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View Full Version : Metal Gear Solid 3: Snake Eater Substinance.....WHEN, DAMMIT??


블라스
08-04-2005, 01:14 PM
When is this thing coming out anyway?? :mad:
With that new fangled 3rd person camera, it should be better than Chaos Theory.

Zenien
08-04-2005, 02:21 PM
November 5th, Gammy. :up:

The Spider-Man
08-04-2005, 02:22 PM
It better not be $50!!

THWIP*
08-04-2005, 02:27 PM
I better not be $50!!


WHY WOULD YOU BE $50? :confused:

Socrates
08-04-2005, 02:27 PM
I still haven't bought MGS3, but I'm definitely going to buy this. :up: :(

The Spider-Man
08-04-2005, 02:38 PM
WHY WOULD YOU BE $50? :confused:Typo. Duh.

THWIP*
08-04-2005, 02:46 PM
Typo. Duh.


I KNOW.....THAT'S TWICE NOW. :D :p

The Spider-Man
08-04-2005, 02:48 PM
???

THWIP*
08-04-2005, 02:54 PM
???


I GOT YOU ON A SIMILAR TYPO A WEEK OR SO AGO......I THINK. :confused:

I JUST LIKE SCREWING WITH PEOPLE. ;)

블라스
08-04-2005, 03:03 PM
They should really release this at 19.99.

Zenien
08-04-2005, 03:24 PM
Bah, Gammy, Gammy, it will be 29.99, for it is Metal Gear and worth that price. :)

블라스
08-04-2005, 03:28 PM
Oh, ok.
I was just being an ass, is all.
I'd pay 39.99, actually.
Been looking forward to use the new CQC for a long time, and that new camera makes it, IMO, direct competition to Splinter Cell : CT, which has disappointed me.

Zenien
08-04-2005, 03:30 PM
Choas Theory has dissapointed you? What's wrong with it thus far?

Rizpower
08-04-2005, 03:34 PM
The single player is weak. However, the multiplayer is worth the price of admission.

블라스
08-04-2005, 03:38 PM
The single player is weak

Exactly that, Zenien.
To me, it's just....no fun.
Maybe it's just the first level, which I've yet to beat, but think about it.
Many times I have tried to complete it but I always have this "meh" feeling when I start to play, why?

Btw, I never completed MGS2.
Do I need to know stuff before I start Snake Eater?

Rizpower
08-04-2005, 03:39 PM
No. Prequel.

They seem to have little interest in finishing the cliffhangers.

블라스
08-04-2005, 03:45 PM
Ok, good enough.
I like the 60's setting way more, anyway.

Rizpower
08-04-2005, 03:45 PM
Indeed. The song and weapons make it more than worth it.

블라스
08-04-2005, 03:50 PM
Oh yeah!
That Bond style song.
I have that, it's awesome.

I'm also expecting to get a buttload of mini-missions and extra-challenges, which is why I waited for the Substinance version.

What does it have anyway?

Rizpower
08-04-2005, 03:56 PM
Not sure. I mostly want the companion documentary, those are always fantastic. And the new camera.

블라스
08-04-2005, 04:06 PM
Documentary?
Awesome.
Ok, here's what it has...

A PS2 exclusive expanded release of Hideo Kojima's powerful and dazzling Metal Gear Solid 3: Snake Eater. For Subsistence, a new 3rd Person View Camera" gives a controllable, low-angle view of the action for a more intense stealth-action experience with the character. Also included is a new multiplayer online mode -- choose "Team Battle" or "Snake vs. Enemies" and carry out missions cooperatively or competitively. Expanding further with Subsistence, this package contains versions of the original Metal Gear and Metal Gear 2: Solid Snake, the games that started it all (and have never been made available outside Japan). In addition, you can find a new Duel Mode, a Demo Theater, expanded Snake vs. Monkey missions and more.

And I'm such a dumbass, it's "SUBSISTENCE" not "SUBSTINANCE"
Jesus!

Rizpower
08-04-2005, 04:08 PM
Yeah, now that you mention it, Subsitnance isn't a word. You might have been going for sustenance.

블라스
08-04-2005, 04:12 PM
I invent words all the time.
Even in spanish :(

Rizpower
08-04-2005, 04:16 PM
Well, multiplayer will be kickass. Probably similar to Splinter Cell.

블라스
08-04-2005, 04:20 PM
Meh, I don't have the modem thing.
But it sounds very fun nonetheless.

Liquid Snake
08-04-2005, 04:31 PM
Actually SC CT is not bad at all. The bank level is amazing but yea, it does get boring but it's an amazing step from the first 2 mediocre games that people should'nt even mention right next to MGS.

I believe this new game will have Theater mode where you can look at movies from the game without playing through. And demo theather where you can swtich characters, online, making of MGS3, and I hope it has something on MGS4.

블라스
08-04-2005, 04:39 PM
Guess I'll give it another shot.
That Japan level is supposed to be good as well.

Rizpower
08-04-2005, 04:49 PM
Meh, I don't have the modem thing.
But it sounds very fun nonetheless.
Network adapter? It's cheap.

블라스
08-04-2005, 04:56 PM
How much do you pay a month?
I'd be able to play Zenien too, which is cool.

Zenien
08-04-2005, 04:59 PM
You don't pay any amount per month, you just have to buy one.

THWIP*
08-04-2005, 05:02 PM
You don't pay any amount per month, you just have to buy one.


....WHICH IS WHY THE SERVICE IS SO HORRIBLE. :o

Rizpower
08-04-2005, 05:17 PM
Which is why my wallet is fatter. Period.

Zenien
08-04-2005, 05:20 PM
Live is worth it.

THWIP*
08-04-2005, 05:25 PM
Which is why my wallet is fatter. Period.


THAT, AND ALL THOSE COUPONS YOU HAVE FOR CLEARASIL, HERSHEY'S CHOCOLATE, AND TWINKIES. :o

JCDenton
08-04-2005, 06:57 PM
People who havent even gotten through the first ten minutes of a game shouldnt criticize it :(

블라스
08-04-2005, 07:39 PM
People who havent even gotten through the first ten minutes of a game shouldnt criticize it :(

I'm not just "people" :mad:
I'm special :up:
And no, not THAT kind of special, and not THAT OTHER kind of special either.
Oh, just shut up! :mad:

The Spider-Man
08-04-2005, 07:58 PM
I GOT YOU ON A SIMILAR TYPO A WEEK OR SO AGO......I THINK. :confused:

I JUST LIKE SCREWING WITH PEOPLE. ;)Stalker.

AshtonFoster
08-04-2005, 08:11 PM
Exactly that, Zenien.
To me, it's just....no fun.
Maybe it's just the first level, which I've yet to beat, but think about it.
Many times I have tried to complete it but I always have this "meh" feeling when I start to play, why?

Btw, I never completed MGS2.
Do I need to know stuff before I start Snake Eater?

Agreed....SC:CT just isnt THAT fun. I played Splinter Cell, Pandora Tomorrow, and Choas Theory for the first time all in a row within like a months period last month. First of all LOVED it....completed the first game...Played Pandora tommorrow, and LOVED it...I actually felt like a spy at times.
But then after a while, the game just gets too repetitive. You end up doing the same thing to get past guards or knock them out/kill them. In the end, every level is the same. And the game has absolutly no replay value in my eyes. As soon as you know a level, the element of surprise and tension is gone. Infact, I bought them all on ebay, and sold them all on ebay already (making a nice £9 profit :) ;)).

And after playing Snake Eater, CT just feels like it's been rushed. Infact, I've realised, after playing Snake Eater, every game I finish seems like a let-down. The ending in Splinter Cell: CT just felt like an anti-climax....I dunno.
They needed to make it more like '24'...more like Snake Eater. More cut-scenes to actually have a flowing story-line which you feel emersed in. I feel the people at Ubisoft have to take this approach on the next installment if they want to take the game into the next dimension.


And as said, before you play Snake Eater, let me warn you (and anybody who hasnt played it, and intends to play it), every game's ending will seem like such a dissapointment, once you complete Snake Eater. It raises the bar in your expectation levels of what you expect from a game....so I warn you. If I played all the Splinter Cells before I played Snake Eater, I would probably hail the Splinter Cell series as one of my favourite.


Oh, and by the way...I take it there's no pictures of this new lowered 3rd person view on MGS???

JCDenton
08-04-2005, 08:13 PM
Chaos Theory had no more cutscenes than any other splinter cell game, and was nothing like snake eater, at all. They dont even share the same camera system for gods sake. You fail.

AshtonFoster
08-04-2005, 08:24 PM
Chaos Theory had no more cutscenes than any other splinter cell game, and was nothing like snake eater, at all. They dont even share the same camera system for gods sake. You fail.

Huh? What are you on man??
Where did I say Splinter Cell was like Snake Eater?? Certainly not gameplay wise. I just feel like the Splinter Cell series could take in some methods from MGS games to take it to the next level.
Chaos Theory had no more cutscenes than the other Splinter Cell games - yeah I know. What's your point?? The reason why I didnt find CT as satisfying as the others was simply because as time went on, I got bored of doing the same thing.

Your post confuses me.....

gregtestagent
08-04-2005, 08:27 PM
When is this thing coming out anyway?? :mad:
With that new fangled 3rd person camera, it should be better than Chaos Theory.
so, this means we control the camera wherever we go? no more pre-packaged camera views when you interact with the environment?

WhatsHisFace
08-04-2005, 08:28 PM
SplinterCell 1 was awesome. PT was trash. Chaos Theory looks great but I never played it outside of the demo.

AshtonFoster
08-04-2005, 08:32 PM
Chaos Theory is the better out of the three in my eyes, but it adds nothing to the other versions - which is why I gradually found the series to be boring. I should've just only bought and played CT, and left the rest to die. Then I would be going on about how great the game is...Infact, it is a GREAT game. I just wanted more....

JCDenton
08-04-2005, 08:39 PM
Huh? What are you on man??
Where did I say Splinter Cell was like Snake Eater??
Around the time you wrote the post I believe, just before that nice little edit.

Certainly not gameplay wise. I just feel like the Splinter Cell series could take in some methods from MGS games to take it to the next level.
Yeah, like the excessive cut scenes that everyone complains about. Or the graphics, which are inferior. Or the combat, which is does better now. Or perhaps the camera, which Metal Gear has to copy just to stay semi-modern. Brilliant.


Chaos Theory had no more cutscenes than the other Splinter Cell games - yeah I know. What's your point?? The reason why I didnt find CT as satisfying as the others was simply because as time went on, I got bored of doing the same thing.

My point was pretty clear back when you said "They needed to make it more like '24'...more like Snake Eater. More cut-scenes to actually have a flowing story-line which you feel emersed in.", telling us that they had made it more like snake eater (a nice response to your first comment if you'd like), and had added more cut scenes and stuff, despite the fact that it used the same "news broadcast and some stuff with sam between each level" formula that it's used since 2002. You got bored of CT as compared to the "others"? The "other" splinter cell games, where you only had three objectives, hack/kill/interrogate, and that was it? Where you did "the same thing" for the entire game, as opposed to the more varied primary/secondary/optional objectives presented in chaos theory? The "other" stealth games, like Thief (which you probably havent played) and Metal Gear Solid (which has had us doing "the same thing" for three games now)? I suspect that, like many others, you've criticized a game before you've even played it, simply because it was competing with your favorite. You have a bright future ahead of you.

Your post confuses me.....
I'm sure that's a common occurrence for you.

Zenien
08-04-2005, 08:56 PM
DRT isn't making much sense. :o

JCDenton
08-04-2005, 08:59 PM
DRT makes perfect sense, I cant help it if the forum's IQ has dropped so low that they can no longer understand simple concepts. At the end of the day, he likely hasnt even played the game in the first place, so it doesnt matter.

The Spider-Man
08-04-2005, 09:00 PM
DRT isn't making much sense. :oDoes he ever?

JCDenton
08-04-2005, 09:04 PM
He always does. Not understanding reflects more on your own abilities than mine spidey.

The Spider-Man
08-04-2005, 09:15 PM
He always does. Not understanding reflects more on your own abilities than mine spidey.I was kidding.

JCDenton
08-04-2005, 09:16 PM
No, it was supposed to answer your question. I guess I should have stated my purpose in my response, what with the comprehension abilities of this forum and all.

((that was to respond to post #49 guys, made by user "The Spider-Man. Hope that clears up any questions))

EDIT: Wonderful edit.

AshtonFoster
08-04-2005, 09:16 PM
Around the time you wrote the post I believe, just before that nice little edit.


Yeah....If it makes you feel better.


Yeah, like the excessive cut scenes that everyone complains about. Or the graphics, which are inferior. Or the combat, which is does better now. Or perhaps the camera, which Metal Gear has to copy just to stay semi-modern. Brilliant.


I said it could take 'SOME' methods....Just to make the game feel more complete and fresh from the previous Splinter Cells (which is what I wanted).
If SC:CT character models were up to scratch, they could actually have some short non-FMV cut-scenes here and there just to make you feel immersed and make the game flow, and add a much needed break in some of the repetitive gameplay.
And between each mission, all the Splinter Cell games have this stop-and-start feel to it. Like you're just thown into some place to complete some mission/objectives which I've done many times before.
Basically you're a MGS-bashing Splinter Cell-loving fan. Bias sees no truth.


My point was pretty clear back when you said "They needed to make it more like '24'...more like Snake Eater. More cut-scenes to actually have a flowing story-line which you feel emersed in.", telling us that they had made it more like snake eater (a nice response to your first comment if you'd like)


You dont even know what you're talking about anymore: The first comment I SUPPOSEDLY said was that 'I think Splinter Cell and Snake Eater are similar games'. There's a difference between THAT, and me wanting Splinter Cell to use some story-telling methods used in Snake Eater. Is that such a crime?


My point was pretty clear back when you said "They needed to make it more like '24'...more like Snake Eater. More cut-scenes to actually have a flowing story-line which you feel emersed in.", telling us that they had made it more like snake eater (a nice response to your first comment if you'd like), and had added more cut scenes and stuff, despite the fact that it used the same "news broadcast and some stuff with sam between each level" formula that it's used since 2002. You got bored of CT as compared to the "others"? The "other" splinter cell games, where you only had three objectives, hack/kill/interrogate, and that was it? Where you did "the same thing" for the entire game, as opposed to the more varied primary/secondary/optional objectives presented in chaos theory? The "other" stealth games, like Thief (which you probably havent played) and Metal Gear Solid (which has had us doing "the same thing" for three games now)? I suspect that, like many others, you've criticized a game before you've even played it, simply because it was competing with your favorite. You have a bright future ahead of you.



Fix up man. If you look at the post above yours, I stated that Chaos Theory is the best game in the series. I called it a 'great' game. There's a difference between CT and the previous games - correct. But in CT, the gameplay is still repetitive as time goes on. Sure they've added some nice features, but every level is more or less the same - Missions are usually completed by looking at a computer etc and in the end killing or interogatting some hostages along the way. And when you've got past one guard, you can get past them all.
At least with MGS, you have these cut-scenes, and a great interwieving story to break-up and add to the gameplay.
I just felt CT added little to the series.....and towards the end of the game, I was antcipating the ending (hoping it would come sooner than later), and when it did come, it was just like 'oh...ok'. So all I do is pick this guy up and walk over to the window - great.
I just thought maybe they would've had better story-telling in it. As said, SE has raised my expectations - I cant help that.

The thing with you is, you seem to think I hate the game. I like it alot...It's just that after playing the other versions of Splinter Cell, I just felt that maybe more could've been done to evolve to game as a whole. The actual gaming experience wasnt THAT great. When I first played SC, I was TOTALLY emmersed. But by CT, my enthusiam wasnt as high due to boredom at times.

You're just presuming what I think, and reading too much between the lines.......Go to sleep.


You have a bright future ahead of you.


Thankyou.

The Spider-Man
08-04-2005, 09:21 PM
No, it was supposed to answer your question. I guess I should have stated my purpose in my response, what with the comprehension abilities of this forum and all.

((that was to respond to post #49 guys, made by user "The Spider-Man. Hope that clears up any questions))

EDIT: Wonderful edit. :rolleyes:

Liquid Snake
08-04-2005, 09:35 PM
Really who cares? Even with SC all around technical superiority some people will prefer MGS because well it's MGS.

The Spider-Man
08-04-2005, 09:38 PM
Really who cares? Even with SC all around technical superiority some people will prefer MGS because well it's MGS. :up:

Zenien
08-04-2005, 09:41 PM
Because of how it does things really. Splinter Cell has better stealth, that desn't make it more fun. Metal Gear uses a more retro style gameplay, maybe people can enjoy that just as much as they can enjoy the stealth simulation that is Splinter Cell.

If Splinter Cell could get the immersive flowing storyline style of MGS, and put the same importance of character that MGS does, then it would honestly be a better game for it. I get bored playing Splinter Cell, where as I enjoy playing Snake Eater and MGS1 because of the effort put into things like character and story and the intangible quality that permeats the entire game.

Resident Evil 4 tries to acomplish the same thing as Metal Gear, it's not concerned with making a zombie simulation, it just tries to make things fun, vibrant, and engaging. I've always said that Splinter Cell could use a bit of Metal Gear and Metal Gear could use a bit of Splinter Cell, and that's true all around.

JCDenton
08-04-2005, 09:44 PM
Yeah....If it makes you feel better.

I always do get a nice little high from spotting someone's attempt at covering their own stupidity getting marked by the forum.



I said it could take 'SOME' methods....Just to make the game feel more complete and fresh from the previous Splinter Cells (which is what I wanted).
If SC:CT character models were up to scratch, they could actually have some short non-FMV cut-scenes here and there just to make you feel immersed and make the game flow (not even nessacarily in the missions, but between missions)...All the Splinter Cell games have this stop-and-start feel to it.
Basically you're a MGS-bashing Splinter Cell-loving fan. Bias sees no truth.[/QUOTE[

If the models were "up to scratch"? Despite the fact that the graphics, models included, are almost universally considered to be superior to that of any Metal Gear Solid game, and any game in general? The stop and start "feel" comes from the levels, you know, "stopping and starting". The only other way you could get this feel is if you were save crawling through the levels, and frankly, the game cant be faulted for your cowardice. Basically you're a Splinter Cell-bashing MGS-loving fan. Bias sees no truth. The truth that I own all the metal gear solid games and enjoy them for example, or the truth that you've likely never played the games you bash. Funny how that works.

[QUOTE]You dont even know what you're talking about anymore: The first comment I SUPPOSEDLY said was that 'I think Splinter Cell and Snake Eater are similar games'. There's a difference between THAT, and me wanting it to Splinter Cell to use some story-telling methods used in Snake Eater.

The edit time stamp is clearly visible on your post, and I know what I read, and I wouldn't be surprised if one or two other posters read it as well. I know very well what I'm talking about. Judging by the comments of others, I'm not the one having trouble following the very simple concept of "you're wrong" present in my posts.

Fix up man. If you look at the post above yours, I stated that Chaos Theory is the best game in the series. I called it a 'great' game. There's a difference between CT and the previous games - correct. But in SC, the gameplay is still repetitive as time goes on. Every level is more or less the same - Missions are usually completed by looking at a computer etc and in the end killing or interogatting some hostages along the way. At least with MGS, you have these cut-scenes, and a great interwieving story to break-up and add to the gameplay.
I just felt CT added little to the series.....and towards the end of the game, I was antcipating the ending (hoping it would come sooner than later), and when it did come, it was just like 'oh...ok'. So all I do is pick this guy up and walk over to the window - great.
I just thought maybe they would've have a bigger ending than the other versions of Splinter Cell. I thought the game might have better story-telling techniques. I was wrong.

I'm not really sure what you say, it changes every so often, making it difficult to keep up with unless I fill my photobucket with screenshots :(

As for MGS's story being "great", thats an opinion...and a very rare one. As is the rest of your post.


The thing with you is, you seem to think I hate the game. I like it alot...It's just that after playing the other versions of Splinter Cell, I just felt that maybe more could've been done to evolve to game as a whole. The actual gaming experience wasnt THAT great. When I first played SC, I was TOTALLY emmersed. But by CT, my enthusiam wasnt as high due to boredom at times.
Just as you seem to think I hate MGS. The difference being that I'm correct, where as you are making baseless assumptions with all the grace you'd expect of an idiot trying desperately to present his invalid and poorly educated opinions to the public.

You're just presuming what I think, and reading too much between the lines.......Go to sleep.

If by "presuming what I think" you mean "reading the poorly worded posts that indicate exactly what I think", yeah. I wont even touch on the irony of putting this post next to you saying I'm a "MGS-bashing Splinter Cell-loving fanboy".


Thankyou.
I mean it. If I ever need maintenance done on my car, believe me, I'll be calling you.

JCDenton
08-04-2005, 09:48 PM
Really who cares? Even with SC all around technical superiority some people will prefer MGS because well it's MGS.
I love these posts. "Wow guys it's just their opinion omg get over it lol hi 2 u 2 omg haha". Every other post should be "I disagree but I respect your different opinion and YOU as a person xd!!1", you're right. What an interesting forum you people envision.

I really dont give a **** if "no one cares" or if it "doesnt matter", it's entertaining to me, and more importantly, it's what the forums are for in the first place.

JCDenton
08-04-2005, 09:50 PM
Because of how it does things really. Splinter Cell has better stealth, that desn't make it more fun. Metal Gear uses a more retro style gameplay, maybe people can enjoy that just as much as they can enjoy the stealth simulation that is Splinter Cell.

If Splinter Cell could get the immersive flowing storyline style of MGS, and put the same importance of character that MGS does, then it would honestly be a better game for it. I get bored playing Splinter Cell, where as I enjoy playing Snake Eater and MGS1 because of the effort put into things like character and story and the intangible quality that permeats the entire game.

Resident Evil 4 tries to acomplish the same thing as Metal Gear, it's not concerned with making a zombie simulation, it just tries to make things fun, vibrant, and engaging. I've always said that Splinter Cell could use a bit of Metal Gear and Metal Gear could use a bit of Splinter Cell, and that's true all around.

It does. If you dont like the realistic "could happen any day now" Clancy-style stories, great, if you prefer the fantasy "will never happen in a million years" stories, great. But dont act as though splinter cell has no story/has a ****ty way of telling it. Faulting a game for your own tastes is kind of dumb. :o

Liquid Snake
08-04-2005, 09:59 PM
People need to kill time it's true, and if you have nothing better to do that this than I say go for it buddy. Message boards aren't for endless arguements.

cyborg ninja 14
08-04-2005, 10:01 PM
Perhaps Kojima will give us some insight on MGS4?

JCDenton
08-04-2005, 10:03 PM
Yeah, they are. They're for debates ("endless arguments"), not patting each other on the back and telling each other our nerd secrets. Go to an aim chatroom if you're too jaded from losing too many arguments on here to participate anymore snake.

JCDenton
08-04-2005, 10:04 PM
Perhaps Kojima will give us some insight on MGS4?
The artwork and e3 video we've gotten so far is probably all we'll get until TGS (if thats even around anymore :confused:) or e3 '06.

블라스
08-05-2005, 08:26 AM
My thread is evil :down

AshtonFoster
08-05-2005, 09:21 AM
If the models were "up to scratch"? Despite the fact that the graphics, models included, are almost universally considered to be superior to that of any Metal Gear Solid game, and any game in general? The stop and start "feel" comes from the levels, you know, "stopping and starting". The only other way you could get this feel is if you were save crawling through the levels, and frankly, the game cant be faulted for your cowardice. Basically you're a Splinter Cell-bashing MGS-loving fan. Bias sees no truth. The truth that I own all the metal gear solid games and enjoy them for example, or the truth that you've likely never played the games you bash. Funny how that works.

The character models were pretty poor when compared with Snake Eater's - hence the reason why Splinter Cell could NEVER (and I mean NEVER) have cut-scenes like Snake Eaters. SC is more about lighting, light physics, texture, etc.
It's like your whole argument relies on the fact that you think I havent played any of the Splinter Cell games....You cant quite take anyone not finding the Splinter Cell series as amazing as you do. I could quite easily point you to my ebay name 'ashtonjazzfoster', to prove I have bought all three. All you'd have to do is look at my feedback and items bought.......Go look if you want to be shamed.


The edit time stamp is clearly visible on your post, and I know what I read, and I wouldn't be surprised if one or two other posters read it as well. I know very well what I'm talking about. Judging by the comments of others, I'm not the one having trouble following the very simple concept of "you're wrong" present in my posts.

Look at all my posts. I always re-edit them, usually as I read them back once I've posted them, and re-do any spelling mistakes.
Besides, if I thought the two games were similar, why would I not admit it?? If I did, I'd be coming up for reasons why the two games are similar.
What, because you say the games arent similar, I suddenly go back and delete any evidence of me saying 'they are similar'?? - Doesnt make any sense. What's the motive??



I'm not really sure what you say, it changes every so often, making it difficult to keep up with unless I fill my photobucket with screenshots :(

As for MGS's story being "great", thats an opinion...and a very rare one. As is the rest of your post.


You dont think MGS:SE story-telling was great?? I'm begining to think you havent even played Snake Eater.


Just as you seem to think I hate MGS. The difference being that I'm correct, where as you are making baseless assumptions with all the grace you'd expect of an idiot trying desperately to present his invalid and poorly educated opinions to the public.


You OBVIOUSLY do hate MGS. As you have said:
"As for MGS's story being "great", thats an opinion...and a very rare one." - "like the excessive cut scenes that everyone complains about. Or the graphics, which are inferior (to SC). Or the combat, which is does better now (in SC). Or perhaps the camera, which Metal Gear has to copy just to stay semi-modern."
Yeah, you REALLY don't hate the game.


If by "presuming what I think" you mean "reading the poorly worded posts that indicate exactly what I think", yeah. I wont even touch on the irony of putting this post next to you saying I'm a "MGS-bashing Splinter Cell-loving fanboy".



JCDenton - You're one angry kid. Go get some therapy .
I've stated I'm a fan of Splinter Cell in my first post....But by Chaos Theory, the series was starting to slightly bore me. Snake Eater kept me interested by changing the whole gameplay factor - no radar, Camouflage stealth, and just a movie-like experience like no other. I'm not saying MGS does everything better that SC - Of course it doesnt. They're both different games with different aims.


Because of how it does things really. Splinter Cell has better stealth, that desn't make it more fun. Metal Gear uses a more retro style gameplay, maybe people can enjoy that just as much as they can enjoy the stealth simulation that is Splinter Cell.

If Splinter Cell could get the immersive flowing storyline style of MGS, and put the same importance of character that MGS does, then it would honestly be a better game for it. I get bored playing Splinter Cell, where as I enjoy playing Snake Eater and MGS1 because of the effort put into things like character and story and the intangible quality that permeats the entire game.

Resident Evil 4 tries to acomplish the same thing as Metal Gear, it's not concerned with making a zombie simulation, it just tries to make things fun, vibrant, and engaging. I've always said that Splinter Cell could use a bit of Metal Gear and Metal Gear could use a bit of Splinter Cell, and that's true all around.

Agree 100% on all points.

블라스
08-05-2005, 09:27 AM
Agreed....SC:CT just isnt THAT fun. I played Splinter Cell, Pandora Tomorrow, and Choas Theory for the first time all in a row within like a months period last month. First of all LOVED it....completed the first game...Played Pandora tommorrow, and LOVED it...I actually felt like a spy at times.
But then after a while, the game just gets too repetitive. You end up doing the same thing to get past guards or knock them out/kill them. In the end, every level is the same. And the game has absolutly no replay value in my eyes. As soon as you know a level, the element of surprise and tension is gone. Infact, I bought them all on ebay, and sold them all on ebay already (making a nice £9 profit :) ;)).

And after playing Snake Eater, CT just feels like it's been rushed. Infact, I've realised, after playing Snake Eater, every game I finish seems like a let-down. The ending in Splinter Cell: CT just felt like an anti-climax....I dunno.
They needed to make it more like '24'...more like Snake Eater. More cut-scenes to actually have a flowing story-line which you feel emersed in. I feel the people at Ubisoft have to take this approach on the next installment if they want to take the game into the next dimension.


And as said, before you play Snake Eater, let me warn you (and anybody who hasnt played it, and intends to play it), every game's ending will seem like such a dissapointment, once you complete Snake Eater. It raises the bar in your expectation levels of what you expect from a game....so I warn you. If I played all the Splinter Cells before I played Snake Eater, I would probably hail the Splinter Cell series as one of my favourite.


Oh, and by the way...I take it there's no pictures of this new lowered 3rd person view on MGS???

Thanks, nice post :up:
I've seen some pictures of the new camera, so I'll look them up (this goes to you too, gregtestagent)

SpideyNut
08-05-2005, 09:53 AM
I never really understood the whole MGS thing. You play a guy who's supposed to be this big, bad mercenary/elite soldier , but he spends most of the game sneaking around, and talking to his friends and co-workers on his cell phone. :confused: Rambo didn't need no stinkin' cell phone. :down

The Spider-Man
08-05-2005, 11:29 AM
He's trained for stealth missions. In reality, if someone tried to singlehandedly take on a force of that size, they'd get massacred. Besides, his mission was to destroy Metal Gear. Why would you want all the whole base to know you're there?

Hudson
08-05-2005, 12:43 PM
I JUST LIKE SCREWING WITH PEOPLE. ;)
yeah yeah.. me too :o

AshtonFoster
08-05-2005, 01:50 PM
Thanks, nice post :up:
I've seen some pictures of the new camera, so I'll look them up (this goes to you too, gregtestagent)

Thanks...I've been searching on the next, but with no luck. Typical....;)

블라스
08-05-2005, 02:46 PM
Thanks...I've been searching on the next, but with no luck. Typical....;)

Nothing.
I got nothing :(
I swear I saw one a few days ago, I don't remember where....

AshtonFoster
08-05-2005, 02:56 PM
Nothing.
I got nothing :(
I swear I saw one a few days ago, I don't remember where....

Evidence!! WHERE IS THE EVIDENCE!!??? ;) No worries....I'll have another look. Gotta be somewhere.
I'm actually think of selling Snake Eater now (getting more money), and buy Metal Gear Solid 3: Snake Eater Substinance when it comes out. Descions descions....

Rez
08-05-2005, 03:41 PM
I love all the MGS stuff... I don't like SC.
I'm not usually excited by the suppliment material, but Subsistence's ports of the original 2 MG games have me jumping up and down.

Zenien
08-05-2005, 03:47 PM
It comes with ports of the first two MG games?

블라스
08-05-2005, 04:02 PM
It comes with ports of the first two MG games?

Yes ma'am.
The original msx versions.

Zenien
08-05-2005, 04:20 PM
http://www.konami.jp/gs/movie/e3_2k5_mgs3ss_e.asx

Zenien
08-05-2005, 04:23 PM
Oh yeah don't watch that gammy. :o

블라스
08-05-2005, 04:32 PM
Ok, sure :confused:
What is it?

Zenien
08-05-2005, 04:40 PM
Subsistence trailer thingy. Shows plot points.

블라스
08-05-2005, 04:43 PM
Oh ok, eh I'll watch it anyway.
Do they show the new modes??

Zenien
08-05-2005, 04:50 PM
They show some stuff, not everything though.

블라스
08-05-2005, 04:53 PM
Oh ok, and don't worry about spoilers, I usually don't mind them cause I have a Memento-like memory :(

cyborg ninja 14
08-05-2005, 06:45 PM
The artwork and e3 video we've gotten so far is probably all we'll get until TGS (if thats even around anymore :confused:) or e3 '06.

I figured as much.... :(

Hudson
08-05-2005, 06:57 PM
and 9000 :o

The Trainman
08-05-2005, 08:51 PM
FINALLY! Those MG ports are going to have better translation than those from the 'Net. :up:

JCDenton
08-06-2005, 09:17 PM
Still gotta rub you out. And fix your sig, too. I meant ALL personal attacks.

JCDenton
08-06-2005, 09:18 PM
Oh ok, and don't worry about spoilers, I usually don't mind them cause I have a Memento-like memory :(
Ocelot is your son.

JCDenton
08-06-2005, 10:11 PM
My response was sabotaged, AshtonFoster, "you're wrong" is going to have to do for now :(

The Trainman
08-06-2005, 10:14 PM
:confused: :thing:

The Spider-Man
08-07-2005, 12:22 AM
Ocelot is your son.What the hell are you talking about?

JCDenton
08-07-2005, 12:34 AM
What the hell are you talking about?
How Big Boss released sperm that eventually grew into Ocelot

Rizpower
08-07-2005, 12:36 AM
?

Since when?

JCDenton
08-07-2005, 12:40 AM
Since Metal Gear Solid 3.
















You guys are idiots.

Rizpower
08-07-2005, 12:48 AM
I don't think that's possible. But Meh. I wasn't paying attention to the story.

The Spider-Man
08-07-2005, 01:02 AM
How Big Boss released sperm that eventually grew into OcelotNo, he didn't. *SPOILER!!*



























It was The Boss, not Big Boss.

JCDenton
08-07-2005, 01:04 AM
It was Big Boss as well, because he had the penis that's required for procreation.

Rizpower
08-07-2005, 01:04 AM
Indeed. heh.

The Spider-Man
08-07-2005, 01:05 AM
It was Big Boss as well, because he had the penis that's required for procreation.When was it ever said that Snake was the father??

JCDenton
08-07-2005, 01:08 AM
After the credits if you beat the game without ever getting spotted. It's on gamefaqs.

The Spider-Man
08-07-2005, 01:10 AM
Right. :rolleyes:

JCDenton
08-07-2005, 01:11 AM
You guys just arent the hardcore mgs3 fan that I am

블라스
08-07-2005, 03:44 AM
What's an Ocelot?

JCDenton
08-07-2005, 03:46 AM
A russian cowboy with the arm of a british clone of his american father. Or a bird.

spider-jide
08-07-2005, 05:21 AM
What's an Ocelot?

Its a wild cat-like animal.

The Trainman
08-07-2005, 01:12 PM
It was Big Boss as well, because he had the penis that's required for procreation.

The Sorrow f--ked The Boss in the ass which produced Ocelot. It says so during the fight between Naked Snake and Ocelot. :(

JCDenton
08-07-2005, 01:15 PM
The Sorrow was big boss in disguise, the fight with him was a simple hallucination because he ate some bad animal meat during the mission.

The Trainman
08-07-2005, 01:16 PM
Ah...

JCDenton
08-07-2005, 01:19 PM
You people just need to pay more attention to your games :(

The Trainman
08-07-2005, 01:31 PM
I'm pretty much ashamed. DAMMIT! I got to go take a leak...

JCDenton
08-07-2005, 01:58 PM
Remember that one part where the solider takes a leak off the cliff and it hits boss on the head and he tries to dodge but falls off and hits his head, and that dream sequence about Solidus Snake and Mei Ling starts? That was an awesome twist.

The Trainman
08-07-2005, 06:01 PM
OK, now you're really scaring me... :marv:

spider-jide
08-08-2005, 04:44 AM
he's chattin' bull.

THWIP*
08-10-2005, 12:29 AM
What's an Ocelot?

JUST A BIG KITTY-CAT. :)

http://www.hdw-inc.com/ocelot.jpg

블라스
08-10-2005, 08:20 AM
JUST A BIG KITTY-CAT. :)

http://www.hdw-inc.com/ocelot.jpg

That looks kinda cool :up:

spider-jide
08-10-2005, 09:54 PM
Thwip's back. :up:

hippie_hunter
08-10-2005, 10:50 PM
How the hell did he get back :mad:

AlteredEgo
08-11-2005, 04:07 PM
why did he get banned in the first place?

The Trainman
08-11-2005, 05:40 PM
Because of an ass named Rizpower.

Liquid Snake
08-11-2005, 07:36 PM
I was just watching Dr Strangelove and thought of soemthing. Since some Kubrick movies are an inspiration at some point for MGS game some example...

Sniper Wolf was from Full Metal Jacket
Hal and Dave was from 2001

In Dr Strangelove the map in the war room has the planes as big exclamation marks almost. Do you think hideo got that from there? The exclamation marks on the guards. Just a thought, I mean the movie is about nuclear weapons and was probably his biggest inspiration for MGS.

spider-jide
08-11-2005, 08:30 PM
Hideo's biggest inspiration for mgs was the simple game of hide and seek. The rest are all factors that shape the game into what it has become.

Liquid Snake
08-11-2005, 08:53 PM
Yeah hideo has said he's 70% movie. I mean the great excape was his inspiration for the gameplay, but the story and the meaning come from many different things. I really can't go back playing mindless games after MGS3. Im in a phase where i really stopped caring about games but still i sometimes pick up MGS3 and get to fighting The End.

Boom
08-19-2005, 11:41 PM
Here's the Games Convention trailer.

Source: http://www.gamespot.com/news/2005/08/17/news_6131333.html

GameSpot Preview:
http://www.gamespot.com/ps2/adventure/mgs3subsistence/preview_6131402.html

Trailer:
http://www.konami.jp/gs/kojima_pro/english/mgs3sub.html

Direct download:
http://jpn00.konami.co.jp/movie/2005_gc_mgs3sub_e.wmv

Someone needs to make an animation of the armies doing their dance :up:.

Zenien
08-20-2005, 02:37 AM
While the infant version of MGO is going to be fun, that trailer was a bit too Hideo. :o

블라스
12-15-2005, 06:23 PM
Cool...

Metal Gear Solid Subsistence will be a staggering three-disc set: Subsistence, Persistence, and Existence. Subsistence offers the original Metal Gear Solid 3: Snake Eater (which, if you still haven't played it yet, boasts one of the best, most tensely drawn-out boss battles in video gamedom), in addition to new camo options showcased in a demo theater mode.

Persistence offers the original MSX Metal Gear Solid and Metal Gear 2 from the late '80s, a new boss duel mode, a goofy "secret" theater (offering oddball in-engine comedy movies showcasing the patented weirdness that is Hideo Kojima), and the real snake meat of the package -- namely, the online multiplay.

And even after you've been a good little solider and finished all the snake meat on your plate, Existence will offer a massive desert: A specially edited, remastered, three hour movie of cutscenes comprising MGS3's entire Cold War storyline. No need to continually play (and repeatedly die in) the game to move to the next cinematic; just watch and enjoy.

ROFLcopter
12-15-2005, 06:40 PM
Oh wow, the 3rd disk has a desert? :eek:

Spaceballs
12-15-2005, 06:58 PM
They releasing ALL Metal Gear Solids on PS2 in a 3 Disc Set ? WOW :up:

I have not played any of these games but heck I'd buy that set if its on Playstation 2

Whered you find that info anyway ?

spider-jide
12-15-2005, 09:03 PM
No. Read it again. Its just MGS3 with MG and MG2 not MGS.

spider-jide
12-15-2005, 09:04 PM
No. Read it again. Its just MGS3 with MG and MG2 not MGS.

carbuff
12-17-2005, 04:35 PM
can any one tell me hoe to beat sorrow

Nathan
12-28-2005, 10:06 AM
http://img.gamespot.com/gamespot/images/2005/348/reviews/928437_20051219_screen003.jpg

:D

Binker
01-03-2006, 07:38 PM
Just a question on MGS3:

what happens when you don't kill the Boss when the time is up?

James"007"Bond
01-03-2006, 07:41 PM
http://img.gamespot.com/gamespot/images/2005/348/reviews/928437_20051219_screen003.jpg

:D

the graphics look better for some reason.

MaxCarnage
01-03-2006, 08:59 PM
I have loved all the MGS games. MGS for PSX was revolutionary, and was one of the first games that I just couldn't put down. When I first played it, I basically played for a weekend straight until I beat it. The story was, especially for a video game, phenomenal.

The thing about MGS that some people just can't get into is that they're less a game than a cinematic experience. You're taking part in a sci-fi/paranormal espionage thriller. In order to move such a complex story with all the twists and turns forward is to have lengthier cut-scenes than your typical game. The same thing was true of Wing Commander 3 and 4; some people loved those games because they felt so epic, but some people hated them because they were too bulky and too many cinematics.

SC, however, really throws you in there and doesn't waste time with cinematics. Like many Tom Clancy products, it's more grounded and really strives to give you a sense of reality along with the compelling story. I think it's really selling SC short to say that it's stories aren't as in-depth; they just don't feel as theatrical as the MGS games because they're not meant to be. It doesn't jar you from the game in order to present you with the next phase of the story; it tells the story through what you as the player are doing. This is preferable to a lot of players.

What it really boils down to is taste. What each game does it does well. I prefer MGS because of the epic qualities to it and the cinematic feel. I really like the sci-fi/supernatural aspects to the game. I played the first SC and it was a great game, but it wasn't as much fun for me as MGS is.

Debate is great, and it's really fun to go back and forth. But in reality, you're comparing apples to oranges. MGS and SC are two very different games. The only elements that are similar are the focus on stealth rather than shoot-em-up action. And in reality, SC is much better on that front than MGS is.

MaxCarnage
01-03-2006, 09:01 PM
can any one tell me hoe to beat sorrow

You don't beat Sorrow. When you get to the corpse that he stops and hovers over, touch it and you'll "die". When the game over screen comes up, quickly hold L1 and select the revival pill.

James"007"Bond
01-03-2006, 09:38 PM
I have loved all the MGS games. MGS for PSX was revolutionary, and was one of the first games that I just couldn't put down. When I first played it, I basically played for a weekend straight until I beat it. The story was, especially for a video game, phenomenal.

The thing about MGS that some people just can't get into is that they're less a game than a cinematic experience. You're taking part in a sci-fi/paranormal espionage thriller. In order to move such a complex story with all the twists and turns forward is to have lengthier cut-scenes than your typical game. The same thing was true of Wing Commander 3 and 4; some people loved those games because they felt so epic, but some people hated them because they were too bulky and too many cinematics.

SC, however, really throws you in there and doesn't waste time with cinematics. Like many Tom Clancy products, it's more grounded and really strives to give you a sense of reality along with the compelling story. I think it's really selling SC short to say that it's stories aren't as in-depth; they just don't feel as theatrical as the MGS games because they're not meant to be. It doesn't jar you from the game in order to present you with the next phase of the story; it tells the story through what you as the player are doing. This is preferable to a lot of players.

What it really boils down to is taste. What each game does it does well. I prefer MGS because of the epic qualities to it and the cinematic feel. I really like the sci-fi/supernatural aspects to the game. I played the first SC and it was a great game, but it wasn't as much fun for me as MGS is.

Debate is great, and it's really fun to go back and forth. But in reality, you're comparing apples to oranges. MGS and SC are two very different games. The only elements that are similar are the focus on stealth rather than shoot-em-up action. And in reality, SC is much better on that front than MGS is.

I truelly believe that the MG games are superior to the SC games by far but the SC games are still enjoyable.
I love SC for the fact that its a more grounded game, however, I only follow whats going on with mild attention, I just make sure I focus on completing the objectives and I'm good. Whereas, with MG. One has to pay close attention because the story really eclipses everything else and everything is just so epic, its a fantastic series of games.

MaxCarnage
01-03-2006, 09:47 PM
I truelly believe that the MG games are superior to the SC games by far but the SC games are still enjoyable.
I love SC for the fact that its a more grounded game, however, I only follow whats going on with mild attention, I just make sure I focus on completing the objectives and I'm good. Whereas, with MG. One has to pay close attention because the story really eclipses everything else and everything is just so epic, its a fantastic series of games.

While I agree with you, it's because we have similar tastes. I know a LOT of people who don't like MGS for exactly the same reason that you and I like it. Some gamers don't want to have to follow complicated plots with lots of in-depth cutscenes and the like.

It's all a matter of taste.

James"007"Bond
01-04-2006, 04:42 PM
Indeed. I'm particularly picky with the games I play and the games I enjoy the most are the ones that actually captivate my interest and imagination on a level where I really do give a damn what goes on with the characters and stories involved.

kev669
01-06-2006, 03:32 PM
how do you get metel gear solid 3 substinance??

kev669
01-06-2006, 03:38 PM
well you don't realy beat him but you keep walking until you see his corps just under the water then u die but u hold L2 and look for the pill shape like a tooth and you press circle wile u hold L2

AshtonFoster
01-06-2006, 06:14 PM
I have loved all the MGS games. MGS for PSX was revolutionary, and was one of the first games that I just couldn't put down. When I first played it, I basically played for a weekend straight until I beat it. The story was, especially for a video game, phenomenal.

The thing about MGS that some people just can't get into is that they're less a game than a cinematic experience. You're taking part in a sci-fi/paranormal espionage thriller. In order to move such a complex story with all the twists and turns forward is to have lengthier cut-scenes than your typical game. The same thing was true of Wing Commander 3 and 4; some people loved those games because they felt so epic, but some people hated them because they were too bulky and too many cinematics.

SC, however, really throws you in there and doesn't waste time with cinematics. Like many Tom Clancy products, it's more grounded and really strives to give you a sense of reality along with the compelling story. I think it's really selling SC short to say that it's stories aren't as in-depth; they just don't feel as theatrical as the MGS games because they're not meant to be. It doesn't jar you from the game in order to present you with the next phase of the story; it tells the story through what you as the player are doing. This is preferable to a lot of players.

What it really boils down to is taste. What each game does it does well. I prefer MGS because of the epic qualities to it and the cinematic feel. I really like the sci-fi/supernatural aspects to the game. I played the first SC and it was a great game, but it wasn't as much fun for me as MGS is.

Debate is great, and it's really fun to go back and forth. But in reality, you're comparing apples to oranges. MGS and SC are two very different games. The only elements that are similar are the focus on stealth rather than shoot-em-up action. And in reality, SC is much better on that front than MGS is.

100% Agree on this.
I'm the bigger MGS fan....For me, the cinematics in Snake Eater were simply breathtaking, and put most real films to shame. The gameplay to in MGS3 was outstanding, and I believe a improvement on the previous games, and overall the game captivated me and immersed me on so many levels. I cared about the characters, and after player MGS3, I wish every game has the same effect, at least on a storytelling level. But Splinter Cell has impressed me more on one level....and a level which I do regard VERY highly: Splinter Cell is the better game at making the gameplayer feel as if he or she is an agent, where stealth means everything. You're put in these realistic settings, with great tension and atmostphere, and it gives you great satisfaction when you either take out a load of guys or complete an objective (Though saying that, I probably had my finer moments in Snake Eater - Especially when in the Outdoor jungle levels).

Anyways, my ideal game would actually be a mesh of both - MGS' Cinematics, music, graphical detail, voice acting, storytelling, and some of it's gameplay elements, mixed with SC's stealth design, camera angle(for certain parts) and, realistic gameplay. As regards to a realistic story-line or a more a more supernatural story-line...One of both please.:) Either that, or just give me a '24' game with the requirements above. Oooooooooo yeah

블라스
01-06-2006, 06:46 PM
This is going to be 29.99 :up:

MaxCarnage
01-06-2006, 07:55 PM
Reasonable!

WaffleKnockers
01-08-2006, 01:07 PM
http://mgsbox.ytmnd.com/

Mr. Credible
01-08-2006, 05:40 PM
http://mgsbox.ytmnd.com/

the word 'box' has lost all meaning now... it just sounds like... 'bocks' or something.

thanks

James"007"Bond
01-08-2006, 08:20 PM
100% Agree on this.
I'm the bigger MGS fan....For me, the cinematics in Snake Eater were simply breathtaking, and put most real films to shame. The gameplay to in MGS3 was outstanding, and I believe a improvement on the previous games, and overall the game captivated me and immersed me on so many levels. I cared about the characters, and after player MGS3, I wish every game has the same effect, at least on a storytelling level. But Splinter Cell has impressed me more on one level....and a level which I do regard VERY highly: Splinter Cell is the better game at making the gameplayer feel as if he or she is an agent, where stealth means everything. You're put in these realistic settings, with great tension and atmostphere, and it gives you great satisfaction when you either take out a load of guys or complete an objective (Though saying that, I probably had my finer moments in Snake Eater - Especially when in the Outdoor jungle levels).

Anyways, my ideal game would actually be a mesh of both - MGS' Cinematics, music, graphical detail, voice acting, storytelling, and some of it's gameplay elements, mixed with SC's stealth design, camera angle(for certain parts) and, realistic gameplay. As regards to a realistic story-line or a more a more supernatural story-line...One of both please.:) Either that, or just give me a '24' game with the requirements above. Oooooooooo yeah

:up: :up: Nicely said. One of the things I love about SC are the vast locations and the fact that you actually feel like an agent with the stealth elements emphasised by the importance of the level of lighting.

블라스
11-02-2006, 12:02 AM
I'll post here too because I love the game so much.
This game rules, MGS3 > SC :mad:

Electro UK
11-02-2006, 09:14 AM
I'll post here too because I love the game so much.
This game rules, MGS3 > SC :mad:

HUZZAH!

Online mode only let's me play against European countries... I want to face Gammy. :(