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Zenien
01-20-2006, 02:54 PM
Virtua Fighter 5 for PS3 confirmed
Posted Jan 20th 2006 2:00AM by Blake Snow
Filed under: PlayStation 3, Fighting


This month's issue of EGM apparently confirms that Virtua Fighter 5 is coming to the PS3. From the article: "[The] February issue of EGM reveals that Virtua Fighter 5 is coming to the PS3, with the followup line 'and it might be exclusive.'"

http://www.joystiq.com/2006/01/20/virtua-fighter-5-for-ps3-confirmed/

블라스
01-20-2006, 03:00 PM
Might be exclusive? :(

GekigangerV
01-20-2006, 03:00 PM
That decides it for me. All my money is going to the PS3. Now if we can only get some info on Shenmue 3.

Avalanche
01-21-2006, 08:52 AM
Might be exclusive?

The only other system I could think they'd port it to would be the 360, and 360 owners are brought up on beat 'em ups like Dead or Alive. Virtua Fighter is a whole different ball game.

Mentok
01-21-2006, 09:00 AM
I lost interest in the VF series a long time ago. This one looks interesting but its not a big deal for me.

Danalys
01-21-2006, 09:12 AM
virtua fighter 4 is one of the few games i'm just not any good at. so i don't really enjoy playing it. i didn't really play the others in the series very much.

Avalanche
01-21-2006, 10:31 AM
virtua fighter 4 is one of the few games i'm just not any good at. so i don't really enjoy playing it. i didn't really play the others in the series very much.
It's one of those games that you really need to be good at if you're going to win. You really need to learn when it's safe to get moves in and not leave yourself open. It's certainly not a game you can do well at by mashing the buttons like some other fighters.

lars573
01-21-2006, 11:12 AM
I'm glad this might not be on the 360. VF crappiness needs not pollute it. It can stick with real fighting games like DOA.

Avalanche
01-21-2006, 01:19 PM
I'm glad this might not be on the 360. VF crappiness needs not pollute it. It can stick with real fighting games like DOA.
It's clear you're a lightweight beat 'em up fan rather than a hardcore one.

I like Dead or Alive myself. It's a good game. Can't compare to Virtua Fighter though.

lars573
01-21-2006, 01:24 PM
Your right because VF is crap. I tried VF4, boooooooooooooooooooring! It was so slow and clunky I didn't play it much for the 3 day rental I had. Plus the character designed were bad and the environments weren't even up to the low standards set by Tekken.

Phaser
01-21-2006, 01:31 PM
When it comes to hardcore fighting games and deep, outstanding gameplay, Virtua Fighter 4 is still the king of the hill, the best chop socky money can buy. I'm a huge fighting game buff. I got the 360 as soon as DOA4 hit the stores, and you bet I'll be getting the PS3 at launch if VF5 makes the launch lineup. :up:

Danalys
01-21-2006, 02:04 PM
It's one of those games that you really need to be good at if you're going to win. You really need to learn when it's safe to get moves in and not leave yourself open. It's certainly not a game you can do well at by mashing the buttons like some other fighters.

actually i'm good at knowing what i should do and when. i just can't time the presses right so it will execute the move i want. most fighting games i can win with the basic combinations timed correctly. vf relies on chaining special moves to much for my liking. the timing they use isn't the timing that feels natural to me to use. also i find myself wanting to block by pulling away rather than using a button.

Drakon
01-21-2006, 03:13 PM
Mmmmmmm. VF Goodness. All the more reason to preorder,

Zenien
01-21-2006, 03:21 PM
PS3 PS3 PS3!

Drakon
01-21-2006, 03:30 PM
Hello to you too, Z Lady.

Zenien
01-21-2006, 03:34 PM
You finally started watching Invader Zim I see.

Actually, my preference as far as fighting gaems go is Tekken, it has just the right balance of skill and button mashing for my tastes. Though VF will no doubt please the really profitient players out there.

Drakon
01-21-2006, 03:38 PM
I've seen Zim ages ago, but I've recently seen it again. I can't find disc 3 anywhere, though.

I think that's what I like about VF. It makes me feel confident about my gaming skills when I utterly destroy someone, since it's next to zero mashing, and it's all strategy.

Avalanche
01-21-2006, 05:14 PM
I think that's what I like about VF. It makes me feel confident about my gaming skills when I utterly destroy someone, since it's next to zero mashing, and it's all strategy.I think it's for that very same reason that so many people dislike the game. It's not a pick up and play game, which is what most people want from their beat 'em ups. It's a challenging game that requires genuine skill. You don't get far by button mashing.

That said, I'm a fan pretty much all the way down through the technical heirarchy. Tekken is much easier to get into, and Dead or Alive is even more pick up and play. Hell, I even liked the early Bloody Roar games, even if they couldn't hold a candle to the better beat 'em ups out there.

WhatsHisFace
01-21-2006, 07:41 PM
Probably won't be exclusive. Now I can get a real fighting game! :D

Drakon
01-22-2006, 02:53 AM
I think it's for that very same reason that so many people dislike the game. It's not a pick up and play game, which is what most people want from their beat 'em ups. It's a challenging game that requires genuine skill. You don't get far by button mashing.

That said, I'm a fan pretty much all the way down through the technical heirarchy. Tekken is much easier to get into, and Dead or Alive is even more pick up and play. Hell, I even liked the early Bloody Roar games, even if they couldn't hold a candle to the better beat 'em ups out there.

Don't get me wrong--I like some of the other fighters out there--I'm basically a fighting game whore. I go from MK to SF to VF to KoF to Bloody Roar to the Capcom Fighting games to DoA and back to VF in a heartbeat. It really depends on what's availible at the time, to who I'm playing, even to what mood I'm in.

SF---Guile or Ken, with the occasional odd choice like Blanka or Chun-Li
MK---Sub-Zero, Reptile [if he's in it], Raiden, Shang Tsung, Scorpion, random.
VF---Brad, Sarah, Vanessa, or Lion.
KoF--Terry.
Bloody Roar---Gado, Jenny, Yugo, Bakuryu.
MvC2---TOO MANY TEAMS TO LIST, but usually Omega Red, Hulk, Guile, or Spidey, Akuma, Cap.
DoA--Tina, Leon, or Bass.

Mentok
01-22-2006, 03:25 AM
BLOODY ROAR?

So your the guy that bought it! ;)

Drakon
01-22-2006, 03:47 AM
As I said above. Fighting Game Whore. Thought the one for Cube is my fave by and far.

TheCardPlayer
01-28-2006, 01:31 PM
Not exclusive. It's coming to the 360 too.

http://www.gamefront.de/

Avalanche
01-28-2006, 03:16 PM
Not exclusive. It's coming to the 360 too.

http://www.gamefront.de/
I freel as though I should be disappointed that it won't be PS3 exclusive, though all said and done, so long as I can play it on my PS3 I'll be one happy bunny.

I wish they'd hurry up and reveal more information on the new girl. The new guy I can already see won't be my sort of thing.

TheCardPlayer
01-28-2006, 05:27 PM
Why would you be dissapointed it's not exclusive?

Avalanche
01-28-2006, 05:31 PM
Why would you be dissapointed it's not exclusive?
Well, I'm a PS3 fan, so if it were exclusive at would at least be something of a boost for the PS3. It doesn't have a great deal of exclusive titles as it is in comparison to other consoles.

TheCardPlayer
01-28-2006, 05:39 PM
Well, since I'm all for the 360 I get nearly all the exclusives! It's not like you won't be able to play it anyway. We'll maybe since the PS3 thing is a rumor from EGM but the 360 announcement is straight from Sega! :)

WhatsHisFace
01-28-2006, 06:36 PM
The only reason to be sad that it's also on the Xbox360 is because of the realisation that we'll have to endure much PMS from Zenien.

Zenien
01-28-2006, 06:58 PM
The only reason to be sad that it's also on the Xbox360 is because of the realisation that we'll have to endure much PMS from Zenien.

Next time try making a post that contributes.

WhatsHisFace
01-28-2006, 08:18 PM
Next time try making a post that contributes.
And so it begins...

WaffleKnockers
01-28-2006, 08:36 PM
Edit: teehee

Zenien
01-28-2006, 08:44 PM
Be a worthwhile community and I might consider it. :o EDIT: Tee hee indeed, I been flash edited this stupid post for the past 5 minutes while I 'work'.
-----------
Sega is exaiming conversion of the Virtua games 28.01.06 - Sega said in the Famitsu Xbox 360 they are examines, to convert games of the Virtua series (e.g. Virtua Fighter 5) m?icherweise on the Xbox 360. The reason is the popularity of the titles in the western M?ten, whereby conversions are worthwhile themselves w?en.

gamefront

I take it none of you understand much german or bothered to run it through a translation service. Virtua is an entire brand for Sega, it's not just Virtua Fighter. If they were to, out of all the Virtua games, chose one, it would probably be Virtua Fighter, though.

Next time read, hippies.

Vic Mackey
01-28-2006, 08:51 PM
VF4 was an awesome game and I used to hold it in reverance, but I've honestly enjoyed DOA4 a whole lot more. It's not as deep, and it may not get you the hardcore gamer brownie points you get from mentioning you play VF4, but it's a much funner game. VF5 will still be a great game, but honestly, I doubt I will miss it.

WhatsHisFace
01-28-2006, 08:52 PM
Sega is exaiming conversion of the Virtua games 28.01.06 - Sega said in the Famitsu Xbox 360 they are examines, to convert games of the Virtua series (e.g. Virtua Fighter 5) m?icherweise on the Xbox 360. The reason is the popularity of the titles in the western M?ten, whereby conversions are worthwhile themselves w?en.

gamefront

I take it none of you understand much german or bothered to run it through a translation service. Virtua is an entire brand for Sega, it's not just Virtua Fighter. If they were to, out of all the Virtua games, chose one, it would probably be Virtua Fighter, though.

Next time read, hippies.

Read stuff like this?

they are examines
m?icherweise
M?ten
w?en

I don't think so.

Zenien
01-28-2006, 08:55 PM
VF4 was an awesome game and I used to hold it in reverance, but I've honestly enjoyed DOA4 a whole lot more. It's not as deep, and it may not get you the hardcore gamer brownie points you get from mentioning you play VF4, but it's a much funner game. VF5 will still be a great game, but honestly, I doubt I will miss it.

If Virtua Fighter had more personality (like Tekken, Soul Calibur, and DOA) it would be a better game for it, that's the thing that holds it back imo.

WhatsHisFace
01-28-2006, 08:59 PM
Zenien, just go on AIM.

Vic Mackey
01-28-2006, 09:00 PM
No it isn't, DOA4's personality is actually kind of annoying honestly, there are maybe 5-6 characters that I can tolerate, the rest I outright HATE. I really can't put my finger on it, it's not that it's pick up and play, because it takes two weeks or more to figure out how to not get stomped online, it's not the graphics since it's just Xbox port stuff, I don't know, but it's a ton of fun. There's just 'something' there that VF4 doesn't have. I don't think it's personality though, the story and characters and most of the settings are outright retarded.

WhatsHisFace
01-28-2006, 09:09 PM
Ryu Hayabusa and Hitomi are all you need.

TheCardPlayer
01-28-2006, 09:13 PM
What sucks about this, is the fact that the EGM PS3 confirmation was in the RUMOR section and that the 360 announcement is not just about VF5 but the whole dang Virtua series.

Sega needs to decide!

Vic Mackey
01-28-2006, 09:15 PM
Ryu, The Spartan, Ayane, Hitomi, and that other guy, the guy ninja who isn't Ryu, and I guess maybe Christie, those characters aren't annoyingly bad, but the others are. Jann Lee especially, he's just really nerve grating, his yells make me want to hurt him with the spartan.

WhatsHisFace
01-28-2006, 09:17 PM
Jann Lee is it's Bruce Lee though. He's awesome!

Vic Mackey
01-28-2006, 09:21 PM
No he's actually kind of not.

Phaser
01-28-2006, 09:33 PM
Jann Lee is it's Bruce Lee though. He's awesome!

And the most stylish character in the entire DOA series.

As well as the most badass.

As well as my favorite. :up:

Vic Mackey
01-28-2006, 09:34 PM
As well as the cheapest and the reason I'm going to kill Phaser :down

Phaser
01-28-2006, 09:51 PM
As well as the cheapest and the reason I'm going to kill Phaser :down

That's because you're an incompetent pussy who can't counter his way out of a paper bag :o

Vic Mackey
01-28-2006, 09:52 PM
Back X isn't hard to pull off, Jann Lee just makes annoying ass sounds, that's why I hate him. He's ok on a muted TV.

Phaser
01-28-2006, 09:56 PM
But...he sounds like Bruce Lee, that's why he so awesome. I mean, how can anyone not like that about him? :confused:

Vic Mackey
01-28-2006, 09:57 PM
Because Bruce Lee was also an annoying little whiney voiced *****. It's retarded.

Phaser
01-28-2006, 10:01 PM
Because Bruce Lee was also an annoying little whiney voiced *****. It's retarded.

You suck more than a slut that gives free blowjobs to anything with a penis. :down:

Yes, that is the most disgusting insult I've ever written...

Vic Mackey
01-28-2006, 10:06 PM
I am that slut :up:

WhatsHisFace
01-28-2006, 10:18 PM
I wish people weren't sluts. :(

Majin Boo
05-08-2006, 07:52 AM
http://www.gamespot.com/news/6149349.html

Me personally, I prefer DoA or Tekken series. The physics and movements of the characters in VF seem the same since VF1.

Mentok
05-08-2006, 07:54 AM
http://www.superherohype.com/forums/showthread.php?t=226479&page=10

Crap... You posted while I was posting :(

TheCardPlayer
05-08-2006, 08:27 AM
Arrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr rrrrrrrrrrrrrrrrrrrrrrrrrrrrrrghhhhhhhhhhhhhhhhhhh hhhhhhhhhhhhhhhhhhhh!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!


**** Sega!

Phaser
05-08-2006, 08:50 AM
VF4 and VF Evo are really at the top of the fighting game food chain when it comes to depth, complexity and sheer replay value. This game (and the PS3) will get my money even if it is the only good game available for the console for months to come.

Guyverjay
05-08-2006, 08:51 AM
Me personally, I prefer DoA or Tekken series. The physics and movements of the characters in VF seem the same since VF1.

LOL...no

XwolverineX
05-08-2006, 09:07 AM
Wow, I was sure this was posted by Zenien. :confused:

Drakon
05-08-2006, 10:21 AM
Very good. I'm neigh-untouchable at VF when it comes to playing with my friends. With online support, me and Brad can step it up a notch.

VaderRISE
05-08-2006, 10:27 AM
VF makes me sleepy.

Kurosawa
05-08-2006, 10:59 AM
Well, I'm getting a PS 3 then. Eventually.

Avalanche
05-08-2006, 12:44 PM
Virtua Fighter 4 really stepped up things for the beat 'em up genre when it came out for the PS2. A lot of the following games tried to emulate it's modes and customisations.

Virtua Fighter definately has more depth than any of fighting game out there.

Drakon
05-08-2006, 05:05 PM
Beat 'em up? This is a Fighter.

GekigangerV
05-08-2006, 06:04 PM
All we just need for some Shenmue 3 confirmation . . . NOW!

Drakon
05-08-2006, 06:40 PM
That WOULD kick ass.

Zenien
05-08-2006, 06:42 PM
http://images.andale.com/f2/114/104/6453215/1085259705602_Hell_Frozen_Over.jpg

hey yo its sean
05-08-2006, 09:29 PM
I'm not hardcore enough to play VF4.

storyteller
05-08-2006, 10:06 PM
http://www.gamespot.com/news/6149349.html

Me personally, I do not prefer DoA or Tekken series. The physics and movements of the characters in VF seem the same since VF1.



You mean being perfect in every way. Yeah i agree that vf has the best combat system.

lars573
05-09-2006, 08:53 AM
I'm not hardcore enough to play VF4.
I am but I kept falling asleep while trying to play it.

Drakon
05-09-2006, 10:28 AM
^^ Then you're not. Sorry, man.

lars573
05-09-2006, 11:04 AM
Pfft!, your judgment is not required or requested.

Drakon
05-09-2006, 11:18 AM
What? Can't handle the truth? :p

lars573
05-09-2006, 12:12 PM
Actually there seems to be prepensity in my family for skillz in fighters. My brother can kick almost anyones ass in Tekken with Hwarorang (and on a good day no one can touch me with Xiahou). I'm murder with MK: Deception, Kenshi is my guy. My sister can kick all kinds of ass with Soul Calibur 2 and 3.

But VF is still the same dead boring stiff work it's always been. VF4 was so uninteresting and hard to play I'm glad it was the freebie, I'll never pay money to rent that crap ever again.

Drakon
05-09-2006, 01:03 PM
Whoa, whoa. Harsh words, friend. Just because you didn't like it doesn't mean it was "crap". I'll be the first to admit--VF is NOT for everyone. But from what I've seen, those who are really good in VF are usually phenominal in most other fighters.

Phaser
05-09-2006, 01:14 PM
Whoa, whoa. Harsh words, friend. Just because you didn't like it doesn't mean it was "crap". I'll be the first to admit--VF is NOT for everyone. But from what I've seen, those who are really good in VF are usually phenominal in most other fighters.

Yup, because precision and timing are a lot more strict and less forgiving in VF than in every other fighting game. Not to mention the fact that it is the deepest, most complex fighting game out there, bar none. Since I had to bust my ass mastering Akira (I usually play as Jacky, but he tends to be too easy and too powerful sometimes) so now I can pretty much dive into any other fighting game, pick any character, get down a few good moves and start kicking some serious ass. I got into a lot of fistfights with disgruntled players who've been practicing said games for weeks and here I am a couple of hours into the game and I am the one who's doing the trash talking.

Some people can be really poor sports...:D

Drakon
05-09-2006, 01:21 PM
Yup, because precision and timing are a lot more strict and less forgiving in VF than in every other fighting game. Not to mention the fact that it is the deepest, most complex fighting game out there, bar none. Since I had to bust my ass mastering Akira (I usually play as Jacky, but he tends to be too easy and too powerful sometimes) so now I can pretty much dive into any other fighting game, pick any character, get down a few good moves and start kicking some serious ass. I got into a lot of fistfights with disgruntled players who've been practicing said games for weeks and here I am a couple of hours into the game and I am the one who's doing the trash talking.

Some people can be really poor sports...:D

I am the same way. I kick ass in VF [with Brad, mostly], and when I play anything else new, it takes me a match to get used to it, then I pwn. With VF5 having online support, I can finally take my skills to the next level.

lars573
05-09-2006, 01:53 PM
so now I can pretty much dive into any other fighting game, pick any character, get down a few good moves and start kicking some serious ass. I got into a lot of fistfights with disgruntled players who've been practicing said games for weeks and here I am a couple of hours into the game and I am the one who's doing the trash talking.

Some people can be really poor sports...:D
I'm the same way with fighters (except for Bloody roar for some reason). Comes from doing the Konquest mode in MK: DA and Deception. Usually my adaption period is for using the PS2 or GC controller. In fact I got b**ched at a few time cause I was my fingers instead of my thumb to stomp my brother in Tekken.

Zenien
07-01-2006, 02:07 PM
http://www.gfdata.de/archiv06-2006-gamefront/virtuaf5-01.jpg

http://www.gfdata.de/archiv06-2006-gamefront/virtuaf5-16.jpg

http://www.gfdata.de/archiv06-2006-gamefront/virtuaf5-12.jpg

http://www.gfdata.de/archiv06-2006-gamefront/virtuaf5-09.jpg

http://www.gfdata.de/archiv06-2006-gamefront/virtuaf5-11.jpg

Must see video (http://www.gametrailers.com/player.php?id=10749&type=mov&pl=game)

블라스
07-01-2006, 02:12 PM
VF >>>>>>>>>>>>>>>>>>>>>>>>> DoA

Zenien
07-01-2006, 02:18 PM
Lion VS Goh (http://www.gametrailers.com/player.php?id=10010&type=mov&pl=game)
Pai VS Kage (http://www.gametrailers.com/player.php?id=10009&type=mov&pl=game)
El Blaze vs Shun (http://www.gametrailers.com/player.php?id=9995&type=mov&pl=game)

블라스
07-01-2006, 02:22 PM
Any chance of this jumping to the 360? :(

Zenien
07-01-2006, 08:04 PM
http://ps3.ign.com/articles/716/716043p1.html

June 30, 2006 - One of SEGA's big E3 surprises was the PlayStation 3 version of Virtua Fighter 5. In the latest issue of Japan's Ge-Maga, SEGA-AM2 president Hiroshi Kataoka shared some thoughts on the home conversion of his team's latest arcade fighter. Joining him was SEGA R&D 4 Section Chief Noriyuki Shimoda, producer of the PS3 version.

VF5 was shown in arcade form at E3. "We actually wanted to show off the PS3 version," said Kataoka, "but due to some schedule problems, we were unable to."

The game is currently running in an advanced state on PS3 hardware, he revealed. Currently, the game is at a place where it can be played, but 'home specific' features are gong to be added from here on out.

One area of concern for the home version is what happens when people play on a standard 4x3 television. This apparently isn't an issue at all, according to Kataoka. "The arcade version was made to be compatible both with wide and standard monitors, so with that meaning, there's nothing to worry about." VF5 is currently on test in Japanese arcades, with all machines featuring high definition widescreen displays.


The two were asked for commentary on the PS3 itself. "My feeling is that, when considering its capabilities, it's not expensive," said Kataoka. "If that hardware was released not as PlayStation, but under the Vaio brand, and you got a Blu-Ray drive, a Cell chip and the latest NVIDIA GPU for under 100,000 yen, you'd definitely call it cheap. However, there are surely many people who buy it with the image of a game machine, and that price is pretty daring.

In response to the question of whether it would've been better for Sony to have removed the hard disk in exchange for a lower price, Shimoda said, "No, I'm very thankful that it has a hard disk. It's not the case that Blu-ray's transfer speed is fast compared to DVD, and with the increase in the data amount, we were worried about just how long load times would take. If we cache data to the hard disk, the loading time drops dramatically."


Ge-Maga asked the big question. Why PS3 only? Kataoka took this one. "There is the fact that VF4 had already been released on the PS2, but another big reason is that the Lindbergh and PS3 GPUs are both from NVIDIA, so the technical barriers are low. Also, VF5 is tuned to the limits of the Lindbergh's capabilities, so multiplatform development would have been difficult."

These two aren't picking on the PS3's competition, though. "I believe that if development is done with multiplatform in mind, there probably won't be a difference in the abilities of the PS3 and Xbox 360," said Kataoka. Giving props to the arcades, though, he added, "Recently, there have been a lot of arcade games that use special interfaces and the network, so ports have been getting harder and harder. Especially with VF5, there are many elements that can only be enjoyed in the arcade, so we're required to offer other forms of play for the home version."

Just what those home specific additions are will likely be revealed close to the September Tokyo Game Show.

Negativo on any port chance. I really want to try out the new monkey style (I think it's monkey style) girl. SHe looks like she'd be a fun character to play as.

XwolverineX
07-01-2006, 08:05 PM
Meh. :o I love DOA4. :up:

xwolverine2
07-01-2006, 08:17 PM
mediocre game

skip

TheCardPlayer
07-01-2006, 08:18 PM
DOA is a fun video game.


VF is a freaking sport.

블라스
07-01-2006, 08:45 PM
http://ps3.ign.com/articles/716/716043p1.html



Negativo on any port chance. I really want to try out the new monkey style (I think it's monkey style) girl. SHe looks like she'd be a fun character to play as.

That sucks :(
Hey, good eye....that IS Monkey Kung Fu, Z :up:

TheCardPlayer
07-01-2006, 09:26 PM
That sucks :(
Not really.

http://img70.imageshack.us/img70/2442/vf5x360oxmuk3zo.jpg

블라스
07-01-2006, 09:49 PM
Not really.

http://img70.imageshack.us/img70/2442/vf5x360oxmuk3zo.jpg

Is that recent and official?
If so....


YAY!

http://www.bodymirror.dk/DK/Grafik/Smiling%20cat.jpg

Zenien
07-01-2006, 09:53 PM
That magazine stands a good chance of ebing wrong, since it was announced specifically as a PS3 exclusive and the head of AM2 talks about some reasons behind it being exclusive in that interview that just came out. :confused:

But no online for Virtua Fighter 5, as it would be unplayable with th slightest lag!

GekigangerV
07-02-2006, 12:02 AM
Everything I see about this game gets me more excited. My brother got a chance to play the location test last week(he is teaching in Japan) and he liked it. He only got to play one match, but nearly beat a guy who had a five match win streak.

There was a video I saw somewhere that showed the characters fighting in that pond that the monkey kung-fu chick is showing off at in the E3 video and as the character keep on getting knocked into the water their clothes get wet and you can notice it as the match goes on. Jacky's leather jacket gets really shiney and Akira's white Gi gets darker. If you also get a chance to check out the snow level, you will see it is one of the best looking stages in the game.

Zenien
07-19-2006, 04:44 PM
Virtua Fighter 5 - Aoi vs Shun (http://www.gametrailers.com/player.php?id=11863&type=mov)
Virtua Fighter 5 - Aoi vs Kage (http://www.gametrailers.com/player.php?id=11862&type=mov)
Virtua Fighter 5 - Aoi vs Lei-Fei (http://www.gametrailers.com/player.php?id=11861&type=mov)
Virtua Fighter 5 - Kage vs Shun (http://www.gametrailers.com/player.php?id=11860&type=mov)
Virtua Fighter 5 - Kage vs Shun Rematch (http://www.gametrailers.com/player.php?id=11859&type=mov)

:)

블라스
07-19-2006, 04:50 PM
I saw all of those :up:
Ugh, the guy playing Aoi knows NOTHING about her :down

Zenien
08-16-2006, 02:27 AM
Virtua Fighter 5 Producer Interview
The latest details on SEGA's next-gen fighter.
by Jeff Haynes
August 15, 2006 - For some fighting purists, the genre is defined by two words: Virtua Fighter. There's no weaponry involved, no magical attacks flung across the screen, and no death sequences. Instead, a player's success is grounded in pure skill with martial arts combos, counters and evasion moves. The latest version of the game, Virtua Fighter 5, adds even more levels of complexity to the title with new side attacks and throws, as well as two new characters, Eileen and El Blaze.

We had a chance to sit down with Justin Lambros, the North American Producer of Virtua Fighter 5 for SEGA of America, to talk about the new characters, the visual improvements to the game, and the essence of the series itself. Read up on the evolution of the fighting game, then take a look at the new trailer in HD.


http://ps3media.ign.com/ps3/image/article/725/725779/virtua-fighter-5-20060815043318621-000.jpg
El Blaze brings explosive Lucha Libre moves to Virtua Fighter 5.

IGN: There are two new characters in Virtua Fighter 5: Eileen and El Blaze. Their styles are very acrobatic, as opposed to Goh and Brad's styles from Virtua Fighter 4: Evolution, which are more direct and forceful. What was the reason behind choosing these styles? Was it to counterbalance the styles from previous games?

Justin Lambros: I don't think it was a follow up to the characters from Evo. Every time the development team goes to put in new characters in the game, they get a big list of styles: they look at styles that they haven't added or different things they want to try. I think when they were going through their list and found these two styles that they hadn't tried before, it seemed to fit well with the game. Chinese Monkey Style Kung Fu is kind of a new and interesting thing that kind of fit in, and the Lucha Libre Mexican wrestling of El Blaze was another thing that the team hadn't done before, but they managed to find a dynamic way to bring it to a character.

Those are two styles that just managed to percolate to the top of the list. There's a long list that they're slowly working their way down, trying to match the character to the fighting style and bring that into the game. So I don't think it was a specific reaction to the previous characters of Virtua Fighter 4; I think it's was more based around filling out the full roster of characters we've got and then trying to complete the full martial arts fighting experience by finding new styles that would fit into the game.

http://ps3media.ign.com/ps3/image/article/725/725779/virtua-fighter-5-20060815043318933-000.jpg
Eileen's style is Kou-Ken (or Monkey Style Kung Fu).

IGN: Can you tell us a few more details about Eileen's Monkey Style and El Blaze's Lucha Libre?

Justin: Well, the Monkey Style Kung Fu is definitely new and different. It's kind of interesting: it's deceptive; it's very quick. Eileen is really a mid-range character for players. She has some trickier combos, while El Blaze is kind of a beginner level fighter. He's got a lot of quick, dynamic and strong attacks, so his basic moves are powerful. He has a lot of throws and running attacks, so that's basically where they fit into the roster. Some of the characters in the game are much more difficult to master, so the development team decided to add these two characters in: one at the beginning level, and one for mid-range players.

Zenien
08-16-2006, 02:32 AM
IGN: The previous games in the series focused on various counter moves, such as throw escapes, evade escapes and reversals. We noticed at E3 there were now also side attacks. Are there any new attacks or reversals in Virtua Fighter 5 that haven't been seen in previous Virtua Fighter games?

Justin: The development team really wanted to focus on side attacks as it seemed to be the natural evolution to the game. The development team keeps working on evolving the system to make the most realistic martial arts combat, and that was kind of the next step. They worked that in so now you can move all around, and then they added the attacks and throws that you can do from the side. So it just followed in pushing the realism of the game. The fighting system of Virtua Fighter 4 and Virtua Fighter 4: Evolution was very successful and very well received, so there's just tweaks and adding little things. There's no big, massive overhauls or changes: the development team just wants to keep adding these things naturally and working them into the whole system while keeping the balance of the game.

The key thing is how balanced the game is with all of the fighters. Unlike some fighting games where there's a handful of obvious choices that players gravitate towards, the thing that I love about the Virtua Fighter series is that it's all really balanced. It's your style and your preference that matters, not "Oh, this guy can kick everybody's ass because he's more powerful." So I think it's just a natural evolution of the game: smoothly and fluidly plugging these little things a bit at a time, constantly tweaking balancing and tuning the game. After the release of Virtua Fighter 5 in the arcade system in Japan, the team was still working on it because they wanted to make sure that the game is just perfect, so they're never done on it.

http://ps3media.ign.com/ps3/image/article/725/725779/virtua-fighter-5-20060815051449972-000.jpg
Akira practices Hakkyoku-Ken. Note the textural detail in his keikogi.

IGN: Are there any new stages in Virtua Fighter 5 that players will be fighting in or any classic stages that have received a facelift or reworked?

Justin: Everything has been obviously visually upgraded, and there's a little more interactivity with the environment: for example, there will be broken glass, when you get knocked into certain elements on a stage, wood will shatter, etc. There won't be huge blowing through walls or anything, because the action will still be contained in the ring and fighting will still be based on your skill instead of your ability to get someone in a corner and damage them in that way. But you will notice that individual levels are breathtaking, and we'll be revealing more info about the stages later.

IGN: As a quick follow up to that question: while the Virtua Fighter series has emphasized more ring out, time out or knock out victory conditions, would there be any breakable environmental objects that would cause more damage than others?

http://ps3media.ign.com/ps3/image/article/725/725779/virtua-fighter-5-20060815051449675-000.jpg
Wolf will still challenge anyone with his wrestling skill.

Justin: It's really more that the graphics are so real in Virtua Fighter 5. For instance, if you get knocked into an old broken wooden fence, you're going to expect some kind of reaction from the object. It's also like the snow or the water in the environments that just add to the visual realism, instead of something like throwing your characters off balance, sending them into an electrified fence or off a cliff.

IGN: Have the move sets for each character been augmented substantially for Virtua Fighter 5? Is there a specific percentage of new moves for each character?

Justin: I wouldn't say augmented substantially; while I don't have the specific statistics on the changes or additions, that's part of the evolution of the game, with constant tuning and tweaking. The development team has been working on and evolving these characters. You're not, for example, going to open up Akira and say, "Oh, wait! What's all this?" It will be the Akira you know, but there will be some extra augmentations and tweaks. Essentially, it's more of the "if it ain't broke, don't fix it," concept, but the tweaks are done more for balancing and tuning improvement of the game. It's an evolution of where the game has been, and where it's going to go. Obviously the new characters have new distinctive styles, which make them different than the other characters, which have evolved to keep up the full balance of the game.

Zenien
08-16-2006, 02:34 AM
IGN: The style of the game looks much more realistic and much cleaner thanks to the engine. Is there anything specific about the Lindbergh arcade board itself (the next generation arcade board with an Intel CPU and Nvidia GPU that can display 1280x768)?

Justin: It's funny, because it used to be that home machines used to be trying to catch up to the arcades for years and years. Now, more time and R&D is being spent on the home consoles, so now it's not so much that arcades are trying to keep up with them, but it's really an even "arms race." We're talking about that perfect arcade translation, which is essentially what Virtua Fighter 5 is doing right here, where you can essentially drop in verbatim (as best as possible -- that's the team's goal) an exact match to the game's performance and visuals based on the core of the game. So it's not looking at the PS3 or the 360 or anything else that's out and saying, "This is what our goals are here." The team is working on getting the most out of their hardware and how that transfers to the PS3, which I think has been very successfully done.

http://ps3media.ign.com/ps3/image/article/725/725779/virtua-fighter-5-20060815051450190-000.jpg
Pai practices Ensei-Ken as the sun crests a mountain range.

IGN: What would you think that fans or players of the series will enjoy the most about Virtua Fighter 5?

Justin: For me personally, I've always loved, even back in the Virtua Fighter 1 days and especially in the Virtua Fighter 2 days (both at home on the Saturn, which I played relentlessly), is that realistic experience that you were mastering these techniques. If you watched a Jackie Chan movie or a Hong Kong kung fu film, you could get that feeling of jumping into the game and master techniques like Drunken Master or any technique that you wanted. That side by side arcade experience of really taking it to someone and feeling that realistic kung fu, martial arts action is still what the hallmark of the series is and what I think a lot of people will react to. The game is still an arcade game, and it's meant to be that side by side, smack talking, showing up the other guy experience. This game is one of the ones that showcases your skill at it. You can pick it up and kind of mash the buttons, but you can really tell when someone's got the evades and the really complex throws down, and knows the distance of their kicks and punches. Now, with the inclusion of the side steps and throws, it adds another level. Once you really know a character, you really feel that mastering it isn't based on fireballs or weapons, it's really just you and the character.

I think that's really the basis of it, which is that mano a mano showdown which I've always loved about the series, which the development team has never lost sight of. They're always evolving the game, but they're trying to stay true to that balance so that it never gets off of what they initially intended. So as they've expanded the roster, and added new styles, it's still essentially that same core experience. It's still has that same true feeling from that first time that you picked it up that set it apart from everything else. That's one of the things that I've been excited about, and it's really cool for me to work on the series now after so many years to see the hard work and crazy dedication of the team and their absolute desire for perfection. When you play the game, you see that, and that's what the fans enjoy.

http://ps3media.ign.com/ps3/image/article/725/725779/virtua-fighter-5-20060815051450409-000.jpg
Jacky's powerful Jeet Kune Do should be visually impressive in VF5.

IGN: Would you consider VF5 to be more of a timing based fighter now, or is it more like what you were saying, where if you really know a character, you can pull off combos and know exactly when they'll hit?

Justin: Well, you also need to know your opponents too, and that's one of the great things about the game. If you're great with a character, and can pull off every move, the timing will still matter, but it will also be important to know what the other character's movements are. It's kind of like baseball and being able to read a pitch so you can hit it: you can be the greatest guy in batting practice, but if you can't read a curve ball or a fastball, it won't work. It's the same thing here with, for example, Lion vs. Akira and how they come in with different styles that players usually have with those characters.

So it's about the timing, it's about the reading of the characters but it's also about knowing your moves and you need to balance all of those things. Certain people can play Street Fighter and just run through buttons, pulling off moves and pretty much be unbeatable. But with Virtua Fighter, someone can read your moves as well as you can pull them off, so there's more to the game. I think it's a balance between the three things, which has made the series so successful.

IGN: Thanks for your time, Justin!

Drakon
08-16-2006, 03:45 AM
From these shots, the graphics really don't look remarkably impressive, but the interview is definately worth the read. Thanks for posting!

Zenien
08-16-2006, 03:51 AM
http://www.gametrailers.com/player.php?id=10749&type=mov&pl=game

It's the resolution of those shots that gives it that impression.

Mentok
08-16-2006, 04:24 AM
Never been a fan of the VF series.

Avalanche
08-16-2006, 07:55 AM
Looking forward to the new iteration, though unfortunately I won't be able to play it, I suspect, for around two years upon when I might actually be able to afford a PS3.

I wasn't a fan of Goh and Brad, introduced in Evolution, and I'm not sure I'll like El Blaze either. Looks like too much of a grappler for my liking, though a fast grapler rather than a big slow one along the lines of Wolf and Jeffrey at least.

Most interested in Eileen out of the new characters. Her style is closer to what I tend to play with normally. I like my fast, combo led characters.

블라스
08-16-2006, 10:12 AM
I want this game 14 times.
I hope we get a 360 version :(

Mentok
08-16-2006, 11:30 AM
Looks like it will only be PS3

Avalanche
08-16-2006, 11:57 AM
^

As it should be. The PS3 isn't exactly rolling in the exclusives. It needs to hang on to what it can, though I don't think Virtua Fighter was ever that big a seller in the western territories, at least not compared to the more accessible fighters such as Tekken, Soul Calibur and Mortal Kombat, all of which are lesser games in my opinion.

블라스
08-16-2006, 12:23 PM
Shucks :(
By the time I get a ps3, VF6 will be available :down

TheCardPlayer
08-16-2006, 12:46 PM
This game looks freaking awesome. Sega made a big mistake making this a PS3 exclusive IMHO.

Danalys
08-16-2006, 12:46 PM
you could play it at an arcade.

블라스
08-16-2006, 12:48 PM
And go outside, with the sunlight and the real people?
Hell no! :mad:

Danalys
08-16-2006, 12:52 PM
arcades aren't known for sunshine.

블라스
08-16-2006, 12:54 PM
Surely the way to the arcade will be full of people, light and air :( :down

Topdawg
08-16-2006, 01:01 PM
VF5 is great from what ive seen.VF4 truely is one of the best fighting games.

블라스
08-16-2006, 01:05 PM
VF5 is great from what ive seen.VF4 truly is one of the best fighting games.

QFT :up:

Avalanche
08-21-2006, 12:46 PM
I love the fact that they're making Jeffrey and Wolf bigger in relation to the other characters to really put across their heavyweight status. Look at the difference between Wolf and El Blaze. If anything, he looks part giant. :p

http://ps3media.ign.com/ps3/image/article/709/709330/virtua-fighter-5-20060518114608871.jpg

Couple more shots:

http://ps3media.ign.com/ps3/image/article/709/709330/virtua-fighter-5-20060518114605058.jpg
http://ps3media.ign.com/ps3/image/article/709/709330/virtua-fighter-5-20060518114607730.jpg

The jaggies are there, but none the less, in motion, this game is going to look stunning. Virtua Fighter on the PS2 was known for it's detail in comparison to similar games, and they're only improving on this for the PS3.

Avalanche
08-21-2006, 01:10 PM
Some more images:

I'm liking the first stage with Eileen and Pai, and also Vanessa's cheeky new outfit. :p

Not so keen on how shiny and plastic the character models look. We don't want to go down the Dead or Alive route. Virtua Fighter is better than that.

http://i.i.com.com/cnet.g2/images/2006/177/932831_20060627_screen001.jpg
http://i.i.com.com/cnet.g2/images/2006/177/932831_20060627_screen002.jpg
http://i.i.com.com/cnet.g2/images/2006/177/932831_20060627_screen008.jpg
http://i.i.com.com/cnet.g2/images/2006/177/932831_20060627_screen007.jpg
http://i.i.com.com/cnet.g2/images/2006/177/932831_20060627_screen011.jpg
http://i.i.com.com/cnet.g2/images/2006/131/932831_20060512_screen004.jpg

Fenrir
08-22-2006, 04:26 AM
^Nice screens.


The key thing is how balanced the game is with all of the fighters. Unlike some fighting games where there's a handful of obvious choices that players gravitate towards, the thing that I love about the Virtua Fighter series is that it's all really balanced.

Err, no. Balance is not exactly one of the stronger points of Virtua Fighter. Maybe at the introductory level it seems like so (because of the steep learning curves of some characters), but when you're going up against expert-master level opponents only a bare few fighters make the cut if you want to win.

B1g Jerm
08-22-2006, 09:27 AM
The screens for this game looks so awesome.

Zenien
08-31-2006, 03:56 PM
http://www.gametrailers.com/player.php?id=12735&type=mov

KingOfDreams
08-31-2006, 03:58 PM
looks awesome :up:

Avalanche
08-31-2006, 05:11 PM
http://www.gametrailers.com/player.php?id=12735&type=mov
Nice.

Eileen has a very strange style. Feline based? Though whole paw licking was a bit odd.

블라스
08-31-2006, 08:29 PM
That's actually Monkey Kung Fu Style :up:

Avalanche
09-01-2006, 08:41 AM
Hehe. :p

I can see me playing with her much more than El Blaze. His style really isn't my thing at all.

Zenien
09-08-2006, 03:28 AM
I am going to master Eileen. She's so cute. *Pats Monkey Kung Fu girl*

Panophobia
09-10-2006, 07:12 PM
This game is beautiful and amazing looking. Hopefully better than the POS known as DOA4.

Melpomene
09-10-2006, 07:15 PM
I should stab you :dry:

Panophobia
09-10-2006, 07:20 PM
I should stab you :dry:

Do it.

Zenien
09-10-2006, 08:06 PM
I could watch Virtua Fighter 5 Matches all day, the painstaking detail, polish, and depth of the fighting engine makes the matches great to watch, the animations and character detail are almost unrivaled on top of it all.

http://www.gametrailers.com/player.php?id=12987&type=wmv&pl=game

Just click and start watching... it will automatically cycle through all the fights:)

Avalanche
09-11-2006, 07:37 AM
I could watch Virtua Fighter 5 Matches all day, the painstaking detail, polish, and depth of the fighting engine makes the matches great to watch, the animations and character detail are almost unrivaled on top of it all.

http://www.gametrailers.com/player.php?id=12987&type=wmv&pl=game

Just click and start watching... it will automatically cycle through all the fights:)
I knew there was a reason I liked you Zenien. At first I thought it was your sensual touch, which just tingles me, but now I realise it's your ability to post videos I haven't seen before.

Looking at those, Virtua Fighter really is in another league altogether compared to the other fighters out there. There is nothing that can touch this.

Eileen looks like a great play. Such an odd style.

Avalanche
09-11-2006, 07:44 AM
The stage in which Eileen and Akira fight. Absolutely stunning!

Mentok
09-11-2006, 08:07 AM
Is DURAL in this one?

Avalanche
09-11-2006, 08:16 AM
I haven't heard any word on her, or seen any shots, but I'd presume so. She's always been the Virtua Fighter boss. I think maybe it's time they introduced a new boss.

Avalanche
09-12-2006, 07:57 AM
http://kakomubi.dtdns.net/sn/upload.html

A wealth of Virtua Fighter 5 clips at the link above. A chance to see the top tier players in action, along with the customisations.

This game really does look beautiful. The only fault I can pick is that the characters' flesh still has that shiny, plastic look, which I just don't like.

El Blaze might be small in stature, but he's shaping up to have a big personality.

Mr. Credible
09-12-2006, 08:34 AM
holy geez, i hope those videos aren't indicative of the final product... they look worse than tekken 4. and no, i'm not trying to exaggerate, it looks that bad (not to say that tekken 4 looked bad, but this is on the ps3, not the ps2)

the animations, collision detection, textures, everything looks completely last gen.

Avalanche
09-12-2006, 08:47 AM
I feel the need to link specific videos.


http://kakomubi.dtdns.net/sn/src/up0309.wmv

Brad v. Kage. The waterfall stage. So beautiful I could barely concentrate on the battle. Which may turn out to be a problem when I play the game myself. :p


http://kakomubi.dtdns.net/sn/src/up0303.wmv

Eileen v. El Blaze. The two newbies go at it on the falling blossom stage.


http://kakomubi.dtdns.net/sn/src/up0302.wmv

Pai v. El Blaze. Both with those glowing wristbands and customised to the max. Fighting on some mountain greenary stage.


http://kakomubi.dtdns.net/sn/src/up0298.wmv

Akira v. Sarah. The daddy of the game takes of head slut. Funky customisations for Sarah. The stage is some rickety wooden building, with atmospheric lightning as the lightning flashes outside.

Avalanche
09-12-2006, 08:48 AM
holy geez, i hope those videos aren't indicative of the final product... they look worse than tekken 4. and no, i'm not trying to exaggerate, it looks that bad (not to say that tekken 4 looked bad, but this is on the ps3, not the ps2)

the animations, collision detection, textures, everything looks completely last gen.
Wow! You're being serious?

Mr. Credible
09-12-2006, 09:20 AM
Wow! You're being serious?

umm... yeah, very.

you honestly think that looks okay? i'll admit, the snow level physics were cool, and their skin looked pretty okay, but everything else looked terrible. the collisions most of all. body parts were overlapping, people started getting up off the floor before they had a chance to even hit it, etc...

Mr. Credible
09-12-2006, 09:25 AM
god, after watching more of those videos, the way some of these guys react to being hit (especially in the air) is simply awful in every way... like, ps1 bad.

Avalanche
09-12-2006, 09:34 AM
... like, ps1 bad.
Rubbish! There is nothing PS1 about this game. Nothing PS2 for that matter. Those graphics could not be done on the PS2 console.

I'll agree the collisions and floats have a certain way to them that may seem a little unnatural, but that's always been the Virtua Fighter way. There's still plenty of time for collision improvements too.

It wouldn't surprise me at all if this game were to be regarded as the number one fighter ever.

Mr. Credible
09-12-2006, 09:41 AM
Rubbish! There is nothing PS1 about this game. Nothing PS2 for that matter. Those graphics could not be done on the PS2 console.

I'll agree the collisions and floats have a certain way to them that may seem a little unnatural, but that's always been the Virtua Fighter way. There's still plenty of time for collision improvements too.

It wouldn't surprise me at all if this game were to be regarded as the number one fighter ever.

which was exactly my question: are these videos finished product? i hope not.

the graphics are far from bad, but are hardly a 'next gen' step up from the ps2 version, and the collision and the animations and just the way the characters move is not good at all.

Avalanche
09-12-2006, 10:21 AM
Those videos are taken from the arcade version of Virtua Fighter 5. There'll be some changes made when it is ported to the PS3, but it won't be anything drastic.

As for the movements. That's just the way Virtua Fighter moves. It always has.

Some comparisons to demonstrate how the game is actually quite a big improvement over PS2 games.

Tekken 5:

http://ps2media.ign.com/ps2/image/article/590/590780/tekken-5-20050228033748817.jpg
http://ps2media.ign.com/ps2/image/article/590/590780/tekken-5-20050228033752114.jpg

Virtua Fighter 4: Evolution

http://ps2media.ign.com/ps2/image/vfevolution_080403_09.jpg
http://ps2media.ign.com/ps2/image/vfevolution_080403_17.jpg

Virtua Fighter 5:

http://ps3media.ign.com/ps3/image/article/715/715156/virtua-fighter-5-20060627101302599.jpg
http://ps3media.ign.com/ps3/image/article/715/715156/virtua-fighter-5-20060627101301583.jpg

Virtua Fighter 5 looks considerably better than any PS2 fighter I've ever come across.

Mr. Credible
09-12-2006, 10:45 AM
wow... why do those games look so crappy now?

i remember them looking alot better. are you pulling my leg here? those can't be real pics.

and i don't care if that's the way virtua fighter has always moved, i don't like it, it looks like butt.

Avalanche
09-12-2006, 11:32 AM
wow... why do those games look so crappy now?

i remember them looking alot better. are you pulling my leg here? those can't be real pics.

and i don't care if that's the way virtua fighter has always moved, i don't like it, it looks like butt.
Well, when you play Tekken 5 and Virtua Fighter 4: Evo, the fact the games are in motion tends to make them look a lot better. I'm not pulling your leg. I pulled all these shots from IGN, from the final builds of the games. They're real shots.

Virtua Fighter 5 is a definate step up, and I think this is equally as obvious when the game is in motion.

I can understand why you might think the moves look a little rigid, particular in comparison with games like Tekken and Soul Calibur, which have always had beautiful motion. Personally I don't mind it. The game remains stunning in my eyes.

Avalanche
09-12-2006, 01:44 PM
Best stage ever: http://kakomubi.dtdns.net/sn/src/up0317.wmv

The lighting is pretty much perfect.

Panophobia
09-12-2006, 03:14 PM
This game looks pretty ****ing good, especially since it's a fighter. :confused:

Fenrir
09-12-2006, 04:05 PM
http://kakomubi.dtdns.net/sn/src/up0298.wmv

Akira v. Sarah. The daddy of the game takes of head slut. Funky customisations for Sarah. The stage is some rickety wooden building, with atmospheric lightning as the lightning flashes outside.

Man, Akira really pounded Sarah in the end in that one. I guess the player was just fokin' around in the beginning until he landed that classic three hit throw. After that, he really let her have it. Damn, guess the balance issues in this game have yet to be sorted out. Akira is fast, powerful and intimidating in the hands of experts. And from the looks of it, he still has what it takes to mop the floor with the best of them.

Good news for me though, as Akira and Jackie are my main characters. ;)

Avalanche
09-12-2006, 04:42 PM
Most fighters have balance issues of some variety. Characters who tend to wipe the floor with all others. In Tekken, it's the likes of Jin, Steve and Nina.

I actually don't much like Akira, and I don't think he's a vastly unbalanced fighter. For the vast majority of players, he's not a very accessible. He takes hard work to get to the kind of levels these top tier players reach. Most players will never reach that degree of skill.

I play with Sarah, Jacky and Pai. I suspect Eileen will be one of those I play with too, and I'm going to give El Blaze a good go, if only because he has a fantastically extreme personality.

Fenrir
09-12-2006, 04:51 PM
Most fighters have balance issues of some variety. Characters who tend to wipe the floor with all others. In Tekken, it's the likes of Jin, Steve and Nina.

I believe the Soul Calibur games have better balance than most fighters, by having greater number of top-tier fighters instead of just a select few.

I actually don't much like Akira, and I don't think he's a vastly unbalanced fighter. For the vast majority of players, he's not a very accessible. He takes hard work to get to the kind of levels these top tier players reach. Most players will never reach that degree of skill.

Yeah, that's the only problem with Akira. He's bloody hard to get into and it takes a ****e load of practice to get a proper grasp of his techniques. But the payoff is really worth it as you'll have a fighter that can easily play around with other characters by pushing them on the defensive and then creaming them with his unique and devastating throws. :up:

Avalanche
09-15-2006, 03:38 PM
Courtesy of IGN:

-------------------------

Virtua Fighter 5: Spotted on PS3
Sega begins to release details and media on the PS3 version.
by Anoop Gantayat
September 14, 2006 - While Sega announced a PS3 exclusive port of Virtua Fighter 5 back at E3, all the screenshots and details we've had so far have been from the arcade version. But at long last, we're starting to see genuine PS3 materials. It all started, as things over in Japan tend to, with the latest Famitsu.



Housed in the latest Famitsu are four pages devoted to the PS3 version of Virtua Fighter 5. Spread across the pages are first screens from the PS3 version, showcasing all 17 characters.

While we can't share the screenshots with you here, the screens reveal what could be an exact port of the arcade version. We'll have to wait for high-resolution screenshots before scrutinizing for subtle differences, but just looking at the tiny Famitsu screens has us excited for next year's home release.

Details on new modes of play were not touched upon in Famitsu, but the magazine did reveal one news bit that should please the purists. Sega will be releasing a special joystick controller to coincide with the release of the game. The controller will make use of genuine arcade parts.

Sega will reportedly have a playable version of VF5 at a press briefing to be held on Friday afternoon in Tokyo. Screenshots could start appearing then, so be sure and check back here at IGNPS3 for your first look at Sega's next generation arcade fighter running in the home.

--------------------------------------------

Virtua Fighter Live
High res screens and a new website.
by Anoop Gantayat
September 15, 2006 - Coinciding with its consumer briefing meeting held today in Tokyo, Sega Japan has opened up an official website for the PlayStation 3 version of Virtua Fighter 5. The site can be accessed here.



At the site, you'll find a few screenshots of the PS3 version (we've posted high resolution versions below) and a picture of the new arcade stick that Sega will release with the game. The arcade stick is called "Virtua Stick High Grade" and features one lever, six main buttons, three sub buttons and a start button. As mentioned in an earlier story, all parts are arcade grade quality.

Sega has yet to provide details on the exclusive features being planned for the home version of VF5. The game appeared in playable form at the consumer briefing, allowing for single play against three single player opponents and versus play using the entire cast. No other modes were accessible, although Sega is promising to add a bunch of goodies to the final version.

VF5 will be playable on the PS3 at the Tokyo Game Show, so check back next week for hands-on impressions. The game is currently set for release in the Spring of 2007.

---------------------------------

Avalanche
09-15-2006, 03:40 PM
http://ps3media.ign.com/ps3/image/article/732/732970/virtua-fighter-5-ps3-shots-20060915080549414.jpg
http://ps3media.ign.com/ps3/image/article/732/732970/virtua-fighter-5-ps3-shots-20060915080550882.jpg
http://ps3media.ign.com/ps3/image/article/732/732970/virtua-fighter-5-ps3-shots-20060915080552179.jpg
http://ps3media.ign.com/ps3/image/article/732/732970/virtua-fighter-5-ps3-shots-20060915080553351.jpg
http://ps3media.ign.com/ps3/image/article/732/732970/virtua-fighter-5-ps3-shots-20060915080554710.jpg

Avalanche
09-15-2006, 03:42 PM
The graphics don't look great when view in such large resolution, and I can't really compare to the arcade graphics. There's not a huge difference, if any, for the PS3.

Zenien
09-15-2006, 04:50 PM
Yeah there doesn't seem to be any real difference, I can't wait to own this game. :o I wish Sega had implemented Online play though, as I have no friends who are interested in the VF series (or video games at all, mostly).

블라스
09-15-2006, 04:52 PM
If this is not out for the 360, I'll have to buy VF4:Evo again :(

블라스
09-15-2006, 04:52 PM
I love the Judo guy!

Zenien
09-15-2006, 04:55 PM
If this is not out for the 360, I'll have to buy VF4:Evo again :(

This ight sound crazy, but just wait for a price drop and get a PS3, because this game isn't going to the 360.

블라스
09-15-2006, 04:56 PM
It oesn't sound that crazy, I guess.
But it'll be a long time :(
And I love Rey Mysterio guy and Monkey Fist girl :(

TrailerCues
09-15-2006, 04:57 PM
This ight sound crazy, but just wait for a price drop and get a PS3, because this game isn't going to the 360.

You said the same thing about Assains Creed :o

Avalanche
09-15-2006, 05:05 PM
You said the same thing about Assains Creed :o
But Assassin's Creed was almost always expected to go over to the 360.

Virtua Fighter has been exclusive to Sony systems since 4.

Zenien
09-15-2006, 05:52 PM
You said the same thing about Assains Creed :o

No I didn't. :confused:

Avalanche
09-15-2006, 06:19 PM
Selection of customisations mashed onto one wall:

http://www.virtuafighter.jp/image/up_image/up_090102.jpg

And another. Extra costumes I think:

http://www.virtuafighter.jp/image/up_image/up_090103.jpg
http://www.virtuafighter.jp/image/up_image/up_06080101.jpg

http://www.virtuafighter.jp/cha_all.html

Check out each of the characters and their four costumes at the link above. It's an improvement on two that we got in previous games.

Fenrir
09-15-2006, 06:54 PM
The graphics don't look great when view in such large resolution, and I can't really compare to the arcade graphics. There's not a huge difference, if any, for the PS3.

It's bloody Virtua Fighter man. Screw the visuals. I want me some deep, hardcore chop-socky. :up:

Mentok
09-18-2006, 09:06 AM
It looks good in motion on the PS3.... Thats good because the screens make it look craptacular :down

http://ps3media.ign.com/ps3/image/article/733/733205/virtua-fighter-5-20060918042901555.jpg

http://ps3media.ign.com/ps3/image/article/733/733205/virtua-fighter-5-20060918042909367.jpg

Avalanche
09-18-2006, 12:05 PM
The screens don't do the game justice at all.

Avalanche
09-18-2006, 12:11 PM
http://ps3media.ign.com/ps3/image/article/733/733205/virtua-fighter-5-20060918042904539.jpg
http://ps3media.ign.com/ps3/image/article/733/733205/virtua-fighter-5-20060918042907961.jpg
http://ps3media.ign.com/ps3/image/article/733/733205/virtua-fighter-5-20060918042913804.jpg

Mentok
09-18-2006, 12:38 PM
Craptacular :( Screens just dont do this game justice.

Avalanche
09-21-2006, 07:05 AM
http://ps3media.ign.com/ps3/image/article/733/733864/virtua-fighter-5-20060920055021525.jpg
http://ps3media.ign.com/ps3/image/article/733/733205/virtua-fighter-5-20060918042854289.jpg

Avalanche
09-21-2006, 07:05 AM
The screens continue not to do this game justice. I wish they'd stop throwing out shots which make the game look like crap, when it's actually a damned pretty game in motion.

Avalanche
09-21-2006, 01:35 PM
http://image.com.com/gamespot/images/2006/127/932831_20060508_screen008.jpg
http://image.com.com/gamespot/images/2006/127/932831_20060508_screen007.jpg
http://image.com.com/gamespot/images/2006/127/932831_20060508_screen005.jpg

Avalanche
09-21-2006, 07:35 PM
I bring more shots from Gamespot:

http://image.com.com/gamespot/images/2006/263/932831_20060921_screen001.jpg
http://image.com.com/gamespot/images/2006/263/932831_20060921_screen003.jpg
http://image.com.com/gamespot/images/2006/263/932831_20060921_screen004.jpg
http://image.com.com/gamespot/images/2006/263/932831_20060921_screen005.jpg
http://image.com.com/gamespot/images/2006/263/932831_20060921_screen006.jpg
http://image.com.com/gamespot/images/2006/263/932831_20060921_screen007.jpg
http://image.com.com/gamespot/images/2006/263/932831_20060921_screen008.jpg

Avalanche
09-21-2006, 07:36 PM
I'm in love with the background on those two bottom shots.

블라스
09-21-2006, 07:45 PM
I'm in love with Aoi.
I want her to throw me around.

Fenrir
09-22-2006, 12:06 AM
http://image.com.com/gamespot/images/2006/263/932831_20060921_screen007.jpg

I'll do Sarah in a heartbeat. :up:

"Hey there babe..."

*random voices of a SHH member screaming in agony after being kicked repeatedly in the face and guts by hot blonde Jeet Kune Du chick*

Avalanche
09-22-2006, 07:10 AM
^

I love Sarah's uber kick throw from Flamingo stance. Best throw in the game.

http://image.com.com/gamespot/images/2006/263/932831_20060921_screen001.jpg
http://image.com.com/gamespot/images/2006/263/932831_20060921_screen002.jpg

Avalanche
09-22-2006, 07:43 AM
IGN preview:

TGS 2006: Virtua Fighter 5 Hands-On
Sega's arcade masterpiece comes home
by Andrew Alfonso
September 21, 2006 - Today at the Tokyo Game Show we were able to get our lovely hands on Sega's Virtua Fighter 5. I've personally been playing the game since its launch back in July, and I was eager to see how the game would turn out on the PS3. Fortunately, it seems that everything is progressing well! The demo that is being shown today featured Arcade Mode and Versus mode, with the former only going up to stage 4 (Jeffry) before ending.



All of the characters from the arcade rev are present and playable at the show, including the new entrants, Eileen and El Blaze. What wasn't present at the show was the much hyped VF.net elements, including rankings, customized costumes and all of that snazzy extra stuff that was also present in Virtua Fighter 4. It's disappointing that Sega didn't take the time to create pre-customized characters for the show, or at least have some of the extra costumes unlocked. In the arcade version, there are a total of four base costumes that you can choose from after you meet certain requirements, but in the TGS demo, you can only choose from the first two costumes.


If you're a hardcore VF fan, you'll be happy to know that the game is arcade perfect, and actually uses the latest version of the game, which is Revision A. We were able to test this out by performing moves that had key changes from the first version to the newest one. The game still plays really well, and the new movement system (called Offensive and Defensive move) is still easy to pull off. The demo can only be played with Sega's new Virtua Stick, which is an insanely well-made piece of hardware. The joystick itself works well although the buttons seem a little bit higher than your standard arcade buttons.

One noticeable difference between the PS3 and arcade revs is that the loading times are a little bit longer on the console. The average load time in the arcade is usually four seconds, but we had to wait up to seven or eight seconds on the PS3. It's not a big difference if you've never played the game in the arcade, but to veterans it's a noticeable difference.

From the couple of rounds that we were able to play, everything save for the loading times are identical to the arcade version. It's just too bad that we haven't run into any decent VF players yet! Since it's press day most of the matches were absolute slaughters, so hopefully we can report back on any changes tomorrow when more people are expected to show up.

CM Punk
09-22-2006, 07:46 AM
But Assassin's Creed was almost always expected to go over to the 360.

Virtua Fighter has been exclusive to Sony systems since 4.
So it's been exclusive for....1 game? Like Ninja Gaiden you mean? :o

Avalanche
09-22-2006, 07:48 AM
^

Two actually. Evolution was more of a sequel than an update.

Virtua Fighter 5 makes the third exclusive.

CM Punk
09-22-2006, 07:50 AM
Evolution was no more a "sequel" than Ninja Gaiden Black. Virtua Fighter 5 makes the 2nd "exclusive" which given Sega's current financial situation and the likely installed base of the 360 compared to the ps3, probably won't remain exclusive.

Avalanche
09-22-2006, 07:53 AM
Why is NG being brought into this? The original comparison I made was between Virtua Fighter and Assassin's Creed. No one mentioned NG in terms of comparison.

As for VF5 coming to the 360. Time will tell.

CM Punk
09-22-2006, 08:09 AM
Because NG is a valid comparison with several similarities to VF? It doesn't need to have been previously mentioned for it to be brought in :confused:

Avalanche
09-22-2006, 08:12 AM
A few days ago, people would have sworn black NG wouldn't come to a Sony console. The fact it's coming to PS3 shows anything can happen, but doesn't make it particularly likely that VF5 will be ported.

CM Punk
09-22-2006, 08:20 AM
No, but it shows how invalid "well it was only on PS2 last time" really is.

Avalanche
09-22-2006, 02:37 PM
Gamespot preview:

TGS 06: Virtua Fighter 5 Hands-On
We brawl on the PlayStation 3 with Sega's new fighter, which features some very impressive visuals and gameplay that feels great on first impression.
By Ricardo Torres, GameSpot
Posted Sep 22, 2006 3:54 am GMT
TOKYO--One of the playable PlayStation 3 titles on the TGS show floor is Sega's upcoming conversion of its respected arcade title Virtua Fighter 5. The latest entry in the venerable fighting series is coming to the PS3, now that it's hit the arcades in Japan after a lengthy beta test. The work-in-progress version of the game on display at the show represents a small sampling of what the final game will offer, but it's still a snazzy showcase for the game's refined fighting system and the nascent power of Sony's upcoming console.

The playable version of the game offers two game modes to sample: arcade and versus. The arcade mode includes the entire game's roster of fighters and lets you punch and kick your way through a short series of three fights against a random assortment of fighters on assorted backgrounds. The versus mode lets you take on a human opponent in any of the available stages.

For those lucky enough to have played the arcade game, which sadly has yet to see release in the US, the PlayStation 3 version of the game at TGS offers a faithful re-creation of that version. The game handles well on the PlayStation 3 controller, but we have to say that we're very taken with the arcade stick Sega is prepping for release in tandem with the game next year. The game again makes use of a three-button system (punch, kick, and guard) that you'll use in varying combinations in tandem with directional inputs on the D pad or arcade stick. This simple control scheme should nonetheless carry a great deal of depth.

The fifth entry in the series offers up a refinement of the finely tuned combat system that has been evolving since the original game was released more than 10 years ago. The deep fighting system has been made a bit more accessible than previous entries thanks to a streamlining that's resulted in a more intuitive feel for its low-level play. Though we're still getting used to the various nuances in VF5, we're very pleased with the faster pace and overall tight feel of the combat.

While all the VF fans out there are primarily concerned with all the various changes to the gameplay, we reckon a hefty chunk of folks are just wondering how the game looks on the PlayStation 3. For the record, the game was running on monitors at 720p and looked stunning. Despite the playable game's incomplete state, the visuals are nearly on par with the arcade game. We had the chance to try several fights with a handful of our favorite fighters, including Aoi, Kage, Pai, Lau, Sarah, Shun Di, and Jeffry, as well as newcomers El Blaze and Eileen. Those characters, as well as those we didn't select but fought against, featured a high level of detail and an outstanding depth of color. The animation is as fluid as it is in the arcade. We noticed some variances in texture quality, but it didn't seem like anything too dramatic. All the characters sport a sleeker look that continues to refine the more realistic makeover the roster has received since VF4 and VF4 Evo. Some characters, like Lau, reflect the passage of time since the last entries in the series.

As far as the environments go, the arenas offered an impressive amount of variety of open spaces and more enclosed locales with walls. One of the neat touches we dug was the number of stages that reimaged classic VF stages, such as Shun Di's VF2 raft stage and Jeffry's increasingly elaborate island stage. The frame rate in the game held up quite well and only showed very minor inconsistencies.

Based on what we played, VF5 is shaping up to be an impressive entry in this excellent fighting series that upholds a fine tradition of tight combat and sleek visuals. The game appears to be a good fit for the PlayStation 3 and serves as a solid showcase for what developers can do as they slowly tap its power. Look for more on VF5 in the months to come. The game is currently slated to ship in spring of 2007.

Avalanche
09-22-2006, 05:36 PM
Some more Gameplay videos from Gametrailers:

Eileen v. El Blaze: http://www.gametrailers.com/player.php?id=13128&type=mov&pl=game

On my favourite stage in the game. Eileen looks brilliant. Can't wait to get my hands on her. She seems like a really easy character to get to grips with. I think I'd liken her most to Pai.

Eileen v. Goh: http://www.gametrailers.com/player.php?id=13127&type=mov&pl=game

These players are clearly letting the other win in rounds. Then I think for the final round the go all out to see who'll win.

Akira v. Goh: http://www.gametrailers.com/player.php?id=13126&type=mov&pl=game

Fenrir will like to see Akira scoring an excellent in the first round. He goes down eventually though. :(

Akira v. El Blaze: http://www.gametrailers.com/player.php?id=13125&type=mov&pl=game

Akira comes back strong in the final round. The pretty waterfall stage.

Akira v. Eileen: http://www.gametrailers.com/player.php?id=13121&type=mov&pl=game

Eileen takes him to the cleaners. That's my girl. Nice particle effects in the snow.

Avalanche
10-20-2006, 07:32 AM
Another preview from IGN:

http://uk.ps3.ign.com/articles/740/740593p1.html

US, October 19, 2006 - Virtua Fighter 5 is an extension of one of the greatest fighting series ever created. This alone means that you should be excited about the title but once you see it running in true high definition you'll start putting aside money for that shiny new console. Today we had the chance to play as the two new characters El Blaze and Eileen.

Eileen fights using a Chinese Monkey Kung-Fu style that we used to explore the offensive and defensive moves. Defensive is used to quickly dodge an attack with a side-step and then counter. An offensive move allows players to press punch, kick, and guard to perform a double dodge and then slam your opponent for more damage. Eileen's style can be very fluid when her combos are linked together and she is easily one of my new favorite fighters in the series.

Attacking the same area of a character will eventually cause them to stagger, opening up the opportunity to chain yet another combo while they are dazed. We suffered this ourselves when trying to execute El Blaze's more difficult throws. This character is a wrestler more in line with Wolf's style of fighting than anyone else. He's all about up-close and powerful attacks, but he executes them with more flare than the other wrestler.

Visually the most impressive part of Virtua Fighter 5 are the backgrounds and water effects. The environments are gorgeous and we were especially awed by the canyon level. It's going to take a few more play sessions to ignore the beauty of the visuals enough to pay attention to focus on the fight. Having recently played this game in the arcades in Tokyo I can easily say that the translation to the PS3 is excellent and far cheaper than purchasing the cabinet. We'll have more information on Virtua Fighter 5 as we get closer to its release.

Zenien
10-20-2006, 05:38 PM
Jebus, Virtua Fighter 5 come to me!!!111 :(

I prefer Eileen to be wearing her default outfit though, too bad she's not wearing it in these fights.

Those videos remind me that I should probably track down the Virtua Fighter 5 OST. I love the like all the music I've heard even if it's stock fighting game cheese music (of awesome).

블라스
10-20-2006, 06:23 PM
I'm going to get this game for my 360.

Zenien
10-20-2006, 06:40 PM
The head of AM2 has already said Sega will only ever make the game for the PS3. :o

블라스
10-20-2006, 06:41 PM
That's weird, cause I'll be playing it on my 360 :confused:

Zenien
10-20-2006, 06:49 PM
Damnit Gamera. :cmad:

블라스
10-20-2006, 06:50 PM
Teehee! :O

Avalanche
10-20-2006, 08:39 PM
That's weird, cause I'll be playing it on my 360 :confused:
That's because your 360 is really a PS3.

You fool. :oldrazz:

블라스
10-20-2006, 08:47 PM
But it's white and it plays 360/Xbox games and it says "MICROSOFT RUUUULES, HEEHEEEHEE!" when I turn it on :confused:

Zenien
10-20-2006, 08:50 PM
That's just your dementia, Gamera.

블라스
10-20-2006, 08:51 PM
Or yours, perhaps?
Who knows, really.

sandwraith
10-21-2006, 11:32 AM
Any word on online play? Cause I'm told that Sega still hasn't worked out the bugs in the Online department. Not that it will bother me though. I prefer taking on challengers in the arcade anyways...but what's with El Blaze man?!

E.B: Start running...NOOOOOOOOWWWWW!

Please tell me that's just the Japanese version because I can not find it in myself not to burst out in laughter at that. Major disadvantage. Oh, and Goh pwns the guys in Tekken (especially Paul you Chuck Norris rip-off sonuva*****...) and EVERYONE in DOA.

McGourgh
10-21-2006, 11:41 AM
But it's white and it plays 360/Xbox games and it says "MICROSOFT RUUUULES, HEEHEEEHEE!" when I turn it on :confused:
It´s a liar.

Zenien
10-21-2006, 02:35 PM
Any word on online play? Cause I'm told that Sega still hasn't worked out the bugs in the Online department. Not that it will bother me though. I prefer taking on challengers in the arcade anyways...but what's with El Blaze man?!

E.B: Start running...NOOOOOOOOWWWWW!

Please tell me that's just the Japanese version because I can not find it in myself not to burst out in laughter at that. Major disadvantage. Oh, and Goh pwns the guys in Tekken (especially Paul you Chuck Norris rip-off sonuva*****...) and EVERYONE in DOA.

DoA is the only Japanese fighter that's supporting online play because it uses baby fighting mechanics that make it less suseptable to lag altering the gameplay experience, where fighting systems like Tekken and VF are super sensitive to any sort of lag in button input.

Axid
10-21-2006, 03:46 PM
baby fighting mechanics :dry:

I watched the videos, and more than half of the moves appeared to be the same as the ones in DOA 4, except this appears to have a ****ty movement control :dry:

sandwraith
10-21-2006, 05:43 PM
baby fighting mechanics :dry:

I watched the videos, and more than half of the moves appeared to be the same as the ones in DOA 4, except this appears to have a ****ty movement control :dry:

Its funny cause even Itakagi admits to have taken notes (and spit loads of them) from VF. The fact that DOA runs on VF's combat system but can't nail it perfectly is a joke, hence more emphasis on the "bounce" of his characters, ridiculous stage falls that really **** the pace of the fight and some of the most unbalanced counter moves in Fighting game history. DOA for all its sheen and glisten is all style no substance. Even at its worse, the Tekken series still beats it hand down in terms of graphics, combat system, gameplay and character design.

Hell, just look at Ryu Hayabusa's extra costumes in DOA Hardcore? That yellow ninja suit of his awfully resembles the first ninja in a 3D game don't it :cough: Kage :cough:

블라스
10-21-2006, 08:29 PM
Baby fighting mechanics?
Jesus Christ.

sandwraith
10-22-2006, 04:20 AM
Ain't gonna change the fact DOA doesn't hold a candle to VF or Tekken Gammy. Them be the facts of life. You can't beat an old hand at this and Sega's a real old hand at this...

And Goh kicks so much ass...it should be illegal...

Avalanche
10-22-2006, 08:28 AM
^

Agreed. DOA can't even come close to Virtua Fighter. Not ever.

Kenji Li
10-22-2006, 09:30 AM
Its funny cause even Itakagi admits to have taken notes (and spit loads of them) from VF. The fact that DOA runs on VF's combat system but can't nail it perfectly is a joke, hence more emphasis on the "bounce" of his characters, ridiculous stage falls that really **** the pace of the fight and some of the most unbalanced counter moves in Fighting game history. DOA for all its sheen and glisten is all style no substance. Even at its worse, the Tekken series still beats it hand down in terms of graphics, combat system, gameplay and character design.

Hell, just look at Ryu Hayabusa's extra costumes in DOA Hardcore? That yellow ninja suit of his awfully resembles the first ninja in a 3D game don't it :cough: Kage :cough:

I wonder why axid isnt replying to this?:whatever:

블라스
10-22-2006, 11:15 AM
No, it doesn't come close to VF, since VF is one of the best fighting games ever, I mean, I probably played VF1 and 2 more than all of you combined.

It's just that people who have not played DoA4 enough don't realize that the game is MUCH deeper this time around.
I love almost all fighting games, and yeah, VF will always be the best 3d fighting game for me, but this kinda reeks of the "yeah, DoA4 is totally a button masher" idiocy :rolleyes: :down

Axid
10-22-2006, 12:38 PM
I wonder why axid isnt replying to this?:whatever:
1. I don't care
2. I have a life
3. Don't talk to me, you're annoying and instigating crap. Stuff I don't have time for

Toodles:meow:

Kenji Li
10-22-2006, 01:57 PM
1. I don't care
2. I have a life
3. Don't talk to me, you're annoying and instigating crap. Stuff I don't have time for

Toodles:meow:

Ah the o'l ''I have a life'' excuse.

from now on dont talk about stuff (Everything) you know nothing about.

Kay?thnxbye.:meow:

Axid
10-22-2006, 02:19 PM
^
Bye :)

sandwraith
10-22-2006, 05:12 PM
No, it doesn't come close to VF, since VF is one of the best fighting games ever, I mean, I probably played VF1 and 2 more than all of you combined.

It's just that people who have not played DoA4 enough don't realize that the game is MUCH deeper this time around.
I love almost all fighting games, and yeah, VF will always be the best 3d fighting game for me, but this kinda reeks of the "yeah, DoA4 is totally a button masher" idiocy :rolleyes: :down

Gam, I never said in any of my posts that DOA 4 was a bad game but it still can't match up to either Tekken or VF. Me and my buddies are hardcore fighting game addicts, he owns a 360 and I have my PS2 so we swap every so often. Even he admits that Tekken is better than DOA 4.

The way I see it, DOA is sorta like how I feel about John Mayer. I know he's a good guitarist but I just don't like how he's popular because he's a handsome, sexy white chap. Likewise I know DOA is pretty good but I just don't like how its more popular because of its bounce factor than anything else. Heck, a fighting game promo that needs to mention how it has "the sweetest gals" is proof enough of how DOA cashes in on its babe factor more.

Being a Leon/Helena player, I still think Goh could kick their asses. In fact, Goh kicks everyone's ass. Except maybe Kazuya. That SOB's on another level. And maybe Hwoarang.

Mentok
10-23-2006, 05:09 AM
I cant believe how average VF5 looks on the PS3 :(

Havok83
10-23-2006, 07:36 AM
I never cared much for VF. It just wasnt my thing. I much preferred the Namco series, Tekken and Soul Calibur

Avalanche
10-23-2006, 08:17 AM
I never cared much for VF. It just wasnt my thing. I much preferred the Namco series, Tekken and Soul Calibur
Soul Calibur is probably my least favourite out of the fighters listed. I'd place Tekken above it, even if the critics wouldn't.

Fenrir
10-23-2006, 08:42 AM
Soul Calibur is probably my least favourite out of the fighters listed. I'd place Tekken above it, even if the critics wouldn't.

Both Soul Calibur and Soul Calibur 2 are arguably the greatest fighting games ever made because they are the only ones that have managed to be both easily accessible to newcomers as well as be incredibly deep enough to cater to fighting game enthusiasts.

And I can't stand Tekken because one can get away with button mashing way too easily in that game compared to the likes of Virtua Fighter or Soul Calibur.

sandwraith
10-23-2006, 10:59 AM
Hey, thats my craft your dissing! J/K. anyways, you can mash in any game and win when your playing against noobs but when your at...I dunno, Castel level, Tekken becomes a fine art form, especially when your a Hwoarang player cause Hwoarang's not easy to use at a pro level. Trust me, I'm a second runner up in my Arcade's EVO tournament for Tekken 5:DR.

Funny thing is, I'm pretty good at SoulCalibur too. My only gripe with it is how unbalanced some of the characters are. Rafael, Nightmare and Siegfried stand out as being some of the most powered characters in the game. Newcomers like Zsalamel with his range and damage don't help either. I'm a Yunsung player by the by...and a pretty flashy one at that:woot:

Fenrir
10-23-2006, 11:35 AM
Funny thing is, I'm pretty good at SoulCalibur too. My only gripe with it is how unbalanced some of the characters are. Rafael, Nightmare and Siegfried stand out as being some of the most powered characters in the game. Newcomers like Zsalamel with his range and damage don't help either. I'm a Yunsung player by the by...and a pretty flashy one at that:woot:

Actually, Raphael is one of the hardest characters to use properly against advanced players in SC2 (Raphael sucks big time in SC3 and is at best, a second tier character) because most of his best moves can be sidestepped around too easily since they're so linear. Once your opponents figure that out, good luck trying to win as Raph. His stances have an innate element of risk if you go into the wrong one at the wrong time as you can't snap out of it except with an attack which might leave you open. His greatest strength is his speed and range, but it takes a very, very methodical approach and a damn cool, patient head to take advantage of that.

Nightmare and Siegfried are great characters, but then again, their power is balanced by their slower speed which makes them vulnerable as well. I admit some characters like Ivy and Cervantes can be pretty damn lethal than others, but the beauty of Soul Calibur is that pretty much every character in the game has a chance at being the best provided you try the right approach. You'll never be at the top of your game if you play defensively as Maxi, nor will you go much further with Voldo if you don't adopt unconventional tactics to throw your opponent off-balance. If you can figure out a playing style that is complimentary to your character, you'll be climbing towards the top of the ladder in no time at all. :up:

Avalanche
10-23-2006, 12:17 PM
I still can't do Ivy's top tier throw. :(

My characters:

Tekken - Nina*, Jin, Asuka, Jack, Anna
Virtua Fighter - Jacky, Sarah*, Pai, Aoi
Soul Calibur - Sophitia*, Cassandra, Cervantes
Dead or Alive - Jan Lee, Kasumi*, Ayane, Helena

Fenrir
10-23-2006, 12:28 PM
I still can't do Ivy's top tier throw. :(

There's a little technique called "bufferring" (look it up at GameFAQs) which makes it a piece of cake. Of course, it's damn near impossible to pull it in a real match unless of course you've figured out a chain of moves your opponent can't interrupt.

Zenien
10-23-2006, 04:51 PM
So what's the general concensus on SCIII? I feel like it was a huge step off.

Zenien
10-23-2006, 05:00 PM
^
Bye :)

Why the heck was he banned?

Axid
10-23-2006, 05:15 PM
Because if you look at the latest 3 pages of all his posts, you could see thatTopdawg was doing nothing but trolling and calling people retards. C. Lee got him yesterday in a Microsoft thread for being a douch bag as usual:o

sandwraith
10-23-2006, 06:41 PM
I still can't do Ivy's top tier throw. :(

My characters:

Tekken - Nina*, Jin, Asuka, Jack, Anna
Virtua Fighter - Jacky, Sarah*, Pai, Aoi
Soul Calibur - Sophitia*, Cassandra, Cervantes
Dead or Alive - Jan Lee, Kasumi*, Ayane, Helena


Tekken 5- Hwoarang*, Anna, Lei, Kazuya

Virtua Fighter- Goh*, Kage, Wolf

Soulcalibur- Yunsung, Lizardman and a little of Seong Mina. I'm not particularly good at any of them but my Yunsung stands out because of some of his similarities to Hwoarang.

Dead or Alive- I'd say there isn't a point since I never see a DOA machine in the arcade but my "best" is probably Leon and a little of Lei Fang though I despise the latter for being kinda cheap even if she is a cutie in a cheong sam.


Soulcalibur 3 felt a little rushed. The combat system was solid enough but everything else like the Quest storyline mode looked pretty slappd together. The Character creation mode was fun though. I have a friend who created KOS-MOS from Xenosaga on his SC3. MAybe the game felt a little too fast paced for me at the time since I was more accustomed to Tekken 5's speed but after I found my character Yunsung (I used to play Mitsu. Something felt wrong about him in SC3) things picked up. Some nice CG endings would have been good though after the nice opening.

Axid
10-23-2006, 06:51 PM
http://www.raspberryheaven.net/~evilcanadian/doagifs/jannleedumb.gif :D :D

Fenrir
10-24-2006, 09:34 AM
So what's the general concensus on SCIII? I feel like it was a huge step off.

It was. The game was slower, some of Soul Calibur 2's best characters (Raph, Ivy, Cervantes, Maxi) were butchered while some second-tier characters like Mitsurugi and Taki have been made ridiculously more powerful. The game is good, but it's still badly screwed up in many ways that matter. :(

sandwraith
10-24-2006, 09:57 AM
if by butchered, you mean balanced, I'd say that your cutting it a little thin. Raph's still dangerous at any level since his speed and range are pretty high. his damage's been reduced (thankfully, cause BBB d/fB was getting annoyingly cheap) but his sidestep "stances" still give him an edge that every other character doesn't. agreed about mitsu though, in SC3 they were making him more of a beginners' choice.


Axid, the lame falls basically do the fighting for you in DOA. You might as well play MK Deception if you want cooler stage graphics/fatalities. This is fighting:
http://www.youtube.com/watch?v=uJc09fpTfY0

http://www.youtube.com/watch?v=Y0tSq1m3g-4

Avalanche
10-24-2006, 10:24 AM
^

The only thing I don't like about those combo videos are that half of the combos start off as stuns, which you can never be sure you're going to get in a battle. Plus, the other player/computer is likely to roll, and not leave themselves completely open to most of the floored attacks.

Fenrir
10-24-2006, 10:25 AM
if by butchered, you mean balanced, I'd say that your cutting it a little thin. Raph's still dangerous at any level since his speed and range are pretty high. his damage's been reduced (thankfully, cause BBB d/fB was getting annoyingly cheap) but his sidestep "stances" still give him an edge that every other character doesn't. agreed about mitsu though, in SC3 they were making him more of a beginners' choice.

Raph lost his prep stances that made him such an interesting character in SC2 and his range was also reduced considerably. He also lost a lot of great prep stance moves. I would know. I spent months perfecting Raph's methodical play style and to this day, I've yet to encounter anyone who can beat me in SC2 when I'm playing as Raph. I thought all that expertise would transition favorably to SC3...it didn't. Raph felt like a whole new character, and a considerably more inferior one at that. Furthermore, his movelist is even more linear in SC3 than it was in SC2. He simply just isn't an "enthusiast" character like he was before and considering the very distinct and unusual elements of his style, that's not a good thing. As for his "sidestep stances", combo happy characters like Maxi and Talim can easily get around that and give Raph a good whooping.

Of course, unless you've been a dedicated Raph player, it's not possible for you to notice what he's lost in SC3.

As for Mitsurugi, he was my player of choice (along with Maxi) in SC1. They toned down his speed and range a bit in SC2 but pumped him a lot more for SC3. He might be a beginner's player, but for those of us who knew the peculiarities of the character since the days of Soul Blade, it's very easy to exploit his strengths for easy victories even against players who are evenly matched in terms of skill. In SC3, Mitsurugi is kind of like my fallback choice for winning back my dignity whenever I'm getting my ass handed to me by my opponents. I still get a collective groan "oh **** not him again" from everyone whenever I select him. :D

sandwraith
10-24-2006, 10:33 AM
^

The only thing I don't like about those combo videos are that half of the combos start off as stuns, which you can never be sure you're going to get in a battle. Plus, the other player/computer is likely to roll, and not leave themselves completely open to most of the floored attacks.


Agreed, but thats where the fun starts. The vids only give you a general idea of how to continue a combo, starting one depends one the situation your in. Kazuya's EWGF (best damn move in the game) is a solid combo breaker and opening gambit, from there, you can continue the ass-kicking anyway you see fit. Of course the guy isn't just gonna stand there to get stunned, this ain't DOA after all (sorry Fen) but it really gets the brain working. I'm a Hwoarang player, and I consider myself pretty good...until this a-hole came along:
http://www.youtube.com/watch?v=RImo5s-WyKI
http://www.youtube.com/watch?v=5BWtWun5lig

sorry for the quality of the vids. this was taken in my local arcade during a "small" tournament (Cellphone cameras..yeesh). The jerk using Hwoarang is...an artist...

sandwraith
10-24-2006, 10:35 AM
Raph lost his prep stances that made him such an interesting character in SC2 and his range was also reduced considerably. He also lost a lot of great prep stance moves. I would know. I spent months perfecting Raph's methodical play style and to this day, I've yet to encounter anyone who can beat me in SC2 when I'm playing as Raph. I thought all that expertise would transition favorably to SC3...it didn't. Raph felt like a whole new character, and a considerably more inferior one at that. Furthermore, his movelist is even more linear in SC3 than it was in SC2. He simply just isn't an "enthusiast" character like he was before and considering the very distinct and unusual elements of his style, that's not a good thing. As for his "sidestep stances", combo happy characters like Maxi and Talim can easily get around that and give Raph a good whooping.

Of course, unless you've been a dedicated Raph player, it's not possible for you to notice what he's lost in SC3.

As for Mitsurugi, he was my player of choice (along with Maxi) in SC1. They toned down his speed and range a bit in SC2 but pumped him a lot more for SC3. He might be a beginner's player, but for those of us who knew the peculiarities of the character since the days of Soul Blade, it's very easy to exploit his strengths for easy victories even against players who are evenly matched in terms of skill. In SC3, Mitsurugi is kind of like my fallback choice for winning back my dignity whenever I'm getting my ass handed to me by my opponents. I still get a collective groan "oh **** not him again" from everyone whenever I select him. :D


I feel the same way when I pick Astaroth. When used correctly, the guy ends every fight in 20 seconds (in my hands at least). The only character I have problems with as Astaroth is probably Setsuka. Now there's a speed machine. Thankfully my Yunsung can take her...unless the player's a scrub. Also..never been good at the Just Parry. Felt it was pretty unneccesary..

Axid
10-24-2006, 04:00 PM
Axid, the lame falls basically do the fighting for you in DOA.

10% is not doing the fighting for you :dry:

Zenien
10-24-2006, 04:12 PM
baby fighting mechanics :dry:

I watched the videos, and more than half of the moves appeared to be the same as the ones in DOA 4, except this appears to have a ****ty movement control :dry:

It's ok, there's no shaem in admitting you prefer the crappier fighting games. :dry:

http://ps3media.ign.com/ps3/image/article/741/741432/virtua-fighter-5-20061024000306730.jpg
http://ps3media.ign.com/ps3/image/article/741/741432/virtua-fighter-5-20061024000303808.jpg
http://ps3media.ign.com/ps3/image/article/741/741432/virtua-fighter-5-20061024000305480.jpg

Axid
10-24-2006, 04:35 PM
Your opinion means nothing to me until you get Garry's Mod working :dry: :moist:

Havok83
10-24-2006, 05:49 PM
So what's the general concensus on SCIII? I feel like it was a huge step off.
I didnt care for SC3 either. I still think that the first one was the best, followed closely by SC2. SC3 was good, but I didnt get that feeling that it was one of the best. I dont know why

Mentok
10-25-2006, 10:05 PM
:D

http://images6.theimagehosting.com/3dvf541.jpg

http://images6.theimagehosting.com/3dvf538.jpg

http://images6.theimagehosting.com/3dvf560.jpg

Zenien
10-26-2006, 02:36 AM
http://www.watch.impress.co.jp/game/docs/20061025/3dvf5.htm

Avalanche
10-26-2006, 03:54 AM
:D

http://images6.theimagehosting.com/3dvf541.jpg

http://images6.theimagehosting.com/3dvf538.jpg

http://images6.theimagehosting.com/3dvf560.jpg
I get the feeling Mentok is honing in on something very specific in these pictures. :p

First time I've seen Dural. When the character models are viewed close up, there's an obvious difference between noew and last-gen.

Avalanche
10-26-2006, 04:00 AM
Blatently not last-gen, or average. I'm not listening to anyone who says to the contrary.

http://www.watch.impress.co.jp/game/docs/20061025/3dvf517.jpg
http://www.watch.impress.co.jp/game/docs/20061025/3dvf547.jpg
http://www.watch.impress.co.jp/game/docs/20061025/3dvf562.jpg
http://www.watch.impress.co.jp/game/docs/20061025/3dvf566.jpg

Fenrir
10-26-2006, 04:47 AM
Now that is just beautiful. :up:

sandwraith
10-26-2006, 07:36 AM
Sarah's costume is hot...Really looking forward to this game...And if Sega follows its VF4 tradition, the other VF5 add-ons/patches along the lines of Final Tune. I hope there's a story mode though

El Santo
12-21-2006, 11:37 AM
Confirmed for the Xbox360.

http://www.news4gamers.com/xbox360/News-18271.aspx

Virtua Fighter 5 ***** slaps 360 in the chops!
Thursday 21-Dec-2006 1:37 PM Sega confirms the latest version of its VF series will now launch on Xbox 360, as well as PS3.

Tecmo's Dead or Alive series is about to get some serious competition for the king of fighters' throne on Xbox 360 in the form of Virtua Fighter 5, previously a PS3 only title.

Hopefully, the fact that VF is spreading out on multiple platforms will give the DOA series a much needed kick up the arse. But Sega's legendary beat 'em up franchise has taken a few knocks of its own over the last few years. Maybe it's just that the genre as a whole has gone as far as it can?

From what Sega is saying, the 360 version will be pretty much the same as the PS3 version. A release date has been penned in for summer '07 on both PS3 and 360.

"The Virtua Fighter series from Sega has one of the most prestigious histories in video games," said Jeff Bell, corporate VP of marketing for Microsoft. "It's a franchise that has grown an army of loyal fans both in arcades and on consoles worldwide, and is consistently rated extremely high by the media. Fighting game fans have been hungry for Virtua Fighter 5 and we can now proudly deliver this game with Sega to Xbox 360 gamers around the world."

-------

So, should we have the thread moved to the Multi-console section?

Fenrir
12-21-2006, 11:43 AM
So, should we have the thread moved to the Multi-console section?

No need to ask, champ. Just PM the mods and get this thread moved. It's days in the Sony forum are over. And there goes my only incentive to buy a PS3 this spring.

More Sony "exclusives" jumping ship...a sign of things to come, maybe? ;)

Aiden
12-21-2006, 11:57 AM
The head of AM2 has already said Sega will only ever make the game for the PS3. :o
That's because your 360 is really a PS3.

You fool.:oldrazz:
But Assassin's Creed was almost always expected to go over to the 360.

Virtua Fighter has been exclusive to Sony systems since 4.
^

Two actually. Evolution was more of a sequel than an update.

Virtua Fighter 5 makes the third exclusive.
This ight sound crazy, but just wait for a price drop and get a PS3, because this game isn't going to the 360.
That magazine stands a good chance of ebing wrong, since it was announced specifically as a PS3 exclusive and the head of AM2 talks about some reasons behind it being exclusive in that interview that just came out. :confused:

But no online for Virtua Fighter 5, as it would be unplayable with th slightest lag!O RLY?

El Santo
12-21-2006, 11:57 AM
No need to ask, champ. Just PM the mods and get this thread moved. It's days in the Sony forum are over. And there goes my only incentive to buy a PS3 this spring.

More Sony "exclusives" jumping ship...a sign of things to come, maybe? ;)

Done :up:

Heh yeah, maybe. You know which ones I want.

Let's go back home!

sandwraith
12-21-2006, 11:58 AM
My how obtuse of you Fen. One piece of pro-360 news and the benefit of the doubt leaves you. I'll believe when I read it on at least 4 official sites otherwise its just conjecture

Fenrir
12-21-2006, 12:03 PM
My how obtuse of you Fen. One piece of pro-360 news and the benefit of the doubt leaves you. I'll believe when I read it on at least 4 official sites otherwise its just conjecture

And how unfortunately retarded of you that you call that piece of news as "conjecture" even after Sega confirming it and most importantly, a Microsoft executive commenting on it which alone immediately negates any possibility of this being any kind of rumor or speculation.

Look before you leap, child.

hippie_hunter
12-21-2006, 12:13 PM
And how unfortunately retarded of you that you call that piece of news as "conjecture" even after Sega confirming it and most importantly, a Microsoft executive commenting on it which alone immediately negates any possibility of this being any kind of rumor or speculation.

Look before you leap, child.

But Fenrir, it's obvious that this pro-360 website clearly made this up :woot:

sandwraith
12-21-2006, 12:13 PM
How sad that whenever you Xbots get defensive you use the word retard and sony *****ucker whenever anyone tries to argue.

hippie_hunter
12-21-2006, 12:18 PM
How sad that whenever you Xbots get defensive you use the word retard and sony *****ucker whenever anyone tries to argue.

Dude, it's been confirmed by both Sega and Microsoft. It's going to the 360.

Fenrir
12-21-2006, 12:18 PM
How sad that whenever you Xbots get defensive you use the word retard and sony *****ucker whenever anyone tries to argue.

How sad you don't realize your own hypocrisy in that statement when you unnecessarily called me "obtuse" over a "pro-360" (:whatever:) piece of news. Who was the one who got "defensive" again, chucky?

El Santo
12-21-2006, 12:20 PM
More proof (not that it's needed)

http://news.teamxbox.com/xbox/12476/SEGA-Announces-Virtua-Fighter-5-for-Xbox-360/

Oh, Ken, another PS3 exclusive lost... SEGA has just announced that Virtua Fighter 5 will make its way onto the Xbox 360. The Xbox 360 version of Virtua Fighter 5 will be available across Europe and North America during late summer 2007. Below is the press release with the announcement:


--------------------------------------------------------------------------------

SEGA Announces Virtua Fighter 5 For Xbox 360

Premiere Fighting Game Franchise Makes First Appearance on Microsoft's Next Generation Videogame Console

SAN FRANCISCO & LONDON (December 21, 2006) – SEGA of America, Inc. and SEGA Europe Ltd. today announced that the highly anticipated arcade fighting game, Virtua Fighter™ 5, will make its way onto the Xbox 360™ video game and entertainment system. Virtua Fighter™ 5 is scheduled for release on Xbox 360™ in North America and in Europe during late summer 2007. The game will also be available for the PLAYSTATION®3 computer entertainment system on February 20th, 2007 in North America and will be available in Europe simultaneously with the system’s launch in March 2007.

“Those people lucky enough to have already played Virtua Fighter™ 5 will know that it’s laid the foundations to become the clear benchmark for fighting games on all next generation consoles”, said Matt Woodley, Creative Director, SEGA Publishing Europe Ltd. “Bringing Virtua Fighter™ 5 to the Xbox 360™ offers us a platform with power to handle the astonishing visuals, the complex and varied fighting styles of all the customisable characters and will undoubtedly put Virtua Fighter™ 5 into the hands of a gaming audience craving for a highly polished and credible fighting game.”

Virtua Fighter™ 5 features beautifully detailed stages from around the world where players face off in fast-moving martial arts battles against one of 17 characters. Two lively new characters join the elite group of fighters, adding two new unique fighting styles for players to try and master. With more skill and strategy than ever before, players are also given the opportunity to learn and employ the new “Offensive Move” technique to take down their opponents from different angles, adding a new dimension to the game and something for both new and old fans to master. Virtua Fighter™ 5 also includes the ability to customise characters by selecting from four base costumes and a wide range of unlockable accessories and earnable items. As players win more tournaments they will not only earn costumes and accessories, but also prizes and in-game money that will allow them to buy items from the in-game shop.

“The Virtua Fighter™ series from SEGA has one of the most prestigious histories in video games,” said Jeff Bell, corporate vice president of global marketing for the Interactive Entertainment Business at Microsoft. “It’s a franchise that has grown an army of loyal fans both in arcades and on consoles worldwide, and is consistently rated extremely high by the media. Fighting game fans have been hungry for Virtua Fighter™ 5 and we can now proudly deliver this game with SEGA to Xbox 360 gamers around the world.”

Developed by the highly renowned Tokyo based development team, AM R&D Development No.2, Virtua Fighter™ 5 for the Xbox 360™ will be available across Europe and North America during late summer 2007.

El Santo
12-21-2006, 12:21 PM
Oh, and here's some more:

http://xbox360.ign.com/articles/752/752074p1.html

Xbox 360 Gets Virtua Fighter 5
SEGA stunner goes multiplatform in 2007.
by Justin Keeling, IGN UK
UK, December 21, 2006 - In a move bound to get certain fists pumping in the hardcore gaming fraternity, SEGA today announced that its much hyped PlayStation 3 exclusive Virtua Fighter 5 officially will come to Xbox 360 in late summer 2007.

The last game in the Virtua Fighter series was a PS2 exclusive, which sold exceptionally well on Sony's system. Virtua Figher 5 had been hyped for some time as a killer PS3 exclusive for fighting fans, but -- following in the footsteps of Assassin's Creed and GTA IV -- will also go multi-platform.

The PS3 version still retains some level of exclusivity, with a US release on February 20 and with the console's launch in Europe. The Xbox 360 version will ship in late summer 2007, according to SEGA.

Virtua Fighter 5 offers worldwide fighting stages in which as many as 17 contestants vie, including two new characters, El Blaze, a wrestler somewhat like Wolf, and Eileen, who employs a Chinese Monkey Kung-Fu fighting style. SEGA also has implemented a new "offensive move" enabling players to take down opponents from different angles; these moves are believed to set VF5 apart from past VF games. Like in Virtua Fighter 4: Evolution, players can customize their characters. They can pick from four base costumes in the beginning, and then choose from a wide spectrum of unlockable accessories items as they progress. By winning more tournaments, players not only earn costumes and accessories, they receieve prizes and in-game money for browsing in the in-game shop.

"SEGA delivers the most technical fighting game experience on Xbox 360 with this installment of the award-winning Virtua Fighter series," said Scott A. Steinberg, vice president marketing, SEGA of America. "Virtua Fighter 5 takes full advantage of Xbox 360's hardware with action-packed gameplay, customizable characters, stunning graphics and highly detailed 3D fighting environments."

"The Virtua Fighter series from SEGA has one of the most prestigious histories in video games," said Jeff Bell, corporate VP of marketing at Xbox. "It's a franchise that has grown an army of loyal fans both in arcades and on consoles worldwide, and is consistently rated extremely high by the media. Fighting game fans have been hungry for Virtua Fighter 5 and we can now proudly deliver this game with Sega to Xbox 360 gamers around the world."

We'll have more on Virtua Fighter 5 in the near future.

Ken Kutagari
12-21-2006, 12:23 PM
http://content.ytmnd.com/content/7/b/4/7b41dfcee56a4e207a62c59adceb8fe6.gif

sandwraith
12-21-2006, 12:23 PM
Who's the one who used retarded in a pretty string of words Fenny? Especially when all I meant wa that'll I believe it when I see it?

Ken Kutagari
12-21-2006, 12:24 PM
Keep making an ass out of yourself :o

El Santo
12-21-2006, 12:25 PM
Who's the one who used retarded in a pretty string of words Fenny? Especially when all I meant wa that'll I believe it when I see it?

Dude, look at those other posts.
It's official.

Fenrir
12-21-2006, 12:28 PM
Who's the one who used retarded in a pretty string of words Fenny? Especially when all I meant wa that'll I believe it when I see it?

I responded in kind to you for calling me "obtuse" over nothing. Better keep your petty insults to yourself if you can't take what you serve.

Fenrir
12-21-2006, 12:30 PM
Dude, look at those other posts.
It's official.

It was "official" in the very first link itself. Pity he couldn't figure it out the first time and instead, lashed out on me for his own ignorance and lacking reading comprehension. :down: