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Matt Murdock
02-19-2006, 07:29 PM
I played Ultimate Spider-Man recently and have also played Spider-Man: The Movie 2. In terms of USM's poor quality in comparisson to SM2, the only assesment i can make is that Activision threw USM together in order to test the controls for Spider-Man: The Movie 3 whilst playing as Venom. Rumors are abundant and say that Venom will be the big villain in Spider-Man 3, and it therefore makes sense that Activision would want to test their control scheme in a game which would be released earlier than the movie's game. Allowing them time to alter controls, graphics, voices, and core game elements. Hence--USM.

Some Improvemts that I would make if i was making Spider-Man: The Movie 3 (This is only a re-done control scheme):::

Swinging Style:

Same as Spider-Man 2's default setup (((normal swinging -- push swing button once to shoot out a webline, press jump to jump off of webline and fly through the air.))) I would however have an additional feature-- The Longer The swing button is pressed, then the longer Spider-Man's webline would be. Meaning that once the web was connected to an 'anchorpoint', the player could hold the button and Spidey's web would get longer and longer until he reached the ground. If someone needed to climb the web, i would have the same scheme as in USM ( triangle button for PS2).

Combat System:

Same as USM, except that i would bring back all of the web tricks ( Hanging villains from streetlamps, webbing them up while they're alive, rodeo web etc etc.) Also, i would make it so that the enemies could be beaten around after their health was depleted, as in spider-man 2, yet i'd make it necessary for them to be hung from streetlamps once dealt with entirely.

I would bring back the spider sense / dodging ability, and the Charge Jump as well. Then, I think, that would be a great game:)

webhead731
02-19-2006, 07:53 PM
Spider-Man 3 game. (http://www.superherohype.com/forums/showthread.php?t=215758)

I made a thread on this already.

I agree with the combat system part you typed. Just add some things from Spider-Man The Movie Game, pretty much all of the moves from Spider-Man 2 The Movie Game, and the Ultimate Spider-Man game, then the combat would be more fun.:):up:

Mentok
02-19-2006, 08:40 PM
Just watch the video THWIP posted in that other thread... that is how it should be :up:

Matt Murdock
02-19-2006, 08:55 PM
I tried to watch that and my comp (a mac) couldnt detect the file

THWIP*
02-19-2006, 10:55 PM
Just watch the video THWIP posted in that other thread... that is how it should be :up:

THE CREATOR OF THAT PIECE REMOVED IT FROM ALL SERVERS. I SENT HIM AN E-MAIL ASKING WHY, BUT NEVER GOT A RESPONSE; HE PROBABLY GOT THREATENED WITH A LAWSUIT OR SOME SHlT. :confused: :down:rolleyes:

Mentok
02-19-2006, 11:00 PM
THE CREATOR OF THAT PIECE REMOVED IT FROM ALL SERVERS. I SENT HIM AN E-MAIL ASKING WHY, BUT NEVER GOT A RESPONSE; HE PROBABLY GOT THREATENED WITH A LAWSUIT OR SOME SHlT. :confused: :down:rolleyes:

Bummer, that video rocked.

THWIP*
02-19-2006, 11:03 PM
Bummer, that video rocked.


YEAH, I JUST FORWARDED THAT E-MAIL AGAIN. HE WORKS IN AUSTRALIA, BTW. MAYBE YOU COULD GO ASK HIM FOR THE VIDEO IN PERSON. ;)

Mentok
02-19-2006, 11:15 PM
YEAH, I JUST FORWARDED THAT E-MAIL AGAIN. HE WORKS IN AUSTRALIA, BTW. MAYBE YOU COULD GO ASK HIM FOR THE VIDEO IN PERSON. ;)

hahaha, no problem :up:

THWIP*
02-19-2006, 11:23 PM
hahaha, no problem :up:

HELL.......IT MIGHT ACTUALLY BE WORTH A SHOT. :D
AS FAR AS I CAN TELL, HE WORKS HERE (http://www.plasticwax.com/about.html)

IT'S IN SYDNEY. WHERE DO YOU LIVE AGAIN? :confused:

Mentok
02-19-2006, 11:39 PM
IT'S IN SYDNEY. WHERE DO YOU LIVE AGAIN? :confused:

Melbourne, Victoria.

THWIP*
02-19-2006, 11:42 PM
Melbourne, Victoria.


OH...MELBOURNE. :o

AND DON'T CALL ME VICTORIA. :down:mad:

:p

Mentok
02-19-2006, 11:45 PM
Sorry :) :p

Tremere
02-19-2006, 11:54 PM
What exactly was wrong with USM, and what was good about Spiderman The Movie 2?

Mentok
02-20-2006, 12:04 AM
Pretty much everything was wrong with USM.

Tremere
02-20-2006, 12:14 AM
That's a very good answer and not at all a stupid one. So can anyone give me actual reasons, or is this more of the same comic geek nonsense that hyped the movie game in the first place?

Mentok
02-20-2006, 12:24 AM
USM

- Web Swinging was dumbed down.
- Fight controls were weak.
- Camera was terrible.
- Boss battles were not evenly weighted.
- Venom was nothing special.
- The Cell Shading effect didnt really work for the game.
- Scale was weird.
- Random battles and missions were poor.

Tremere
02-20-2006, 12:35 AM
- Web Swinging was dumbed down.
It was exactly the same. How was it changed? You move around the city, the web connects to a building instead of a cloud, there's really nothing else to do with it here, and the movie game didn't do anything else with it.

- Fight controls were weak.
I've only played it on PC, but at least on that platform it's perfect.

- Camera was terrible.
It's play controller, just like the movie game, again, no difference here :confused:

- Boss battles were not evenly weighted.
What the heck does this even mean? Erratic difficulty? Not only did the movie game have this, but it didn't have a super gay final battle against ock which is a huge plus.

- Venom was nothing special.
Seriously? Your big reason for disliking the game is one of the characters that is only there for about 10% of your total time with the game didn't live up to what you wanted? :confused:

- The Cell Shading effect didn't really work for the game.
It looks great IMO.

- Scale was weird.
You're really reaching here.

- Random battles and missions were poor.
They were the same as SM2, with the exception of the annoying save the balloon mission, which everyone hated. So yeah, USM was the better game. Chances are, the only reason most of the people on here hate the game is because it was Ultimate Spiderman or some other equally retarded reason, like "scale was weird" :down

Mentok
02-20-2006, 01:01 AM
It was exactly the same. How was it changed? You move around the city, the web connects to a building instead of a cloud, there's really nothing else to do with it here, and the movie game didn't do anything else with it.

It was dumbed down from the controlls in SM2.

SM2 - You aim and controll your web slinging.

USM - You pull the trigger and he swings.

Not the same :down


It's play controller, just like the movie game, again, no difference here :confused:

Its nothing like the controlls in SM2.


What the heck does this even mean? Erratic difficulty? Not only did the movie game have this, but it didn't have a super gay final battle against ock which is a huge plus.

Exactly what it means. The boss battles were too hit and miss in tearms of beating them.


Seriously? Your big reason for disliking the game is one of the characters that is only there for about 10% of your total time with the game didn't live up to what you wanted? :confused:

Its one of the many reasons I didnt like the game, yes. There was no real point in putting Venom in there. I gave you eight reasons why I didnt like the game Venom was just one of them... nice try at devaluing my opinion though :up:.

It was pointless to put him in the game. He didnt add anything. He was poorly though out and poorly implimented.


You're really reaching here.

Hardly. Crawl up the side of a building. Your almost as tall as a single story. The buildings are way too small Both in height width and depth. Same gaoes for the scale in SM2.

They were the same as SM2,

And they were poor in SM2.

So yeah, USM was the better game. Chances are, the only reason most of the people on here hate the game is because it was Ultimate Spiderman or some other equally retarded reason, like "scale was weird" :down

SM2 was the better game. At least they didnt ruin the fun of webslinging in SM2.

I hated it because it was a poor game, not because it was based on a certain comic.

I am sorry if scale is a retarded reason fo not liking a game. I happen to value immersion in games.

Tremere
02-20-2006, 01:08 AM
It was dumbed down from the controlls in SM2.
Dumbed down usually means streamlined and easier to use but I've gotten used to something else so I'll trash it.



Its nothing like the controlls in SM2.
Ok.




Exactly what it means. The boss battles were too hit and miss in tearms of beating them.
That's like saying Ninja Gaiden is a bad game because I can't beat all the bosses all the time on my first try. They aren't that hard, they are fun, they aren't buggy or anything like that. Saying "I can't beat the, waaa" is retarded.




Its one of teh many reasons I didnt like the game, yes. There was no real point in putting Venom in there.
Most people, reading reviews and impressions of the game away from this site, had fun playing as him and he was a nice diversion from Spiderman every once in a while, and he was done pretty well.



Hardly. Crawl up the side of a building. Your almost as tall as a single story. The buildings are way too small Both in height width and depth. Same gaoes for the scale in SM2.
Did you play the game? You aren't as tall as a single story building, I promise. I can take screenshots if you want :confused:


And they were poor in SM2.
Which explains why people use it as an excuse as to why SM2 is better than USM...



SM2 was the better game. At least they didnt ruin the fun of webslinging in SM2.
Yeah, they made it exactly the same, only easier to control, how boring.

I hated it because it was a poor game, not because it was based on a certain comic :o.
You have really, really strange (bad) taste if this game was "poor" and SM2 was any better in ANY way.

I am sorry if scale is a retarded reason fo not liking a game. I heppen to value immersion in games.
It's ironic that you can claim immersion as a reason to dislike USM (for reasons that aren't there btw) while at the same time defending a game where spiderman saved the same balloon from the same kid 20000 times. These games aren't immersive, either one. If anything, USM was more immersive than SM2 though. At least it had a story that didn't blow and no B actors doing voice overs every few minutes.

Tremere
02-20-2006, 01:34 AM
http://i3.photobucket.com/albums/y100/jcdenton1558/spideystretches.jpg

Well, I searched for a single story building for a few minutes but didn't find one, so I took this. Even a door is taller than spiderman at his absolute longest, which you see for less than a full second less than 1% of the time. The scale is fine, sorry.

Mentok
02-20-2006, 02:17 AM
Dumbed down usually means streamlined and easier to use but I've gotten used to something else so I'll trash it.

Yeah, good one :o

http://www.eurogamer.net/article.php?article_id=61337

As the game opens, you are immediately confronted and struck by a control system that has taken a massive step back since the previous game. Now you can only shoot one web at a time (why?) and you have to double-jump and zip your way around the city in what feels like an alarmingly limited and retrograde way. Whatever a spider can? Only if it's a curiously lazy and stupid spider. You will get used to it, but you will never fully come to terms with the fact that it used to be so much better.




That's like saying Ninja Gaiden is a bad game because I can't beat all the bosses all the time on my first try. They aren't that hard, they are fun, they aren't buggy or anything like that. Saying "I can't beat the, waaa" is retarded.

No, its nothing like saying that. The AI used in the boss battles was stupid. Quit making up crap.

Am I complaining because the boss battles are hard? No.

My complaints are over the stupidity of the battles and the AI used.


Most people, reading reviews and impressions of the game away from this site, had fun playing as him and he was a nice diversion from Spiderman every once in a while, and he was done pretty well.

Yeah, well most people think your stupid :o

See, I can do it too... dosent make the game any better, but if it make you feel good thats fine :up:




Did you play the game? You aren't as tall as a single story building, I promise. I can take screenshots if you want :confused:

Did I say your as tall as a single story building? No.


Which explains why people use it as an excuse as to why SM2 is better than USM...

Ahhh, ok :confused:




Yeah, they made it exactly the same, only easier to control, how boring.

Its nothing like SM2.

I guess you would like a shooting game better if you didnt have to aim? Just pull the trigger and the target is dead right?

You are right though. It was boring.


You have really, really strange (bad) taste if this game was "poor" and SM2 was any better in ANY way.


No, I have taste in video games. You just seem to be a comic fanboy :o


It's ironic that you can claim immersion as a reason to dislike USM (for reasons that aren't there btw) while at the same time defending a game where spiderman saved the same balloon from the same kid 20000 times.

Your a dumbass. I am not defending SM2 or even saying its a better game. I said that it did some thing better than USM. Both games are crap.

If anything, USM was more immersive than SM2 though.

Why, because your in a cartoon world rather than a real one?

At least it had a story that didn't blow and no B actors doing voice overs every few minutes.

****, you really need to see who did the voice acting for USM :o

Mentok
02-20-2006, 02:26 AM
Well, I searched for a single story building for a few minutes but didn't find one, so I took this. Even a door is taller than spiderman at his absolute longest, which you see for less than a full second less than 1% of the time. The scale is fine, sorry.

Good for you, god forbid you should ever see an 80 story building... you might think it should only be a dozen meters high.

WOLVERINE25TH
02-20-2006, 02:40 AM
Excuse me, was there a shot against Bruce Campbell in there? Bruce, who is not only th' effin' man, but was th' funniest thing in th' entire flamin' movie games?!

Trem, quit bein' a ****ing ******* an' get a life. We don't need pompous ****s like you who obviously don't know **** about **** around; we got too many as it is.

Tremere
02-20-2006, 02:57 AM
Yeah, good one

http://www.eurogamer.net/article.php?article_id=61337

As the game opens, you are immediately confronted and struck by a control system that has taken a massive step back since the previous game. Now you can only shoot one web at a time (why?) and you have to double-jump and zip your way around the city in what feels like an alarmingly limited and retrograde way. Whatever a spider can? Only if it's a curiously lazy and stupid spider. You will get used to it, but you will never fully come to terms with the fact that it used to be so much better.
They cut useless features like shooting two webs that I doubt anyone used as more than a novelty and people whined and *****ed. Same as when Bethesda cuts out spears, something no one uses, suddenly the game is ruined.






No, its nothing like saying that. The AI used in the boss battles was stupid. Quit making up crap.

Am I complaining because the boss battles are hard? No.

My complaints are over the stupidity of the battles and the AI used.
Again, you're really reaching here. The AI used in the boss battles was stupid? Stupid how? They didn't do things the characters would normally NOT do which would help them beat the hero? They moved in repeating patterns like 99% of all video game bosses ever conceived of? Yeah.




Yeah, well most people think your stupid :o
Most people thinking the exact opposite and asking me back was the only reason I returned, so no :o

See, I can do it too... dosent make the game any better, but if it make you feel good thats fine :up:
You may be able to do it, but I haven't seen any evidence of that. You were attempting to mimic my actions (posting a fact), and instead ended up mimicking the actions of riz (posting a malformed opinion not based on any fact at all). You failed :o





Did I say your as tall as a single story building? No.
Hardly. Crawl up the side of a building. Your almost as tall as a single story.
Yeah, you kinda did.

And I don't know if you've ever seen a skyscraper, but they aren't much taller than what you're seeing in these games. I'm sorry, but there really don't have clouds towards their midsections if that's what you're thinking.

Its nothing like SM2.
Great rebuttal, but I think I have something better: Yes it is. Check, Mr. Mentok. Let's see you get out of this one!

I guess you would like a shooting game better if you didnt have to aim? Just pull the trigger and the target is dead right?
No, but I sure like being able to hit "R" to reload instead of having to guide the hand with my mouse, pick up a magazine, and go through the motions of a reload.


You are right though. It was boring.
Not for me, but meh.


No, I have taste in video games. You just seem to be a comic fanboy :o
Yep, I'm a comic fanboy that doesn't read any comics and never has. We're a rare breed, right up there with black goths, but you finally found one of us. Crikey.



Your a dumbass. I am not defending SM2 or even saying its a better game. I said that it did some thing better than USM. Both games are crap.
Then why are you posting? My original post was asking why people were trashing USM and saying that SM2 was someone a perfect game by comparison. And even so, USM was hardly crap.


Why, because your in a cartoon world rather than a real one?
No, because it's more immersive? I don't know how to go into any more detail than that here, it just was Mentok. I can't even see how you would argue with this :confused:


****, you really need to see who did the voice acting for USM
I wasn't talking about the voice acting in general, I was talking about Bruce not being there with a voice in spidey's head, which was sort of an immersion breaker.


And I don't even know how to respond to the idiot. Trem? :confused:

Mentok
02-20-2006, 04:13 AM
They cut useless features like shooting two webs that I doubt anyone used as more than a novelty and people whined and *****ed. Same as when Bethesda cuts out spears, something no one uses, suddenly the game is ruined.

Fine, you think a less interactive web swinging is better, your in the minority.



Again, you're really reaching here. The AI used in the boss battles was stupid? Stupid how? They didn't do things the characters would normally NOT do which would help them beat the hero? They moved in repeating patterns like 99% of all video game bosses ever conceived of? Yeah.

Hardly reaching. The AI is stupid. How else can you explain bosses you can beat by standing still and hitting the attack button.



Most people thinking the exact opposite and asking me back was the only reason I returned, so no :o

The sarcasm was lost on you :(


And I don't know if you've ever seen a skyscraper, but they aren't much taller than what you're seeing in these games. I'm sorry, but there really don't have clouds towards their midsections if that's what you're thinking.

Scale :o


Great rebuttal, but I think I have something better: Yes it is. Check, Mr. Mentok. Let's see you get out of this one!

Hmmm...

SM2

http://guides.ign.com/guides/566824/page_3.html


Web swinging in Spider-Man 2 is no simple task—in fact, it's almost an art. You'll have to master an intricate pattern of button presses that involves, at the very least, three buttons.



USM

Oh yeah. You press a single button.


Yeah, the controlls for web swinging are exactly the same.


No, but I sure like being able to hit "R" to reload instead of having to guide the hand with my mouse, pick up a magazine, and go through the motions of a reload.

:rolleyes:


Then why are you posting? My original post was asking why people were trashing USM and saying that SM2 was someone a perfect game by comparison. And even so, USM was hardly crap.


What exactly was wrong with USM, and what was good about Spiderman The Movie 2?

Pretty much everything was wrong with USM.

That's a very good answer and not at all a stupid one. So can anyone give me actual reasons, or is this more of the same comic geek nonsense that hyped the movie game in the first place?

USM

- Web Swinging was dumbed down.
- Fight controls were weak.
- Camera was terrible.
- Boss battles were not evenly weighted.
- Venom was nothing special.
- The Cell Shading effect didnt really work for the game.
- Scale was weird.
- Random battles and missions were poor.

I answered a question of yours. This whole thing is going because You like a game and I dont. No big deal I guess but oh well.


No, because it's more immersive?

IMO, its not.

Mentok
02-20-2006, 04:14 AM
And I don't even know how to respond to the idiot. Trem? :confused:

The censored part? Its not idiot and its not an insult.

gildea
02-20-2006, 09:05 AM
the only real flaw in usm imo was the weakened web swinging everything else played better i think.

Matt Murdock
02-20-2006, 09:25 AM
Ok, First of all stop insulting eachother everyone.

Second of all:

Ultimate Spider-Man < Spider-Man 2

Spider-Man 2 is better than Ultimate Spider-Man ONLY because of the swinging. The Swinging System was made simpler for Ultimate Spider-Man, not because there were inherint flaws in Spider-Man 2's, but because Ultimate Spider-Man was probably intended for a younger audience who, when playing Ultimate Spider-Man, would have thrown a fit because they couldnt swing through the city as their favorite 'Cartoon-ified' superhero.

Don't get me wrong though, the double jump is an excellent addition to the Spider-Man control scheme, as was climbing the web. However, due to the 'easy-swinging' system that was made a permanent feature in USM, there was a total loss of the 'Slingshot Web' which i used a lot to chase after the especially fast cars in SM2.

I also was disappointed about not being able to web up, rodeo, blind, and take weapons away from thugs. And the loss of the sprint button. and the poor speed boosts that you could get.

USM = A strong game, with a flawed swinging system, limited wall running, and a double jump. And also a total lack of dodging, except on cars. And my copy of USM always has Boomerang in street events, never shocker. speaking of city events, that;s all there are, there are never people in distress...which was cool imo.

SM2 = Also a strong game, with an equally flawed swinging system which, IMO happened to be more fun. And you couldnt climb up the web, or double jump. But you could shoot out multiple webs and slingshot on them.

However, in both games, New York Doesn't feel like New York. New York City is loud, busy, and FULL of traffic. Both games have hardly any traffic, at any time of day. In rush hour, New York City Traffic is at a standstill. And, horns are honking, people are cursing, its basicly a 'road rage mission' constantly...but nobodys moving.

WOLVERINE25TH
02-20-2006, 12:59 PM
Not EVERYWHERE. Only on th' major thoroughfares like Times Square, Broadway an' th' highways. You go to some side streets in downtown they're always clear.

Matt Murdock
02-20-2006, 02:10 PM
Not EVERYWHERE. Only on th' major thoroughfares like Times Square, Broadway an' th' highways. You go to some side streets in downtown they're always clear. Yeah but only some side streets, and only in downtown, and even those are packed during rush hour. And, for example, the tapanzee bridge is never clear.

Electro UK
02-20-2006, 02:57 PM
What exactly was wrong with USM, and what was good about Spiderman The Movie 2?

USM was pack of lies!

More Spider-man characters than in any other game? Lies!

Crazy amount of unlockables? Lies!

This game is good? Lies!

WOLVERINE25TH
02-20-2006, 03:44 PM
Yeah, but you realize th' programmin' required to do that kinda traffic stuff in a game? Plus, NYC ain't defined just by it's traffic. There's a feel this city has ABOVE its streets, an' SM2 captured it fer th' most part with it's realistic buildings. Screw traffic, we got a nice hodge podge of awesome architecture that's beginnin' to be integrated into games. THERE'S yer NY feel.

WaffleKnockers
02-20-2006, 03:58 PM
Yeah, but you realize th' programmin' required to do that kinda traffic stuff in a game? Plus, NYC ain't defined just by it's traffic. There's a feel this city has ABOVE its streets, an' SM2 captured it fer th' most part with it's realistic buildings. Screw traffic, we got a nice hodge podge of awesome architecture that's beginnin' to be integrated into games. THERE'S yer NY feel.

http://img429.imageshack.us/img429/928/pirate6jo.jpg

THWIP*
02-20-2006, 04:05 PM
^^ :D:up:

Matt Murdock
02-20-2006, 04:29 PM
Yeah, but you realize th' programmin' required to do that kinda traffic stuff in a game? Plus, NYC ain't defined just by it's traffic. There's a feel this city has ABOVE its streets, an' SM2 captured it fer th' most part with it's realistic buildings. Screw traffic, we got a nice hodge podge of awesome architecture that's beginnin' to be integrated into games. THERE'S yer NY feel.

I know that, I have an apartment in the middle of manhattahn that i stay at during the summer--its just around 2nd avenue and 84th street... im only saying that whilst on the streets and elsewise, New York is a bustling city with tons of noise, sirens, screams, people talking on cell phones, loud car stereos, and everything like that...that wouldnt be that hard to replicate within a game, all you'd need would be a few backtracks with sounds of new york city that would play and change... basicly a new york city sounds playlist. Or hell, i dunno, you could have playlists for each burrough.. Then as far as programing goes, its maybe 3 or four sub routines and dif't algarythms that arent hard to replicate.


Also, as far as the two games go ( i dunno if anyone else did this) but in SM2 , you could swing to music. I live for music and by turning it on as i played SM2, I could almost swing to the beat and tempo of my songs. I know its wierd lol

WOLVERINE25TH
02-20-2006, 04:34 PM
Hey, Thwip, yer th' last one who should be commentin' considerin' all th' **** you get.

I dunno, th' AI to regulate all that traffic seems like it'd require a lotta power consoles don't have yet.

Matt Murdock
02-20-2006, 04:56 PM
It wouldnt be ai, it would just be a specific set of paramaters that the cars would need to meet i.e. honk every 12 seconds or sirens go off for 8 seconds ever 2 minutes-- stuff like that. The programmers would only need to make 10-20 different car models and then, using a 'copy and paste' function of sorts, they could line the streets with them. There could also be paramaters that say "At 4:00 PM, traffic = 98% capacity" or "At 2:00 AM, Traffic = 29 % capacity". Its kind of an easy thing, but it would take some ingiuity--something that i find spider-man game designers to be lacking slightly =P

And in SM3 and all subsquent games - - No more area unavailable in New York city, Queens and the Mainland i can understand but no more in new york like in usm.

And IMO 'air juggling enemies' is much better than 'wall bouncing' so, given the choice, id take the former.

And, one more thing -- Where are the pigeons??!

WOLVERINE25TH
02-20-2006, 05:09 PM
Heh now yer askin' fer a lot. I haven't played USM yet (almost down to $20, so soon!) so I dunno about all that, but if they have blocked off areas IN th' actual city, that is retarded.

Matt Murdock
02-20-2006, 05:56 PM
Yeah lol

i also wanna be able to take shots of Spider-Man as Himself for money from the daily bugle in order to buy upgrades from the spidey store.....screw hero points.

GL1
02-21-2006, 02:36 PM
Ultimate Spider-Man was NOT an improvement on Spider-Man 2. That's the bottom line. They both did things right and they both did things wrong, mostly because they were both rushed at the end.

To me, that makes USM the bigger tragedy since it shows that Treyarch didn't learn anything from SM2... sure they took out repetitive catch the falling guy missions and balloon girls, but the great parts about SM2, a quasi-realistic scale and web swinging that was intricate and fun (And still doable in a sucky unskilled way for the kiddies) was taken out, making the best part about SM2 nigh irrellevant. Big mistake.

Instead of naming what's wrong with USM, or with SM2, I'll just name what I want out of SM3, which, imho, should take the best of USM, SM2 and PSO Spidey. Some things I'd like to see:

1) Too many unlockables. Really guys, we actually want 10 spidey suits, each with POWERS and 5 of which we'll NEVER use. We just like knowing we could. Hundreds of comic book covers. While you're at it, you probably should add bonus levels and characters like Venom and Goblin (whichever).

2) Swinging of epic scale. Not only should the swinging be as intricate as it was in SM2 (while still allowing for a just hold and you'll swing again point as in USM for the newbies) but it should add the double jumps, web hanging/climing from SM1 and the standing catapault move from the first movie.

3) Realistic NYC. While being Spidey is fun, being Spidey in a place as REAL as NYC is great. The city has almost a dozen nationally and internationally recognizable landmarks. Being Spidey around them is just plain cool. Also, I'd like Eighty story buildings to be just that. As is, (not counting the top and bottom stories) each story is only a smidgeon taller than Spidey. That's kinda weak to me. This realism includes traffic. Constant slow moving gridlock in the downtown area would go a LONG way towards making me feel like i'm REALLY in NYC, and not just a paper copy of it.

4) Cameos. Lots. USM did this okay, and so did Neversoft, and while we can't feature the F4 and X-Men in the movieverse, choosing characters from Spidey comics for just about everything is always a plus for comic book buffs/geeks. Naturally in SM3 you should realize you are in the marvel universe... perhaps a stylized randomly 'updated' version, but Marvel nonetheless.

For a "movie" game, I wouldn't recommend more than four to six villains, but as far as CAMEO characters? Please more. Also, it'd be nice if we could care about his supporting cast... if they were more than just cutscenes. Let them star in a rescue mission or two. Let them take part in a boss battle as a protect object (or carrier of a protect object) or as the key to defeating the villain.

5) Those hot Next Gen Graphics. No brainer, like that removed video, Spider-Man videogames, at this point, should be more well articulated than the old MTV cartoon. Especially since Spidey doesn't require expensive (computing wise) hair and capes and stuff. And most of his environments are blocky buildings and such. spidey should push the envelope.

6) A TRUE combat system for Spidey. While we've seen good, they've all had big holes in them. Add USM's combos and wall jumps (and diversify them) to SM2's constantly required spider-sense dodge (without being able to be hit from behind). Throw that in with SM1's crossover combos (K-P-K or K-web-P) and you've got something truly magnificent. I mean, imagine knocking someone into the air and then doing the maximum spider. Pure Entertainment.

7) Dynamic rescue/pedestrian situations/city events. Thugs simply can't pose a challenge alone. Thugs attacking while an old lady is about to get hit by a car? Yes. Most rescues should involve multiple issues going on at once for cool decision making demands.

8) Varied Gameplay. Spider-Man has so much to offer. Part exploration. Part Beat-em up, part Action-RPG, part stealth puzzler topped off with what SHOULD be epic boss battles, this thing has real potential. Switch it up a bit. USM showed us that Spidey could be a LOT of fun as chaser/racer (though USM overdid it...)... add that in there, let boss battles dynamically traipse across the streets... whereever you catch up to the villain is where you fight... (time it well or you could be at a disadvantage!). Speaking of which, SM3 would rule if they could master multiple bosses at once fights. Never seen it done in an action game (Because so many boss characters are location-dependent) but if you could face off against GG, Venom and Sandman at once, this game would absolutely own.

TheCardPlayer
02-21-2006, 03:42 PM
I want many villains or the game will be too short. And after the main story from SM3 is over then can have these villains appear again. Like we can fight Scorpion as he is attacking an armored car. And the more you defeat him the stronger he becomes.

So the replay value would be infinite.

XwolverineX
02-21-2006, 04:03 PM
Spider-man 2 owned th' **** out of USM.. We really need a faster way then climbin' to get up buildings, that pissed me off about USM.

Jamiepoole
02-21-2006, 04:28 PM
I thought USM was a total botch job, which was a shame because it did look awesome in the previews. It took everything that was good about sm2, and dumbed it down to a huge degree that for me made it a misery to play through. Game sequels are meant to be steps up, not down, which usm was.

It played like a broken, half baked version of SM2 that didn't finish development. Constant race missions are NOT my idea of fun.

The only good thing I can even think about saying was that it looked good. Thank God for my store's money back ten day guarentee. This is one of the biggest disappointments in recent gaming memory.

GL1
02-21-2006, 05:58 PM
I want many villains or the game will be too short. And after the main story from SM3 is over then can have these villains appear again. Like we can fight Scorpion as he is attacking an armored car. And the more you defeat him the stronger he becomes.

So the replay value would be infinite.

It depends on what you're trying to do... for a comic-based game you just want as many villains as possible, but if you're going for a cinematic experience you want each villain to matter in a big way in the story, and so I would advise having five to six takes on battling supervillain rather then five times the number of supervillains... same play time, but one gives a more focused/immersive story, the other relies on weight from stories not present in the video game.

Having those fights repeat at intermittent points throughout the endgame would be cool though. Especially with the difficultly level increase... though what would you do about Scorpion becoming unplayable and 'simply too hard' at a certain point? Would Spider-Man keep getting stronger as well in order to keep up?

AME
02-22-2006, 02:57 PM
I just hope that the models will be less blocky and that they'll use a real body to model the spider-man model after. You know... with all those thiny spheres that translate the model to the computer... sort of. I ain't paying 500 +/- for the ps3 if the developers won't use the full potential of the ps3. They should take a look at path of neo! Now that's a game that really sucked the power out of the ps2. But as IGN said: The model looked so detailed, we almost thought it was for the movie (they said something like that). I won't buy the ps3 until a really REALLY good game shows up.

The Punisher
02-23-2006, 10:39 PM
I agree. IMO i think SM3 will be the Spider-man game we all want.

TheCardPlayer
02-24-2006, 12:23 AM
How will the symbiote come into play in the game?

AME
02-25-2006, 12:54 AM
How did Doc Ock came to play in SM2... They'll figure it out. Alltough I really think that They could make that train fighting scene more filled with action. The doc was just waiting at the front of the train, waiting for you to beat him like it's nothing. The last fight however was OK. Anyway, We don't even know how the movie will be like, let alone the game. As for graphics: I hope they can and WILL make a Spider-Man model close to the cgi model from the first Spider-Man movie. Why else would IGn say such a thing (check my above post).

drmick
02-25-2006, 11:09 AM
Before SHH re-arranged the forums a few weeks back, there was a decent USM vs SM2 thread, which got deleted in the change-over for whatever reason.

SM2 had far better controls, and a much bigger map. USM had a lot of nice ideas but it was hard to forgive the controls.

I was under impression controls were changed cos there might have been a PSP version, but no word on that so far. Those chases would make you throw your PSP against the wall with great force though.


Now onto SM3:

Wishlist:
PSP version
SM2 controls
SM2 city
More USM like chases (not too many)
Play as Sandman and Venom
Xbox/PS2 version as well as next-gen
Ability to hit civilians
Police being after Spidey (think Driver)
Less Photo/Pizza/etc missions
Black Spidey
Hidden comic costumes (like PS1 version)
More hidden tokens
Extras (GG, Doc OcK?)

Anything else?

Matt Murdock
02-25-2006, 11:18 AM
Before SHH re-arranged the forums a few weeks back, there was a decent USM vs SM2 thread, which got deleted in the change-over for whatever reason.

SM2 had far better controls, and a much bigger map. USM had a lot of nice ideas but it was hard to forgive the controls.

I was under impression controls were changed cos there might have been a PSP version, but no word on that so far. Those chases would make you throw your PSP against the wall with great force though.


Now onto SM3:

Wishlist:
PSP version
SM2 controls
SM2 city
More USM like chases (not too many)
Play as Sandman and Venom
Xbox/PS2 version as well as next-gen
Ability to hit civilians
Police being after Spidey (think Driver)
Less Photo/Pizza/etc missions
Black Spidey
Hidden comic costumes (like PS1 version)
More hidden tokens
Extras (GG, Doc OcK?)

Anything else?

The only reason i think they made USM was to test out the venom controls so they could have the basic control scheme to work with and improve upon. Why would you want to hi civilians lol? But i do like the idea of cops chasing after him, cause in the first movie there was that cop outside the burning building who said that he'd be there when he got back.

THWIP*
02-25-2006, 11:24 AM
The only reason i think they made USM was to test out the venom controls so they could have the basic control scheme to work with and improve upon. Why would you want to hi civilians lol? But i do like the idea of cops chasing after him, cause in the first movie there was that cop outside the burning building who said that he'd be there when he got back.


APPARENTLY, YOU HAVEN'T PLAYED 'HULK: UD'; ABUSING CIVILIANS IS THE BEST PART OF THE GAME. :D:up:

drmick
02-26-2006, 06:09 AM
My smart answer to the hitting civilians debate would be about how gratifying it would be to constantly bash Americans, but that would be a risky answer I suspect :)

In reality I was thinking more along the lines of GTA, where the more bad stuff you did the higher your wanted rating would go. This could be combined with some sort of failure rating, where for each mission you fail, the Bugle actually blames you for the incident in the first place.

Think about it, when things are going well, civilians would cry out praise, but when things are bad, they throw insults and doughnuts and stuff at you.

I think that something over and above SM2 needs to be added so that New York seems like a living city seething with all sorts of life.

Man, SM2 was near perfect. Treyarch can have no excuses for this one.

GL1
02-27-2006, 07:41 PM
I think for each mission you fail, you should, y'know... FAIL it, and have to start over... Spider-Man's job is to save people, if he doesn't save them... why bother being Spider-Man... that's why Venom should be playable, for the destructive component (great fun in USM, btw)...

I do like the idea of lower scores getting you more insults though, but there still should be times where Spider-Man gets hated and it's not his fault... which, come to think of it, could make some interesting gameplay choices... save the kid or save your reputation? Take a hit to your wallet or a hit to your fanbase... good idea...

Mike
02-28-2006, 12:45 AM
The only thing good about USM was the story and graphics. The voice the got for Spidey was annoying. God I hope they dont do that USM crap with SM3

Matt Murdock
03-03-2006, 12:16 PM
APPARENTLY, YOU HAVEN'T PLAYED 'HULK: UD'; ABUSING CIVILIANS IS THE BEST PART OF THE GAME. :D:up:
yeah, im sure, especially since they dont hurt you...
or fight back

or do anything that is remotely interesting in response to you except scream and run into walls. Hitting civilians was also useless since it didnt raise the level of you threat meter, where imo, hitting civilians should have made it skyrocket.

drmick brings up a good point too. If you fail a mission, you shouldnt die, your reputation should just get thrashed.

GL1
03-05-2006, 10:01 AM
drmick brings up a good point too. If you fail a mission, you shouldnt die, your reputation should just get thrashed.

But Spidey's Reputation is ALWAYS thrashed, even if he didn't do anything...

AME
03-05-2006, 01:53 PM
for some it is, for some it isn't. Mr Jameson's just being a pain. He's lucky he has a newspaper to share his opinion. I think Spider-Man would be way better of without that Daily Bugle

Matt Murdock
03-05-2006, 03:28 PM
But Spidey's Reputation is ALWAYS thrashed, even if he didn't do anything...

actually, i think that the citizens know he isnt all that bad. If it wasnt for the bugle he'd really be a hero.

drmick
03-06-2006, 09:24 AM
Before SHH re-arranged the forums a few weeks back, there was a decent USM vs SM2 thread, which got deleted in the change-over for whatever reason.

SM2 had far better controls, and a much bigger map. USM had a lot of nice ideas but it was hard to forgive the controls.

I was under impression controls were changed cos there might have been a PSP version, but no word on that so far. Those chases would make you throw your PSP against the wall with great force though.


Now onto SM3:

Wishlist:
PSP version
SM2 controls
SM2 city
More USM like chases (not too many)
Play as Sandman and Venom
Xbox/PS2 version as well as next-gen
Ability to hit civilians
Police being after Spidey (think Driver)
Less Photo/Pizza/etc missions
Black Spidey
Hidden comic costumes (like PS1 version)
More hidden tokens
Extras (GG, Doc OcK?)

Anything else?


Thought I'd quote myself to get back to original point:

Make a wish list for Spider-man 3!

Obviously the plot of the movie is the major bottleneck, but any good ideas that aren't movie-compatible can always go into the next comic-based game.

AME
03-06-2006, 10:09 AM
No! please no sandman. please man

XwolverineX
03-06-2006, 10:17 AM
Why would Sandman be playable??

XwolverineX
03-06-2006, 10:18 AM
I think for each mission you fail, you should, y'know... FAIL it, and have to start over... Spider-Man's job is to save people, if he doesn't save them... why bother being Spider-Man... that's why Venom should be playable, for the destructive component (great fun in USM, btw)...

I do like the idea of lower scores getting you more insults though, but there still should be times where Spider-Man gets hated and it's not his fault... which, come to think of it, could make some interesting gameplay choices... save the kid or save your reputation? Take a hit to your wallet or a hit to your fanbase... good idea...



Th' think that annoyed me about Venom was th' lack of swingin' and only jumpin'. I mean, he swings in th' COMICS!!

Electro UK
03-06-2006, 10:42 AM
Ultimate Venom doesn't swing the the comics...

XwolverineX
03-06-2006, 11:02 AM
Ultimate Venom doesn't swing the the comics...


WRONG, he actually DOES indeed swing.

drmick
03-07-2006, 11:12 AM
More for the wish-list:

Online mode (think online races and huge free for all melees)

Design your own Spidey costume/Avatar (think City of HEroes but Spidey-specific)

AME
03-07-2006, 12:02 PM
That's really "just" a wish. It's something that we'll never have. believe me.

Mike
03-07-2006, 11:58 PM
Yeah, if developers wont let us change in and out of costume at will, we really wont get Online play and Create a Costume.:(

Silverstein
03-08-2006, 12:38 PM
We don't need online mode. Why give us a useless feature when we could have better things instead?

Matt Murdock
03-08-2006, 05:43 PM
I still want an animation that shows him changing into a different costume instead of just switching the costume in mid-air. I'd want to hear something like "Uh....im in mid-air....as much as i want to change now--I cant." or if hes on the street he could say "yeah, like im gonna change with all these people around."


this really should be a great game--They've given a level by level game a good shot, then they made an exceptional game with fantastic controls, then they experimented with controls for venom, and now its the third movie.

the spider-man game should be perfected this time round.

Storyteller2
03-08-2006, 09:51 PM
If only they could combine the unlockables from the first game with the care in level design and boss battles with a mixture of the fighting controls from all the next gen games and the swinging mechanics of 2 with the swinging of usm. What i found was that the sm2 game swinging actually depended on the building essentially tilting and so the world changed around you. In usm everything stayed in place as opposed to you. In other words sm2 used a swining from spideys perspective while usm used one from the citizens perspective.

Silverstein
03-09-2006, 03:55 PM
The only good thing about usm was the swinging, Spidey's random comments, and the ability to change costumes even into a Peter Parker costume.

Aside from that, the game was a major let down. If they base SM3 on anything, it should be SM2.

Comfortador
03-09-2006, 04:19 PM
MORE chases?!? Why the holy hell would you want ANY chases?

Those chases were so bad in USM. The point of chasing someone is not knowing where they will be going, and actually chasing them.

In USM you had to know WHERE they were going, and possible go AHEAD of them...just to complete it. That is NOT a chase. that's just a pain in my ass.

The chases and the races need to GO. Those sucked.

Matt Murdock
03-09-2006, 06:12 PM
Yeah thats true and in SM2, unless you were really good, then the helicopter chase at the bank was hard too.

chases are pointless unless they have a reallllllly good reason

and please, for the love of god, some cheat codes for costumes, comics, and w.e. theres gonna be






i dont wanna wast a hundred hours of stupid races to get a lame costume.

AME
03-09-2006, 06:16 PM
just take SM2, add more cars, people (incl city noises). Add beter+realistic misions. I don't live in NY but I'm guessing thughs don't pick locks on a 50+ level building that often. They should also make the models (buildings, cars, regular people, bad people, spiderman etc) more realistic. This tiem I also want a better soundtrackfor the game. I like playing SM2 with the movie soundtrack... maybe they should just add spider-man's theme in the game or something like that. If they add all these things up to SM2, SM3 will be the game of the milenium!!

Matt Murdock
03-09-2006, 06:19 PM
just take SM2, add more cars, people (incl city noises). Add beter+realistic misions. I don't live in NY but I'm guessing thughs don't pick locks on a 50+ level building that often. They should also make the models (buildings, cars, regular people, bad people, spiderman etc) more realistic. This tiem I also want a better soundtrackfor the game. I like playing SM2 with the movie soundtrack... maybe they should just add spider-man's theme in the game or something like that. If they add all these things up to SM2, SM3 will be the game of the milenium!!

Thugs in NYC usually take anything they can get their hands on

the models in sm2 for buildings and spidey were great...peter parker and civilains just looked bad

YEAH! I PLAY THE GAME WITH THE MOVIE SOUND TRACK ALL THE TIME...I think i posted that earlier.... plus i kinda went insane with the caps

Matt Murdock
03-09-2006, 06:24 PM
http://www.thefourthrail.com/images/reviews/081103/amazingspiderman56.jpg

or maybe this one?

Matt Murdock
03-09-2006, 06:26 PM
http://www.ragnoman.com/PeterParker_SpiderMan/PP001_alt.jpg

I wanna see peter parker swinging around in the next movie

a little bit--like maybe for 3 minutes tops, not a lot though

WhatsHisFace
03-09-2006, 06:28 PM
I wanna see peter parker swinging around in the next movie

a little bit--like maybe for 3 minutes tops, not a lot though
That would require decent CGI, and they can hardly do Spider-man to begin with.

Matt Murdock
03-09-2006, 06:35 PM
http://www.ragnoman.com/Amazing_SpiderMan2/2AS044.jpg

why cant we deal with thugs like this

Matt Murdock
03-09-2006, 06:36 PM
http://www.ragnoman.com/PeterParker_SpiderMan/PP009.jpg

now thats a symbiote


p.s. srry im posting so many one at a time, im just looking through google :-P

Matt Murdock
03-09-2006, 06:37 PM
http://www.ragnoman.com/PeterParker_SpiderMan/PP010.jpg

yes. that is how the movie should look.

Mentok
03-09-2006, 08:01 PM
That venom would look stupid in Ramis Spider-Man universe.

AME
03-10-2006, 02:10 AM
I played Spider-Man 3!!
Just kidding of course ^^
But check out this pic that I put together this morning.
http://pic4.picturetrail.com/VOL744/3482852/7159298/132584179.jpg

It doesn't really make sense, just that it's supposed to be an in-game shot:)

drmick
03-10-2006, 10:55 AM
The only good thing about usm was the swinging, Spidey's random comments, and the ability to change costumes even into a Peter Parker costume.

Aside from that, the game was a major let down. If they base SM3 on anything, it should be SM2.


Surely SM2 was easier and more controllable?

Mr. Credible
03-10-2006, 11:05 AM
i'd really like to see a side mission type-thing where you play as Parker, and maybe take random photos for money (to buy unlockables?) like in Beyond Good and Evil. or maybe an option where you can take screencaps from your boss fights and what not, and then sell the pics to the Bugle?

GL1
03-10-2006, 02:48 PM
i'd really like to see a side mission type-thing where you play as Parker, and maybe take random photos for money (to buy unlockables?) like in Beyond Good and Evil. or maybe an option where you can take screencaps from your boss fights and what not, and then sell the pics to the Bugle?

Fav Idea so far. And you mentioned BG&E one of THE most underrated games of all time... good stuff.

Silverstein
03-10-2006, 03:18 PM
Surely SM2 was easier and more controllable?

Uh. Actually it was. USM has simpler controls, but that didn't mean that SM2 was elaborate. SM2 had better swinging, more realistic. USM didn't feel like playing in a comic or playing as spider-man. It felt like a saturday morning cartoon.

The double jump was downright silly...

jaydawg
03-10-2006, 08:25 PM
Seriously, how the **** do you mess up something thats already near perfect?

The Punisher
03-10-2006, 09:05 PM
I want to defienetly see more Peter in the game. we saw a bit of that in SM2 but in SM3 game i want to play him for a long time. And as a feature you can play Peter and then when there is danger you can change into Spider-man.

XwolverineX
03-10-2006, 09:05 PM
I can't believe we're all hyped for this game with no facts on it whatsoever..

The Punisher
03-10-2006, 09:50 PM
I can't believe we're all hyped for this game with no facts on it whatsoever..

Nothing wrong with suggesting ideas.

The Punisher
03-10-2006, 09:52 PM
http://www.ragnoman.com/PeterParker_SpiderMan/PP001_alt.jpg

I wanna see peter parker swinging around in the next movie

a little bit--like maybe for 3 minutes tops, not a lot though

Same here.

DGrayson
03-10-2006, 09:55 PM
Are we gonna see spiderman 3 the movie game at this year's E-3? I mean I remember being in '03 and looking at two pics from the spiderman 2 game. And it came out in '04 so are we gonna at least get news this year regarding the game?

XwolverineX
03-10-2006, 10:03 PM
Nothing wrong with suggesting ideas.


I didn't say anythin' was wrong with it, don't put words in my mouth.. :mad:

Silverstein
03-11-2006, 12:43 PM
I want to defienetly see more Peter in the game. we saw a bit of that in SM2 but in SM3 game i want to play him for a long time. And as a feature you can play Peter and then when there is danger you can change into Spider-man.

I think that's actually a great idea. Like, you know how the movies are succesful because the movies give you a connection to the human side, the Peter Parker of Spider-Man. The games might seem even more authentically Spider-Man if we play the game actually as Peter.

Like the whole game, instead of playing as Spider-Man and seeing brief periods as Peter. What if we play a game as Peter for once and then become Spider-Man.

Okay so like it starts out, you're Peter and you're on the rooftops. You do a quick tutorial to get you used to the controls as always, but then you've got to meet MJ or something....So when you get down to the street, you live as Peter, and you only need to switch to spidey if something flashing red happens. If it flashes yellow or orange it's a lower level crime that the police can handle. (You can switch at any time but you won't actually loose hero points unless you ignore a red alarm.:spidey: )

AME
03-11-2006, 02:15 PM
Best idea I ever saw

storyteller
03-11-2006, 03:30 PM
Overall i think the last 2 have been shoddy and the free roam is to blaim. Because of it , the developers are lazy developing everything else and the most they can utilize with web swinging is race race race. And its SPIDER-MAN, not peter parker. It looks nice in a comic, it looks nice on paper, hell in a movie. But in a video game, i dont want reality tv video game style. I wanna play as a superhero.

Theres a reason why he has a elaborate costume.

GL1
03-11-2006, 07:35 PM
I'm not sure if the game should CENTER on Peter Parker... I think that should be a solid support to being spider-Man, but as far as video games go, the action, and therefore Spider-Man kind of HAS to take the forefront.

But being able to have branching convos with the supporting cast, take pictures for money/fun and take on optional supporting-character centric missions would go a LOOOOONG way toward making the game a quality experience instead of just a sub-par prince of persia with webswinging.

Silverstein
03-11-2006, 11:22 PM
Video games have evolved beyond "run, punch the baddie, jump, swing". We can actually have depth nowadays. And good gameplay can come in many different froms in many different ways. Being Peter Parker can be just as fun as being Spider-Man.

Did anyone play Indigo Prophecy? I think in europe it is called "Farenheight"..Most of the game, your character has ZERO powers. You only do matrix stuff towards the end. But oddly, some of the most fun is had in the "human" part of the game. The game was fantastic.

Anyone remember Shenmue? Much of the game had you drinking soda, looking for people, and just talking. But it was a great game.

My point is that lots of games have you taking the role of a human, doing normal human things. This can be just as entertaining. So just because you won't be jumping around new york as much, doesn't mean you won't have a blast.


Besides, I never meant a full game of JUST Peter Parker. I meant for the game to simply acknowledge that Peter Parker is the person, Spider-Man is really just an alias. Even when he puts on the suit and mask he is still Peter Parker.


Remember how cool Spider-Man 2 was, but how boring it was after you beat the whole game and all of the chapters? What if, aside from being Spider-Man you could change into Peter Parker and play a slightly different gameplay style. It'd be like in USM where you can switch from Spidey to Venom, except that as Peter Parker instead of Venom.

In Peter mode you can take pictures, have conversations with people, interact as if you were in a real city. Even buy gifts for aunt may or mj, or the newspaper to see how your rep is going (or get info on where a villain might be). You'd ride a bike or catch a cab or something.
But then in Spidey mode you'd be able to do the whole "swinging" thing, you could stop crimes and such...fight villains, collect coins, earn points, win extras, meet other heroes?

So both sides of Peter would be fun. Not just punching, swinging, kicking and jumping. Like GL1 said, a quality game has more to it than theatrics.

The Punisher
03-11-2006, 11:34 PM
I didn't say anythin' was wrong with it, don't put words in my mouth.. :mad:

LOL i know it's when you said that we don't have any facts is why i said it. No worries.

The Punisher
03-11-2006, 11:37 PM
I think that's actually a great idea. Like, you know how the movies are succesful because the movies give you a connection to the human side, the Peter Parker of Spider-Man. The games might seem even more authentically Spider-Man if we play the game actually as Peter.

Like the whole game, instead of playing as Spider-Man and seeing brief periods as Peter. What if we play a game as Peter for once and then become Spider-Man.

Okay so like it starts out, you're Peter and you're on the rooftops. You do a quick tutorial to get you used to the controls as always, but then you've got to meet MJ or something....So when you get down to the street, you live as Peter, and you only need to switch to spidey if something flashing red happens. If it flashes yellow or orange it's a lower level crime that the police can handle. (You can switch at any time but you won't actually loose hero points unless you ignore a red alarm.:spidey: )

Yeah that's what i mean. It's a great idea plus give the ultimate Spider-man experience. To be both would be awesome. And to start playing the game as Peter first would be cool. We got something like that in Ultimate Spider-man the game when you have to learn how to use the powers. It was cool and i liked the featue where you could switch from Spider-man to Peter. Heh, i would get so into it that when i played Peter i would go in an alley and act as if i was changing into Spider-man. though the loading process it stillwas great....

Silverstein
03-12-2006, 01:39 PM
Cool, man. But now let's discuss physics. We got the gameplay down, and the storyline has to obviously depend on the movie. So what we have to do now is figure out how we want the world to react to Spider-Man.

That's the next step isn't it? After figuring out how we want Spidey/Peter to react to the world. We should discuss how the world should react to him..

Matt Murdock
03-12-2006, 03:17 PM
Cool, man. But now let's discuss physics. We got the gameplay down, and the storyline has to obviously depend on the movie. So what we have to do now is figure out how we want the world to react to Spider-Man.

That's the next step isn't it? After figuring out how we want Spidey/Peter to react to the world. We should discuss how the world should react to him..

Cars should stop for him

people should throw pretzles and hot dogs at him

other people should cheer for him

and so on.

what about street vendors anyways? they're not in any of the games.

The Punisher
03-12-2006, 03:23 PM
Cool, man. But now let's discuss physics. We got the gameplay down, and the storyline has to obviously depend on the movie. So what we have to do now is figure out how we want the world to react to Spider-Man.

That's the next step isn't it? After figuring out how we want Spidey/Peter to react to the world. We should discuss how the world should react to him..

That's a great point. In the last game people would say Spider-man's name or thank him and call him out. What i find cool is in the new Superman game i beileve there'll be a feature where people will literally stop, get out of there car and take pictures of him. If in the SM3 game, if they elevate how people react to him like it will be in the Superman game it would be a great game.

Silverstein
03-12-2006, 06:26 PM
Cars should stop for him

people should throw pretzles and hot dogs at him

other people should cheer for him

and so on.

what about street vendors anyways? they're not in any of the games.

I agree..

Vendors, well, in SM2 they were literally gone. There weren't even any carts except for like 2 up in the Liberty part of the island. But in USM the hot dog carts were everywhere, minus vendors. I think that not only should they be there. But they should be able to sell you a hot dog.

It would be like a health token. So in missions, if you succed you get a health token. But in the city, if you get hurt and you need to get back in action, you can buy a hot dog.

And all of the vendors would be voiced by Bruce Campbell. They'd take the place of SM2's hint coins. You get 10 hero points and it gives you full health. But, just like the hint coins in SM2, they won't work if you're in the middle of a fight.

That's a great point. In the last game people would say Spider-man's name or thank him and call him out. What i find cool is in the new Superman game i beileve there'll be a feature where people will literally stop, get out of there car and take pictures of him. If in the SM3 game, if they elevate how people react to him like it will be in the Superman game it would be a great game.

Yeah I agree. Remember how I said that you should be Peter and then change into spidey? Well if you ignore too many red alert city crimes(ie don't change often), then the people will start to hate you. And throw things. And if you stand there, people will literally gang up on you. (Think: GTA's riot mode)
What you said reminded me....Another thing they should add would be the physics in cars. When Spidey jumps on a car, it should shake.

There should be more than 2 types of vehicles in SM3 as well. From cars, to trucks, to vans, to taxis, to mopeds/bikes. Not only would it look more realistic, but it would help the city actually look crowded.

NYC has to look crowded. The science behind a good spidey game is that...in all truthfullness....we just want a Spidey simulator. We want to go on an adventure. What's the point of rescuing civilians if they all look and act like zombies(SM2!). And if they're too cartoonish and don't even talk to you they feel like ghosts...

NYC has to come to life, damnit!! Do you hear me treyarch?! Sony!? Marvel?! We want a good game. No more BS!!

I'm 18. I'm not even in college yet and I can come up with a game people would like, why can't you!?

*chokes marvel*

Mike
03-12-2006, 08:57 PM
God Treyarch needs to read these ideas... I would also like to see more pedestrians and traffic. Oh, and actually having New York sound like New York for a change; busy, loud, and noisy. I hated that about both USM SM2. At times it seemed/sounded empty.

drmick
03-13-2006, 09:29 AM
I'm still up for an online mode of some sort, like the possibility of racing a friend along the length of manhattan.

Sound too simple? Difficulty could be raised with the requirement that you have to save a few civilians along the way.


And what about Deus Ex/RPG style plot-divergent decisions? Obviously depends on the movie plot, but something along the lines of having to choose between a mission and seeing MJ. Or even better having to decide between MJ and Gwen (or her father).


And just so I know, in terms of controls, we all prefer SM2, right?

Mike
03-13-2006, 05:02 PM
Yezzirp! SM2's controls were a lot better than USM. I miss the dodge button.

Matt Murdock
03-13-2006, 05:37 PM
i wouldnt mind having the city truly come to life. There are so many things missing from both games:

People--
1. A crowded new york city sidewalk can be less than manuverable.
2. People in new york are tough, if you bump into them--they bump back, they dont cower away like in the 2 games.

Buildings-
1. In poor parts of New York, there are certainly abandoned buildings, buildings that are torn apart and shattered. Why, dont these show up in the Game citys?

2. in these same poor neighborhoods, people hang their clothes out on lines from their windows. Do people not do laundry in Fictional NYC?

3. That also explains why the city is so clean! There is absolutely no litter in the city in the games.

4. or grafitti

luxury-
1. there arent any resturants in the Game-Cities that have out-door seating...sure that sounds lame, but almost every resteraunt has a patio.

2. There are buildings in newyork that have pools ontop which would seem great--swinging through a pool.

3. New York is known for fantastic hotels, and is a habitat for the rich and famous. There need to be limos, schaufers, and other things in New York.

Mike
03-13-2006, 08:05 PM
I would actually like to go inside almost every building, and actually be able to do stuff in some of them.

Silverstein
03-14-2006, 06:53 PM
I totally agree with all of you guys. Especially Mike, because I never thought of that. Sound! It's one thing to have all the graphics and made it LOOK like NYC, but it will NEVER feel like NYC if we don't hear "Shut the **** up you jackass!!!" in the background at the same time hearing every other sound as well.

You think it would be annoying hearing the real city sounds, but that's why Peter enjoys being spider-man so much. At the highest buildings, at the very top, you'd only hear wind. It would be a nice feature that the higher up you go, the less sounds you hear. They kind of did that already but not enough. Because the sounds on the streets were never blaring like they should be.

There also has to be idiots blasting music. OR movie theatres or music stores.


Who's with me on this; Instead of a sound track, we hear the REAL sounds of a city? So instead of wasting time trying to compose a track, just record the sound of 35,000 people living in a modern world.

Mentok
03-14-2006, 06:54 PM
NYC is dirty... stop making it look clean in videogames.

spideyboy_1111
03-14-2006, 07:50 PM
what i want most in this game though is perminant building damage when a villain attacks it.. I hated seeing rhino throw cars and such at buildings and nothing happen to them

AME
04-10-2006, 08:35 AM
Don't let this one die peepz. It was (and can still be) a great thread. I have a question: is there a posibility that a demo of this game (at least an in game spider-man model show off) will be presented at the upcoming E3?

THWIP*
04-10-2006, 09:11 AM
Don't let this one die peepz. It was (and can still be) a great thread. I have a question: is there a posibility that a demo of this game (at least an in game spider-man model show off) will be presented at the upcoming E3?


THERE'S NOT BEEN ANYTHING AT ALL MENTIONED ABOUT THIS GAME, IN ANY MAGAZINES, OR ON ANY WEBSITE. THIS THREAD "DIED" FOR THE SAME REASON THE OTHER S-M3 THREADS DID......NO INFO. I'D BE SHOCKED IF ANYTHING WAS SHOWN AT E3, BECAUSE WE KNOW SO LITTLE ABOUT THE MOVIE; I'M SURE THEY'RE WANTING TO KEEP THE SAME "SHROUD OF SECRECY" AROUND EVERYTHING INVOLVING S-M3.

WhatsHisFace
04-10-2006, 09:46 AM
This thread can resurface some relevant day.

AME
04-10-2006, 10:20 AM
well, some newsgroup did say that they saw the spider-man model for the game and that it was so realistic and all. I think it was ign

THWIP*
04-10-2006, 10:22 AM
well, some newsgroup did say that they saw the spider-man model for the game and that it was so realistic and all. I think it was ign

SCINTILLATING.

AME
04-10-2006, 11:29 AM
I made a spider-man model a while back too. I'm hoping they'll put more work in it than I did one this one, because if I can come up with this (and I do think that this model is...ok) They can easily make something that looks better than the sm2 model. I didn't liked that one. I think something also went wrong with the weblines, not sure there. I did however liked the model from the sm1 game. So if they DO decide to show the model off at the E3 or another game event or whatever, I'm hoping that it will be something that can be really proud of... anyway, here's mine

http://pic4.picturetrail.com/VOL744/3482852/7159298/138263155.jpg
http://pic4.picturetrail.com/VOL744/3482852/7159298/138546928.jpg
This basic model was made using 3006 polygons. that should be able to fit in a ps3 game right. I'm asking because I really don't know how much they usually use.

THWIP*
04-10-2006, 11:42 AM
I made a spider-man model a while back too. I'm hoping they'll put more work in it than I did one this one, because if I can come up with this (and I do think that this model is...ok) They can easily make something that looks better than the sm2 model. I didn't liked that one. I think something also went wrong with the weblines, not sure there. I did however liked the model from the sm1 game. So if they DO decide to show the model off at the E3 or another game event or whatever, I'm hoping that it will be something that can be really proud of... anyway, here's mine

http://pic4.picturetrail.com/VOL744/3482852/7159298/138263155.jpg
http://pic4.picturetrail.com/VOL744/3482852/7159298/138546928.jpg
This basic model was made using 3006 polygons. that should be able to fit in a ps3 game right. I'm asking because I really don't know how much they usually use.


I'D SAY ABOUT 30K POLYGONS WOULD BE ABOUT RIGHT FOR 'S-M3'. :up:

Nathan
04-10-2006, 02:13 PM
There have been lots of great ideas in this thread, and there probably isn't more I could add. The only other thing I want to see are destructable enviroments.

I want to be able to pick up cars, use a street lamp to play baseball with Venom, smash enemies into stores and through walls. I just want to have a real brawl between two superhuman beings.

http://img463.imageshack.us/img463/3028/amazingspidermanv2047138iz.th.jpg (http://img463.imageshack.us/my.php?image=amazingspidermanv2047138iz.jpg)

AME
04-10-2006, 05:12 PM
kadamn! who is/WAS that woman?

Nathan
04-10-2006, 05:26 PM
I haven't really kept up with all the Spidey comics in the past years, I just know she's called Shathra.

Here's her profile (http://www.spiderfan.org/characters/shathra.html).

Nathan
04-11-2006, 03:56 AM
You know what else I'd like to see? Battle damage. The worse the beating, the worse costume will look. And you can always go back to your room and change into a new set of tights.

In 'Spider-Man: Enter Electro' we already had a separate battle damaged costume, and now I want to see costume torn apart in-game.

http://img143.imageshack.us/img143/4250/amazingspidermanv2034064ty.th.jpg (http://img143.imageshack.us/my.php?image=amazingspidermanv2034064ty.jpg)

AME
04-11-2006, 04:48 AM
yeah, ps3 promissed 4D. I guess that's a easy task to put in the game if where having 4D

AME
04-12-2006, 06:06 AM
Is there a way to make contact with the makers of this game? Or will my post to them just be trown on a pile of other posts??

THWIP*
04-12-2006, 08:46 AM
Is there a way to make contact with the makers of this game? Or will my post to them just be trown on a pile of other posts??


WELL, TREYARCH USED TO HAVE A COUPLE EMPLOYEES WHO POSTED IN THE :spidey: GAMES FORUM HERE, WHEN THE FIRST 2 :spidey: GAMES WERE BEING MADE. SOME OF OUR COMMENTS/SUGGESTIONS WERE ACTUALLY INSTRUMENTAL IN THE FINISHED PRODUCTS (SUCH AS THE FREE-ROAM AND FULL WEBSWINGING CAPABILITIES IN :spidey: 2 ). BUT, NOW THAT SOME JACKASS DECIDED WE ONLY NEED THIS FORUM, AND DID AWAY WITH THE :spidey: GAMES FORUM, I DOUBT OUR DESIRES/CONCERNS WILL REACH 'TREYARCH'/'ACTIVISION' VIA SUCH METHODS. IF YOU WANT TO CONTACT THEM, YOU'D NEED TO GO HERE (http://www.activision.com/en_US/corporate/contact.jsp), AS TREYARCH DOESN'T HAVE A DIRECT CONTACT FORM ON THEIR SITE.

AME
04-12-2006, 11:01 AM
damn!any idea why they decided use only this forum? And with "they" you mean the moderators right?

THWIP*
04-12-2006, 11:10 AM
damn!any idea why they decided use only this forum? And with "they" you mean the moderators right?


NO, NOT THE MODS.......'SHH' & 'MIRKO'. BASICALLY, THEY DIDN'T SEE THE NEED TO HAVE MULTIPLE GAMES FORUMS, FOR DIFFERENT FRANCHISES. I CAN SEE THEIR POINT, BUT THEY ALSO DELETED TONS OF THREADS IN THE PROCESS. :down

AME
04-12-2006, 11:40 AM
hmm ok. well thanks for that link anyway. I contacted them with an offer... they might very well refuse:(

drmick
04-13-2006, 03:00 PM
NO, NOT THE MODS.......'SHH' & 'MIRKO'. BASICALLY, THEY DIDN'T SEE THE NEED TO HAVE MULTIPLE GAMES FORUMS, FOR DIFFERENT FRANCHISES. I CAN SEE THEIR POINT, BUT THEY ALSO DELETED TONS OF THREADS IN THE PROCESS. :down

I know. There was enough info in those threads to build a blueprint for a perfect Spidey game.

Don't suppose they're cached anywhere? I'd love to read through some of them again.

Matt Murdock
04-13-2006, 03:22 PM
they are, but you have to find the posts by someone who made posts in most of the threads and read them from their profile

drmick
04-14-2006, 11:30 AM
THWIP! maybe?

Matt Murdock
06-02-2006, 08:07 PM
Is there a way to make contact with the makers of this game? Or will my post to them just be trown on a pile of other posts??

well my friends dad is the V.P for sony's music 'department' and he wont say anything. at all. and belive me, i've tried.

Dr.Doom
06-02-2006, 08:54 PM
avvy i made for the game
http://img211.imageshack.us/img211/1860/xperiment5db.gif
http://img204.imageshack.us/img204/7608/xperiment24ap.gif

ProjectPat2280
06-02-2006, 11:11 PM
avvy i made for the game
http://img211.imageshack.us/img211/1860/xperiment5db.gif
http://img204.imageshack.us/img204/7608/xperiment24ap.gif

Dude, thats pretty kick ass.:up:

Matt Murdock
06-02-2006, 11:12 PM
yeah i liek that a lot.

THWIP*
06-03-2006, 12:24 AM
avvy i made for the game
http://img211.imageshack.us/img211/1860/xperiment5db.gif
http://img204.imageshack.us/img204/7608/xperiment24ap.gif


COOL.........SINCE YOU CAN'T HAVE AN AVVY YET, I SUPPOSE YOU WON'T MIND IF I BORROW THAT. :eek::up:

JUST KIDDING. :D :p THAT'S FREAKIN' AWESOME, MAN. :up:

Matt Murdock
06-03-2006, 12:25 AM
lol

Dr.Doom
06-03-2006, 03:13 PM
im fine with whoever using it

TheFlyinRussian
06-03-2006, 06:22 PM
SM3 should have _ from USM:
-Queens
-detailed environment
-well written story
-good voice actors
-climbing while webswinging
-double jump
-fight system,but be able to do more with web
-no Area Unavailable crap,just have water start there

SM3 should have _ from SM2:
-size of New York and Roosevelt Island
-slingshot web
-Fight Club,but be able to fight bosses from the previous two
-Movie Theatre,but be able to watch in-game movies instead of demos
-web swinging system
-the speed of swinging,crawling,and wall running

New stuff SM3 should have:
-level select
-a bunch of unlockable costumes,comic covers

LobokDaikon
06-03-2006, 10:13 PM
Maybe this time they can actually allow you to run along a wall for however long you want, since y'know, Spider-Man can stick to walls and everything. It's a little known power of his I admit, but it's true.

spideyboy_1111
06-03-2006, 10:30 PM
reacurring villains that roam the streets after you defeat them the first time

ProjectPat2280
06-03-2006, 11:38 PM
reacurring villains that roam the streets after you defeat them the first time

O HELL YES! I was playing USM the other day, and i was like, u know what would be cool? If i cut this corner and freakin Rhino was just kickin cars down the road...damn thatd be cool.

TheFlyinRussian
06-03-2006, 11:45 PM
That'd be pretty cool,but as soon soon as you see the villain,you wouldn't have to fight him.There's always one or two boss fights that just frustrate people.

The Last Meatbag
06-04-2006, 11:48 AM
Well they had boomerang and the shocker as reocurring villains in USM

Socrates
06-04-2006, 12:28 PM
I'm stuck on the first race with Johnny Storm in USM. :(

AME
06-04-2006, 01:49 PM
I think it would be cool if you could just fight villains on the streets like rhino in spiderman 2 the rest was more... well... stuck in one place
1- mysterio: one blow in a thiny store
2- shocker: in some kind of space/nasa/fbi thingy...
3- dok ock: the first battle could've been sweet (train battle) but he was just standing there, waiting to get so fresh licks. in the second battle he was just stupid. chasing you while you had to do certain things. after that, he was kind of delivering a good battle but come on, that was the final boss fight? it sucked! with sandman or whoever I would like to fight on buildings. break glass, walls watch out for the people on the streets. that kind of stuff

Trigger
06-04-2006, 02:59 PM
I hope they keep the more dynamic boss battles from USM. I felt like all the enemies from the last movie game were too similar, and with the exception of the Doc Ock fights, most of the boss battles were simple hit and retreat fights.

Ragin Cajun
06-04-2006, 03:14 PM
i wont the dangling upside down on the web move back!

Ragin Cajun
06-04-2006, 03:15 PM
and being able to rewatch the videos of the game couldnt do it in the second

TheFlyinRussian
06-04-2006, 11:09 PM
All right I hope nobody came up with this already but I think it would be cool if in Spiderman 3 when you're wearing the black suit you could switch who has control,from Peter Parker to the suit.When you have the suit in control you could commit crimes like robbing banks/armored trucks,beating up cops,or when someone is being attacked by a gang member you have to go a step too far.

Matt Murdock
06-05-2006, 03:48 PM
Whoa i never thought of that.

i dont think it would represent the struggle peter has but that would be so fun. AND if they have unlockable costumes then you should be able to have that happen in the black suit.

drmick
06-07-2006, 08:40 AM
SM3 should have _ from USM:
-Queens
-detailed environment
-well written story
-good voice actors
-climbing while webswinging
-double jump
-fight system,but be able to do more with web
-no Area Unavailable crap,just have water start there

SM3 should have _ from SM2:
-size of New York and Roosevelt Island
-slingshot web
-Fight Club,but be able to fight bosses from the previous two
-Movie Theatre,but be able to watch in-game movies instead of demos
-web swinging system
-the speed of swinging,crawling,and wall running

New stuff SM3 should have:
-level select
-a bunch of unlockable costumes,comic covers

I thought Queen's was pointless, and I think they only got it in memory-wise because Manhattan was so small.

Unlimited wall-runnning (to whoever mentioned it) is pointless and unrealistic. If you could always stick to walls with your feet and legs, then there would never be any need to crawl.

LobokDaikon
06-07-2006, 12:37 PM
Unlimited wall-runnning (to whoever mentioned it) is pointless and unrealistic. If you could always stick to walls with your feet and legs, then there would never be any need to crawl.

Sure there'd be. Running would just be the faster, and less stealthy alternative to crawling. Plus he wouldn't be able to get through small spaces.

Also, it's more realistic than double jumping, air control, and the way you could jump onto the roof from the side of a building in the last game.

Dr.Doom
06-07-2006, 02:52 PM
His feet stick to walls, i dont see why he couldnt do that

GoldGoblin
06-07-2006, 02:56 PM
The game needs tons of villains besides the movie villains.

Dr.Doom
06-07-2006, 03:05 PM
more than 4 villians?

Matt Murdock
06-07-2006, 04:14 PM
yeah


way more.


nice av, its a shame the movie spider doesnt look like that

AME
06-08-2006, 09:42 PM
I agree. The city (if free roamable) should aslo be more interactive so that we can still enjoy the game if the story is over. I'm talking about actions that lead to other actions, crimes that "just" accure, people wanting your autograph etc.

Anyway, can someone tell me why spiderman is sometimes glowing in spiderman 2? It happends sometimes when I swing around the city. They should take that out too. It looks stupid to me... and I think to some other people too

drmick
06-09-2006, 06:01 PM
Anyway, can someone tell me why spiderman is sometimes glowing in spiderman 2? It happends sometimes when I swing around the city. They should take that out too. It looks stupid to me... and I think to some other people too

Dodgy telly, maybe?

Killa Pooh Bear
06-09-2006, 07:39 PM
I played Ultimate Spider-Man recently and have also played Spider-Man: The Movie 2. In terms of USM's poor quality in comparisson to SM2, the only assesment i can make is that Activision threw USM together in order to test the controls for Spider-Man: The Movie 3 whilst playing as Venom.
Uh, no. They threw it together to turn a dime.

Who is this donut?

AME
06-09-2006, 10:04 PM
Dodgy telly, maybe?

no, just look at spiderman after swingin through the city. Only the Spiderman model will glow. You'd have to be in a dark spot (at day light) to see it.

Matt Murdock
06-09-2006, 10:08 PM
Uh, no. They threw it together to turn a dime.

Who is this donut?

well obviously they did it to make money but there has to be some other reason that they had venom integrated into the game. Which i think was a horrible idea anyway.

btw everyone:

SM3 or Superman Returns?

which will be the better game?

AME
06-09-2006, 10:12 PM
You got me there.
I really really dunno

Matt Murdock
06-09-2006, 10:18 PM
yeah im thinking superman only because of the flying.

then again, if SM3 comes back really strong, it may be the supreme superhero game. Plus its gonna be on PS3 and 360. Given that Supes comes out in october, and PS3 is released on the 17 of november, i can see a potential PS3 release with that as well.

i think this one wont be decided until they've both been released and even then, people who like supes will say that ones better and people who adore spidey will say SM3 is better.

LobokDaikon
06-09-2006, 10:33 PM
I'm not sure about Superman's health system. Superman himself is invincible but the city has a health bar, meaning that the whole game could be one big protection mission, which are always my least favourite types of missions in games.

The Bruce
06-11-2006, 11:29 AM
no, just look at spiderman after swingin through the city. Only the Spiderman model will glow. You'd have to be in a dark spot (at day light) to see it.

Your playing the PS2 version I guess. Mine does that too.

MarvelWarrior
06-11-2006, 11:53 AM
I look forward to the Wii version.

Matt Murdock
06-11-2006, 12:00 PM
psh. wii.

AME
06-11-2006, 12:21 PM
ps3

Dr.Doom
06-11-2006, 04:30 PM
wii

Matt Murdock
06-11-2006, 04:45 PM
ps3

Electro UK
06-11-2006, 04:50 PM
PSWii!!!

Now settle down kids.

Dr.Doom
06-11-2006, 05:03 PM
nobodys gonna buy the ps3

AME
06-11-2006, 05:09 PM
I guess I'm the only one owning a in 2007 then:rolleyes:
I'm buying one as soon as spiderman 3 comes out. so... 2007 for me

Dr.Doom
06-11-2006, 05:14 PM
i guess so

drmick
06-12-2006, 02:14 PM
Try to keep thread on SM3 guys!

But you do raise the issue about format. Will it be on PS2 and Xbox 1.0?

You may scoff, but there an awful lot of PS2s out there at the moment.

Horrorfan
06-12-2006, 02:31 PM
nobodys gonna buy the ps3
Idiots will.

THWIP*
06-12-2006, 02:46 PM
Idiots will.



IT'LL SELL LIKE HOTCAKES THEN. :(

Nathan
06-12-2006, 02:48 PM
I already moved over to the Nintendo Fraction. Only if the PS3 drops by half Sony might win my heart back.

TheBat812
06-12-2006, 02:51 PM
Of course people will buy the PS3. If not at launch, then after the price drop. it will be the best system, if only because it supports Blu Ray.

Sabretooth
06-12-2006, 02:51 PM
IT'LL SELL LIKE HOTCAKES THEN. :(
I never got that expression. I've never seen many people excited about hotcakes before

Electro UK
06-12-2006, 02:57 PM
I'm going for Wii and PS3... there are already a lot of games I want on both, but I'll have to get one a while after I get the 1st.

Sabretooth
06-12-2006, 02:59 PM
I'm getting the Wii. Already got my 360,so once I get the Wii I'm set. SSBB shall own :up:

THWIP*
06-12-2006, 03:04 PM
Of course people will buy the PS3. If not at launch, then after the price drop. it will be the best system, if only because it supports Blu Ray.


YEAH, THAT'S SOME GREAT LOGIC THERE. :down:rolleyes:

Matt Murdock
06-12-2006, 04:53 PM
ssbb?

super smash brothers....

Nathan
06-12-2006, 04:56 PM
ssbb?

super smash brothers....

brawl

Spider-Man™
06-15-2006, 03:43 PM
Way i imagine it is this, with the tech of the PS3 Spidey looks awesome. He looks built, and just has a sense of realism. I can't wait to see how New Yoek will look like, but it has to feel like New York. I want it to be bigger buildings, noisy, and just full of life. I can't wait to see Spideys moves and how the swinging will diifer from the SM2 game. A really cool boss battle that i picture happening is from the idea of Sandman. In the movie Sandman and Spidey go head to head, but i think that Sandman will grow into a huge monster, and it would be cool to go against him like that in the game. All the action of you the player swinging up to him and he pushes you away, you fly back and like crash into windows or buildings. That would be bad ass!!!

Matt Murdock
06-15-2006, 03:47 PM
that would be good.

Matt Murdock
06-15-2006, 03:47 PM
Electro UK----BURNT FACE MAN!!!

AME
06-16-2006, 06:51 AM
hah! yeah burnt face man!

anyway, spider-man? I really dont like the big monster thing. I mean it could work but I wouldn't if they handel it like agent smith in path of neo. I hope you'll still be able to free froam around him as he destroys the city so that you'll have to stop him in his tracks. This monster ide would only be logic of course if he found a huge industrie sand dump or something. otherwise it'll stil be fake. I know it's a game... a game about a movie... which is a movie about a comic. But that doesn't mean that there can be no logic in it if you know what I mean. with path of neo they just blew the whole fantasy world idea up which made me hate the last level. I hope just spiderman3 is free roam...

ps: sorry for my bad english. I normaly don't write nor speak it here in the netherlands. just learned it from cartoon network and a "little bit" from school:O

Matt Murdock
06-16-2006, 03:43 PM
lol thats ok.

WhatsHisFace
06-17-2006, 08:08 AM
The Hulk game would have decimated Spider-man 2 if only there were random crimes. :(

KevanG
06-17-2006, 02:25 PM
That would be interesting to see -
Bank Robber: No one move or I'll... He's behind he isn't he?
Hulk: SMASH!!!!
*Hulk proceeds to smash bank robber into paste" :D

Matt Murdock
06-17-2006, 02:44 PM
i really enjoyed that game

The Batman
06-17-2006, 05:06 PM
*ALL the voice actors from the movie voicing their game counterparts. I'd like to see franco voice harry this time, j.k simmons voice jjj, etc.

*Destructive environments. Buildings getting destroyed when you crash through them, the streets getting broken up, using cars and throwing them at villains, etc.

*Better Web slinging. USM's web slinging sucked.

*Better Combat. A mix of the combat of Spider-Man 2 and USM, with plenty of different combos.

Matt Murdock
06-17-2006, 05:11 PM
i dont think think that spidey can pick up a car whenever he feels like it in the movie-verse though.

The Batman
06-17-2006, 05:26 PM
true...but its not like these games are in canon with the flicks....

Dr.Doom
06-17-2006, 05:29 PM
well, he held up that piece of the pier in 2

Matt Murdock
06-17-2006, 05:41 PM
yeah but that was just to replicate the scene from the comics when he needed the iso-36

Dr.Doom
06-17-2006, 05:42 PM
but he still did it

Matt Murdock
06-22-2006, 11:57 AM
i guess so, but that was under extreme conditions where the woman he loved was gonna die, so he needed to. He feels no true attachment to the innocent bystandards that venom'll kill in the game, so he wont need to hurl cars at him.

h2olover
06-22-2006, 12:14 PM
any idea when this will be released?

Matt Murdock
06-22-2006, 12:21 PM
im assuming itll come with the movie. I saw SM1 on opening night and the game was in my local compusa then, and when SM2 came out, it came out a couple of days before the movie i think. I dont know about many other people but im looking forward to a new spidey game more than the movie and im REALLLLLY pumped for the movie.

h2olover
06-22-2006, 03:07 PM
ya same. the game kinda spoiled the movie for me last time though.

Matt Murdock
06-22-2006, 05:04 PM
yeah, but i liked the shocker levels. Mysterio was fun too. I'd say the first few times you play it, this games flawless. but, after you've had it for a year you realize that balloon lad really deserved what he got from venom in USM.

AME
06-30-2006, 05:03 PM
whoa! anyone saw that cgi model in the movie teaser trailer? the black suit? with the in-game red&blue model looking fine like that in the game trailer we saw during the e3 period, I think we'll be getting a pretty accurate black suit too. I mean come on, they can't leave that suit out of the game right? I hope they adjust the gameplay too while wearing that... organic suit

GL1
06-30-2006, 06:14 PM
It sure would be nice to play as Peter Parker and make the city lifelike... but seeing as how SM3 has so many characters chances are they'll just go the multiple playables route like USM and not expand on their gameplay system... it's not like people buy these games cuz of ratings... typically just plain old brand recognition...

That said, I would hope that part of the gameplay, perhaps the between-chapters gameplay would involve missions and mission strings as Peter Parker, taking pictures with cameras, talking to people in branching conversation style as story triggers/social puzzles, and some science-based minigames that help unlock cool stuff... that'd be great...

I hope it takes the best of USM and SM2 games... and Neversoft's game as well, honestly...

Matt Murdock
07-01-2006, 05:26 PM
yeah, but given their track record for taking successful aspects of their past games, id say that that scenario is virtually impossible

KevanG
07-01-2006, 06:08 PM
In my mind the perfect spider-man game would consist of mixing the first two movie games together. Take the free-roaming and webslinging from SM2 and all the extras and unlockables (Costumes, alternate playable characters with different storylines, ect...) from SM1 with a dash of USM (Climb webline ect...), add PS3/360 graphics and Memory capacity and Hulk: UD destructable environments with a little realism ex - dirty city, pools on top of buildings, people hate/love you depending on what you do (similar to GTA:SA respect meter) and it should be almost perfect. If they came anywhere close to that it would be the best Spider-Man game EVER!!! :D

Socrates
07-01-2006, 06:17 PM
I'm hoping for a combat system similar if not exactly like the first movie game.

Matt Murdock
07-01-2006, 06:50 PM
ugh im playing that right now and it sucks compared to sm2 and usm.

<Mr.Spider>
07-01-2006, 06:51 PM
the combat system from the first game and the web combos from the second ( like the lamp post tie )
free roam from the second
more random crimes
bigger city ( they have creative liscense )
! IMPORTANT! play as harry on glider with goblin weapons !!( like in the first game )
venom skin
bring back Mysterio!!!!!!
alternate costumes ( since its the movie... how about comic style suits for GG2 SM and venom of course blck SM,peter parker skin. oohh and Black cat :) )
more interactive environment ( like hulk or superman )
swing system from SM 2 not ultimate
how about some more movized villains...uhh NO shocker!!!
how about Electro,the Lizard,Black cat returns, scorpion return..others
longer story
ability to watch cutscenes over
no collecting comic covers ( waste of space and time )
no more stupid tokens
all specials should be activated by a cheat input screen
fun cheats like big head mode bullet time .. you know ,fun things
mix of levels from second and first the first game was all about stealth and being inside. the second was about being inside . lets get a good mix of levels
fight arena like in Sm2
I have half a mind to e-mail this to activision... knowing they would probably never read it :(
AND SHOW US MORE AT COMIC-CON!!!!!!! I'm wondering if we didn't see any gameplay or a real trailer because sony wanted to wait until after the teaser hit the web. I hope

Socrates
07-01-2006, 06:52 PM
I still play through it when I'm most bored. :up:

xwolverine2
07-01-2006, 06:53 PM
GG better be playable.......and they must allow us to change the costume:(

TheCardPlayer
07-01-2006, 07:26 PM
GG2 and Venom must be playable.


Here's what it needs.



- Deep combat, with moves that you buy and upgrade.
- SM2 web swinging engine.
- Movie plot gameplay and stand alone story besides it. Both overlap and elements change depending on how you play it.
- About 20 hours in length.
- Villains reappear as random crimes which lead to special bosses.
- Many random crimes with some elaborate ones. ( Bank heist with hostages, and you can follow the robbers to the hideout, etc)
- Lots of unlockables. Including Venom and GG2 playable.
- Deep encyclopedia of places you go, villains, characters, etc.
- Medals ala SM2. With many secret ones.
- Special adventures and bosses that are available after some requirements are fullfilled ( Solve 200 crimes and you get a few missions involving Carnage. 400 and Doc Ock returns!)
- Battle arena in which you can fights bosses and team up with them.
- Many secrets areas and easter eggs.

<Mr.Spider>
07-01-2006, 07:59 PM
I e-mailed them....lets see what kind of generic response they give me.

20 hours:eek: !!!!!! .......AWsome!!!!:up:

Matt Murdock
07-01-2006, 08:44 PM
hahahahaha

KevanG
07-02-2006, 01:14 AM
I e-mailed them....lets see what kind of generic response they give me.

20 hours:eek: !!!!!! .......AWsome!!!!:up:


I can see the response now

Thank you for emailing us with your questions in order to help you more we have blocked your email from our systems and have sent a team of thugs to break your legs. That should teach you to try to make us make a better game.

Sincerely, Whichever company is making this game. :D

AME
07-02-2006, 02:42 AM
Emailed who? Activision? They wont respond seriousely... I think

Matt Murdock
07-02-2006, 11:21 AM
well, if you guys want, i know the VP of music at sony.


he may be able to relay the message to the game department i guess?

not that that would matter.

TheCorpulent1
07-02-2006, 11:55 AM
Haha, I can see him walking into the game department and reading your e-mail. The devs look up like, "Dude, don't you have another soulless pop star to manufacture? Get the **** out of here."

Matt Murdock
07-02-2006, 11:57 AM
hahahahahahaha

actually its pretty sweet knowing him cause i get free umd's and cds.

TheCorpulent1
07-02-2006, 12:32 PM
Sweet deal. :up:

Matt Murdock
07-02-2006, 12:34 PM
yeah. I'm playing SM1 right now as gg, and they had better make him playable.

its freakin fun

Cool_Brotha
07-02-2006, 12:36 PM
hey im kinda new here, but I had this crazy idea for the game. If it's like the movie they should have this Indigo prophecy type style puzzles when peter try's to get the suit off. and while you try to get the suit off all of spidey's mistakes and regrets, and what he has done when he had the symbiote on should pop up around him like a type of hallucination. what do you guy's think.

Matt Murdock
07-02-2006, 12:49 PM
thats pretty good, but i dont want the ntire game to revolve around spidey's mistakes.

Matt Murdock
07-02-2006, 12:49 PM
and welcome to the hype.

TheCorpulent1
07-02-2006, 01:50 PM
hey im kinda new here, but I had this crazy idea for the game. If it's like the movie they should have this Indigo prophecy type style puzzles when peter try's to get the suit off. and while you try to get the suit off all of spidey's mistakes and regrets, and what he has done when he had the symbiote on should pop up around him like a type of hallucination. what do you guy's think.
That'd be cool for me, but I don't know how others would take it. Indigo Prophecy, while a fantastic game, is drastically different in both gameplay and control from what people expect in a Spider-Man game. I could see it working as a recurring mini-game, though. Like the better you fare in the "ditch the suit" mini-game, the more control you retain, but it keeps getting more challenging each time so that eventually you just can't keep up with the symbiote and it takes you over, which would then move the game towards the climax.

Darkfloyd
07-02-2006, 02:00 PM
I think being able to choose if you save people or even let them get hurt when you are battling villians should be in, since Peter didn't care much with the black suit. Also fighting cops and other law enforcement.

Image
07-02-2006, 07:03 PM
So I am assuming a good and bad ending to be done? I just hope it's a good game like SM2.

Mr. Peg
07-02-2006, 07:27 PM
:confused:

Matt Murdock
07-02-2006, 07:39 PM
i think he means that in the end, we'll have to choose between a good spidey-or a bad one. or at least something to that effect.

welcome to the hype mr.peg!

Mr. Peg
07-02-2006, 07:42 PM
Ive been here 2 years longer than you :O

mizzaxer
07-04-2006, 07:18 PM
Must Have Playable Enimes Like Gg In Sm1...

Must Have Free Roaming (improve Apon Sm2)

My Theroy Is That They Released Sm2 Just To Test Venom Gameplay Aspects And Such...maybe Even Graphics

Matt Murdock
07-20-2006, 08:44 AM
What do you, mizaxer, mean by sm2... there was no venom gameplay in spider-man 2... that was in ultimate spider-man. And yes, i agree with you about them releasing usm to test venom gameplay.

i felt i needed to post in this thread as it has been just over 2 weeksd since anyone has.

Brainiac 8
07-20-2006, 09:01 AM
yeah. I'm playing SM1 right now as gg, and they had better make him playable.

its freakin fun

oo, could you imagine playing him during free roam.:eek:

That would be sweet.:up:

Matt Murdock
07-20-2006, 11:24 AM
Yeah that would be unbelievable.

i mean in SM1 they did such a great job with him, he was reallllly great. Like, he rivaled Sm from SM2 in terms of fun and playability.

Mentok
07-20-2006, 08:39 PM
Has the 'new' footage fo this game at ComicCon hit the net yet? Or has the Spidey3 stuff yet to go down?

Matt Murdock
07-20-2006, 08:46 PM
i have no idea, but is comic con going on right now??

did i miss it??

The Punisher
07-20-2006, 08:49 PM
Has the 'new' footage fo this game at ComicCon hit the net yet? Or has the Spidey3 stuff yet to go down?

I think Marvel's Day is Saturday, so we'll see then.

Mentok
07-20-2006, 08:53 PM
^^ Cool :up:

The Punisher
07-20-2006, 08:54 PM
:unishr: :up:

AME
07-21-2006, 09:07 AM
new footage? for real?!

Matt Murdock
07-21-2006, 11:14 AM
i think that there maybe some tomorrow
:)

AME
07-21-2006, 11:33 AM
that's great news. what do you think the footage will feature?

Matt Murdock
07-21-2006, 11:44 AM
shots of the black suit.

Horrorfan
07-21-2006, 12:42 PM
spiderman.

Axid
07-21-2006, 12:53 PM
man-spider