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View Full Version : WAR is the next big MMO.


Mr. Smash'n Bash
08-09-2006, 12:54 PM
It'll kick WoWs ass. :o

Warhammer Online: Age of Reckoning

Based on Games Workshop's popular Warhammer fantasy world. Dominated by force of arms and magic, this world provides a rich setting for hundreds of thousands of players to experience the epic nature of war and the glory of battle.

Join one of six Armies and fight for the Armies of Order (Dwarf, High Elf and Empire) or the Armies of Destruction (Greenskin, Dark Elf, or Chaos). Wage war across three unique battlefronts.

Next generation Realm vs. Realm game system integrating both PvP combat and PvE quests on the same map in support of the greater war.

Engage in four levels of RvR combat:

- Skirmishes: Incidental PvP combat
- Battlefields: Objective-based battles in the game world
- Scenarios: Instanced, point-based battles balanced with NPC Dogs of War
- Campaigns: The invasion of enemy lands culminating in the assault on their capital city


Undertake a wide variety of PvE quest types related to an army's war efforts, including:

- Public quests that benefit from the participation of the entire army
- Conflict quests that pit players against an enemy with opposing goals
- Branching quests that let you choose the outcome of the quest and your reward
- Xmas quests that reward exploration with high value loot


A robust combat system introduces Player Tactics (earned powers you equip prior to battle) and Morale Skills (combat options that increase in power when the momentum of battle is in your favor).

Player models that change to reflect the relative power of a character (i.e., Orcs grow in size and Dwarfs' beards get longer). Customizable armor and a visual guild system allow a player to make their character truly unique.

Embark on an epic quest to complete the Tome of Knowledge and unlock Warhammer lore, detailed monster information, and major story plotlines.

Online play requires a subscription and Internet connection

http://pcmedia.ign.com/pc/image/article/707/707529/warhammer-online-age-of-reckoning-20060510070525091.jpg

http://pcmedia.ign.com/pc/image/article/707/707529/warhammer-online-age-of-reckoning-20060510070544121.jpg

http://pcmedia.ign.com/pc/image/article/707/707529/warhammer-online-age-of-reckoning-20060510070533121.jpg

http://pcmedia.ign.com/pc/image/article/707/707529/warhammer-online-age-of-reckoning-20060510070555714.jpg

http://pcmedia.ign.com/pc/image/article/699/699806/warhammer-online-age-of-reckoning-20060403103433075.jpg

http://pcmedia.ign.com/pc/image/article/695/695074/warhammer-online-20060310100446536.jpg

Manny Calavera
08-09-2006, 12:58 PM
Are there respawns?

Mr. Smash'n Bash
08-09-2006, 01:00 PM
I believe so ..

Manny Calavera
08-09-2006, 01:03 PM
The post was better when it was just war, as in an actual war, and my post was a reference to that "BOOM HEADSHOT!" guy, but you editted and killed it :(

Mr. Smash'n Bash
08-09-2006, 01:05 PM
Sorry. :(

Manny Calavera
08-09-2006, 01:09 PM
Anyways, I think the next "big" MMO is the one Bioware is working on. I can't imagine it not being ****ing awesome.

Barbossa
08-09-2006, 01:12 PM
I'm a fan of the tabletop game so I HAVE to get this. Cheers for informing me :up:

TrailerCues
08-09-2006, 01:21 PM
I'll wait for the upcoming Stargate MMO before caring about MMOs :o

WhatsHisFace
08-09-2006, 03:07 PM
Screw MMOs.

XwolverineX
08-09-2006, 03:30 PM
PC gaming = :mad::down

SouLeSS
08-09-2006, 08:37 PM
Nothing will beat WoW. Sorry. This game might be slightly more sucessful than Turbines "DND Online". But probably about the same.

CloakandDagger
08-10-2006, 12:39 AM
WAR looks good it will do really well when it hits store's. It's got the graphics and the game play for a good game, from what I've seen. :up:

Screw MMOs.

That's good for you.

PC gaming = :down


If you dont like PC gaming then dont post here. They made separate forums for a reason.

Manny Calavera
08-10-2006, 03:52 AM
Yeah, that "no negativity in here guyz!1" stuff ain't gonna fly, ever. Just so you know.

Axid
08-10-2006, 08:56 AM
Looks like an Ugly MMO version of Kameo...

Mr. Smash'n Bash
08-10-2006, 03:12 PM
Looks like an Ugly MMO version of Kameo...


To bad Warhammers been around for almost 25 years. :o

Extromaniac
08-19-2006, 11:42 PM
Looks like an Ugly MMO version of Kameo...

The intensity of which I hate you can not be described with words.

Axid
08-19-2006, 11:55 PM
The intensity of which I hate you can not be described with words.
I missed you too

Extromaniac
08-20-2006, 12:00 AM
I missed you too

Yes.. so how's the fort been holding up? :O

Mr. Smash'n Bash
08-21-2006, 04:19 AM
You're gay, get out of my thread.

Extromaniac
08-22-2006, 01:56 AM
You're gay, get out of my thread.

**** you. You didn't create Warhammer, so you can't tell me what I can or can't have an opinion on. :mad:

Super_Child
08-24-2006, 05:17 PM
I wanted a 40k MMO :(

Mr. Smash'n Bash
08-26-2006, 04:08 AM
A 40k MMO would be too much like Planetside and would be a ***** to balance.

Nathan
08-29-2006, 05:15 AM
Unless they make it a Egoshooter MMO like the upcoming game Huxley.

http://i.i.com.com/cnet.g2/images/2006/108/928202_20060419_screen006.jpg

Mr. Smash'n Bash
08-29-2006, 02:26 PM
Unless they make it a Egoshooter MMO like the upcoming game Huxley.

http://i.i.com.com/cnet.g2/images/2006/108/928202_20060419_screen006.jpg

No because then you have the problem of the Imperial Guard, which is just comprised of normal guys, getting their asses kicked by anything and everything. Or how about the Tyranids, which is pretty much just a bunch of hand to hand animals?

Nathan
08-29-2006, 02:49 PM
No because then you have the problem of the Imperial Guard, which is just comprised of normal guys, getting their asses kicked by anything and everything.

The Imperial Guard seem to do just fine in the Strategy game "Dawn of War" against the other races. So I don't see why they couldn't translate them into a Ego-shooter.

Or how about the Tyranids, which is pretty much just a bunch of hand to hand animals?

And so are the Aliens in the AvP games. But they also seem to manage just fine against Space Marines and Predators. I don't play the Tabletop games so I don't know a lot about them, but I'm sure the Tyranids don't have only hand-to-hand units.

Mr. Smash'n Bash
08-29-2006, 02:55 PM
The Imperial Guard seem to do just fine in the Strategy game "Dawn of War" against the other races. So I don't see why they couldn't translate them into a Ego-shooter.



And so are the Aliens in the AvP games. But they also seem to manage just fine against Space Marines and Predators. I don't play the Tabletop games so I don't know a lot about them, but I'm sure the Tyranids don't have only hand-to-hand units.


Any Tyranid model that has a shooting weapon worth caring about is way to powerful for a person to control. Also the Marines in AVP are more like the Imperial Guard then they are like the actual Space Marines in 40k. One Space Marines in 40k could easily kill around 10 Imperial Guardsmen before going down himself. The only reason the Imperial Guard really works well in say "Dawn of War" or the Table Top game is the ability to field massive amounts of troops and armored calvary.

Nathan
08-29-2006, 03:15 PM
The only reason the Imperial Guard really works well in say "Dawn of War" or the Table Top game is the ability to field massive amounts of troops and armored calvary.

That could be easily implemented into a Ego-shooter. In Huxley you can easily have 200 players on the Battlfield, so to balance it you could simply allow the Imperial Guard to have 120 players and Space Marines get only 80.

Huxley also offers you vehicles with strong weaponry and squad transportation. There you have your calvary.



And about Tyranids, if their are too difficult to implement why not simply make them the enemy? You have still lots of other races left.

Mr. Smash'n Bash
08-29-2006, 05:42 PM
That could be easily implemented into a Ego-shooter. In Huxley you can easily have 200 players on the Battlfield, so to balance it you could simply allow the Imperial Guard to have 120 players and Space Marines get only 80.

Huxley also offers you vehicles with strong weaponry and squad transportation. There you have your calvary.



And about Tyranids, if their are too difficult to implement why not simply make them the enemy? You have still lots of other races left.


The numbers for it to be fair between Space Marines and Imperial Guard would have to be more along the lines of 160 IG players and 40 SM players, which would be ridiculous because it would be near impossible to ever get those kinds of numbers together for a game. :down

And how the hell would you implement NPCs into a game that sounds more like Battlefield then a actual MMO.

Nathan
08-29-2006, 06:08 PM
http://www.gamespot.com/pc/action/huxley/news.html

Mr. Smash'n Bash
08-29-2006, 06:13 PM
Thats nice and all but I'm assuming that when two players start out, one being human the other mutant, that they essentially have the same stats as each other, but that kind of setup would be near impossible with 40k as the races vary way to much to make them all start out the same.

Super_Child
09-06-2006, 02:39 PM
A 40k MMO could just have 4 Races and be Awesome, Space Marines, Space Orcs, Chaos Space Marines and The Eldar. They could balance that out quite easily just by specialising each race in one feature ( STR/DEX/INT/ ). Space Marines would obviously be the most well rounded race and easiest to play, similar to Chaos. Orcs Would have more Brute Strength but less intelligence and accuracey, and you could make eldar have the best weapons or something. It could work :up:

sandwraith
10-07-2006, 02:21 AM
Der FUCHTEN? No Skaven? No Lizardmen? WTF gives???!!

Anyways, I agree that a 40K RPG would be great though I prefer if they made all the races available. Not Space Marines/Imperial Guard. That all falls under the Imperium of Man. Rather, it be cooler if you can choose humans and later choose to become either a Guardsman, a Space Marine, a Daemonhunter or Witch Hunter.

And a 40K game without the Tau? No man, I need my fix of Tau blood on da battlefield. 'Ere we go!

Extromaniac
11-02-2006, 05:57 PM
Skaven and Lizardmen are likely to be the first expansion race anyways. Mythic couldn't fit all the races in at once though, otherwise the game wouldn't be out until around 2009 due to balancing problems and all that lot.

sandwraith
11-03-2006, 04:43 AM
Ugh...if you ask me, they could do without the Giants and make room for either one of the two aforementioned races. Then again, they might want to pull a "Burning Crusade" by including them in a "Lusteria" expansion, thus ripping us of every cent we have. Capitalism. Gotta love it...

Extromaniac
11-03-2006, 01:47 PM
Ugh...if you ask me, they could do without the Giants and make room for either one of the two aforementioned races. Then again, they might want to pull a "Burning Crusade" by including them in a "Lusteria" expansion, thus ripping us of every cent we have. Capitalism. Gotta love it...

No, it's just the fact that it'd take them multiple more years of work and extra hassle of balancing EIGHT unique races with their own class sets and special skill trees, which NO OTHER MMO has the scale of. I would be glad to buy a 25-30$ expansion if it means they'll get the game out before 2009-10. And giants aren't a playable race, so I have no idea what you're talking about.

sandwraith
11-03-2006, 06:54 PM
they are in warhammer fantasy and from the trailer that nurgle narrates I thought maybe they'd be in the game, maybe under the Dogs of War or something

Extromaniac
11-03-2006, 08:29 PM
they are in warhammer fantasy and from the trailer that nurgle narrates I thought maybe they'd be in the game, maybe under the Dogs of War or something

Wrong game, that's not even for WAR. That's for WHO, which was cancelled over a year ago and picked up by Mythic.

You're a bit behind the times.

sandwraith
11-03-2006, 09:04 PM
Dude there a picture of a Giant standing behind a goblin on the first page of this very thread. I assumed that it meant that Giants were playable in this game

Mr. Smash'n Bash
11-03-2006, 09:08 PM
No the Giants are just NPCs for the Orcs & Goblins side.

sandwraith
11-03-2006, 09:13 PM
Once again, they could just remove them entirely in favour of Lizards or preferably Skaven...what player are you by the by?

Extromaniac
11-03-2006, 09:17 PM
They CAN'T, because the Giants aren't a playable race. They don't have to balance 4 different kinds of giants in relationship to every class in the game, so taking out giants for absolutely no reason because they're NPCs is ridiculous. Even if they took out several NPC races, they'd still have to work at least an extra half year at least for each race in addition.

Just wait until an expansion. It's not that bad, considering you'll probably get the most and best content out of a WAR expansion introducing two new races and a new continent than you'd get with any other MMORPG.

Deleted User
02-02-2007, 08:14 PM
The fact that this thread has had no replies makes me sad. :(

Mr. Smash'n Bash
02-02-2007, 09:10 PM
Me too. :(

On a side note all the concept art for the Empire and Chaos is *****in sweet. :o

Deleted User
02-02-2007, 09:40 PM
Yeah. The Marauder looks ****ing awesome and makes me want to not roll a Chosen anymore, though I still will just for the novelty. I also want to play a Bright Wizard or Witch Hunter because they look to be ****in' sweet.

Here's some of the screenies from the Newsletter, for all interested:

Marauder:
http://www.warhammeronline.com/newsletter/images/2007/Marauder01.jpg
http://www.warhammeronline.com/newsletter/images/2007/Marauder02.jpg
and here's a video of Paul talking about the Marauder:
http://www.warhammeronline.com/english/media/video/files/Marauder-exclusive.html

Here's a podcast from Josh Drescher:
http://www.warhammeronline.com/english/media/podcast/files/Tir-RvR_explaination_final.html

RvR (PvP) footage (keep in mind this is early beta and some of these effects and sounds are placeholders, as well as the people playing are inexperienced so there's not much movement going on):
http://www.warhammeronline.com/english/media/video/files/VotM_Press-RvR.html

Bright Wizard and Magus class descriptions:
http://www.warhammeronline.com/english/gameInfo/armiesofWAR/CareersDesignCommentary5.php

Some beasts of WAR:
http://www.warhammeronline.com/newsletter/images/2007/NL013007CArt_01.jpg
http://www.warhammeronline.com/newsletter/images/2007/NL013007CArt_02.jpg
http://www.warhammeronline.com/newsletter/images/2007/NL013007CArt_03.jpg

And some interviews:
http://www.warhammeronline.com/english/behindTheScenes/meetTheTeam/brianTraficante.php
http://www.warhammeronline.com/english/behindTheScenes/meetTheTeam/dennisDryden.php

And last but not least, Norsca overview:
http://www.warhammeronline.com/english/gameInfo/zoneOverviews/Norsca/NorscaOverview.php

SouLeSS
02-03-2007, 11:49 AM
That PVP video makes me want to NOT get this game.

It looked terrrrible. Boring, slow, so on and so forth. Granted it's in beta (alpha?) at that point, but still.

Deleted User
02-03-2007, 01:50 PM
That PVP video makes me want to NOT get this game.

It looked terrrrible. Boring, slow, so on and so forth. Granted it's in beta (alpha?) at that point, but still.

You also have to take in mind that this was played by reporters who didn't get to play any of the PvP beforehand and were generally inexperienced. Even then, there was still some running around. Though, I wouldn't expect alot of bunny-hopping out of this game.. bunny-hopping makes combat look ridiculous and like complete ****. Expect moving around and alot of trying to move around your opponent for positionals and such, or kiting from casters.. but not bunny-hopping.

This is just out of Alpha, most MMOs (I know WoW didn't) don't ever show any videos until halfway through Beta or in open Beta. Give it some time to get some polish. Hell, you should've seen the last pre-Alpha RvR video they released, it was horrible. This is a big improvement, and since this game isn't being released for almost a year, expect some more big improvements. Alot of the **** there is just placeholders and old, reused animations.

SouLeSS
02-03-2007, 02:28 PM
It wasn't the graphics or the animations that turned me off, it was the slowness of everything happening.

Oh, and the UI looked horrrrrible IMO.

Deleted User
02-03-2007, 02:49 PM
It wasn't the graphics or the animations that turned me off, it was the slowness of everything happening.

Oh, and the UI looked horrrrrible IMO.

You can't really judge the UI if you haven't used it. I think the UI looks perfectly admissable. What matters more is if it works well or not, I'd rather have a run-of-the-mill looking UI that's easy to use than one that looks awesome but sucks to use.

The slowness of everything happening? Well, if by that you mean running around, yes, due to inexperience and the fact that the game is freshly out of Alpha... otherwise the characters represented low tier characters with not that many different abilities to pick from. You'll get many, many abilities and flashy stuff as you play the game more.