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Manny Calavera
08-10-2006, 07:51 AM
What is it?
'Too Human' is a trilogy of sci-fi action adventures expected to span the life cycle of the Xbox360.



Why should I be hyped for it?
There are a couple of reasons. The first would be that it's from developer Silicon Knights, a former Nintendo 2nd party developer whom Microsoft has been courting, responsible most recently for cult classic Gamecube title "Eternal Darkness" and "Metal Gear Solid: Twin Snakes", an excellent Gamecube remake of the original Metal Gear Solid who's only problems come from people who would have whined no matter what was done, and have also worked on other titles such as the original "Blood Omen: Legacy of Kain" on the original Playstation. Other reasons include the games amazing visuals, provided by a reworked version of Unreal 3.0, the innovative control scheme, and the general aura of "wow, this game will probably kick ass" surronding this title.


How does the game play?
To be brief, like Ninja Gaiden or God of War. That is, a group of enemies will be on screen, which you will kill with an assortment of weapons by using various combos that include you jumping about and attacking from the air, cutting things in half, shooting something in the face after impaling it, etc. After seeing some videos, playing either of the titles mentioned, reading some interviews, you'll know what to expect.


But I heard this was an RPG?
You heard wrong. Though this game does have RPG elements (various, upgradeable armor and weapons, "level up's"), the gameplay, lack of real dialogue choice or side quests, and the developers own words keep it from being in that genre.



How does the game utilize Xbox-Live?
Believe it or not, this game will not only feature downloadable content and achievements (like everything else), but will also feature a fully functional online co-op mode, allowing up to four players to join and go through the entire single player campaign, start to finish, with certain areas only able to be reached and moves only able to be pulled off with team work.



What does the game look like?
Like This....but before you look, please note that some of these images are from earlier builds, hence the differing visual quality.

http://i.i.com.com/cnet.g2/images/2006/128/928546_20060509_screen001.jpg

http://toohuman.net/images/x360/march_screens/Cyberspace2.jpg

http://toohuman.net/images/x360/march_screens/TH_142.jpg

http://toohuman.net/images/x360/march_screens/TH_02.jpg

http://toohuman.net/images/x360/march_screens/TH_04.jpg



Are there videos?
Yes there are, but before you see them, two things. One, if you have Xbox Live and a 360, the video is probably best viewed from there, and two, this video is from the E3 '06, which featured a VERY incomplete alpha build that wasn't 'up-to-date' since January '06, so while it looks very nice, it is by no means an accurate representation of the final product, as the AI had not yet been implemented in most of the enemies and the enemies themselves were placed in a place-holder fashion throughout the level to simply show various combat scenarios, not representing the sheer numbers you will encounter in the game, which according to the developers, can top 100 enemies at once.

With that said, here (http://www.gametrailers.com/player.php?id=10582&type=mov&pl=game[/url) is the E3 trailer.



I heard that this game sucks after E3!
One, you didn't hear that from anyone THERE, because the vast majority of the press was VERY impressed with the title, and two, as previously stated the version shown was a very buggy, very old alpha build of the game which was used because of Silicon Knight's unwillingness to devote valuable development resources towards a simple demonstration when they'd be much better used to complete the game, and as such is not a good way to judge the final product or even the game's progress up to this point. You see this attitude now reflected in the huge restructuring of the former bloated E3 show into a smaller, more personal event. So, in short, the person who told you that was not only wrong, but not very aware of the facts surronding the situation, and probably had ulterior motives.



So the next person who whines about the E3 showing despite having been told a million times what REALLY happened will see your foot crash through their monitor and hit them in the teeth?
Yes.



Will the game ever come out on the PS3?
Like all quality titles, no, never, as this game is published by Microsoft Game Studios. In addition, the gameplay is unlikely to work very well on a PC and as such is a "true" 360 exclusive. That goes for all three games in the series.



Is there anywhere I can get more information on this excellent game?
Yes, at Silicon Knights' official blog, found here (http://blogs.ign.com/silicon-knights).



When does Too Human 1 hit store shelves?
Officially, Christmas '06, though it will likely be released earlier next year.



Get hyped for this too.

Manny Calavera
08-10-2006, 10:06 AM
Is it possible to be too human? If we’re talking from the perspective of a futuristic Norse God, then of course it’s possible to possess an abundance of DNA.

Silicon Knight’s (Legacy of Kain, MGS: The Twin Snakes) Too Human has been dreaming about a system that could bring their sci-fi trilogy to life. Lucky for us, the Xbox 360 is that system, so get ready for the Unreal 3-powered Too Human this holiday season.

We were fortunate enough to be one of the few to play Too Human at Microsoft’s post E3 2006 press briefing event. This is a fairly early build of this third-person action title, but our playtime was enough to get a feel of what this innovative adventure is all about.


You’ll play as Baldur - a god with the very tall task of saving humanity from a contingent of merciless beasts designed for killing. The bots feel that Baldur has too much of the red stuff coursing through his veins. Pressures to become more cybernetic appear to conflict Baldur, which appears to fuel his distaste for the drives of enemies that come at him in Too Human.


Aiding Silicon Knights in telling the first in a series of three Too Human titles is an Unreal 3 engine that has few graphical equals at the given time. The environments of the few demo levels featured were brimming with vibrant textures designed from gads of conceptual sketches. Imagine worlds grand enough to house icons of Norse mythology and cybernetic organisms of the near-future. Sound different? It is from a visual standpoint, but in a good, Blade Runner meets Troy kind of way.

Unreal 3-equipped Baldur adds to the allure of Too Human as well. Looking like a cross between a medieval knight and a possessed humanoid, Baldur oozes personality at a mere glance. His ornamental armor and array of classical weaponry establish this hero as a player character anomaly within the backdrop of cyborgs and classic lore.


The graphics and art direction comprise one portion of Too Human’s innovative approach to storytelling. The other portion involves a distaste for static cutscenes while the game loads. Too Human is all about seamless streaming and playable cinematics which add breath and depth to the core third-person gameplay. In our demo, a cinematic playable featured a first-person view from the perspective of the enemy, rapidly approaching Baldur’s jugular. Heavy post-production effects including motion blur, scratched media, and color saturations gave this scene a fresh, artistic look, while at the same time offering playable action in lieu of a “static matic”.


Helping to create additional Hollywood-style moments in Too Human is a camera system that has been put solely in the hands of – surprise - the CPU. Bucking the trend of user-controlled cameras is a completely hands-off system that Silicon Knights claims helps keep the gamers focused on the task of enjoying the action. A CPU-controlled camera also allows for zoom settings that work to emphasize exciting combat moments. For example, we found the camera zooming extremely tight in dynamic situations, without affecting our ability to control the player character. We also noticed moments from the demo that harkens back to coin-op side-scrollers, with the PC being controlled from a wide-angle viewpoint.


It was a trite hard for us to play Too Human as it was intended, as this pick-up-and play style action title was struggling from framerate issues in this early build. The framerate appeared to mess with the auto camera zoom, as well as our ability to get a real handle on how the weapons systems function. Firearms combat seemed to work a bit better than the acrobatic, weapons-based melee combat showcased in Too Human. We wielded dual pistols that seemed to take down the base level of grunts with ease. The melee combat took more finesse, but was much more striking from a visual standpoint. Blade after effects, motion blur, and seamless ground-to-sky animations sums up the multiple-enemy melee action that comprises the majority of Too Human.

We were able to unleash what is being dubbed as a “super move” just before our playtest ended. A super move is available when a certain number of enemies have been defeated. Each tier of enemy eradication unlocks another super move, easily unleashed with a face button press. Our particular super move summoned a floating orb which attracted four enemies like a big ol’ magnet. The baddies had the life sucked out of them by the hungry orb, and were then flung to the ground with haste.

We can’t wait to get hands on a newer build of Too Human. This title has loads of potential, which is evident with the planning of two more titles to complete what is sure to be a wondrous trilogy. Look for more on Too Human as this holiday season draws near.

Easily "killer app" status.

블라스
08-10-2006, 11:51 AM
Combat has to be amazing.

Manny Calavera
08-10-2006, 12:00 PM
Ninja Gaiden/God of War combat + over 100 enemies at once = yeah, pretty ****ng amazing.

Manny Calavera
08-10-2006, 01:37 PM
Everyone stop invading the damn Sony forum and talk about how awesome this game is :(

블라스
08-10-2006, 01:44 PM
I know this will be awesome.
I'm loving the Viking/Sci-Fi combo.

Manny Calavera
08-10-2006, 01:49 PM
If only everyone had your good taste :(

블라스
08-10-2006, 01:58 PM
Then I wouldn't be unique :confused:

Lactophiliac
08-10-2006, 02:00 PM
I hope this game is good. It was the game I was looking forward to most for the 360, now that's shifted over to Gears of War/Bioshock, but I'm really hoping this game will be so awesome I'll be shamed into admitting I should've stuck with it as my most anticipated game.

WhatsHisFace
08-10-2006, 02:12 PM
I know this will be awesome.
I'm loving the Viking/Sci-Fi combo.
You're darn right! Vikings are so underrated.

Manny Calavera
08-10-2006, 02:18 PM
Who is Baldur? What motivates him? How is he different than the other characters in the game? Will gamers identify with him? The world knows Thor as the quintessential Viking hero of Norse mythology, but very few of us know the story of Baldur. Baldur is a Viking hero (http://www.sunnyway.com/runes/gods.html), known as the shining god, the bleeding god and the god of innocence and peace.

Read the rest, it's pretty interesting, and has some nice screenshots/art.

블라스
08-10-2006, 02:23 PM
You're darn right! Vikings are so underrated.

:up:

http://www.superherohype.com/forums/showthread.php?t=205707&highlight=pathfinder

WhatsHisFace
08-10-2006, 02:37 PM
:up:

http://www.superherohype.com/forums/showthread.php?t=205707&highlight=pathfinder
Woot!

블라스
08-10-2006, 02:39 PM
Indeedly doo!

WhatsHisFace
08-10-2006, 02:42 PM
Yeah, between that and Too Human, I may just get my Viking fix. But nothing will ever do it quite like Rune. :(

블라스
08-10-2006, 02:51 PM
Who knows?

WhatsHisFace
08-10-2006, 02:57 PM
Well, that's true. I just really want Rune 2. Hopefully with Prey doing so well, Human Head will be able to get publisher backing for a Rune sequel! :D

Manny Calavera
08-10-2006, 02:59 PM
http://xbox360media.ign.com/xbox360/image/article/722/722820/too-human-20060802092729024.jpg



http://xbox360media.ign.com/xbox360/image/article/722/722820/too-human-20060802092730415.jpg



http://xbox360media.ign.com/xbox360/image/article/722/722820/too-human-20060802092730009.jpg


Can't wait to see this guy in the game :up:

WhatsHisFace
08-10-2006, 03:01 PM
HOLY CRAP!!!! WHY DID I NOT SEE THAT BEFORE!!! ORGASM!!!! AWESOME!!!! I NEED THIS GAME!!!!!!!!!!!!!!


wooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooot!

블라스
08-10-2006, 03:11 PM
Caramba :eek:

Lactophiliac
08-10-2006, 03:14 PM
Wow, Thor looks awesome! Kinda wish he was the main character now.

Manny Calavera
08-10-2006, 03:15 PM
(I guess that's Thor's hammer in your hand)
http://xbox360media.ign.com/xbox360/image/article/706/706398/too-human-20060509032838229.jpg
http://xbox360media.ign.com/xbox360/image/article/706/706398/too-human-20060509032835667.jpg
http://xbox360media.ign.com/xbox360/image/article/710/710829/too-human-20060531064652903.jpg
http://xbox360media.ign.com/xbox360/image/article/711/711754/too-human-valiant-screens-20060607075120711.jpg


Yeah, this game is pretty.

WhatsHisFace
08-10-2006, 03:33 PM
Oh my gosh, the beauty is molesting me!

XwolverineX
08-10-2006, 06:33 PM
The E3 demo was pittifull. Hopefully it is nothing like that.

The Last Meatbag
08-10-2006, 06:46 PM
I enjoy the setup of this thread, I applaud you DRT :o

Manny Calavera
08-11-2006, 12:39 AM
The E3 demo was pittifull. Hopefully it is nothing like that.
What does the ****ing FIRST post say?


So the next person who whines about the E3 showing despite having been told a million times what REALLY happened will see your foot crash through their monitor and hit them in the teeth?
Yes.


I mean, seriously, how are there people out there who follow this game and DON'T know the deal with the demo, which wasn't nearly as bad as idiots who didn't play it make it out to be.

Lactophiliac
08-11-2006, 01:52 AM
Defining a Cybernetic God - Blog #15

http://blogs.ign.com/silicon-knights/2006/08/10/

Carman Dix,
Art Director

Who is Baldur? What motivates him? How is he different than the other characters in the game? Will gamers identify with him? The world knows Thor as the quintessential Viking hero of Norse mythology, but very few of us know the story of Baldur. Baldur is a Viking hero, known as the shining god, the bleeding god and the god of innocence and peace.

In the Too Human trilogy, Baldur’s “god” status is achieved through cybernetic upgrades – through advanced technology, not magic. As we decided to build Baldur with an unlimited modularity of armour sets we established an underlining thermal suit as a base and started defining a myriad of armour classes and cybernetic upgrades.

But this alone wouldn’t “make” Baldur. Baldur is a revered god, a respected warrior with morals and purpose and it was essential for us to communicate all of these things through his appearance and his emotions. And, in order to give him emotional depth as well as heroic cachet, we also had to make sure that players could get a sense of his past, his present life and even his loves from just his presence. And, because the game’s story calls for Baldur to express concern, loss, anger, confusion, hatred and love we needed his face to convey each one accurately. More importantly, to help players identify and empathize with him as well as to set him apart from the other characters in the game, we needed his expressions to be believable.

A character with these realistic emotions demands realistic attention and nuance from the animators if he is to be a successful lead character. As the concepts and our understanding of the character evolved, we experimented with many looks and styles – hair, no hair, heavy features, slight features, strong Nordic handsomeness, modern trends, scars, broken noses, etc. – until we finally had created the look for Baldur we have today.

In addition to his physical appearance, Baldur’s sword, his guns and armour, in particular, play an important role in telling the audience about the kind of character he is. While these artifacts don’t necessarily define Baldur’s personality, they act as a foil or focus for it. Baldur’s relationship to these items and how he uses them help to further build his character. Would Dirty Harry be the same without his .44 Magnum? Or Darth Vader without his black samurai style helmet?

Baldur’s sword, Fenrir, is a sentient sword that can fight by itself. More than just a weapon, Fenrir represents a deep-seated part of his personality and helps drive the story and the gameplay. In order to represent the bestial nature of the sword and its fearsome reputation we looked to the history of swords and their meaning within the Viking culture. Swords were precious heirlooms and status symbols and they were often named kennings such as “Leg Biter” and “Helmet Reddener”. Even more interestingly, it has been recorded that some swords had perhaps more personality than those who wielded them.

The “Glass Guns” are perhaps more iconic in today’s world than swords. Oftentimes in movies and games guns summarize their owner’s personality. Han Solo’s Blastech DL-44 emphasizes his blunt approach to life, whereas James Bond’s Walter PPK has a level of concealed sophistication that nails his character immediately.

Baldur’s guns were inspired by a recently developed weapons technology called “Metalstorm” that uses electrostatic charges to trigger bullets stored in the gun’s barrels, resulting in an extremely high rate of fire. We envisioned Baldur unleashing a torrent of polymer glass shards at his targets, shredding them mercilessly. Baldur’s guns, Gungnir, are the gifts of ODIN and are a manifestation of the demands of his war-torn world. Giving Baldur one gun just wouldn’t have been enough, especially since he’s constantly surrounded by merciless opponents on all sides. Our cybernetic god is fully able to shoot in opposite directions accurately, even while vaulting over obstacles. I think a quote in John Woo’s “Hardboiled” sums it up succinctly: “Give a guy a gun, he thinks he's Superman. Give him two and he thinks he's god.”

Finally, being one of the Aesir, a god to human beings, Baldur has to dress the part. Baldur has to be seen in a variety of situations – in battle, at formal presentations, even at dinner – so our designs had to reflect all of this. Not only that, but it was paramount that his armour change – as do his weapons - as the player progresses through the game.

His armour reflects the choice of gamestyle and strategy. Whether the player chooses to refine their marksmanship or swordsmanship, there is a style of amour to suite their gameplay styles. The styles of armour vary greatly and our need to remain consistent with an established art style proved to be very challenging; However, we are pleased to say that all the armour choices are undeniably Baldur and truly worthy of the Aesir gods.

http://xbox360media.ign.com/xbox360/image/article/724/724724/too-human-20060809070736369.jpg
http://xbox360media.ign.com/xbox360/image/article/724/724724/too-human-20060809070733057.jpg
http://xbox360media.ign.com/xbox360/image/article/724/724724/too-human-20060809070736869.jpg

It's nice to know that they're going to great lengths to get the character right. No doubt the story for the game is going to be good at the very least.

WhatsHisFace
08-11-2006, 05:34 AM
This game is brilliant!

Lactophiliac
08-11-2006, 12:14 PM
I actually applied for a job and Silicon Knights, but they wanted someone with talent, which gives me faith in their game.

Manny Calavera
08-11-2006, 03:29 PM
I would love to get a job at a studio like this, so much :(

WhatsHisFace
08-11-2006, 04:51 PM
I want to work at Epic, because they have the best benefits ever. But I'd be happy at Irrational, Rare, or anything but EA Sports.

Lactophiliac
08-15-2006, 07:12 PM
http://xbox360.ign.com/articles/725/725753p1.html
Late last week rumors arose that Too Human developer Silicon Knights had ditched Unreal Engine 3, opting to create its own engine to power the sci-fi adventure. According to the scuttlebutt, the studio found Epic's Unreal Engine 3 too problematic for Xbox 360 development.
Today, Silicon Knights officially commented on the rumors, dismissing their harshest interpretations.

"Rumors of Too Human experiencing production challenges that will cause massive delays are false," said Silicon Knights president Denis Dyack. "Too Human is progressing very well and we expect that gamers will be very extremely excited with Too Human when we next show it.

"Silicon Knights continues to build Too Human using the Unreal Engine 3, tailoring it to fit the needs of the game and ensure the most efficient use of the technology."

Developers often tailor licensed engines to accommodate particular games -- sometimes making extensive changes to the original technology. As to just how much original code will be kept as the developer modifies the engine, though, is a subject still very much open to speculation.
Well that’s good to hear, not that I don’t think they could’ve made something good themselves it just would’ve taken some time.

Lactophiliac
08-15-2006, 07:13 PM
http://xbox360.ign.com/articles/725/725753p1.html
Late last week rumors arose that Too Human developer Silicon Knights had ditched Unreal Engine 3, opting to create its own engine to power the sci-fi adventure. According to the scuttlebutt, the studio found Epic's Unreal Engine 3 too problematic for Xbox 360 development.
Today, Silicon Knights officially commented on the rumors, dismissing their harshest interpretations.

"Rumors of Too Human experiencing production challenges that will cause massive delays are false," said Silicon Knights president Denis Dyack. "Too Human is progressing very well and we expect that gamers will be very extremely excited with Too Human when we next show it.

"Silicon Knights continues to build Too Human using the Unreal Engine 3, tailoring it to fit the needs of the game and ensure the most efficient use of the technology."

Developers often tailor licensed engines to accommodate particular games -- sometimes making extensive changes to the original technology. As to just how much original code will be kept as the developer modifies the engine, though, is a subject still very much open to speculation.
Well that’s good to hear, not that I don’t think they could’ve made something good themselves it just would’ve taken some time.

Manny Calavera
08-15-2006, 07:37 PM
So much for 1UPs "independent sources" confirming this garbage :rolleyes::down

Lactophiliac
08-15-2006, 10:51 PM
So much for 1UPs "independent sources" confirming this garbage :rolleyes::downAny source that doesn’t give their name is probably full of ****, but most reporters looking for a story will believe it anyway.

Manny Calavera
08-16-2006, 05:42 PM
I really hope they use that song as the main title for Too Human, I like it (www.siliconknights.com) :up:


And I don't know if I've posted this yet or not, but this -

http://toohuman.net/images/x360/march_screens/TH_14.jpg

Looks really cool, it's nice to see that amidst the ancient lore and stuff they haven't dropped the interesting cyberpunk aspects of the game, there aren't enough good cyberpunk games out there.

Manny Calavera
08-16-2006, 06:23 PM
Xbox.com Hand's On (http://www.xbox.com/en-US/games/t/toohuman/20060522-preview.htm)


Denis Dyack Interview (http://www.xbox.com/en-US/community/news/events/e32006/articles/denisdyackontoohuman.htm)

Manny Calavera
08-16-2006, 09:42 PM
A lot of info on the myths Too Human is based on (http://www.toohuman.net/tiki-view_articles.php?topic=1)


"The Death of Balder" is pretty interesting, I wonder if they'll actually do that here :confused:

Manny Calavera
08-17-2006, 05:32 PM
The Viking Funeral - Blog #16
Mike Seto,
Technical Art Director

Every design in Too Human has been based on Norse mythos and culture. We believe this helps bring the world alive. Much like the boat themes I spoke about in my last blog, here is another that focuses on the Viking funerals (http://en.wikipedia.org/wiki/Viking_funeral).

When one is talking about a Viking funeral there is this prevailing image of a dead Warrior or King pushed out to sea in a vessel that has been set a blaze to go on a journey into the next world known as “Valhalla”. (This place would welcome only the bravest warriors who had died in glorious battle. Here they would spend eternity, sparring during the day and drinking mead all night, until they are called upon to help Odin fight the final great battle of Ragnarok.) The funeral ship itself was a wooden Viking long boat that would be loaded with weapons, treasures and sacrifices to accompany the privileged voyager on his journey to the afterlife. The first level in Too Human alludes to this Viking funeral rite - a vast complex known as the “Hall of Heroes.”

This sacred place in the game is a long abandoned temple and crematorium complex that Baldur and his men have been sent to investigate. The spaces are eerily quiet with the only illumination coming from skylights adorned with architectural tracery and form a mysterious presence that has set up home in this stone structure. Snow is constantly drifting in since parts of this temple are collapsed and has lain in ruins for a long time. The spaces are expansive, symmetrical and adorned with statues of ancient warriors, each one dressed in battle armor. These monuments line the hallways and guard the entrances.

In preparation for each of our levels, we brainstormed on how the complex would have been used. From there we created details to convey this to the player, providing them with a sense of reason and logic to our fantasy world.

http://xbox360media.ign.com/xbox360/image/article/726/726083/too-human-20060816055009437.jpg

http://xbox360media.ign.com/xbox360/image/article/726/726083/too-human-20060816055009984.jpg

This giant stone sarcophagus contains the bodies of fallen soldiers, each individually housed in smaller coffins inserted in rows along its hull. This coffin ship is used as a narrative and design element to help guide the player through the level. In addition, there are places of ritual for people to gather and pay their respects to these soldiers before they are “processed” and moved through the complex for cremation. As a player you will travel through the level and uncover glimpses of how this temple functioned - from the great halls in which the heroes are revered to the more clinical aspects of how the coffin ship is prepared for cremation.

http://xbox360media.ign.com/xbox360/image/article/726/726083/too-human-20060816055008906.jpg

link (http://blogs.ign.com/silicon-knights/)

This game gets better every time they bring it up :up:

Hannar
08-17-2006, 06:37 PM
Glad you guys are enjoying it so far... I'm really excited about seeing more too. Thanks for the links to TooHuman.net (http://www.toohuman.net). We're trying to provide the best coverage as possible for the game and all of the great ideas that are behind it. The Norse Myths are a great background for a game like this.

Manny Calavera
08-18-2006, 01:52 AM
Personally, I just believe that there have been a greater number of alterations to the UE3 than originally planned, and that many of them took place at a time between the last press event (March) and E3 (May). I know the build that our site had access to during March was far more smooth than what was seen at E3.
I know it's kinda weird to be quoting a forum post from another site, but I prefer posting here, so sorry. Anyways, you guys got to play it in March? Did you play/ask any questions about the online mode? I'm curious if they're going to just do a "two people play through a single player campaign" thing, or if Silicon Knights will do a completly seperate co-op campaign.

Fenrir
08-18-2006, 01:56 AM
This game already takes the 2006 awards for Best Art Direction and Greatest Attention To Detail. :up:

Substance D
08-18-2006, 11:06 AM
This game already takes the 2006 awards for Best Art Direction and Greatest Attention To Detail. :up:

seriously? ff13 or mass effect look 10x better than this.

Hannar
08-18-2006, 12:09 PM
I know it's kinda weird to be quoting a forum post from another site, but I prefer posting here, so sorry. Anyways, you guys got to play it in March? Did you play/ask any questions about the online mode? I'm curious if they're going to just do a "two people play through a single player campaign" thing, or if Silicon Knights will do a completly seperate co-op campaign.

Not a problem ;).

The online mode has not been implemented, but it is a subject of frequent conversation between Mocheeze, Denis, and I. It's one of the things we are looking the most forward to. The online co-op will be up to 4 players, not just 2. It will be a progression through the entire single player game story, with alterations for the multiplayer setting... for instance, certain combos are available only when playing with multiple friends.

Much of what we know of the online mode is very broad and generalized at this point.

Fenrir
08-18-2006, 01:00 PM
seriously? ff13 or mass effect look 10x better than this.

Mass Effect looks great but really man, you should read Too Human's IGN blog and then you'll start to appreciate it. Not only does this game look freakin' amazing, but it looks amazing with a reason and just about everything you see is soaked in Norse Myths. I, for one, haven't seen anything that even comes close. Heck, you can see my username and figure out why I love this game so much already. :up:

Oh and FFXIII look nice too, but in my estimation, it doesn't particularly look as original as Too Human does.

Manny Calavera
08-18-2006, 01:00 PM
seriously? ff13 or mass effect look 10x better than this.
FF13, as far as I know, hasn't been shown as anything but a CG movie, which will probably represent at least half the game, so that's not really a valid comparison. As for Mass Effect, I agree that it looks much better graphically, but it's not really a slam dunk or a "10x" type difference. Both games are some of the most beautiful games we've seen from 'next gen'.

Not a problem ;).

The online mode has not been implemented, but it is a subject of frequent conversation between Mocheeze, Denis, and I. It's one of the things we are looking the most forward to. The online co-op will be up to 4 players, not just 2. It will be a progression through the entire single player game story, with alterations for the multiplayer setting... for instance, certain combos are available only when playing with multiple friends.

Much of what we know of the online mode is very broad and generalized at this point.

Thanks for the info. Have you heard any talk of an online versus mode, or is that beyond their plans for this game? The combat sounds interesting enough to support a DOA4 type game online.

블라스
08-18-2006, 01:17 PM
This game is :up: to the max.

Manny Calavera
08-18-2006, 01:39 PM
This game is :up: to the max.
We should play it on live sometime :up:

블라스
08-18-2006, 01:56 PM
We should play it on live sometime :up:

This is going to have co-op and/or deathmatch??

Manny Calavera
08-18-2006, 01:57 PM
4 player co-op, I doubt the versus mode will be there, but who knows.

Substance D
08-18-2006, 02:09 PM
FF13, as far as I know, hasn't been shown as anything but a CG movie, which will probably represent at least half the game, so that's not really a valid comparison. As for Mass Effect, I agree that it looks much better graphically, but it's not really a slam dunk or a "10x" type difference. Both games are some of the most beautiful games we've seen from 'next gen'.

i was talking art direction wise

Manny Calavera
08-18-2006, 02:10 PM
I generally don't see art direction much. I mean, I can see that Viva Pinata and Okami look awesome, but unless a game is doing something like that, the "art direction" looks the same to me :o

Hannar
08-18-2006, 06:35 PM
Sorry, don't know anything about a possible versus mode online. The way it has been described by a few producers so far is a Diablo/Phantasy Star type online experience.

블라스
08-18-2006, 06:54 PM
4 player co-op, I doubt the versus mode will be there, but who knows.

Sweet enough.

Manny Calavera
08-19-2006, 08:16 PM
http://i3.photobucket.com/albums/y100/jcdenton1558/toohuman09.jpg

http://i3.photobucket.com/albums/y100/jcdenton1558/toohuman01.jpg

This is probably one of maybe, three games that can actually compete with Mass Effect's visuals :up:

Horrorfan
08-20-2006, 02:20 PM
I FINALLY saw the e3 demo on a friends computer.


This looked like warmed up ass.

It had slowdown with about FIVE enemies on screen.

I know it might be better with a lot of work, but seriously, SK should scrap this and go straight to ED2

WhatsHisFace
08-21-2006, 11:40 AM
I FINALLY saw the e3 demo on a friends computer.


This looked like warmed up ass.

It had slowdown with about FIVE enemies on screen.

I know it might be better with a lot of work, but seriously, SK should scrap this and go straight to ED2
You didn't read the first post.

Manny Calavera
08-21-2006, 04:48 PM
I can't believe there are people who are still *****ing about the E3 demo. Uh oh guys, I heard the very first compile of Gears of War crashed once or twice, better not buy it either, works in progress are great indicators of the final product after all :rolleyes:

Horrorfan
08-22-2006, 12:46 AM
Well, bright spark, it's not exactly clever to put your game on display if it looks THAT ****ty at a trade show, for god's sake

It would be like announcing a new car at an automobile show that sounds awesome, but the prototype on show is ****ty and falling apart. :o

WhatsHisFace
08-22-2006, 08:57 AM
Why? Because NO ONE at E3 understands how games are made? :rolleyes:

First, it's Microsoft who made the decision to show the game in it's form, because that's how they do things. They've always said "developers make games for release, not E3" so they kind of expect people to grasp that relatively easy concept. That's why they don't make CG movies and claim it's gameplay (Killzone 2).

Second, it's been made widely known that the reason for the slowdown was SC putting things into the game that were supported in UE3.004 while they only had UE3.003 (or whatever number, you get my point, they missed an update) so the problem actually fixed itself months ago.

Horrorfan
08-22-2006, 12:24 PM
Why? Because NO ONE at E3 understands how games are made? :rolleyes:

First, it's Microsoft who made the decision to show the game in it's form, because that's how they do things. They've always said "developers make games for release, not E3" so they kind of expect people to grasp that relatively easy concept. That's why they don't make CG movies and claim it's gameplay (Killzone 2).

Second, it's been made widely known that the reason for the slowdown was SC putting things into the game that were supported in UE3.004 while they only had UE3.003 (or whatever number, you get my point, they missed an update) so the problem actually fixed itself months ago.



E3 is a trade show. Period. You can make all the excuses you like, but it was THE place to show your wares. If the game isn't ready, just say it. Have some promo stuff in place. Anything would be better than a disasterous performance.

EVERY mag here picked up how terrible it was looking, especially given development time of what close to a decade now?

You show your game looking ****ty, you would be an idiot to be shocked when people say how it looked ****ty.

If it's not ready, don't show it. It's that simple. That preview alone damaged the games reputation among many mags and people like me.

The ONLY reason I am giving it the benefit of the doubt is because the makers of eternal darkness are doing it. If not, this game would have fell by the wayside for me.

WhatsHisFace
08-22-2006, 03:38 PM
E3 is a trade show. Period. You can make all the excuses you like, but it was THE place to show your wares. If the game isn't ready, just say it. Have some promo stuff in place. Anything would be better than a disasterous performance.

EVERY mag here picked up how terrible it was looking, especially given development time of what close to a decade now?

You show your game looking ****ty, you would be an idiot to be shocked when people say how it looked ****ty.

If it's not ready, don't show it. It's that simple. That preview alone damaged the games reputation among many mags and people like me.

The ONLY reason I am giving it the benefit of the doubt is because the makers of eternal darkness are doing it. If not, this game would have fell by the wayside for me.
Dude, everyone knows previews mean absolutely nothing. Look at the online press, who gives basically everything a positive preview, and then the shock sets in when they give it a low score. (People actually complain about this often)

The previews don't mean a thing then, just like they don't mean a thing now. The game is going to release and that's what it will be judged on. They're not going to say "Well, we were going to give it a 9/10, but since it's E3 showing was so bad, we'll have to knock it down to a 7/10." No. It's not going to happen like that. The final game will be awesome and no one's going to remember it for anything else. Just how nobody cares about Halo's embarassing E3 showing or Brute Force's fantastic gameplay video (of a level and scenario that wasn't in the final game).

Horrorfan
08-22-2006, 03:46 PM
Dude, everyone knows previews mean absolutely nothing. Look at the online press, who gives basically everything a positive preview, and then the shock sets in when they give it a low score. (People actually complain about this often)

The previews don't mean a thing then, just like they don't mean a thing now. The game is going to release and that's what it will be judged on. They're not going to say "Well, we were going to give it a 9/10, but since it's E3 showing was so bad, we'll have to knock it down to a 7/10." No. It's not going to happen like that. The final game will be awesome and no one's going to remember it for anything else. Just how nobody cares about Halo's embarassing E3 showing or Brute Force's fantastic gameplay video (of a level and scenario that wasn't in the final game).

I think it's going to be good, don't get me wrong, but that video looked shockingly bad. Not a little rough, but as bad as bad can be bad.

It was just a surprise to see it so poorly.

WhatsHisFace
08-22-2006, 04:50 PM
I think it's going to be good, don't get me wrong, but that video looked shockingly bad. Not a little rough, but as bad as bad can be bad.

It was just a surprise to see it so poorly.
Well, I can certainly understand where you're coming from. It was rough, and some people over-reacted to it and even started rumors, but sometimes those people need to remember that these are the reasons why the game isn't out yet.

Manny Calavera
08-22-2006, 09:34 PM
Eternal Darkness and Twin Snakes has given me all the faith in the world for Silicon Knights. This game is going to look awesome, play awesome, and be done at least by this time next year if not before that. No question about it.

Manny Calavera
08-24-2006, 02:36 AM
http://xbox360media.ign.com/xbox360/image/article/712/712404/too-human-20060613000134593.jpg

Judging by this, and the shot of earth as the camera pulls out in the E3 trailer, the planet is mostly frozen like in Lost Planet, but several of the shots look, ya know, unfrozen. Weird :confused:

WhatsHisFace
08-24-2006, 08:01 AM
Well the Vikings lived in a primarily frozen world (Scandinavia most of the year) so maybe the unfrozen parts mean something? I dunno.

Manny Calavera
08-24-2006, 09:09 AM
It's Thursday, so Silicon Knights should be posting their blog on IGN today. Hopefully they give a big **** you to 1up for being idiots and helping to spread lies about the game, like they've done many times before. 1up's "gaming journalism" is trash :down

WhatsHisFace
08-24-2006, 09:11 AM
But that's why Zenien likes them so much.

1up's lies:
Every 360 launch game = 7/10.
RE5 = PS3 exclusive.
Too Human = Restarting development.

I could go on, but I'd just fizz out.

Manny Calavera
08-24-2006, 09:13 AM
They also said that UE3.0 wouldn't even run on the 360 before, I believe they said Ninja Gaiden 2 was or Jade Empire 2 was ps3 exclusive in spite of the people in charge of those games, and several others. 1up sucks, a lot.

WhatsHisFace
08-24-2006, 09:19 AM
Oh yeah, those are true too. Hahaha, wow. That site sucks.

Manny Calavera
08-31-2006, 08:43 PM
A Time for Concentration - Blog #18
Denis Dyack
Director

Over the past few months we have posted every week on various subjects that we believe are very important to Too Human and video game development. We hope that these blogs have been insightful and have really helped you understand what we consider the major pillars in game creation to be.

I for one have never really liked game blogs that talk about nothing or how someone may feel on one particular day. So the goal of our blogs was to balance giving interesting and substantive detail about our development process without giving too much of the game away. I hope that you feel as though we have shed some light on the game’s development. We are definitely happy with the results thus far.

In order to give you insight into every aspect of the game’s development process, we decided to have all the directors working on the game take turns writing about their respective areas of expertise. However, we are moving into a critical time in the game’s development and we need the team to be completely focused.


http://xbox360media.ign.com/xbox360/image/article/729/729685/too-human-20060831095641427-000.jpg

Click here for this awesome screen shot in 720p - 60fps!!!!! (http://media.xbox360.ign.com/media/748/748783/img_3881911.html)



With that said, we will likely post once a month for the next little while as we concentrate our efforts. We will then pick up the pace on the blogs once more at a later date. Please excuse this brief respite while we put forth our best efforts to make a game that meets everyone’s highest expectations.

Right now I can tell you that Too Human is really coming along very well and we can’t wait to show everyone the huge strides we’re making. It’s overwhelmingly good stuff and there will be several big reveals and announcements in the future - but don’t look for them to happen immediately. And, without fail, the mysteriously silent director will also post in the future – he has been very busy as of late ; ). His blog entry will likely be an eye opener.

n the interim, we will also try to quell any bogus rumors that may pop up from time to time. :) Tyco, please take you medication before reading further as it is not an Eternal Darkness announcement of any kind. Here is a recent piece on Eternal Darkness (http://www.escapistmagazine.com/issue/60/17) for those who are interested.




link (http://blogs.ign.com/silicon-knights/2006/08/31/)



Sounds like they're already crunching, which means good things for the game's release schedule. This game may actually make 2006, which is badass :up:

블라스
08-31-2006, 08:50 PM
If I see anyone posting "But...but....but the gameplay looks like crap, that demo sucked" YET AGAIN, I'm going to have a heart attack.
Seriously.
It angers me so much.
How many times can someone say it was nowhere near finished demo?

WhatsHisFace
09-02-2006, 11:13 AM
The best loading screen ever is still Freedom Force's. :D

WhatsHisFace
09-02-2006, 11:31 AM
If I see anyone posting "But...but....but the gameplay looks like crap, that demo sucked" YET AGAIN, I'm going to have a heart attack.
Seriously.
It angers me so much.
How many times can someone say it was nowhere near finished demo?
I saw the video of it running back on the PS1 and the graphics were terrible. I don't want this game anymore.

Fenrir
09-02-2006, 11:37 AM
Yeah, wasn't the one in the PS set in the future and had a bald character named John something with cybernatic implants?

WhatsHisFace
09-02-2006, 01:13 PM
Yeah, it looked really, really wierd too. It was like a Tomb Raider clone. :(

Shodan
09-04-2006, 06:14 PM
This Too Human has (fundamentally) the same story and theme that they've always had I believe, they just upped the Norse mythology themes over the cyberpunk themes to give the game a more distinct feeling, you can still see the cyberpunk influences in some screenshots though, like the Aesir Corp picture.

WhatsHisFace
09-06-2006, 03:07 PM
And the robots. :confused:

This game is so awesome. Deus Ex meets Rune. Everything I've ever wanted. :D

VicMackey
09-06-2006, 07:47 PM
Why are people still makings games that aren't even half as good as Deus Ex? Didn't they learn from it? :(

Anyways, I hope this game makes 06. I originally started off like most people, cynical about release schedules and convinced that both "omg perfect!" games would not be out until 2007, but I finally convinced myself that Mass Effect and Too Human would make it out this year...and Mass Effect won't. Please don't follow the trend Too Human :(

WhatsHisFace
09-06-2006, 11:29 PM
Why are people still makings games that aren't even half as good as Deus Ex? Didn't they learn from it? :(
Unfortunately, I think most developers don't have the required intelligence to make a game like that. Fortunately, Irrational is making Bioshock, which will hopefully spur some interest in FPRPG stealth action adventure.

XwolverineX
09-07-2006, 08:02 AM
Hollyyyy crap, so many returning members, Drt like 17 times?

Ultimate_Superman
09-07-2006, 11:38 AM
I am getting this game when it comes out.

AgentDenton
09-07-2006, 08:31 PM
That's a smart thing to do, seeing as how it'll be a 9/10 or higher classic. Hopefully this leads to another Bungie-style buyout of SK. They're not really doing multi-platform titles, so they have no financial interest in staying 3rd party, and Microsoft needs to bolster their first party line up now that Digital Anvil is dead, Indie Built is dead (or gone anyways), Gas Powered is no where to be found, etc.

WhatsHisFace
09-07-2006, 11:25 PM
Digital Anvil died like a dog for the crap they caused MSGS.

Indie was pretty much dead on arrival, and GPG lost the IP of Dungeon Siege to 2k Games. :eek:

AgentDenton
09-07-2006, 11:30 PM
All of those studios were awesome though, I mean, what the hell happened? Digital Anvil....sure, Brute Force was trash, I'll admit it, but Freelancer was a big contender for PC GOTY, and actually walked away with that award quite a few times if memory serves, and they had a lot of talent there (like Chris Roberts), I don't understand why they couldn't just keep the studio open, Freelancer made money, and I bet they could have made some more killer Freelancer-quality games if they were given a chance. Indie Built made Amped and Top Spin, so they were quality as well, and GPG....they lost Dungeon Siege? Are you sure? That sucks, 2k games makes trash :(

AgentDenton
09-07-2006, 11:33 PM
Oh yeah and Too Human is better than other games and stuff.

WhatsHisFace
09-07-2006, 11:34 PM
Chris Roberts pretty much left the studio during Freelancer's rough development out of interest in "Point of No Return Entertainment" which is supposed to be a (yet another) studio for TV, Movies and Games.

He also helped produce "The Punisher" starring Tom Jane.

AgentDenton
09-07-2006, 11:36 PM
Oh, that's probably why they closed it :confused:

But anyways, yeah, Microsoft should buy Silicon Knights. They're AAA and they'd come cheap, and bring two great franchises (Eternal Darkness and Too Human) with them. They should also fund a Junction Point Deus Ex remake, and probably fund a reborn Black Isle games as well. If only I were running things :(

WhatsHisFace
09-07-2006, 11:37 PM
Microsoft could license Junction Point to make a Shadowrun game. That would be pretty awesome.

Spector probably has played his share of Shadowrun, from the look of things.

AgentDenton
09-07-2006, 11:42 PM
Let FASA Interactive do their Shadowrun game first. The graphics are going to be hugely improved, the setting is fixed and is actually Shadowrun now, and everything I've seen/read about the game has indicated that it's incredibly fun, it actually has the design lead from Halo working as it's design lead, and it's from the team that did Crimson Skies, so I have faith that it's going to turn out to be a AAA title. And besides, Mitch Gitelman (the guy who runs the studio) said in that OXM podcast thing that he'd like to do an RPG after this, so an RPG is coming, just a little bit later in the systems life than I would have liked. I'd rather Junction Point make a double pack containing Deus Ex 2: Done right, and Thief IV.

WhatsHisFace
09-07-2006, 11:49 PM
Let FASA Interactive do their Shadowrun game first.
Oh, I am. They're just turning an RPG into Counter-Strike, so I'd like to see a real Shadowrun, from a guy who has proven many times he can do it.
The graphics are going to be hugely improved,
They're not going to be. It's a post-Gears-of-War 360 game yes, but it's also a tandem PC-360 release, meaning this has to run on a Pentium 3. They'll get a little better but not by much.
the setting is fixed and is actually Shadowrun now, and everything I've seen/read about the game has indicated that it's incredibly fun,
I've heard the game is fun too. That's not the problem. It's that it's an MP only game and it's not an RPG. :(
and it's from the team that did Crimson Skies, so I have faith that it's going to turn out to be a AAA title.
Well, the company at least. The team that did Crimson Skies left to form "Airtight Games" when CS2 was cancelled.
And besides, Mitch Gitelman (the guy who runs the studio) said in that OXM podcast thing that he'd like to do an RPG after this, so an RPG is coming, just a little bit later in the systems life than I would have liked. I'd rather Junction Point make a double pack containing Deus Ex 2: Done right, and Thief IV.
I'd like to see a Shadowrun RPG on the 360, in the vein of either Deus Ex or Fable, but FASA has seen so much turnover in the last few years I doubt anyone knows who is in charge there.

AgentDenton
09-07-2006, 11:54 PM
They're not going to be. It's a post-Gears-of-War 360 game yes, but it's also a tandem PC-360 release, meaning this has to run on a Pentium 3. They'll get a little better but not by much.
According to Piett, the community manager on their forums, as well as their own team blogs, they hadn't even implemented bump and parralax mapping yet, were using place holder animations and textures, had a half-done particle system and a place holder lighting system, all of which are being changed around, and the game's art style has also been changed due to fan complaints from the more cartoonish visual style that we saw at E3. This isn't like when Lizard thinks Resistance will suddenly stop looking like Doom3 a few months away from release, this game won't be out until 2007, and we haven't seen it since May, there's going to be a huge improvement, trust me. Believe WHF. As for the PC thing, not really. It's a Vista only release, like Halo 2, so it doesn't need to run on **** machines, and it can downscale itself anyways, they could just make the 360 version the "max settings" version. I don't really know what Vista's requirements are, but I think it's like, dx9 or higher gpu, 256-512mb of ram, 2.0ghz, and so on, so the PC thing shouldn't cripple it too much.


Well, the company at least. The team that did Crimson Skies left to form "Airtight Games" when CS2 was cancelled.
Only some of them did, most of the original team is still there. And the spots that were left open have been filled by people who have things like "lead designer of halo" on their resumes, so I'm not worried.

WhatsHisFace
09-07-2006, 11:57 PM
According to Piett, the community manager on their forums, as well as their own team blogs, they hadn't even implemented bump and parralax mapping yet, were using place holder animations and textures, had a half-done particle system and a place holder lighting system, all of which are being changed around, and the game's art style has also been changed due to fan complaints from the more cartoonish visual style that we saw at E3. This isn't like when Lizard thinks Resistance will suddenly stop looking like Doom3 a few months away from release, this game won't be out until 2007, and we haven't seen it since May, there's going to be a huge improvement, trust me. Believe WHF. As for the PC thing, not really. It's a Vista only release, like Halo 2, so it doesn't need to run on **** machines, and it can downscale itself anyways, they could just make the 360 version the "max settings" version. I don't really know what Vista's requirements are, but I think it's like, dx9 or higher gpu, 256-512mb of ram, 2.0ghz, and so on, so the PC thing shouldn't cripple it too much.
...
Only some of them did, most of the original team is still there. And the spots that were left open have been filled by people who have things like "lead designer of halo" on their resumes, so I'm not worried.
I'm sure what you say is true, which makes me even sadder to have to say this:

"Even if this is the best game ever, it's still just a multiplayer-only game. It's just not something I'd ever want to play, much less buy."

I'm very interested in the license, but I want to experience it in my own way, without interruption from other people.

AgentDenton
09-08-2006, 12:01 AM
I agree with you, which is why I'm still sort of disappointed in this game, I don't usually like multiplayer titles, but if it's as good as they say it is, I'm willing to give it a try. The good news is, we'll get to try it online before we buy.

It's pretty hard to talk about the game right now without new screenshots or game footage. You are correct in thinking we will have a lot more to show here right around X06 time. The real payoff will come when we're able to let people actually try the game... and that day will come. I don't have a date to give you, but before we release, we will be running a limited beta. Don't expect it soon. When we have firm dates, you'll be among the first to know. I know most of you will be able to give it a try with an objective eye. And if that's not something you care to do, hey, you can always jump in and pwn the devs. Word is I'm a pretty easy target, but you better hope Abaddon doesn't have my back.

Hopefully that includes a marketplace download and not just a Vista demo since I don't want the PC version, but I'll settle for that if I have to.

WhatsHisFace
09-08-2006, 12:04 AM
I'm pretty much getting Vista just for Crysis anyways. And a 3D desktop! :D

But I don't play Unreal Tournament, or Quake Arena, or Counter-Strike, or any of those HL mods.

I don't know why they want to do this. I don't see a successful title. :(

AgentDenton
09-08-2006, 12:09 AM
They wanted this game to serve as an introduction to the IP, and as such needed to have the mass market appeal that RPGs dont have (KotOR? Oblivion? FF? I know, didn't make sense to me either, but these are the reasons they've given), so I guess they went with a FPS from that. An RPG is still coming, but for now, there's a really good FPS. Why they made it online only and didn't take advantage of the fact that they had a key Halo developer on staff to deliver an awesome story driven FPS I don't know, but they did. It's disappointing, but it's easier to swallow with an RPG on the way, and just knowing that the game is good and will eventually be good looking. I don't know why they couldn't do a FPS spin off AFTER the RPG though :(

AgentDenton
09-08-2006, 12:10 AM
Er...double post. Too Human will be perfect! Shadowrun could have been perfect but will still be fun and a great game at least!

WhatsHisFace
09-08-2006, 09:02 AM
I'll believe this upcoming RPG when I see it. It probably won't make the 360 though. Maybe the Xbox Tronbizzlewallop 5 or something.

AgentDenton
09-08-2006, 01:01 PM
http://download.microsoft.com/download/c/a/9/ca9be8a0-b06f-4e6c-a5ac-12e2849b5bc3/OXM_Mitch_Podcast.mp3

The RPG is....somewhere there. I need to make a Shadowrun hype thread, so that I can brag about it when X06 rolls around and the game looks awesome. Anyways, back to Too Human being more awesome than Lair and Heavenly Sword combined.

WhatsHisFace
09-08-2006, 03:31 PM
Don't forget Resistance and Killzone 2 for good measure. Remember, Silicon Knights actually made a few good games, unlike those other four developers.

AgentDenton
09-09-2006, 05:22 PM
What four? I only mentioned 3 I think, and they all made good games. Freelancer was great, Top spin was great, and Dungeon Siege was great (but 2k will now ruin it :(). If you meant places like Guerilla or Insomniac, then yeah, Silicon Knights gives them both talent noogies.

WhatsHisFace
09-09-2006, 05:26 PM
What four? Factor 5, Just Add Monsters (now Ninja Theory) Guerrilla and Insomniac. Factor 5 is at least good in graphics, or they were until Lair, but their gameplay has been terrible since Rogue Squadron 2, but the rest are bad in both.

AgentDenton
09-09-2006, 05:27 PM
Wait, the Heavenly Sword team IS the one that did Kung Fu Chaos? I knew it! Zenien told me it was totally different people, I should have known. Yeah, that game can't be good now :(

WhatsHisFace
09-09-2006, 05:30 PM
Zenien wishes it was Team Ninja or Silicon Knights making this game, but she'll have to live with it being talentless hacks.

AgentDenton
09-09-2006, 05:35 PM
I can't remember why KFC got any hype to begin with, it never even looked good :confused:


Too Human on the other hand looks like a Ninja Gaiden-esque classic. And there are 3 of them :eek:

WhatsHisFace
09-09-2006, 05:37 PM
The best thing about Too Human is that it's freaking Vikings and freaking Cyberpunk. Plus it's a God of War with light RPG elements, and supposedly a good tale.

Why didn't anyone think of this sooner?

AgentDenton
09-09-2006, 05:46 PM
Yeah, we should have been seeing a game like this in development back in the PS1 days :o

WhatsHisFace
09-09-2006, 05:51 PM
Was it like this back in the PS1 days? I saw a video of it and it looked more like a futuristic Tomb Raider... really wierd like. I think that was before SK had any talent.

AgentDenton
09-09-2006, 05:53 PM
SK always had talent, they did the first Legacy of Kain game I think, tried to do this but Nintendo gobbled them up and they did Eternal Darkness and Twin Snakes, tried to do this again, Nintendo didn't want to I guess, and then the hooked up with Microsoft, who was smart enough to let them create the best game that ever was. I think the story was basically the same idea, they just had more cyberpunk than norse mythology originally, and now it's reversed into a much better ratio of more norse than cyberpunk.

WhatsHisFace
09-09-2006, 05:55 PM
Actually Nintendo was for it, but Silicon Knights just didn't want to make games on the Wii. Microsoft was pretty much on their door that second.

BanjoKazooie
09-12-2006, 05:34 PM
That's a good thing. I'd rather see Too Human done right on a traditional controller than screwed up because it had to accomodate a controller gimmick.

Conker
09-14-2006, 09:57 PM
http://www.toohuman.net/images/x360/march_screens/TH_22.jpg

A big statue :dry:

WhatsHisFace
09-14-2006, 10:30 PM
Best game ever.

WhatsHisFace
09-14-2006, 10:31 PM
That's a good thing. I'd rather see Too Human done right on a traditional controller than screwed up because it had to accomodate a controller gimmick.
I full-heartedly agree. They had a vision for this game, and didn't want to change it after this long for a wierdo input.

Zordon
10-08-2006, 07:25 AM
A note from Denis:

We hope everyone enjoyed the announcements made at X06! There were quiet a few exciting things announced there and some great games to be seen as well. As you may have noticed we did not show in Barcelona. This decision to not show at X06 was made immediately after E3. We made the decision to next show the game when we are ready and we knew that X06 would not be the right time. When we do decide to show the game, our goal is to give everyone a true impression of the game – one that includes story, audio, game play, artwork and technology. Things are going very well and Too Human is shaping up to be our best game to date. Stay tuned because there will be a preview of the game in the future…

Too Human: The Gameplay

Henry Sterchi
Game Design Director

While a lot has been said in the blogs recently about Too Human’s art, backgrounds, music, enemies, and even the universe within the game, I’d like to cover some of its gameplay elements.. While I can’t reveal everything you’ll discover in Too Human, we can certainly delve into some pretty cool things!

As Denis stated in his initial IGN blog post, we at Silicon Knight believe that a true epic experience comes from the sum of a game’s art, music, story, technology, and of course, the gameplay. All of these elements make up the cornerstones to a Silicon Knight’s experience.
When you walk into a beautiful environment, you want to explore it. When you learn about fantastic situations, intriguing events, and compelling characters, you probably will want to learn more, know more, and you care about what happens. When you walk into a huge battle and an epic score sweeps in, that battle becomes more important, exciting, and intense.

The first thing I’ll touch on is the control scheme. In Too Human, players utilize the right analog stick to perform the basic melee combat attacks. While several games in the past have used the right analog stick to attack, Too Human utilizes this concept in a substantially different way. Other games have used the right analog stick as a replacement for a standard button press combat system. Too Human’s gameplay focus was on constantly battling streams of enemies attacking and swarming from all angles. Conventionally you would need to face the enemy with your movement and line up to them properly, and then initiate the attack with a button press or have your moves automatically orientate and pull you through the combat. Switching between targets quickly would often require orientating/re-orientating, and then attacking quickly. Too Human’s right analog stick combat allows players to instantly attack in any direction and flow attacks effortlessly between targets.

One of our primary goals with Too Human is to allow players with varying skill levels to not only have access to the game, but to also empower even the most novice players with a wide array of fun, exciting, and entertaining attacks. With the right analog stick performing basic attacks, attacking enemies is as simple as pointing at the enemy you wish to put on the receiving end of Baldur’s fury. Utilizing different patterns, combinations, and other means of control input including conventional buttons and triggers allows access to a deeper repertoire of moves such as ranged gun combat, juggle attacks, air combat, advanced combos and moves, and spectacular finishing moves. This system provides a new level of accessibility but still provides a depth of moves in the arsenal to master.

While the action element is a major component to the game, we have been unable to discuss or show a lot of specifics about Too Human’s RPG content and gameplay. While unfortunately this has left things open to a lot of speculation as to what Too Human will be, it really needs to be played and experienced to be understood. One of the unique aspects of Too Human is that one could say the game is a fast-paced action title with a full-fledged RPG component. While one could also say Too Human is an epic RPG with action based battles. Neither is more important than the other, and ultimately Too Human is uniquely both - an intense action based combat game with exceptionally deep RPG gameplay where in many of the choices the player makes throughout the game defines how they play the game. Breaking out a massive combo upon the enemies, and then finding an uber loot item with great powers is both abundant and core to the game. Fans of both genres will find a massive amount of each genre’s core elements to enjoy. It’s entirely up to them on how much of each - or even both - they dive into and how they decide to play the game will result in their own unique gameplay experience.

Balancing the RPG with the action is a challenging task. Too Human’s main goal is to remain accessible and fun while providing a strong layer of depth for the players that want it from each style. As the main hero, Baldur embarks on the task of defending humanity against a horde of attacking robots. He will slay hundreds of beasts in vicious battles with devastating sword attacks, pulverizing hammer smashes, shootouts, wicked combo attacks, and much, much more.

In doing so, players will find that their character will also be gaining experience, collecting new weapons, armor, and ultimately gaining new skills and abilities. These elements will help define their particular character and play style. In addition, unique enemy designs highlight not only tactical strategies, attacks, and teamwork, but the game also rewards players for avoiding their specific strengths and learning how to capitalize on their inherent weaknesses.

Different weapon choices and even different weapon combinations will also change the game experience and combat possibilities. And then, all of those can be factored into co-op style multiplayer for even more combination possibilities. Ultimately, a highly skilled action player may be able to devastate rooms even if they aren’t super well outfitted with gear. A novice action gamer, on the other hand, will also be able to devastate a room if they have some of the great gear at their disposal.

All of these elements and a lot more come together in Too Human to create a very unique style of game that we all look forward to you playing.


link (http://blogs.ign.com/silicon-knights/)

Still sounds awesome, even though I was disappointed to not see it at X06, I was still holding out hope for a Christmas 06 release :(

Horrorfan
10-08-2006, 12:04 PM
Two things crossed my mind reading this thread.


Why In God's name do the mods keep banning denton? everyone wants him here (or everyone who matters). With him and thwip banned, why the **** don't they just ban every intelligent and entertaining poster here?


And second, so what's the deal with the rumours of the unreal engine being dumped and this game being in trouble? :(

Fenrir
10-08-2006, 03:00 PM
And second, so what's the deal with the rumours of the unreal engine being dumped and this game being in trouble? :(

Silicon Knights themselves debunked those rumors some time ago.

GoldenAgeHero
10-08-2006, 07:01 PM
Nintendo really lost out on this one.

Horrorfan
10-08-2006, 07:25 PM
Despite a really poor e3, I think this will be worth it in the end.

Delusive
10-08-2006, 09:31 PM
You don't know how glad I am to hear that SK thinks this game is shaping up to be their best game to date and that it just had a bad showing at E3 and the real game will be shown (hopefully) soon. At E3, I was kinda worried that the game was going to turn into a flop but then I remembered how Halo had a terrible E3 showing (as far as I know) and we all know how that turned out! Halo, to my recollection, is actually the best selling US media product (in a day) - as in, it was the best selling US media Product in one day - this doesn't mean it's the best selling US media product ever.

Anyway, did SK ever hint when they may show the game?

GL1
10-08-2006, 09:56 PM
I feel informed... I'm suddenly VERY interested in what this game has to offer. Very much indeed.

WhatsHisFace
10-11-2006, 06:15 PM
What happened to DRT?

XwolverineX
10-12-2006, 07:36 AM
Um, banned.

WhatsHisFace
10-15-2006, 03:29 PM
That never stopped him before.

Prolific
10-20-2006, 01:32 AM
So whats up with this game being delayed

WhatsHisFace
10-20-2006, 02:00 AM
The game wasn't impressing anyone so they're gonna blow the deadline by another ten years.

Speedball
07-11-2007, 11:11 PM
E3 trailer:
http://www.gametrailers.com/player/21528.html

WhatsHisFace
07-13-2007, 09:58 AM
That was pretty cool. It reminds me of the opening to Diablo 2. I was hoping they'd show some gameplay and maybe give us more to see of the game's camera in action, but I guess this isn't a 2007 and they'll have more chances to show it in the future before it releases.

kainedamo
07-14-2007, 07:41 AM
By the looks of things, Too Human is like a second rate Mass Effect.

WhatsHisFace
07-14-2007, 10:26 AM
Then your eyes aren't working. Mass Effect is an RPG in the vein of KotOR with a combat system like Psi-Ops. Too Human is an Action RPG in the vein of Diablo with a combat system like Devil May Cry.

Mass Effect is a whole new universe set in the future based around galactic travel.

Too Human is set in the high-tech, distant past of Norse Mythology based around Ragnarok.

The games are nothing alike, their similarities being only their high-tech nature.

Mr. Credible
07-14-2007, 11:37 AM
E3 trailer:
http://www.gametrailers.com/player/21528.html


god, that was poor.


it looked buggier than the matrix: path of neo.


the explosions, frame rate, muzzle flash, animations, all looked pretty bad.


it might be the coolest game on earth, for all i know, and it very well could be, but it won't be winning any beauty contests.

WhatsHisFace
07-14-2007, 11:49 AM
god, that was poor.


it looked buggier than the matrix: path of neo.


the explosions, frame rate, muzzle flash, animations, all looked pretty bad.


it might be the coolest game on earth, for all i know, and it very well could be, but it won't be winning any beauty contests.
Hate to burst your bubble, but Too Human is one of the best looking games in development.

http://xbox360media.ign.com/xbox360/image/article/803/803271/too-human-20070711021214039.jpg
http://xbox360media.ign.com/xbox360/image/article/798/798146/too-human-20070620043223513.jpg
http://xbox360media.ign.com/xbox360/image/article/788/788964/too-human-20070516040222281.jpg
http://xbox360media.ign.com/xbox360/image/article/783/783357/too-human-20070425002710886.jpg
http://xbox360media.ign.com/xbox360/image/article/781/781085/too-human-20070416055340788.jpg
http://xbox360media.ign.com/xbox360/image/article/704/704011/too-human-20060501024938459.jpg
http://xbox360media.ign.com/xbox360/image/article/706/706398/too-human-20060509032843057.jpg

Mr. Credible
07-14-2007, 11:58 AM
i don't normally use this phrase... in fact, i hate it, but... lol.


no, it's really not. watch that trailer again. with the exception of the textures, which weren't too great (good, even very good, but not great) the game could have been last gen. the collision detection? the dust/smoke coming through the ground (not the cracks) the obvious lack of polygons, the jaggies, the frame rate?

seriously... that trailer was cool, no doubt, and i get that this is an exclusive, so you like, have to stick up for it, but those graphics were not great, at all.

and i know what you'll say next, that i'm a sony guy, and that's fine... but i own and love my 360, and have no intentions of buying a PS3 anytime soon, well, until some of their exclusives come out, anyway.

those graphics just weren't that great. i again, compare it to "path of neo". it just looked... choppy.

WhatsHisFace
07-14-2007, 12:05 PM
watch that trailer again. with the exception of the textures, which weren't too great (good, even very good, but not great) the game could have been last gen.
Please, show me a game that looks like Too Human, textures aside, on any of the last-gen consoles.


the collision detection? the dust/smoke coming through the ground (not the cracks) the obvious lack of polygons, the jaggies, the frame rate?
This game isn't coming out for another year. Do you know what "polish" is?

seriously... that trailer was cool, no doubt, and i get that this is an exclusive, so you like, have to stick up for it, but those graphics were not great, at all.
As the screenshots I have provided indicate, this is one of the best looking games on any platform. Feel free to post competing screenshots for argument sake.

those graphics just weren't that great. i again, compare it to "path of neo". it just looked... choppy.

http://ps2media.ign.com/ps2/image/article/665/665342/the-matrix-path-of-neo-20051109045120445.jpg
http://ps2media.ign.com/ps2/image/article/665/665342/the-matrix-path-of-neo-20051109045119570.jpg
http://xbox360media.ign.com/xbox360/image/article/798/798146/too-human-20070620043226029.jpg

Now it's my turn to use the phrase: lol.

Mr. Credible
07-14-2007, 12:11 PM
Please, show me a game that looks like Too Human, textures aside, on any of the last-gen consoles.



This game isn't coming out for another year. Do you know what "polish" is?


As the screenshots I have provided indicate, this is one of the best looking games on any platform. Feel free to post competing screenshots for argument sake.



http://ps2media.ign.com/ps2/image/article/665/665342/the-matrix-path-of-neo-20051109045120445.jpg
http://ps2media.ign.com/ps2/image/article/665/665342/the-matrix-path-of-neo-20051109045119570.jpg
http://xbox360media.ign.com/xbox360/image/article/798/798146/too-human-20070620043226029.jpg

Now it's my turn to use the phrase: lol.

okay, what i meant by "last gen" was the frame rate (choppy), collision detection (poor), the angles (ie: low polygons, from the look of it)... honestly, to me, it looks like the path of neo, mixed with escape from butcher bay, but with next gen textures, only not so much. does that make any sense? there are really much better looking games out there. the faces in killzone 2 look much, much better, as do the faces in mass effect and heavenly sword.

i didn't know this game wasn't coming out for another year... and like i said: i'll hold out final judgment until the game actually comes out. but that trailer posted just up above, the E3 one, doesn't look great... not in the least.

WhatsHisFace
07-14-2007, 12:13 PM
Let's see them.

Mr. Credible
07-14-2007, 12:15 PM
The game wasn't impressing anyone so they're gonna blow the deadline by another ten years.


and really, this doesn't convince you that the game just isn't ready yet?

their last E3 show was pretty poor, to say the least, and, excuses were made.

this years? not much better. i really hope they delay it until it's right. i don't want this game to be bad.

Mr. Credible
07-14-2007, 12:17 PM
Let's see them.

let's see what? the other games? how lazy are you?

you're a big boy, you can look up pictures from those other games... hell, they're only a few threads away.

i'm not hear to prove myself to you. i told you that i think those games look better. i didn't tell you that i'm going to try and convince you.

WhatsHisFace
07-14-2007, 12:19 PM
Well hey, you don't want to support your argument, that's fine. I wouldn't want to have to support an extremely weak and poorly-backed argument like yours, either.

Mr. Credible
07-14-2007, 12:28 PM
yeah, okay big guy... lord forbid i just don't really care too much about proving someone i don't know or care about wrong on the internet. you've got me. :rolleyes:

my proof is that preview posted just a little while up there... the newest one. anyone that watches that preview with objective eyes can plainly see that is it jumpy as crap. but hey, they've still got a year on top of the two they've already spent on it, right?

WhatsHisFace
07-14-2007, 12:48 PM
A year is more than ample to fix a few framerate glitches and add a few particle effects.

Mr. Credible
07-14-2007, 12:53 PM
you're right, we'll see what this game looks like in a year.

but right now, i'm unimpressed by the graphics. everything else looked great, considering they showed absolutely no gameplay (exactly the same thing you bashed the metal gear solid 4 trailer for, oddly)

WhatsHisFace
07-14-2007, 12:55 PM
Only they have shown Too Human gameplay, and it's looking fantastic. IGN did a huge expose on the game and I really haven't seen any console game looking quite as good.

Mass Effect maybe has better character models, but the environments aren't as huge, and there aren't as many characters onscreen either.

kainedamo
07-14-2007, 02:47 PM
I agree with Mr. Credible, it doesn't look that impressive.

There is a screenshot (all the pics on this thread are red x's to me, am I the only one?) where it looks like the main character is surrounded by clones of Paul McCartney.

Very, very poor.

Phaser
07-14-2007, 05:35 PM
Artistically, there is no game like Too Human currently in development. Really, it has no equal. But technically the game always seems to fall short. Sure, the setting, the premise, the characters...everything has a visual richness that is unmatched. If we're talking Art Direction, I'd give the award to Too Human without hesitation.

But technically speaking the game seems to fall short yet again. The graphics themselves are pretty damn good (don't just base your opinion on the E3 trailer, watch the earlier IGN Too Human video features). The animation, sound effects and collision detection need a lot of work, though. Again, I am baffled as to Silicon Knights are consistently unable to show their game with animations as good as DMC's or Assassin's Creed's, mainly because these are the same guys who made Twin Snakes. I want this game to be good. It's a cinematic gem in every sense of the word. I just can't understand what the **** Silicon Knights are doing with it.

Mr. Credible
07-15-2007, 10:35 AM
i'm glad i'm not the only one who thinks it doesn't look great.

Spidey-Bat
07-16-2007, 12:52 AM
Wow, that video was pretty bad. It looked like an Xbox game that could barely play on the system. I hope they make it better.

Substance D
07-16-2007, 03:13 AM
I called suckage on this one from the get go.

Jerry!
07-16-2007, 04:01 AM
Yeah I hope they fix this game, it sounded cool, just doesn't look good.

WhatsHisFace
07-16-2007, 10:11 PM
Artistically, there is no game like Too Human currently in development. Really, it has no equal. But technically the game always seems to fall short. Sure, the setting, the premise, the characters...everything has a visual richness that is unmatched. If we're talking Art Direction, I'd give the award to Too Human without hesitation.

But technically speaking the game seems to fall short yet again. The graphics themselves are pretty damn good (don't just base your opinion on the E3 trailer, watch the earlier IGN Too Human video features). The animation, sound effects and collision detection need a lot of work, though. Again, I am baffled as to Silicon Knights are consistently unable to show their game with animations as good as DMC's or Assassin's Creed's, mainly because these are the same guys who made Twin Snakes. I want this game to be good. It's a cinematic gem in every sense of the word. I just can't understand what the **** Silicon Knights are doing with it.
I disagree. The game's beauty is also rooted deep in it's technical side. Beautiful character-models notwithstanding (which I happen to think are even better than Mass Effect's), the environments are carefully crafted and appear to be quite large (I feel that Mass Effect's environments are very mediocre). The texturework and lighting effects are perhaps not the best, but they are certainly above average and what IS there is put to excellent use.

As for animation, the IGN featurette showed some gameplay with fantastic animation, though I will admit that the sword-fighting animation leaves a lot to be desired.

Jerry!
07-16-2007, 11:30 PM
You're out of your mind.

WhatsHisFace
07-16-2007, 11:52 PM
You're out of your mind.
Don't get me wrong, Mass Effect has great character models, primarily in the facial department.
http://media.teamxbox.com/games/ss/1325/full-res/1181871342.jpg
However, the bodies are merely ample, nothing impressive.
http://media.teamxbox.com/games/ss/1325/full-res/1184139687.jpg
And the environments? I mean come on. What the hell is this?
http://media.teamxbox.com/games/ss/1325/full-res/1175607834.jpg

Now Too Human is the whole package.

Strong Face:
http://xbox360media.ign.com/xbox360/image/article/788/788964/too-human-20070516040220781.jpg
Strong Body.
http://xbox360media.ign.com/xbox360/image/article/769/769508/too-human-20070301051101747.jpg
Strong environment.
http://xbox360media.ign.com/xbox360/image/article/758/758252/too-human-20070125021107984.jpg

GoldenAgeHero
07-21-2007, 04:53 PM
mass effect looks better andmore detailedthen too human. anyways, i think this game may end dissapointing alot of people. if you've been working on a gam,e for 10 or so years and all you to show for it was thatpiss ass e3 2005 showing and not much else youi're screwed. hell you could've been developing your own game engine in those 10 years, instead of relying on another.

The Last Meatbag
07-21-2007, 05:09 PM
......but it's 2007....and it looks nothing like the ****** footage from 2005 now :confused:

Substance D
07-21-2007, 05:27 PM
The main character in Mass Effect looks like a realistically proportioned human being. The main character in Too Human looks like an Unreal Tournament or Quake reject. The art design in Too Human is akin to any other computer fantasy or sci-fi game - giant, chunky armor with gold trim. Let's not forget that "Too Human" is just a stupid, juvenile name. The whole idea behind the game reeks of something a 15-year would come up with. 'Ooooh! Let's combine Norse mythology and robots! Sweet!" Mass Effect not only has better, more realistic and original art direction, but undoubtedly has a more sophisticated and multifaceted story.

GFreeman
07-21-2007, 05:37 PM
There's just something about this game that attracts a lot of juvenile vitriol.

GoldenAgeHero
07-21-2007, 06:41 PM
......but it's 2007....and it looks nothing like the ****** footage from 2005 now :confused:

yet still has nothing to show for it. Some improvements have been made,but nothing great. right now its looks average at best.

The Last Meatbag
07-21-2007, 08:52 PM
Upgradeable characters
Different Classes
Upgradeable armor and weapons
4 player co op
Continuing files in the later games
Skill building

That all means nothing to you?

WhatsHisFace
07-21-2007, 09:43 PM
GoldenAgeHero holds all games to the exacting standards of Mario Party 8.

GFreeman
07-21-2007, 09:57 PM
It's pretty clear that the people hating Too Human in this thread don't even have a vague concept of what Too Human is. 10 years of development? Sigh. When are people going to get it? It would be like me taking the time the failed attempts at Fallout 3 spent in development, and adding them onto the time that Bethesda has spent, it's just dumb. The PSOne incarnation was a totally separate project, scrapped in it's entirety. The Gamecube project never even left the concept stages I believe. This game hasn't been in development for an inordinate amount of time.

GoldenAgeHero
07-22-2007, 12:01 AM
Upgradeable characters
Different Classes
Upgradeable armor and weapons
4 player co op
Continuing files in the later games
Skill building

That all means nothing to you?

sure they mean something, too bad i don't see jacksquat in action.

GoldenAgeHero holds all games to the exacting standards of Mario Party 8.


lmao, dude you're clinging to rare in you avatar,they're garbage. don't talk to me about having standards. lawl

I've been looking forward to this game since gamecube and have been let down. I'mnot going tohold my breath for this game.Until i see some crazy gameplay vids.

cookiva
07-22-2007, 12:11 AM
And how long was Prey in development, and how good was that? Guys, chill out. It looks pretty good. Really good in fact. Im not getting it because im getting Bioshock and Metroid 3 both in august, but its a definate buy in a couple months or so!

GoldenAgeHero
07-22-2007, 12:28 AM
you don't have to worry about getting it in august, it won't be out by then, hell i doubt it'll be out at the end of the year.

WhatsHisFace
07-22-2007, 12:51 AM
lmao, dude you're clinging to rare in you avatar,they're garbage. don't talk to me about having standards. lawl
I'm an old-school fan of Rare. Or a fan of old-school Rare. The only post-N64 game of theirs I really liked was Grabbed by the Ghoulies, but I must say I'm really looking forward to Banjo.

The Last Meatbag
07-23-2007, 02:40 PM
The action is just like DMC mixed with God of War :confused:

WhatsHisFace
07-23-2007, 06:23 PM
The action is just like DMC mixed with God of War :confused:
Apparently. But the RPG end of the game is supposed to be like Diablo.

7alex
08-02-2007, 08:02 AM
I just saw the trailer for this and its now one of the games i want the most.

WhatsHisFace
08-02-2007, 08:44 AM
This game wasn't shown at E3 because SK claims they wanted to show it at a different show sooner. That may be the replacement for X07 this year... so hopefully we get a lot of new media soon and hopefully a release date.

hippy fascist
08-02-2007, 09:28 AM
bit out of the loop here. I thought the game's future was looking kinda shakey on account of the lawsuit they filed against epic. What's the latest on that?

GFreeman
08-02-2007, 09:46 AM
They had already gotten the game running perfectly fine on their own code before that suit was filed, so I'm not sure why it would make the game's future "shaky".

hippy fascist
08-02-2007, 10:51 AM
because supposedly the engine caused the loss of part of the code. I assume the data got corrupted (not a techy). Either way the eartliest this one is coming out will be january/february next year IMHO

Shuley
08-02-2007, 11:13 AM
too human looks more like a sci-fi God of War/Devil May Cry

WhatsHisFace
08-02-2007, 12:22 PM
because supposedly the engine caused the loss of part of the code. I assume the data got corrupted (not a techy). Either way the eartliest this one is coming out will be january/february next year IMHO

Silicon Knights began rewriting the parts of the Unreal Engine that they felt weren't up to par, and as development continued, they re-wrote practically the whole thing. They are now saying by the time the game releases, there will be nothing left of the Unreal Engine in the game and that they should be freed from the licensing fees for future SK products (Too Human 2 and 3).

But indeed, this game will not make 2007. It will probably be a March 2008 game, or moved-around as necessary to comply with the releases of Alan Wake, Banjo Kazooie and other Microsoft-published titles.

GoldenAgeHero
08-24-2007, 04:13 PM
still not impressed, i gho back and look at thetrailers, the facial work on the characters are extremely crappy. their faces look like dried up clay. and the gameplay vids I've seen the action looks wonky.

WhatsHisFace
08-24-2007, 05:12 PM
It still looks much better than any Wii game you will ever see.

GoldenAgeHero
08-24-2007, 06:08 PM
I'm still trying to figure out how's that an insult. Knowing you there's probably no logic behind your statement.

Jerry!
08-24-2007, 06:12 PM
Well it is true, but it is a weak argument. Its not really saying much.

WhatsHisFace
08-24-2007, 06:13 PM
You're not going to figure out "how it's an insult" because it's just a fact. You won't see a Wii game that looks better, and as far as I know, you've only got a Wii. So you really have no room to complain about a game's graphics when they're better than anything you will play on your favorite system.

블라스
08-24-2007, 06:16 PM
I seriously think WHF would rain blows upon ANYONE who dared to insult:

A) Rare
B) Starbreeze
C) Silicon Knights

Am I right or am I right?

GoldenAgeHero
08-24-2007, 06:44 PM
You're not going to figure out "how it's an insult" because it's just a fact. You won't see a Wii game that looks better, and as far as I know, you've only got a Wii. So you really have no room to complain about a game's graphics when they're better than anything you will play on your favorite system.


and how do you know i own a wii? i actually want you to find me evidence that you actually know this. i want you to go into the nintendo forums and search for anything I"ve said positive about nintendo's wii.


I honestly want to see how you stupid you look when you can't find jack squat that I even own one.

and for a guy who is clinging to a ****ty ass gaming studio you have alot balls saying **** like its fact. don't respond to my post until you actually have proof that i "own" a wii.

and as far as Im concerned too human remains a crappy looking game,which probably deserves a spot in your crappy ass gamer-rejects forums.

Jerry!
08-24-2007, 07:22 PM
Yeah didn't he post a thread a while back where he was "leaving" because of "noobs" or some stupid juvenile **** like that? Why is he still here?

Phaser
08-24-2007, 07:56 PM
I really want this one to be good. It is arguably the most sophisticated game in development yet in terms of art direction, premise and scope. Let's hope Dyack's...rose-colored glasses of ambition do not botch the one chance of redemption - Lord knows the Too Human demo needs to be as good as it can be to get everyone excited about it once again after it's seemingly never-ending development cycle and the recent lawsuit debacles.

WhatsHisFace
08-24-2007, 10:58 PM
Yeah didn't he post a thread a while back where he was "leaving" because of "noobs" or some stupid juvenile **** like that? Why is he still here?
I said I was leaving because all the people I knew left or got banned. Now that they're back, so am I. I've told you this countless times.

WhatsHisFace
08-24-2007, 11:00 PM
and how do you know i own a wii? i actually want you to find me evidence that you actually know this. i want you to go into the nintendo forums and search for anything I"ve said positive about nintendo's wii.


I honestly want to see how you stupid you look when you can't find jack squat that I even own one.

and for a guy who is clinging to a ****ty ass gaming studio you have alot balls saying **** like its fact. don't respond to my post until you actually have proof that i "own" a wii.

and as far as Im concerned too human remains a crappy looking game,which probably deserves a spot in your crappy ass gamer-rejects forums.
You're a Nintendo fanboy at the very least, so really, don't pull this "analyze every word I say" bullcrap. It really won't get you far here.

WhatsHisFace
08-24-2007, 11:02 PM
I really want this one to be good. It is arguably the most sophisticated game in development yet in terms of art direction, premise and scope. Let's hope Dyack's...rose-colored glasses of ambition do not botch the one chance of redemption - Lord knows the Too Human demo needs to be as good as it can be to get everyone excited about it once again after it's seemingly never-ending development cycle and the recent lawsuit debacles.
I think that Silicon Knights has been proven to be a talented development studio, and Microsoft has fortunately been very patient and generous and has not canceled the game due to development issues. I'm sure that's a sign that they see something in the title.

Prolific
08-25-2007, 02:01 AM
or maybe they have spent too much already not to release it? and do you actually think this will become a trilogy. i distinctily remeber a game large in scope with excellent marketing plagued by delays and bad gameplay (advent rising.) this is starting to remind me of that game

Spidey-Bat
08-25-2007, 02:05 AM
You're a Nintendo fanboy at the very least, so really, don't pull this "analyze every word I say" bullcrap. It really won't get you far here.

He isn't.

Quit being so defensive. It's a ****ing game :o

WhatsHisFace
08-25-2007, 08:59 AM
He isn't.

Quit being so defensive. It's a ****ing game :o
No, he actually is. You are too. I can see where this is going. Nintendo fans hate Rare, now they apparently hate Silicon Knights too.

Timstuff
09-06-2007, 10:45 PM
This game will be Xbox 360's equivalent to Lair.

Jerry!
09-06-2007, 11:18 PM
I wouldn't doubt it.

XtromaniaK
09-06-2007, 11:28 PM
Who knows. It looks more promising than Lair did to me. Mainly because the game doesn't revolve around it's crappy controls and mediocre combat system. I'll wait and see.

And people bringing up WHF's leaving are ****ing retards. All of us from GR left at one point, and (some of us) rose hell as we left. Can't really blame him for leaving when everyone he respects leaves because (most of) the mods put giant targets on our backs. I've got two words for you if you can't fathom this: **** off. It doesn't concern you anyways, and bringing it up doesn't make your ass any less of a pincushion than it was an hour ago.

GFreeman
09-06-2007, 11:58 PM
Bu-bu-but you left several months ago and said this place was filled with idiots, and then came back to laugh at those idiots! That means I win the argument! :o

Jerry!
09-07-2007, 01:45 AM
"Because the mods are out to get the video gaming community!!! Arghh! nOOBs be everywhere!! Get to da chopper!! We need to go to GR!!
Oh noes!! The modz got targets on us here too!!111 nOObz everywheres we look! GET DOWN! Hurry! Get back to da choppa!! Back to SHH!1!!!!"

Its just lame to leave those stupid "good bye " threads flaming everyone and then come back like nothing happened.

WhatsHisFace
09-07-2007, 11:19 AM
Like Horrorfan and/or FarmerFran?

GFreeman
09-07-2007, 02:52 PM
"Because the mods are out to get the video gaming community!!! Arghh! nOOBs be everywhere!! Get to da chopper!! We need to go to GR!!
Oh noes!! The modz got targets on us here too!!111 nOObz everywheres we look! GET DOWN! Hurry! Get back to da choppa!! Back to SHH!1!!!!"

Its just lame to leave those stupid "good bye " threads flaming everyone and then come back like nothing happened.
Except that that isn't what happened. The problem with leaving all the idiots behind is, obviously, all the idiots are gone, and so a good chunk of the entertainment value is lost. Coming back for the entertainment value doesn't exactly negate anything that anybody said. It's sad that you don't understand that, but then again, people not understanding things here is the reason why we're here, so I guess we can't complain too loudly about it.

블라스
09-07-2007, 04:57 PM
http://www.iambesieged.com/images/choppa1.JPG

Jerry!
09-07-2007, 06:45 PM
Except that that isn't what happened. The problem with leaving all the idiots behind is, obviously, all the idiots are gone, and so a good chunk of the entertainment value is lost. Coming back for the entertainment value doesn't exactly negate anything that anybody said. It's sad that you don't understand that, but then again, people not understanding things here is the reason why we're here, so I guess we can't complain too loudly about it.
Jeez its a freaking forum on video games, not a soap opera. So they left because of idiots and now they are back to see the idiots. What crime was committed that made people leave in the first place?

The Last Meatbag
09-07-2007, 07:14 PM
Mods+Dip****s in general in the game forums

GFreeman
09-08-2007, 10:11 PM
Jeez its a freaking forum on video games, not a soap opera. So they left because of idiots and now they are back to see the idiots. What crime was committed that made people leave in the first place?
Why does there have to be a horrible crime? :huh:
As you said, "it's a freaking forum on video games", once the entertainment value was lost, there was no reason to stick around. And after about 6-7 months of being an electronic corpse, the forum has managed to resurrect some of it's older entertainment value in the form of a steady stream of ridiculous and unintentionally funny posts. And so now people check in more often. Once the entertainment value fades again, which I can guarantee you it will, everyone will probably pack up again and the place will become a ghost town again.

Jerry!
09-09-2007, 01:16 AM
Thats ok, just lets not post stupid "Good riddance" threads when you will be back in a matter of weeks.

WhatsHisFace
09-09-2007, 02:38 PM
It's easier to just leave a post instead of answering e-mails from several people as to what you're doing.

블라스
10-06-2007, 02:47 PM
Exclusive new trailer. (http://www.gametrailers.com/player/26079.html)

WhatsHisFace
10-06-2007, 03:28 PM
Well... that was certainly a let-down.

Wow...

Just... horrible. :(

블라스
10-06-2007, 04:23 PM
God of War >>> This.
Sorry, but it's true :dry:

WhatsHisFace
10-06-2007, 05:03 PM
From the look of things, Dynasty Warriors > This. :(

블라스
10-06-2007, 05:29 PM
Hahahaha!

WhatsHisFace
10-06-2007, 05:51 PM
Hahahaha!
Back in the summer, this game was looking extremely good. I wonder what happened... :csad:

If it doesn't shape up... what will I do? We're running out of good viking games. :csad:

블라스
10-06-2007, 05:55 PM
There's a (maybe) good Viking game coming out, remember?
It's by the guys who did Spartan: Total Warrior (which was very underrated, it sucks that people didn't give it a chance), and it's about real Viking stuff, not sci-fi Vikings.

WhatsHisFace
10-06-2007, 06:01 PM
I don't mind sci-fi Vikings. Silicon Knights has a really cool concept behind Too Human. The gameplay videos just look completely awful. I was expecting the combat to AT LEAST look as good as Fable's, especially since that's one of the focuses of the game, but instead it looks like Heavenly Sword.

GoldenAgeHero
10-06-2007, 08:42 PM
hehe I've been saying this game is going to be a huge let down. All the hype over nothing, all that time spent..over nothing. good job SK!

블라스
10-06-2007, 08:44 PM
If only we had listened to you from the beginning! :(
I am NEVER trusting a game developer again, what the hell do they know anyway?:cmad:

am i rite?? lolz :dry:

Timstuff
10-06-2007, 08:50 PM
This game looks a lot like Lair.

-Former Nintendo second party making it
-Published by a console maker
-Developer relentlessly complains when people say it's crap
-Had amazing screen shots but people barfed when they played it
-Seemingly cool concept that will probably just end up being overwrought (Dragons as war weapons, sci-fi version of Norse mythology)
-Probably too ambitious for its own good

Maybe SK will prove me wrong, but I kind of doubt it.

블라스
10-06-2007, 08:52 PM
I'd like to see this footage of people barfing when they played it! :eek:

WhatsHisFace
10-06-2007, 09:14 PM
This game looks a lot like Lair.

-Former Nintendo second party making it
-Published by a console maker
-Developer relentlessly complains when people say it's crap
-Had amazing screen shots but people barfed when they played it
-Seemingly cool concept that will probably just end up being overwrought (Dragons as war weapons, sci-fi version of Norse mythology)
-Probably too ambitious for its own good

Maybe SK will prove me wrong, but I kind of doubt it.

I doubt it will be as bad as Lair. I mean, that would have to be quite a disaster...

Timstuff
10-06-2007, 09:28 PM
Previews for TH have been quite disastrous.

GoldenAgeHero
10-06-2007, 09:28 PM
which it will be....

WhatsHisFace
10-06-2007, 09:29 PM
I think at it's worst, Too Human will get a 6.5/10.

But Lair was like, 4.0/10 I think.

GoldenAgeHero
10-06-2007, 09:30 PM
This game looks a lot like Lair.

-Former Nintendo second party making it
-Published by a console maker
-Developer relentlessly complains when people say it's crap
-Had amazing screen shots but people barfed when they played it
-Seemingly cool concept that will probably just end up being overwrought (Dragons as war weapons, sci-fi version of Norse mythology)
-Probably too ambitious for its own good

Maybe SK will prove me wrong, but I kind of doubt it.


my thoughts exactly. anyways mass effect looks better.

WhatsHisFace
10-06-2007, 09:31 PM
Mass Effect is only a few weeks away though.

Fenrir
10-06-2007, 11:45 PM
This game can go f**k itself. Seriously, someone should send over one of Team Ninja's animation gurus to show SK how in-game melee combat is done. :down:

WhatsHisFace
10-06-2007, 11:51 PM
This game can go f**k itself. Seriously, someone should send over one of Team Ninja's animation gurus to show SK how in-game melee combat is done. :down:
After so long a time of Dyack saying "just trust me" like a used-car salesman, I've had enough. I can't trust the guy anymore, and I don't know what the hell Microsoft is doing letting SK get away with this crap but not let BUNGIE do what they want. :cmad: :cmad: :cmad: :cmad: :cmad:

WhatsHisFace
10-16-2007, 10:59 AM
http://www.gamespot.com/xbox360/action/toohuman/news.html?sid=6181072

Here's a preview. Doesn't sound overly positive nor overly negative.

I think we've got a high-concept, but mediocre game here. :(

Fenrir
10-16-2007, 11:04 AM
The combat and animation seem to have been stuck in the previous generation. And even in the game's cinematics it looks choppy as hell. I've no hope for this title anymore. :dry:

WhatsHisFace
10-16-2007, 11:28 AM
The combat and animation seem to have been stuck in the previous generation. And even in the game's cinematics it looks choppy as hell. I've no hope for this title anymore. :dry:
I think the animation is a little behind the previous generation. Prince of Persia, Ninja Gaiden, Resident Evil 4, God of War... pretty much any decent title had better animation than this.

Baldur seems to run too slow in combat, like his motion, though tied to the response of the controls, isn't as fast as a warrior like him should be.

He should be zipping around like Ryu Hayabusa on Deus Ex's nanites.

It all just makes for boring combat. And I know this game has more to it than just combat, but even Oblivion, which is mostly an RPG, had seemingly better combat than this.

Isildur´s Heir
10-16-2007, 06:36 PM
The menus look like Mass Effect.

Isildur´s Heir
10-16-2007, 07:30 PM
OK, i just saw an interview about Too Human (is on gametrailers) and the idea is very good, hope they can make it happen.
First of all, they say they are 100% accurated with the nurse mythology, with the diference that all is set in the future.
Second, they say it´s a RPG with action elements, which makes me think Diablo, but with action is the likes of God of War.

It sounds really good, just hope it is...

Jerry!
10-16-2007, 07:59 PM
Depends on how hot the nurses are.

WhatsHisFace
10-16-2007, 08:00 PM
If this game can manage to be good, I'll be a happy man. But after so much time has passed and so little has changed, I really doubt it.

WhatsHisFace
10-24-2007, 06:40 PM
http://www.gamevideos.com/video/id/15625

New interview and trailer.

WhatsHisFace
10-24-2007, 09:35 PM
You guys should watch the video. They actually give it a really good light.

GoldenAgeHero
10-25-2007, 01:39 PM
combat still looks meh

WhatsHisFace
10-25-2007, 02:02 PM
It does indeed, but I like how leveling up makes a difference and all the classes have a different feel.

Besides, if the combat depth really is more in the "skill tree" like Diablo and not in the "combos" like Ninja Gaiden, that's fine with me.

Timstuff
11-13-2007, 02:45 PM
Looks like one of Microsoft's upcoming games might be on the chopping block. It could be Too Human.

http://www.gamespot.com/news/show_blog_entry.php?topic_id=26038789&sid=6182746&om_act=convert&om_clk=newstop&tag=newstop;title;3

블라스
11-13-2007, 02:46 PM
It's not Too Human.
It' not 1st. party, just published by Microsoft.

OobeDoobBenubi
11-13-2007, 02:46 PM
Looks like one of Microsoft's upcoming games might be on the chopping block. It could be Too Human.

http://www.gamespot.com/news/show_blog_entry.php?topic_id=26038789&sid=6182746&om_act=convert&om_clk=newstop&tag=newstop;title;3

It has already been confirmed that it is not Too Human or Fable 2 or Alan Wake

Fenrir
11-13-2007, 02:48 PM
Looks like one of Microsoft's upcoming games might be on the chopping block. It could be Too Human.

http://www.gamespot.com/news/show_blog_entry.php?topic_id=26038789&sid=6182746&om_act=convert&om_clk=newstop&tag=newstop;title;3

It's not Too Human.

http://www.developmag.com/interviews/97/Game-On-Part-2

WhatsHisFace
11-13-2007, 06:16 PM
That rumor is either false, or about the Marvel MMO. Every other game has been cleared.

WhatsHisFace
11-29-2007, 04:39 PM
http://media.xbox360.ign.com/media/748/748783/vid_2213541.html

Animations very improved. This game is looking awesome for the first time in a while.

Hudson
11-30-2007, 03:24 PM
I miss recoil on the guns, it just seem kinda boring they firing with flashy lighting effect. they lack serious OOPMH

WhatsHisFace
12-06-2007, 09:47 AM
http://www.next-gen.biz/index.php?option=com_content&task=view&id=8227&Itemid=2
After a famously disastrous showing at E3 in 2006 and the extensive fallout from founder Denis Dyack’s unfavorable reaction to the media coverage, Silicon Knights hasn’t been particularly eager to show off the progress it has been making on Too Human. The developer recently chose to show the first new playable code to journalists in the controlled environment of its offices in St Catharines, Canada, and though not without its flaws, the project appears to be finally shaping up into something that could match the initial hype.

Set in a future full of the echoes of Norse mythology, Too Human tells the story of a war between humans and machines in a fashion strongly reminiscent of Silicon Knights’ cult hit Eternal Darkness, with playable flashbacks expanding the plot. Incidental cutscenes are similarly interactive, with the player only losing control of main character Baldur in plot-critical dialogue or action scenes – such as the opening cutscene which, in a nod to epic poem Beowulf, features Baldur defending a seedy (but lively) outpost bar from a ravenous and seemingly unstoppable mechanical foe.

Designed as an action-RPG, Too Human offers players a choice of five character
classes for Baldur. Clearly influenced by MMORPGs, they range from the damage-soaking Tank to the healing Bio Mechanic, with Dyack hinting that Too Human’s DLC could include new classes.

Each class can grow to level 50, each with unique skill trees and the choice to stay human or progressively augment themselves with cybernetic implants (intended to have major ramifications in the over-arching plot), with powers including group buffs or the ability to aggro enemies.

Silicon Knights has promised a near-infinite amount of customization for characters, with hundreds of different weapon and armor sets ranging in rarity from common all the way up to World Of WarCraft-style epic loot sets. Weapons and armor can be further customized by engraving runes or performing ‘charm quests’ (Achievement-like tasks such as killing a set number of enemies) to endow them with unique powers

Despite the obviously online-oriented nature of the classes, Silicon Knights chose not to show any co-op multiplayer, refusing to confirm the possible number of simultaneous players, or even to discuss the perplexing possibility that all co-operative players could be playing as Baldur.

Accepting that the player chooses a character suited for ‘soloing’ (such as the all-rounder the Champion or ranged weapon expert the Commando), the singleplayer combat is as obsessively compulsive as the Diablo titles which obviously inspire it. Whereas Blizzard took the concept of point and click with a mouse and used it to simplify and streamline Diablo’s realtime battles, Silicon Knights has taken this paradigm and made it fit the joypad.

During battles, the player simply points the right stick in the direction of the foe they’d like to attack, locking on to enemies and allowing Baldur to dash forward and attack with his melee weapon as soon as they’re in range. Simply shifting direction on the stick will change targets and (hopefully) build up a continuous kill combo.

Although this initially seems simplistic and unsatisfying, the inclusion of projectile
weapons (such as dual-wield pistols and grenade-launching rifles) on the triggers that similarly target enemies using the right stick adds a tactical depth, as does the pressure of the enemy swarms and mini-bosses that require skill to target the correct area for attack. Too Human has notably not turned button-mashing into stick-waggling, despite a design decision fraught with that danger.

Enjoyable in its current form, our reservations remain about the online co-op. With no Diablo-esque level randomizer on show and a static plot, the amount of customization options may go to waste if there’s simply no impetus to replay the title. All signs point to the game being well worth one playthrough, at least.

Sounding good.

Hudson
12-10-2007, 05:07 AM
I had a dream about this game, well Denis Dyack to be specific discussing the merits of a couple of recoiless guns.

WhatsHisFace
12-10-2007, 11:31 AM
What was the upside to a recoilless gun?

GFreeman
12-10-2007, 11:34 AM
It makes it more difficult for you to be accurate after you go on a murderous rampage in your school after playing this murder simulator.

WhatsHisFace
12-10-2007, 02:37 PM
I just figured he could hold the guns steady since he's a cyborg.

GFreeman
12-10-2007, 02:43 PM
Was that before or after you made plans to murder a baby because you played Halo?

WhatsHisFace
12-10-2007, 02:54 PM
Well, reality differed from plan, because the indoctrination I received from Halo caused me to kill everyone on the eastern seaboard.

GFreeman
12-10-2007, 02:56 PM
That's not surprising. You've been training as a super soldier for years now. Killing all those grunts and pressing X to reload is just like doing it for real. You're a double hard bastard now WHF.

WhatsHisFace
12-10-2007, 03:11 PM
Training is nothing. The physical conditioning you get from holding a .3 lb controller as opposed to a 35lb gun and running with it instead of sitting in a chair is PERFECT for real-life shooting sprees.

What's more, in videogames you don't get disoriented from the loud noises and flashing lights of a gunfight... and I'm able to bring that with me into the real world. After firing a few rounds, my ears are instantaneously readjusted to the soft scratching sounds made by an escaping person, or even a heroic aggressor.

Hudson
12-11-2007, 04:43 AM
What was the upside to a recoilless gun?

Denis agreed with me in the dream. It looks stupid. the guns lack OOMPH But he said it wasn't up to him.:o