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View Full Version : "Ninety Nine Nights--MEDIOCRE" (Gamespot and IGN)


Zenien
08-16-2006, 12:33 AM
Gamespot Review (http://www.gamespot.com/xbox360/action/ninetyninenights/review.html)
5.9
Gameplay 6
Graphics 7
Sound 6
Value 6
Tilt 5

Ninety-Nine Nights puts a lot of enemies onscreen but doesn't give you many interesting ways to dispose of them. [/size=3]
The Good: Puts a lot of enemies onscreen.
The Bad: Basic attacks work better than the flashier combos; lame english voice acting with no apparent alternative soundtrack; combat is very repetitive.

Ninety-Nine Nights attempts to mine the same ground that games like Koei's Dynasty Warriors and Phantagram's Kingdom Under Fire have covered in the past, but it does so with only a bare minimum of strategy. While you still have limited control over other troops, this game is all about running into a crowd of hundreds of enemies and slamming on the two attack buttons until everyone is dead. While those attack buttons produce some flashy combos, Ninety-Nine Nights is a very shallow game that gets old fast.


Ninety-Nine Nights tells the tale of a war between humans and foul creatures, such as goblins and frogmen. But it doesn't necessarily tell its story as one epic event. Instead, you're given the same story from multiple perspectives. You start out with only one character available, the 17-year-old Inphyy. Her story is one of vengeance, as she sets out with her army to destroy the goblins responsible for killing her father. You'll also play as Inphyy's older brother, Aspharr, and a mercenary named Myifee, as well as a few others. Each of the game's seven characters offers varying takes on events from both sides of the conflict, but a handful of missions flow through the same basic areas. So by playing through with every character, you'll notice a fair amount of repetition. Also, the campaigns of Inphyy and Aspharr are definitely the cornerstones of the game. Many of the other characters' stories are significantly shorter, though even the longer ones are only around six missions. Regardless, none of the characters have particularly compelling stories to tell, and the game's annoying English voice acting doesn't do a good job of conveying what little story there is.

Though a couple of the unlockable characters play differently, the bulk of the action in the game is painfully straightforward. You have two attack buttons, a dash maneuver, and the ability to jump or block. Hammering on the X and Y buttons will bust out combos that send the swarming hordes of enemies flying, and clearing a space around your character is usually easy, keeping you relatively safe from most damage. The characters gain experience and level up as you play, and each level brings longer, flashier combos. But the longer combos are usually a bit more canned, which can often leave your back open to attack. As a result, the shorter, four-hit combos take priority. Kills earn you red orbs that charge up a super-attack meter. Enemies killed while you're in your super-attack mode give up blue orbs, which charge up another meter that can be used for a devastating screen-clearing attack. Each character has different combos, timing, weapons, and super attacks, but the process of picking a short, simple combo and doing it over and over again doesn't change much.

In addition to leveling up your character, you'll find items around the battlefield that can be equipped. You'll find new, more powerful weapons, but they're just stronger versions of your existing weapon. They'll look a bit different in your character's hands, but they don't grant new combo attacks or change the gameplay in any way. You'll also find items that can boost your hit points, attack range, and defensive ability, among other attributes.

Though you're the most effective fighter on the battlefield, you'll also be given control of two groups of soldiers in most missions. Prior to entering a level, you can choose which soldiers you'd like to bring, like swordsman, archers, and so on. Your control over these soldiers is pretty limited, but it does what it needs to do. You can tell them to attack or hold back, as well as dismiss them altogether, causing them to stand back while you do the fighting. Your troops often seem completely useless and rarely seem to kill enemies. But they're usually good at engaging the enemy, which frees you up to run around behind enemies and take them out. Either way, their presence seems designed to make the battles look and feel larger, which works.

Graphically, the game is built around putting tons of characters onscreen at one time. You'll see hordes of goblins come swarming over a hill in your direction, and it's initially impressive, but when the hordes grow too large, the game does slow down quite a bit. While it gets sheer numbers right, the game uses an ugly blur effect on far-away enemies that looks less like a distance blur and more like you're seeing double. Plus, as you might expect, the hordes of enemies all look alike. You'll encounter a handful of different enemies as you play, but there isn't enough variety. The boss characters you encounter do, at least, look a little different and use different, more interesting-looking attacks.



The first couple of characters you play have the lengthiest campaigns. The rest feel sort of tacked on.

Individual campaigns won't take much time to finish, and if you run into trouble with any one mission, you can always go back to the previous one and kill more enemies until you gain a level and become more powerful, making everything a bit easier. The game does become time consuming, however, if you want to get all of its achievement points. You'll earn points for completing each character's storyline, and there are additional points to be had for getting all the characters up to level nine and finishing all of the missions with at least an A ranking.

On paper, the multiple characters and item collection might make Ninety-Nine Nights sound like a reasonably deep action game. Unfortunately, the action starts out completely mindless and wears even thinner as time goes on. Whether you're a fan of the let's-see-how-many-guys-we-can-cram-onscreen genre or not, this one's probably not worth your time.



N3: Ninety-Nine Nights Review
Maybe they should have gone for the full one hundred nights.
by Erik Brudvig
August 14, 2006 - If you haven't grown tired of the hack-and-slash gameplay in Dynasty Warriors games, Ninety-Nine Nights might be the title that does it. The gameplay is shallow, the story is generic, and there isn't anything present to make you feel like you're going to miss out if you just turn the game off and walk away. Although we are months into a new generation of hardware, N3 shows that not all games have made the jump.



Ninety-Nine Nights follows the tale of a war between goblins and humans. In order to learn the full background and reason for the war, you'll have to play as each of seven heroes. Depending upon which character you play as, you'll receive a different bit of the story, though the outcome of the war will be different due to that hero's actions. It's fun having different perspectives, but having different outcomes serves to fracture any sort of cohesion there may have been. Not that it matters too much. The story is paper thin and feels like a cheap Lord of the Rings clone. The game doesn't spend much time enveloping you in a story or in the characters' motivations, making it feel like the story was slapped on as an afterthought. Even for fantasy fans, there isn't much to get excited about here.

The gameplay in Ninety-Nine Nights can be described fairly succinctly. It's a button-masher. You learn new moves as your character gains experience and levels up, but there isn't any incentive to actually use them rather than just slam on the X and Y buttons. You can block by using the left trigger or you can beat the entire game without using it. The choice is yours! Each enemy that you kill drops an orb. Collect enough of these and you do a charged attack. Your charged attack will cause the enemies you kill to drop blue orbs. Grab enough of these suckers and you get an even bigger attack. This serves a welcome rest from the mashing on the X button that you were doing to get to that point because you get to push the B button for once. It's mindless and fun for a short while, but doesn't evolve at all as the game progresses.

Most of the characters you play as are generic as they come and you can pretty much predict the outcome of each of their storylines from the first intro movie. You have the token knight who is unsure of whether the war is worth it, the goblin out for revenge, and even the burly mercenary. The last few characters that you unlock are more interesting, but your time with them is short. Although the characters have their own unique move sets and animations, the same lack of strategy applies to all of them. Just keep pressing that attack button and aim your character towards the next group of enemies. The only difference is the sorceress, Tyurru. She has a ranged water attack and some spells that at least break up the monotony a little. She would be fun to play with if strange camera angles didn't constantly make it difficult to aim her shots.

Had promise...

The first three heroes that you play as are commanders. These characters can choose two guard units to back them up during the fight from a list of infantry, heavy infantry, archers, and pikemen. Which ones you choose doesn't make a bit of difference since these guards are largely useless. They spend most of their time standing in one place looking confused while you do all of the work. To take away every ounce of strategy, you're given almost no control over these guards aside from telling them to follow you or stand in one place. At best, these ally units are a distraction and they probably should have been left completely out of the game. The remaining four heroes don't suffer this annoyance. With them, you only have to worry about yourself. The allies are still on the battlefield, but you can largely ignore them which is what you probably had been doing the whole time.

Or rather, you could ignore the guard allies if they didn't constantly get in your way. You see, the guards will attempt to attack the enemy heroes on the battlefield, but they can't hurt them. They'll swarm them, unleash clouds of arrows, and chase those suckers from here to next Tuesday, but they won't do a speck of damage. That's fine. We wouldn't want the A.I. controlled characters to do all of the work and not give us a chance to have fun. But if they're not going to do any damage, why do they still register hits? Every time they get an attack in, the enemy hero reels back in pain. You can't get a hit in if he or she is already going through the animation of receiving an attack. This means that if you have a large number of ally guards (remember, you can't control most of them), you'll find it hard to even get your own strikes in without first trying to isolate the enemy. Succeeding in your mission and protecting your allies actually turns into a hindrance rather than a bonus.




Just press start when this screen comes up.

Although you're in the midst of a war with hundreds of enemies on the battlefield, the rival heroes are the only opponents that attack you with any frequency or effectiveness. Their A.I. is poor by any standard and once you knock them down, you're set. Your foes are vulnerable as they get up, so simply getting behind them and slamming on the X button while you wait for them to get back on their feet will result in endless combos that they can't defend against. Their only real hope is that your allies get in your way. You'd think some sort of system would have been worked out to make the big fights more engaging, but sadly that is not the case.

Through the game, your character gets stronger by leveling up and finding items on the battlefield. The items are either found in chests or on the bodies of fallen enemies. This creates one of the most frustrating parts of the game. N3 has a tendency to skip straight to a cutscene once you complete an objective, even if you just killed a rather large enemy that dropped something you might want. Too bad for you. If you didn't scoop it up in the half of a second you had after defeating the enemy then you're out of luck. Not to mention that these items can easily fall off into an area where you can't get them at all.

As a form of a carrot, the game keeps track of how many attacks you've chained together and gives you a rating at the end of each mission, but then breaks the system by interjecting cutscenes without warning. Each time a cutscene plays, your charged attacks are ended and any chains you've strung together are wiped clean. It serves to ruin any momentum you may have been gaining toward enjoying yourself.


This image from a boss fight was taken with one hand while we played the game with the other.

The only items that you can store are those that can be equipped. If you've got a full health bar and find a HP restore potion, it will be wasted since they disappear a short while after being exposed. This, combined with the fact that you can't save midway through a mission, means you'll often wind up coming to the final boss without much in the HP gauge. The only solution is to go off in search of chests you may not have broken open yet in hopes of finding something to restore your health. It's slow and tedious, but you'll wind up doing it so that you don't die and lose all of the experience you've gained.

If there is any fun to be had from Ninety-Nine Nights, it doesn't last long. There are seven playable heroes, each with between two and six missions to play. The longest missions take about a half of an hour, though most can be beaten in ten to fifteen minutes. All told, you'll have the main game completed in about twenty hours. There isn't much to see once you've button mashed your way through it. You can go back and replay missions to gain achievements or improve your characters, but why would you want to subject yourself to replaying the same scenarios and more button mashing? The characters cap out at level 9 and you'll reach level 6 or 7 just by playing through the missions. If you do want to go back and max out your squad, each character will only take you an additional hour and a half or so.

The extras available aren't much to get excited over either. All you get is a difficult special mission that becomes available when each story has been completed and unlockable character art and bios. Each mission you complete provides a few points that you can put towards the art and character profiles, but playing through the game once will give you nearly enough points to unlock everything. The review copy we were sent offered no online leaderboard options. Nor are there any co-operative or versus modes of any sort. It's fitting that the shallow gameplay would be accompanied by shallow options.




Too many things on screen makes for bad slowdown.

Ninety-Nine Nights succeeds in putting an insane number of units on the battlefield at one time. This doesn't come without a cost. Just when you find yourself in the midst of an intense battle against seemingly impossible odds, slowdown strikes. It happens most often when you try to use your special attacks, but even comes during your run of the mill action. When the entire point of the game is to flood the screen with enemies, not being able to keep a solid frame rate is a big letdown. The attack animations are fluid, but since there is no variety in the enemy's appearance, even the nice looking things grow tired after just a short while. Making the graphics seem even blander is the repetitive use of environments. Playing through the war seven times means you're going to be fighting in the same places. The game's visuals are in dire need of some variety.

That's not to say that everything in Ninety-Nine Nights is bad. The controls are tight and if it weren't for unwanted cutscenes popping in and slowdown, you'd be able to create some sweet battle sequences. Stringing together a chain of attacks and capping it off by unleashing your orb powers can be quite fun when everything goes well. The majority of the characters may be generic, but playing as the lumbering VigkVagk is a sweet reward for going through the rest of the game. It's too bad you only get to play two missions as him.


VigkVagk owns all.

The best part about Ninety-Nine Nights is probably the soundtrack. It's all orchestral and, although the selection isn't vast, it doesn't get repetitive or annoying like most soundtracks. It's really quite nice. Just leave the game on the menu screen for some good background music. The voice acting is forgettable most of the time, grating at others, and completely absent at times that it should exist. How come I can wipe out entire armies and never hear them voice any sort of pain? Your voice is generally the only one heard prominently and it can become repetitive as the same voice snippets get played over and over in battle. Thankfully, the missions are short enough that you won't get annoyed with them before the game ends.



Closing Comments
Ninety-Nine Nights has struggled to find an identity since it was first revealed in trailer form. Unfortunately, it appears that it never decided on one. The first half of the game plays like the team was looking at adding some strategic elements, but the second half is pure action. Through it all, you have an attempt to cover up some of the shallowest gameplay around with slick animations and a weak story. The final product isn't terrible, but it's hardly memorable and there isn't anything gripping to make you want to go back and pound on the attack buttons more. With slowdown hitting at the peak of battles and no bonus features worth looking at, Ninety-Nine Nights is a game that is hard to get immersed in and even harder to enjoy.

6.5 Presentation
Nice menus and introductory character movies, but the story and in-game cutscenes could use major work.
5.0 Graphics
Repetitive environments and enemies combined with major slowdown kills the experience.
7.5 Sound
Great music is hurt by bad voice acting.
4.5 Gameplay
Gameplay straight out of the past. Wake us up when this kind of game has evolved beyond pressing one button over and over again.
4.0 Lasting Appeal
No multiplayer modes, bad extras, and repetitive gameplay will not make you want to keep playing.
[size=4]5.6
Mediocre OVERALL
(out of 10 / not an


http://xbox360.ign.com/articles/725/725558p3.html


There you have it.

Manny Calavera
08-16-2006, 12:36 AM
Lol :D


I'm still buying it tomorrow, even though it "sucks ass" :o

블라스
08-16-2006, 12:36 AM
Yeah, I saw that :(

I still had a lot of fun with the demo, I'll probably buy it eventually.

But some other stuff (Dead Rising, Enchanted Arms, The Godfather, Gears of War, etc) come first.

Manny Calavera
08-16-2006, 12:40 AM
Yeah, I saw that :(

I still had a lot of fun with the demo, I'll probably buy it eventually.

But some other stuff (Dead Rising, Enchanted Arms, The Godfather, Gears of War, etc) come first.
That's probably a good idea. If you read the reviews, they all mostly say "this game is fun" and then list some nitpicky things that MOST games have like "it's repetitive", even though pretty much every game out there is repetitive if you want it to be. I've played the demo a ton and loved every bit of it, so I'm still picking this up :up:

블라스
08-16-2006, 12:42 AM
I don't mind "repetitive".
I mean, I loved games like Baldur's Gate and Champions of Norrath wich are basically incredibly repetitive hack and slashes, but hey, the games are super fun :up:

Zenien
08-16-2006, 01:51 AM
That's probably a good idea. If you read the reviews, they all mostly say "this game is fun" and then list some nitpicky things that MOST games have like "it's repetitive", even though pretty much every game out there is repetitive if you want it to be. I've played the demo a ton and loved every bit of it, so I'm still picking this up :up:

Actually most people are saying that it's hampered by far too many stupid design decisions to be considered fun and can't even stand up to Dynasty Warriors. It's a poor excuse of an entry into its own genre that is already riddled with mistakes.

And get back on MSN.

XwolverineX
08-16-2006, 06:43 AM
I don't mind "repetitive".
I mean, I loved games like Baldur's Gate and Champions of Norrath wich are basically incredibly repetitive hack and slashes, but hey, the games are super fun :up:


Champions of Norrath and Baldur's Gate were so great, I played them with friends, I loved them. :up:

Horrorfan
08-16-2006, 08:33 AM
Hmm what weere killzone's review scores again?

Avalanche
08-16-2006, 09:10 AM
Hmm what weere killzone's review scores again?
Why would Killzone's review scores factor in to this discussion?

lars573
08-16-2006, 09:17 AM
He's insinuating that they are similar to N3's.

Horrorfan
08-16-2006, 09:18 AM
Why would Killzone's review scores factor in to this discussion?

she loves killzone, which she branded as a halo killer, which got mediocre reviews, so it's a bit hypocritical of z to try and make this game which others have been jazzed about look mediocre.


Besides, online websites reviews are usually not worth jack **** anyway.

Avalanche
08-16-2006, 10:12 AM
^

Ah, kk.

Killzone didn't score too badly in the UK press. I'm sure it averaged 7 or 8. Still, not a Halo beater by a long way.

TheCardPlayer
08-16-2006, 10:47 AM
Skipping this. I'll get Enchanted Arms instead.

Manny Calavera
08-16-2006, 12:05 PM
Actually most people are saying that it's hampered by far too many stupid design decisions to be considered fun and can't even stand up to Dynasty Warriors. It's a poor excuse of an entry into its own genre that is already riddled with mistakes.

And get back on MSN.
No, they actually aren't. "Repetitive" and the save system are pretty much their only arguments, and when you think about it, only the save system is legit. Repetitive can be applied to ANY game. All you do in Mario is jump around. Everything in GTA comes down to stealing a car, wrecking it, shooting someone, saving, and getting the next mission so you can "repeat" the same thing. All you do in Halo is just pull the r trigger when your cursor turns red, over and over and over...and I could keep going with pretty much every game ever made. N3 is a good game, and besides, hack and slash games NEVER get great reviews, regardless of how fun they may be.

Avalanche
08-16-2006, 12:55 PM
Repetitive can be applied to ANY game.
But presumably to some games more than others. Games offer varying degrees of variety. Some games are more repetitive than others. Some games are more fun than others, making the repetition a lesser evil.

I can only presume were the game more fun, the reviewers would quibble less about the repetition.

Manny Calavera
08-16-2006, 12:58 PM
You could assume that, but you'd be wrong. Games don't offer varying degrees of variety, as Bungie said they're all the same 5-10 seconds of fun over and over and over again, every game is like this, period. The bad reviews have less to do with the quality of the game and more to do with the genre and nitpicking, if you look at the reviews for other 'hack and slash' games you'll see the same thing, the genre just doesn't get any credit with most reviewers. Regardless, though who enjoyed the demo (quite a few) will enjoy the game, and should pick it up no matter what someone wrote about it on the internet.

TheCardPlayer
08-16-2006, 01:00 PM
Regardless, though who enjoyed the demo (quite a few) will enjoy the game, and should pick it up no matter what someone wrote about it on the internet.That's a big problem with me. I never buy games with bad reviews or that get badmouthed alot.

Manny Calavera
08-16-2006, 01:02 PM
EGM gave ****ty reviews to games like Morrowind, Deathrow, Fable, Otogi, Crimson Skies, etc, and every other reviewer site has done the same to various other games. All these things are, is one person's opinion on the game, you really shouldn't treat them like anything more than that.

TheCardPlayer
08-16-2006, 01:12 PM
****ty reviews....for Otogi? Morrowind? Crimson Skies?



Are they owned by $ony?

Avalanche
08-16-2006, 01:13 PM
You could assume that, but you'd be wrong. Games don't offer varying degrees of variety, as Bungie said they're all the same 5-10 seconds of fun over and over and over again, every game is like this, period. The bad reviews have less to do with the quality of the game and more to do with the genre and nitpicking, if you look at the reviews for other 'hack and slash' games you'll see the same thing, the genre just doesn't get any credit with most reviewers. Regardless, though who enjoyed the demo (quite a few) will enjoy the game, and should pick it up no matter what someone wrote about it on the internet.
Games don't offer varying degrees of variety? You're seriously arguing that, in all its absurdity? Of course games offer differing extents of variety. I'll happily accept that all games feature repetition, but not that they all feature the exact same amount of repetition. Quite frankly, that's a daft argument you're putting forward.

Games are not all the same 5-10 seconds of repetition. Some may be within that range, but in others the repetition is much less frequent.

I think perhaps great reviews were not earned here because the game wasn't great. I know, shock horror. Some games are great and get great reviews. Some aren't, and they don't get great reviews. That's the way the cookie crumbles. Sometimes, these less than great reviews are awarded for reasons other than a nasty genre bias on the part of those mean video game reviewers.

Buckle up dude. Seriously.

TheCardPlayer
08-16-2006, 01:23 PM
I think perhaps great reviews were not earned here because the game wasn't great. I know, shock horror. Some games are great and get great reviews. Some aren't, and they don't get great reviews.So Morrowind sucks because EGM said so....Reviewers can't be bought by companies to trash the competion. Thanks for the heads up.

Manny Calavera
08-16-2006, 01:29 PM
I don't know, maybe you don't have the gray matter to get what's being said to you. Let's try this again. I want you to think of a game that has "differing extents of variety". For example's sake, we'll take GTA, you can do all sorts of stuff in that game....right? Well, not really. There's not a single thing in that game that doesn't boil down to drive and shoot. The Zero RC missions in san andreas where you were a remote control airplane....your missions were still to do drive (fly) by's on delivery boys, just like any other mission. Every mission you got from Sweet, or Toreno...all just end up being drive around and shoot. Every single mission, boils down to the same damn thing, the same 10-15 seconds of fun and then repeating that. Maybe you're dumb and think I'm saying that the same 10-15 seconds literally replays or something like you're watching your game "skip", I don't know. But there is no argument here, there is not a single game that you can come up with that I can't decide to make "repetitive" if I really want to. "Repetitive" is probably one of the worst arguments for games around, it's next to "derivative".

As for bad reviews being awarded for reasons blah blah blah, again, I understand that dumbass. If you bother to read something more than the thread title, you'd see that isn't the case here. The Bouncer got bad reviews for good reasons. N3 is getting bad reviews, if you read them, largely because of things that people who play these types of games wouldn't give a damn about it in the first place.

"Buckle up dude", whatever the **** that's supposed to mean.

Avalanche
08-16-2006, 01:32 PM
I think people need to stop looking into bad reviews as a conspiracy. The reviewer didn't like the game. They don't speak for everybody. It doesn't mean you won't.

I know nothing of EGM. I just think it plausable that bad reviews are a result of the reviewer not enjoying the game rather than a case of paid bias. GTA is a massively popular game with both the critics and the public. If I reviewed it it would get a shoddy review from me at around the 6 or 7 mark, because I hate the game. It doesn't push any of my buttons. I'm not being bought by anyone. I just don't like it.

hippie_hunter
08-16-2006, 01:43 PM
Damn, I was actually excited for this game. Hype ruins it again, just like Killzone :(

Avalanche
08-16-2006, 01:52 PM
I don't know, maybe you don't have the gray matter to get what's being said to you. Let's try this again. I want you to think of a game that has "differing extents of variety". For example's sake, we'll take GTA, you can do all sorts of stuff in that game....right? Well, not really. There's not a single thing in that game that doesn't boil down to drive and shoot. The Zero RC missions in san andreas where you were a remote control airplane....your missions were still to do drive (fly) by's on delivery boys, just like any other mission. Every mission you got from Sweet, or Toreno...all just end up being drive around and shoot. Every single mission, boils down to the same damn thing, the same 10-15 seconds of fun and then repeating that. Maybe you're dumb and think I'm saying that the same 10-15 seconds literally replays or something like you're watching your game "skip", I don't know. But there is no argument here, there is not a single game that you can come up with that I can't decide to make "repetitive" if I really want to. "Repetitive" is probably one of the worst arguments for games around, it's next to "derivative".

As for bad reviews being awarded for reasons blah blah blah, again, I understand that dumbass. If you bother to read something more than the thread title, you'd see that isn't the case here. The Bouncer got bad reviews for good reasons. N3 is getting bad reviews, if you read them, largely because of things that people who play these types of games wouldn't give a damn about it in the first place.

"Buckle up dude", whatever the **** that's supposed to mean.
I'm quietly struck by the undeniable lack of logic you're throwing my way with the fancied suggestion that all games possess the same amount of variety.

You're genuinely arguing Pong, for example possesses the same degree of variety as, I don't know, let us say Tomb Raider. In Pong you move you pixel up and down to deflect another pixel. In Tomb Raider, which in itself can get repetitive, you run, you jump, you crawl, you climb, you swing, you shoot, you may engage in limited martial arts, you solve a puzzle, you unearth the way to defeat a particular boss, you flee from a rolling boulder, you race in a vehicle, and so on. Perhaps in Tomb Raider you are indeed doing the same thing over and over, but that same thing in itself possesses a greater variety than experienced in Pong. In simply 'roaming' you are afforded a greater degree of options than in Pong, where there really is very little variety in what you are able to do.

For all my attempts to persuade you to a more sensible way of thinking, I fear our differing views may never be reconciled with the other. Nonetheless, I take solace in the fact I'm able to recognise a sliding scale rather than this 'everything is exactly the same' world you appear to have lodged yourself in.

Speedball
08-16-2006, 01:58 PM
It looked like crap from the beginning.
Why not just call Dynasty Warriors 53?

Manny Calavera
08-16-2006, 02:02 PM
A whole bunch of crap that says either "I didn't read" or "I read, but lack the mental dexterity to grasp the words that are said to me". Either way, I'm an idiot.
I really don't know when the "if you can't argue with what they said, make up something they didn't say and argue with that instead!" line of thinking became so popular, but I really wish I could go back in time and stop that from happening, because it's made the internet much less enjoyable, no matter how easy it's made idiots (thats you) to spot. It's amazing, you really "just don't get it", do you? This isn't about the amount of animations in Tomb Raider as opposed to Pong you dip****, I mean, wow, I can't even grasp how something so stupid could honestly be typed up as a response without some sort of ":o" or ":D" to indicate that it was all a joke. In Pong, no matter what, you are always doing the exact same thing you did just a minute ago. In Tomb Raider, no matter what, you are always doing the exact same thing you just did a minute ago. In Halo, in Ninja Gaiden, in Splinter Cell, in Perfect Dark Zero, you are always doing the exact same thing you just did a minute ago. It's not about the fact that I can jump in Halo and I can't jump in PDZ, that doesn't add any variety what so ever, I mean, I can't even begin to describe how stupid you'd have to be to honestly think that something like the ability to "crawl" in Tomb Raider makes the game less repetitive, it's jaw dropping that you would think this. There is no ****ing argument here, so far the entire thing has been me correctly stating that all games feature you doing the same thing over and over, and you totally misunderstanding and going off on some idiotic rant about Tomb Raider's movement animation. If you are going to reply, at least reply to something that is even half way relevant to what's being discussed. Or better yet, you can always go be enthralled by the sheer variety Tomb Raider offers. Jumping, walking, crawling, what a game...

블라스
08-16-2006, 02:03 PM
It looked like crap from the beginning.
Why not just call Dynasty Warriors 53?

Cause it's not made by Koei? :confused: :(

Avalanche
08-16-2006, 02:50 PM
In Pong, no matter what, you are always doing the exact same thing you did just a minute ago. In Tomb Raider, no matter what, you are always doing the exact same thing you just did a minute ago.
I'm beginning to think you're just being silly now. Adopting the sweeping statement that in any game you will always be doing exactly the same thing you just did a minute ago is a plainly wrong thing to suggest.

In Pong, yes, a minute later, I am still moving my pixel up or down to deflect a pixel. In Tomb Raider I was swimming underwater to pull a lever, opening an underwater gate for me to swim through. A minute later I'm flipping backwards as I shoot a T-Rex. A few more minutes later I'm fleeing an enemy in a jeep. Perhaps a little later I might watch a cutscene. They aren't the exact same thing as far as I'm aware. Each are different things. So yes, no doubt at some point I'll swim once again, and I'll shoot something else. Maybe solve another puzzle. Nonetheless, amidst the repetition I have done a greater variety of things, and thus the game feels less repetitive.

I am actually not even going to debate this any further with you. You lack the reasoning ability, or just the general common sense that an ordinary person wields if you're unable to differentiate between the repetition levels in a game like Pong and a game like Tomb Raider.

If you're saying daft things to be sensationalist, then har har, and if not, you poor man. How does the world look from in there?

Zenien
08-16-2006, 10:05 PM
Hmm what weere killzone's review scores again?

Killzone Average 77 percent.

Zenien
08-16-2006, 10:11 PM
No, they actually aren't. "Repetitive" and the save system are pretty much their only arguments, and when you think about it, only the save system is legit. Repetitive can be applied to ANY game. All you do in Mario is jump around. Everything in GTA comes down to stealing a car, wrecking it, shooting someone, saving, and getting the next mission so you can "repeat" the same thing. All you do in Halo is just pull the r trigger when your cursor turns red, over and over and over...and I could keep going with pretty much every game ever made. N3 is a good game, and besides, hack and slash games NEVER get great reviews, regardless of how fun they may be.


Ok I know you like to cover for your home team but it won't kill you to actually READ the reviews next time. http://media.teamxbox.com/forum/smilies/lol.gif

Manny Calavera
08-16-2006, 10:20 PM
Everyone stay with me as I attempt to set a world record for most times someone has failed to understand a basic point
Ok, I'm going to try and keep this short so that you don't get lost in the midst of it all, or confused or whatever is happening to you. This is not about how repetitive pong is compared to something else. The point was, before you came in and gave everyone a ******* of ignorance, that all games are repetitive by their very nature, it's something present in EVERY game, making it an invalid complaint, like saying "I have to interact with the machine to play, how dumb". If you honestly don't understand this, then please, by all means, stop posting. Stop trying to come off as "smart" but instead coming off as, well, someone who has to try to come off as smart, stop with the condescending-while-I-write-a-failure-of-a-post crap reminiscent of a spiderdogg or an oregondude, and most of all, stop with the "I'll just make up my own debate and argue along with that" crap. At the end of the day, and you need to read this as many times as it takes to get it through your ****ing dense head, you are wrong. Games are repetitive. Tomb Raider is just the same group of actions over and over until the game is over. Halo, Ninja Gaiden, Splinter Cell, it's the same **** for the entirety of the game. They don't suddenly change genre's midway to keep it from being "repetitive", they don't have "design lead switch off day" back at the studio where all the lead designers have a crack at each other's games to add some variety you ****ing moron. You are wrong. If they didn't like N3, I couldn't care less, I've liked games that haven't been well received in the past, I really don't care. Repetitive is not a valid complaint. End of ****ing discussion.

Manny Calavera
08-16-2006, 10:22 PM
Ok I know you like to cover for your home team but it won't kill you to actually READ the reviews next time. http://media.teamxbox.com/forum/smilies/lol.gif
Ok I know you posted the reviews based on their numbers alone and it's very likely that you didn't read them yourself, so stop disagreeing with me for the sake of it and stop with this ridiculous vendetta against the game because WHF said Heavenly Sword looked like dog **** http://media.teamxbox.com/forum/smilies/lol.gif

Zenien
08-16-2006, 10:32 PM
Ok I know you posted the reviews based on their numbers alone and it's very likely that you didn't read them yourself, so stop disagreeing with me for the sake of it and stop with this ridiculous vendetta against the game because WHF said Heavenly Sword looked like dog *** http://media.teamxbox.com/forum/smilies/lol.gif


Ok because I obviously haven't been reading the reviews when I highlighted individual parts of them. I mean I totally just copied and pasted and pasted the entiore thing and slapped some funky formating on the score. So stop trying to defend this game for the sake of it playing inside the 360 just because you don't want to admit that the game I called as mediocore from day one, while you and others proceeded to believe was actually something special, turned out to be dog **** exactly like I said.http://media.teamxbox.com/forum/smilies/lol.gif

TheCardPlayer
08-16-2006, 10:34 PM
Think you're any better? You're saying that games that are getting glowing previews will be ****. Just cause their on 360. You're just as worse as I am.

Manny Calavera
08-16-2006, 10:39 PM
Ok because I obviously haven't been reading the reviews when I highlighted individual parts of them. I mean I totally just copied and pasted and pasted the entiore thing and slapped some funky formating on the score. So stop trying to defend this game for the sake of it playing inside the 360 just because you don't want to admit that the game I called as mediocore from day one, while you and others proceeded to believe was actually something special, turned out to be dog **** exactly like I said.http://media.teamxbox.com/forum/smilies/lol.gif
Skimming for bad parts ≠ Reading zenien, and regardless, it wouldn't be out of the question for you to have just hit the quote button, ctrl-a, ctrl-c, and then came over to ctrl-v it for all of us to read without ever having done so yourself. Regardless, if you DID read them, they weren't nearly as negative as you love to claim (I guess this is your vengeance for killzone or something, I don't know), and more importantly, I enjoy the game. I know you love to think that I'll do anything to support the 360 and that I'm some huge MS fanboy and stuff (which is why I trash Gears of War and Oblivion, it's two most hyped games, every chance I get), but that isn't what's going on here Zenien. Believe it or not, N3 really is a fun game, and believe it or not, I really do enjoy playing it. I'm sorry, but the game you called "dog ****" from day one, the day where no information was available save for the system it was for (hence your prediction), turned out to be pretty fun. Get over it, it's not the first time it happened.

Zenien
08-16-2006, 10:40 PM
Did YOU read the reviews, there's a lot more wrong with the game then the saving system and the anture of it being a ahck n slash. Maybe little things like bland environments, so-so graphics, stutturing framrates, broken hit detection, paper thin gameplay even for a hack n slash, boring characters, boring story, broken ally AI that can't even attack the enemy properly or deal any damage...

Butbubutbut it has nice musc and saturated color effects, even those the flashier attacks work less well then button mashing X and Y!1111


But I had fun!

Crap it's the mario sunshine fallout all over again http://media.teamxbox.com/forum/smilies/lol.gif

Think you're any better? You're saying that games that are getting glowing previews will be ****. Just cause their on 360. You're just as worse as I am.

That's rich, I have the virtue of the japanese review scores and detailed import reviews, all you have is what, exactly?

Axid
08-16-2006, 10:45 PM
I ran up to my dog just now and ejaculated all over his face for the fun of it :up:

Manny Calavera
08-16-2006, 10:46 PM
I guess Zenien's in a rage over something else and isn't in the mood for making sense. Mario sunshine fallout, what are you talking about? :o

Manny Calavera
08-16-2006, 10:47 PM
I ran up to my dog just now and ejaculated all over his face for the fun of it :up:
I really hope you buy that XNA thing, I want to play the types of games you'd make :(

TheCardPlayer
08-16-2006, 10:47 PM
That's rich, I have the virtue of the japanese review scores and detailed import reviews, all you have is what, exactly?Show me these scores and reviews then.

Zenien
08-16-2006, 10:49 PM
Look back on 1UP Show, as for the rest, find them yourself.

TheCardPlayer
08-16-2006, 10:50 PM
Actually one 1Up gave the game a pretty positive preview.

Axid
08-16-2006, 10:53 PM
I really hope you buy that XNA thing, I want to play the types of games you'd make :(

First one will be an X-men game with Senor Xavier speeding around in his wheelchair, weilding a katana.

My second project will be titled "Resistance: Fall of Zenien". An epic FPS showcasing my true artistic abilities by perfectly capturing her Canadian ways as she leads her army of Eskimos against Las Vegas for some gay reason like lack of Mexican prostitutes in her land. You will have a huge assortment of weapons to choose from. P90, Uzi, Excalibur dildos, etc.

Zenien
08-16-2006, 10:53 PM
Previews are usually positive. 1UPshow said Star Ocean 3 was practically better, it was season 1 or so. Import review.

Zenien
08-16-2006, 10:56 PM
First one will be an X-men game with Senor Xavier speeding around in his wheelchair, weilding a katana.

My second project will be titled "Resistance: Fall of Zenien". An epic FPS showcasing my true artistic abilities by perfectly capturing her Canadian ways as she leads her army of Eskimos against Las Vegas for some gay reason like lack of Mexican prostitutes in her land. You will have a huge assortment of weapons to choose from. P90, Uzi, Excalibur dildos, etc.

I demand royalties!!! http://www.superherohype.com/forums/images/smilies/th_mad.gif

TheCardPlayer
08-16-2006, 10:56 PM
So what? SO3 was good.

Zenien
08-16-2006, 10:56 PM
Star Ocean 3 was pretty bad. :confused:

I think I'm thinking of the wrong game... it's some DC RPG game thing... maybe... and like it was loved for its battle system but the newest one on the PS2 really sucked.

Lactophiliac
08-16-2006, 10:57 PM
That's rich, I have the virtue of the japanese review scores and detailed import reviews, all you have is what, exactly?Yeah because the Japanese have no bias against the 360

Axid
08-16-2006, 10:58 PM
I demand royalties!!! http://www.superherohype.com/forums/images/smilies/th_mad.gif
I demand my child back and that you stop making threads because there is no reason to have made over 500 :cmad:

TheCardPlayer
08-16-2006, 10:59 PM
Star Ocean 3 was pretty bad. :confused:Right. Because YOUR THE HOLY TASTE should be followed by all.




Not. The game's got great reviews at GAF, great previews and the lowest score it got is 60 from Edge magazine. Who loved Full Auto.



But since it's on 360 it's bad. At least I don't hide myself. I hate Sony. And I say it aloud. I'll never like anything they'll do. And even if I did, I won't admit. Just do the same or shut up. This is pathetic.

Axid
08-16-2006, 11:00 PM
Star Ocean 3 was pretty bad. :confused:

Zenien
08-16-2006, 11:01 PM
The game did not get great impressions on GAF, what bizarro version of the board were you visiting.

Zenien
08-16-2006, 11:02 PM
I demand my child back and that you stop making threads because there is no reason to have made over 500 :cmad:

Gregori Stays with me, give it a month and you'll be shooting him out ofa cannon again. :mad:

TheCardPlayer
08-16-2006, 11:03 PM
Yes it did get great impressions. The biggest complaint was that it's too easy an RPG especially if you abuse the system. But that overall it was pretty great.

Axid
08-16-2006, 11:03 PM
Are you ****ing drunk? Zenien your post is hard for me to follow :\

Axid
08-16-2006, 11:04 PM
Grigori stays with me; give it a month and you'll be shooting him out of_a cannon again. :mad:
:marv::down

Zenien
08-16-2006, 11:05 PM
I'm at work and speed typing, muscle memory takes over. :\

Axid
08-16-2006, 11:05 PM
You have some very challenged muscles :O

Zenien
08-16-2006, 11:07 PM
Yes it did get great impressions. The biggest complaint was that it's too easy an RPG especially if you abuse the system. But that overall it was pretty great.

You could, like, look again. It's not going to be anywhere near as bad as N3, but if you're able to enjoy Enchant Arms, you'll have no problem enjoying other, much better, RPGs on the PS brand. :confused:

Axid
08-16-2006, 11:07 PM
http://orgasmpoweredcar.ytmnsfw.com/

Zenien
08-16-2006, 11:08 PM
You have some very challenged muscles :O

I don't type properly that's why my awesome spelling errors crop up when I'm posting like this. I explained it once before, it's the most awesome way of typing ever.

TheCardPlayer
08-16-2006, 11:08 PM
I enjoy PS brands RPGs. Heck one of my favorite games ever is SO2.


But the impressions on GAF for Enchanted Arms where good. Not OMG good but .....good.

Manny Calavera
08-16-2006, 11:10 PM
http://orgasmpoweredcar.ytmnsfw.com/
That is the greatest thing ever :up:

TheCardPlayer
08-16-2006, 11:11 PM
http://orgasmpoweredcar.ytmnsfw.com/:D


Oh crap.

Zenien
08-17-2006, 01:36 AM
I enjoy PS brands RPGs. Heck one of my favorite games ever is SO2.


But the impressions on GAF for Enchanted Arms where good. Not OMG good but .....good.

It was more like a few people saying 'good', and the rest pointing out the unbalanced battle system, lack of graphical polish, poor storyline, and characters.

Edd Extraordinaire
08-17-2006, 02:33 AM
Seemed like a lot of fun to me.

Manny Calavera
08-17-2006, 02:35 AM
I've only played 4 missions for Imphy so far, but yeah, it's pretty fun, if you aren't going in with the "I'm going to hate this" mentality.

Zenien
08-17-2006, 02:55 AM
Put those goggles on tight now.

Manny Calavera
08-17-2006, 02:55 AM
Zenien, I like the game. Seriously, you need to get past this and just accept it. I like the game :dry:

Zenien
08-17-2006, 03:01 AM
Bad taste am confirmed total.

Manny Calavera
08-17-2006, 03:01 AM
It's fun :dry:

Zenien
08-17-2006, 03:04 AM
Flashy flashy. :dry:

Manny Calavera
08-17-2006, 03:05 AM
What? :confused:

Zenien
08-17-2006, 03:08 AM
Why you like N3. :dry:

Manny Calavera
08-17-2006, 03:09 AM
Because I have fun playing it zenien :(

Avalanche
08-17-2006, 07:20 AM
Ok, I'm going to try and keep this short so that you don't get lost in the midst of it all, or confused or whatever is happening to you. This is not about how repetitive pong is compared to something else. The point was, before you came in and gave everyone a ******* of ignorance, that all games are repetitive by their very nature, it's something present in EVERY game, making it an invalid complaint, like saying "I have to interact with the machine to play, how dumb". If you honestly don't understand this, then please, by all means, stop posting. Stop trying to come off as "smart" but instead coming off as, well, someone who has to try to come off as smart, stop with the condescending-while-I-write-a-failure-of-a-post crap reminiscent of a spiderdogg or an oregondude, and most of all, stop with the "I'll just make up my own debate and argue along with that" crap. At the end of the day, and you need to read this as many times as it takes to get it through your ****ing dense head, you are wrong. Games are repetitive. Tomb Raider is just the same group of actions over and over until the game is over. Halo, Ninja Gaiden, Splinter Cell, it's the same **** for the entirety of the game. They don't suddenly change genre's midway to keep it from being "repetitive", they don't have "design lead switch off day" back at the studio where all the lead designers have a crack at each other's games to add some variety you ****ing moron. You are wrong. If they didn't like N3, I couldn't care less, I've liked games that haven't been well received in the past, I really don't care. Repetitive is not a valid complaint. End of ****ing discussion.
Firstly, use paragraphs. They're your friend. They make your drivel easier to sift through.

Secondly, editing my replies to say silly things points to your inept reasoning skills and general lack of the ability to act like an adult. Perhaps you're still a child, in which case, that's an unfair comment by me. I was probably just as immature at your age.

Thirdly, I'm not pretending to be smart. I am in fact, just smart. I aced my GCSEs, I aced my A Levels, and I'm now about to enter my third year in university studying law and have a pretty promising career ahead of me. Failure to adhere to your point of view does not somehow make me stupid, especially when the arguments you put forward are not just flawed, but fundamentally wrong.

Fourth and finally, you're now arguing a point which I didn't disagree with. I never once said that all games aren't repetitive. I said they weren't repetitive to the same degree, which they're aren't. If all games where repetitive to the same degree, as you originally attempted to argue, then it would be a feature in every review. The reason it isn't is because some games are more repetitive than others. In some games you feel like you're doing the same thing over and over again. These games are criticised as being repetitive. Like N3, for example. Many other games aren't criticised for being repetitive, and this is because they're less repetitive, and it hampers enjoyment of the game to a lesser extent. It's quite a simple concept, and I should think the vast majority would see it.

Criticising a game for being repetitive is a valid complaint, just as much as poor graphics or bad AI are.

Manny Calavera
08-17-2006, 12:14 PM
I guess you were only "done" if you got the last word in.

Firstly, use paragraphs. They're your friend. They make your drivel easier to sift through.

Secondly, editing my replies to say silly things points to your inept reasoning skills and general lack of the ability to act like an adult. Perhaps you're still a child, in which case, that's an unfair comment by me. I was probably just as immature at your age.
That was a one paragraph response, meaning it would have been pointless. I don't know if you're still in grade school where three sentences warrants a paragraph or what, but that usually doesn't happen elsewhere. As for editing your quote, no, it wasn't done for immaturity or for lack of reasoning, though judging by your previously displayed ability to just make **** up and believe it with all your heart I'm sure that wont phase you. The reason it was done was to quickly sum up the post so that quoting it didn't take up too much room. Sorry.



Thirdly, I'm not pretending to be smart. I am in fact, just smart. I aced my GCSEs, I aced my A Levels, and I'm now about to enter my third year in university studying law and have a pretty promising career ahead of me. Failure to adhere to your point of view does not somehow make me stupid, especially when the arguments you put forward are not just flawed, but fundamentally wrong.

Should I really bother to explain that providing obviously fake credentials to make yourself seem smarter than a 12 year old when you clearly are a 12 year old, at least mentally, is one of the oldest internet cliche's, next to "omg I could beat u up in real life!1"? Probably not.


Fourth and finally, you're now arguing a point which I didn't disagree with. I never once said that all games aren't repetitive. I said they weren't repetitive to the same degree, which they're aren't. If all games where repetitive to the same degree, as you originally attempted to argue, then it would be a feature in every review. The reason it isn't is because some games are more repetitive than others. In some games you feel like you're doing the same thing over and over again. These games are criticised as being repetitive. Like N3, for example. Many other games aren't criticised for being repetitive, and this is because they're less repetitive, and it hampers enjoyment of the game to a lesser extent. It's quite a simple concept, and I should think the vast majority would see it.
I didn't attempt to argue that, or anything, I said that all games were repetitive. You disagreed. I said, no jackass, all games are repetitive. You continued to disagree until we see the backtracking we have here now.


Criticising a game for being repetitive is a valid complaint, just as much as poor graphics or bad AI are.
You're right. Only instead of what you just said, it's actually the exact opposite. But other than that, correct.

TheCardPlayer
08-17-2006, 12:17 PM
Am I the only thing that can easily comprehend what OUR THE GRIM FANDANGO dude is talking about?


He's right. Take DMC3. It's all about holding R1 and pressing square then X repeatedly. All over and over again. Sure you can kill many demons and fight bosses. But it's the same situation pasted over and over. Every game is like this.

Manny Calavera
08-17-2006, 12:19 PM
Oh no, you're totally wrong, in Tomb Raider you can both walk and crawl, omg teh variety111!! :rolleyes:

TheCardPlayer
08-17-2006, 12:34 PM
Oh no, you're totally wrong, in Tomb Raider you can both walk and crawl, omg teh variety111!! :rolleyes:http://img415.imageshack.us/img415/4034/omfgnooa8.jpg

블라스
08-17-2006, 01:42 PM
I throw up whenever I remember some WB marketer retard with some kind of untreated mental mutant disease thought that one trick pony stupid ass monkey a-hole could have made a great Batman :down

TheCardPlayer
08-17-2006, 01:44 PM
Yup. Kutcher is good for two things. That 70's Show and...Well Punk'd but it's not funny because of him...Nor what That 70's Show for that matter...



Ummm.

블라스
08-17-2006, 01:48 PM
Punk'd has got to be the most pretentious and retarded piece of "entertainment" EVER.

"Oohh!! Let's play pranks on the 'celebrities'!!! It's fun to hide their ferraris!! LOL!"

Die, MTV.

TheCardPlayer
08-17-2006, 01:49 PM
They...never hid a Ferrari.

THWIP*
08-17-2006, 01:50 PM
They...never hid a Ferrari.


:dry:

블라스
08-17-2006, 01:51 PM
They...never hid a Ferrari.

:whatever:

TheCardPlayer
08-17-2006, 02:05 PM
:O


I was imitating Kelso...?




*runs away*

Makeshift Celebrity
08-17-2006, 02:13 PM
Punk'd has got to be the most pretentious and retarded piece of "entertainment" EVER.

"Oohh!! Let's play pranks on the 'celebrities'!!! It's fun to hide their ferraris!! LOL!"

Die, MTV.

You weren't in the "popular" crowd in high school, were you?

블라스
08-17-2006, 02:16 PM
You weren't in the "popular" crowd in high school, were you?

I was actually in the "Too damn cool for your own good" crowd.

I was the only member though :(

Avalanche
08-17-2006, 02:23 PM
I didn't attempt to argue that, or anything, I said that all games were repetitive. You disagreed. I said, no jackass, all games are repetitive. You continued to disagree until we see the backtracking we have here now.
I, in fact, didn't disagree with your comment that all games are repetitive. This is what I had to say in my first response to your comment on repetition:

But presumably to some games more than others. Games offer varying degrees of variety. Some games are more repetitive than others. Some games are more fun than others, making the repetition a lesser evil.
I Just offered the suggestion that some games are more repetitive than others, to which you seemed to take great offence.

Like most things, repetition can be represented on a sliding scale. I'm going to use an example. In GAME A, you control a car. However, the only button you can press is the button for acceleration, and the car just goes along a straight road, and you have no further control of it other than to make it go forward. GAME A has a high degree of repetition. 10/10 on the sliding scale if you will. All you are doing is going forward in the exact same manner over and over. GAME B is a game like Burnout Revenge. Ultimately, like GAME A, you are driving. However, in GAME B, this is more varied. You can drive in complex tracks. You can take shortcuts. You can crash, or ram other cars off the road. Engage in 'crash' mode. Yes, ultimately, you're still driving, but it doesn't feel nearly as repetitive as it does in GAME A. It might be awarded 6/10 on the repetition scale.

In GAME A, after a minute or two, the game is going to get repetitive, and you're going to get fed up. In GAME B, though it will eventually happen, it's going to take a lot longer for the game to feel repetitive. GAME A is more repetitive than GAME B. The reviewer likely won't mention repetition in GAME B, but will mention it with respect to GAME A. Extreme examples maybe.

I actually can't believe I'm arguing this. It just seems glaringly obvious to me. Some games are more repetitive than others. I don't understand why this is such a controversial thing to say?

Should I really bother to explain that providing obviously fake credentials to make yourself seem smarter than a 12 year old when you clearly are a 12 year old, at least mentally, is one of the oldest internet cliche's, next to "omg I could beat u up in real life!1"? Probably not.
For the record, the 'credentials' I posted where not thrown randomly into the mix. They were a response to you suggesting I wasn't smart, to which I do tend to take offence on the grounds that I've worked hard in my life to stay smart. I'm not 12. I'm 21. I finished school and my GCSEs in 2001, and sixth form and my A Levels in 2003. I took a year out, and then attended Sheffield university in September 2004 to study LLB Law [M100], a course I will complete in June 2007, so not long now. I assure you that whilst I might be appearing stupid to you, I'm not.

As for beating people up, I'm not a particularly tough guy. 5'11'' and 150 pounds, I'm quite a slim guy, and no doubt there are a lot of people on this forum who could 'beat me up'. It's not something I feel compelled to lie about. On the other hand, I doubt the same number of people would be able to fare better than me on a top law course.

And yes, I'm being pretentious in throwing my academic ability in your face, but if you will question my intelligence. If it's perhaps caused you to feel you're no match, then rest assured that physically you could probably kick my ass. You're the real man here. Grrrr. There, now we're even.

Manny Calavera
08-17-2006, 02:49 PM
I, in fact, didn't disagree with your comment that all games are repetitive. This is what I had to say in my first response to your comment on repetition:
I Just offered the suggestion that some games are more repetitive than others, to which you seemed to take great offence.
It's become painfully obvious that you aren't reading anything and are just responding with several shots in the dark, no need to continue making the point. I didn't "take great offense" to you saying one game was more repetitive than another, I took "great offense" to you being a dumb ass and thinking the ability to both walk and crawl somehow made the game less repetitive. I took "great offense" to you being a moron, not to games being repetitive.


Like most things, blah blah blah
Jesus christ, you're still ****ing just driving around! There's no more goddamn variety there because you can drive different types of vehicles, it's the same damn activity over and over and over again because that's what the game is based on you ****ing moron http://media.teamxbox.com/forum/smilies/dagnabbit.gif


More of the same stupid ****
It's not a controversial thing to say that some games are more repetitive than others, it's sad that you're too goddamn stupid to understand this, I'm getting really frustrated with the fact that you can't seem to understand one ****ing thing, no matter how ****ing simple. In your ****ty example, you're still ****ing just driving around! You don't do anything else there. It's still a ****ing repetitive activity dip****, this isn't about how repetitive one thing is over another, it's about the fact that all games are just the same activity over and over again, and it's about you being a ****ing idiot and being totally incapable of understanding this. Let me give you some perspective, because you've apparently forgotten what you're talking about in the midst of arguing that some games are more repetitive than others despite the fact that it has nothing to do with anything that anyone has said here. The argument was: They say N3 is repetitive because it's just you killing large groups of enemies. I said, this is flawed, because this is the premise of the game so of course it will be the focus, it's like saying a racing game is repetitive because all you do is drive and so I don't like it, or if you'd like another example, it would be as stupid as implying a racing game is NOT repetitive because you have different vehicles to perform the exact same activity with. I said "well all games are repetitive". You said, I assume because you're a moron, "no, they aren't, because in Tomb Raider I can crawl". That's what we are discussing, this has nothing to do with Pong compared to Tomb Raider, it has nothing to do with any of the stupid **** that you continue to bring up in spite of it not having anything to do with the topic. Games are repetitive. Period. Adding in different cars to repeat the same activity doesn't change that.



here's me being a blowhard
No, they were thrown around without any need, as they didn't lend you any extra credibility or make you seem smarter in any way, it ended up just making you seem like another internet doctor/spy/government official/millionaire. And if you really wanted to prove to me that you weren't dumb, this wasn't the best way to go about it, because you've pretty much destroyed any hope of you ever being anything else in my eyes.



And yes, I'm being pretentious in throwing my academic ability in your face, but if you will question my intelligence. If it's perhaps caused you to feel you're no match, then rest assured that physically you could probably kick my ass. You're the real man here. Grrrr. There, now we're even.
Just when I thought the post couldn't be any dumber, there's this. I didn't say I could "kick your ass", I used that as an example for something that would be equally stupid to the stuff you were doing. I mean, wow. Please, please, please don't reply, don't log back into the forums, don't do anything that involves you sharing ideas with anyone else, I'm begging you.

Avalanche
08-17-2006, 02:59 PM
^

Gosh.

It's just a forum. You really shouldn't allow yourself to get quite so stressed about the opinion of another, even when it's as stupid as you believe mine to be.

I have another example. All my friends can be pulled under the heading of 'friends'. Sarah is a different friend to David. They're both different friends to Claire and Tim. Now, if I spent all year hanging out with just Claire, she's going to get repetitive. It's less repetitive if I hang out with differerent friends throughout the year, even though they're all just 'friends'.

Curses. I've only gone and replied. I've many more ideas to share too. They'll probably also wizz by over your head.

Makeshift Celebrity
08-17-2006, 03:20 PM
I was actually in the "Too damn cool for your own good" crowd.

I was the only member though :(

I see. It explains much.

블라스
08-17-2006, 03:23 PM
I see. It explains much.

Perhaps....too much....?

Hmm....

Zenien
08-19-2006, 05:10 AM
http://www.gametrailers.com/player.php?id=12508&type=mov

Horrorfan
08-19-2006, 02:56 PM
My friend said the demo was excellent, and it looks a lot like the fantastic spartan total warrior so I am in.

What's the storyline if anyone knows?

블라스
08-19-2006, 04:00 PM
No, no, no....

As much as I loved the 99 Nights demo, it is NOTHING like the brilliance that is Spartan: Total Warrior.

Horrorfan
08-19-2006, 05:04 PM
No, no, no....

As much as I loved the 99 Nights demo, it is NOTHING like the brilliance that is Spartan: Total Warrior.

I LOVED spartan so much it makes me weep.


tell me your thoughts on the 99N demo, gams, and story lowdown if you can

블라스
08-19-2006, 05:25 PM
The demo is super fun, regardless of any technical flaws the game might have (hit detection, for example). It also can be a button masher, which is the dumbest reason ever to badmouth a hack and slash game....I mean, the combat variety is THERE.

If the game lets you beat it using only the X button, that's good and all....but it's up to the player to try different moves and combos if you want to spice up the combat, know what I mean?

I will never understand people/reviewers that go "Yeah, I beat the game only using the X button"....Jesus Christ, talk about RETARDED.

Do I think Ninja Gaiden or Mark of Kri, with their very demanding combat skills, are better? Yeah, I do....but that doesn't make N3 any less fun.

It's one thing to try and have fun, experimenting with the combat and the different moves, than to actually LOOK for mistakes in the game and forcefully go through the game using only 1 button, making the game not fun...which of course is the complete opposite of what I do when playing a videogame.

But to each his own, I guess.

Horrorfan
08-20-2006, 01:01 PM
Im sold.

whats the story like buddy?

블라스
08-20-2006, 01:05 PM
Well, they really don't show a lot in the demo....but I think it's like fantasy LOTR type stuff :O :up:

LongDong
08-30-2006, 09:37 PM
editing my replies to say silly things points to your inept reasoning skills and general lack of the ability to act like an adult. Perhaps you're still a child, in which case, that's an unfair comment by me. I was probably just as immature at your age.

Nail on the head

TheCardPlayer
08-30-2006, 09:49 PM
Wow...another to add to the Sony fanboys list.


Try to sell me a PS3. Good luck!