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Galactus
09-14-2006, 12:54 PM
http://www.planetgamecube.com/media/1564/1/3.jpg

http://www.planetgamecube.com/media/1564/1/2.jpg

Kipobe
09-14-2006, 02:58 PM
Too bad it won't be a launch title. :csad:

Panophobia
09-14-2006, 05:30 PM
They better add multiplayer for delaying it. :cmad:

War Party
09-14-2006, 05:32 PM
I wish this was a launch title, but it will be worth the wait.

Zenien
09-14-2006, 05:56 PM
How Metroid Prime 3 controls + Expert mode controls (simulates PC FPS control)

Hands-on Metroid Prime 3: Corruption

Retro Studios becomes the first developer to prove the potential of the Wii-mote with first-person titles.

by Matt Casamassina

September 14, 2006 - Readers have almost certainly heard the news: Metroid Prime 3: Corruption has been delayed into next year. Not exactly the development we were all waiting to hear. However, we do have some spectacular news to report, too, which is that Retro Studios has become the first developer to prove the potential of the Wii-mote with first-person titles. Corruption was sometimes-clumsily controlled at E3 2006, but thanks to a new control method designed specifically for pros, that's no longer the case.

As we played a new single-level demo of the Prime 3 at Nintendo's Wii event in New York City, the game's designers came upon and told us that we absolutely needed to try the new "expert" control mode. They explained that they hoped it would satisfy our cravings for first-person maneuverability similar to a mouse and keyboard configuration in FPSs on the PC platform.

We started up a new level where heroine Samus Aran explores a vast space station and immediately switched to expert mode. We're happy to report that it simulates the accuracy of PC first-person shooters almost perfectly, and we found ourselves soaring through levels, zipping around corners, pulling quick turns and zapping down enemies with pinpoint precision without seconds. Simply put, Retro has nailed it - and it makes the wait to 2007 for the game that much more difficult. We're not kidding when we write that Prime 3 feels like a brand new game with this control.

The latest level looks quite a bit more gorgeous than the two missions on display at E3 2006, both of which were also present again in addition to the third. In it, Samus treks through another futuristic station as it floats through the galaxy. She encounters a variety of old and new space pirates, must user her morph into ball form in order to navigate in-wall passageways, use bombs to blow away barriers, and more. Again, players will use the Wii-mote as an extension of Aran's hand to open some doors. Hit the A button and near some locks and the option to thrust Aran's arm forward and into the object, which can then be twisted and turned with a gesture, feels as responsive as ever.

Some of the game's in-game cinemas are very atmospheric and impressive. In one scene, Samus must go into morphball mode and drop a bomb to propel herself into a nearby airlock. When she triggers the airlock, a cut-scene ensues that shows the character jettisoned into space, where she floats underneath a gigantic ship and eventually grabs onto a protruding lever and pulls herself back in through a gap in the structure. It looks absolutely fabulous - and you'll be able to see it for yourself in some of our movies coming soon.

Samus is controlled with the analog stick on the nunchuck attachment; its Z button makes her jump and double-jump and the C button rolls her into morphball form. The Wii-mote, meanwhile, is simply aimed at the screen for near-perfect accuracy. The process of turning - an issue in previous builds - is no longer problematic with the inclusion of expert control. Pressing the A button fires her weapon and the B trigger is still used for locking onto enemies.

The game is not yet running in 16:9 widescreen mode, but Retro is still looking into it. It does, however, support progressive-scan. We have to say, the new level looks great. Texture resolutions have been bumped up, bloom lighting complements areas, and the particle effects system is better than ever. Really, watch our latest videos and we think you'll be pretty impressed. The game runs for the most part at 60 frames per second, but we did notice a few spots where the fluidity dipped.

After E3 2006, our optimistic outlook on Metroid Prime 3: Corruption transformed purely into hope that Retro would not overlook the controls. But our optimism is back and stronger than ever. There is no doubt in our mind now that Prime 3 is going to play and look great when it finally arrives next year. Samus officially joins Galaxy and Brawl on 2007's must-have list.

rashad
09-14-2006, 10:29 PM
I can't wait to play this game.

블라스
09-14-2006, 11:29 PM
How Metroid Prime 3 controls + Expert mode controls (simulates PC FPS control)

It's got to be said again...

http://i48.photobucket.com/albums/f246/beatlebumm/office-space.gif

Zenien
09-15-2006, 12:49 AM
I prefer my metroid like I prefer my significant others, waggle free. But I'll adapt.

Kipobe
09-15-2006, 01:02 AM
Zenien, I'm gonna be needing you to change your avatar to Leela from Futurama.

TheGrayGhost
09-15-2006, 09:26 PM
The new gameplay footage from IGN is outstanding. And I'm not just saying that. This is going to be one hell of a game.

http://media.wii.ign.com/media/748/748547/vids_1.html

The only FPS franchise to have really kept my interest since Goldeneye 007 64 is Metroid Prime. I can't wait for MP3!

XwolverineX
09-16-2006, 02:40 PM
Metroid Prime is boring.

kainedamo
09-16-2006, 02:50 PM
Metroid Prime is boring.

Your Mum is boring.

I found Metroid to be a great mix of FPS, platforming, puzzles, exploration, and boss fights. The control system at the time it came out I considered to be perfect. When I played it recently, I did find that it was awkward to turn and aim in a fight. That should be solved with the Wii-mote.

Zenien
09-18-2006, 03:29 PM
http://media.wii.ign.com/media/748/748547/vid_1672588.html

The full demo sequence from the recent Nintendo Event. Takes place during A Galactic Federation/Space Pirate conflict

I REALLY hope they redo the Bridge captain, his voice, basically the entire Bridge sequence :o

It's being played by someone who sucks, on expert controls.

Galactus
02-19-2007, 01:13 PM
Metroid Prime 3 out "when it's perfect" says Reggie
Monday 19-Feb-2007 12:53 PM But will it release before Christmas 2007 as promised?
FPS fans eagerly awaiting the release of Metroid Prime 3: Corruption could be in for quite a wait, with Reggie Fils-Aime pledging that it won't release until its perfect.

The Nintendo of America president told MTV News: "The focus on 'Prime 3' is to make that the stellar game for a first-person experience on the platform.

"What that means is we're going to make sure it's perfect when we launch it."

Could it become the next Twilight Princess, which was delayed for almost two years? Reggie counts on you considering the wait to be worth it, saying that if the release is "a little later than folks would have liked, I'm hoping they're going to be happy. They certainly seem to be happy that we took our time with 'The Legend of Zelda: Twilight Princess."


CVG walked away decisively pleased after hands-on time with the demo Retro put on show at E3 2006, so the release can't be that far off. Unless it's delayed to add an online multiplayer mode, which would be nice.

A Nintendo UK correspondent has today told CVG: "We've made no announcements to when MP3 will arrive in the UK."

Fils-aime also apologised for the ongoing difficulty of finding a Wii, reaffirming that production of the console has been accelerated to one million consoles per month, and will see further increases in future

TheGrayGhost
02-19-2007, 11:42 PM
http://media.wii.ign.com/media/748/748547/vid_1672588.html[/URL]

That's exactly what I posted...:oldrazz:

What was wrong with the bridge sequence? Aside from the Captain's armor looking a little too else-worlds, I thought it was flawless and very intense. The cinematics are smooth; I was impressed. The voice, while a little jarring at first, has character, not some one trying to alter their voice. It's Jeffrey Combs-like. But really, it's the first time we hear ANYONE truly speak in a Nintendo game, so it's understandable.

TheGrayGhost
02-19-2007, 11:53 PM
So, with news a bit scarce at least up until GDC, how does everyone feel about the possibility of this game being delayed longer than expected? Personally, I wouldn't mind.

Noir
02-20-2007, 06:52 PM
Man, I was pissed, I wanted this game so bad.

Shifty
05-21-2007, 12:46 PM
AUGUST 20th 2007 (http://wii.ign.com/articles/790/790231p1.html)

Galactus
06-25-2007, 07:53 AM
Huge Metroid Prime 3 spoilers leaked
Monday 25-Jun-2007 10:21 AM The biggest revolution in FPS "since Halo" says US magazine
Metroid Prime 3: Corruption, heading for Wii later this year, could be one of the best FPS games ever made according to early impressions from Play magazine, who also revealed some juicy new details (OMG Spoilers!).

MP3 is very much aimed at the hardcore gamer, says the preview (via GoNintendo). The controls, which use the Wii Remote like a gun while you move with the Nunchuk (ala Red Steel) have been greatly refined according to the magazine, who goes so far as to say that it betters dual-analogue setups.

An 'advanced' control option makes the pointer extra sensitive for more confident players, and visor switching is done by holding the minus button and flicking the Remote in different directions.


The game will now feature weapon stacking (whereby you combine different beams to make one stronger beam, rather than switch between them) which is back from the days of Super Metroid - something we're very pleased to hear.

Play also revealed (here come those spoilers) that the first level begins with Samus being attacked while meeting with the captain of another spaceship, where she is embroiled in a chaotic battle. This levels later ends with a battle with fan favourite, Ridley.

The second level is apparently set in a floating city. Larger environments means a far bigger emphasis is placed on open exploration, as Metroid games should be.

Alas, no multiplayer options were revealed.

SLYspyder
06-25-2007, 02:43 PM
Huge Metroid Prime 3 spoilers leaked
Monday 25-Jun-2007 10:21 AM The biggest revolution in FPS "since Halo" says US magazine
Metroid Prime 3: Corruption, heading for Wii later this year, could be one of the best FPS games ever made according to early impressions from Play magazine, who also revealed some juicy new details (OMG Spoilers!).

MP3 is very much aimed at the hardcore gamer, says the preview (via GoNintendo). The controls, which use the Wii Remote like a gun while you move with the Nunchuk (ala Red Steel) have been greatly refined according to the magazine, who goes so far as to say that it betters dual-analogue setups.

An 'advanced' control option makes the pointer extra sensitive for more confident players, and visor switching is done by holding the minus button and flicking the Remote in different directions.


The game will now feature weapon stacking (whereby you combine different beams to make one stronger beam, rather than switch between them) which is back from the days of Super Metroid - something we're very pleased to hear.

Play also revealed (here come those spoilers) that the first level begins with Samus being attacked while meeting with the captain of another spaceship, where she is embroiled in a chaotic battle. This levels later ends with a battle with fan favourite, Ridley.

The second level is apparently set in a floating city. Larger environments means a far bigger emphasis is placed on open exploration, as Metroid games should be.

Alas, no multiplayer options were revealed.

Sounds great. I'm really looking forward to this. They better advertise the hell out of this game because the first two sales weren't as big as they should have been for a game so good.

Spidey328
06-29-2007, 05:48 PM
Box Cover Art:

http://wiimedia.ign.com/wii/image/article/800/800386/metroid-prime-3-corruption-20070628014622365.jpg

Can't wait for August!

Brainiac 8
06-29-2007, 05:56 PM
I preordered it last week before the post E3 rush happened. I can't wait for this game....the only problem is I never finished much of Echoes at all...so I need to go out and find it so I can beat it.

Spidey328
07-04-2007, 11:19 AM
New Screens:

http://wiimedia.ign.com/wii/image/article/801/801172/metroid-prime-3-corruption-20070702063409640.jpg
http://wiimedia.ign.com/wii/image/article/801/801172/metroid-prime-3-corruption-20070702063426749.jpg
http://wiimedia.ign.com/wii/image/article/801/801172/metroid-prime-3-corruption-20070702063424984.jpg

http://wiimedia.ign.com/wii/image/article/801/801172/metroid-prime-3-corruption-20070702063407265.jpg
http://wiimedia.ign.com/wii/image/article/801/801172/metroid-prime-3-corruption-20070702063358156.jpg
http://wiimedia.ign.com/wii/image/article/801/801172/metroid-prime-3-corruption-20070702063359500.jpg

VaderRISE
07-05-2007, 01:39 AM
I read that it's been confirmed to have no online play. I love Nintendo, LOVE them but if they keep setting on their hands when it comes to online gaming its going to hurt them.

Spidey328
07-05-2007, 02:28 PM
And Why should it have online play??? Honestly MP3 doesn't even have multiplayer, if you want to play Metroid online pick up MP: Hunters for the DS.

VaderRISE
07-05-2007, 02:56 PM
Because online gaming is the future? Nintendo was dumb and ignored it with the cube...they're practiclly doing the same thing all over again. I love Nintendo and I want them to come out on top, but if they keep saying "no online in this and that" then they'll fail. MP3 also not having ANY multiplayer is beyond stupid.

And no, Metroid Prime Hunters sucked....

iambilly81
07-05-2007, 11:42 PM
Because online gaming is the future? Nintendo was dumb and ignored it with the cube...they're practiclly doing the same thing all over again. I love Nintendo and I want them to come out on top, but if they keep saying "no online in this and that" then they'll fail. MP3 also not having ANY multiplayer is beyond stupid.

And no, Metroid Prime Hunters sucked....



agree. one reason i hoped why they pushed it back, was to make it online and a better multi player game... because games like that arent uber popular at all...... oh way..... halo is one of the biggest online games ever.. and its alot like metroid could have been... bah

Zenien
07-06-2007, 12:47 AM
Metroid Prime Hunters was pretty good, I didn't go in expecting a full fledged Metroid Game, and it offered exactly what I felt was appropriate for a 3D first person Metroid game on the DS. Multiplayer is pretty good.

Though Honestly, if Retro isn't putting in Multiplayer for Prime 3 (I don't blame them) making a full fledged Multiplayer FPS game (not necessarily Metroid) should be on Nintendo's to do list.

Son of Sun
10-30-2007, 06:51 AM
Wooh!

Finally got the game. Seems solid.

The controls are a bit confusing because there are a lot of them, but aiming and moving comes naturally.

No sleep tonite!

Kipobe
10-30-2007, 10:46 AM
Yeah, this game was a blast. And as you go on the controls only get better. You'll be weilding Samus with no glitches before long.

Son of Sun
10-30-2007, 12:05 PM
It's already going pretty effortlessly. One thing that I miss is the quick 180 degree turn, as it's not that fast to turn around. Just killed Rundas and got the ice missiles.

I'm loving this.

Doomed Hero Rising
11-01-2007, 08:51 PM
Such a fun game! I'm stuck though, I'm supposed to assemble that bomb and it says I'm in the right room but nothing is happening!?

Brainiac 8
11-01-2007, 09:27 PM
Did you make sure to use the Ship visor to tell the ship to pick up the item?

Did you do the mission to get the Ship Grapple? You can't do the bomb mission without it.

Son of Sun
11-03-2007, 09:14 AM
I just got the grapple myself, but headed back to Bryyo to use it on few things I saw earlier in the game.

Fantastic game, but I think that regardless of controlswise, I would've wanted to use the wiimote to interact with crap a lot more. Also, the interaction should've been more intuitive - I hate it when it displays some stupid advice, taking turns to tell you turn whatever clockwise or counterclockwise. Why didn't they just use the rumble on the wiimote to express the wrong way or so. I do realize that they might've not wanted to over do the wiimote interactions, but seriously, there should've been a lot more of it up to this point.

Also, I gotta say that sometimes those doors keep you waiting way too long before they open. I haven't taken time, but sometimes it feels like it's never gonna open no matter how long you wait.

Oh well.. while I'm whining, I might as well get this off my system too - the game is too similar to the earlier ones. Yeah, sure, it's a part of the series, but seriously... when every goddamn boss has same repertoire of attacks (area, close range, long range) and you always have to shoot off their beards or whatever to expose their chins or other weak spots in order to be able to kill them... it's lame.

I'm still enjoying this tremendously. It's sad, really, considering how much I would've enjoyed if it would've had some variety or new stuff.

Havok83
11-03-2007, 10:13 AM
I played this at a kiosk at Ebgames and I simply cant get into the controls. For me, it just didnt come naturally and I couldnt play this game bc of it

Son of Sun
11-03-2007, 10:47 AM
The main thing I was somewhat annoyed in the beginning was that the camera moves always towards the crosshair, which basically means that if you have a target on either side and you take your crosshair there, the camera moves and the target moves towards the center of the screen as you automatically turn to face him.

With your PC FPS games you didn't have this problem. You could face target A and shoot target B without the camera moving. With Metroid you can't look straight and try running past the target, while shooting it - your trajectory changes towards the target - where your crosshair is.

It was a bit tricky.

amazingfantasy15
11-06-2007, 12:42 PM
The main thing I was somewhat annoyed in the beginning was that the camera moves always towards the crosshair, which basically means that if you have a target on either side and you take your crosshair there, the camera moves and the target moves towards the center of the screen as you automatically turn to face him.

With your PC FPS games you didn't have this problem. You could face target A and shoot target B without the camera moving. With Metroid you can't look straight and try running past the target, while shooting it - your trajectory changes towards the target - where your crosshair is.

It was a bit tricky.

Try using the Z-Button, itsort of locks the screen in place.

Son of Sun
11-06-2007, 02:28 PM
Try using the Z-Button, itsort of locks the screen in place.


Yeah, figured it out. Didn't exactly miss it once I learned not to count on it as being a "free" function.

Galactus
11-25-2007, 01:26 AM
Recently got this game and must say that for me it's the toughest and most frustrating Metroid-game I've ever played. I'm stuck on Bryyo and trying to destroy the first of the two big cannons. What happens is that in an blink of an eye the enemies that attack from all around causes a phazon overload, and before you know it you're dead. Extremely annoying.

All in all I feel that this game have lost a lot of the "Metroid-feel" and is more like any FPS out there. More action and less exploration, especially when you all the time get instructions on what to do next.

Brainiac 8
12-31-2007, 09:38 PM
I need one friend voucher, who would be willing to trade me for one?

You would be my favorite Hypster forever and ever. Hippie.....Kipobe....anyone...?:csad:

terry78
01-02-2008, 12:28 PM
http://i10.photobucket.com/albums/a115/wedom/metriod_cosplay3.jpg

Shifty
01-02-2008, 12:48 PM
Recently got this game and must say that for me it's the toughest and most frustrating Metroid-game I've ever played. I'm stuck on Bryyo and trying to destroy the first of the two big cannons. What happens is that in an blink of an eye the enemies that attack from all around causes a phazon overload, and before you know it you're dead. Extremely annoying.

All in all I feel that this game have lost a lot of the "Metroid-feel" and is more like any FPS out there. More action and less exploration, especially when you all the time get instructions on what to do next.

I thought this was the easiest Metroid Prime game. Echoes was frustrating. Very enjoyable game to play.

I need one friend voucher, who would be willing to trade me for one?

You would be my favorite Hypster forever and ever. Hippie.....Kipobe....anyone...?:csad:

Sorry guy I would, but I beat the game last week and then added it to the large pile of games that we traded in to get a 360. What are you trying to unlock?

kainedamo
07-12-2008, 07:13 PM
I got this game like a week or more ago. Pretty ****in' good. There is a lot of optional exploring which is good. Exploration and puzzle solving is this series' strongpoint. And the epic boss fights! Though, I think the boss fights in the previous games were more epic and more fun. Early in the game however, I had a ****ing crazy hard epic boss fight.

I had some issues with the sensitivity early in the game. I eventually put it up to advanced and love the responsiveness. All future FPS games need to be like this. It's sooooo much better than using a stick to aim.

I completed the game with 92%. I've only like, 8 items to find. I'm missing a couple of lore stuff.

End of game spoilers.

This is definately the easiest of the Prime games. The last boss was too damn easy. It was a ****ing cake walk. Which is a surprise when I think about the epic final boss fights in the first Prime and Echoes. I died over and over and over fighting the final boss in the first Prime. The ending is a little disappointing too. I know the games always play it low key. But I'm like, I've played through 3 epic fgames, fighting the metroids, the pirates, finishing the threat of Phazon forever, and finally putting an end to Dark Samus... and all I get is Samus sitting with her helmut off looking across sky town.

Further end game spoilers. I looked up the best ending on youtube. That's actually interesting. You get the trademark Samus without her suit ending, plus a little teaser. Some sort of ship following Samus. Who the **** could that be?

For the next Metroid game they should really pull out all the stops. Have Samus more detailed. Give her a voice actor. Add more depth to the cutscenes. These games have a great story but they're mostly only ever conveyed through text. They can still have a sense of isolation while adding more to the cutscenes and Samus' character.

Brainiac 8
07-12-2008, 11:37 PM
I hope they do another, because I want to know who is in the ship also. :(

I really want another new Metroid for the DS that continues the story left off in Metroid Fusion. I love that game.

TLH
10-08-2008, 10:59 AM
I hope they do another, because I want to know who is in the ship also. :(

I really want another new Metroid for the DS that continues the story left off in Metroid Fusion. I love that game.

This exact thing was supposed to happen -- a 2D sidescrolling sequel to Metroid Fusion on the DS. The game is supposed to be named Metroid Dread, but nobody knows what's happening with it. You can read about it here:

http://www.1up.com/do/newsStory?cId=3162333

...and here:

http://ds.ign.com/articles/815/815899p1.html?RSSwhen2007-08-27_000100&RSSid=815899

Timstuff
10-08-2008, 08:38 PM
I want friggin' Metroid Dread NOW. It's about time Samus got a REAL Metroid game on DS.