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View Full Version : SAD NEWS!!!! for us xbox 360 fans!!!


antariksh
09-20-2006, 11:08 AM
http://www.news4gamers.com/ps3/News-9445.aspx

http://www.gamesradar.com/gb/ps3/game/news/article.jsp?releaseId=20060920113932125040&articleId=20060920114410020&sectionId=1006

Ninja Gaiden Sigma - a special edition of the nimble-footed and utterly merciless slice-'em-dead actioner from Tecmo - has been confirmed for release on PS3.

Ninja Gaiden Sigma will feature new stages and weapons, a major upgrade to graphics and 'direction' (the fixed camera angles being one of the few complaints with the smashing original, other than its towering difficulty), and - in perhaps the biggest selling point - buxom femme fatale Rachael will be a playable character, the latest issue of Japanese gaming hotline Famitsu has revealed.
It seems that Team Ninja's - the developer behind Gaiden - katana-wielding, whisky-swilling director, Tomonobu Itagaki, is not directly involved in Sigma's development, with Famitsu listing other Tecmo staffers in production roles for the PS3 game.
Hopefully we'll see more on this mysterious director's-cut-by-a-different-director at this weekend's Tokyo Game Show - where it'll be facing off against Devil May Cry 4 in one corner and Heavenly Sword in the other. Who wins? PS3 action game fans, we'd reckon.


:csad: :csad: :csad:

THWIP*
09-20-2006, 11:11 AM
http://www.news4gamers.com/ps3/News-9445.aspx

http://www.gamesradar.com/gb/ps3/game/news/article.jsp?releaseId=20060920113932125040&articleId=20060920114410020&sectionId=1006

Ninja Gaiden Sigma - a special edition of the nimble-footed and utterly merciless slice-'em-dead actioner from Tecmo - has been confirmed for release on PS3.

Ninja Gaiden Sigma will feature new stages and weapons, a major upgrade to graphics and 'direction' (the fixed camera angles being one of the few complaints with the smashing original, other than its towering difficulty), and - in perhaps the biggest selling point - buxom femme fatale Rachael will be a playable character, the latest issue of Japanese gaming hotline Famitsu has revealed.
It seems that Team Ninja's - the developer behind Gaiden - katana-wielding, whisky-swilling director, Tomonobu Itagaki, is not directly involved in Sigma's development, with Famitsu listing other Tecmo staffers in production roles for the PS3 game.
Hopefully we'll see more on this mysterious director's-cut-by-a-different-director at this weekend's Tokyo Game Show - where it'll be facing off against Devil May Cry 4 in one corner and Heavenly Sword in the other. Who wins? PS3 action game fans, we'd reckon.


:csad: :csad: :csad:




I ALREADY POSTED THIS IN THE 'PS3' FORUM
WHY IS THIS "SAD NEWS" FOR '360' OWNERS? IT'S BASICALLY A REHASH OF 'NG:B' : '360' FANS ARE WAITING FOR 'NG2'.

WhatsHisFace
09-20-2006, 11:15 AM
All this means now is that no one's going to get Heavenly Sword. :D

It's too bad this won't also come out for the 360, but that doesn't bother me being as we can already play Ninja Gaiden on the 360 and we're actually getting the sequel.

Itagaki isn't taking time off to do this, this is purely extra Tecmo people (not even Team Ninja) doing this, so don't be affraid the sequel's getting delayed for this, it's not.

TheCardPlayer
09-20-2006, 12:18 PM
This better come out on the 360 too!

Avalanche
09-20-2006, 12:20 PM
All this means now is that no one's going to get Heavenly Sword. :D
Heavenly Sword will be out before this won't it?

블라스
09-20-2006, 12:22 PM
But why is this sad?
:rolleyes:

WhatsHisFace
09-20-2006, 12:39 PM
Because now the Sony fans in Japan will make Rachel porn.

블라스
09-20-2006, 01:05 PM
That makes me happy :O

WhatsHisFace
09-20-2006, 01:10 PM
I hope Rachel is playable (or at least viewable) in NG2. :D

And DOAXBV2. :o

















And every other game. :o

Mentok
09-21-2006, 07:16 AM
http://www.news4gamers.com/ps3/News-9445.aspx

http://www.gamesradar.com/gb/ps3/game/news/article.jsp?releaseId=20060920113932125040&articleId=20060920114410020&sectionId=1006

Ninja Gaiden Sigma - a special edition of the nimble-footed and utterly merciless slice-'em-dead actioner from Tecmo - has been confirmed for release on PS3.

Ninja Gaiden Sigma will feature new stages and weapons, a major upgrade to graphics and 'direction' (the fixed camera angles being one of the few complaints with the smashing original, other than its towering difficulty), and - in perhaps the biggest selling point - buxom femme fatale Rachael will be a playable character, the latest issue of Japanese gaming hotline Famitsu has revealed.
It seems that Team Ninja's - the developer behind Gaiden - katana-wielding, whisky-swilling director, Tomonobu Itagaki, is not directly involved in Sigma's development, with Famitsu listing other Tecmo staffers in production roles for the PS3 game.
Hopefully we'll see more on this mysterious director's-cut-by-a-different-director at this weekend's Tokyo Game Show - where it'll be facing off against Devil May Cry 4 in one corner and Heavenly Sword in the other. Who wins? PS3 action game fans, we'd reckon.


:csad: :csad: :csad:

SONY fans get to play a great game that they missed out on because of their fear of Xbox. How is that sad news?

Avalanche
09-21-2006, 07:37 AM
I'm just looking over the Guitar Hero II thread.

"Ha, Sony lost their only exclusive I ever wanted."

That sort of sentiment. Implies the fact the game no longer being exclusive to Sony is bad news. I presume this is why the poster thinks NG coming to PS3 is bad news for Microsoft.

WhatsHisFace
09-21-2006, 11:35 AM
But this generation there's already a lot of games coming soon that Sony fans will want. MS has a lot of great firstparty titles so it's no big deal. I get the idea, but there's no need to be sad.

THWIP*
09-21-2006, 11:42 AM
But this generation there's already a lot of games coming soon that Sony fans will want. MS has a lot of great firstparty titles so it's no big deal. I get the idea, but there's no need to be sad.


YEAH, THIS IS REALLY JUST A CASE OF ITAGAKI THROWING 'SONY' A BONE......EVEN IF NOT DIRECTLY TOUCHING SAID BONE......BECAUSE HE'S BEEN IGNORING THEM FOR SO LONG (AND "SLEEPING WITH THE ENEMY" TO BOOT). IF 'DOA' DIDN'T HAVE IT'S ROOTS IN THE 'PS1', I DOUBT THIS WOULD BE HAPPENING AT ALL.

hippie_hunter
09-21-2006, 11:46 AM
I am kinda saddened by this news. I prefer console exclusives over multiplatform games.

블라스
09-21-2006, 11:53 AM
YEAH, THIS IS REALLY JUST A CASE OF ITAGAKI THROWING 'SONY' A BONE......EVEN IF NOT DIRECTLY TOUCHING SAID BONE......BECAUSE HE'S BEEN IGNORING THEM FOR SO LONG (AND "SLEEPING WITH THE ENEMY" TO BOOT). IF 'DOA' DIDN'T HAVE IT'S ROOTS IN THE 'PS2', I DOUBT THIS WOULD BE HAPPENING AT ALL.

DoA was a Psx game, fool....GET WITH THE PROGRAM! :mad:

THWIP*
09-21-2006, 12:04 PM
DoA was a Psx game, fool....GET WITH THE PROGRAM! :mad:


LOL.....I KNEW THAT........JUST USED TO TYPING "PS2". :D :oldrazz:

WhatsHisFace
09-21-2006, 12:05 PM
DOA was also on the Sega Saturn though.

블라스
09-21-2006, 12:05 PM
Hahaha :( :mad:

WhatsHisFace
09-21-2006, 12:11 PM
:( :mad:
Wahahaha :woot:

Avalanche
09-21-2006, 12:12 PM
DOA2 was in a Sony console too, albeit the PS2 this time. Was on the Dreamcast also.

Given the multi-platform roots, this is why I find it strange they stuck with X-Box from DOA3 onwards.

WhatsHisFace
09-21-2006, 01:14 PM
Because the Xbox had considerable power advantages over the PS2 and... Gamecube... but maybe with the PS3 being close... who knows?

CM Punk
09-21-2006, 01:32 PM
But why is this sad?
:rolleyes:
1) It's not for 360, so going by your "everyone should be able to play the games" stuff, this would be "bad". Your own words.

2) This doesn't make NG2: PS3 anymore likely (see MGS2: Substance, and the lack of a MGS3: Substance for the xbox platform, Itagaki's lack of involvement with this project and steadfast support of the 360 for more details), but it does make it more likely that we'll continue to hear about that from people that most would rather not hear from, which is bad news for anyone.

3) Judging from the scans, the graphics quality isn't that great compared to NG on Xbox. On the off chance that this does mean a multiplatform NG2, it means that the game will be watered down so that it can be on both, and that's bad news for gamers. I don't want a NG2 that can only use 256mb of ram on CPU and on GPU or a NG2 that can't use/barely uses rumble, or a NG2 that is forced to present in 1080p which will lead to smaller levels with less enemies to make up for the resolution, etc. I want a NG2 that is designed to use the strengths of it's target console to great effect while hiding it's weaknesses, like the first one, not a watered down port that has to be designed around the weaknesses of both. Multiplatform traditionally means bad things for game quality, and I'd rather not see that happen to something I am looking forward to like Ninja Gaiden 2.

So there's plenty of reasons for this to be "bad" besides just fanboyism Gamera.


DOA2 was in a Sony console too, albeit the PS2 this time. Was on the Dreamcast also.

Given the multi-platform roots, this is why I find it strange they stuck with X-Box from DOA3 onwards.
That's because Team Ninja was working on the most powerful console, not being "multiplatform", they simply switched around. When PSone was the strongest, they went with that, then with Dreamcast when it took the crown, then the PS2, and then the Xbox, where they remained until the Xbox360 took the crown as strongest console. However, Sigma isn't being made by Team Ninja, it's actually being made by another team within Tecmo, which is why you now see it ported despite Team Ninja's "only on the strongest console" rule. If the game does well enough, NG2 will probably be ported to the PS3 a few months after the 360 version.

WhatsHisFace
09-21-2006, 01:42 PM
I've been playing Ninja Gaiden again. I can't believe how good that game looked.

Timstuff
09-21-2006, 01:42 PM
1) It's not for 360, so going by your "everyone should be able to play the games" stuff, this would be "bad". Your own words.

2) This doesn't make NG2: PS3 anymore likely (see MGS2: Substance, and the lack of a MGS3: Substance for the xbox platform, Itagaki's lack of involvement with this project and steadfast support of the 360 for more details), but it does make it more likely that we'll continue to hear about that from people that most would rather not hear from, which is bad news for anyone.

3) Judging from the scans, the graphics quality isn't that great compared to NG on Xbox. On the off chance that this does mean a multiplatform NG2, it means that the game will be watered down so that it can be on both, and that's bad news for gamers. I don't want a NG2 that can only use 256mb of ram on CPU and on GPU or a NG2 that can't use/barely uses rumble, or a NG2 that is forced to present in 1080p which will lead to smaller levels with less enemies to make up for the resolution, etc. I want a NG2 that is designed to use the strengths of it's target console to great effect while hiding it's weaknesses, like the first one, not a watered down port that has to be designed around the weaknesses of both. Multiplatform traditionally means bad things for game quality, and I'd rather not see that happen to something I am looking forward to like Ninja Gaiden 2.

So there's plenty of reasons for this to be "bad" besides just fanboyism Gamera.



That's because Team Ninja was working on the most powerful console, not being "multiplatform", they simply switched around. When PSone was the strongest, they went with that, then with Dreamcast when it took the crown, then the PS2, and then the Xbox, where they remained until the Xbox360 took the crown as strongest console. However, Sigma isn't being made by Team Ninja, it's actually being made by another team within Tecmo, which is why you now see it ported despite Team Ninja's "only on the strongest console" rule. If the game does well enough, NG2 will probably be ported to the PS3 a few months after the 360 version.


Well sucks for you then. Me, I will gladly buy NGS, and it's looking all the more likely now that NG2 will be a bi-console release, which for me is nothing but good news since I'm not buying a 360. ;)

Also, those "scans" are crap. I'd wait for direct feed screens before passing judgment on the graphics.

CM Punk
09-21-2006, 01:43 PM
^
Told ya.

WhatsHisFace
09-21-2006, 01:46 PM
Well sucks for you then. Me, I will gladly buy NGS, and it's looking all the more likely now that NG2 will be a bi-console release, which for me is nothing but good news since I'm not buying a 360. ;)

Also, those "scans" are crap. I'd wait for direct feed screens before passing judgment on the graphics.
You DO realise that this has nothing to do with the possibility of NG2 going multiplatform, right? Like, if you think they're related, you're seriously retarded.

1. A last-gen port made by some scrappy Tecmo Team that can't be trusted making their own game.

2. A next-gen sequel made by the original creators, Team Ninja, run by Tomonobu Itagaki who believes in creating exclusive games.

The two are pretty different. You're making connections between unrelated things. It's like thinking that because we got FFXI on the 360, that we'll get FFXII on there, too.

Timstuff
09-21-2006, 01:51 PM
Okay then. Explain why Ninja Gaiden is coming to PS3 then.

TN is too busy with other projects to port the original Ninja Gaiden to PS3, which is why it's being done by someone else. Ninja Gaiden 2 is not yet in developement, but once it is I think it's a safe bet that it will be on PS3, either being developed simeltaneously, or coming out a few months later with a few goodies tossed in like with Resident Evil 4.

Tecmo is the ones with the money. If they tell Team Ninja to make NG2 for PS3 and Xbox 360, they'll do it. It doesn't matter wether or not Itagaki believes in doing exclusive games, because if he did then it's already irrelevant since Tecmo would have had to circumvent him to get NG on PS3 in the first place.

Avalanche
09-21-2006, 01:56 PM
The two are pretty different. You're making connections between unrelated things. It's like thinking that because we got FFXI on the 360, that we'll get FFXII on there, too.
FFXI was a different situation. It was never a 'true' Final Fantasy game.

The PS3 version of NG is.

THWIP*
09-21-2006, 01:57 PM
You DO realise that this has nothing to do with the possibility of NG2 going multiplatform, right? Like, if you think they're related, you're seriously retarded.

1. A last-gen port made by some scrappy Tecmo Team that can't be trusted making their own game.

2. A next-gen sequel made by the original creators, Team Ninja, run by Tomonobu Itagaki who believes in creating exclusive games.

The two are pretty different. You're making connections between unrelated things. It's like thinking that because we got FFXI on the 360, that we'll get FFXII on there, too.


EXACTLY. THIS IS MORE LIKE 'SQUARE' GIVING THE '360' IT'S 'FFXI' PS2 LEFTOVERS, WHILE THE 'PS3' KEEPS THE "EXCLUSIVE" CONTENT THE FANS REALLY WANT........JUST IN REVERSE.

THWIP*
09-21-2006, 01:58 PM
FFXI was a different situation. It was never a 'true' Final Fantasy game.

The PS3 version of NG is.



WHAT THE HELL DOES THAT MEAN? :huh:

CM Punk
09-21-2006, 02:02 PM
stuff
RE Code Veronica and RE4 on PS2 means it gets RE Zero, right? MGS2: Substance on Xbox means it gets MGS3, and that 360 gets MGS4...right? Oh wait...nevermind I guess.

Yes, if they tell Team Ninja to do it, they will. And if they didn't tell them last time, when Xbox had less than 1/5th the marketshare of the PS2, they probably aren't going to tell them this time, when PS3 has no marketshare and 360 has sold millions. Team Ninja has said time and time again that they are remaining on the 360. You want me to explain why it's getting NG Sigma? Sure. Tecmo pulled the franchise out from under Itagaki (which stinks, and always leads to bad things. See the experiences of Sid Meyer, Peter Molyneux, Warren Spector, and Will Wright with EA), stuck it with a junior team that will port it to make a quick buck. Is NG2 possibly going to the PS3? Yes. Is NG2 probably heading to the PS3, or is that in anyway indicated by this deal, which is a totally different game from a totally different generation done by a totally different team for totally different reasons? No. You can believe whatever you want to believe, I don't have the time or willpower to try and convince you or people like you anymore, but there's a good chance you're going to be disappointed if you actually expect it to happen. You'd be the equavalent of someone still waiting for the MGS3: Substance announcement for Xbox because of the second game getting ported.

Avalanche
09-21-2006, 02:03 PM
WHAT THE HELL DOES THAT MEAN? :huh:
It was a MMORPG rather than an ordinary RPG. It was a completely departure from the Final Fantasy games that had gone before, and those that went after. In this regard it wasn't really a true Final Fantasy game, in the way that FFX-2 wasn't really a true member of the franchise either.

Plus, thus far, there's just NG, which is being ported to PS3. The Final Fantasy series is on number XIII, and only one has been ported to the X-box.

I just think the situation is a little different.

THWIP*
09-21-2006, 02:05 PM
It was a MMORPG rather than an ordinary RPG. It was a completely departure from the Final Fantasy games that had gone before, and those that went after. In this regard it wasn't really a true Final Fantasy game, in the way that FFX-2 wasn't really a true member of the franchise either.

Plus, thus far, there's just NG, which is being ported to PS3. The Final Fantasy series is on number XIII, and only one has been ported to the X-box.

I just think the situation is a little different.


SO, 'TEST DRIVE UNLIMITED' ISN'T REALLY A 'TEST DRIVE' GAME, JUST BECAUSE IT'S AN MMO? :huh:

WhatsHisFace
09-21-2006, 02:22 PM
FFXI was a different situation. It was never a 'true' Final Fantasy game.

The PS3 version of NG is.
And that has exactly what to do with anything? A game's a game. Just like Ninja Gaiden and FFXI are last-gen ports to the opposite next-gen hardware.

As a side note, no Final Fantasy game is a 'true' Final Fantasy.

WhatsHisFace
09-21-2006, 02:25 PM
Tecmo is the ones with the money. If they tell Team Ninja to make NG2 for PS3 and Xbox 360, they'll do it. It doesn't matter wether or not Itagaki believes in doing exclusive games, because if he did then it's already irrelevant since Tecmo would have had to circumvent him to get NG on PS3 in the first place.
Itagaki isn't a "Lettuce Crisper", alright? He's the reason Tecmo is still a surviving company, since you don't know anything about videogame history. He has a little more weight than your average employee, even as a project/studio lead. :rolleyes:

You are so dumb.

Fran
09-21-2006, 02:47 PM
It's not that big of a deal, oh boy PS3 is getting another port!

We are getting Ninja Gaiden 2.

Avalanche
09-21-2006, 02:51 PM
What strikes me, is that every time PS3 loses an exclusive, it's a raving disaster for Sony. When it happens the other way around, people are quick to brush it to the side as though it were nothing.

It is a bit of a double standard, particularly when NG is such a flasgship title.

THWIP*
09-21-2006, 02:56 PM
What strikes me, is that every time PS3 loses an exclusive, it's a raving disaster for Sony. When it happens the other way around, people are quick to brush it to the side as though it were nothing.

It is a bit of a double standard, particularly when NG is such a flasgship title.


THE DIFFERENCE IS, 'SONY' OWNED LAST GEN, AT LEAST IN TERMS SALES #S.
'MS' IS STILL CONSIDERED AN UNDERDOG, AND 'SONY' IS "KING OF THE HILL" ; ANYTHING 'MS' GAINS ON 'SONY' IS A SURPRISE BONUS.....ANYTHING LOST, NOT A REAL SURPRISE. THE OTHER WAY AROUND IS COMPLETELY DIFFERENT THOUGH; 'SONY' IS EXPECTED TO WIN, SO ANYTHING THEY DO WRONG, OR THAT GOES AGAINST THEM, IS MAGNIFIED.

CM Punk
09-21-2006, 03:00 PM
What strikes me, is that every time PS3 loses an exclusive, it's a raving disaster for Sony. When it happens the other way around, people are quick to brush it to the side as though it were nothing.

It is a bit of a double standard, particularly when NG is such a flasgship title.
I wasn't aware that Ninja Gaiden was an Xbox360 exclusive. I could have sworn that it only appeared on the Xbox up until now. Oh well.

Fran
09-21-2006, 03:01 PM
No NG has appeared on 360. YET.

WhatsHisFace
09-21-2006, 03:01 PM
Yeah, Ninja Gaiden is old news now. If 360 got MGS3: Substance, it wouldn't matter either.

Avalanche
09-21-2006, 03:02 PM
I wasn't aware that Ninja Gaiden was an Xbox360 exclusive. I could have sworn that it only appeared on the Xbox up until now. Oh well.
I never said it was a 360 exclusive did I? :huh:

It's a Microsoft exclusive in the way certain games are Sony exclusives. You knew what I meant. You're just being awkward.

WhatsHisFace
09-21-2006, 03:05 PM
I never said it was a 360 exclusive did I? :huh:

It's a Microsoft exclusive in the way certain games are Sony exclusives. You knew what I meant. You're just being awkward.
It's spanning generations though. Read my previous post.

CM Punk
09-21-2006, 03:06 PM
No, but you compared it to when the loss of Assassin's Creed was a big deal, and asked why this wasn't, and that is your answer. Assassin's Creed was probably the only decent game in the PS3's (the current console) launch line up, and when it was lost, that is obviously big news. This, on the other hand, was simply a big game for a console that is already dead, a game that means little to nothing for the exclusitivity of future games in the series. There's a big, obvious difference there, which is why you see it being reacted too differently. If KotOR or Halo 3 suddenly go multiplatform and no one cares, then it's time to complain. But this is totally different.

Timstuff
09-22-2006, 10:02 AM
If NGS sells through the roof, Tecmo will want NG2 on PS3 as well.

MGS2: Substance on Xbox didn't ammount to anything because no-one bought it.

Resident Evil 0 for gamecube was time exclusive for Gamecube, and not only didn't it sell as much as Capcom wanted, it was an old game by the time the contract ran out, so Capcom did not feel it was worth pouring the resources into a PS2 version.

With NGS though, it's pretty obvious that Tecmo is eying the PS3 to see how receptive the audience is to Ninja Gaiden. To the poor souls saying "So what, while you're playing NGS, we'll be playing NG2 on the 360!", first of all, NG2 is not yet in developement. Secondly, like I said before, if NGS sells well, Tecmo is probably going to want NG2 to be multi-platform. There's no reason to doubt this unless you want NG2 to be 360 exclusive (and unless you're a fanboy, you wouldn't).

블라스
09-22-2006, 10:04 AM
Ps3 will get NG2, I'm positive.
Just like the 360 will get DMC4.

Big, non-first party exclusives are over for the most part, companies want money.

CM Punk
09-22-2006, 10:23 AM
No, it won't. Xbox didn't get MGS3, and PS2 didn't get RE:Zero, and the PS2 didn't get DOA3, DOA Ultimate, DOAX, or Ninja Gaiden, etc etc etc. Team Ninja is doing NG2, not "nameless team within Tecmo", and Team Ninja has been very clear that they are remaining on the Xbox360. At the absolute most, if sales warrant it and if Microsoft does not provide some incentive (which seems unlikely), NG2 will be ported over by another Tecmo team after it's development on the 360 is done and over with, which means you probably won't see it on PS3 for several months or even a year. This game and NG2 are totally different situations. If you are expecting NG2 on PS3 because of this, you are probably going to be disappointed. As for "exclusives are over, companies want money".....did they not want money last time, when the Xbox's percentage of the gaming market was much smaller than what the 360's is expected to be? Several companies, Tecmo included, have shown themselves to be willing to give developers a certain amount of artistic freedom when creating their games. Maximizing profits by releasing to the most markets possible isn't always included in that.



NG2 isn't in development
Yes, it is. It's called Project IMPACT, and was practically confirmed to be underway by Itagaki during an interview with IGN. As for the "the only reason anyone would want NG2 to be exclusive is if they're a fanboy" drivel, no.
Multi-platform development hurts game quality, period, no debate about it. I want NG2 to be the most visually impressive and well designed game around when it releases, just like the last one, and that's not going to happen if the relatively small Team Ninja needs to split it's efforts between two or more consoles, working around the PS3's terrible RAM setup, behind the times GPU, or god awful system bandwidth.

As a gamer, not a fanboy, I want to see NG2 be the best game it can be. All this hippie "all the good games should be available on all the systems, maaan" crap results in is watered down multiplatform releases that aren't as good as they could have been. God awful, generic, middleware laden, watered down "release on everything!" games are pretty plentiful these days. It doesn't take a fanboy to not want to see another.

블라스
09-22-2006, 10:29 AM
Just tell me DMC4 will end up on the 360, and make me believe it :mad:

CM Punk
09-22-2006, 10:30 AM
DMC4 probably won't end up on the 360, at least not until the PS3 version is done and released. They probably would have announced something about it already if it were being ported, with TGS going on and all :dry:

블라스
09-22-2006, 10:31 AM
Damn it!

CM Punk
09-22-2006, 10:32 AM
Well, it may. Dead Rising did exceptionally well, and Lost Planet has been getting enough attention that I think it will do exceptionally well too, so Capcom may see a market, but at the very least it seems funny that they wouldn't have mentioned it by now. Maybe at X06 next week.

블라스
09-22-2006, 10:34 AM
Hopefully.

CM Punk
09-22-2006, 10:38 AM
Maybe. I don't really give a crap about the DMC series (though the newer screenshots look pretty impressive, fire-wise at least), so I don't care one way or another. Capcom has a history of screwing over consoles with "exclusives" though, so it wouldn't surprise me Dead Rising and Lost Planet made the jump before DMC.

블라스
09-22-2006, 10:39 AM
Sweet!

Timstuff
09-22-2006, 10:55 AM
No, it won't. Xbox didn't get MGS3

MGS2: Substance for Xbox sold about 12 copies, so why would Konami go through all the effort of releasing MGS3 on Xbox if they knew no-one was going to buy it? Tecmo is using NGS as a test to see if it's worth putting the money and resources into porting NG2 to the system. Even if it's not a simeltaneous launch, if NGS sells well on the PS3, I think it's almost inevitable that we'll see NG2 on the system, even if it's a few months after the 360 version.

블라스
09-22-2006, 10:56 AM
To be fair, Substance for the Xbox sucked.
It had less bonus modes and horrible framerate.

CM Punk
09-22-2006, 11:07 AM
MGS2: Substance for Xbox sold about 12 copies, so why would Konami go through all the effort of releasing MGS3 on Xbox if they knew no-one was going to buy it? Tecmo is using NGS as a test to see if it's worth putting the money and resources into porting NG2 to the system. Even if it's not a simeltaneous launch, if NGS sells well on the PS3, I think it's almost inevitable that we'll see NG2 on the system, even if it's a few months after the 360 version.
And how many copies did RE4 and RE: Code Veronica sell on the PS2? Quite a few. Did they get RE:Zero? No, they didn't. Morrowind-Xbox actually outsold the PC version, by a large margin even. How long did it take to get those expansions? And did it ever get the official plugins? A very long time, and no, they did not. You just are not grasping that this games release is totally unreleated to the release of NG2. NG2 is being made by a studio which is exclusively on the 360. Ergo, NG2 itself would be made exclusively for the 360. In order to port the game over after it's 360 release, which is the only remotely possible scenario, Microsoft would have to provide NO incentive to keep it on 360, which is unlikely. The game would have to be totally redone, as you'd have to chop up levels to fit them inside the halved ram setup of the PS3, and probably do a good bit of recoding to remove references to cores that aren't present in the PS3, free FSAA that isn't present in the PS3, unified shaders that aren't present in the PS3, etc. There'd be no way to get the game out the door in under a year, absolutely no way. And that's without doing extra content.

If Sigma sells well, despite being the third release of a 3 year old game in 3 years without really changing anything, if Microsoft does nothing to keep it, if Tecmo decides it's worth all the time and money to port it, then yeah, you might see a version that will be downgraded to fit into the new hardware. But that's a lot of unlikely if's.

Timstuff
09-22-2006, 11:47 AM
And how many copies did RE4 and RE: Code Veronica sell on the PS2? Quite a few. Did they get RE:Zero? No, they didn't.

To be fair, RE0 didn't sell too hot on Gamecube, either. Capcom has to be careful with their resources, and when the contract for RE0 expired, it was an old game and Capcom decided they should put their focus on Resident Evil 4, rather than wasting those resources porting a game that was only mildly popular. You can't compare that situation with NG2 and NGS, because they've got nothing in common at all.

And with Ninja Gaiden 2, it hasn't even come out yet, and it appears that Tecmo is already testing the water for a PS3 release with NGS. NGS will probably be out in '07, wheras I would not expect NG2 until '08 at the earliest. That gives Tecmo plenty of time to evaluate NGS's success and decide wether or not to invest their resources in bringing NG2 to PS3.

And there's nothing "unlikely" about the "ifs" you mentioned. If NGS sells as well or better than the Xbox version of NG (which is quite possible), then it would most certainly be worth Tecmo's time to port NGS to PS3, since it would mean selling twice as many copies of the game. And I don't see where you get the idea that NG2 will be downgraded for the PS3 version even though PS3 has a slight edge on the 360 in terms of hardware.

CM Punk
09-22-2006, 11:53 AM
It's funny that you can actually ignore the several things they have in common just to make your argument seem more valid.

You're implying that one port means that everything related will be ported. The RE series on PS2 clearly shows this is not the case. And your argument against this is especially poor. The gamecube version sold poorly.....so that explains why Capcom didn't try and port it to make back lost money? Huh? It was an old game? And NG from the previous generation is not? What? You're making absolutely no sense at all in your desperate attempt to make NG2-PS3 seem likely. NG2 is expected late 07, not "08 at the earliest", that's insane. Again, if you're expecting to play NG2 on your PS3 because of this, you are going to be disappointed. I don't know how many invalid arguments need to be shot down before this becomes clear :dry:

Timstuff
09-22-2006, 12:26 PM
Let's look at the FACTS, shall we?

Resident Evil 0:

-Did not sell very well
-Would be porting from powerful hardware to weaker hardware, which to do effectively, takes lots of company resources
-Capcom was currently too busy porting Resident Evil 4 to bother

Capcom already knew Playstation had a resident evil fanbase, which is why they ported RESIDENT EVIL 4 to the system. Just forget about RE0 and remember that Capcom did do exactly what you claim they didn't-- it's just that they wanted to port he latest and greatest, not a game that did not sell very well and was already quite old. It made money, but it didn't make enough for Capcom to see a PS2 port as being a gold mine, especially since they could port Resident Evil 4 which they knew would be a success.

It seems to me you are being very selective about what situations you compare, because otherwise your arguement doesn't have a leg to stand on. Granted, I'm being selective as well, but at least the situations I'm comparing are logical. It MAKES SENSE to bring the latest and greatest to a system if you know the fanbase is there, because you've got a very good chance to sell a lot of games. Comparing that situation to porting an old, semi-successful game to a system instead of porting the newest installment does not make any sense, especially since that was not the case with Resident Evil on the PS2.

They are two completely different situations, there is no comparison to be made except the ones that you're pulling out of your nose like golden candy.

CM Punk
09-22-2006, 12:47 PM
Let's look at the FACTS, shall we?
Sure, glad you could finally join me in doing this.


-Did not sell very well
Which is motivation for a port.


-Would be porting from powerful hardware to weaker hardware, which to do effectively, takes lots of company resources
Which is another mark against doing a PS3 conversion of NG2, and since Team Ninja probably doesn't have the resources to do a big multiplatform game, pretty much rules it out altogether.


-Capcom was currently too busy porting Resident Evil 4 to bother
Team Ninja will probably be too busy with Code Cronus and Project Progressive to bother doing it themselves. Tecmo will probably be too busy with other projects and too busy failing to come up with ways to justify the time and money it would take to port the game to PS3, where it would then be released, a year or more older, with reduced quality, and expecting it to sell.

You really think you're making points, don't you? :(


Capcom already knew Playstation had a resident evil fanbase, which is why they ported RESIDENT EVIL 4 to the system. Just forget about RE0 and remember that Capcom did do exactly what you claim they didn't-- it's just that they wanted to port he latest and greatest, not a game that did not sell very well and was already quite old. It made money, but it didn't make enough for Capcom to see a PS2 port as being a gold mine, especially since they could port Resident Evil 4 which they knew would be a success.
Uh....no? Unless I claimed that Capcom didn't port RE4 (in case you haven't been following along, which seems more likely with each post, I didn't), Capcom didn't "do exactly what I say they didn't". Your entire argument for NG2 heading to PS3 hinges on the fact that you believe porting one game in a series signals the porting of all games in a series. RE Zero, despite poor sales that would motivate a port, an established fanbase on the PS2, and two previous Resident Evil games that sold very well on the system, did not receive a port. This takes your entire argument, and dismantles it at it's very foundation. You seem to believe that NG:Sigma makes it's sequel almost a certainty. I have provided proof, more than once, and multiple examples of such, that says otherwise. At this point, you are the equivalent of a child who has plugged up his ears and began to sing because someone is telling him something he doesn't want to hear. Your argument is dead. Dead. Stop making it.


It's dead :dry:



It seems to me you are being very selective about what situations you compare, because otherwise your arguement doesn't have a leg to stand on. Granted, I'm being selective as well, but at least the situations I'm comparing are logical. It MAKES SENSE to bring the latest and greatest to a system if you know the fanbase is there, because you've got a very good chance to sell a lot of games. Comparing that situation to porting an old, semi-successful game to a system instead of porting the newest installment does not make any sense, especially since that was not the case with Resident Evil on the PS2.
It's ironic that you would say my argument has no leg to stand on, despite the fact that your tired argument has been shot to pieces by now and yet my argument has yet to see a single valid rebuttal from anyone, but I guess I've come to expect that sort of thing from this board. Even more ironic is that quickly after saying that I'm being "selective" (I assume you mean how I've "selected" to not ignore the evidence that kills your argument) and implying that it somehow interferes with the legitimacy of my argument, you then say that you yourself are being selective, but that it's "logical" in your case. Yeah, I guess can I see why you'd think your viewpoint is "logical" despite disagreeing with all known facts and precedents related to the situation.....





They are two completely different situations, there is no comparison to be made except the ones that you're pulling out of your nose like golden candy.
No, they're actually pretty similar. You know what two things are totally different situations though? NG: Sigma and NG2. Different developers for instance. One being ported up and the other, according to you, being ported down. One being an older title with no incentive for Microsoft to keep, the other being a AAA title with tons of incentive for Microsoft to keep. One being totally out of Itagaki's hands, the other being firmly placed within them, even as he gives speech after speech about how much he loves the 360 platform and about his team staying put on that platform. Funny though, you don't seem to notice those differences.


Sorry to break it to you, but this isn't Neverland. NG2 to PS3 isn't going to be anymore likely, even if you ignore all the facts and wish for it really hard.

Ninja Gaiden was a great game, probably pound for pound the best game to come out of last generation. Just play what they've given you and enjoy it, which should be an incredibly easy thing to do. And if you enjoy it enough, you can buy a 360 and play it's sequel. Because that's where it'll be.

Timstuff
09-22-2006, 01:07 PM
Clearly, you are immune to logic. Congratulations.

The facts are on my side, so I don't see any need to argue this any further. Time will prove me right, unless NGS sells really poorly.

CM Punk
09-22-2006, 01:11 PM
Just admitting that you're wrong > a sad, thinly veiled cop out, but that'll have to do I guess. Thanks for playing.

WhatsHisFace
09-22-2006, 01:50 PM
Just by looking at the names of the posters, I can tell who's right.

CM Punk
09-23-2006, 07:36 AM
Just by looking at the names of the posters, I can tell who's right.
Oh no, don't just take my word for it, take the word of an industry insider.

Of course, Ninja Gaiden's mere existence on a Sony platform has led to all kinds of speculation about Ninja Gaiden 2 going multiplatform. While you can apparently never say never, if what I know is true, then Xbox 360 owners can rest assured that NG2 is being developed exclusively for Xbox 360. Will it come to PS3 four years later? I tend to think, given the schedule that Team NINJA has set for themselves over the next half a decade -- which is an exceptionally busy one -- that they will not port the game either.

link (http://www.1up.com/do/blogEntry?bId=7479939&publicUserId=4549175)


I was already obviously right, but this just seals the deal. At least you might get NG2: Sigma on PS4 :o...

WhatsHisFace
09-23-2006, 09:53 AM
It's a shame we probably won't see NG2 until E3 07 at the earliest. :(

THWIP*
09-23-2006, 10:04 AM
It's a shame we probably won't see NG2 until E3 07 at the earliest. :(



WELL, SINCE 'E3' DOESN'T EVEN EXIST ANYMORE, I'D SAY THAT'S NOT EVEN LIKELY. :huh:

Avalanche
09-23-2006, 10:59 AM
^

I thought E3 still existed? It just wouldn't be a public event any more?

WhatsHisFace
09-23-2006, 11:44 AM
WELL, SINCE 'E3' DOESN'T EVEN EXIST ANYMORE, I'D SAY THAT'S NOT EVEN LIKELY. :huh:
E3 still exists, they're just trimming down titles no one cares about.

Timstuff
09-23-2006, 04:40 PM
Still, I wouldn't be surprised if there's no signifigant NG2 announcements until TGS 2k7. E3 is pretty much a flop now.

CM Punk
09-23-2006, 05:06 PM
E3 is still, news/footage wise, what it was, just without the clutter and the the fluff. There won't be huge crowds, and there won't be booth babes, or elaborate booths period, but the games and the importance is still there. E3 isn't dead.

Timstuff
09-23-2006, 05:14 PM
So basically it's just another press conference, just like the half-dozen or so others that no-one gives a crap about.

Oh well, at least there's PAX. In terms of non-press exhibiting it's been better than E3 lately anyway because it's a lot less commercialized, and more like an actual convention.

CM Punk
09-23-2006, 05:21 PM
Are you dense? It's still E3, but without sky rocketing costs. From the internet, which is where you'll be, there will be no changes. The games are still there, the hype is still there, the announcements are still there, the only thing missing is booth babes and expensive booth decoration to make your booth look like a jungle or some ****. E3 is not dead :dry:

WhatsHisFace
09-25-2006, 10:05 PM
Timstuff, please don't be an idiot.

Timstuff
09-25-2006, 11:08 PM
No U.