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Capt Throbberson
05-19-2007, 11:40 AM
It's official

http://pc.ign.com/articles/788/788627p1.html

http://pcmedia.ign.com/pc/image/article/788/788627/starcraft-2-IN1_1179566607.jpg

Lighthouse
05-19-2007, 12:47 PM
Dear God, is it really true? After all these years its finally been announced. Now maybe after, oh what 10 years, we might actually get to play it.

Super Kal
05-19-2007, 06:08 PM
holy mother of God... I have never been so f***in stoked about a PC game like I am now


this game is gonna rule

Nathan
05-19-2007, 07:04 PM
There's a whole batch of gameplay vids on http://www.gametrailers.com/

Nathan
05-19-2007, 07:07 PM
Dear God, is it really true? After all these years its finally been announced. Now maybe after, oh what 10 years, we might actually get to play it.

Heh, does anyone know what happened to Starcraft: Ghost? Is it still in development or did they scrap the project?

Havok83
05-19-2007, 07:26 PM
Ive never played Starcraft before. Have no idea what the big deal is

Lighthouse
05-19-2007, 11:20 PM
Heh, does anyone know what happened to Starcraft: Ghost? Is it still in development or did they scrap the project?

That project is completely dead in the water. I have a friend who writes for some gaming website and has been to E3 a few times. Two different times they had Starcraft: Ghost there and he said they were both two completely different games. Then the project was "delayed" and all information about it was removed from Blizzard. My friend tells me that its pretty much dead and never coming out. I'm actually ok with this. The great thing about Blizzard is that they have very high standards, and if Blizzard wasn't impressed by what the developers came up with, I'm glad they decided to scrap it instead of releasing a mediocre game.

You can read all about it here.
http://en.wikipedia.org/wiki/StarCraft:_Ghost
Ive never played Starcraft before. Have no idea what the big deal is

Well yes, if you haven't played then you certainly wouldn't know what the big deal is.

Super Kal
05-20-2007, 01:51 AM
Ive never played Starcraft before. Have no idea what the big deal is
dude, Starcraft was an international hit everywhere in 1998... people are STILL playing it to this day online.

http://en.wikipedia.org/wiki/Starcraft

Havok83
05-20-2007, 12:08 PM
Well yes, if you haven't played then you certainly wouldn't know what the big deal is.
Ive also never played World of Warcraft so that should tell you something

Spidey-Bat
05-20-2007, 04:44 PM
We'll probably see this in...what's a good guess...5 years?

The Joker
05-20-2007, 09:21 PM
if they already have screen shots and gameplay vids out, I'd assume it'll be alot sooner than that...christmas 2008/09 I would assume

Scarlet spidey
05-20-2007, 10:55 PM
if they already have screen shots and gameplay vids out, I'd assume it'll be alot sooner than that...christmas 2008/09 I would assume
2008.:o

Super Kal
05-21-2007, 12:03 AM
I hope it's 2008

Hudson
05-21-2007, 08:19 AM
you know, it doesn't look that great compared to what you can do these days with graphics.
But Do I think it will be good?
Hell Yes.

chardxMMx
05-23-2007, 01:15 AM
http://pcmedia.ign.com/pc/image/article/790/790131/starcraft-ii-20070519022259876.jpg

I like this picture.
Maybe she's my favorite hero.

Remember her, Kerrigan, the uniquely styled hero. Will I be able to play as her in a solo play mission? Will she die at the end of the story? If the Zerg infested her then the protoss can do it too but not to infest, instead, to cleanse her and other infested beings.

I hope heroes in starcraft 2 will be able to level up like heroes in WOW and warcraft3. There will be level 3 psi storm, bigger area and greater damage, that purges enemies slowing them and removing buffs, ...kidding :yay:

I wish the protoss carrier will spawn more interceptors and carriers are equipped with ion cannon, like the alien ship in independence day ... but this will be overwhelming and might ruin the game balance. :yay:

I can't wait to play it. But I'm sure it will require high requirements. So I must upgrade my PC again.. hehe :yay:

wellsy
05-23-2007, 02:45 AM
http://pcmedia.ign.com/pc/image/article/790/790131/starcraft-ii-20070519022259876.jpg

I like this picture.
Maybe she's my favorite hero.

Remember her, Kerrigan, the uniquely styled hero. Will I be able to play as her in a solo play mission? Will she die at the end of the story? If the Zerg infested her then the protoss can do it too but not to infest, instead, to cleanse her and other infested beings.

I hope heroes in starcraft 2 will be able to level up like heroes in WOW and warcraft3. There will be level 3 psi storm, bigger area and greater damage, that purges enemies slowing them and removing buffs, ...kidding :yay:

I wish the protoss carrier will spawn more interceptors and carriers are equipped with ion cannon, like the alien ship in independence day ... but this will be overwhelming and might ruin the game balance. :yay:

I can't wait to play it. But I'm sure it will require high requirements. So I must upgrade my PC again.. hehe :yay:

I saw that pic. Really, really cool.

But I don't think the Protoss have carriers anymore. I know they've got the 'Mothership' things which are so powerful you can't actually get more than one on the map.

Think about it - its been four years since Aiur was abandoned. Dragoons have changed, and the Protoss have also gone War of the Worlds with some of their walkers.

Thats just what I've seen.

And those Battlecruisers look like they've become a super-Yamato gun chassis; the gun had better pwn even more than it did in Starcraft.

And as for release, one of the execs said that he wanted to launch the sequel 10 years after the first, so it'll be 2008. And I do think they'll make it (WAR has progressed fairly quickly).

Halcohol
05-23-2007, 02:49 AM
Heh, does anyone know what happened to Starcraft: Ghost? Is it still in development or did they scrap the project?
Who CARES?!!!

STARCRAFT II!!!!!!!!

*aneurysm*

Venom Jr.
05-23-2007, 08:27 AM
we already have a thread talking about this...sigh...

The Riddler
05-23-2007, 10:32 PM
zeratul > kerrigan.

btw, it seems the two will fight in a cinematic in scII.

chardxMMx
05-24-2007, 04:54 AM
I hope they will include starcraft world editor....

Yes there will be, as usual, like warcraft and starcraft.

I just love creating my own map :yay:.

Super Kal
05-24-2007, 05:30 AM
I really hope they let us make more than just 200 units and let us highlight more than 12 units... those are probably the most biggest drawbacks for me in the first one.

and I would LOVE to have an editor.

SouLeSS
05-24-2007, 01:36 PM
The limit isstill 200, but you can select 24 units at a time I believe. They have plans on "increasing the total units" but they're not sure if they're going to go through with it, as it would require a lot of computer power to have a screen full of ~1200 zerglings all going at each other.

Nathan
05-24-2007, 04:42 PM
:D

http://www.penny-arcade.com/images/2007/20070523.jpg

Super Kal
05-24-2007, 08:17 PM
The limit isstill 200, but you can select 24 units at a time I believe. They have plans on "increasing the total units" but they're not sure if they're going to go through with it, as it would require a lot of computer power to have a screen full of ~1200 zerglings all going at each other.
I mean just like double it... instead of 200 units, make it 400 units. I don't need 600 units on the battlefield... it would be fun, but unnecessary

wellsy
05-24-2007, 11:42 PM
I think they have raised the unit cap, or even removed it entirely.

Can't quite remember it for sure (pretty sure it was on the IGN site).

Super Kal
05-25-2007, 08:19 AM
from IGN.com:

"StarCraft 2 will have no unit selection limit, which should please or enrage StarCraft purists. The game has been in development since 2003, and may have been further along had World of Warcraft not impacted the development process to a degree. Today, StarCraft 2's development team is around 40 members strong, with several other teams around Blizzard helping out here and there."

http://pc.ign.com/articles/790/790158p1.html

chardxMMx
05-26-2007, 04:35 AM
I think it is better if they make the food cap as an option.

By that, you can choose to have 100, 200, 300, ..etc. to 600. But I think they'll have to adjust the AI for this.

Well for me 100 or 200 food limit is good enough. I don't find greater than 200 cap fun to play, like in warcraft 3. But I guess the starcraft map editor is a good tool to do many things. And I hope the editor can open and modify campaign missions dirrectly and do more than the world editor of warcraft 3 or WOW.

I do my own customs maps since the start of warcraft 2 and starcraft but I no longer played those since 2004.

Super Kal
05-26-2007, 01:15 PM
the least they could do is increase it by a hundred

Halcohol
05-28-2007, 05:20 AM
:D

http://www.penny-arcade.com/images/2007/20070523.jpg
lol

FadingCB
05-28-2007, 07:47 AM
Been waiting for a new Starcraft :woot:. This is (hopefully) going to be great. It is my fave RTS game, I've played Ages of Empires, Warcraft, and Command and Conquer, but none of them could give me as fun or satisfying of a match as Starcraft could.

I hope they don't tweak the fundamental gameplay too much as it was pretty near perfect IMO. Increasing or removing unit limit's would be fine, but I think the overall roles of the 3 races need to stay the same. Creating new units is a must tho, and maybe some different multiplayer options.

Zenien
05-28-2007, 07:53 PM
I LOVIES MY sTARcRAFT.

TheCorpulent1
05-30-2007, 04:47 PM
Maybe it's because I haven't played Starcraft in just shy of forever, but the Starcraft 2 vids on Gametrailers.com don't look like they have much in the way of significant graphical improvements over Starcraft 1. I imagine they're 3D models instead of sprites now, but at that size, they don't really look that different. I hope there's something like Warcraft III's ability to zoom in and out so that I can drool over how badass my Colossi and Dragoons are...

Super Kal
05-30-2007, 09:34 PM
you do realize that this is still in the beta stage, right?

of course they're not gonna have special stuff to show yet, because most of it is still under lock and key...

wellsy
05-31-2007, 06:55 AM
Although it has been in development since 2003, and I imagine that there will be a lot of stuff released over the next few months.

Buford The Sly
06-01-2007, 10:19 AM
I can't wait for more Blizzard stuff. I wonder if this will break WoW addictions all over the world. After this they should do Diablo 3 all WoW 3D style.

chardxMMx
06-05-2007, 05:42 AM
I wish they would release a Demo version early, if there are

Super Kal
06-05-2007, 11:08 AM
now that would be cool

Diamanthus
06-05-2007, 11:17 AM
Has anyone checked out the official site?

http://www.starcraft2.com/

FaT_tONle
06-05-2007, 05:27 PM
The graphics suck but what can you expect from Blizzard... still should be great... the wait is finally over

FadingCB
06-05-2007, 10:12 PM
The graphics suck but what can you expect from Blizzard... still should be great... the wait is finally over

Ya, Blizzard always seems to be more about the art style than overall pixel counts. Like how WoW looks decent despite not being overall graphics intensive.

XtromaniaK
06-08-2007, 12:44 PM
It's official, this game has become even more closely "linked" to WH40k :rolleyes:

Super Kal
06-08-2007, 08:59 PM
what does that mean?

XtromaniaK
06-09-2007, 01:03 AM
what does that mean?

That this game resembles Warhammer 40k even more than it did in Starcraft. In some way, that's good, in other more creativity/IP-related ways, it's not so good.

wellsy
06-09-2007, 08:43 AM
That this game resembles Warhammer 40k even more than it did in Starcraft. In some way, that's good, in other more creativity/IP-related ways, it's not so good.
That just isn't making any sense. How, exactly, has Starcraft become closer to 40K?

And remember, the 'Nids are rip offs of the Zerg, not the other way round.

So, please explain.

XtromaniaK
06-09-2007, 12:51 PM
That just isn't making any sense. How, exactly, has Starcraft become closer to 40K?

And remember, the 'Nids are rip offs of the Zerg, not the other way round.

So, please explain.

Want to bet? Genestealers were introduced in the 80s, 'Nid warriors in 1990, and the Tyranids appeared in supplemental books in '93. Yeah, Starcraft didn't come out until.. what.. '98? Good luck explaining that one, chief.

And how exactly? Well considering that lore-wise.. the Protoss "Immortals" (a "new" unit) are a complete rip-off of the IoM Dreadnoughts, and the Marines in the trailer had a knack for looking even more like SM, yeah. Nothing at all. :o

wellsy
06-10-2007, 12:41 AM
My understanding of the 'Nids was that they were relatively recently added to 40K (ie last 10 or so years) - it seems I was wrong (I'm a Fantasy nut, so leave me alone).

And the two examples you quoted were there to begin with - when did Marines NOT look like their WH40K counterparts? And what the hell are you on about with the Immortals - they're just a revamped Dragoon (from the original game)? Same goes for the Stalker.

So you haven't actually answered the question - I asked how it has moved closer to Wh40K. What you just provided were two things that were already there.

So, again, please explain.

Zenien
06-10-2007, 04:17 PM
If the owners behind Warhammer hadn't stupidly pulled the agreement out from underneath the financially weak Blizzard in the 11th hour, Blizzard never would have taken their completed Warhammer RTS that for some reason the owners of the Warhammer IP weren't happy with, retooled all the units and game world, and released a little known game called Warcraft.

While Blizzard without a doubt is HEAVILY influenced by Warhammer, they do still make it their own (More so with each sucessive itteration) to a large degree and their quality is without peer in the industry.

The main inspiration for Blizzards two Craft series is Warhammer, understandable considering Warcraft was originally suppose to be a Warhammer game.

Now bow down to your queen

http://www.blizzard.com/inblizz/fanart/images/screens/ss472.jpg

Nathan
06-10-2007, 05:38 PM
Female human/Predator? :huh:

Zenien
06-10-2007, 05:41 PM
Yes. :o

Kerrigan!

Super Kal
06-10-2007, 06:16 PM
that's some sweet s**t right there...

The Riddler
06-10-2007, 09:18 PM
http://starcraft2.com/images/artwork/ss16-hires.jpg

zeratul owns kerrigan. :o

Halcohol
06-10-2007, 09:23 PM
If the owners behind Warhammer hadn't stupidly pulled the agreement out from underneath the financially weak Blizzard in the 11th hour, Blizzard never would have taken their completed Warhammer RTS that for some reason the owners of the Warhammer IP weren't happy with, retooled all the units and game world, and released a little known game called Warcraft.

While Blizzard without a doubt is HEAVILY influenced by Warhammer, they do still make it their own (More so with each sucessive itteration) to a large degree and their quality is without peer in the industry.

The main inspiration for Blizzards two Craft series is Warhammer, understandable considering Warcraft was originally suppose to be a Warhammer game.

Now bow down to your queen

http://www.blizzard.com/inblizz/fanart/images/screens/ss472.jpg
That's frightening.

Hot frightening.

XtromaniaK
06-10-2007, 10:16 PM
My understanding of the 'Nids was that they were relatively recently added to 40K (ie last 10 or so years) - it seems I was wrong (I'm a Fantasy nut, so leave me alone).

And the two examples you quoted were there to begin with - when did Marines NOT look like their WH40K counterparts? And what the hell are you on about with the Immortals - they're just a revamped Dragoon (from the original game)? Same goes for the Stalker.

So you haven't actually answered the question - I asked how it has moved closer to Wh40K. What you just provided were two things that were already there.

So, again, please explain.

Well, considering that Dragoons were somewhat like Dreadnoughts lore-wise, but didn't look a thing like them.. and this has somewhat changed with the Immortals looking more similar to Dreadnoughts. That's how it has gotten closer to being like WH40k.

And the Marines from the original game never really reminded me of SM, but for some reason the one in the trailer struck me as more "Space Marine-like". Maybe it's just because I wasn't as versed in WH40k and familiar with IoM when I first played SC, but it seems to remind me more of 40k than the first did.

Super Kal
06-10-2007, 10:37 PM
damn... they need a kickass Terran wallpaper...

wellsy
06-10-2007, 11:23 PM
Lol, I suppose Xtro. But look at Infested Terrans. Remind you of any Chaos Space Marines :o.

And Zenein, nice work on the pic.

Buford The Sly
06-11-2007, 03:26 PM
damn... they need a kickass Terran wallpaper...
Like this one ?
http://us.media.blizzard.com/starcraft2/images/wallpapers/wall1/wall1-800x600.jpg

XtromaniaK
06-11-2007, 04:07 PM
http://www.blizzard.com/inblizz/fanart/images/screens/ss472.jpg

http://us.games-workshop.com/games/40k/spacemarines/background/astartes/spacewolves/images/spacewolves-640.jpg

How much you want to bet that Kerrigan would piss herself? :p

Buford The Sly
06-11-2007, 05:26 PM
http://us.games-workshop.com/games/40k/spacemarines/background/astartes/spacewolves/images/spacewolves-640.jpg

How much you want to bet that Kerrigan would piss herself? :p

Do Zergs piss? :yay:

Zenien
06-11-2007, 07:00 PM
I'd rather not think about what goes on in Kerrigans lower areas.

XtromaniaK
06-11-2007, 07:45 PM
I have no idea. But I don't exactly want to think too hard on it.

Super Kal
06-12-2007, 12:54 AM
Like this one ?
http://us.media.blizzard.com/starcraft2/images/wallpapers/wall1/wall1-800x600.jpg
hehe, wow... now they need that in 1024x768

Zenien
06-14-2007, 05:11 PM
On the other hand, while tyranids where there first, they look a lot more zergish now than they did before starcraft.

Oh snap. :o

Zenien
06-14-2007, 05:15 PM
New Footage! New Units!

http://www.youtube.com/watch?v=30MBljXxg3M

IN HD http://files.filefront.com/StarCraftII_PCGAMER_HDwmv/;7782062;;/fileinfo.html


Here's a rundown of all the protoss units so far, I'm really not liking the sounds of the Soul Reavers, stuff like that is really hard to balance, well that mechanic in general annoys me in RTS games.

Originally posted in Blizzforums by Nazzul, the guy who uploaded the video on Youtube. The info in the post is from the magazine:

-------------------------------------------------
Hey guys I was asked to show everyone the info straight from the magazine so here are all the units mentioned in it.

Zealot: Zealots are the standard infantry unit of the Protoss from starcraft. Still equipped with a pair of glowing psionic blades for melee combat, the zealot will now charge the enemy to close distance with ranged units quicker than before.

Stalker: Stalkers are a new type of dark dragoon. Theyre fast moving and lightly armored with a powerful anti-air and anti-infantry weapon, but their secret weapon is there blink ability that will allow them to teleport anywhere in visual range in an instant.

Immortal: A new type of heavy dragoon, the Immortals will be equipped with a shield that activates only when hit by heavy weapons like Siege Tanks, making them excellent for assaulting heavily defended positions but weak against raiding parties with light weapons.

Observer: The invisible flying eyes of the Protoss are back. We can confirm they'll be in the game, but further details are shrouded in secrecy.

Colossus: True to its name, the Colossus is an enormous four-legged walker that rakes the ground with a heavy beam weapon. They will be extremely effective against small swarming units like Zerglings or Marines -their beams target one unit at a time, and instantly sweep to a new target when the first is destroyed. Using their long legs, they can step up and down ledges with ease.

Phoenix: When its standard fighter weapon won't do the job, the Phoenix will be able to activate its overload ability to damage all enemy air units nearby, which also disables the Phoenix itself for a few moments. If the overload doesnt demolish the enemy you'll be a sitting duck.

Phase Prism: .The new Phase Prism will act as both a troop transport and a mobile power pylon allowing you to restore functionality to a base when your pylons are destroyed by raiders or when you build away from your base. Combined with the warp-in tech,you'll be able to use them to create and army anywhere on the map.

Warp Ray: These flying weapons inflict additional damage the longer they fire on a single target as they bring as they bring more beams online, which will make them extremely powerful against large targets like Battle Cruisers and structures. Their focused fire makes them vulnerable against small anti-air units like Marines.

High Templar: The High Templar is back and he'll bring his powerful psionic storm area attack with him. But hes gotten a handy new power, he'll be able to create a force field to trap enemy units temporarily or create barriers. Blizzard testing has revealed some extremely effective bottlenecks tactics using him. The ability to say you cant go there anymore will be very powerful.

Dark Templar: Just like in the first game the Dark Templar is a stealth unit that wreaks havoc to any force foolish enough to leave home without a detector. Any new special abilities have yet to be revealed.

Twilight Archon: Blizzard hasn't exactly worked out what its doing with the Twilight Archon in terms of his powers. But the team promises that he will be just as powerful as he was in starcraft 1.

Tempest: The Tempest is a dark carrier with a disc fighter and a strong shield that activates when attacked from the ground. It will have no defense whatsoever against air units.

Soul Hunter: Soul Hunters are anti infantry units that float around on hover boards and suck the souls out of enemies. The more souls they consume the more powerful they get, going from firing one beam at a time to three. Theyll be effective against organic units but practically useless against robotic units like the Protoss own reaver.

Reaver: The armored slug like Reaver artillery is as nasty as ever. While we didnt see any upgrades abilities, we witnessed a new version of the old Reaver drop attack (putting one right in the middle of an enemy resource collectors and watching the fireworks) when combined with the Pase Prism.

Phase Cannon: This stationary base defense is no longer stationary. The Phase Cannon can now convert into energy form and relocate and redeploy as long as you stay in a pylon power range. But if the pylon is destroyed while the cannon is in energy form it'll go poof.

Star Relic: When it comes to casting spells the Star Relic makes the High Templar look like an armature. It'll be able to create a cloak field that will conceal even buildings, and fire a fusion beam that slowly damages a target until it dies -and when it dies itll explode and cause damage to everything around it. Remember the larger the target the bigger the boom.

Mothership: At the top of the tech tree you'll find the Mothership. It comes equipped with a time bomb field that stops incoming projectiles, matrix style, in mid air. When the field shuts off, all missiles will fall harmlessly to the ground. Like any good mothership, it'll be able to fire devastating Planet Cracker beam straight down to annihilate ground units below. Finally it will be able to generate a mini nlack hole to suck enemy air units into oblivion. Theres nothing quite like watching a fleet of enemies battlecruisers circle the drain!

XtromaniaK
06-14-2007, 05:19 PM
Oh snap. :o

How does that even make sense, seeing as they were first and have biomechanical guns attached to their arms these days? :huh:

Oh yeah, and the 3rd Edition codexes (included first Tyranids codex) which include the Tyranids as largely their current forms, was in '98. And codexes are usually in the mill for a year or so before they're released.

Zenien
06-14-2007, 05:29 PM
Have you looked at the Soul Hunter unit yet? :o

XtromaniaK
06-14-2007, 05:33 PM
Have you looked at the Soul Hunter unit yet? :o

No, should've I? It's nice though that they're changing things up.

Zenien
06-14-2007, 05:34 PM
Watch the footage already. :mad:

XtromaniaK
06-14-2007, 05:37 PM
I'm too lazy. I'll watch it in a few minutes.

Super Kal
06-14-2007, 06:01 PM
looks like they're really concentrating on the Protoss this time around...

WhatsHisFace
06-14-2007, 09:56 PM
Never got into Starcraft. Give me Diablo 3!!!

XtromaniaK
06-14-2007, 10:08 PM
Never got into Starcraft. Give me Diablo 3!!!

Indeed. Diablo 3 would be much more appreciated.

Zenien
06-14-2007, 11:16 PM
You two are funny.

StarCraft > Diablo.

Years waiting on the sequel (Since the latest iterations expansion)
StarCraft franchise: 10
Diablo franchise: 7

**** you Diablo fans, I want my Starcraft 2 already.

XtromaniaK
06-14-2007, 11:41 PM
You two are funny.

StarCraft > Diablo.

Years waiting on the sequel (Since the latest iterations expansion)
StarCraft franchise: 10
Diablo franchise: 7

**** you Diablo fans, I want my Starcraft 2 already.

Technically, it's been 9 years for SC. And Diablo is a classic.. a classic! Plus, I'm getting sick of all of the games coming out lately that end in "Craft". Why can't we just have one game that doesn't involve creating something. I WANT TO DESTROY! :cmad:

wellsy
06-15-2007, 12:13 AM
Nuclear launch detected.

Anyways, that looking good. Oh, and Soul Hunters are a lot like Necrons to me.

And Xtro, quit with the trolling. If you've nothing to contribute except bile, just go away. And with the Space Marine vs Kerrigan... well, Kerrigan would snap her fingers, and the Marine would be eaten by all sorts of things...

And so they feasted on oranges, and apples, and breakfast cereals, and orangutuans, and-

*gets hauled baway because he won't shut up*

XtromaniaK
06-15-2007, 12:24 AM
Nuclear launch detected.

Anyways, that looking good. Oh, and Soul Hunters are a lot like Necrons to me.

And Xtro, quit with the trolling. If you've nothing to contribute except bile, just go away. And with the Space Marine vs Kerrigan... well, Kerrigan would snap her fingers, and the Marine would be eaten by all sorts of things...



Now I'm Trolling? Oh god, why did I ever decide to have a different opinion than you? If only I had just accepted everything that was thrown in front of me blindly like you then I wouldn't have transformed in to this horrible beast, forever living on the fringes of popular opinion!? :csad:


:whatever:

[P.S. Considering that's Leman Russ, [Primarch], who could kill a Dragon-esque fire lizard with his bare hands before he even got the armour, implants, or high-tech weaponry... I seriously doubt it. But that doesn't even matter. It was a joke to begin with, and I'm pretty sure Zenien took it that way as well.]

Zenien
06-15-2007, 04:18 AM
Units seems to be a bit more specialized on the protoss side, did anyone notice how weak the Tempest Unit seems, and it doesn't look like turrets can target the disc fighters, but rather automatically target the Tempest itself. That solves one of the issues people had with dealing with Carrier attacks I suppose.

Interesting that the Tempest has a shield that only works against ground based weaponry and it seems to be a good bit weaker then the Carriers use to be, along with looking like a Carrier that has been stripped of its hull plates. Fitting with the story of the Protoss for Starcraft 2, I bet they're pretty stretched for resources (and the Tempest seems to almost reflect that).

That's what happens when your home world gets infested I suppose.


Technically, it's been 9 years for SC. And Diablo is a classic.. a classic! Plus, I'm getting sick of all of the games coming out lately that end in "Craft". Why can't we just have one game that doesn't involve creating something. I WANT TO DESTROY! :cmad:

You create characters in Diablo. Your logic eats itself. :cwink:

WhatsHisFace
06-15-2007, 06:59 AM
You two are funny.

StarCraft > Diablo.

Years waiting on the sequel (Since the latest iterations expansion)
StarCraft franchise: 10
Diablo franchise: 7

**** you Diablo fans, I want my Starcraft 2 already.
I'm sorry Zenien, but I can't let you say that. StarCraft, a rip-off of the WarHammer series, does not compare to the hack-and-slash bliss that Diablo provides. Besides, there are enough good strategy games out right now, with plenty more on the way. StarCraft 2 is a drop in the bucket. Good Action-RPGs however, have all but vanished for some reason. :csad:

WhatsHisFace
06-15-2007, 07:00 AM
Technically, it's been 9 years for SC. And Diablo is a classic.. a classic! Plus, I'm getting sick of all of the games coming out lately that end in "Craft". Why can't we just have one game that doesn't involve creating something. I WANT TO DESTROY! :cmad:
Not to mention, if you take out "Craft" you just have "Star" and "War"... "Star Wars"... "Star Wars"... RRRRAAAAAUUUUUUUUGGGGGGHHHHHHH!!!!!!!:cmad:

Super Kal
06-15-2007, 09:25 AM
I'm sorry Zenien, but I can't let you say that. StarCraft, a rip-off of the WarHammer series, does not compare to the hack-and-slash bliss that Diablo provides. Besides, there are enough good strategy games out right now, with plenty more on the way. StarCraft 2 is a drop in the bucket. Good Action-RPGs however, have all but vanished for some reason. :csad:
who gives a f**k what it rips off... still doesn't change the fact that tis is gonna be an awesome game.

XtromaniaK
06-15-2007, 09:28 AM
You create characters in Diablo. Your logic eats itself. :cwink:

Touche. :csad:



Not to mention, if you take out "Craft" you just have "Star" and "War"... "Star Wars"... "Star Wars"... RRRRAAAAAUUUUUUUUGGGGGGHHHHHHH!!!!!!!


RRAAARGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!! !!!!!!!!!

WhatsHisFace
06-15-2007, 02:18 PM
who gives a f**k what it rips off... still doesn't change the fact that tis is gonna be an awesome game.
Because then Zenien loses the right to say that StarCraft hasn't had an entry for longer than Diablo, because StarCraft is heavily influenced by WarHammer.

Diablo has it's own rip-offs, but they're not quality games.
RRAAARGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!! !!!!!!!!!
I can somehow always relate to you.

XtromaniaK
06-15-2007, 03:54 PM
I can somehow always relate to you.

I know, you're like a me-whisperer. :csad: :wow:

Zenien
06-15-2007, 04:22 PM
You're forgetting that most Warhammer games suck.

A sequel to the biggest RTS in history that is still the most played RTS in the world is not a drop in the bucket.

I still play Starcraft. It's the best all around RTS ever made, it's as close to perfect as I've seen in the genre, I just played a match yesterday and it is still amazing.

A DROP IN THE BUCKET? Methinks you don't know Starcraft. :dry:

Besides most of the people behind Diablo are making Hellgate London now anyway, and that's coming out soon, so quit yer *****ing woman.

XtromaniaK
06-15-2007, 06:01 PM
Besides most of the people behind Diablo are making Hellgate London now anyway, and that's coming out soon, so quit yer *****ing woman.

Given your gender, that line disturbs me.

WhatsHisFace
06-15-2007, 06:18 PM
You're forgetting that most Warhammer games suck.

A sequel to the biggest RTS in history that is still the most played RTS in the world is not a drop in the bucket.

I still play Starcraft. It's the best all around RTS ever made, it's as close to perfect as I've seen in the genre, I just played a match yesterday and it is still amazing.

A DROP IN THE BUCKET? Methinks you don't know Starcraft. :dry:

Besides most of the people behind Diablo are making Hellgate London now anyway, and that's coming out soon, so quit yer *****ing woman.
I hope you didn't just give me "Hellgate London" as a reason to not *****. You have to pay $10/month to play singleplayer, Zenien. Singlerplayer. Besides, it's high-tech, low-charm and doesn't show the promise of a Diablo game. It's like saying "The Goldeneye team is going to make TimeSplitters, so don't ***** (provided you know that TimeSplitters was garbage - judging by your respect for Killzone you might think TS is amazing).

But I know StarCraft. I also know Command and Conquer, and I'd much rather play one of those than StarCraft. Speaking of which, C&C3 just came out, that ought to have your 3D-RTS itch scratched for a while. But where's my Diablo scratch? Hmmm? Ever think about anyone other than yourself? WHERE'S MY DIABLO SCRATCH?

Zenien
06-15-2007, 06:30 PM
C&C3 is no StarCraft/Broodwars. That's a fact. Saying you'd rather play C&C only injures the validity of your argument.

There's only one Starcraft the rest try to do their own thing. The only game that approaches the balance and narrative and SC style gameplayof SC is Rise of Legends which came out a while ago, but it's no replacement.

There's Hellgate London from the people primarily responsible for Diablo, and Too Human which is built around the same philosophy as Diablo and Diablo is going to be the next game Blizzard announces anyway as has been pretty much confirmed at this point.

So even when the Action RPG genre is getting much more prominent releases coming up excluding the probably Diablo 3, were we to say there's no replacement for either Starcraft or Diablo, it has still been a long wait for StarCraft then a sequel to Diablo.

XtromaniaK
06-15-2007, 06:33 PM
C&C3 is no StarCraft/Broodwars. That's a fact. Saying you'd rather play C&C only injures the validity of your argument.

There's only one Starcraft the rest try to do their own thing. The only game that approaches the balance and narrative of C is Rise of Legends which came out a while ago, but it's no replacement for the real thing. There's Hellgate London from the people primarily responsible for Diablo, and Too Human which is built around the same philosophy as Diablo and Diablo is going to be the next game Blizzard announces anyway.

So even when the Action RPG genre is getting much more prominent releases coming up excluding the probably Diablo 3, were we to say there's no replacement for either Starcraft or Diablo, it ahs still been a long wait for StarCraft then a sequel to Diablo.

What about WoS? WORLD OF STARCRAFT?! :wow:

Then we'll all have to wait another 8 years for a new Diablo game. EIGHT YEARS! :csad: /faint

Zenien
06-15-2007, 06:42 PM
WoS will be a console MMO. :p

Diablo 3 is in the works/being worked on right now.

WhatsHisFace
06-15-2007, 07:05 PM
It better be. I tried playing Diablo 2 again, but it's so... well, I still remember EXACTLY what you have to do, every quest of the game. It's impossible to go back to, after all the times I've played it. I just level grind with my friends occasionally, but I can't be arsed more than once a week.

Super Kal
06-15-2007, 08:38 PM
Because then Zenien loses the right to say that StarCraft hasn't had an entry for longer than Diablo, because StarCraft is heavily influenced by WarHammer.
like I said before, who gives a rat's ass? I certainly don't.

I couldn't care any less about which game came first or which game ripped off what... that's not what it's about.

WhatsHisFace
06-15-2007, 11:06 PM
You're right. This is about Diablo being better than StarCraft, reasons aside.

That being said, Diablo or bust, Blizzard.

The Chibi Kiriyama
06-16-2007, 01:41 AM
I just found out about this today. This is like being a kid over at a candy store- it really is a lot to take in in just a few hours. Blizzard fufilled a huge personal wish for me. I didn't care whether Diablo 3 or SC2 got made first, though as a sci-fi/ fantasy buff who found himself immersed in the good plot and strategy gaming Starcraft offered I found myself favoring the latter's appearance. Seriously, I can't stress this enough- this is what I wanted the sequel to look like. I'm intrigued by the Kerrigan screen with her in a human state, really intrigued by the Protoss units and how they've handled near-annihilation during their exodus, and...the Xel'Naga?! Talk about a dream come true. After Brood War's hidden level ending I'm going to be glued into how they play into all of this- the game-ending baddies, or actual controllable units?

I'm going to bed tonight a very, very satisfied SC fan. After all this time, Blizzard came through in stride. Their trailer hits it right on the head- it's about freakin' time.

Super Kal
06-16-2007, 09:46 AM
You're right. This is about Diablo being better than StarCraft, reasons aside.

That being said, Diablo or bust, Blizzard.
well, you have a right to that opinion, even though I disagree with it.

XtromaniaK
06-16-2007, 12:34 PM
I just found out about this today. This is like being a kid over at a candy store- it really is a lot to take in in just a few hours. Blizzard fufilled a huge personal wish for me. I didn't care whether Diablo 3 or SC2 got made first, though as a sci-fi/ fantasy buff who found himself immersed in the good plot and strategy gaming Starcraft offered I found myself favoring the latter's appearance. Seriously, I can't stress this enough- this is what I wanted the sequel to look like. I'm intrigued by the Kerrigan screen with her in a human state, really intrigued by the Protoss units and how they've handled near-annihilation during their exodus, and...the Xel'Naga?! Talk about a dream come true. After Brood War's hidden level ending I'm going to be glued into how they play into all of this- the game-ending baddies, or actual controllable units?

I'm going to bed tonight a very, very satisfied SC fan. After all this time, Blizzard came through in stride. Their trailer hits it right on the head- it's about freakin' time.

I have to disagree with you on that one. On the grounds that it looks less dark and menacing as SC and more cartoon-ish and bright. Most of the colors look over-saturated and it not only bothers my eyes, but reminds me of WoW which does NOT make me a happy camper.

It's cool that they're making a new SC, but at least don't kiddify the visuals too just so they can get a little more customers. It annoys me. :o

Super Kal
06-16-2007, 01:27 PM
you do realize that this is just a beta... right?

Zenien
06-16-2007, 02:45 PM
The Seige Tank looks like a robber toy when it's firing in seige mode. :(

But yeah it's beta. I hope the Zerglings drop the weird bug wings. :p

wellsy
06-17-2007, 12:33 AM
Remember, SC2 is still in a relatively early phase of development. I think its about in the early stages of the in-house beta testing, or the late stages of alpha.

Oh, and as a point of future reference, despite Starcraft having taken plenty of cues from 40K, can we leave the Games Workshop IPs out of this discussion as much as possible. I get enough of it on Warhammer Alliance against Warcraft and WoW (although there, it is a bit understandable, given how poor I've heard the end game to be in WoW).

WhatsHisFace
06-17-2007, 09:34 AM
you do realize that this is just a beta... right?
Art direction is finalized before a game goes alpha.

Super Kal
06-17-2007, 11:02 AM
no duh... but that doesn't mean it's gonna stay the same.

XtromaniaK
06-17-2007, 01:06 PM
Remember, SC2 is still in a relatively early phase of development. I think its about in the early stages of the in-house beta testing, or the late stages of alpha.

Oh, and as a point of future reference, despite Starcraft having taken plenty of cues from 40K, can we leave the Games Workshop IPs out of this discussion as much as possible. I get enough of it on Warhammer Alliance against Warcraft and WoW (although there, it is a bit understandable, given how poor I've heard the end game to be in WoW).

You browse WHA as well? Who you be? :huh:

The Chibi Kiriyama
06-17-2007, 01:17 PM
I like the bug wings on the Zerglings. Call me odd, but I just feel it adds a bit more versatility to the design. Plus, you figure 4 years is a long time for the Zerg to assimilate more critters into their Broods. I just hope they're vestigal. I'm too used to the Zerglings as strictly one-terrain forces to change up things.

Super Kal
06-17-2007, 07:53 PM
i really don't care either way what they put on the zerglings, as long as they make it fun and a great replay...

Zenien
06-17-2007, 09:09 PM
I like the bug wings on the Zerglings. Call me odd, but I just feel it adds a bit more versatility to the design. Plus, you figure 4 years is a long time for the Zerg to assimilate more critters into their Broods. I just hope they're vestigal. I'm too used to the Zerglings as strictly one-terrain forces to change up things.


I'm not sure how they could justify adding wings to the zerglings unless it allowed them to fly (that's a terrible thought :() :p

WhatsHisFace
06-17-2007, 09:59 PM
no duh... but that doesn't mean it's gonna stay the same.

I actually can't believe you just said that... :woot:

Zenien
06-17-2007, 10:04 PM
The original underwent artistic changes after Alpha. Don't see why this one wouldn't. Like they said, nothing in korea that people were seeing was final. Granted even with that implication I doubt we'll see more than tweaks to the visuals, but redesigning units is plausible for sure. It's alpha.

Zenien
06-17-2007, 10:12 PM
Let's take a look at the development of Starcraft 1.

Early Alpha:

As development was beginning on Diablo in 1995, the people at Blizzard Irvine were brainstorming their next game, a project that would attempt the daunting task of surpassing Warcraft II. Bob Fitch, an instrumental programmer of nearly every Blizzard game since Rock 'n Roll Racing, had originally been assigned to work on a game called Shattered Nations, a post-apocalyptic strategy game of warring earth-bound nations, while Warcraft II was still under development. He was later pulled off of Shattered Nations to code Warcraft II's AI, and by the time Warcraft II shipped, Shattered Nations had been cancelled. A new game would be developed instead...a project that would "take Warcraft II and turn it into a space game."

The game would feature three totally different races, as opposed to the similar twin races of Warcraft II. Using the Warcraft II code as a base, Bob assembled a primitive build of StarCraft for E3 1996. Here are some screenshots of the first version of StarCraft ever shown to the public, the Early Alpha Version of 1996:

http://www.sclegacy.com/features/evolution/earlyalpha1.jpg

The Zerg in the Early Alpha were known as the Nightmarish Invaders. Later the Nightmarish Invaders were renamed to the Zurg and even later to the familiar Zerg to avoid legal issues of the Zurg sounding too much like the villain of Disney's Toy Story.

The first image shows us several early Zerg units. The first unit is the Larva, followed by the Drone. The bottom two units on the left side are easily recognized as a Scourge and Mutalisk. The second unit on the right is an Overlord, although it looks a lot like a Guardian at this point. Under that is a Carrier with an Interceptor. In the second screenshot, we see that the Overlord actually has an acid-like attack. In the third image, we see an unevolved Hatchery and a Spire above and to the right. You can spot three Overlords floating around, as well as two of those unidentified units that are in several Early Alpha screenshots. The interface is very Warcraft-like. In the fourth image, we observe that peons were originally flying units that mined minerals from floating asteroids. We also get a glimpse of the first Protoss land unit, perhaps an early build of the Zealot.

http://www.sclegacy.com/features/evolution/earlyalpha5.jpg

you get the picture. When the game went beta the art style still wasn't final. Just saying art direction is decided on before alpha (whihc is incorrect) only means art direction, it doesn't mean anythign is set in stone.

Some beta screenshots, take a look at the Goliaths.

http://www.sclegacy.com/features/evolution/alpha5.jpg

Zenien
06-17-2007, 10:19 PM
ZHere's a shot from the beta

notice the differences in terran structures

http://www.sclegacy.com/features/evolution/beta23.jpg

or the Zerg Spire

http://www.sclegacy.com/features/evolution/beta17.jpg

To read all about the development of the original Starcraft click here

http://www.sclegacy.com/

wellsy
06-17-2007, 10:56 PM
wellsy. Its my forum name of choice (in my family, we've got WeLLzY (my brother), wellsy (me), wellsey, wellzey and wellsie (cousins)... confused yet? :wow: )

And, though you might not like the graphics, in terms of importance, they are subordinate to the plot and the gameplay's balance.

WhatsHisFace
06-17-2007, 11:25 PM
Art assets can change, and of course, they do. But Extro's right. It looks cartoony and the final game WILL have that cartoony look. This game's been in the making a long time, it's unlikely they'll say "Hey artists, remake everything to look real".

That would be a financial disaster.

Super Kal
06-17-2007, 11:53 PM
Art assets can change, and of course, they do. But Extro's right. It looks cartoony and the final game WILL have that cartoony look. This game's been in the making a long time, it's unlikely they'll say "Hey artists, remake everything to look real".

That would be a financial disaster.
come on, WhatsHisFace, say it with me...

"I can't foresee the future."

There, I bet you feel better now.,

Zenien
06-18-2007, 12:30 AM
Though you can't say that the art direction between from Alpha to Beta is remotely the same. I don't think people want it to look real, just a little less round (Omg chibi bunkers wtf?) that sort of thing can be addressed without redoing everything.

For some reason I thought you were saying the Zerg would definitely have those wing things. I mustn't have been paying attention.

Ughhhhhh wanting this game so badly makes me want to play Brood Wars like every other day.

WhatsHisFace
06-18-2007, 12:43 AM
come on, WhatsHisFace, say it with me...

"I can't foresee the future."

There, I bet you feel better now.,
I know game history about as well as anyone, and StarCraft 2 will look like that upon release. Quote me on it if you want to hold me to it.

Super Kal
06-19-2007, 09:29 AM
let's just wait and see

Zenien
06-19-2007, 05:22 PM
I know game history about as well as anyone, and StarCraft 2 will look like that upon release. Quote me on it if you want to hold me to it.

I don't think anyone is saying that they're going to tweak the entire art style or that it won't look like that come the final release. But just look at how some buildings changed even after enterign Beta, at the visual direction for StarCraft when it went Alpha has almost nothing in common with what it ended up looking like. I mean it's pretty clear for Starcraft taht the visual direction wasn't finalized before entering Alpha and taht sort of thing isn't set in stone.

'Like that' is so purposefully vague. :dry:

WhatsHisFace
06-21-2007, 08:35 AM
I don't think anyone is saying that they're going to tweak the entire art style or that it won't look like that come the final release. But just look at how some buildings changed even after enterign Beta, at the visual direction for StarCraft when it went Alpha has almost nothing in common with what it ended up looking like. I mean it's pretty clear for Starcraft taht the visual direction wasn't finalized before entering Alpha and taht sort of thing isn't set in stone.

'Like that' is so purposefully vague. :dry:

Game development was different back for StarCraft 1 than it is for StarCraft 2. They've known what they want the final game to look like since Pre-Production. Don't expect large changes, if any.

TLATOANI
07-03-2007, 09:56 AM
gogogo star craft 2!!!!!

finally!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

i love blizzard

TLATOANI
07-03-2007, 10:41 AM
GUYS.. I DOWNLOAD THE EXTRA CAMPAIGNS OF STAR CRAFT

from this link http://evilside.diablo2latino.com/scofimap.htm

do you think that page is safe? i am playing the campaings right now but i just wanted to ask you that because i not very good whit the computer and i don't know if maybe i download a virus too

can you help me?

wellsy
07-03-2007, 11:05 PM
I would generally doubt it. If you have anti-virus software, scan the files and folders, and it'll tell you.

And those look like fan campaigns to me.

I think its only right to point out - Collosus, Stargate and Pheonix have been added to the website.

FaT_tONle
07-05-2007, 09:19 AM
Extra campaigns??? Whats the story on them?

TLATOANI
07-05-2007, 10:27 AM
The history is on that website http://evilside.diablo2latino.com/scofimap.htm

there you can find it some of those even have the original voices in english

wellsy
07-05-2007, 10:32 PM
And for those of us who don't speak Spanish?

XtromaniaK
07-05-2007, 11:43 PM
Well, you're screwed then. :oldrazz:

TLATOANI
07-06-2007, 01:08 AM
they have voices in english but some missions have not voices and spanish ....text???

JinnSato
07-06-2007, 01:11 AM
OMG!!!!!!!!! I CAN"T WAIT FOR THIS GAME!!!!! -.l

XtromaniaK
07-06-2007, 01:20 AM
Yes you can. You're waiting right now.

JinnSato
07-06-2007, 12:39 PM
You think that but the only way I'm able to wait is every hour it's not here I punch a baby in the face.

wellsy
07-06-2007, 11:56 PM
*Gets punched by JinnSate*

Ouch.

Now I have to wait with a bruised jaw...

*Walks away and gets his pet Battlecruiser*

JinnSato
07-07-2007, 12:07 AM
*Gets punched by JinnSate*

Ouch.

Now I have to wait with a bruised jaw...

*Walks away and gets his pet Battlecruiser*


A battle cruiser huh? Well how 'bout this!!

::Throws smoke grenade on the ground and is ingulfed by the fumes. Second later the wind picks up up bowing away the smoke. I'm still standing their. Looking like an idiot.::

:ninja: Crap!

::Runs away into the night.::

wellsy
07-08-2007, 03:57 AM
A battle cruiser huh? Well how 'bout this!!

::Throws smoke grenade on the ground and is ingulfed by the fumes. Second later the wind picks up up bowing away the smoke. I'm still standing their. Looking like an idiot.::

:ninja: Crap!

::Runs away into the night.::
:woot:

Excuse me while I make a fool of myself...

*Runs around on the floor going "whoopwhoopwhopwhopwhopwhopwhop" repeatedly*

Zenien
07-25-2007, 06:11 PM
http://www.sc2blog.com

keep scrolling down!

wellsy
07-26-2007, 06:55 AM
http://www.sc2blog.com

keep scrolling down!

Nice find.

FaT_tONle
07-26-2007, 07:10 PM
http://www.sc2blog.com

keep scrolling down!

this game is looking a bit too fantastical for my taste... way too many new unnecessary units....

Zenien
07-27-2007, 01:43 AM
I don't know how unnecessary they're going to be, I mean we haven't seen the game in action yet for how it's balanced.

The Valkery Walker thing seems off though, I hope they cut that and putt he Goliath back in tbh.

command Centers being able to have a point defense, as well as store up to four units is awesome.

Addendum
07-27-2007, 01:46 AM
http://www.sc2blog.com

keep scrolling down!


Hooray for non-working links

Unable to connect

Firefox can't establish a connection to the server at www.sc2blog.com.

* The site could be temporarily unavailable or too busy. Try again in a few moments.

* If you are unable to load any pages, check your computer's network connection.

* If your computer or network is protected by a firewall or proxy, make sure that Firefox is permitted to access the Web.

wellsy
07-27-2007, 05:01 AM
this game is looking a bit too fantastical for my taste... way too many new unnecessary units....
Well, they did say that they were going to cut down the number of units, based on the "coolness test" - ie is it cool, is it fun to play, and is it iconic?

Those three questions define what will and won't be in the game. So I'd say the numbers will thin a fair bit.

Not to mention that some units from the old game are being rebranded too.

FaT_tONle
07-27-2007, 07:55 AM
I don't know how unnecessary they're going to be, I mean we haven't seen the game in action yet for how it's balanced.

The Valkery Walker thing seems off though, I hope they cut that and putt he Goliath back in tbh.

command Centers being able to have a point defense, as well as store up to four units is awesome.

The goliath is the most versatile terran unit by far... now I bet you are gonna have to research the flying mode like siege mode... that's not cool...

Super Kal
07-28-2007, 07:31 PM
Hooray for non-working links
works just fine for me...

Zenien
08-04-2007, 03:30 PM
Blizzcon happens we get a ton of new footage and not a single post. What a travesty.

Official Site: http://www.starcraft2.com
*Star relic is now a ground unit
*Tempest is gone now and Carriers are back with interceptors
-Mothership's abilities are nerfed (Blackhole has been altered)

I just came back from the show. I scanned the thread and didn't see any write-ups from the StarCraft II demonstration so I guess I'll fill you guys in on what I remember. The demonstration began with Dustin Browder (Lead Designer) showing off a new pre-recorded demonstration of the Terran faction. Pardon the poor paragraph/sentence structure ahead since I'm just trying to write down everything I can remember.

Terran Faction Demonstration:

Among the new abilities demonstrated were the sniping and call-down abilities of the Ghosts. As the name implies, sniping is used to take out infantry units in a single shot. The call-down ability functions like the nuclear strike ability, but instead of a nuke falling out of the sky, a capsule lands in the area the Ghost has targeted and 6 or so marines jump out.

The Battlecruiser's new photon missile ability was another highlight. Two Battlecruisers targeted a large cluster of marines and let off a volley of missiles that completely wiped them out. It wasn't exactly clear if you could only have one or the other, but it seems like you choose to have a Battlecruiser specialize in this ability or the classic Yamato cannon ability from the original game.

The next unit demonstrated was the new Thor unit. The build order for the Thor unit is actually under the SCV's advanced buildings menu as opposed to be built in a standard building. Once complete, the building transforms into the unit. The video then showed off the unit's artillery strike ability. You simply target a building and the unit will launch a prolonged artillery strike against it. When it was demonstrated in the video, the game appeared to switch over to an in-game cutscene where the camera was zoomed in and positioned directly behind the Thor unit along with a heavy DOF effect on everything everything in the background. In this case, it targeted and completely destroyed a command center. Browder later mentioned that some of the unit abilities in the video were exaggerated for effect. When I used that ability against a Protoss Nexus, there was no cutscene and I only succeeded in completely depleting its shield. I don't think I actually did any damage to the building.

The video then demonstrated how a Thor's slow turning speed can be taken advantage of by the new Cobra unit. Functioning like the old Vulture units, a handful of Cobras circled the Thor while firing at it. Since the Thor has so much difficulty turning, it was barely able to keep up with the Cobras which pecked away at its health.



Campaign Demonstration:

Once Browder finished showing off the Terran faction, Rob Pardo took over and showed off the first glimpse of the campaign mode. He started off by giving a history of what Blizzard had tried to accomplish in the campaign modes from the previous games. With SCII, they want to build off of SCI's briefing room and WCIII's map that gave the player a rough idea of the layout of the world.

The scene opened with the camera focused on a planet (I think it was Mar Sara). It then zooms backwards and reveals the hull of a battlecruiser (the Hyperion). It continues to zoom further back until the camera stops in the main briefing room where we see three characters: James Raynor, Tychus Findlay (the marine from the announcement trailer), and Raynor's second-in-command (I forgot his name). Pardo then reveals that the Terran campaign focuses on Raynor's story. He says that the past four years have been tough on Raynor and he's become a bit of a booze hound. It appears that Raynor is trying to create a rag-tag group of followers to help him accomplish his goals.

I should probably mention at this point that this is all done using the in-game engine. The visuals look surprisingly sharp. Of course it should be noted that the models used in the scene are made up of a lot more polygons than the ones used during gameplay. Pardo then clicks on Raynor's second-in-command and a list of prompts appear. You can choose what Raynor asks each character as well as his responses to questions when asked by other characters. Pardo clicks on Findlay which initiates a similar series of exchanges. There are a number of computer displays in the background which he mentions can be used to access different options.

The interface is very reminiscent of classic point-and-click adventure games. Pardo clicks on a set of stairs and Raynor follows them down into the engineering bay where he bumps into a disgruntled subordinate who mutters something as he passes by. Raynor speaks with his ship's engineering expert who tells him that the men are growing restless and might mutiny soon if they aren't paid. It's then revealed that you must "buy" new units and upgrades. That is if you wish to build the new Viking units, you must buy the ability to build them beforehand. Pardo goes ahead and buys the Viking unit and then returns back to the bridge/briefing room. He then clicks on the map in the center which shows off a handful of planets. By clicking on one, the camera zooms in and narrates some history and lore regarding that particular planet. Pardo then reveals a new aspect of the campaign mode. You can choose the order of the missions you take. He then zooms out and chooses another planet and decides to accept a mission there.

In this mission, the players job is to retrieve a Xel' Naga artifact guarded by Protoss. Pardo completely bypasses the main Protoss base in the middle by taking a group of Vikings around the side of it and then transforming them into their walker form. He then sends them after the artifact which is guarded by some Colossus and Zealots. Pardo gets completely walloped and is forced to cheat by calling up console and entering in "cheat" to instantly summon two Thors and three Battlecruisers. Pardo enters the cheat again and summons another group of Thors and Battlecruisers. After retrieving the artifact, the mission ends and the game returns to the bridge. Raynor's second-in-command jokes that the mission was surprisingly easy.

Pardo then sends Raynor into the ship's cantina in search of Findlay who is no longer in the bridge. A cutscene is triggered as Raynor walks through the hallway towards the cantina. He pulls out a flask and takes a sip. The camera moves around ominously to suggest that Raynor's not alone in the hallway. Raynor, with his hand on his holster, spins around to find Zeratul who appears to be wounded. Zeratul tells him that the Xel' Naga have returned and that they must find the other artifacts or else the Xel' Naga will bring about the "end to everything." The demonstration ends and then they open up the floor to questions. I won't waste your time with them since most of the questions were pretty useless (i.e. Can I make an FPS with the included map maker?)

If you have any questions, ask ahead. I played four rounds. Two as Protoss and two as Terran. If I can't remember the answers now, I'll try to find them out tomorrow.


http://mysite.verizon.net/res0abrn/bridge.jpg

TEN MINUTE TERRAN DEMONSTRATION

http://www.gamespot.com/events/blizzcon07/videos.html?tag=event_nav;videos

wellsy
08-05-2007, 07:52 AM
I watched it, and saw that it was good.

I'm looking forward to this game.

FaT_tONle
08-07-2007, 09:20 PM
This is looking pretty sick...

Super Kal
08-08-2007, 08:15 AM
awesome looking :up:

Venom Jr.
08-12-2007, 02:45 AM
They are now starting to show terran units at: starcraft2.com

kez1984
10-12-2008, 05:03 AM
Cinematic from Blizzcon

http://www.gametrailers.com/player/41396.html#comments_top

kez1984
10-12-2008, 05:09 AM
The game will be split in three


During the StarCraft 2 gameplay panel at BlizzCon, Blizzard posed a question to the audience: Should they sacrifice an epic story or truly create something spectacular? They're choosing the latter. Today they announced that they will be creating a single-player trilogy for StarCraft 2 where each race will have a stand-alone game. The first will be Terran: Wings of Liberty, where players take on the role of Jim Raynor in a non-linear game. The second is Zerg: Heart of the Swarm, and the last will be Protoss: Legacy of the Void.

Blizzard is promising that each game will have 26-30 missions, and each campaign will feel like its own epic story. They are also promising that they won't leave StarCraft lovers with cliffhangers. Each game will be a full product with a satisfying ending. We'll be hitting up Blizzard for more info as BlizzCon continues, so stay tuned.

http://www.1up.com/do/newsStory?cId=3170574

The Joker
10-12-2008, 05:25 AM
How is multiplayer going to work? Can you only have Terran vs Terran matches and such? WTF?

kez1984
10-12-2008, 05:33 AM
Be surprised if it impedes on the multiplayer.
Sounds kinda like what Alien VS Predator 2 done couple of years back.

Buford The Sly
10-14-2008, 12:17 PM
How is multiplayer going to work? Can you only have Terran vs Terran matches and such? WTF?

This article kind of explains how it will work.
http://pc.ign.com/articles/918/918895p1.html
Each game has the multiplayer capabilities and you can play all three races. Also each game will act as an expansion to the multiplayer.
What I'm wondering is that they keep saying that are doing this to have more player customization (such as what technology and things that you want to develope) so can you "carry" your single player mission based profile into multiplayer games (sort of like Diablo 2)? Sounds kind of interesting.
But from what it sounds like is that battle.net multiplayer will work just like the orginal Starcraft for each release of the "trilolgy"
So instead of one game you can buy three! (the blizzard way)

kez1984
11-13-2008, 09:32 AM
Blizzard: We're Not Milking You On Starcraft 2, Honest (http://kotaku.com/5084928/blizzard-were-not-milking-you-on-starcraft-2-honest)



"The fact of the matter is, it's absolutely, positively untrue about us trying to stretch it out and milk it. People think that it was a monetary driven decision. I can absolutely, positively tell you, with 100 per cent certainty, that that was not part of the conversation. I guarantee it. I give my word. There was never, ever a conversation where we said, 'let's do this because we're going to make more money'. I guarantee it. As a matter of fact the sole reason we did it was because we thought it was going to be a better experience. Anybody that says otherwise is not correct. It is absolutely not what we did it for."

http://kotaku.com/5084928/blizzard-were-not-milking-you-on-starcraft-2-honest

Arthas
11-15-2008, 03:18 PM
Blizzard FTW!!!:bow::bow::bow::bow::bow:

kez1984
03-19-2009, 11:38 PM
Blizzard Launches Battle.net 2.0 (Sort of) (http://www.starcraft2forum.org/index.php?categoryid=9&p2_articleid=144)

"Blizzard released their Battle.net 2.0 system today, albeit what only seems like a portion of it. The new system offers a unified account for all Blizzard-related games and activities. World of Warcraft players have the option of upgrading their accounts, and everyone else can register a new one. You'll also be able to tie in any other Blizzard accounts. During the registration users are also offered the opportunity to opt-in for future Blizzard betas, including StarCraft 2."