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Lord Doom
08-10-2007, 11:44 PM
Screenname of the Proposed RPG’s Game Master:
Lord Doom
Do You Have An Instant Messenger that we can reach you on for better conversation? (i.e MSN, Yahoo, AIM, ect.) And if so, what is your screenname?:
No
Gamemasters/Assistant Gamemasters already chosen:
The Question, JinnSato, and possibly someone else.
How will the overall layout of the RPG be?:
This RPG will be user-controlled. The players help create the universe.
Premise of RPG, if it is a user created RPG see below for applicable additions to this Applicaton, (Must be a paragraph or longer).
This RPG (Beyond:The RPG of Tomorrow) will allow players to create not only their own characters, but their own races, classes, factions, even planets! The basic premise of this game is that it takes place in the year 9977 A.W. (A.W. meaning "After War"). Since the game takes place in the future, the possibilities for character creation are nearly LIMITLESS! Pretty much anything is possible. The universe is infinite, so everyone can add new worlds and galaxies (with the GMs or the AGMs permission, of course). This universe belongs to the players, and I expect them to use it in fun and creative ways.
What will this RPG bring to the RPG forums? (please write two complete sentences):
The question isn't really what this game WILL bring to the RPG forums, it's what WON'T it bring. The universe is vast and limitless, so players are free to create as many planets and races as their hearts desire.
Title Of The RPG You Would Like To Propose:
Beyond:The RPG of Tomorrow! (Title may change through seasons)
Example Of Characters Application:

Beyond: The RPG of Tomorrow! Season1

Screen Name:

Character you have created (include known alias or nicknames here as well):

Race/Culture/Planet (if applicable): What race is your character? What is their culture like (ie what they worship, what they're interested in, are they involved in any factions, etc.)? What planet is your character from?
Racial Traits: What are the traits of your character's race?
Character Class (Somewhat similar to the classes in the Create-A-Hero and Gods-and-Men RPGs, but with some differences):



Speech Color and/or Font (actually say what you're using, i.e. Arial Black; don't go "Like this", or what not):

Character Alignment (Good/Evil/Neutral):

Character Personality (Give information on how your character acts, what he/she/it believes in, how they handle situations):

Origin Info/Details (don't be blunt, be as thorough as possible):

The following are attributes for creating a race:

Strength Level:

Speed/Reaction Timing Level:

Endurance at MAXIMUM Effort/Durability:

Agility:

Intelligence:

Fighting Skill:

Resources:

Notable Equipment:

Weaknesses:

Supporting Characters:

Describe using proper English grammar what you think you can bring to the RPG:

How many times do you intend on posting a DAY IN the RPG:

Do you know how to post pictures on the hype boards?:

Sample Post (Minimum Four decent-sized paragraphs containing dialogue):




(NOTE: A separate application will be needed for planet creation, but this will be added later)

Lord Doom
08-11-2007, 12:19 AM
Welcome to the application of the epic new RPG, Beyond: The RPG of Tomorrow. In this game, an entire universe is (quite literally) at your fingertips. I have given the role-players of the Hype an entire universe, which is theirs to command.

Obi-John-Kenobi
08-11-2007, 12:38 AM
This sounds so awesome.

The Question
08-11-2007, 09:47 AM
We should probably have come up with some races and classes before making the app.

JinnSato
08-11-2007, 10:30 AM
We did but there was just so much crap to it all that we thought it would be easier to wait until the OOC thread was up.

Plus, we're going to change the Character App. befor it's over with.

Lord Doom
08-11-2007, 10:52 AM
We did but there was just so much crap to it all that we thought it would be easier to wait until the OOC thread was up.

Plus, we're going to change the Character App. befor it's over with.
Well, we're not going to change the character app, but we are going to add a list of races, classes, and factions to choose from. As matter of fact, I'm going to do that in just a few.:cwink:

Johnny Blaze
08-11-2007, 11:11 AM
So, what's the history of this universe so far?

Lord Doom
08-11-2007, 11:20 AM
So, what's the history of this universe so far?
We haven't really come up with a definitive one yet, but I'll PM an idea I had about it.

SenseiofCheese
08-11-2007, 12:13 PM
I'm so genuinely excited about this, I got a tingly feeling in my stomach when I thought about finally applying for a character.
Onwards!

JinnSato
08-11-2007, 03:14 PM
Are ya sure it wasn't a tingaly sensation in your penis??
JK
But I can't wait I already know what my characters are gonna be.

Also for those of you who want to know. The wepons Earth is now cabable of is a mix between Firearms and Lasers.

Lord Doom
08-11-2007, 03:59 PM
Are ya sure it wasn't a tingaly sensation in your penis??
JK
But I can't wait I already know what my characters are gonna be.

Also for those of you who want to know. The wepons Earth is now cabable of is a mix between Firearms and Lasers.
Well, I'm just gonna ignore the fact that you said something about another man's penis, cuz my mind just can't process THAT right now. Anyway, about the firearms: WHoever wants to use lasers should be able to use them if that's what they prefer. HOWEVER, humans only use bullets and whatnot. Kinda like in Firefly (one of the greatest TV shows ever).

The Question
08-11-2007, 06:15 PM
Okay, folks, here are the playable races we'll have at the start of the game. Part One:

Aerians: Aerians are a curious, music-loving race who are identical to humans in appearance (however, their vocal chords are stronger than a normal human's). They live on the planet Gibson 7 which is also very similar to Earth. They have strange weapons that double as instruments (in fact, they take the shape and appearance of Earth instruments). No one really understands the Aerians' obsession with Earth music, but it is rumored that the instruments ton Earth were originally created by the Aerians.
Stats: Aerians have basically the same stats as humans, except Aerians are slightly faster and more agile than humans. Some even have superhuman vocal chords that cause massive ammounts of destruction.

Setzers: Setzers are a race of humanoid beings with pale skin and cool purple eyes (the iris, not the entire eye). They also all have jett-black hair and are very slender in appearance. The Setzers also do not have a specified name for their planet, but simply refer to it as "Home" or "Headquarters", however, the Universal Alliance refers to their planet as Syntek6. Setzers have powerful mental abilities and can create strong psionic weapons with their minds. They are led by Prince Xemnas, but do not necessarily follow his every order. The Setzers have vowed to protect the universe from evil and tyranny, and they take themselves quite seriously.
Stats: Telepathy (All Setzers have strong telepathic abilities which are used for long-range comminication, as well as communication with unknown races), Psionics (Setzers can create powerful psionic weapons with their minds), Telekenesis (Setzers have the amazing ability to move and manipulate objects with their minds)
[NOTE: The attributes listed above are for basic Setzers. Different Setzers create and specialize in their own unique ways of the mind]
Strength: Slightly less than human.
Speed/Reaction time: Speed is the same as human, however, their reaction time is greater as they have trained to focus their minds to peak perfection.
Durability/Endurance: Slightly less than human
Agility: Slightly greater than human due to their lithe bodies.

The Hume(Tera 1) They look exactly like humans except for their Hazel eyes. The are much more advanced than Humans on Earth are. They have a strong sence of justice and belive that good will eventually trumph over evil. Their greatest technological achievement is their teleportation technology. All they have to do is go into the chamber and say where they want to go. And they appear there. They use this technology to go to distant planets and try to stop conflicts like war in a peacful manner. But this does not mean they won't fight if they have too. They also use their technology to see impending doom that will occur on other planets and go warn them.
Their attributes are the same as humans but they are much smarter.

Ravagers: While their planet and race's name is unknown, what IS known about these monsters is that they use to be a scientific race until a virus that they created threw their planet into chaos(This happened a few hundred years ago.). The people who were infected are overcome with hunger for organic flesh, however they still retain their intelligence . After depleating their food supply on their planet, they discovered that they still can die of hunger. After their numbers began do dwindle, they created a ship large enough to hold all of them. They have been searching the universe for planets with life to sustain their hunger for over fifty years. To date, four planets have been desrtoyed because of this plauge. They also infect people by biting them, and are lead by their unrelenting hunger. Word about this incident has not reached our galaxy.
Strength:Much stronger than humans. Able to lift one ton.
Speed/Reaction time:Much slower than humans.
Durability/Endurance:Almost infinite. They do not feel pain or show emotion and never tire. All they feel is the hunger that overwhelms them.
Agility:Much slower than humans.

Kazarians: Kazarians are a race of cat-like people who live on the jungle world of Kazar. They do not use guns, but will use primitive weapons such as spears, staves, and daggers, however, they prefer hand-to-hand combat, and are trained from birth to fight. They aren't really a war-mongering race, but they do fight amongst each other at times. Kazarians are an honorable and noble race who basically wish to be left alone. They worship their various gods (Halln, god of war; Kearn god of wisdom; Delisle, goddess of love; and Sheree, goddess of death) and dwell in large tree cities. Their space-craft resemble large, stone temples.
Stats: Hand-to-Hand expertise, Animal Empathy (can communicate with and influence various creatures throughout the universe) Omni-linguistic (capable of learning and speaking any language upon hearing it. This was a gift from their gods), Sharp claws which are used as tools or weapons.
Strength: Capable of lifting 5 tons.
Speed/Reaction time: Above human. Can run at speeds of 95 MPH
Endurance/Durability: Slightly greater than human.
Agility: Much greater than human.

Varnor: Incredibly evil beings who take great pleasure in killing and torturing other races. They only wish to conquer and will desrtoy anything that gets in their way (including each other), and are considered by many to be the greatest evil in the universe. Their planet, Varn, is covered in a black, poisonous fog that kills anything not native to Varn. The Varn are a phantom-like race who can only influence things physically by "possessing" inanimate objects. They can also poison others and cause them harm using telepathy.
Stats: Possession (can place themselves into inanimate objects and influence the object's monement), Poison touch (poisons anyone foolish enough to touch them. This is due to their exposure to their deadly atmosphere), Telepathy (The Varnor have strong telepathic abilities which they use to communicate long ditances and inflict harm on their enemies).
Strength: Slightly less than human.
Speed/Reaction: Greater than human. The Varnor have quick movements, but do not run, rather, they fly where they need to go (unless they have possessed something that requires them to walk/run)
Endurance/Durability: The Varnor can go endless periods of time performing physical labor, however, they have slightly less durability than humans (unless they have possessed something more durable than a human)
Agility: Much greater than human.

Robots: The blanket term for artificial life forms created for a variaty of tasks. Due to several programing flukes that are still unexplained, there is a substantial minority of robots who are self aware. The only independant Robitic government is "Haven," a colony founded 100 years ago. However, the Universal Alliance does not recognise their independence. As their physical abilities are based on their design and model, Robots have no basic stats.

Neogi: A race of warriors who've conquered their entire galaxy, the Neogi are humanoid in appearance, save for their black eyes and needlepoint teeth. The Neogi are an emotion driven people and view those who try to hide their emotions as cowards or worse.

The Neogi live for battle, believing conflict brings out the truth hidden inside one's being. They have garnered a reputation for being viciously cunning soldiers who do not heed their own safety in a fight. A death in battle, especially a sacrifice that achieves victory, is the most glorious way for a Neogi soldier to die.

The Neogi Empire is separated into specific castes: Soldiers, Priests, Workers, Overlords, and the Supreme Overlord.

Soldiers are the majority group of the Empire and are comprised completely of males. Soldiers are given rank much as they are in Earthly militaries, with the top generals gaining the title of Supremor. They are some of the finest military minds in all the Empire and the ones who devise war strategies, lead the Neogi armies into battle.

The females are not allowed in the military by ancient law, but they play a more politically important role as they make up nearly 99% of the priest faction. The Neogi people are a highly religious lot and follow a small pantheon of deities who gave to them their edict: Life begins in pain, and ends in pain. In order for one to truly be alive, they must cast aside all fear and embrace the pain of life. As such, the Neogi have a number or rituals in which they inflict scars upon themselves, while showing no pain, to glorify their gods. Soldiers follow this edict more than any other caste.

Workers are comprised of two groups: the unlucky ones who are deemed unfit for soldiering or priestly work and captured slaves. The latter making up the majority of this caste with the former taking a more leadership role in the group's heirarchy.

Overlords are another more political caste, and are the regional governors of the Neogi Empire. They hold the same status of power as do the Supremors, and are answerable only to the Supreme Overlord himself.

The Supreme Overlord is the emperor of the Neogi Empire and is the only being in all the empire with supreme power in both the military and political factions. The Supreme Overlord spends most of his time dealing with affairs of state and military matters, common things to one in such a position. He is seen as the face of the empire and a direct link to the gods. Only the males can claim rights to the throne of the Neogi Empire.
(stats coming soon)

Jovians: Human colonists on Jupiter, genetically altered to be able to survive it it's environment. Centuries ago they broke away from the Earth and formed their own government. Posess vast strength and are capable of self propelled flight via a super conductive nervous system (which also gives them lightning fast reflexes and reaction time, as well as a degree of enhanced inteligence). Their government is similar to the Roman Republic, and their culture places heavy emphasis on the military.
Stats: Flight (capable of manipulating the electro-magnetic fields around their body to levitate and fly); Mental Speed (enhanced nervous system alows them the reaction time, reflexes, and thinking speed of a living super computer); Gas resistence (capable of breathing several gases that would kill a human, including hydrogen and helium, as well as surving in oxygen environments
Strength: Capable of lifting 50 tons on average
Speed/Reaction Time: Can run at 220 MPH, and can fly at up to 500 MPH. Reaction
Endurance/Durability: Much sturdier than humans, able to work for almost a day without tiring and withstanding over 50 tons of pressure on their bodies.
Agility: Less agile than a human

The SHCREEEEEEE: A race of shapeshifters, who's bodies are made up of a have mind of single celled organisms. Their planet is under a military dictatorship, and any intelectual, artistic, or spiritual persuits that do not directly aid the SHCREEEEEEE war machine are frowned upon. Being shapeshifters, they're capable of adapting to most situations, be it going under water, or flying through the air. They absorb nutrients through a form of photosynthesis, and are capable of surviving in the vaccume of space. However, as they need to absorb certain gases to remain healthy, they go into an inert state when in a vaccume.
Stats: Shape Shifting (able to alter their physical shape and density for a variety of effects, including wings for flight, bladed weapons, enhanced strength, aquatic travel, etc.); Cell adaptation (the cells of their body are very much like stem cells, and as such can alter themselelves for a variety of functions. This allows them several cellular based abilities, like the generation of electricity or the secreation of venom); They can survive in the vaccume of space indefinately, but because of the lack of oxygen, they slip into a catatonic state in the process.

Nuh: A race of bi-pedal creatures with vaguely reptilian and avian characteristics. They're planet was wiped out, with only 26 survivors, who are now scatters all over the universe. They're slightly stronger and faster than humans, and have retractible claw/blades made of bone that come out of their forearms.
Stats: Infra Red Vision (able to see the infra red spectrum of light, allowing then a degree of night vision); Bone claws (retractible blades that are apart of their skelital structure that retract into the forearm); Tail whip (their tail can be used as deadly weapons, with the proper training)Strength: Same as a human
Speed/Reaction Time: Slightly quicker than a human
Endurance/Durability: Same as a human
Agility: More agile than a human

The ....: A race of creatures who have gained the ability to manipulate reality itself, to a limited degree. This made them especially adept at mysticism, and as such are the most powerful mystics in the universe. As they believe heavily in subjectivity and individuality, no one member of their race looks the same, and they have no common name. Only their individually chosen names, and whatever other speicese refer to them as a whole. Going to their homeworld is like having a bad acid trip.
Stats: Reality Alteration (able to manipulate the very fabric of time and space. However, the bigger the change made, the more dificult it is, as they require a great deal of concentration. Magic is used to aid their powers, but even it has it's limits. The more .... there are around, the easier it is for them to use their powers); Arcane Knowledge (possess a great deal of knowledge in regards to magick and mystical practices all across the univers, as well as the mythologies that come with them. However, individuals tend to focus on certain orders and mythologies, or even make up their own)

Race # 1,768,328,874,429: The sister race to The ..... Unlike their cousins, they applied their abilities to science, and as such have become the greatest resource of technology in the universe. Their super science has made them just as formidable as The ...., and has made them very wealthy. Their world resembles a 30s sci-fi movie, and their bodies are very plain and practicle. Physically, they are nigh immortal, but not well suited for combat.
Stats: Probability Manipulation (like their sister race, they can manipulate reality, but ther skill in it only goes so far as increasing or decreasing the likelyhood of certain events); Super Science (over the years, they have used their reality warping powers to increase their inteligence, as well as increase the potency of their technology and make certain, highly unlikely discoveries happen. Their world is a technological utopia, and their science rivals the ....'s magick); Immortality (over the years, they have crafted for themselves perfect bodies, and are as such immune to every cause of death they could think of. However, as intelectuals, they are still physically frail and poor fighters)
Strength: Weaker than a human
Speed/Reaction Time: Slightly quicker than a human
Endurance/Durability: Less durable than a human
Agility: Slightly more agile than a human

The Question
08-11-2007, 06:22 PM
Bloo Ha: Highly inteligent aquatic creatures native to the planet Neptune. Close allies of the humans, as they were the first alien life forms they came into contact with. Their bodies are adapted solely for ocean live, and the only humanout characteristics they have are their opposable thumbs. They require specialized suits to breath and walk on land.
Stats: Aquatic Adaptations (capable of breathing under water and swimming at high speeds); Echo Location (can communicate with each other and other sea life); Poison (can produce poisonous quills)
Strength: Less than a human
Speed/Reaction Time: Less than a human (on land) Capable of swimming at 50 MPH
Endurance/Durability: Less than a human
Agility: Less than a human (on land)

Bloo Ha Tan: While considered a sister race to the Bloo Ha, they are in fact a completely different speicese. They live at the bottom of the ocean, are massive in size, have completely armor covered bodies, and are very, very strong. Unlike the Bloo Ha, they have legs, and are vaguely Crustacian like in appearance. However, they don't have hands that are any good for using complex tools, and require the Bloo Ha to build their machines. They have special pressurization chambers that allow them to go to the surface very quickly.
Stats: Body Armor (covered in an exoskeliton that can cussion the blow of a grenade); Razor Touch (have four arms, each set with deadly talon/claws)
Strength: Able to lift 10 tons on average
Speed/Reaction Time: able to run up to 30 MPH on land
Endurance/Durability: Much more than a human
Agility: Less agile than a human

Spri: Gasious beings who live on the surface of a star. They're highly corosive, and must be inside robotic containment suits to interact with others.
Stats: Deadly touch (being made of corrosive gases, their touch is lethal to most organics); Glyding (can ride air currents)

Manorians: Creatures from a planet covered in clouds so think that absolutely no light gets through. They are blind, but also, interestingly, completely invisible. Because of this, those who leave their homeworld often become spies, assassins, and theives.
Stats: Perfect silence (being from a sightless world, they have mastered the art of moving without a sound); Invisibility (all visible light passes through their bodies, making them invisible.); Enhanced senses (to compensate for their lack of sight, their sense of hearing, tast, and smell are vastly superior to that of a human's)
Strength: Same as a human
Speed/Reaction Time: same as a human
Endurance/Durability: Same as a human
Agility: Same as a human

Junkfolk: A race of technological, organic, and techno-organic life forms who live on a planet that, for millenia, had been used as a junkyard for the galaxy.
Stats: Mechanical aptitude (are highly skilled in the manipulation of mechanical devices); Cyber Empathy (can interface with copmuters and artificial life forms)
Strength: Much stronger than a human (able to lift up to 4 tons)
Speed/Reaction Time: Same as a human
Endurance/Durability: Much greater than a human
Agility: Less than a human

SenseiofCheese
08-11-2007, 06:38 PM
That is massive. I am completely speechless. I've decided what race I'll be playing as already, too.

I have one question though. Is there one type of currency in this galaxy, and if so what is it called?

The Question
08-11-2007, 06:44 PM
That is massive. I am completely speechless. I've decided what race I'll be playing as already, too.

I have one question though. Is there one type of currency in this galaxy, and if so what is it called?

Well, most cultures have their own currecny. But the official currency of the Universal Alliance is the Guntai, thin plastic bills with the picture of the current UA chairman on them.

SenseiofCheese
08-11-2007, 06:46 PM
Well, most cultures have their own currecny. But the official currency of the Universal Alliance is the Guntai, thin plastic bills with the picture of the current UA chairman on them.

Okay, understood.
Two more questions, kind of.
The Jovians; Am I right in thinking they can levitate/fly on any planet?
And lastly, is it okay to begin the game on a planet that isn't your character's homeplanet?

The Question
08-11-2007, 06:50 PM
The Jovians; Am I right in thinking they can levitate/fly on any planet?

Yes.

And lastly, is it okay to begin the game on a planet that isn't your character's homeplanet?

Yes. But I warn you: The UA has a law stating that all life forms going to a planet with signifigantly less gravity than their homeworld must register with local authorities (because they essentially become living weapons) and local hospitals (in the event of medical complications due to the gravity shift).

SenseiofCheese
08-11-2007, 06:52 PM
Yes. But I warn you: The UA has a law stating that all life forms going to a planet with signifigantly less gravity than their homeworld must register with local authorities (because they essentially become living weapons) and local hospitals (in the event of medical complications due to the gravity shift).

Got it, thanks for answering.
And I must say, I am insanely impressed by all of this.

Byrd Man
08-11-2007, 06:55 PM
Hmm. Now you've caught my intrest. What's the deal with space crime in the universe? Would smuggling be a major crime in the UA's eyes? I ask cause a Junkfolk smuggler is really appealing to me.

The Question
08-11-2007, 07:09 PM
Hmm. Now you've caught my intrest. What's the deal with space crime in the universe? Would smuggling be a major crime in the UA's eyes? I ask cause a Junkfolk smuggler is really appealing to me.

Organized crime exists in the universe, yes. Mobster (which would include mod boss, arms dealer, drug dealer, and smuggler) is one of the classes we're working on.

Oh, and here are the Neogi Stats: None, though Neogi use highly advanced technology, and their weapon tech is arguably the best there is. One of the main pieces of Neogi technology is the full body battlesuits their soldiers wear (think Madalorian armor). These suits vary depending on rank with the suits of higher ranking individuals having more functions.

Standard Battlesuit: contains a self-sustaining environment, allowing the wearer to survive in space, underwater, and other extreme conditions; Wrist blasters can loose a myriad of different attacks (flame-thrower, plasma cannon, powerful stun ray, electrical blasts, cold beam, force blasts akin to a telekinetic attack); helmet houses many functions (visor allowing sight in many spectrums from heat to nightvision, and from micro-scopic vision to telescopic and x-ray vision, as well as data analysis of targets; transmitter able to pick up signals from around a globe; high-tech breath filters that prevent breathing of any poisonous or unfit air; contains psychic dampeners that aid in repelling mental attacks); armor is naturally sturdy being made out of the metal Zandium (extremely durable substance that is amazingly resistant to conventional attack as well as extreme environmental conditions; light in weight)

The Tanar'ri: Melee weapon of Neogi soldiers. Has a bit of divine history to it as it is said that the war god, Shimmra, created the first one from the bones of the old gods after slaying them: collapsable staff used for hand to hand combat and powered with destructive energy designed to cause extreme pain on contact by disrupting the target's neurons, cetralizing where staff connects with the target.

Shinzon Disruptor: Named after a famous historical Supremor, this is the standard blaster rifle of Neogi troops; Durable, light in weight semi-automatic rifle that fires bursts of plasma rounds with a range of 500 meters. Plasma cells that connect to butt of rifle hold 50 shots before being needed to be replaced.

Although not a power, Neogi soldiers are trained from a young age in the arts of unarmed, weaponed, and ranged weapon combat.

Strength: Same as a man
Speed/Reaction Time: Same as a man
Endurance/Durability: Much more durable than a man (Neogi are taught from birth to endure pain and can take extreme punishment)
Agility: Same as a man

SenseiofCheese
08-11-2007, 07:14 PM
I'm currently 99% decided on a Jovian (assassin/bounty hunter), and you wrote that their culture is very military-oriented.
What type of weaponry do they have? Laser-based or less/more advanced?

The Question
08-11-2007, 07:17 PM
I'm currently 99% decided on a Jovian (assassin/bounty hunter), and you wrote that their culture is very military-oriented.
What type of weaponry do they have? Laser-based or less/more advanced?

They have long range weapons like laser cannons and guns, but all soldiers are trained in mele combat, and some prefer it.

The Question
08-11-2007, 07:52 PM
Now, the classes:

Soldier: A brave warrior fighting for their homeland. They can serve their home governments, or the UA's military forces. Highly skilled in hand to hand combat and the use of weapons. Can also be a mercenary.

Spy: A master of stealth who uses his or her skills to gather information. May work for the government, the police, organized crime, or be a free agent.

Lawman: Sworn to protect and serve. Could be local law enforcement, an government agent, or an operative of the UA. Good shot, decent fighterm but above all, a great detective.

Mobster: A member of one of the universe's many crime syndicates. You could be a human selling cleaning products as drugs to Aerians, a rogue Neogi working as a hitman. Regardless, you work well in groups, and are very very good at killing things in spectacular ways.

Assassin: You kill people for money. Simple as that. You may work for the feds, or may be freelance. regardless, you're the best at what you do, and what you isn't very nice.

Bounty Hunter: Similar to an Assassin, but your supposed to bring them in alive.

Politician: You may be a prince in a feudal system, or a deligate in the UA. Regardless, you have power, and you're not afraid to use it.

Priest: Your job is to bring comfort, wisdom, and the word of God (or Gods) to the people. You may or may not be a great fighter, but you're highly inteligent. And you don't always have to be nice.

Thief: You live by taking what ain't yours, and you're damn good at it.

Grifter: You never steal. You simply convince people to give you things. By lying. Alot.

Scientist: You're well versed in one or several scientific fields, be they robotics or genetics. However, unless you're of a race stated as having enhanced intelligence, you're allowed three fields to be very well versed in at most.

Mystic: You commune with the spirits, dance with the gods, and can divine the future.

Smuggler: You get things where they need to be, even if it's less than legal. Usually an exceptional pilot and decent fighter.

Citizen: The average joe on the street. For now.

Vagabond: Your home is the open road. Through either wanderlust or necessity, you travel the stars, seeing all there is to see. You survive on your wits, your fists, and any skills you may possess.

Lord Doom
08-11-2007, 08:04 PM
Next up are the factions. I'm really pumped about this whole thing.

SenseiofCheese
08-11-2007, 08:04 PM
I know one can't really mix two classes, but would I get away with having my character be both an Assassin and a Bounty Hunter, depending on what he's getting paid to do (Killing them or bringing them in alive.)

The Question
08-11-2007, 08:07 PM
I know one can't really mix two classes, but would I get away with having my character be both an Assassin and a Bounty Hunter, depending on what he's getting paid to do (Killing them or bringing them in alive.)

We're going to allow a little wiggle room with the classes. So, you can be a Bounty Hunter who ends up killing people because he likes it, or an Assassin with a heart who tries to avoid unnecessairy bloodshed.

SenseiofCheese
08-11-2007, 08:09 PM
We're going to allow a little wiggle room with the classes. So, you can be a Bounty Hunter who ends up killing people because he likes it, or an Assassin with a heart who tries to avoid unnecessairy bloodshed.

That'll work, thank you.

The Question
08-11-2007, 10:35 PM
Also, in case anyone's wondering, terrorists and guerilla fighters would fall under the catagory of soldier, unless they have specialties that would classify them as spies or assassins.

Red Leader
08-12-2007, 01:31 AM
Hm... When you type up the factions, can I reserve a character, even if just by listing a race, class, and aforementioned faction?

The Question
08-12-2007, 01:35 AM
Hm... When you type up the factions, can I reserve a character, even if just by listing a race, class, and aforementioned faction?

Well, there's no need to reserve a character, as you're crating the character. You only need to reserve characters if they're pre-existing.

Red Leader
08-12-2007, 02:01 AM
Oh... Yeah... Stoopid question.

The Question
08-12-2007, 07:19 PM
So, are we going to do this thing or what?

Johnny Blaze
08-12-2007, 07:42 PM
Definitely have five interested parties. Now just need the approval from MB and Twy. Course that'll probably come once the RPG's backstory is finished.

The Question
08-12-2007, 07:59 PM
Definitely have five interested parties. Now just need the approval from MB and Twy. Course that'll probably come once the RPG's backstory is finished.

Well, we've already worked out some stuff since the history was posted. If we just buckle down with that, it'll be pretty easy.

JinnSato
08-12-2007, 08:28 PM
Well me and Doom talked it over a little bit today so if he tells you what we have than I'm sure well have this baby up and running in no time.

And Dang Question you sure are all over this thing.

The Question
08-12-2007, 09:05 PM
The only think that's bothering me is the Ravagers, mainly because they're an aweful lot alike the Reavers in Firefly. Don't get me wrong, I like havng a race that, to all other races, seems like this unstoppable, vaguely parasitic or viral force of destruction that they're all scared ****less of, but I think we could get a bit more creative with it.

JinnSato
08-13-2007, 03:43 PM
Well I've actually never seen Firefly..... I actually got the idea from Marvel Zombies but I see you're point I guess I could try to make them different than most zombies. Maybe they could use weapons and stuff.

Lord Doom
08-13-2007, 08:11 PM
The only think that's bothering me is the Ravagers, mainly because they're an aweful lot alike the Reavers in Firefly. Don't get me wrong, I like havng a race that, to all other races, seems like this unstoppable, vaguely parasitic or viral force of destruction that they're all scared ****less of, but I think we could get a bit more creative with it.
Well, what REALLY seperates the Ravagers from the Reavers, is that Ravagers are completely sane. They still have access to the intelligence they had before they were infected. But Reavers, they're crazier than a 3 dollar bill. Reavers don't care about the other races, really. They're just crazy. But Ravagers are aware of what they are doing and are constsantly searching for a cure. They KNOW that they're killing innocent people, but they can't help it. They HAVE to feed. But, if you still think it needs more work, I'm sure Jinn wouldn't dissapoint. After all, HE made em'.

Johnny Blaze
08-13-2007, 08:17 PM
Granted they are similar to the Reavers, but the intelligence factor is a major difference. Personally, I think they're fine, but that's just me.

Lord Doom
08-13-2007, 08:20 PM
Granted they are similar to the Reavers, but the intelligence factor is a major difference. Personally, I think they're fine, but that's just me.
http://www.superherohype.com/forums/images/smilies/icon14.gif

Man, when are we gonna get approved?:csad:

Johnny Blaze
08-13-2007, 08:29 PM
Like I mentioned above, they're probably waiting to see the backstory of the game before approval. I know it's what I'd do in their shoes.

Lord Doom
08-13-2007, 08:39 PM
Like I mentioned above, they're probably waiting to see the backstory of the game before approval. I know it's what I'd do in their shoes.
Alright, then. I'll post that backstory.http://www.superherohype.com/forums/images/smilies/icon14.gif

The Question
08-13-2007, 08:57 PM
Alright, folks. Factions:

The Mold: When the question of the civil liberties of Robots turned into a full blown rights movement, The Mold, an organization of militant guerillas fighting for Robot Rights by any means necessairy, appeared. They're scattered all over the universe, pulling off bombings, kidnappings, robberies, and so on to get the point across. In their minds, there is a war on that will not end until Robots are veiwed as full citizens by the UA. Naturally, of course, there will be some members who, if peace is ever acheived, simply won't know how to stop fighting. Their chain of command is the same as the Earth Military.

The Universal Alliance: The Alliance of millions of worlds across the universe. Their meeting place is Alliance Planet, a prosperous world covered mostly in jungle and decorated with centuries old architecture as well as modern technology. The meeting hall of the UA is Alliance Hall, in the capital city of Ninpa. The hall is fitted with a space/time compressor, which allows it to house the millions of deligates who atend meetings regularly, and allows time to flow in such a way that all can voice their opinions without the meeting lasting forty years.

Tuntan: The military force of the UA.

Contan: The police force of the UA.

The Knights of the North Star: Solar-powered peace-keepers and upholders of justice throughout the universe. They don't answer to any type of government, but instead, act on their own free will to ensure the safety of the universe.

Society of the Mind: A Setzer-established group who recruit others of different races with strong mental abilities. They scour the universe for evil, and eliminate it at all costs. They are fierce rivals with the Knights of the North Star.

The Red Republic: A group of humans who believe that mankind is the dominant race of the universe, and that all other races are freakish monsters. They are lead by the Crimson Council.


Of course, these are merely the universal faction. Individual planets' governments, militaries, and police forces also exist, as well as countless crime syndicates across the cosmos.


Also, one last race before we start. I swear, they're the last:

Falatangu: The origional inhabitants of the planet Mars. Millenia ago, they had a prosperous civilization. However, by the time human colonists found them, there were incredibly primitive, living in underground caverns and only journying to the surface for water. To clear the planet for terraforming, the humans forced them to leave their homeworld. Now they are nomads, living on the fringe of society and doing their best to survive. They're tough as nails, and they generally don't like humans.
Stats: Darkvision (can see in near perfect darkness); Burrowing (Falantangu are highly skilled and digging and mining, and have a great deal of knowledge about geology); Riding (since their exile, the Falatangu have mastered the art of mounted travel, and are experts in the use of mounted creatures from across the universe); Weaponers (Falatangu are considered some of the best weapon makers in the universe, at least when it comes to melee weapons); Falatangu cannot survive in ogyxen environments, and need Carbon Dioxide tanks to breath in non Carbon Dioxide environments.
Strength: Less than a human
Speed/Reaction Time: Slightly quicker than a human
Endurance/Durability: Much more than a human
Agility: Less than a human


The history's coming soon.

Lord Doom
08-13-2007, 09:00 PM
Okay, everyone. Here is the history of this universe:


Earth: It was a world full of war and wonder. A world inhabited by a young race of beings known as Man or, humans. Over the years, humans have been able to influence their surroundings in new and often dangerous and unexpected ways. Man had evolved from undersea creatures, to land mammals, to the upright beings they are today. However, Man was not yet done with evolution. Some humans began developing strange new abilities. Some used their newfound abilities to fight crime and protect the innocent. While others used their powers in more selfish ways.

Now we go to a world many, many lightyears away from Earth. This world is known as Varn. It is an incredibly dark and evil place, completely covered in a black fog that poisons any creature not native to Varn. On this planet, there lived the Varnor. The Varnor are an evil race of spectral-like beings. They have no true physical form, instead, they "possess" inanimate objects and use them to influence the physical spectrum. While the Varnor may only be able to physically harm you when they have possessed an object that would allow them to do so (a suit of armor, a sword, a gun, etc. They usually prefer cloaks and weild long, poison-tipped swords), they CAN poison or telepathically harm you.
This world was soon discovered by a Carpen (a race of beings who resemble humans but are much stronger) known as Xandir Karn. When Karn discovered this world, he is horrified, and fears that the entire universe will soon be consumed by this evil. Karn gathered many of his race and formed a resistance whose goal was to defeat the Varnor and wipe them from the face of existance. Eventually, a group of intergalactic police known as The Protectors, came and discovered planet Varn, as well as Karn's resistance. They decided to help him and gave him a weapon of incredible power, sword, which Karn used to become an increasing threat to the Varnor.

The Varnor decided that it was time to destroy their enemy, Karn, and his allies, as well as the Protectors. They attacked a freighter near Karn's homeworld. This freighter was piloted by Karn's sister, Sy. They captured Sy and took her to the surface of their homeworld where she soon succumbed to the poisonous atmosphere, and died. The Varnor then stripped her of everything but a necklace she wore, and kept her body intact. When Karn discovered the body of his beloved sister, he took the necklace (which was, as the Varnor predicted, a precious family heirloom), and traveled to the Protector headquaters of Tamriel 0, in order to enlist their aid once more.

Little did he know, a Varnor Infiltrator had hidden itself in the necklace that belonged to Karn's sister. Once Karn reached Tamriel 0, the Varnor left its hiding place and headed towards the Sword of the Gaurdian (which supplied energy to all the Protector swords throughout the universe). There, the Varnor introduced a virus which infected the Sword and, in turn, every Protector in the universe. Soon afterwards, the Protectors were destroyed by the virus which had plagued thwm, including Karn (who caught it from a female Protector he had made love to). With no one left to oppose them, the Varnor took over Tamriel 0 and rebuilt the planet in THEIR image.

Word of Tamriel 0's fall reached Earth, and the heroes left the planet to defeat the evil which they feared would eventually reach Earth. Sadly, the Varnor proved too much for the heroes of Earth, and they were beaten, unmasked, and executed.

Soon, Earth's villains made their move, and attempted a world-wide take-over. However, the villains became too greedy and began fighting each other, starting a large-scale war that destroyed many of Earth's greatest cities.

Years later, a group of powerful peace-keepers arrived on Earth and were shocked at how ravaged the planet was. These beings consisted of many races, and they formed an alliance known as the Knights of the North Star. The Knights believed that Earth's corruption would prove too much for even THEM to handle, so they allied themselves with a race of poweful beings who fought evil using psionic weapons and telekenesis. They are known as Setzers.

Soon, they wiped out the evil that had plagued Earth for so many years, and brought about a new wave of peace for the blue planet. The Knights gave them a new source of energy, the same source they used to power their weapons and armor. The Knights' technology was solar-powered by the North Star (which is a sun many times larger than ours). They developed a way to harness the power of their sun even from billions of lightyears away. With the Knights' new source of power, pollution came to a stop, and our technological advancements skyrocketed. Earth began creating space-crafts to explore the universe and discover new planets and galaxies. They soon formed an alliance with the many planets they had found, and they began calling themselves the Universal Alliance. The rest, as they say, is history.



That's basically the gist of it.

Lord Doom
08-13-2007, 09:16 PM
By the way, I just want to let everyone know: The Kazarians are NOT anthropomorphic. Well, not entirely. It says in the list of races that they are cat-LIKE people. Basically, they have fur on their shoulders, fore-arms, and lower-legs (not the thighs). They also have cat ears and tails. Their faces look human except for their animal-like teeth. They also have clawed hands abnd feet.
Also, Setzers CANNOT create psionic guns. They can't make anything with internal machinery because it takes FAR too much mental strain. Many DO, however carry guns with them and create psionic ammo for them.

The Question
08-13-2007, 09:25 PM
By the way, I just want to let everyone know: The Kazarians are NOT anthropomorphic. Well, not entirely. It says in the list of races that they are cat-LIKE people. Basically, they have fur on their shoulders, fore-arms, and lower-legs (not the thighs). They also have cat ears and tails. Their faces look human except for their animal-like teeth. They also have clawed hands abnd feet.

Honestly, I think it would be better if they were more cat like than animal like. We have too many races that look alot like humans as is.

SenseiofCheese
08-14-2007, 05:23 AM
That's a pretty fascinating story you guys have come up with. I especially love the part with Earth's superheroes and villains, as it makes me think it's possible this might have been the Marvel or DC universe. (I know it's not, but you get my point :woot:)

twylight
08-14-2007, 11:26 AM
The ....:

Okay..best name ever.

Also glad to have you back in the saddle Q...don't dissappear on us again! :cmad: We missed you. :csad:

Okay, sorry it took so long peeps, I had a death in the family and everything has been busy recently, or I would have posted sooner. >.<

You by all means, have my approval!

I don't know what MB will say *probably yes*, but other than his word, you're good to go :up:

P.S. Might want to name it..but give it a cool catchy name, *lives vicariously through them* I LOVE seeing more of these created ones ^_^

Batman
08-14-2007, 02:14 PM
Seems like everything's in order. I wish I had more time to join myself, infact... But I don't. :csad:

Approved. Let's make this happen. :up:

The Question
08-14-2007, 03:55 PM
Alright, we're in buisness. Now we just wait for LD to get back and we can set up the OOC thread.

JinnSato
08-14-2007, 06:22 PM
Yeah!!
I've already called and told him the news.
He said with luck it'll be up tonight.

Red Leader
08-14-2007, 07:20 PM
Yay! MB, A WINNER IS YOU!

Johnny Blaze
08-15-2007, 03:31 PM
Now, will this RPG be more of a futuristic superhero game, such as the Legion of Superheroes, or more of a space opera, ala Star Wars, Star Trek, etc?

The Question
08-15-2007, 05:01 PM
Now, will this RPG be more of a futuristic superhero game, such as the Legion of Superheroes, or more of a space opera, ala Star Wars, Star Trek, etc?

I was hoping to leave the doors open for mutliple genres. Space Western, Space Horror, Space Fantasy, etc.

Cyrusbales
08-15-2007, 05:05 PM
Basically a sci-fi version of gods and men.....

Just a suggestion, like they did with Gods and men and DnD, perhaps you could have a popular base for the rough schematics? Like warhammer or something?

The Question
08-15-2007, 05:13 PM
Basically a sci-fi version of gods and men.....

Just a suggestion, like they did with Gods and men and DnD, perhaps you could have a popular base for the rough schematics? Like warhammer or something?

What do you mean? Like, for technology and the such?

Cyrusbales
08-15-2007, 05:16 PM
Yeah, set in a universe that is already expanded in some way with aliens etc, but have it as a loose thing, so you could have a load of races and worlds already developed massively etc(like dragons, centaurs, elves etc in DnD), but with the abilty to bend it somewhat.

You'd have certain levels of tech etc and know why everything is like how it is, culture etc is a little hard to make up for a whole universe from scratch.

to my knowledge, Warhammer 40K is one of the most expansive, yet open for alteration of all the sci-fi universes.

Cyrusbales
08-15-2007, 05:18 PM
http://en.wikipedia.org/wiki/Warhammer_40k#Setting

The Question
08-15-2007, 05:19 PM
Yeah, set in a universe that is already expanded in some way with aliens etc, but have it as a loose thing, so you could have a load of races and worlds already developed massively etc(like dragons, centaurs, elves etc in DnD), but with the abilty to bend it somewhat.

You'd have certain levels of tech etc and know why everything is like how it is, culture etc is a little hard to make up for a whole universe from scratch.

to my knowledge, Warhammer 40K is one of the most expansive, yet open for alteration of all the sci-fi universes.

Well, we've already come up with a nice list of races on our own, so I think we'll probably stick with our own for now (simply because they seem to be pretty popular). Tech isn't a bad idea, though. One thing I forgot to talk to LD about.

Cyrusbales
08-15-2007, 05:20 PM
It's all good, I was just making a suggestion, if people didn't have to read up on everything before begining, then they'd be more likely to sign up is all.

Either way, I'll prob join up! Just offering constructive criticism:)

The Question
08-15-2007, 05:22 PM
It's all good, I was just making a suggestion, if people didn't have to read up on everything before begining, then they'd be more likely to sign up is all.

Either way, I'll prob join up! Just offering constructive criticism:)

Oh, it's a good idea. It's just, it would feel like kind of a wast of time to have come up with all the races we did just to wipe the slate clean. Although, we might reference War Hammer for some non race-specific tech and weaponry.

Cyrusbales
08-15-2007, 05:26 PM
Oh, it's a good idea. It's just, it would feel like kind of a wast of time to have come up with all the races we did just to wipe the slate clean. Although, we might reference War Hammer for some non race-specific tech and weaponry.

It's all good, I fully understand with you, could always add some of the alien races from Warhammer40k in;) to bulk things out etc, dunno really, just tell me if I'm pissing you off or anything, just thinking about widening appeal for you, I will shut up if asked :)

The Question
08-15-2007, 05:29 PM
It's all good, I fully understand with you, could always add some of the alien races from Warhammer40k in;) to bulk things out etc, dunno really, just tell me if I'm pissing you off or anything, just thinking about widening appeal for you, I will shut up if asked :)

Well, counting humans, we already have 20 playable races at the begining of the game, so I think it's bulked out plenty. It is a good idea, though, and we might reference Warhammer for tech stuff as I said. As for culture, well JB has already planned out the Neogi culture pretty well as they are his baby, and I've been working on the SHCREEEEEEE culture a bit. As for the others, well, we should work on those a bit more, I admit.

Cyrusbales
08-15-2007, 05:31 PM
Cool, I'll gladly help develop a race, got one you want some more thought put into?(not that there's anything wrong with any of them, just offering to flesh it out more)

Byrd Man
08-15-2007, 05:32 PM
I'll work on the Junkfolk, seeing as how I'll probably be the only one who picks one up.

Cyrusbales
08-15-2007, 05:33 PM
I'll work on the Junkfolk, seeing as how I'll probably be the only one who picks one up.

What, like in a bar or something?

The Question
08-15-2007, 05:34 PM
Cool, I'll gladly help develop a race, got one you want some more thought put into?(not that there's anything wrong with any of them, just offering to flesh it out more)

Well, the Bloo Ha, Bloo Ha Tan, and Manorians could use some more work. The only major detail I've given for the Bloo Ha and the Bloo Ha Tan is that they live in a slightly unwanted symbiotic relationship (The Bloo Ha have opposable thumbs, and thus can manipulate tools and built things, while the Bloo Ha Tan have legs and are much stronger and tougher, and this can protect the Bloo Ha and go on land much more easily). The only thing I've said about the Manorians is that they have no concept of sight, color, or light, as they're entire race is blind, as well as being naturally invisible to most other races.

Cyrusbales
08-15-2007, 05:37 PM
I'll have a look at the manorians for you.

The Question
08-15-2007, 05:40 PM
I'll have a look at the manorians for you.

Thanks.

The Question
08-15-2007, 05:50 PM
Also, everyone, I'm changing the homeworld of the Bloo Ha and the Bloo Ha Tan from Neptune to the Jovian Moon Europa. So, I'd assume that they and the Jovians have trade and the such.

Cyrusbales
08-15-2007, 05:52 PM
Manorian's homeworld is in another solar system right?

Also, are we keeping this all in the milky way right?

The Question
08-15-2007, 05:56 PM
Manorian's homeworld is in another solar system right?

Yes. The only races living in the Sol system are humans, Jovians (who are genetic cousisn of humans), Bloo Ha, and Bloo Ha tan. The Falatangu were also native to the Sol system, but haven't been there in ages.

Also, are we keeping this all in the milky way right?

I don't know, actually. Initially I thought it would be spread out over multiple galaxies, but LD hasn't been entirely clear on that. However, as the Neogi Empire spans an entire galaxy, odds are that it's not just the Milky Way.

Cyrusbales
08-15-2007, 05:59 PM
Well there are like 100,000 of solar systems in the milky way alone, if we travel further, we're gonna have to develop hyper drives, space hole punching etc, from a sci-fi POV, it's pretty tricky.

The Question
08-15-2007, 06:01 PM
Well there are like 100,000 of solar systems in the milky way alone, if we travel further, we're gonna have to develop hyper drives, space hole punching etc, from a sci-fi POV, it's pretty tricky.

Well, JB's already established that the Neogi have a Galaxy sized empire, so we're obviously working with at least two.

Cyrusbales
08-15-2007, 06:06 PM
Ah, ok, how do we travel between galaxies then? That would be light millenia's of distance...

The Question
08-15-2007, 06:09 PM
Ah, ok, how do we travel between galaxies then? That would be light millenia's of distance...

I'd think that the UA would have artificially created wormholes set up.

Cyrusbales
08-15-2007, 06:13 PM
How are we creating wormholes btw? I presume they don't punch them through randomly from one side, so we can't have new wormholes appearing all the time, they need setting up intensely etc, a little like jump gates in babylon 5 right?

But does that mean they need to travel to the other side first?

Sorry, all good sci-fi has good science.

Cyrusbales
08-15-2007, 06:28 PM
THE MANORIANS

HOMEWORLD

There is a huge amount of precipitation in the air, hence the clouds constant existence. The weather is very humid, but also cold due to the lack of light. Thus plant life can grow without needing watering. The planet is smaller than Earth, and has a tightly knit honeycomb structure, making the ground porous, allowing heat from under the ground to permeate further than most planets, making there enough heat for life to sustain itself, although not a great deal of heat. Small levels of wind also keep the temperature constant, and weather is virtually always the same with minor fluctuations depending on solar activity.

Technology and structures here can obviously not be based on metals or woods, due to the high levels precipitation, instead they have an organic-like form of construction, growing buildings from dense fungus and plant life which is resilient indeed, and is far denser than Earth’s plants, more like metal or stone.

Animals on the home world generally do not grow to much bigger than a wilder beasts and boars. Creatures here navigate through use of sonar and some produce their own light, for example glow worms etc. The bottom of the food chain is a kind of Algae that lives within the air, low level animals siphon these creatures through specially developed mouthpieces, like some whales. These creatures are mammals, but appear more like insects, as the planet is void of insects. In terms of larger predators, arachnid looking creatures with jellyfish-like tentacles cause the occasional injury to the Manorians, but generally, they hunt smaller animals. A lot of the species are nearer to sea creatures than mammals.

Technology is more crystal based, like information storage on quartz etc, but on a much grander scale. Using various forms of energy to manipulate the crystals structures, for example thermal, ultra-violet, chemical etc, their technology is based off of sound displays, as well as sensations through crystal interfaces. As well as housing information, these crystals can harness energy, which is the source of weaponry and other useful devices, creating blow torches etc and suchlike. The impact in terms of appearance is shown through crystalline structures interweaved with organic ones, the energy from the fungus fuelling the crystals, which can in turn grow, hardening over time. (For more information on Technology, see the full technology section)

Large crystal mines crater the planet’s surface, the organic nature of the planet means they do grow back over time, so they have a constant supply, however extra demand for ships and weapons has caused an upsurge in the mining. Devices used to mine them are fashioned out of crystals that appear to more like gigantic rock constructions, that are somehow flexible due to the unique nature of the crystals.

The entire planet is covered in one expansive city, each divided into sectors for navigational purposes. To travel distances on-land, they have a rock tunnel system that works much the same as subways.

The largest edifice’s on the skyline(not that there’s any light) are monasteries, a reminder from the past when the race was far more religious, however there is still a high level of faith among some, which has preserved the level of architecture well, as with most buildings, they are designed to resonate sound in a unique way, amplifying the volume and distorting it in some cases.


(Sections coming next: Culture, History, Technology)

The Question
08-15-2007, 06:48 PM
How are we creating wormholes btw? I presume they don't punch them through randomly from one side, so we can't have new wormholes appearing all the time, they need setting up intensely etc, a little like jump gates in babylon 5 right?

But does that mean they need to travel to the other side first?

Sorry, all good sci-fi has good science.

Well, alot of the technological goods in the universe come from Race # 1,768,328,874,429 who are by far the most techologically advanced race in the universe, and have been so for a very long time. They could easily have set up a network of wormholes for easy travel. And as they have made themselves immune to every form of death they could think of through centuries of genetic engineering, they could easily lanch themselves into space with nothing more than the supplied they need to build the warp gates and still survive the trip. Also, the race known as the Humme have highly advanced transporter technology that allows them to travel vast distances, so that could be a factor as well.

THE MANORIANS

HOMEWORLD

There is a huge amount of precipitation in the air, hence the clouds constant existence. The weather is very humid, but also cold due to the lack of light. Thus plant life can grow without needing watering. The planet is smaller than Earth, and has a tightly knit honeycomb structure, making the ground porous, allowing heat from under the ground to permeate further than most planets, making there enough heat for life to sustain itself, although not a great deal of heat. Small levels of wind also keep the temperature constant, and weather is virtually always the same with minor fluctuations depending on solar activity.

Technology and structures here can obviously not be based on metals or woods, due to the high levels precipitation, instead they have an organic-like form of construction, growing buildings from dense fungus and plant life which is resilient indeed, and is far denser than Earth’s plants, more like metal or stone.

Animals on the home world generally do not grow to much bigger than a wilder beasts and boars. Creatures here navigate through use of sonar and some produce their own light, for example glow worms etc. The bottom of the food chain is a kind of Algae that lives within the air, low level animals siphon these creatures through specially developed mouthpieces, like some whales. These creatures are mammals, but appear more like insects, as the planet is void of insects. In terms of larger predators, arachnid looking creatures with jellyfish-like tentacles cause the occasional injury to the Manorians, but generally, they hunt smaller animals. A lot of the species are nearer to sea creatures than mammals.

Technology is more crystal based, like information storage on quartz etc, but on a much grander scale. Using various forms of energy to manipulate the crystals structures, for example thermal, ultra-violet, chemical etc, their technology is based off of sound displays, as well as sensations through crystal interfaces. As well as housing information, these crystals can harness energy, which is the source of weaponry and other useful devices, creating blow torches etc and suchlike. The impact in terms of appearance is shown through crystalline structures interweaved with organic ones, the energy from the fungus fuelling the crystals, which can in turn grow, hardening over time. (For more information on Technology, see the full technology section)

Large crystal mines crater the planet’s surface, the organic nature of the planet means they do grow back over time, so they have a constant supply, however extra demand for ships and weapons has caused an upsurge in the mining. Devices used to mine them are fashioned out of crystals that appear to more like gigantic rock constructions, that are somehow flexible due to the unique nature of the crystals.

The entire planet is covered in one expansive city, each divided into sectors for navigational purposes. To travel distances on-land, they have a rock tunnel system that works much the same as subways.

The largest edifice’s on the skyline(not that there’s any light) are monasteries, a reminder from the past when the race was far more religious, however there is still a high level of faith among some, which has preserved the level of architecture well, as with most buildings, they are designed to resonate sound in a unique way, amplifying the volume and distorting it in some cases.


(Sections coming next: Culture, History, Technology)


Nice.

Cyrusbales
08-15-2007, 06:49 PM
thanks for clearing up the wormhole thing, it's basically babylon 5 style with wormholes!

The Question
08-15-2007, 07:58 PM
thanks for clearing up the wormhole thing, it's basically babylon 5 style with wormholes!

Yeah. It is sort of important. Way I imagine it, just like today, there are plenty of people who almost never leave their home towns, in out version of the future, there are plenty of people who almost never leave their own solar systems (much like Firefly). Pretty much every civilization has light speed travel, or just under light speed. Others have different means of making the trip bearable (the SHCREEEEEEE can survive in the vaccume of space indefinately, but a sort of catatonic state, allowing them to travel great distances with little inconvenience and no ship if they need to). There are two main soruces of faster than light travel: Transportation and wormholes. Transportation technology was popularized and mass produced by the Humme, and artificial wormholes were created by Race # 1,768,328,874,429. Also, The .... are capable of manipulating reality at will, so quick long distance travel requires no technology for them, although does require a large amount of skill, practice, and concentration. Sometimes, they'll "conjur up" vehicles to make it easier.

Lord Doom
08-15-2007, 08:17 PM
It is done. The OOC thread for this RPG is finally up and running. Feel free to post to your hearts content. Here's a link: http://forums.superherohype.com/showthread.php?t=281926