View Full Version : Spider-Man: Shattered Dimensions
ProjectPat2280
08-24-2010, 01:57 PM
So does that mean you're on the side who thinks SM:SD will get solid reviews? If so, I'm with ya. I can see an easy 7 to an 8 from IGN. I'll be shocked if it gets a 9.
I personally think it remains to be seen...but something tells me that we could all be surprised with this one. I haven't seen nearly as much good press from others who have preplayed SM3, WOS, or USM.
Yea from what iv seen/heard, I'm assuming this game will
have a 7.5- 8, give or take, meta score. I'm sure there will be some extreme
scores on both ends of the scale tho
Ryuuie
08-24-2010, 02:08 PM
Yea from what iv seen/heard, I'm assuming this game will
have a 7.5- 8, give or take, meta score. I'm sure there will be some extreme
scores on both ends of the scale tho
From NewsLad on HeroHQ:
Yup! I'm hoping we can close this out before the end of the week.
To my knowledge, this is a costume that hasn't been revealed *anywhere* yet, or even hinted at. It'd be a huge win for us if you could let your friends know about the Facebook page -- the way facebook works is "viral" in the sense that people are likely to see something that a friend-of-a-friend does. If our most active board members all got one person to like it, we'd probably close it out today!
Sounds like this costume could be a big one that everyone wants? Please no Spider-Carnage...
However, Beenox did state that the costumes are mostly universes they wanted to use but couldn't or didn't for various reasons.
The Guardian
08-24-2010, 02:32 PM
From NewsLad on HeroHQ:
Sounds like this costume could be a big one that everyone wants? Please no Spider-Carnage...
However, Beenox did state that the costumes are mostly universes they wanted to use but couldn't or didn't for various reasons.
OOOOHHHHHHH, now you've got my Spidey senses tingling!!!:spidey:
socool
08-24-2010, 03:26 PM
Just to get back to this whole "success rating for Shattered Dimensions" I'm personally getting good vibes. Then again, I said that about Web of Shadows, so I'm not the best judge.
The lack of free-roam I think is a good step. It focuses more on the action and the boss character rather than the environment. If the gameplay is fantastic, then the next iterations can be free roam with a similar gameplay style and make it all the better.
The alternate costume should be awesome. Their facebook is up to 31,000 so far...
Whats the name of the facebook group?
Whats the name of the facebook group?
http://www.facebook.com/photo.php?pid=5377516&fbid=415931232819&id=599702819#!/heroHQ?ref=ts
zenith16
08-24-2010, 05:13 PM
http://www.gametrailers.com/moses/moviesthumbs/703430-t_spider-msd_negativezs_shd_thumb.jpg (http://www.gametrailers.com/video/negative-zone-spider-man-shattered/703430) http://www.gametrailers.com/images/HDupper.gif (http://www.gametrailers.com/video/negative-zone-spider-man-shattered/703431) http://www.gametrailers.com/images/SDlower.gif (http://www.gametrailers.com/video/negative-zone-spider-man-shattered/703430)
Negative Zone Suit Trailer (http://www.gametrailers.com/video/negative-zone-spider-man-shattered/703430)
Aug 24, 2010
Spider-Man's Negative Zone costume renders him practically invisible--see it in action with this trailer!
source GT Discussions in session.
socool
08-24-2010, 05:24 PM
http://www.gametrailers.com/moses/moviesthumbs/703430-t_spider-msd_negativezs_shd_thumb.jpg (http://www.gametrailers.com/video/negative-zone-spider-man-shattered/703430) http://www.gametrailers.com/images/HDupper.gif (http://www.gametrailers.com/video/negative-zone-spider-man-shattered/703431) http://www.gametrailers.com/images/SDlower.gif (http://www.gametrailers.com/video/negative-zone-spider-man-shattered/703430)
Negative Zone Suit Trailer (http://www.gametrailers.com/video/negative-zone-spider-man-shattered/703430)
Aug 24, 2010
Spider-Man's Negative Zone costume renders him practically invisible--see it in action with this trailer!
source GT Discussions in session.
we already posted it, but thanks for the HD version
zenith16
08-24-2010, 05:37 PM
we already posted it, but thanks for the HD version Really?? I just went three pages back just now to check for this. I can't seem to see any other video of this up. But if it was, my bad. Glad your enjoying the HD version i just put up then.
socool
08-24-2010, 06:07 PM
http://comics.ign.com/articles/111/1115287p1.html
Hobgoblin
ProjectPat2280
08-24-2010, 06:10 PM
Dont like Hobby 2099, i prefer regular, glider riding Hobby. At least he still throws pumpkin bombs tho.
Im really impressed with the 2099 level tho. Looks really good.
DACMAN
08-24-2010, 06:19 PM
The lack of free-roam I think is a good step. It focuses more on the action and the boss character rather than the environment.
You should ask the Arkham Asylum team if they thought the environment was an important thing to focus on. Oh wait, I have the latest issue of GI and they say it is the most important thing.
socool
08-24-2010, 06:28 PM
You should ask the Arkham Asylum team if they thought the environment was an important thing to focus on. Oh wait, I have the latest issue of GI and they say it is the most important thing.
your so quick to judge. i have that too and i read that too. I meant rather than constructing a large open city they can focus on the gameplay.
How old are you 3?
DACMAN
08-24-2010, 06:32 PM
Yes. I am 3 years old. You're very astute.
GamerSlyRatchet
08-24-2010, 06:40 PM
http://comics.ign.com/articles/111/1115287p1.html
Hobgoblin
Yeah...Hobgoblin 2099 is just a re-paint of Green Goblin 2099. At least they got Steven Blum for the job, though.
socool
08-24-2010, 06:41 PM
Yes. I am 3 years old. You're very astute.
OK, maybe your 4. Astute's a big word.
OK, maybe your 4. Astute's a big word.
haha, that was funny. But come on fellas, lets keep it civil.
Spidey_62
08-24-2010, 06:53 PM
The new IGN article also confirms Steven Blum voicing Hobgoblin 2099, I knew it!
socool
08-24-2010, 06:54 PM
The new IGN article also confirms Steven Blum voicing Hobgoblin 2099, I knew it!
Yeah, I kinda assumed once I heard his voice.
Spidey_62
08-24-2010, 07:36 PM
Yeah, I kinda assumed once I heard his voice.
Same here. Steven Blum's in everything anymore; so it isn't really a surprise.:p
ProjectPat2280
08-24-2010, 07:51 PM
Why does that name sound so familiar? Has he voiced a Goblin before?
Nathan
08-24-2010, 07:56 PM
I think he usually voices Wolverine.
socool
08-24-2010, 08:01 PM
Why does that name sound so familiar? Has he voiced a Goblin before?
He voices Wolverine in almost everything and he voiced Green Goblin the The Spectacular Spider-man.
Nathan
08-24-2010, 08:05 PM
He was GG in Spectacular? I would've never been able to tell.
ProjectPat2280
08-24-2010, 08:08 PM
He voices Wolverine in almost everything and he voiced Green Goblin the The Spectacular Spider-man.
Yea then thats why im familiar with him. I just got done watching the season 1 dvd of that show. Fantastic, fantastic show.
socool
08-24-2010, 08:22 PM
Yea then thats why im familiar with him. I just got done watching the season 1 dvd of that show. Fantastic, fantastic show.
The finale of 2 is mind-blowing. Just freakin mind-blowing. You will be angry it was cancelled once you watch episode 23
Ryuuie
08-24-2010, 08:24 PM
Steven Blum has been Wolverine in almost all modern incarnations of the character (sans the movies).
He's mostly known for his anime voice work. He was Spike Spiegel from Cowboy Bebop and Mugen in Samurai Champloo. He's also done work in Digimon, FF VII: AC, and Trigun.
He was also the voice of TOM from Toonami and voiced the Green Goblin (not Norman himself, just Goblin) in The Spectacular Spider-Man.
Yea then thats why im familiar with him. I just got done watching the season 1 dvd of that show. Fantastic, fantastic show.
Season 2, not so much.
The Joker
08-24-2010, 08:32 PM
I thought Season 2 was better than Season 1.
I thought Season 2 was better than Season 1.
Oops, I actually agree! I didn't like the second half of season 1! Really didn't enjoy their version of Venom.....hated Eddie Brock in this.
Season 2 actually was better!
Spidey_62
08-24-2010, 09:01 PM
Oops, I actually agree! I didn't like the second half of season 1! Really didn't enjoy their version of Venom.....hated Eddie Brock in this.
Season 2 actually was better!
I actually thought the season finale to season 1 was one of the weaker episodes, but Venom's 3 episode return arc was some of the best and really intense.
And yes, season 2's finale was mind-blowing. The show was just really getting to the good stuff, you could tell.
Mario_Galaxy
08-24-2010, 09:03 PM
Steven Blum has been Wolverine in almost all modern incarnations of the character (sans the movies).
He's mostly known for his anime voice work. He was Spike Spiegel from Cowboy Bebop and Mugen in Samurai Champloo. He's also done work in Digimon, FF VII: AC, and Trigun.
He was also the voice of TOM from Toonami and voiced the Green Goblin (not Norman himself, just Goblin) in The Spectacular Spider-Man.
I couldn't help but laugh in Dead Rising. He voiced like 6 characters and did the same voice :woot:
GamerSlyRatchet
08-24-2010, 09:12 PM
Oops, I actually agree! I didn't like the second half of season 1! Really didn't enjoy their version of Venom.....hated Eddie Brock in this.
Season 2 actually was better!
Why? I'm not a fan of Brock, but I thought this was the most interesting and in-depth version of him.
ProjectPat2280
08-24-2010, 09:30 PM
The finale of 2 is mind-blowing. Just freakin mind-blowing. You will be angry it was cancelled once you watch episode 23
Oh iv seen Season 2 as well, watched em all on YouTube, gonna get the DVD's for that season as well. Yea i still havent gotten over the fact they canceled that show. Im not big into animated shows, but i loved that one. Hopefully this new Ultimate Spider-Man show can be somewhat as good.
DACMAN
08-24-2010, 09:44 PM
OK, maybe your 4. Astute's a big word.
It's six letters long. I'll try to keep it five and under from now on. Wouldn't want you getting confused in this game of wit.
Ryuuie
08-24-2010, 10:12 PM
I couldn't help but laugh in Dead Rising. He voiced like 6 characters and did the same voice :woot:
XD I love it when actors do stuff like that. It's funny.
socool
08-24-2010, 10:36 PM
It's six letters long. I'll try to keep it five and under from now on. Wouldn't want you getting confused in this game of wit.
I meant by meaning, but ok. :p
Anyway, I'm excited for this game. The worst part is it comes out the day I start school...
Ryuuie
08-24-2010, 10:41 PM
I meant by meaning, but ok. :p
Anyway, I'm excited for this game. The worst part is it comes out the day I start school...
Same here. :(
Spidermanfan
08-24-2010, 11:45 PM
HA! It comes out for me the day before school!
Spidey_62
08-25-2010, 12:09 AM
I'll already have been in school for a month the day this comes out. What was kinda cool to see, is that in my French class; one guy a few rows over was reading Spider-Man Noir the last two days.
Wolvieboy17
08-25-2010, 06:32 AM
Oh lame, for me it comes out the day after.... Oh wait, no it doesn't, I don't GO to school anymore! :P
DACMAN
08-25-2010, 08:40 AM
I'm off from work for a week when it comes out. IN YOUR FACES! :oldrazz:
And you guys are making me feel old.
Wolvieboy17
08-25-2010, 08:45 AM
Mine still wins :P
socool
08-25-2010, 08:53 AM
HeroHQ's facebook is up to 33,000 fans already. Which means in the course of 12 hours they gained 3,000. So, I'm assuming we should have this new costume in about 8 or 9 hours if the trend continues.
DACMAN
08-25-2010, 09:03 AM
Mine still wins :P
Where'd you get the money for the game? Do you work?
Wolvieboy17
08-25-2010, 09:19 AM
Yeah, but again... Games Journo :D I win :D
Ryuuie
08-25-2010, 09:24 AM
Yeah well, my class on Tuesday, September 7th is Psychology (I think...need to check my schedule).
I can learn about awesome mental disorders then I can go home to play a guy who thinks he's a human spider and his paranoid delusions about him saving the world from the supposed power of some "mystic" tablet.
...Thinking of the game that way makes it really depressing, actually.
ProjectPat2280
08-25-2010, 11:52 AM
Yeah well, my class on Tuesday, September 7th is Psychology (I think...need to check my schedule).
I can learn about awesome mental disorders then I can go home to play a guy who thinks he's a human spider and his paranoid delusions about him saving the world from the supposed power of some "mystic" tablet.
...Thinking of the game that way makes it really depressing, actually.
Haha yea, i have accounting and then sales strategies or promotions or something like that. I plan on getting the game that Tuesday but it wont be until like 3 or 4 o clock. Then i think i have an intramural baseball game that night, well either that night or thursday.
socool
08-25-2010, 12:21 PM
Pat, were you the one that was nervous that Noir would be only stealth and we would see very little action? If so, there is a video straight from Gamerscon that shows Noir in a large group brawl. The quality is horrible though.
http://www.youtube.com/watch?v=4WftRlGC44U&feature=related
ProjectPat2280
08-25-2010, 12:34 PM
Yea I was afraid they'd make it feel as if spidey is just a normal dude, no added strength or agility and what not. I think my fears have been put to rest tho.
Mister J
08-25-2010, 12:42 PM
I keep waffling on whether or not I want to drop $60 on this. Looks good enough, but not overwhelming or must-have. I already have a backlog of games I need to get through and might be better off picking it up down the line for less dinero.
I see Best Buy has a code to unlock the Negative Zone costume with preorder. What someone needs is a sale.
Ryuuie
08-25-2010, 12:49 PM
I keep waffling on whether or not I want to drop $60 on this. Looks good enough, but not overwhelming or must-have. I already have a backlog of games I need to get through and might be better off picking it up down the line for less dinero.
I see Best Buy has a code to unlock the Negative Zone costume with preorder. What someone needs is a sale.
I think a sale for SM:SD so early on would be bad since so many people are on the fence.
Naughty Bear went on sale at Kmart here, $10 off the $40 price...before it even released. I think that really hurt the sales more than the reviews did.
Wolvieboy17
08-25-2010, 12:51 PM
Looks kinda a stilted and awkward combat. Not as fluid as you would hope for Spidey.
The ultimate stuff looks worse
http://www.youtube.com/watch?v=l4y4yiF83gc&feature=related
Mister J
08-25-2010, 12:56 PM
Ultimate looks... chaotic. Not in a good way.
Wolvieboy17
08-25-2010, 01:03 PM
Like Protoype, but worse
The Joker
08-25-2010, 01:04 PM
Ultimate looks... chaotic. Not in a good way.
And you're an agent of chaos, too :cwink:
Seriously I agree, not digging the look of Ultimate at all.
Mister J
08-25-2010, 01:09 PM
And you're an agent of chaos, too :cwink:
Seriously I agree, not digging the look of Ultimate at all.
Takes one to know one, good sir.
Is it too late to switch out Ultimate for another Noir level? Yeesh.
socool
08-25-2010, 01:15 PM
Ultimate looks kinda fun. Not as fun as the other three though. You also have to remember that these people are playing without a tutorial and on absolute button-mashing. The guy playing Noir was a spazz. He never used the lock-on ability. The quality is also really bad. The game will probably be more fun when you play it.
I'm buying, day of release, woooo!
Alchemyst
08-25-2010, 01:39 PM
I'm still gonna wait until a review is out before I purchase this game. Aside from playing as different incarnations of Spider-Man, this game doesn't really seem to be anything different.
Oscorp
08-25-2010, 02:00 PM
Looks kinda a stilted and awkward combat. Not as fluid as you would hope for Spidey.
The ultimate stuff looks worse
http://www.youtube.com/watch?v=l4y4yiF83gc&feature=related
Exactly my thoughts too. The combat doesn't look connected in any way. It's like "Okay first things first, one animation.......pause.....next animation...etc" if you know what I mean. It looks kinda copy/paste, as if they were too lazy to make it fluid. I don't like the look of that. The Amazing universe has that same feel to it.
Ryuuie
08-25-2010, 02:09 PM
The cam looks spazzy in Noir... :( However, can the enemies be hit by those trains? If so, that kind of makes up for it...cause I'd just throw them into the path of the train. >)
The guy kinda sucks at playin' Noir. Honestly, it looks like the combat is similar to B:AA where you bounce from enemy to enemy. Not as smooth as B:AA, but plays similar...this guy was just mashing buttons.
God I wish you people that clearly think the game looks like **** would just boycott it and not post in this topic anymore.
No offence.
Ryuuie
08-25-2010, 02:11 PM
Exactly my thoughts too. The combat doesn't look connected in any way. It's like "Okay first things first, one animation.......pause.....next animation...etc" if you know what I mean. It looks kinda copy/paste, as if they were too lazy to make it fluid. I don't like the look of that. The Amazing universe has that same feel to it.
That's how the combat's always been for Spider-Man games... animation 1, pause, animation 2, pause. I think USM was the exception to this and maybe the first movie game.
Mister J
08-25-2010, 02:14 PM
However, can the enemies be hit by those trains? If so, that kind of makes up for it...cause I'd just throw them into the path of the train. >)
That might be even more fun than tossing bag guys off of buildings in S-M 2. :up:
That camera, though. :down:
Ryuuie
08-25-2010, 02:16 PM
That might be even more fun than tossing bag guys off of buildings in S-M 2. :up:
That camera, though. :down:
I lost track of Spider-Man at times during that fight. It's like when he jumped up, the camera moved up a bit higher than he did so he was on the bottom part of the screen.
socool
08-25-2010, 02:18 PM
I just rewatched the video and you guys are missing it. When Spider-man tries to escape, the camera focuses on the guys on the cat-walks shooting at Spider-man. That's why you guys kept losing track of him. The camera was focusing on the guys shooting at him so that the player knew that they couldn't escape.
BrollySupersj
08-25-2010, 02:18 PM
So I got around to seeing some game play videos and reading up more on the game, and I gotta admit...I'm not impressed. Now I'm not bashing the game, I'll give it a whirl, and who knows, maybe I'll love it.
But right now, I'm just not seeing what all the fuss is, everywhere I look it seems that this game is has one hell of a huge hype factor to it.
Ryuuie
08-25-2010, 02:19 PM
I just rewatched the video and you guys are missing it. When Spider-man tries to escape, the camera focuses on the guys on the cat-walks shooting at Spider-man. That's why you guys kept losing track of him. The camera was focusing on the guys shooting at him so that the player knew that they couldn't escape.
Oh, ok I get what you're saying now. It's sort of a "Hey, you can't swing out of here" barrier.
...Still that's kind of disorienting. =/
socool
08-25-2010, 02:20 PM
Oh, ok I get what you're saying now. It's sort of a "Hey, you can't swing out of here" barrier.
...Still that's kind of disorienting. =/
It is a little bit. The bad video quality doesn't help either...
Oscorp
08-25-2010, 02:21 PM
God I wish you people that clearly think the game looks like **** would just boycott it and not post in this topic anymore.
No offence.
Is this aimed at us who think the combat looks quite...unfluid, or did that just come out of nowhere? Because I don't see people here calling the game ****. I don't, I just thought the combat would look a bit better. Cool down some degrees, please.
I think most people here who post their opinions on the game are interested in the game, to say the least. So, if some of us think SOME THINGS in the game look flawed (even though I think it looks way better than the average Spidey games) we shouldn't post any thoughts here? Sorry but you are exactly like those kids who think no one should be allowed to post anything bad about Raimi because he's their god.
That's how the combat's always been for Spider-Man games... animation 1, pause, animation 2, pause. I think USM was the exception to this and maybe the first movie game.
Yeah I know, but it looks more significant in this game (judging by gameplay vids only) and I never liked that kind of combat. Anyway, the game looks cool but I still hoped for a little better (sorry MACH).
socool
08-25-2010, 02:26 PM
I'm not gonna judge the combat until I play it. The opposite went for Web of Shadows. I thought the combat looked fun and amazing, but it wasn't that great in game. So, I'll wait until I get my hands on it.
Oscorp
08-25-2010, 02:29 PM
I'm not gonna judge the combat until I play it. The opposite went for Web of Shadows. I thought the combat looked fun and amazing, but it wasn't that great in game. So, I'll wait until I get my hands on it.
Yeah! I started the game again after lots of months getting dust, and I couldn't stand playing more than 10 min of that crappy game. It seriously made me realise again that it's one of the worst piece of crap I've ever played and it will probably get dust again for a long long time!
Ryuuie
08-25-2010, 02:32 PM
Yeah! I started the game again after lots of months getting dust, and I couldn't stand playing more than 10 min of that crappy game. It seriously made me realise again that it's one of the worst piece of crap I've ever played and it will probably get dust again for a long long time!
I uninstalled WoS from my PC along time ago. I might donate it to Goodwill or something (since it's impossible to sell PC games offline and I don't feel like going through eBay or Craigslist atm). Maybe someone will like it there.
Is this aimed at us who think the combat looks quite...unfluid
It wasn't. I like how you called me a Kid and then reacted like one yourself though :woot:
socool
08-25-2010, 02:33 PM
Well, it's definitely not the worst game I've played but it was pretty crappy.
Yeah! I started the game again after lots of months getting dust, and I couldn't stand playing more than 10 min of that crappy game. It seriously made me realise again that it's one of the worst piece of crap I've ever played and it will probably get dust again for a long long time!
I uninstalled WoS from my PC along time ago. I might donate it to Goodwill or something (since it's impossible to sell PC games offline and I don't feel like going through eBay or Craigslist atm). Maybe someone will like it there.
It wasn't the best game, that's for sure.
Though I think you two are being slightly over the top. I've played through it a few times and some of the missions and gameplay were really fun.
Worst thing was the voice acting and glitches.
BrollySupersj
08-25-2010, 02:36 PM
I enjoyed WOS quite a bit, moreso than I thought I would at the time I played it. I liked the destruction you could cause while fighting. Not to mention it had some of the best fighting moves I ever saw in a Spider-Man game.
Well, it's definitely not the worst game I've played but it was pretty crappy.
:up:
Ryuuie
08-25-2010, 02:38 PM
It wasn't the best game, that's for sure.
Though I think you two are being slightly over the top. I've played through it a few times and some of the missions and gameplay were really fun.
Worst thing was the voice acting and glitches.
Worst thing for me was the voice acting, glitches, combat, storyline, and how Spider-Man just never felt like Spider-Man. :|
Also, **** that stupid symbiote Electro fight. Seriously, when I noticed the game failed to save AFTER that point, I gave up and uninstalled it as I was REALLY close to being done (but the glitches and boring combat made it more of a chore than something fun and challenging).
Worst thing for me was the voice acting, glitches, combat, storyline, and how Spider-Man just never felt like Spider-Man. :|
I agree with you. Still don't understand you not liking the combat though......it seriously was better than ANY other Spider-Man game.
Ryuuie
08-25-2010, 02:44 PM
I agree with you. Still don't understand you not liking the combat though......it seriously was better than ANY other Spider-Man game.
It just didn't feel fluid to me. I think USM and the first movie game were better in fluidity than WoS.
Plus, Web Strike. Once you learn that, there is NO reason to do anything else.
Sure, you CAN do other things, but why would you? Web Strike and a few punches will win you the game.
EDIT: Another thing about the combat is...why is Luke Cage teaching it to me? That makes NO sense. He doesn't know how the webbing works, he doesn't know how Spider-Man fights. Why is he teaching me? Spider-Man sounded like a prepubescent little girl in WoS but MJ didn't look young so I'm guessing Peter was what..25 maybe? He should know his own attacks by now.
socool
08-25-2010, 02:52 PM
I HATED the Luck Cage thing. Why is Luke Cage telling Spider-man how to fight? :huh:
Alchemyst
08-25-2010, 02:54 PM
It just didn't feel fluid to me. I think USM and the first movie game were better in fluidity than WoS.
Plus, Web Strike. Once you learn that, there is NO reason to do anything else.
Sure, you CAN do other things, but why would you? Web Strike and a few punches will win you the game.
EDIT: Another thing about the combat is...why is Luke Cage teaching it to me? That makes NO sense. He doesn't know how the webbing works, he doesn't know how Spider-Man fights. Why is he teaching me? Spider-Man sounded like a prepubescent little girl in WoS but MJ didn't look young so I'm guessing Peter was what..25 maybe? He should know his own attacks by now.
Lol, if Luke Cage was teaching Spider-Man how to use his own abilities then how come we're playing as Spidey to begin with. Luke Cage knew more about Spidey than Spidey knew about himself. :facepalm:
socool
08-25-2010, 02:56 PM
I wasn't expecting much. Brain Reeds wrote the story. Brian Reeds sucks.
Alchemyst
08-25-2010, 03:12 PM
Let's not forget Wolverine informing Spidey that his symbiote suit could locate other symbiotes in the vacinity. OK.......how the **** did he know that?
socool
08-25-2010, 03:19 PM
Let's not forget Wolverine informing Spidey that his symbiote suit could locate other symbiotes in the vacinity. OK.......how the **** did he know that?
Haha. I never thought of that...
Ryuuie
08-25-2010, 04:09 PM
Speaking of USM:
http://twitter.com/BrianReed/status/22117057412
Stumbled across rough draft script we wrote for canceled game ULTIMATE SPIDER-MAN 2. Peter & Kitty dating. Nick Fury killed Norman Osborn.
41 minutes ago via web
--BrianReed
Plus, Web Strike. Once you learn that, there is NO reason to do anything else.
True, but that is the only move from any Spider-Man game that actually made you feel like Spider-Man.
The first movie games combat sucked, go play it again if you have any doubt.
Ultimate was also average and problematic.
Ryuuie
08-25-2010, 04:23 PM
True, but that is the only move from any Spider-Man game that actually made you feel like Spider-Man.
The first movie games combat sucked, go play it again if you have any doubt.
Ultimate was also average and problematic.
The combat in SM1 was eh, but still moved more fluid than SM2, SM3, and WoS.
USM at least let us bounce from target to target like a pinball. You could also bounce from walls to a target..something other games lack.
Hopefully it won't lack in SM:SD.
I finished playing another run of B:AA, I actually found myself wishing I could yank thugs up to me, one by one to beat them down.
...I think I want to play Noir right now. :P
(EDIT: This was outside Arkham, no gargoyles out there. :()
socool
08-25-2010, 04:31 PM
Speaking of USM:
http://twitter.com/BrianReed/status/22117057412
Hmmm. Woulda been fun. Should've been made
Alchemyst
08-25-2010, 05:12 PM
The combat in the first movie game was slightly fluid, due to the fact that most of his attacks were 3 button inputs, so certain moves were made to link with another move thus resulting in a final move. WoS combat wasn't as fluid but he did have a few moves that captured Spidey that being the web-strike, but just that move alone can carry you through the whole game. SM2 had the best combat IMO due to the fact that there was really no limit to the amount of punishment you could put someone through. There were even ways you could exploit some of his attacks which was a plus
Mario_Galaxy
08-25-2010, 06:29 PM
Speaking of USM:
http://twitter.com/BrianReed/status/22117057412
Shame it didn't happen. I liked the first
socool
08-25-2010, 06:34 PM
http://comics.ign.com/articles/111/1115287p3.html
Sandman
socool
08-25-2010, 06:39 PM
LOL
The 3D screenshot is hilarious. It's Sandman swinging a hammer at Spidey who is ready to smash Sandman with a hammer (made of webbing) It looks so weird. Spidey's pose is kinda epic though....
Alchemyst
08-25-2010, 07:04 PM
and how Spider-Man is able to construct objects like hammers and what not out of webbing will forever remain a mystery
Ryuuie
08-25-2010, 07:25 PM
http://twitter.com/HeroHQ/status/22130324479
It's almost time for that new costume.
650 more left.
...Suddenly, 3,500 people before Sep. 7th doesn't seem so impossible. lol
socool
08-25-2010, 07:27 PM
Haha. I really wanna see what it is. Newslad promised something awesome. He better not be lieing :p
Spidey_62
08-25-2010, 07:39 PM
I love how Sandman's level looks, with that giant sand tornado there and all. And having to stay off of the sand most of the time is a cool idea.
Ryuuie
08-25-2010, 07:45 PM
I love how Sandman's level looks, with that giant sand tornado there and all. And having to stay off of the sand most of the time is a cool idea.
I wonder if you touch the sand for even a second, you'll get smacked by a tornado and thrown across the level or high into the air and have to web your way back to safety.
Then the places you could land could be few and far between but with various ridges, planks, and structures for you to web from place to place in creative ways. Maybe you touch the ground for a small moment but you're so fast, you outzip the tornado (or whatever) and get to the next few pillars as it sort of follows you for a little bit.
It'd be like the button press section from SM3's sewers..except you're actually doing it yourself and not watching the game do all the cool moves for you.
...Or am I asking too much? :P
E-Man
08-25-2010, 07:47 PM
I love how Sandman's level looks, with that giant sand tornado there and all. And having to stay off of the sand most of the time is a cool idea.
Yeah, I know. I can't wait to play that when it comes out. Sandman has always been one of my favorite Spidey villains.
ProjectPat2280
08-25-2010, 08:09 PM
i guess the devs really love Sandman, so much that they even game Spidey the ability to form giant web hammers the same way sandman does, haha.
Shots look good tho. I love Flint Marko so im stoked to see him here.
I do hope there is a cohesive story that ties the sections together tho. Not just 'Oh, Kraven has tablet, head to jungle, Oh Juggernaut has tablet, head to construction site, oh Sandman has tablet, head to quarry.
Nathan
08-25-2010, 08:15 PM
I hope one of the Spideys will comment on the fact that every single tablet somehow fell into the hands of villains. You have this tablet that shatters into all these small pieces, get scattered throughout 4 dimensions and only bad guys get ahold of them.
socool
08-25-2010, 08:21 PM
i guess the devs really love Sandman, so much that they even game Spidey the ability to form giant web hammers the same way sandman does, haha.
Shots look good tho. I love Flint Marko so im stoked to see him here.
I do hope there is a cohesive story that ties the sections together tho. Not just 'Oh, Kraven has tablet, head to jungle, Oh Juggernaut has tablet, head to construction site, oh Sandman has tablet, head to quarry.
They all have a piece of the tablet. That's why Spidey fights them.
ProjectPat2280
08-25-2010, 08:26 PM
They all have a piece of the tablet. That's why Spidey fights them.
I get that, but are we just going to be hopping from one area to the other? How does Spidey find out about each villain holding the tablet? Im getting the sense the game will feel disjointed.
socool
08-25-2010, 08:27 PM
I get that, but are we just going to be hopping from one area to the other? How does Spidey find out about each villain holding the tablet? Im getting the sense the game will feel disjointed.
Doesn't really have to make a lot of sense but I see what you're talking about.
Mister J
08-25-2010, 08:28 PM
I get that, but are we just going to be hopping from one area to the other? How does Spidey find out about each villain holding the tablet? Im getting the sense the game will feel disjointed.
Not sure the tags are necessary since I've seen it mentioned freely across the web, but...
Madame Web is involved. Reminds me of the (effective) series finale of the 90's TAS.
Ryuuie
08-25-2010, 08:31 PM
I guess that's up to Dan Slott to tie things together like that.
Sable and her Wild Pack are hunting Juggernaut for a bounty...maybe that'll be a random occurrence.
As for Kraven, he'll probably challenge Spider-Man, threaten someone he loves or something so he'll come and fight him.
Sandman? Who knows...
With Noir, things could be a lot more tied since Spidey and Goblin are mortal enemies in the Noir comics and Peter was hunting down Goblin already. Plus, Vulture ate Uncle Ben('s rice) and that'd be a motive for revenge from Peter...knowing how angry he is in the comics, he was probably hunting Adrian down in-game. :P The guy's more anti-hero than hero, really.
2099, I've not read any of Miguel's series so I don't know how they'd tie any of that together.
socool
08-25-2010, 08:39 PM
.2099, I've not read any of Miguel's series so I don't know how they'd tie any of that together.
Especially since two of the villains are made up lol
Spider-ManHero12
08-25-2010, 09:02 PM
I love how Sandman's level looks, with that giant sand tornado there and all. And having to stay off of the sand most of the time is a cool idea. Agreed. It's quite different, actually, which is good. Also, if I wish that 3D picture could be a wallpaper. Looks awesome.
terry78
08-25-2010, 09:25 PM
Well, if Slott is writing, I assume any plot holes or illogical turns will be referenced by at least one of the Spideys during the game.
socool
08-25-2010, 09:36 PM
18 fans left until the alternate costume is revealed.
Ryuuie
08-25-2010, 09:40 PM
18 fans left until the alternate costume is revealed.
I almost don't believe that.
venom892
08-25-2010, 09:41 PM
I was checking out the villain profiles at IGN and it's cool that Steve Blum who did the voice of Green Goblin in Spectacular is doing the Hobgoblin 2099 voice.
Ryuuie
08-25-2010, 09:44 PM
Wow.
35,017 members in about a day.
I'm surprised.
Spidey_62
08-25-2010, 09:44 PM
I hope one of the Spideys will comment on the fact that every single tablet somehow fell into the hands of villains. You have this tablet that shatters into all these small pieces, get scattered throughout 4 dimensions and only bad guys get ahold of them.
LOL, that is funny because it's true. :woot:
Also, 35,001 fans.
socool
08-25-2010, 09:44 PM
It is cool.
BTW, over 35,000 now. Costume reveal should be up any minute now.
EDIT: 3 people posted before me. LOL.
Spidey_62
08-25-2010, 09:45 PM
Jeez, we all just posted right around the same exact time almost.
Ryuuie
08-25-2010, 09:54 PM
The new costume is Secret War for Amazing Spider-Man
socool
08-25-2010, 09:55 PM
...show me!!!
Spidey_62
08-25-2010, 09:56 PM
Beat me to it, you guys are all over it!
venom892
08-25-2010, 09:56 PM
The costume kinda disappointing to me.
Ryuuie
08-25-2010, 09:56 PM
Done.
http://i988.photobucket.com/albums/af4/VideoGameImages/SMSD/Costumes/NewImages/SecretWarAmazing.png
Spidey_62
08-25-2010, 09:57 PM
...show me!!!
Right here, it should take you right to it. (http://spidermandimensions.marvel.com/#/amazing-images/272)
Edit: Beaten again. :P
socool
08-25-2010, 09:58 PM
Holy crap!!!!! I just saw the link. Best. Costume. Ever.
venom892
08-25-2010, 10:05 PM
At this point I'm thinking there is two alternate costumes per dimension
Amazing-Scarlet Spider and Secret Wars
2099-Iron Spider and Armored
Noir-Negative Zone and ?????
Ultimate-Manga and ?????
Any ideas on what the final two can be?I'm thinking Spider-Carnage could fit with Ultimate.
socool
08-25-2010, 10:08 PM
Well, if you count Cosmic Spidey, it's 3.
Also, Magnaverse Spidey in action.
http://cdn.herohq.com/marvel/herohq/images/blog/8-25_MANGAVERSE.png
Ryuuie
08-25-2010, 10:09 PM
Chris Baker from Marvel already debunked that, but he can't say the exact number.
Just that there's more than 2 per universe + Cosmic. He said we'd be pleased that we were wrong.
socool
08-25-2010, 10:10 PM
Chris Baker from Marvel already debunked that, but he can't say the exact number.
Just that there's more than 2 per universe + Cosmic. He said we'd be pleased that we were wrong.
Oh, sweet. I never saw that. Awesomeness. The game is 12 days away...they better hurry up with the reveals...
Spidey_62
08-25-2010, 10:11 PM
I wasn't expecting the Secret War suit, that's for sure. Really cool, though.
Mister J
08-25-2010, 10:12 PM
I'd like the costume better if the blue portion were the same hue as the webbing design.
socool
08-25-2010, 10:22 PM
The blue is a little distracting. Still think it looks pretty cool.
venom892
08-25-2010, 10:29 PM
Chris Baker from Marvel already debunked that, but he can't say the exact number.
Just that there's more than 2 per universe + Cosmic. He said we'd be pleased that we were wrong.Well that's Awesome!Here's hoping for
Unlimited for 2099
http://samruby.com/Spiderverse/Spiderman/CostumeSpiderUnlim.gif
Spider-Carnage for Ultimate
http://samruby.com/Spiderverse/Spiderman/CostumeSpiderCarnage.gif
Ben Reily for Amazing
http://samruby.com/Spiderverse/Spiderman/CostumeSpiderBen.gif
ProjectPat2280
08-25-2010, 10:32 PM
Please let it be Ben Reily.
Spider-ManHero12
08-25-2010, 10:41 PM
Wow, nice costume! I honestly don't mind it at all. It's quite different.
Spider-ManHero12
08-25-2010, 10:51 PM
Please let it be Ben Reily. Agreed. I REALLY want to play as him.
Ryuuie
08-25-2010, 11:12 PM
http://i.newsarama.com/preview_images/marvelnew/sept09/94_secret_war_new_printing_.jpg
Secret War from the comics.
DACMAN
08-25-2010, 11:15 PM
Well, if Slott is writing, I assume any plot holes or illogical turns will be referenced by at least one of the Spideys during the game.
This is why I hate that guy. Instead of trying to be an actual "good" writer, he just picks on himself for sucking and thinks we should overlook it since he picks on himself and points out his own shortcomings.
Like how he gave Menace a hard time for just "being another Goblin." Spider-Man actually picks on her for not being original. Ironic that he was the one who wasn't very original. And then Anti-Venom being white. And Spider-Man goes "we haven't seen white before." Because Slott knew the symbiote thing is played out and we're just going through the colors now. Which makes it ironic that he is the one writing it. Instead of picking on himself for rehashing old stuff maybe he should just write new stories.
Mister J
08-25-2010, 11:15 PM
We need the Reilly costume.
GamerSlyRatchet
08-25-2010, 11:24 PM
Well, for 2099,
It was mentioned that Hobgoblin was created by a "mastermind" villain, hinting at Doc Ock. So, Ock probably "creates" Hobgoblin and Scorpion, and pits them against Spidey. I wonder if she has a master plan or something with the fragments.
DACMAN
08-25-2010, 11:25 PM
We need the Reilly costume.
I can't imagine they have Manga Spider-Man or whatever he's called and not Reilly Spider-Man.
HELL N' SPIDERS
08-25-2010, 11:32 PM
if Spider-Man Unlimited is in this game...I am going to have to blind myself...that show was so stupidly bad. It made absolutely no sense.
Nathan
08-26-2010, 05:35 AM
Not a fan of the Secret War costume, but as long as Ben Reilly is in, I don't really care. The more the merrier I say. Just don't leave out the good costumes.
HELL N' SPIDERS
08-26-2010, 03:31 PM
i'm really hoping for Amazing Bag-Man
socool
08-26-2010, 03:37 PM
i'm really hoping for Amazing Bag-Man
I would stop hoping. That costume is so utterly ridiculous that I doubt they would even waste time on it. I know I wouldn't.
HELL N' SPIDERS
08-26-2010, 03:38 PM
i was meaning to be sarcastic. should've made clearer haha.
socool
08-26-2010, 03:39 PM
i was meaning to be sarcastic. should've made clearer haha.
oh. wow. i feel stupid. haha. i was gonna say; who in the world is this loved by?
http://www.dominion.tempusdesign.com/profiles/Spider-Man/images/cSpiderBag.gif
GamerSlyRatchet
08-26-2010, 03:45 PM
Hey, they actually put not one, but TWO Spider-Ham references, and the Bag-Man costume has showed up in the PS1 games. You never know.:cwink:
ProjectPat2280
08-26-2010, 03:47 PM
Haha i dont mind if Amazing Bag Man shows up, but not at the expense of Reily or Unlimited or Secret Wars or just about any other of the costumes.
socool
08-26-2010, 04:02 PM
Anyway, this is my wish list for costumes.
Amazing:
Classic
Scarlet
Secret Wars
Alex Ross
Ben Reily
Noir:
Normal
Negative
Red-n-blue noir
Dusk
Real-world suit (forgot name)
2099:
Normal
Armored
Iron-Spider
Unlimited
Insulated
Ultimate:
Symbiote
Magnaverse
India
Spider-Carnage
Poison
This is working off the 5 costume idea. More I would like (in no particular universe) would be...
Movie
House of M
Bullet Points
socool
08-26-2010, 04:08 PM
Launch trailer arriving soon. Josh Keaton posted on his facebook and twitter an hour ago.
Just finished a trailer for Spider-man: Shattered Dimensions with Dan Gilvezan and Chris Barnes. Pretty cool to have 3 generations of Spider-men under 1 roof.
Spidey_62
08-26-2010, 06:52 PM
The fan kit is up for download on Hero HQ's Facebook page (http://www.facebook.com/l.php?u=http%3A%2F%2Fow.ly%2F2vhpO&h=a545d). Lots of nice HQ pics in it.
A small sample.
http://img829.imageshack.us/img829/9809/smsdcomiccoverr11proof.jpg
http://img228.imageshack.us/img228/6849/amazingsm.pnghttp://img839.imageshack.us/img839/581/smnspidermannoirgoggle0.png
http://img706.imageshack.us/img706/5779/591601002520100421694i.pnghttp://img651.imageshack.us/img651/4590/2099sm.png
socool
08-26-2010, 07:25 PM
This should be the cover
http://img829.imageshack.us/img829/9809/smsdcomiccoverr11proof.jpg
socool
08-26-2010, 07:45 PM
Hammerhead
http://comics.ign.com/articles/111/1115287p4.html
He is voiced by John DiMaggio. Yes!
venom892
08-26-2010, 07:59 PM
I agree that would have made a much better cover then what we have now.
Ryuuie
08-26-2010, 08:25 PM
Buy the game from Walmart and get either the 20-page comic (including a custom cover, 12 story pages reprinted from past comics across the 4 worlds (Amazing, Noir, 2099 and Ultimate) and 7 additional custom pages from the game) OR a $10 eGift card good for Walmart.com and Samsclub.com.
Catch is you can only get the eGift card if you buy the game online.
ProjectPat2280
08-26-2010, 08:49 PM
Launch trailer arriving soon. Josh Keaton posted on his facebook and twitter an hour ago.
The fact that Josh Keaton is in this game, pushed it over the top in terms of me buying it. He's easily been my fav incarnation of the character thanks to Spectacular Spider-Man.
Ryuuie
08-26-2010, 08:55 PM
I wish HeroHQ's forums had the ability to CENTER and a much longer post limit. -_-
Things would be SO MUCH EASIER if I could throw the whole thing into one post...could do it on B:AA's forums.
...Serious question, does Eidos just have more money or something than Activision and Marvel? :|
GamerSlyRatchet
08-26-2010, 08:56 PM
The fact that Josh Keaton is in this game, pushed it over the top in terms of me buying it. He's easily been my fav incarnation of the character thanks to Spectacular Spider-Man.
Not to mention the talented actors Steven Blum as the (Hob)goblin and John DiMaggio as Hammerhead! Wonder who else from Spectacular will reprise his/her role?
Spidey_62
08-26-2010, 08:58 PM
That's cool that John DiMaggio is reprising the role of Hammerhead again, a great voice cast here. That's also a bit of an understatement.
The great cast goes hand in hand with a great voice director, Jamie Thomason. He was the voice director for TSSM.
I agree that would have made a much better cover then what we have now.
Anything's better than the cover we had for WoS.. Horrible, horrible. I actually like SM:SD's box art, it's very vibrant.
http://img801.imageshack.us/img801/4734/80602866.png
socool
08-26-2010, 09:00 PM
Beenox probably saw the amazing fan reactions to The Spectacular Spider-man and is taking many hints from it. (Voice actors, ultimate spider-man, writing)
Although, I think it would have been cool to have Spectacular Spider-man as the 4th dimension. His fighting could be basically like Ultimate Spider-man the game's and his style could have been similar to the downloadable game 'Shank' (very cartoonish, as if drawn for Cartoon Network) There are obviously better choices but it's a better idea than Ultimate Spider-man...
socool
08-26-2010, 09:02 PM
http://img801.imageshack.us/img801/4734/80602866.png
That cover didn't make sense!!!
1) Wolverine doesn't have his mask
2) Venom model is off
3) No background
4) WHEN THE **** DID WOLVERINE BECOME THE MAIN GOOD GUY?!
Ryuuie
08-26-2010, 09:03 PM
Beenox probably saw the amazing fan reactions to The Spectacular Spider-man and is taking many hints from it. (Voice actors, ultimate spider-man, writing)
Although, I think it would have been cool to have Spectacular Spider-man as the 4th dimension. His fighting could be basically like Ultimate Spider-man the game's and his style could have been similar to the downloadable game 'Shank' (very cartoonish, as if drawn for Cartoon Network) There are obviously better choices but it's a better idea than Ultimate Spider-man...
If they took hints from SSM on the writing, we'd have Greg Weisman. :P
socool
08-26-2010, 09:04 PM
If they took hints from SSM on the writing, we'd have Greg Weisman. :P
...:dry:
Was that a joke?
It wasn't funny.
:awesome:
Ryuuie
08-26-2010, 09:06 PM
...:dry:
Was that a joke?
It wasn't funny.
:awesome:
XD I was serious.
...Honestly, we'd then have more than just Spidey and Marvel fans looking at this game. We'd have Marvel fans, Spider-Man fans, SSM fans, and probably Gargoyle fans cause you KNOW he'd try to get them in somehow (they're in SSM as actual gargoyles).
Blacklight
08-26-2010, 09:08 PM
I just noticed something about Amazing Spidey's suit in that pic... It looks like it's made of Booksox material lol.
Spidey_62
08-26-2010, 09:10 PM
That cover didn't make sense!!!
1) Wolverine doesn't have his mask
2) Venom model is off
3) No background
4) WHEN THE **** DID WOLVERINE BECOME THE MAIN GOOD GUY?!
And why is Spidey posing like it's morphing time? :cmad:
I still remember all the complaining over that box art, there was also a prelim with him standing on the edge of a building that looked way better. The final one just wasn't appealing.
socool
08-26-2010, 09:10 PM
XD I was serious.
...Honestly, we'd then have more than just Spidey and Marvel fans looking at this game. We'd have Marvel fans, Spider-Man fans, SSM fans, and probably Gargoyle fans cause you KNOW he'd try to get them in somehow (they're in SSM as actual gargoyles).
That would be great.
Back to this depressing topic: My dream Spider-man game.
-Josh Keaton as Spider-man
-Only 616.
-Mix of all 4 of these Spider-man.
-GG or Ock as main villain
-Greg Wiseman as writer...ok, i threw that in now :p
If it's not 616, I say Noir. I don't really like the future setting, personally.
socool
08-26-2010, 09:11 PM
I just noticed something about Amazing Spidey's suit in that pic... It looks like it's made of Booksox material lol.
...and that is...?
:p
Ryuuie
08-26-2010, 09:18 PM
That would be great.
Back to this depressing topic: My dream Spider-man game.
-Josh Keaton as Spider-man
-Only 616.
-Mix of all 4 of these Spider-man.
-GG or Ock as main villain
-Greg Wiseman as writer...ok, i threw that in now :p
If it's not 616, I say Noir. I don't really like the future setting, personally.
Greg Weisman would be awesome as the writer...just give us an SSM game.
You bet Disney would be down Activision's back if they screwed up...so they may actually get it right. :x
socool
08-26-2010, 09:29 PM
Greg Weisman would be awesome as the writer...just give us an SSM game.
You bet Disney would be down Activision's back if they screwed up...so they may actually get it right. :x
no. have you seen disney's games? for the most part, they suck.
Spidey_62
08-26-2010, 09:31 PM
no. have you seen disney's games? for the most part, they suck.
Epic Mickey's looking great, I think. Otherwise, I agree.
socool
08-26-2010, 09:35 PM
Epic Mickey looks pretty cool. Nothing exciting personally. Maybe a rent...
I just thought of something. How cool would it be if Shattered Dimensions had a Spider-man character trailer for Marvel vs. Capcom 3 in it. That would be awesome.
ProjectPat2280
08-26-2010, 09:49 PM
Greg Weisman would be awesome as the writer...just give us an SSM game.
You bet Disney would be down Activision's back if they screwed up...so they may actually get it right. :x
Yes, seeing as how we wont get another season of SSM, they should just give us a game, that'd be incredible.
I also dont think Disney would be saying anything to Activision. The only ppl that will be on Activisions back are the consumer.
Ryuuie
08-26-2010, 09:50 PM
no. have you seen disney's games? for the most part, they suck.
I don't mean they'd make it themselves, but I mean that Disney would be pissed if Activision screwed up their franchise...well nevermind, they would if they had a hand in making it, Sony Pictures did.
:x Sony doesn't care...unless it's their movie games.
socool
08-26-2010, 10:20 PM
I just found out that the voice director of The Spectacular Spider-man is the voice director for this game. I think we can expect some great voice acting in this game for once!!
Ryuuie
08-26-2010, 10:23 PM
I just found out that the voice director of The Spectacular Spider-man is the voice director for this game. I think we can expect some great voice acting in this game for once!!
It wasn't on iMDB was it? :P
socool
08-26-2010, 10:24 PM
It wasn't on iMDB was it? :P
ah, scratch that the article referenced wikipedia. crap...
it's not impossible though. so far the voice acting is terrific.
Happy Jack
08-26-2010, 10:34 PM
The noir suit looks basically like Spider-Man if he lived in Gotham City...
socool
08-26-2010, 10:36 PM
The noir suit looks basically like Spider-Man if he lived in Gotham City...
That...ok? lol He looks more like "Steampunk Spider-man"...hmmm. That's not a bad idea.
ah, scratch that the article referenced wikipedia. crap...
it's not impossible though. so far the voice acting is terrific.
And Wikipedia references Newsarama about that.
Spidey_62
08-26-2010, 11:00 PM
It wasn't on iMDB was it? :P
No, Dan Gilvezan actually complemented Jamie Thomason (TSSM voice director, and this) on his great job directing him with this game at the SDCC panel.
venom892
08-26-2010, 11:02 PM
Well it isn't hard to imagine him being the voice director.Seeing John DiMaggio is Hammerhead just like SSM and Steve Blum who was Green Goblin in SSM is Hobgoblin 2099.
Happy Jack
08-26-2010, 11:11 PM
That...ok? lol He looks more like "Steampunk Spider-man"...hmmm. That's not a bad idea.
The goggles are kind of steam punk-esque.
The Guardian
08-27-2010, 12:29 AM
Only 10 more days!!!:awesome::up:
Spidey_62
08-27-2010, 01:30 AM
Anybody see this new video? It's some of the gameplay from comic con, but with the in-game audio and better quality.
http://www.metacafe.com/watch/5106570/spider_man_shattered_dimensions_exclusive_metacafe _footage/
Ryuuie
08-27-2010, 01:57 AM
Anybody see this new video? It's some of the gameplay from comic con, but with the in-game audio and better quality.
http://www.metacafe.com/watch/5106570/spider_man_shattered_dimensions_exclusive_metacafe _footage/
Ok, Amazing, 2099, and Ultimate sound really funny. :D
Noir doesn't, and that's good. He's not supposed to be funny.
Wolvieboy17
08-27-2010, 03:54 AM
http://www.metacafe.com/watch/510657...acafe_footage/ (http://www.metacafe.com/watch/5106570/spider_man_shattered_dimensions_exclusive_metacafe _footage/)
Great video. That is basically all I've wanted to see, to get an impression how it handles. Did anyone notice in the Deadpool fight that his logo is actually on the platform they're fighting on? I thought that was a funny detail.
You know, I think the comparison between this and Batman AA is less appropriate, from what i've seen it seems more like Wolverine Origins the game in terms of it's layout and style, and the only thing that stopped that game from being awesome was the fact that it had to tie into the movie, so considering this has more creative freedom to draw from various comics, it could be something of a love letter to Spidey Fans.
That said, theres still no way it could be as detailed as Batman AA, purely on the short amount of time they've had to work on it, but if it's good maybe we could get a sequel with some ironed out mechanics (assuming it even needs that, who knows.)
And i'd still love a sequel to that wolverine game with NO relation to the movie lol.
Nathan
08-27-2010, 04:32 AM
I so love that Ultimate Deadpool is basically 616.
Wolvieboy17
08-27-2010, 04:37 AM
Probably because Ultimate Deadpool sucks.
Also, as much as I love DP, I don't think he goe well with Spidey. They're too similar personality wise that they don't blend well. They each play off better against really serious characters, e.g. Cable and Deadpool, Spidey and Sandman/Kingpin/Doc Ock etc
Ryuuie
08-27-2010, 05:08 AM
I don't think Dan Slott likes Ultimate Marvel (at least, I heard that somewhere...could always ask him on his Formspring or Twitter, hah).
If he doesn't, it makes sense that he would write Deadpool as 616 instead of Ultimate.
"Ow! Quit it, being killed hurts!" probably the best line in that clip. :P
BizarroAids
08-27-2010, 05:28 AM
I've been trying to stay away from seeing too much of the game, but I just can't help it!! Looks fun!
I don't mind that they brought back the "air-web-grabs" or whatever you call them. I guess I'm just not completely sold on the webs taking forms of hammers. But that's a minor complaint.
Voice acting sounds pretty great so far.:up:
socool
08-27-2010, 07:46 AM
That video was great. The music in the game sounds very appropriate too.
"Ow! Being killed hurts"
That was great.
Deadpool also sounds like Nolan North.
That said, theres still no way it could be as detailed as Batman AA, purely on the short amount of time they've had to work on it, but if it's good maybe we could get a sequel with some ironed out mechanics (assuming it even needs that, who knows.)
How long did AA take to develop? Just wondering. This game is 2 years. was AA 3?
Oscorp
08-27-2010, 08:10 AM
Anybody see this new video? It's some of the gameplay from comic con, but with the in-game audio and better quality.
http://www.metacafe.com/watch/5106570/spider_man_shattered_dimensions_exclusive_metacafe _footage/
Ok this video makes me ALOT more confident (or comfortable? don't know which word to use haha). Especially Amazing felt like a relief. I really love all of the voiceacting; Hobgoblin and Josh Keaton in particular. The combat looked alot better in these clips than in other vids shown imo.
ProjectPat2280
08-27-2010, 08:25 AM
How long did AA take to develop? Just wondering. This game is 2 years. was AA 3?
Yea Arkham Asylum was in development just over 3 years. WB gave the publishing duties to Eidos in late 2006 so development began early 2007.
ProjectPat2280
08-27-2010, 08:28 AM
I think the game looks like a great beat em up featuring Spidey, but i just am not getting that 'definitive Spider-Man game' vibe from everything iv seen.
Wolvieboy17
08-27-2010, 08:28 AM
Thanks Pat, I didn't know the exact numbers on that. All I knew was that Batman AA was only revealed mid 2008, when that game informer article came out, and judging by the pics, they'd already done alot of work on it. They only announced this Spidey game in March this year and it's out in September.
ProjectPat2280
08-27-2010, 08:32 AM
Thanks Pat, I didn't know the exact numbers on that. All I knew was that Batman AA was only revealed mid 2008, when that game informer article came out, and judging by the pics, they'd already done alot of work on it. They only announced this Spidey game in March this year and it's out in September.
Yea and thats the difference between the studios. Activision wouldn't spend upwards of 4 years on one of their licensed franchises.
Wolvieboy17
08-27-2010, 08:38 AM
Exactly. Not when they could try and have a spidey game once a year to maximise profits.
I agree with you about not getting the full Spidey feel Pat, and I really do think that just comes down to detail and polish, both of which would have come with more time.
If you watch that video, you can just see the little things where it was rushed or a corner was cut, for instance a big thing for me in terms of character detail and immersion, is their walking animation. In the vid, Spidey just does a generic 1 speed run, nothing acrobatic or spidey like at all, but the moment he starts attacking, it's like the acrobatics only come in during that. It's like how in the MUA games, all the character models have the same run and walk and punch animations, but then character specific moves.
Compare that to something like Batman, and when you just much around, slowly walking around, it feels like Batman walking. Or RDR, the slow cowboy swagger. I know that sounds like a tiny thing, but you get the idea, it's little elements and details like that that add up. Jumping is another one, which with Spidey, I think it HAS to be fairly fluid. We'll see when it comes out I guess, and these aren't game breaking things, just the little things that can stop a game from being amazing, rather than just good.
ProjectPat2280
08-27-2010, 08:44 AM
Exactly. Not when they could try and have a spidey game once a year to maximise profits.
I agree with you about not getting the full Spidey feel Pat, and I really do think that just comes down to detail and polish, both of which would have come with more time.
If you watch that video, you can just see the little things where it was rushed or a corner was cut, for instance a big thing for me in terms of character detail and immersion, is their walking animation. In the vid, Spidey just does a generic 1 speed run, nothing acrobatic or spidey like at all, but the moment he starts attacking, it's like the acrobatics only come in during that. It's like how in the MUA games, all the character models have the same run and walk and punch animations, but then character specific moves.
Compare that to something like Batman, and when you just much around, slowly walking around, it feels like Batman walking. Or RDR, the slow cowboy swagger. I know that sounds like a tiny thing, but you get the idea, it's little elements and details like that that add up. Jumping is another one, which with Spidey, I think it HAS to be fairly fluid. We'll see when it comes out I guess, and these aren't game breaking things, just the little things that can stop a game from being amazing, rather than just good.
Im with ya 100% on that. Details like what you described push a game over the edge. Like i said, this looks like a fun beat em up featuring our fav web slinger, but i just dont think it will be much more than that. I still think most of us here will be right back where we started from asking for THE Spider-Man game and NOT a SD2.
socool
08-27-2010, 08:50 AM
I mostly agree with you but I have a question. How is Spider-man supposed to run? You said he runs generic and then goes into the acrobatics when he attacks. I don't know how you run acrobatic...
Is he supposed to cartwheel and front flip everywhere? :p
I mostly agree with you but I have a question. How is Spider-man supposed to run? You said he runs generic and then goes into the acrobatics when he attacks. I don't know how you run acrobatic...
Is he supposed to cartwheel and front flip everywhere? :p
I think he probably just want him to have more runninganimations so that he doesn't look so stiff. We don't actually know how it will feel while playing tho, I mean Batman looked like he had a stick up his ass in all the videos from AA but that never once bothered me while playing.
I like the sound of the Sandman level to, I never understood why there wasn't more platforming in Spidey-games considering how perfect he is for that kind of game. The Sandman level sounds like it will incorporate this so hopefully it delivers.
And that new video is old footage, it's basically a shorter version of that 13-minute gameplay-walkthrough we got around SDCC. But still nice to get gameplayvideos atleast.
socool
08-27-2010, 09:18 AM
I think he probably just want him to have more runninganimations so that he doesn't look so stiff. We don't actually know how it will feel while playing tho, I mean Batman looked like he had a stick up his ass in all the videos from AA but that never once bothered me while playing.
I like the sound of the Sandman level to, I never understood why there wasn't more platforming in Spidey-games considering how perfect he is for that kind of game. The Sandman level sounds like it will incorporate this so hopefully it delivers.
And that new video is old footage, it's basically a shorter version of that 13-minute gameplay-walkthrough we got around SDCC. But still nice to get gameplayvideos atleast.
Yeah, Batman did look like he had a stick up his ass. It didn't really bother me too much. Just the fact that he moves so stiff looking and then his fighting is very graceful and fluid. WTF? lol
The Sandman level does sound interesting. Can't wait to try it out.
The reason the footage is being hailed is because it has all the audio. We get to finally hear the quips that were promised to us.
Wolvieboy17
08-27-2010, 09:22 AM
Yeah. And not to rubbish Beenox, but I really do think it just comes down to time. I mean, they've clearly approached from the right direction, just from looking at things like the visual style, and the punch up segment to give you that close up spidey quip feel.
My ideal Spidey game would be one with the Amazing Spidey and graphic style, but the abilities of all the Spideys combined (Minus Symbiote stuff). If I had a spidey that could do all those things, but with a single, story driven focus, i'd be a happy dude, level based OR free roam.
I was thinking, you know what style of free roam might for Spidey to make it feel fresh? Like if anyone played Destroy All Humans 2, where it's like 3 smaller sandboxes instead of one giant one. With the current gen (or even nex gen) hardware, they could probably make 3, awesomely detailed contained areas for Spidey. Like say, one in Jersey, One in like, Hells Kitchen, and one in somewhere different, I dunno, Savage Land or something different. That could be a cool way to combine the Arkham Asylum thing with the Spidey free roam thing.
Oscorp
08-27-2010, 09:24 AM
Exactly. Not when they could try and have a spidey game once a year to maximise profits.
I agree with you about not getting the full Spidey feel Pat, and I really do think that just comes down to detail and polish, both of which would have come with more time.
If you watch that video, you can just see the little things where it was rushed or a corner was cut, for instance a big thing for me in terms of character detail and immersion, is their walking animation. In the vid, Spidey just does a generic 1 speed run, nothing acrobatic or spidey like at all, but the moment he starts attacking, it's like the acrobatics only come in during that. It's like how in the MUA games, all the character models have the same run and walk and punch animations, but then character specific moves.
Compare that to something like Batman, and when you just much around, slowly walking around, it feels like Batman walking. Or RDR, the slow cowboy swagger. I know that sounds like a tiny thing, but you get the idea, it's little elements and details like that that add up. Jumping is another one, which with Spidey, I think it HAS to be fairly fluid. We'll see when it comes out I guess, and these aren't game breaking things, just the little things that can stop a game from being amazing, rather than just good.
I totally get what you mean too and I think you are absolutely right. A game can be helluva fun to play (this looks like one of those games), but it's really the details that brings you the wow!-reaction. Like with Arkham Asylum...I really thought "Wow they even payed attention to that? That's awesome!" alot of times and you could really feel they had worked on the game for a really long time.
Now I haven't played SM:SD yet, of course. But from the looks of it, it looks more like the really fun games that could have been "much" cooler with more developement to it, whereas Arkham Asylum feels more like a completed game. That makes the difference between a 7-8 rated game and a 9-10 rated one imo.
But the awesome voice-acting, the alternate costumes, the awesome cutscenes and the story being written by Dan Slott is definitely a huge step in the right direction. Next time, let the devs have alot more time to makes something even better and let them make their own decisions regarding story, bosses etc. and we will maybe get our "AA" too :)
socool
08-27-2010, 09:27 AM
Yeah. And not to rubbish Beenox, but I really do think it just comes down to time. I mean, they've clearly approached from the right direction, just from looking at things like the visual style, and the punch up segment to give you that close up spidey quip feel.
My ideal Spidey game would be one with the Amazing Spidey and graphic style, but the abilities of all the Spideys combined (Minus Symbiote stuff). If I had a spidey that could do all those things, but with a single, story driven focus, i'd be a happy dude, level based OR free roam.
I was thinking, you know what style of free roam might for Spidey to make it feel fresh? Like if anyone played Destroy All Humans 2, where it's like 3 smaller sandboxes instead of one giant one. With the current gen (or even nex gen) hardware, they could probably make 3, awesomely detailed contained areas for Spidey. Like say, one in Jersey, One in like, Hells Kitchen, and one in somewhere different, I dunno, Savage Land or something different. That could be a cool way to combine the Arkham Asylum thing with the Spidey free roam thing.
With you 100% man.
The smaller free roam sections aren't a bad idea but I feel the idea of only SOME freedom might be annoying. Like, how are they gonna show us that you can't go any farther? The idea that Spidey just stops and turns around is kinda stupid. That's why I think it should be either level based or free roam. Half of both can result in some confusing levels...
Wolvieboy17
08-27-2010, 09:27 AM
I mostly agree with you but I have a question. How is Spider-manhttp://images.intellitxt.com/ast/adTypes/mag-glass_10x10.gif (http://forums.superherohype.com/showthread.php?p=18817165&posted=1#) supposed to run? You said he runs generic and then goes into the acrobatics when he attacks. I don't know how you run acrobatic...
Is he supposed to cartwheel and front flip everywhere?
Well kinda, yes. Think, in the comics, when Spidey is fighting guys, how often do you seem him standing, upright, arms at sides? Or running towards a bad guy? And look in the video how awkward the transition appears from standing/running spidey to attacking spidey. He jumps into a flurry of activity basically from just a straight standing position. I'm not a gymnast, or a martial artist, but i'm pretty sure you'd have to be in a pose or state of more readiness for that.
I agree about Batman, he looked a little stiff, but that totally worked for him, Batman is an uptight, stiff dude, not a nimble, ninja like agile human spider. That walking design worked perfectly for bats because it made you feel like a total badass. You could just slowly walk up to an enemy, than stand still, with his cape swirling around him, silent, and make the enemies come to you, then it's all counters and whatnot.
That doesn't work for Spidey. He would spot an enemy from the sky or a wall, jump in, maybe swing kick, bounce of one guys head onto anothers, that kind of thing. Sure that would be harder to animate than say, a guy who stands normally and has specially animated attacks, that aren't contextually different, but again, with more time and detail, it would be entirly doable.
Wolvieboy17
08-27-2010, 09:31 AM
With you 100% man.
The smaller free roam sections aren't a bad idea but I feel the idea of only SOME freedom might be annoying. Like, how are they gonna show us that you can't go any farther? The idea that Spidey just stops and turns around is kinda stupid. That's why I think it should be either level based or free roam. Half of both can result in some confusing levels...
Yeah, it's a tricky situation. I guess it worked well with Arkham Asylum because one, the specific focus made sense for it to be limited to one location and 2, Batman doesn't get around as fast as Spidey.
I for one am still a big fan of free Roam Spidey, but I don't see why they couldn't have both levels AND free roam. So it's a free roam hub world, like the city or whatever, where you can muck around, do your thang, but for the missions, they're more linear, structured levels, based around interiors and whatnot, instead of what we've seen in previous games, where a mission just occurs ontop of a previously existing sky scraper.
socool
08-27-2010, 09:41 AM
Well kinda, yes. Think, in the comics, when Spidey is fighting guys, how often do you seem him standing, upright, arms at sides? Or running towards a bad guy? And look in the video how awkward the transition appears from standing/running spidey to attacking spidey. He jumps into a flurry of activity basically from just a straight standing position. I'm not a gymnast, or a martial artist, but i'm pretty sure you'd have to be in a pose or state of more readiness for that.
I agree about Batman, he looked a little stiff, but that totally worked for him, Batman is an uptight, stiff dude, not a nimble, ninja like agile human spider. That walking design worked perfectly for bats because it made you feel like a total badass. You could just slowly walk up to an enemy, than stand still, with his cape swirling around him, silent, and make the enemies come to you, then it's all counters and whatnot.
That doesn't work for Spidey. He would spot an enemy from the sky or a wall, jump in, maybe swing kick, bounce of one guys head onto anothers, that kind of thing. Sure that would be harder to animate than say, a guy who stands normally and has specially animated attacks, that aren't contextually different, but again, with more time and detail, it would be entirly doable.
Of course. I think Spider-man is a difficult hero to make a game for. His abilities are harder to animate and make dynamic than say Batman. Batman is very real. His animations can be unique to a point but they still retain real world qualities in them. Spider-man is the opposite. Most of Spidey's animations have virtually no real world qualities (other than having the correct joint positions.) To make the Arkham Asylum of Spider-man games, it may take any easy 3 years. Like I said, Spidey's animations are very difficult to make correct. But Spidey's environment isn't nearly as detailed as Batman's. Batman's world is very dark, depressing and shows it in both style (very victorian, old age architecture) and lighting (darker and pale) Spider-man however is a more modern age look with brighter lights and flashy colors. That is much easier to create than the Arkham that Rocksteady so beautifully rendered. From the dirt and grim on the walls, to the blood stained floors and creepy lighting, Arkham looked like it was pulled straight out of the comic. Spider-man doesn't need a place like that. Spider-man isn't the kind of character that is dictated by the environment as much as Batman is. Sure, the look and feel still needs to be there but the level of detail Arkham got isn't as necessary (while it would be nice) in a Spider-man game.
Also, I think if Beenox had an extra year on this project; this game would be unstoppable. Beenox showed their true colors as a developer over the course of this project. People thought of them as "that studio in Canada that made the Dreamwork video games" They're obviously a lot more. They had all the right ideas, just not enough time to piece it all together into the best Spider-man game. Probably just a good one. But, it will probably hold me over until Portal 2 :p
Sorry for the long post. Had a lot on my mind.
Oscorp
08-27-2010, 09:45 AM
Yeah. And not to rubbish Beenox, but I really do think it just comes down to time. I mean, they've clearly approached from the right direction, just from looking at things like the visual style, and the punch up segment to give you that close up spidey quip feel.
My ideal Spidey game would be one with the Amazing Spidey and graphic style, but the abilities of all the Spideys combined (Minus Symbiote stuff). If I had a spidey that could do all those things, but with a single, story driven focus, i'd be a happy dude, level based OR free roam.
Totally agree! :up: EDIT: Though, I'm not sure I'd like the Amazing Spidey graphic style for a whole game. It's quite cool, but for a whole, heavily story driven, level based game (as my dream Spidey game would be :P) I'd really like the graphics to be some kind of a mix between AA and XMO:Wolverine. That means, the Unreal engine, as unoriginal as it may sound :P. AA should be the inspiration for the character models imo for the mix of surreal and realistic models (it really fits comic book games imo) and XMO:Wolverine for the overall environment, camera view etc.
I was thinking, you know what style of free roam might for Spidey to make it feel fresh? Like if anyone played Destroy All Humans 2, where it's like 3 smaller sandboxes instead of one giant one. With the current gen (or even nex gen) hardware, they could probably make 3, awesomely detailed contained areas for Spidey. Like say, one in Jersey, One in like, Hells Kitchen, and one in somewhere different, I dunno, Savage Land or something different. That could be a cool way to combine the Arkham Asylum thing with the Spidey free roam thing.
I kinda like that idea. However, I'd still prefer it to be "totally" level based. They could have Spidey swing around in NY still in a level based game. Like, he's about to swing to a robbed bank. He could swing to the place, but it's still linear. There's still the big problem with invisible walls however :/ but maybe devs could find out a way to make some animation that would make it feel less...invisible wall-ish :P
Well kinda, yes. Think, in the comics, when Spidey is fighting guys, how often do you seem him standing, upright, arms at sides? Or running towards a bad guy? And look in the video how awkward the transition appears from standing/running spidey to attacking spidey. He jumps into a flurry of activity basically from just a straight standing position. I'm not a gymnast, or a martial artist, but i'm pretty sure you'd have to be in a pose or state of more readiness for that.
I agree about Batman, he looked a little stiff, but that totally worked for him, Batman is an uptight, stiff dude, not a nimble, ninja like agile human spider. That walking design worked perfectly for bats because it made you feel like a total badass. You could just slowly walk up to an enemy, than stand still, with his cape swirling around him, silent, and make the enemies come to you, then it's all counters and whatnot.
That doesn't work for Spidey. He would spot an enemy from the sky or a wall, jump in, maybe swing kick, bounce of one guys head onto anothers, that kind of thing. Sure that would be harder to animate than say, a guy who stands normally and has specially animated attacks, that aren't contextually different, but again, with more time and detail, it would be entirly doable.
I must say, awesome post! You explain alot of thoughts I have too perfectly. It's really nice to read your thoughts because they make me imagine alot of cool possibilities! :)
Oscorp
08-27-2010, 09:50 AM
Of course. I think Spider-man is a difficult hero to make a game for. His abilities are harder to animate and make dynamic than say Batman. Batman is very real. His animations can be unique to a point but they still retain real world qualities in them. Spider-man is the opposite. Most of Spidey's animations have virtually no real world qualities (other than having the correct joint positions.) To make the Arkham Asylum of Spider-man games, it may take any easy 3 years. Like I said, Spidey's animations are very difficult to make correct. But Spidey's environment isn't nearly as detailed as Batman's. Batman's world is very dark, depressing and shows it in both style (very victorian, old age architecture) and lighting (darker and pale) Spider-man however is a more modern age look with brighter lights and flashy colors. That is much easier to create than the Arkham that Rocksteady so beautifully rendered. From the dirt and grim on the walls, to the blood stained floors and creepy lighting, Arkham looked like it was pulled straight out of the comic. Spider-man doesn't need a place like that. Spider-man isn't the kind of character that is dictated by the environment as much as Batman is. Sure, the look and feel still needs to be there but the level of detail Arkham got isn't as necessary (while it would be nice) in a Spider-man game.
Also, I think if Beenox had an extra year on this project; this game would be unstoppable. Beenox showed their true colors as a developer over the course of this project. People thought of them as "that studio in Canada that made the Dreamwork video games" They're obviously a lot more. They had all the right ideas, just not enough time to piece it all together into the best Spider-man game. Probably just a good one. But, it will probably hold me over until Portal 2 :p
Sorry for the long post. Had a lot on my mind.
Great post here too! :up: I, too, think that Spider-Man as a character is alot more difficult to make look good. And it seems very hard to decide what would fit best for him; levels or free roam. Levels could make Spidey feel too limited. Free roam can make the whole game feel too...empty and lacking as cool details as it would require alot more I think.
Wolvieboy17
08-27-2010, 09:55 AM
Hahaha thanks Oscorp. I know if Ryuuie was here he's say "Then be proactive and post this on the HeroHQ Forums so they know! Ahhhhhhhhh!"
@Socool, I agree with you about Spidey's environment. Thats why I said my idea Spidey game would look like their amazing spidey universe in this game. It just looks awesome, and makes my spidey sense tingle. It's just like the comics, straight to life. The comic feel is what I loved most about Ultimate Spiderman (the game).
Also, as much as I love the idea of 4 different spideys, I think it's a shame they have to stretch several skills across 4 different characters, when Spidey should really be capable of ALL those things, and if you combined all their skills, it would be a capable, unique spidey that we haven't actually seen in a Spidey game before!
The stealth, the greater variety for web attacks, all the acrobatic web pulls and jumping towards enemies, all that stuff. If Beenox do a sequel, I would love them just to do Amazing Spidey, really. I mean you have to admit, seeing those awesome ink styles, and seeing Sandman, a classic spidey, in his classic form, that we haven't seen in a Spidey game before (SM3 doesnt count, he wasn't as faithful to the comics) it does make you realise that there is actually alot more you can still do with classic spidey before you even HAVE to branch out into random dimensions.
As much as I love Beenox's passion, the whole 4 dimensions thing just does seem a little Marvel Ultimate Alliance, motivated by including as many characters/incarnations of Spidey as possible to get as large an audience as possible, rather than choosing a single focus, and I wonder if the multi dimensions thing was Activisions idea or Beenox's.
Wolvieboy17
08-27-2010, 09:59 AM
One of the reasons I first got excited when we thought Radical was making the next spidey game was purely for the movement engine in Prototype. Something like that free running system would add alot to the Spidey movement.
I reckon a cross between that for running and movement (where he automatically jumps and flips over obstacles) and a fighting style where he fluidly counters and attacks like Batman Free Flow combat (just with more jumping and evading moves instead of brutal bone breaking) and perhaps the jumping and evading mechanic of Prince of Persia. It could definitely be done.
Oscorp
08-27-2010, 10:10 AM
I won't quote you again Wolvieboy17 because every post you make are spot on and I don't feel like quoting everything you post xD But you are totally right about the whole movement and combat being inspired by Prototype, PoP and Arkham Asylum but with more Spidey-stylish animations. When I play, I easily get tired of memorizing combinations all the time. AA was really nice for not including that kind of thing. One button could be for normal attacks, one for web attacks, one for dodging, one for jumping etc. Then Spidey would make fluid attacks on his own with varied animations like in AA. There could also be combinations such for takedowns etc. and you would web the guys up in varied ways after they are all down :)
socool
08-27-2010, 10:36 AM
so you basically want the control scheme of Spider-man 2.
Oscorp
08-27-2010, 10:58 AM
so you basically want the control scheme of Spider-man 2.
No because that's about remembering combinations. A specific combination leads to one specific attack. I rather want it to be like AA, but instead of one stun button you have a web attack button etc.
socool
08-27-2010, 11:05 AM
No because that's about remembering combinations. A specific combination leads to one specific attack. I rather want it to be like AA, but instead of one stun button you have a web attack button etc.
?? You said
One button could be for normal attacks, one for web attacks, one for dodging, one for jumping etc.
That's the control scheme for Spider-man 2. I didn't mean the controls for attacking I meant the controls on the actual controller.
Oscorp
08-27-2010, 11:16 AM
?? You said
That's the control scheme for Spider-man 2. I didn't mean the controls for attacking I meant the controls on the actual controller.
Oh I thought you meant the combat itself.
Yeah! Then you could have RT, RB, LT and LB combined with the "normal" buttons to make other stuff too. Like if you hold LB and Y you could unarm armed enemies etc. And special abilities could be used like in XMO:Wolverine where you hold RT and then pick one out of 4 abilities by pressing either one of X-Y-B-A. Those abilities could be something like a giant webshield around you so you can cover from attacks (like in the PSX games but without the blast afterwards), web gloves for added attack bonus (also like in the PSX games), etc. (I can't come up with more :P).
socool
08-27-2010, 11:35 AM
and then RB + Y could be a web hammer
:awesome:
Oscorp
08-27-2010, 11:37 AM
:hehe::hehe::hehe:
EDIT: RT+X could be for the web gloves which would be best used against heavy enemies. RT+Y could be the web shield for protection for a little time (regaining some health meanwhile) when you are overrun and RT+B could be like you get into some sort of slow motion mode for an amount of time in which you can attack a group of enemies really quickly, great for taking out multiple, normal thugs. RT+A could be some other special ability which I can't come up with as of now.
ProjectPat2280
08-27-2010, 11:55 AM
I think the one thing that's been consistent with what everyone is saying is that we don't want any gimmicks and as neat as an idea as using 4 diff spideys is, it's still a gimmick. Arkham Asylum worked so well because it set out to make the player FEEL like Batman and that game succeeded. Looking at the videos of SD, I just don't get the sense that this game is going to make the player feel like Spider-Ma. But who knows, guess we'll find out soon enough.
Oscorp
08-27-2010, 11:58 AM
I think the one thing that's been consistent with what everyone is saying is that we don't want any gimmicks and as neat as an idea as using 4 diff spideys is, it's still a gimmick. Arkham Asylum worked so well because it set out to make the player FEEL like Batman and that game succeeded. Looking at the videos of SD, I just don't get the sense that this game is going to make the player feel like Spider-Ma. But who knows, guess we'll find out soon enough.
Yeah, combining most of the good ideas from Amazing, Noir and 2099 into a 616 game would have been the best I think. But I'm still looking forward to Noir alot! I don't want them to do a sequel to this game however.
socool
08-27-2010, 12:21 PM
It depends on your definition of "Feeling like Spider-man"
I felt like Spider-man the first time I played Spider-man 2. If they can re-create that feeling for me; this will be the best Spider-man game ever. No other game has done that.
Alchemyst
08-27-2010, 12:22 PM
Even though Spider-Man isn't considered a martial artist per se, I think that his combat should be modeled after someone who does martial arts while also being acrobatic. I wouldn't mind seeing Tony Jaa do motion capture for Spidey's combat, also I would like to see someone incorporate parkour into Spidey's overall movement, especially when he is climbing walls and what not
socool
08-27-2010, 12:26 PM
I always thought about that. A mix between inFamous and Prototype along with typical Spider-man. Like, Spider-man can perch atop almost anything and when he climbs, he grips onto pieces of the wall/object he is climbing.
socool
08-27-2010, 12:28 PM
I always thought about that. A mix between inFamous and Prototype along with typical Spider-man. Like, Spider-man can perch atop almost anything and when he climbs, he grips onto pieces of the wall/object he is climbing.
socool
08-27-2010, 12:29 PM
I always thought about that. A mix between inFamous and Prototype along with typical Spider-man. Like, Spider-man can perch atop almost anything and when he climbs, he grips onto pieces of the wall/object he is climbing.
ProjectPat2280
08-27-2010, 12:31 PM
It depends on your definition of "Feeling like Spider-man"
I felt like Spider-man the first time I played Spider-man 2. If they can re-create that feeling for me; this will be the best Spider-man game ever. No other game has done that.
Yea I'd agree with that. The swing system they implemented at that time was fantastic. It went a long way to creating the feel of being Spider-Man.
socool
08-27-2010, 12:33 PM
I always thought about that. A mix between inFamous and Prototype along with typical Spider-man. Like, Spider-man can perch atop almost anything and when he climbs, he grips onto pieces of the wall/object he is climbing.
Alchemyst
08-27-2010, 12:38 PM
I would also like to see his ability to stick to walls expanded. In games he only uses it just to advance to where he's going, not saying that its a bad thing. But if there are stealth missions, he should be able to sit on the side of a wall upright with his feet planted flat on the wall. I've seen him do that multiple times in comics.
socool
08-27-2010, 12:40 PM
I would also like to see his ability to stick to walls expanded. In games he only uses it just to advance to where he's going, not saying that its a bad thing. But if there are stealth missions, he should be able to sit on the side of a wall upright with his feet planted flat on the wall. I've seen him do that multiple times in comics.
like this??
http://media.gamebosh.com/img/media/3553_screenshot_229430.jpg
Beenox beat you to it
X Knight
08-27-2010, 12:47 PM
maybe it's just me.........but Noir is the one dimension I'm looking most forward to!
Ryuuie
08-27-2010, 12:47 PM
Hahaha thanks Oscorp. I know if Ryuuie was here he's say "Then be proactive and post this on the HeroHQ Forums so they know! Ahhhhhhhhh!"
*Ahem*
Then be proactive and post this on the HeroHQ forums so they know!
UAGHAKJH!...
Ok, silliness aside, I'm still trying to read all of this (I just got up, hah).
I doubt Activision would take the time to do so. :/ Hey, Beenox might though. :P They actually replied to my e-mail I sent a few months ago regarding USM.
Anyway, I still think this game will be a "really good and fun" Spider-Man game, which is what we need. But not a "SUPER AWESOME OH MY GOD" Spider-Man game.
Again, I would rather have a slightly rushed Spider-Man game that's actually really fun to play rather than a mediocre Spider-Man game that's a chore to play.
Alchemyst
08-27-2010, 12:47 PM
like this??
http://media.gamebosh.com/img/media/3553_screenshot_229430.jpg
Beenox beat you to it
work computer doesn't show pics, but I'll take ur word for it. I retract my previous statement :awesome:.
Strangely enough, now that I think about it, even though Marvel Nemesis was mediocre, Spider-Man had some pretty cool combat and I liked the way he moved in that game.
Ryuuie
08-27-2010, 01:17 PM
work computer doesn't show pics, but I'll take ur word for it. I retract my previous statement :awesome:.
Strangely enough, now that I think about it, even though Marvel Nemesis was mediocre, Spider-Man had some pretty cool combat and I liked the way he moved in that game.
Actually, when I played that game the first time, I immediately thought that Spider-Man's combat was better than ANY previous Spider-Man-only game. :P I haven't played it in a while so I can't tell you if I still feel that way though.
I honestly don't know if I mind the walking animations as much as others here. My main gripe with Spider-Man games has been his combat. From SM2 and on (skipping USM as the combat in that didn't look as stiff as the games before it...or after), it's felt stiff and completely unrealistic (and even uncomic-book like). Each punch or kick had a bright flash to it as if Spider-Man's fists and feet had little fireworks attached. I get it was trying to be "cool" but, I didn't think it was cool...just stupid.
They're still in SM:SD but they're more subtle and not REALLY flashy, I can live with that. Also, I didn't see any really bad "Punch enemy into the air, they'll stay stuck in the air for about 5 seconds, then quickly drop down like a sack of potatoes" fighting such as from SM2, USM, SM3, and WoS. I REALLY hated that because, while this is a comic book game and beliefs should be suspended a bit, that's just really glaring to me. Yes, ASM knocked a few guys airborn, but they didn't seem to stay in the air for longer than about half a second before dropping back down smoothly.
Noir's fighting seems harsh and fits his sort of "anti-hero" mood his comics have. Yes, he's there to do the right thing all the time, but he's killed Vulture, thought about killing Norman, and ALMOST killed Octavius until the police arrived to stop him. He's just a sort of "bad ass" of the Spidey group in this game and his fighting shows this.
2099, I don't know much about since I've never read his comics, but it looks pretty good. I just hope his levels aren't all on rooftops and swinging and falling from them. =/
Ultimate fights just like the symbiote from WoS...except the tentacles look different and he's a lot more agile. It looks as if he has complete control over the suit than 616 had in WoS too.
I don't know if this post makes any coherent sense (since I just got up and felt like typing something up real quick), but this is generally how I feel about things right now. I'm eager to actually play ASM more than I was before, just worried that 2099 will be a repetitive "Go to this building, jump off and freefall down" or "Swing from rooftop A to rooftop B" type thing.
Wolvieboy17
08-27-2010, 01:24 PM
It's funny that no game devs really seem to have made the parkour spidey connection, especially since it's so popular in games these days. Hello guys, one of spideys powers is TO CLIMB STUFF! Lol. I always feel like the Spidey climbing is fairly underutilised too. Sure you can stick to walls and whatnot, but the controls and design never make it actually feel fluid and it ends up being fairly useless. Think of the grappling hook move in Batman. It'd be nice to have an instant upward webswing that just automatically zips you into a roof cling or a wall cling for an instant get away.
And I definitely stand by, 100%, the idea of free flow combat for Spidey. I actually think that game design is better suited to Spidey than Bats, and it was awesome in B: AA
socool
08-27-2010, 01:26 PM
I never really noticed those things...hmm.
I just thought of something. You guys said how the riddles in AA made the Batman world feel complete since the challenges were about villains or friends. Well, what if in the next Spidey game, you collect Daily Bugle newspapers and photographs. The newspapers would make up for riddles and the photos would make up for the riddler trophies. Each photo or newspaper would have a certain theme or person and would unlock the bio for them in the extras. Or the newspapers are the bio's were the newspaper articles are the bio's and the pictures unlock 3D renders of the characters. Either works for me...
Oscorp
08-27-2010, 01:28 PM
I never really noticed those things...hmm.
I just thought of something. You guys said how the riddles in AA made the Batman world feel complete since the challenges were about villains or friends. Well, what if in the next Spidey game, you collect Daily Bugle newspapers and photographs. The newspapers would make up for riddles and the photos would make up for the riddler trophies. Each photo or newspaper would have a certain theme or person and would unlock the bio for them in the extras. Or the newspapers are the bio's were the newspaper articles are the bio's and the pictures unlock 3D renders of the characters. Either works for me...
That's a really good idea and a very nice way of collecting character bio's, which I always love to do in games :up:
Wolvieboy17
08-27-2010, 01:31 PM
Thats a good idea Socool. Also, i've always wanted more of duality between Spidey and Peter Parker. I dont mean lame, walk around as Peter missions, but I think his real identity is quite important, so maybe have his flat as a home base, where he has a warddrobe with different costumes, and a scrap book filled with spidey related headlines and photos. That would be cool. Maybe MJ is there and you can talk to her?
Also, I'm pretty sure someone else has the rights, but if they did a 616 game again, i'd love Daredevil, Dr Strange and the Punisher to turn up. Hell, a Marvel Knights game in itself would be fairly amazing.
LightningFlash
08-27-2010, 01:39 PM
Anybody see this new video? It's some of the gameplay from comic con, but with the in-game audio and better quality.
http://www.metacafe.com/watch/5106570/spider_man_shattered_dimensions_exclusive_metacafe _footage/
I'm still liking Noir the most.
Amazing seems to have great fluid, but it's just those giant web weapons; they're still bugging me, lol. But, I understand that the Juggernaut and Kraven levels will have minions, I wonder if Sandman will too though.
2099 seems like very fun levels that depends on free-falling and web-swinging the most, which is awesome. I think I will enjoy the Hobgoblin level.
Ultimate seems okay I suppose; he doesn't seem to recall how he got to Deadpool's lair, so that seems interesting. Wonder if the Spider-Men are just teleported to where the next villain is who has a piece of the tablet.
And...Deadpool can teleport? Is that new for the guy?
socool
08-27-2010, 01:43 PM
I'm still liking Noir the most.
Amazing seems to have great fluid, but it's just those giant web weapons; they're still bugging me, lol. But, I understand that the Juggernaut and Kraven levels will have minions, I wonder if Sandman will too though.
2099 seems like very fun levels that depends on free-falling and web-swinging the most, which is awesome. I think I will enjoy the Hobgoblin level.
Ultimate seems okay I suppose; he doesn't seem to recall how he got to Deadpool's lair, so that seems interesting. Wonder if the Spider-Men are just teleported to where the next villain is who has a piece of the tablet.
And...Deadpool can teleport? Is that new for the guy?
Deadpool was always able to teleport. It just isn't shown a lot.
Ryuuie
08-27-2010, 01:44 PM
And...Deadpool can teleport? Is that new for the guy?
No, he's been able to teleport for a while. In fact, his speed is warp speed due to it.
Wolvieboy17
08-27-2010, 01:51 PM
He hasn't always been able to, it's not a power or mutation. He has a teleport device thingy. I'm pretty sure he only started using it just before Cable and Deadpool. I know at least he didn't have it during the Joe Kelly stuff, which was 90's.
Also, don't forget this is Ultimate Deadpool, who can't teleport at all, and is supposely human... Although it seems like Slott has completely ignored any of the Ultimate Deadpool mythos.
Ryuuie
08-27-2010, 01:53 PM
He hasn't always been able to, it's not a power or mutation. He has a teleport device thingy. I'm pretty sure he only started using it just before Cable and Deadpool. I know at least he didn't have it during the Joe Kelly stuff, which was 90's.
Also, don't forget this is Ultimate Deadpool, who can't teleport at all, and is supposely human... Although it seems like Slott has completely ignored any of the Ultimate Deadpool mythos.
He did use it before Cable and Deadpool, then I think it changed to body-sliding when Cable was around or something.
I believe the device is the logo located on his belt...but in the game, apparently it's a mutation.
Spider-ManHero12
08-27-2010, 01:55 PM
Anybody see this new video? It's some of the gameplay from comic con, but with the in-game audio and better quality.
http://www.metacafe.com/watch/5106570/spider_man_shattered_dimensions_exclusive_metacafe _footage/ AWesome and more awesome! The voice acting seems fantastic in this game as well as the gameplay. So far, I haven't been dissapointed. Not much longer until the release! :up:
Ryuuie
08-27-2010, 01:56 PM
Oh, one MAJOR gripe about that video...
MetaCafe's audio is worse than the damn THX sound. It's REALLY loud (almost obnoxiously so), even though the game can perfectly be heard at normal levels, MC's sound gave me a headache.
socool
08-27-2010, 01:59 PM
I didn't notice it being very loud...
Wolvieboy17
08-27-2010, 02:04 PM
Teleportation as a mutation is lame.
Pool has used teleportation devices on and off. The bodyslide thing was just when his device got synced with Cables techorganicness so they would warp together.
Ryuuie
08-27-2010, 02:07 PM
Teleportation as a mutation is lame.
Pool has used teleportation devices on and off. The bodyslide thing was just when his device got synced with Cables techorganicness so they would warp together.
I say it's a mutation in the game because I didn't see him with any type of device on him except those bomb things.
Seeing as the Ultimate world is changed around a bit, I wouldn't be surprised if it was a mutation.
Is the bodyslide thing gone now?
I didn't notice it being very loud...
Maybe it's my speakers or headphones...hm. It's pretty loud to me =/
Oscorp
08-27-2010, 02:07 PM
About the newspaper thing, it would be cool if the newspaper for the specific villain was an old one that would show an article about a meeting of Spidey and the villain that actually has happened in the comics before. However, it would be written out of JJJ's point of view, and you could read the whole article. Like, there's an article about when Shocker traps Spidey in the machine thing (don't know what it's called but it's the most classic Shocker story I think) and the headline and article could be something typical JJJ-ish (I can't come up with anything good though). And when Spidey collects it, he could say something like "Oh I remember that...". As you said socool, that could also unlock a character bio for that specific villain. The only problem though is to find a reason as to why there would be old Daily Bugle newspapers spread out in the levels.
Also, I like your idea Wolvieboy17 about Peter's home. Something like that would be really cool as some sort of main menue for the game. Like, Peter stands in his room and from his view you'd see his wardrobe with costumes, a photo album (for collected photos or something), a box with collected Daily Bugles, a small TV (for watching cutscenes or something like that), a computer (for character bios) etc. That would be quite cool I think.
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