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Ryuuie
03-13-2010, 01:38 PM
Also, where does the time travelling rumour come from? Isn't it just people extrapolating?

Something like:

Radical -> Free Radical -> Time Splitters -> Time Travel -> "so I herd Spiderman HAS time travel ZOMG!!!!!11"

It's a hint that directly relates to the game, these are the other ones:

Able to play as multiple heroes
The word "unstable"
The number "4"
and Universe

These hints all come from the moderator on the HeroHQ forums who is creating the game's new website for Activision / Marvel.

Now people are backpedaling because he says he isn't specifically mentioning that it's a Spider-Man game but we now know that Spider-Man has something to do with it.

Honestly, it's ****ing annoying and confusing. I don't know if they're trying to do what Valve is doing for Portal 2 but at least Valve admitted their "secret game" is Portal 2 and that GLaDOS is coming back... Activision just likes to screw with people. :|

BlackLantern
03-13-2010, 02:15 PM
and Activision or any other game company can do that....they aren't obligated to release any news until they are good and ready

Ryuuie
03-13-2010, 02:28 PM
and Activision or any other game company can do that....they aren't obligated to release any news until they are good and ready

Except they already released info on a Spider-Man game back in August of 2009.

So if it IS a Spider-Man game, they're screwing around for absolutely no reason.

BlackLantern
03-13-2010, 02:31 PM
plans can change, Ive been waiting a while for the next Splinter Cell game because UbiSoft took their first idea, released screenshots and info (cover story for GI back in 2007), then decided to tear it down and redo the whole game

Drz
03-13-2010, 03:03 PM
Still waiting for that Daredevil game. :p Tho i wouldn't mind Iron Fist, Black Widow, Moon Knight Cage, DD and Spidey teaming up to save New York. =p And possibly all the other countless New York heroes out there, such as the Fantastic Four.

Drz
03-13-2010, 07:42 PM
http://www.bleedingcool.com/2010/03/13/seven-newsbites-from-emerald-city-comic-con/

Dan Slott is writing a new Spider-Man video game.

BlackLantern
03-13-2010, 07:45 PM
I just want a Spider-Man game that works.....I dont need a bajillion team ups or appearances

Ryuuie
03-13-2010, 10:23 PM
http://www.bleedingcool.com/2010/03/13/seven-newsbites-from-emerald-city-comic-con/

Dan Slott is writing a new Spider-Man video game.

Awesome, this is pretty much 100% confirmed. Nice find Drz! Are you gonna be a mod on B:AA 2's forums? You better be! :( You were one of the cool ones.

Also, I found more news on this.

http://www.606studios.com/bendisboard/showpost.php?p=6708524&postcount=64

Dan Slott himself seems to post there:
http://www.606studios.com/bendisboard/showpost.php?p=6708697&postcount=66

BlackLantern
03-13-2010, 10:28 PM
Slott also posts here sometimes in the ASM thread

Ryuuie
03-13-2010, 10:34 PM
Slott also posts here sometimes in the ASM thread

Wonder if he'll show up here.

Ryuuie
03-13-2010, 10:42 PM
Um.. anyone notice this?

3:30-4:30 Activision Unveils the New Spider-Man Game with Legend Stan Lee and More— Be the first to hear about Activision's all-new upcoming Spider-Man video game from the perspective of Marvel Entertainment's legendary Stan Lee, Marvel/Spider-Man video game writer Dan Slott, Beenox's creative director Thomas Wilson, voice-over actor Christopher Daniel Barnes, and Activision senior producer Meghan Morgan. See exclusive screenshots and videos of the new game, and prepare to be surprised with the unique, unexpected worlds Spider-Man will adventure through in Activision's latest foray. Get a side-by-side look at the collaboration of old versus new, dive deep into an exciting new universe never before seen in Spider-Man video games, and discover two new villains in the upcoming game exclusively at the panel! Room 103

Could that mean he's voicing Spider-Man (and that Activision is copying what Rocksteady did for B:AA... someone was bound to mention it)?

Spidey_62
03-14-2010, 12:02 AM
Um.. anyone notice this?



Could that mean he's voicing Spider-Man (and that Activision is copying what Rocksteady did for B:AA... someone was bound to mention it)?
Wow! Yes, please! If this all pans out that is already some major brownie points. :applaud

Dan Slott's a good writer, too. I wasn't too fond of Brian Reed's stories for the last 2 Spidey games; nor his comic book work I've read.

Dark_Lord
03-14-2010, 03:05 AM
In case anyone didn't read Dan Slott's post that Ryuuie posted the link for.

I'm very excited about it.
I've been working on it for some time. And I can't really talk about it until the Wonder Con panel on April 3rd. Even then, I'm not sure if we're going to reveal EVERY aspect about the game. There are some unique and new elements to it. And I don't know if we're going to unveil all of them. I'M going to have to wait too-- to see how much we can reveal on the panel.

Sam Fisher
03-14-2010, 04:48 AM
Um.. anyone notice this?



Could that mean he's voicing Spider-Man (and that Activision is copying what Rocksteady did for B:AA... someone was bound to mention it)?
Oh, I hope that is true:wow:

Oscorp
03-14-2010, 05:35 AM
Has Christopher Daniel Barnes done any other voice over of Spider-Man before? I'm interested in hearing that :)

Ryuuie
03-14-2010, 05:47 AM
Just got confirmation from drtruffles (moderator working for Activision) that HeroHQ's next game IS the Spider-Man game that Drz found about.

He said that we should all keep our eyes out on the dates surrounding and on April 3rd as we'll get the full name of the game and what the synopsis is. Then, we'll get more info on April 3rd (which is a Saturday) from the panel that Dan Slott is on.

Christopher's done work as his clones in Spider-Man: TAS's final epiodes. THat's the only other time I remember him voicing Spider-Man outside of the actual main character of the show.

spideyboy_1111
03-14-2010, 05:55 AM
he was also prince Eric from the little mermaid....

Ryuuie
03-14-2010, 05:59 AM
he was also prince Eric from the little mermaid....

Well yea, that too. He took that job when he was 16. He's not only once of the Disney Princes, but he's also Spider-Man. Go figure. :P

Sam Fisher
03-14-2010, 06:45 AM
he was also prince Eric from the little mermaid....lol:hehe:


Looking at his IMDB (http://www.imdb.com/name/nm0055549/) page, the only other thing I recongize him from is the Brady Bunch movies.

Pac-Master
03-14-2010, 08:24 AM
It's so cool that Christopher may voice Spidey again! I've been waiting for this to happen.

Spider-ManHero12
03-14-2010, 09:18 AM
Um.. anyone notice this?



Could that mean he's voicing Spider-Man (and that Activision is copying what Rocksteady did for B:AA... someone was bound to mention it)? OMG, that would be awesome!! *crosses fingers* :wow:

Chris is one of the top 4 best SPidey voices, IMO.

Spider-ManHero12
03-14-2010, 09:20 AM
Also, I find it great that Lott is writing the game. He's one of the best comic writers today. :up:

Gamma Goliath
03-14-2010, 05:43 PM
Looks like we'll finally have a spiderman game with an actual story.

Nathan
03-14-2010, 05:45 PM
I believe it when I see it.

ProjectPat2280
03-14-2010, 08:41 PM
I believe it when I see it.


Im with you.

All those "hints" just add up to a hot ass mess. Time travel, multiple playable characters? No thanks.

Im interested to see what they have planned, but i doubt it'll be anything more than mediocre.

THE LIZARD#1
03-15-2010, 01:04 AM
Wow I'm really excited for this game! Hopefully Spider-Man can pull an Arkham Asylum and blow everyone away!

I grew up with Barnes as Spider-Man, born in 91, so really when ever I read a Spider-Man comic/book I always imagine his voice.

I really hope we get a bad ass Spider-Man story. I'm sick of the formula Activision has been using for the past games. I would like to fight villains more than once, have a build up around their characters instead of the rinse and repeat crap.

Ryuuie
03-15-2010, 01:34 AM
It sounds like this game will be along the lines of X-Men Legends / Marvel: Ultimate Alliance. So it'll be RPG with no free-roam.

I think Activision has noticed that the M:UA formula works better than their free-roam formula. So, it seems we may get a more adult version of Friend or Foe (FoF originally was for kids anyway).

Spidey_62
03-15-2010, 01:47 AM
I don't like the fact that somehow, Beenox is attached to this.

THE LIZARD#1
03-15-2010, 02:01 AM
It sounds like this game will be along the lines of X-Men Legends / Marvel: Ultimate Alliance. So it'll be RPG with no free-roam.

I think Activision has noticed that the M:UA formula works better than their free-roam formula. So, it seems we may get a more adult version of Friend or Foe (FoF originally was for kids anyway).

I agree, the free roam formula is terrible when trying to tell a story! The swinging mechanics though are done beautifully, the free roam just needs to be integrated into the story.

i.e.

Better chases, boss battles, etc.

Spidey_62
03-15-2010, 02:09 AM
I wouldn't mind them trying out the good formula that was used in the PS1 games and the first movie game with next-gen technology.

Ryuuie
03-15-2010, 02:24 AM
I don't like the fact that somehow, Beenox is attached to this.

Beenox has done some amazing ports (as they were mainly a porting house company anyway).

But, like Vicarious Visions, I think Activision wants to get them more into original titles (Vicarious is known more for their handheld versions of games).

DACMAN
03-15-2010, 04:30 AM
I wouldn't mind them trying out the good formula that was used in the PS1 games and the first movie game with next-gen technology.

:facepalm:

Nathan
03-15-2010, 04:45 AM
What? That's basically what Arkham Asylum is. A game with big areas and various different gameplay elements. They gave you stealth, sneaking, hacking segments and a bit of puzzle solving, but of course Arkham Asylum does it a whole lot better. I would like if the next game returns to the old formular, but of course with fresh new ideas and a deeper Spider-Man experience.

Drz
03-15-2010, 06:18 AM
Agreed Nathan. I never saw the big thing about the free roaming in Spidey games. I loved the first two PS1 games because of the story and different aspects you could take. Sure it was linear, but hey so was Batman!

Wolvieboy17
03-15-2010, 06:43 AM
I'd be happy with free roaming, but linear levels and missions.... for instance, say spidey gets a tip off about something going on at fisk tower, so he has to sneak into the building, in a stealth type segment, taking out enemies here and there, that kind of thing. Perhaps he finds an enemy, who has some hostages. You save the hostage, and then chase the bad guy through the building, out onto the streets, fighting and chasing as you go, and have it finish in a boss battle. That would say spidey to me.

I don't actually think they would need to do much to make the free roam spidey unstale. They just need to deepen the experience and add more. Think of games like GTA and inFamous... It's more than a sandbox. You're constantly getting messages and calls from other characters, can interact with various locations. Things like that would enhance spidey. Imagine being able to look up enemies online at the Daily Bugle, or stop in at the Baxter building to ask Mr Fantastic for advice/tech upgrades or something. Theres so much unexplored potential.

The reason they've gotten stale is that all they give you in the free roam environments are races and "go here/ destroy that" type objectives for random crimes.

Nathan
03-15-2010, 07:11 AM
Someone else on here called such additions fluff, and I kinda have to agree. I don't just want a city that is more alive, with more people to talk or places to go to. That'd be nice of course, but it doesn't really deepen Spider-Man's gameplay. I want them to add things that make Spider-Man, Spider-Man. Not just have a richer world to interact with.

Just like Arkham Asylum gave us pretty much the ultimate Batman experience, being a great martial artist, predator, wraith, with detective skills and many gadgets to play with, I now want the next game to give us the ultimate Spider-Man experience.

Wolvieboy17
03-15-2010, 07:17 AM
Someone else on here called such additions fluff, and I kinda have to agree. I don't just want a city that is more alive, with more people to talk or places to go to. That'd be nice of course, but it doesn't really deepen Spider-Man's gameplay. I want them to add things that make Spider-Man, Spider-Man. Not just have a richer world to interact with.

Just like Arkham Asylum gave us pretty much the ultimate Batman experience, being a great martial artist, predator, wraith, with detective skills and many gadgets to play with, I now want the next game to give us the ultimate Spider-Man experience.

I couldn't agree more, but I would argue that a strong part of the Spider-Man experience is the freedom that comes with his movement, web swinging and leaping around buildings. I think Spider-Man cooped up in a smaller invironment, like Batman, wouldn't work the same way. If you put Spider-Man ONLY in interior environments, you cut out alot of what makes Spidey great.

That said, I do still think the games need a big redesign. I don't think Free roam for Spidey is a lost cause though.... Like I said before, I'd be happy with a linear, more controlled design process for missions, with interior environments, but I think the freedom, in between missions, to explore the city is an imporant part of Spidey. They just need to give you reasons and things to explore... hide more things in. That could become incredibly enjoyable, with the right developer...

ProjectPat2280
03-15-2010, 07:29 AM
Rather you think it is or not, the biggest draw to Spider-Man in video games is his mobility. Sticking to any surface and webslining. If they scale those down too much, its not going to be nearly as fun as ppl think. Activision doesnt employ a Rocksteady other than IW and IW isnt about to make a Spider-Man game any time soon. I think we all need to brace for mediocrity, again.

Nathan
03-15-2010, 07:30 AM
Arkham Asylum didn't only have interior areas though. He also went outside and was walking around Arkham Island, zip-lining and gliding around. Those outside areas were more than big enough for someone like Spider-Man to swing around. I just really don't see the need anymore for having an entire city to free-roam. Large open areas are more than enough.

Wolvieboy17
03-15-2010, 07:36 AM
Arkham Asylum didn't only have interior areas though. He also went outside and was walking around Arkham Island, zip-lining and gliding around. Those outside areas were more than big enough for someone like Spider-Man to swing around. I just really don't see the need anymore for having an entire city to free-roam. Large open areas are more than enough.

Again though, that just isn't like the Spiderman comics.... Arkham Aslyum worked, not only from its linear game design, but because Rocksteady looked at what makes the comics great, which is why they game Batman an awesome playground to stalk enemies, a dark, gothic environment and a story based around the rogues gallery.... what makes the Spidey comics great is completely different from Batman, so they can't just approach the game design in the same way.

Spider-ManHero12
03-15-2010, 08:34 AM
What I don't understand is why people actually think free roam makes the stories poor. IT really doesn't. Free roam is more needed for SPidey than it was for Batman. We just need a great story, that's all.

I think going back to the old formula with no free roam, but being able to do missions in different areas isn't that bright of an idea. We shouldn't go back to that formula when we've been getting a HUGE free roam city.

Orion Paximus
03-15-2010, 08:43 AM
No freeroam = me not purchasing it.:sleepy: The PS1 game was good for it's time, but SM2 showed us what a the "spider-man experience" truly was. The issue is no one has been able to completely improve the formula. The day that happens, the day we get a truly improved SM2 (story, city, etc) is the day you'll see SM get the rave reviews that Batman: AA did.

Nathan
03-15-2010, 09:04 AM
What I don't understand is why people actually think free roam makes the stories poor. IT really doesn't. Free roam is more needed for SPidey than it was for Batman. We just need a great story, that's all.

The last couple posts weren't concerened about the story at all. For example, I thought USM had a great story, but the rest of the game was poor with simplified swinging, the core of the game being almost nothing but racing after enemies. As I mentioned once before in this thread, there's more to Spider-Man than just web-slinging and acrobatics. Just like there is more to Batman than just walking down the street beating up thugs and using the occasional Bat-gadget.

I think going back to the old formula with no free roam, but being able to do missions in different areas isn't that bright of an idea. We shouldn't go back to that formula when we've been getting a HUGE free roam city.

I think it's a bright idea, since it might force developers to think differently and how to improve Spider-Man's gameplay, instead on focusing how they can make the web-slinging faster, better and the air-acrobatics more exciting.

He showed before that he can infiltrate, stalk, spook, use his damn brains. Heck, with his abilities and powers, he might be better at being a predator than Batman is. He doesn't just always swing charging into a group and takes them out in a blaze of fury. Just like Batman doesn't always crash through a skylight and ambushes a group of thugs.

If they can can somehow give us the best of both worlds, with rich and deep Spider-Man gameplay, that makes use of his unique skills in indoor as wells as outdoor environments, I won't be complaining.

But if we can only one or the other, then I have no problem at all with reducing the size of the levels and only have large open areas two web-sling around.

Spider-ManHero12
03-15-2010, 09:17 AM
I think it's a bright idea, since it might force developers to think differently and how to improve Spider-Man's gameplay, instead on focusing how they can make the web-slinging faster, better and the air-acrobatics more exciting.

He showed before that he can infiltrate, stalk, spook, use his damn brains. Heck, with his abilities and powers, he might be better at being a predator than Batman is. He doesn't just always swing charging into a group and takes them out in a blaze of fury. Just like Batman doesn't always crash through a skylight and ambushes a group of thugs.
But SPidey is more of a "city swinging" hero than batman is. HIs swinging is essential, and i think taking that away lowers the fun factor. I mean, it worked for 2000, but when S-M2 the game came along, everything changed. Beating up thugs is also essential to SPdiey. I mean, back in the 60's, 70's, and 80's, there were countless times where issues featured SPidey tackling regular goons at the beginning or middle of stories.

We just shouldn't have an indoor SPider-Man with limited space.

Nathan
03-15-2010, 09:26 AM
And I'm not saying that you should only have sneaking and no web-slinging. Arkham Asylum wasn't just about sneaking, often enough you could beat up dozens of thugs and I don't see the need for an entire virtual city to swing around. Something island sized like well, again, Arkham would be enough.

Heck, the first Spider-Man Movie game's areas were large enough, with giving you several city blocks. Chunks of a city, blocks, all fine and good. But having an entire city isn't essential to me for a game. And I want the next game to concentrate on ALL aspects and abilities of Spider-Man. Not ONLY his web-slinging and acrobatics. Otherwise the gameplay becomes stale.

Spider-ManHero12
03-15-2010, 09:44 AM
And I'm not saying that you should only have sneaking and no web-slinging. Arkham Asylum wasn't just about sneaking, often enough you could beat up dozens of thugs and I don't see the need for an entire virtual city to swing around. Something island sized like well, again, Arkham would be enough. Yes, but how would they mkae the swinging fun? He'd swing into the wall. SPidey is meant ot swing, while Batman isn't. LEt's be honest, though, Swinging makes it more fun as well.

Nathan
03-15-2010, 09:50 AM
... And again... I didn't say remove it. But a city isn't required to make the web-slinging work. Or did you always swing into a wall in the PS1 games or the first Movie game? Or how about the Prison in Web of Shadows. No tall buildings to swing, yet Spider-Man didn't keep crashing into walls.

You act like as if Spider-Man would get grounded, if he didn't have hundreds of buildings to attach is web to.

Spider-ManHero12
03-15-2010, 10:11 AM
You act like as if Spider-Man would get grounded, if he didn't have hundreds of buildings to attach is web to. Well, it sure wouldn't be as free. Having some missions like that? Sure, but not the whole game.

Nathan
03-15-2010, 10:13 AM
And what do we get out of it other than keep chasing after enemies or simply traveling long distances from A to B, to reach the new mission objective?

ProjectPat2280
03-15-2010, 10:38 AM
And what do we get out of it other than keep chasing after enemies or simply traveling long distances from A to B, to reach the new mission objective?


You get Spider-Man's unique form of transportation. Something no other hero can do and is one of, if not the biggest draw to the character in video games. The problem is web swinging hasn't been fun since Spider-Man 2.

Nathan
03-15-2010, 10:41 AM
And web-slinging can still be fun and a unique form of transportation in large areas instead of a whole town. The only difference is that you won't be web-slinging into one direction for a minute straight.

Grommers
03-15-2010, 10:42 AM
I think free roaming is good.

I just think the multiple battles really kill that game, every corner there is street thugs etc...and it becomes more ridiculous than fun.


There is no need for that. There are only so many times I can beat up a thug, or save someone, or deliver a pizza.

That's really not a large assortment of side-quests.
I want to stop a burglar whose taking a purse.
Or a bank robbery,

but I don't want it being like every corner there is something happening.

I think one of the strengths and weaknesses spider man is..that he is peter parker as well.

Stories seriously lack in this game. Like, if I stop a bank robbery, I want to see it in the Daily Bugle that spiderman was foiled while trying to rob a bank.

ProjectPat2280
03-15-2010, 10:49 AM
And web-slinging can still be fun and a unique form of transportation in large areas instead of a whole town. The only difference is that you won't be web-slinging into one direction for a minute straight.

I think if the web swinging is really good, but Spidey is confined to an area the size of Arkham Asylum, ppl are only going to get upset and say, why isnt there a larger area. Free roam itself isn't the problem, people are just looking for a scapegoat as to why the game has been poor the last few entries.

Nathan
03-15-2010, 11:10 AM
And as I said, I wouldn't mind free-roaming to return, as long as they managed to craft a game around all of his abilities. But if having a deeper gameplay means having a more confined game, then I won't be shedding any tears.

I prefer a game with confined areas that gives us all of Spider-man's abilities, over a game where we can free-roam, but all the game offers is web-slinging and acrobatics.

Wolvieboy17
03-15-2010, 11:51 AM
And what do we get out of it other than keep chasing after enemies or simply traveling long distances from A to B, to reach the new mission objective?

Thats totally just speculating though on what the game will be... Having it free roam doesn't mean it has to be limited to that... Look at games like GTA IV, or InFamous or even Red Dead Redemption... Those games don't just give you a large area with nothing in it... Free Roam has amazing potential to tell an interesting story and immerse the player, it just depends on how dedicated the developers are at getting it right. If it's free roam like that, for instance, they don't just have to rely on cut scenes between missions to tell the story, Spidey can take calls from different characters during off periods, similar to GTA, and advance the story and develop characters that way. He can be given more to do, based on things Spidey or Peter Parker would actually have to do... Photography side missions or collectibles similar to Dead Rising or Bioshock would be cool, or as I said before, recognisable locations form comics that you can enter for specific reasons, such as Avengers mansion for a fight simulator for training or experience, Baxter building for upgrades from Mr F, Daily Bugle to use the computers to look up facts and bios on characters...

You keep comparing it to Arkham Asylum, but you act as though it was the size of Arkham Asylum that made that game work, but it wasn't. It was the fact that they had Rocksteady, an extremely committed developer to make sure that the game was entirely true to the comics, in story, tone and gameplay style. Do you think if a developr like Vicarious Visions had made that game, with the same size area, the game would even be a fraction as good as it was?

Now there are two things to take from that. First of all, the odds of Spider-Man getting a dev team as dedicated as Rocksteady (or with as much creative freedom, and no deadline pressure) is extremely unlikely, so regardless of it being free roam or linear small areas, it will still most likely be just as rushed and lacking as a genuine Spider-Man experience that it doesn't matter.
And secondly, you can't keep comparing Arkham to Spidey in terms of what would work for one should work for the other, because thats simply not the case. The reason Arkham WAS such a good game was because it was completely and authentically Batman through and through.

Essentially, its not Free Roam that doesn't work for Spidey, it's the uninspired Devs who don't give you anything more than a large area with simple objectives.... but that doesn't mean Free roam wont work. Spider-Man 2 proved how perfect that format is for the Spidey Experience, they just didn't have gameplay that was 'stale proof' if you will. But I see alot more ways for Free Roam spidey to improve than I see it to have the same amazing sense of freedom in a small, Arkham style area. (That said though, I'll repeat again, I see no reason why stealth and interior gameplay couldn't be used for missions, in fact I think that would make a massive improvement.)

Orion Paximus
03-15-2010, 03:09 PM
Thats totally just speculating though on what the game will be... Having it free roam doesn't mean it has to be limited to that... Look at games like GTA IV, or InFamous or even Red Dead Redemption... Those games don't just give you a large area with nothing in it... Free Roam has amazing potential to tell an interesting story and immerse the player, it just depends on how dedicated the developers are at getting it right. If it's free roam like that, for instance, they don't just have to rely on cut scenes between missions to tell the story, Spidey can take calls from different characters during off periods, similar to GTA, and advance the story and develop characters that way. He can be given more to do, based on things Spidey or Peter Parker would actually have to do... Photography side missions or collectibles similar to Dead Rising or Bioshock would be cool, or as I said before, recognisable locations form comics that you can enter for specific reasons, such as Avengers mansion for a fight simulator for training or experience, Baxter building for upgrades from Mr F, Daily Bugle to use the computers to look up facts and bios on characters...

You keep comparing it to Arkham Asylum, but you act as though it was the size of Arkham Asylum that made that game work, but it wasn't. It was the fact that they had Rocksteady, an extremely committed developer to make sure that the game was entirely true to the comics, in story, tone and gameplay style. Do you think if a developr like Vicarious Visions had made that game, with the same size area, the game would even be a fraction as good as it was?

Now there are two things to take from that. First of all, the odds of Spider-Man getting a dev team as dedicated as Rocksteady (or with as much creative freedom, and no deadline pressure) is extremely unlikely, so regardless of it being free roam or linear small areas, it will still most likely be just as rushed and lacking as a genuine Spider-Man experience that it doesn't matter.
And secondly, you can't keep comparing Arkham to Spidey in terms of what would work for one should work for the other, because thats simply not the case. The reason Arkham WAS such a good game was because it was completely and authentically Batman through and through.

Essentially, its not Free Roam that doesn't work for Spidey, it's the uninspired Devs who don't give you anything more than a large area with simple objectives.... but that doesn't mean Free roam wont work. Spider-Man 2 proved how perfect that format is for the Spidey Experience, they just didn't have gameplay that was 'stale proof' if you will. But I see alot more ways for Free Roam spidey to improve than I see it to have the same amazing sense of freedom in a small, Arkham style area. (That said though, I'll repeat again, I see no reason why stealth and interior gameplay couldn't be used for missions, in fact I think that would make a massive improvement.)
Everything in this post is made of truthy win. Arkham isn't a formula that works for spider-man. He's not batman with spider-powers. Spider-man for the PS1 (which is what you all seem to keep going back to) IS NOT EVEN PLAYABLE by today's standards. The game blows. Are we all forgetting how awesome USM was? That game was great in fact the only let down was it's simplified free roam swing mechanics. Everything else, story, VA, graphics, music, etc were great. The formula for a great spiderman game is simple
1. Swing mechanics from SM2
2. Combat from SM: Wos
3. A living breathing city
4. Story development and VA similar to USM in quality.
5. Profit

Nathan
03-15-2010, 03:15 PM
Thats totally just speculating though on what the game will be...

I'm just saying what past games have been like and unless they are getting a sudden epiphany, I'm not expecting the next game to change much in that regard.

Having it free roam doesn't mean it has to be limited to that... Look at games like GTA IV, or InFamous or even Red Dead Redemption... Those games don't just give you a large area with nothing in it... Free Roam has amazing potential to tell an interesting story and immerse the player, it just depends on how dedicated the developers are at getting it right. If it's free roam like that, for instance, they don't just have to rely on cut scenes between missions to tell the story, Spidey can take calls from different characters during off periods, similar to GTA, and advance the story and develop characters that way. He can be given more to do, based on things Spidey or Peter Parker would actually have to do... Photography side missions or collectibles similar to Dead Rising or Bioshock would be cool, or as I said before, recognisable locations form comics that you can enter for specific reasons, such as Avengers mansion for a fight simulator for training or experience, Baxter building for upgrades from Mr F, Daily Bugle to use the computers to look up facts and bios on characters...

And we're back to fluff. Yes, a city that's alive, with places to go to, people to interact with is all great and always a plus, but I want unique gameplay that makes use of all of Spider-Man's abilities. I don't just want to swing around and have the occasional Peter Parker Photo sidequest.

I want some gameplay variety. While it's great swing kick into a large group of enemies, I also want to enter a building, stay hidden, aquire information from a secure terminal in Fisk's building, stuff like that. Also a fighting style that's adjusted to small environments. Like comboing someone onto the ceiling and trap him with webbing. Or shooting webbing past enemies only to yank a table into their backs.

You keep comparing it to Arkham Asylum, but you act as though it was the size of Arkham Asylum that made that game work, but it wasn't. It was the fact that they had Rocksteady, an extremely committed developer to make sure that the game was entirely true to the comics, in story, tone and gameplay style. Do you think if a developr like Vicarious Visions had made that game, with the same size area, the game would even be a fraction as good as it was?


No, it's not just the size that made it work, but it's a good example for using all unique skills and abilities of a character. They didn't just make it a game with Batman walking around beating thugs up. They also made use of his detective and stealth kills.

For the next Spider-Man game I don't want to just swing around, I want all of his abilities to matter. Which means I want wallcrawling to be used for more than just to reach high places or stay out of reach of enemies.

Orion Paximus
03-15-2010, 03:25 PM
I'm just saying what past games have been like and unless they are getting a sudden epiphany, I'm not expecting the next game to change much in that regard.



And we're back to fluff. Yes, a city that's alive, with places to go to, people to interact with is all great and always a plus, but I want unique gameplay that makes use of all of Spider-Man's abilities. I don't just want to swing around and have the occasional Peter Parker Photo sidequest.

I want some gameplay variety. While it's great swing kick into a large group of enemies, I also want to enter a building, stay hidden, aquire information from a secure terminal in Fisk's building, stuff like that. Also a fighting style that's adjusted to small environments. Like comboing someone onto the ceiling and trap him with webbing. Or shooting webbing past enemies only to yank a table into their backs.



No, it's not just the size that made it work, but it's a good example for using all unique skills and abilities of a character. They didn't just make it a game with Batman walking around beating thugs up. They also made use of his detective and stealth kills.

For the next Spider-Man game I don't want to just swing around, I want all of his abilities to matter. Which means I want wallcrawling to be used for more than just to reach high places or stay out of reach of enemies.
Fluff to you = gameplay mechanics to everyone else. And what abilities are you talking about? In SM2 we got a great dodge mechanic based on his spider-sense. We got increased speed in SM2/Sm3 in relation to average people. We got great agility and balance moves while going around the city. So what's left? Wall crawling, and if not being used to, ya know, crawl on things, then what? All the elements of spiderman have been used to great success in various games. There is no need to remove a great part of those games because each failed to bring it all together. It is more than possible to have a complete spider-man experience which includes free roam new york, if the developers put the effort into it. Oh and further wall crawling, even though it was a somewhat broken game, WoS utilized wall crawling combat amazingly

Ryuuie
03-15-2010, 03:58 PM
Maybe it will follow FF XIII's new formula (new for the Final Fantasy series) where one part of the story is free roam* and the rest is linear.

*Final Fantasy's version of free-roam, for those who don't know, isn't always a wide open city but a wide open world full of quests you can do. Think of it sort of like Oblivion just a lot smaller and with a lot better graphics and more cutscenes.

Wolvieboy17
03-16-2010, 02:58 AM
And we're back to fluff. Yes, a city that's alive, with places to go to, people to interact with is all great and always a plus, but I want unique gameplay that makes use of all of Spider-Man's abilities. I don't just want to swing around and have the occasional Peter Parker Photo sidequest.

I want some gameplay variety. While it's great swing kick into a large group of enemies, I also want to enter a building, stay hidden, aquire information from a secure terminal in Fisk's building, stuff like that. Also a fighting style that's adjusted to small environments. Like comboing someone onto the ceiling and trap him with webbing. Or shooting webbing past enemies only to yank a table into their backs.

You keep missing my point. Arkham Aslyum was fantastic SIMPLY because it had an amazingly dedicated developer to properly recreating the Batman mythos. If we had a developer like that for Spider-man, then it wouldn't matter if it was free roam, or linear or a bloody turn based RPG, it would still be a better and deeper Spidey Game, but the point is that we are very unlikely to get that. So essentially what you are arguing is that you would rather have a bland, linear spidey game as opposed to a bland free roam spidey game.

Oscorp
03-16-2010, 10:50 AM
The first thing I want them to seriously improve on (that means; not SUCK!) is having a good story that's true to the characters. I DON'T want Venom.

Secondly, the combat needs to evolve majorly. It sucked in WoS. It didn't feel like Spider-Man at all.

That's the most important thing. Make it feel Spider-Man. Then I could care less if it's free roam or not.

Sam Fisher
03-16-2010, 01:55 PM
I loved the combat in WoS.

I hope it's not like M:UA. I hate that drop down view.

Spidey_62
03-16-2010, 02:12 PM
I hope it's not like MUA. That kind of gameplay is very restrictive to a character like Spider-Man.

Spider-ManHero12
03-16-2010, 03:25 PM
I hope it's not like M:UA. I hate that drop down view. This. :up:

It's good for Ultiamte Allaince, but it sure as hell takes some of the fun away from games, IMO.

Nathan
03-16-2010, 03:35 PM
I loved the combat in WoS.

I hope the next game tones it down a bit. Some moves were way to flashy, other moves were way too fast and made him appear like the Flash and then there was one move that made him teleport around the opponent.

Ryuuie
03-16-2010, 03:43 PM
They haven't gotten the combat right in a Spider-Man game since Ultimate Spider-Man (this is NOT counting Spider-Man 2's movie game).

DACMAN
03-16-2010, 06:07 PM
Ultimate Spider-Man had the worst combat out of them all. There was nothing dynamic about it. It was way too simple.

Gamma Goliath
03-16-2010, 06:12 PM
For some reason it seems like they run out of buttons to use when they're programming the controls for spidey, it feels like he can do so much,but they leave important things out when they emphasize on other things.

Dark_Lord
03-16-2010, 06:18 PM
Spider-Man: Shattered Dimensions (http://kotaku.com/5494960/spider+mans-spectacular-game-series-soldiers-on-with-shattered-dimensions)

Ryuuie
03-16-2010, 06:27 PM
Spider-Man: Shattered Dimensions (http://kotaku.com/5494960/spider+mans-spectacular-game-series-soldiers-on-with-shattered-dimensions)

Good find, dood.

I'll add it to the megathread at Hero HQ and give you credit.

Gamma Goliath
03-16-2010, 06:34 PM
Nice find.
The name sounds epic too, but it makes me think of clones. Idk why though.

Sam Fisher
03-16-2010, 07:10 PM
Next month's Gamepro will have details on the game.

http://img30.imageshack.us/img30/2169/spidermansd.jpg

Ryuuie
03-16-2010, 07:25 PM
Sam, I'm rewriting the megathread on the game and you have no idea how much I wish I could embed images on HeroHQ...

I can't even center anything. -.- Why the **** can't forums use standard things such as center and image embedding? If they're so worried about spam, they need better moderators.

Spidey_62
03-16-2010, 07:31 PM
Looks like I'll be getting the next issue of Gamepro. I've heard that magazine's been really good lately, too.

If the title is any indication; Spidey will be doing some dimension-hopping in this game. Anyone else think it's ironic Chris Barnes is back voicing Spidey for a game where he's hopping through dimensions like he did all through the 5th season of the 90s show? :hehe:

I'm ok with Spidey doing that only if the execution is good. It's a game; I'd expect bombastic stuff to happen in it. I thought a symbiote invasion was a really cool idea; but the story was lacking. Just hoping for the best with this one.

MikeFrost
03-16-2010, 07:47 PM
And we're back to fluff.

Just worth mentioning that more than HALF of Arkham Asylum is composed of fluff if we follow your standarts then. All the immersive living Arkham with all the easter eggs, the riddles, the character bios and all the stuff that actually made the game an epic game instead of just a good one.

Fluff matters. Being a game developer myself, it's the different between immersion and believability on a project and just a broad stroke of insipid entertainment.

It's because of fluff that there's games so awesome like Bioshock, GTA, pretty much any Valve game and even the most acclaimed Batman Arkham Asylum.

Now, to get back ontopic:
I threw in some ideas on this thread a couple months ago on how to make a really good Spiderman experience. Wolvieboy already mentioned some.

Instead of using freeroam as a means of getting from going point A to B, imagine having a boss fight ACROSS the city. No restrictions, no predefined villain paths. Just two guys wreaking havok, throwing stuff at each other and going up buildings across New York.

Ryuuie
03-16-2010, 08:07 PM
Just worth mentioning that more than HALF of Arkham Asylum is composed of fluff if we follow your standarts then. All the immersive living Arkham with all the easter eggs, the riddles, the character bios and all the stuff that actually made the game an epic game instead of just a good one.

Fluff matters. Being a game developer myself, it's the different between immersion and believability on a project and just a broad stroke of insipid entertainment.

It's because of fluff that there's games so awesome like Bioshock, GTA, pretty much any Valve game and even the most acclaimed Batman Arkham Asylum.

Now, to get back ontopic:
I threw in some ideas on this thread a couple months ago on how to make a really good Spiderman experience. Wolvieboy already mentioned some.

Instead of using freeroam as a means of getting from going point A to B, imagine having a boss fight ACROSS the city. No restrictions, no predefined villain paths. Just two guys wreaking havok, throwing stuff at each other and going up buildings across New York.

EA Games tried that and poorly executed it. It was just "I'mma throw you through this building" *Person gets up fine* "No, I'mma throw you!!"

There needs to be more imagination than just that for a fight. An enclosed space works a lot better (maybe it's a large enclosed space where you are thrown through a wall to the next room with tears on your costume) to show damage to the environment and things like that.

Spidey_62
03-16-2010, 08:11 PM
Instead of using freeroam as a means of getting from going point A to B, imagine having a boss fight ACROSS the city. No restrictions, no predefined villain paths. Just two guys wreaking havok, throwing stuff at each other and going up buildings across New York.

They did this for the fight with Harry in SM3; it was mostly just him following you around the entire city wherever you went if you decided to swing off.

MikeFrost
03-16-2010, 08:22 PM
I'm all for that. I didn't mean leaving the fight solely to the villain's AI with that idea. I meant having it pose a bigger scale.

Warehouse fights are fun but they get boring after a while. Technically, the ideal thing would be to have the villain branching off to where he wants or chasing you, but still having some sort of "key" or secret that takes you to the next step faster.

God of War series did something interesting with the boss fights, specially with the last third game: It's all about scale and "stages".
You're dropped in an area with a boss that you have to beat the **** out of and, while you have to do that, you're free to do as you want, using your combos and everything at your disposal to wear him down. Then at a certain point, you're asked for a specific move or the fights carries onwards either to other stage or arena.

Apply something like that to a freeroam environment. You have an open area and bash the **** out of the boss for a given time until he's weared down enough to make a specific event happen (like you suggested, you can show damage to the environment or your costume like this) in the fight and then carrying on.


Example: You're battling Electro across the city. And he'll be trying to go near powerlines to gain health back and more power. So you have to adapt to that type of "key" and keep him away from those while you chip away at his HP by beating the crap out of him. His behavior should be determined by AI tho and not predetermined algoritmns. Those make the fights repetitive and gimmicky.
As an alternative you could try to bring him to a place where you can drop a big tank of water on him or throw him into Central Park's lake for a big shortcircuit that beats him alot faster than if you'd do it with your fists.

Bottomline here is: Freeroam allows you for free choices of how to defeat your villains and would bring Spiderman's wits into play by rewarding those that take the Spidey approach to a fight but without frustrating those who just like to buttonmash at the villains. We'd have two crowds pleased like that...

They did this for the fight with Harry in SM3; it was mostly just him following you around the entire city wherever you went if you decided to swing off.
They did it badly. Basically the villain was just programmed to chase you no matter what. You couldn't even hide from him, he always magically appears on your ass. It had potential tho.

Ryuuie
03-16-2010, 08:29 PM
If you mean Quick Time Events, they tried that already in SM3 and WOS. Activision developers don't know how to pull those off well and they end up using them every chance they get.

Honestly, Mike, your ideas are great but this is Activision and (possibly) Beenox we're talking about. We will never see something like that from them. Even if Radical was developing it, we still wouldn't see it. [PROTOTYPE] just took WOS elements and threw some red blood textures.

I've said it before, the only time we will see a REALLY GOOD Spider-Man game is 2017. Until then, just hope that Spider-Man: SD or whatever it's called, will be at least a decent game.

MikeFrost
03-16-2010, 08:36 PM
I hate Quick Time Events. Even God of War makes them feel gimmicky tho it's not as bad. The only way Quick Time Events would work good is as if they're something additional that you can do and not something you HAVE to do.
Kinda like Heavy Rain showed us. Heavy Rain is a Quick Time Event fest done right. Because there's no right or wrong there just opportunities happening and going by.


Reality check here:
I know that this is Activision. I was merely shouting out my hopes and dreams. Doing my job of being a fan of Spidey that is. ;) One can shout out awesome what ifs and pray to the heavens that he somehow gets heard.

BlackLantern
03-16-2010, 08:39 PM
WoS had some decent ideas, i did like the character model for spider-man, but the whole doing missions and tasks for people sucked and the game got repetitive after the first 25 minutes

I did like the combat system

Gamma Goliath
03-16-2010, 08:40 PM
Why 2017? Is that when his license runs out with activision?

Ryuuie
03-16-2010, 08:44 PM
Why 2017? Is that when his license runs out with activision?

Yep. Activision holds Spider-Man and the X-Men game licenses until 2017.

I hate Quick Time Events. Even God of War makes them feel gimmicky tho it's not as bad. The only way Quick Time Events would work good is as if they're something additional that you can do and not something you HAVE to do.
Kinda like Heavy Rain showed us. Heavy Rain is a Quick Time Event fest done right. Because there's no right or wrong there just opportunities happening and going by.


Reality check here:
I know that this is Activision. I was merely shouting out my hopes and dreams. Doing my job of being a fan of Spidey that is. ;) One can shout out awesome what ifs and pray to the heavens that he somehow gets heard.

Heavy Rain was aweeeeeeesome. Except I probably won't buy it...I got so many games I want and FF XIII is comin' before that. But I agree with you, if you're going to do QTE... do it like Heavy Rain.

Let's hope that Activision has listened to a lot of our ideas. Dan Slott posts here, maybe he read the thread and wrote some of the ideas here into the game? :woot:

BlackLantern
03-16-2010, 08:49 PM
he's just writing the story, has nothing to do with mechanics of the game itself

Pac-Master
03-16-2010, 08:49 PM
The title sounds cool.

MikeFrost
03-16-2010, 08:49 PM
Haha. I have a feeling that, even if he reads them and likes them, there's no way they'll get into the game this late.

You see, Activision likes it's games cooked rare. They're starting to showcase the game in April so that means that they're pretty much done and are now on the polish state. This is where beta tests happen and small changes are made to help improve the game. What we're suggesting here are huge changes :p

We fanboys should unite and make the Spidey game we deserve. Who's with me? Who wants to get sued? I can model, level design, texture and handle alot of the visual area. I know some deal about gameplay and interactivity mechanics aswell. Now, who can code here? :D

BlackLantern
03-16-2010, 09:09 PM
I am not for getting the pants sued off me, especially by Disneys lawyers...because that's what they'll send and The Mouse does not **** around when it comes to its property

Ryuuie
03-16-2010, 09:16 PM
he's just writing the story, has nothing to do with mechanics of the game itself

That doesn't mean he can't suggest ideas in the story.

Such as "Spider-Man removes his mask and costume atop the Daily Bugle as he prepares to go to work."

Sure, that may be turned into a cinematic, but it's SOMETHING. We haven't seen an unmasked Spider-Man in a while (not gonna count SM3 because I'd prefer he kept the mask on...those horrible, horrible graphics...ugh).

Haha. I have a feeling that, even if he reads them and likes them, there's no way they'll get into the game this late.

You see, Activision likes it's games cooked rare. They're starting to showcase the game in April so that means that they're pretty much done and are now on the polish state. This is where beta tests happen and small changes are made to help improve the game. What we're suggesting here are huge changes :p

We fanboys should unite and make the Spidey game we deserve. Who's with me? Who wants to get sued? I can model, level design, texture and handle alot of the visual area. I know some deal about gameplay and interactivity mechanics aswell. Now, who can code here? :D

Haaah. I'd be with you. I can research a whole bunch of **** from the comics or some cool bits from the movies/cartoon. :x

Ya, I bet the game's done by now. They'll probably polish it up until July where they release some "in-development" shots which are really shots from like October 2009 that they kept around. Meanwhile, the game is probably going on to be put into packages and sit around a warehouse until October 2010.

MikeFrost
03-16-2010, 11:22 PM
I am not for getting the pants sued off me, especially by Disneys lawyers...because that's what they'll send and The Mouse does not **** around when it comes to its property I heard they send Donald after you. He scares the crap out of me. He'll lecture you, beat you up senseless and you can't even understand him!

That doesn't mean he can't suggest ideas in the story.

Actually, he can't do much. He can pitch the idea at the folks but a Game Writer's job is to make up a story that suits the gameplay that they want. So basically, a writers job is just to fill in the blanks created by gameplay. If they want Spider to travel through dimensions, the writer's job is to come up with a reason why. It's a bit restricting.

Also, writing is something that only comes at the end of the game's development process. Yet another clue that the game's already on it's final stages...

Meanwhile, the game is probably going on to be put into packages and sit around a warehouse until October 2010.
Something like that. Sad but true.

Ryuuie
03-16-2010, 11:47 PM
Actually, he can't do much. He can pitch the idea at the folks but a Game Writer's job is to make up a story that suits the gameplay that they want. So basically, a writers job is just to fill in the blanks created by gameplay. If they want Spider to travel through dimensions, the writer's job is to come up with a reason why. It's a bit restricting.

Also, writing is something that only comes at the end of the game's development process. Yet another clue that the game's already on it's final stages...

I didn't know that. D: That actually means the game will be probably mediocre no matter who's writing it depending on how good Beenox is at being a main dev...then again Dan's pretty good and I have faith he'll be able to make up a good story for it.

Superhero 101
03-17-2010, 12:05 AM
I hope we get to see a teaser in the coming months

StrainedEyes
03-17-2010, 12:23 AM
I nearly lost my mind when Spider-man for the PS1 was announced and I ferociously scavenged any information I could about it every day until it was released and played the hell out of it for months... that seems like forever ago.

Spidey_62
03-17-2010, 01:08 AM
I hope we get to see a teaser in the coming months
I thought it was pretty much confirmed we'll get pics and a teaser from the panel on April 3rd.

ProjectPat2280
03-17-2010, 08:20 AM
I nearly lost my mind when Spider-man for the PS1 was announced and I ferociously scavenged any information I could about it every day until it was released and played the hell out of it for months... that seems like forever ago.

Haha. Im with you. I still remember the day i bought that game. My family was on the way to the beach for vacation. My mom let me get the game as we were leaving and the 3 hour ride to the beach was torture. Once i played it, i didnt stop until its completion.

StrainedEyes
03-17-2010, 08:38 AM
Haha. Im with you. I still remember the day i bought that game. My family was on the way to the beach for vacation. My mom let me get the game as we were leaving and the 3 hour ride to the beach was torture. Once i played it, i didnt stop until its completion.

Ugh, sitting in the car staring at the box is always the most excruciating thing ever.

I got the demo from some magazine, I must have played that demo for like 20 hours. Man, it was so good.

Drz
03-17-2010, 01:05 PM
Spider-Man: Shattered Dimeonsions is the title for the upcoming game. Sauce (http://ps3.ign.com/articles/107/1078036p1.html)

Spider-ManHero12
03-17-2010, 01:34 PM
Spider-Man: Shattered Dimensions (http://kotaku.com/5494960/spider+mans-spectacular-game-series-soldiers-on-with-shattered-dimensions) Wow, awesome title! I know damn well that i'll be pickin up that issue of Gamepro. :spidey::up:

Gamma Goliath
03-17-2010, 01:36 PM
Um, you guys are about a day late.

BlackLantern
03-17-2010, 01:43 PM
didnt even know gamepro was still around

Spider-ManHero12
03-17-2010, 01:46 PM
I just hope that game doesn't just start off with us going into a different dimension. Let New YOrk City be free roam.

Spidey_62
03-17-2010, 01:51 PM
didnt even know gamepro was still around
I've heard the magazine's been really good lately. Haven't been reading it myself, though.

I don't know why, but the title gives me the impression we'll be seeing the Marvel Zombies one way or another. Like that one rough idea for a game where Spidey takes on the MZ's that was rumored to be pitched with a dozen other Spidey games. I guess we'll find out soon enough what the story is with this one.

Spider-ManHero12
03-17-2010, 02:07 PM
But my big question is, will this be free roam or not? They should atleast confirm that.

Brainiac 8
03-17-2010, 02:17 PM
Actually I'd be ok with a much smaller playing area.

Maybe in this it involves several dimensions with different versions of New York (2099 just to name one) where you have a much smaller playing area.

Then maybe they can take the time to make it much more detailed and immersive.

venom892
03-17-2010, 02:32 PM
The title makes me think of the final episode of the 90's series with all the different Spideys teaming up.

The Bruce
03-17-2010, 03:08 PM
Wait? is Dan doing the story for this game?!! YEAH! Link - I need a link!

Nathan
03-17-2010, 03:41 PM
The title makes me think of the final episode of the 90's series with all the different Spideys teaming up.

You know, that'd be actually kinda fun. Not the way the cartoon did it, but there could be some great moments if done right, with multiple Spider-Men from other dimensions and times, joining forces. Just imagine the quips. :funny:

venom892
03-17-2010, 03:48 PM
I wouldn't doubt if maybe there isn't dimension travel but more like MKvs.DC where the dimensions are merging.So one part of New York would have the Marvel Zombies,Another part would be House Of M,2099,Etc.

Ryuuie
03-17-2010, 05:18 PM
Spider-Man: Shattered Dimeonsions is the title for the upcoming game. Sauce (http://ps3.ign.com/articles/107/1078036p1.html)

Your sauce is a day old. Eww. Throw it out.

Seriously though, thanks but others were before ya.

Any news on the modship for B:AA 2, Drz?

Spidey_62
03-17-2010, 05:37 PM
I just noticed the articles mentioned Radical is still attached to this. Much better than Beenox. I loved Hulk: Ultimate Destruction, I hope they can make this one just as good.
(http://kotaku.com/5494960/spider+mans-spectacular-game-series-soldiers-on-with-shattered-dimensions)

Drz
03-17-2010, 05:39 PM
Any news on the modship for B:AA 2, Drz?

Lol i can't talk about those things! I'll say unlikely tho. :)

Ryuuie
03-17-2010, 05:41 PM
It looks like Radical is still attached to this project. (http://kotaku.com/5494960/spider+mans-spectacular-game-series-soldiers-on-with-shattered-dimensions) I loved Hulk: Ultimate Destruction; hope they make this just as good.
(http://kotaku.com/5494960/spider+mans-spectacular-game-series-soldiers-on-with-shattered-dimensions)

No they're not. Kotaku is a horrible place to go to for information. They're only basing that on pure speculation and rumors.

Beenox is the company that will be at the panel for the game on April 3rd. Now, if Radical Entertainment WAS involved, why wouldn't they show up?

Kotaku is crap. Honestly, I was hesitant to call them a source on the info for the megathread. In fact, since IGN has posted it, I'll link to them for the source.

Lol i can't talk about those things! I'll say unlikely tho. :)

Laaame. Well, someone should start a petition. lol I wonder how WB's mods are... :| They can't be as bad as some of the ones I've run into.

ProjectPat2280
03-17-2010, 05:53 PM
Beenox. Can any one here name one decent game they have done? Activision really doesnt care about this franchise do they?

And no, ports dont count.

Ryuuie
03-17-2010, 06:02 PM
Beenox. Can anyone here name one decent game they have done? Activision really doesnt care about this franchise do they?

And no, ports dont count.

Bee Movie's game was one that Beenox has done...suprisingly, it looks like it had decent ratings. Wasn't bad but wasn't good.

Monsters vs. Aliens had decent ratings.

Guitar Hero: Smash Hits was another that Beenox did which felt like a cash-in from Activision on their GH cash cow and, compared to Rock Band, was apparently lacking in some things.

Of course, I'm not really counting IGN or GameSpot because they don't like anything that isn't Halo or Mario. :P I've also never played any of these games (and have no intention to), so I'm goin off Metacritics and Game Rankings.

If we're gonna count ports, Beenox is really good at that most times (except with Pillars of Garendall where they refuse to update the game to work with Mac OS X Snow Leopard...but that's Apple's fault for forcing people to switch without ANY backwards compatibility for developers OR end users).

Spidey_62
03-17-2010, 06:04 PM
Well, darn then. :o:csad:

I hope they don't screw it up because 4 bad Spidey games in a row (5 if you didn't like USM) would just be bad; especially after Arkham Asylum.

ProjectPat2280
03-17-2010, 06:08 PM
Bee Movie's game was one that Beenox has done...suprisingly, it looks like it had decent ratings. Wasn't bad but wasn't good.

Monsters vs. Aliens had decent ratings.

Guitar Hero: Smash Hits was another that Beenox did which felt like a cash-in from Activision on their GH cash cow and, compared to Rock Band, was apparently lacking in some things.

Of course, I'm not really counting IGN or GameSpot because they don't like anything that isn't Halo or Mario. :P I've also never played any of these games (and have no intention to), so I'm goin off Metacritics and Game Rankings.

If we're gonna count ports, Beenox is really good at that most times (except with Pillars of Garendall where they refuse to update the game to work with Mac OS X Snow Leopard...but that's Apple's fault for forcing people to switch without ANY backwards compatibility for developers OR end users).

So... No, they dont have any titles under their belt that leads me to believe this is going to be a premier title.

Better luck next time i guess Activision.

Drz
03-17-2010, 06:10 PM
Laaame. Well, someone should start a petition. lol I wonder how WB's mods are... :| They can't be as bad as some of the ones I've run into.

All that matters is, that they get someone to do little forum competitions for posters, autographed plastic Batarangs and so forth if you ask me. :) Thats what the community wants and deserves. :)

Tho yeah this is derailing, sorry! Still yeah This whole dimensions thing seems cool, what villain can do this? If i wanna be really pessimistic we can think that Venom broke the dimensions, heehee. :awesome:

Ryuuie
03-17-2010, 06:13 PM
So... No, they dont have any titles under their belt that leads me to believe this is going to be a premier title.

Better luck next time i guess Activision.

This is a Spider-Man title... why were you expecting something more than "slightly decent"? :huh:

Activision has realized that Spider-Man is their go-to cash cow... they will **** out as many Spidey games as possible before 2017 so they can get as much money as they possibly can from the Spidey fanboys and the kiddies who will buy ANYTHING with Spider-Man on it.

Spider-ManHero12
03-17-2010, 06:26 PM
MY main worry is that this game will be a top view camera MUA styled SPider-Man game. Trust me, for a Spidey game, alot of other people don't really expect or want that. Do I think it'll be in that style? No, but you never know. As I said, I hope not.

Ryuuie
03-17-2010, 06:28 PM
MY main worry is that this game will be a top view camera MUA styled SPider-Man game. Trust me, for a Spidey game, alot of other people don't really expect or want that. Do I think it'll be in that style? No, but you never know. As I said, I hope not.

Spider-Man: Friend or Foe was an M:UA style Spider-Man game but it wasn't top-view.

ProjectPat2280
03-17-2010, 07:17 PM
This is a Spider-Man title... why were you expecting something more than "slightly decent"? :huh:

Activision has realized that Spider-Man is their go-to cash cow... they will **** out as many Spidey games as possible before 2017 so they can get as much money as they possibly can from the Spidey fanboys and the kiddies who will buy ANYTHING with Spider-Man on it.

Hah, yea i dont know what i was thinking.

However, Spider-Man isn't Activisions "go to cash cow", that would be the Call of Duty franchise. The Spider-Man license is just another license in a long line that Activision feels the need to whore out completely.

Ryuuie
03-17-2010, 07:36 PM
Hah, yea i dont know what i was thinking.

However, Spider-Man isn't Activisions "go to cash cow", that would be the Call of Duty franchise. The Spider-Man license is just another license in a long line that Activision feels the need to whore out completely.

Oh ya...I forgot about CoD.

How's that game franchise doing anyway? I heard the latest one was a big overrated mess. lol I don't play the CoD series, but I wouldn't be surprised if that's slowly going downhill too.

ProjectPat2280
03-17-2010, 08:07 PM
Oh ya...I forgot about CoD.

How's that game franchise doing anyway? I heard the latest one was a big overrated mess. lol I don't play the CoD series, but I wouldn't be surprised if that's slowly going downhill too.

Well its been going downhill since Activision let Treyarch develop every other title. All of IW's titles (CoD, CoD2, CoD:MW and CoD:MW2) have all been stellar titles. Saying the last one was an 'overrated mess' is a stretch. The single player left some to be desired but the MP is arguably some of the best MP you'll find on consoles. Overall, IW's games are extremely well developed games. However the big news that broke recently is that the 2 heads of IW were fired for "insubordination"(they are currently suing Activision) and Activision also announced they had plans for many more games in the Call of Duty franchise. So basically, Activision is doing their part to run that series into the ground completely, and they will, quite soon. Its what they do.

Nathan
03-18-2010, 02:27 AM
Heh, I was listenting to the Epic Battle Cry podcast, and what I heard is that they want to essentially turn CoD into Coca Cola. I couldn't tell if the guys were just being funny or if Activision has really like a half dozen different CoD games in mind that they want to develop.

The discussion starts at part 3. http://epicbattleaxe.com/ebc-skirmish-066-release-the-kotick/

Gamma Goliath
03-18-2010, 02:40 AM
Can anyone repost all of the clues again?

Spidey_62
03-18-2010, 03:18 AM
^^ It was rumored they already have a dozen ideas for Spidey games ready to churn out.:o

Spidey_62
03-18-2010, 03:25 AM
Can anyone repost all of the clues again?

In the next game you will be able to play as multiple superheroes.
Real Hint: “Unstable”
4
Time Traveller (Time Travel) being the clue I wanted to share with you all.
Universe
Ok we had 8 limbs so I’ll take that as the answer. I was looking for 8 legs but limbs counts. this one was easy right? hehe
Spider-ManThese are all 7 of them.

Ryuuie
03-18-2010, 04:27 AM
These are all 7 of them.

Actually, I think the 8 limbs thing tied into Spider-Man so it counts as one.

When I asked drtruffle about the clues, I left out the 8 limbs part accidentally and asked him if I was missing any and he said no.

spideyboy_1111
03-18-2010, 05:32 AM
-sweet hopefully that means we can play as possible spidey related heroes (black cat, prowler, silver sable, daredevil, iceman, firestar, etc...)

-unstable molecules?

-fantastic four?

-judas travler? beyonder?, slott could be taking us back to previous eras of spideys history and we could replay different famous events ! :)

-space? spider-mans universe?

ProjectPat2280
03-18-2010, 09:29 AM
-sweet hopefully that means we can play as possible spidey related heroes (black cat, prowler, silver sable, daredevil, iceman, firestar, etc...)

Yep. Just the thing no one wants in a Spider-Man game. Awesome

StrainedEyes
03-18-2010, 09:35 AM
Yep. Just the thing no one wants in a Spider-Man game. Awesome

Activision knows how to please! :o

MikeFrost
03-18-2010, 11:43 AM
Wonder if Dormammu will play some role in this new game...

Spider-ManHero12
03-18-2010, 01:20 PM
Spider-Man: Friend or Foe was an M:UA style Spider-Man game but it wasn't top-view. True, but even that isn't the style i want for this game. Free roam is what i ask for, but having the choice to do certain missions in other dimensions with the Fantastic FOur.

spideyboy_1111
03-18-2010, 08:02 PM
Yep. Just the thing no one wants in a Spider-Man game. Awesome

stop speaking for yourself.. unless you have multiple personality disorder... :o

BlackLantern
03-18-2010, 08:25 PM
please....we all know you want a playable MJ sidequest where she shops and whores around the nightclub scene

Ryuuie
03-18-2010, 08:25 PM
stop speaking for yourself.. unless you have multiple personality disorder... :o

No, he's right. Those who want other playable characters in a Spider-Man based game are in the minority.

In fact, if you look around online in the NON-Spider-Man based places, you'll notice that no one really wants the game at all, they want either an X-Men, a Fantastic Four, or an Avengers game.

If this game tanks, then the people who wanted characters like Wolverine and Deadpool playable in a Spider-Man game will be to blame just as much as Activision is.

venom892
03-18-2010, 08:59 PM
I wouldn't mind a mission where Black Cat or Prowler but not where i play as them.It's a Spider-man game.I want to play as Spider-man.

spideyboy_1111
03-18-2010, 11:24 PM
please....we all know you want a playable MJ sidequest where she shops and whores around the nightclub scene

i want a game where you can do co-op... id love a spider-man 2 player game for once... where the other player could choose (black cat, venom, daredevil etc...) the "play as other heroes" though should not be a gimmick. and they shouldn't be characters that arn't a hugely associated with spidey's universe... no x-men, no deadpool, no moonknight... yes spidey has teamed up with pretty much every hero at one point, but he's greatly associated with the likes of (black cat, prowler, venom, daredevil, silver sable, cloak and dagger, iceman, human torch, and firestar)

Ryuuie
03-18-2010, 11:42 PM
i want a game where you can do co-op... id love a spider-man 2 player game for once... where the other player could choose (black cat, venom, daredevil etc...) the "play as other heroes" though should not be a gimmick. and they shouldn't be characters that arn't a hugely associated with spidey's universe... no x-men, no deadpool, no moonknight... yes spidey has teamed up with pretty much every hero at one point, but he's greatly associated with the likes of (black cat, prowler, venom, daredevil, silver sable, cloak and dagger, iceman, human torch, and firestar)

That's the thing. Of course it'll be a gimmick and you'll see heroes that have little to do with Spider-Man if anything at all. You will see X-Men, Deadpool, Moonknight, and Wolverine again. Why? Because of how Activision is.

They listened to people and let Vicarious Visions put Carnage into M:UA 2 DLC where he had no business being. Do you honestly think that this game won't be one huge gimmick filled with needless fanservice like that?

Jick09
03-19-2010, 12:09 AM
Man, I just want a fun Spidey adventure...
It seems like they like to exagerate to make it big or whatever.

spideyboy_1111
03-19-2010, 04:18 AM
That's the thing. Of course it'll be a gimmick and you'll see heroes that have little to do with Spider-Man if anything at all. You will see X-Men, Deadpool, Moonknight, and Wolverine again. Why? Because of how Activision is.

They listened to people and let Vicarious Visions put Carnage into M:UA 2 DLC where he had no business being. Do you honestly think that this game won't be one huge gimmick filled with needless fanservice like that?

well we have no control over that what so ever... i'm just stating what I would like. In theory, i think it's ridiculous to have a problem with people wanting a co-op mode with spiderman-centric allies. But like i said, i agree heroes outside of that would indeed not be good.

i hate activision these days anyway... i finally get a 360 and they friggin get rid of the MUA2 DLC right after :(

Ryuuie
03-19-2010, 04:28 AM
well we have no control over that what so ever... i'm just stating what I would like. In theory, i think it's ridiculous to have a problem with people wanting a co-op mode with spiderman-centric allies. But like i said, i agree heroes outside of that would indeed not be good.

i hate activision these days anyway... i finally get a 360 and they friggin get rid of the MUA2 DLC right after :(

I'd have no problem if they just used like the Spidey-allies you mentioned but... since they want Spider-Man to save all of creation and then some, they'll throw anything they can to make it look good. =/

Yea, the M:UA 2 fiasco didn't help them with a lot of people. lol

spideyboy_1111
03-19-2010, 04:31 AM
I'd have no problem if they just used like the Spidey-allies you mentioned but... since they want Spider-Man to save all of creation and then some, they'll throw anything they can to make it look good. =/

Yea, the M:UA 2 fiasco didn't help them with a lot of people. lol

the only thing that gives me hope they wont go that route is that slott is writting it... but we shall see...

and gah... there been any form of illegal downloadings or patchings you can do to the game to get the DLC back in it?

zeptron
03-19-2010, 05:37 AM
Man, I just want a fun Spidey adventure...
It seems like they like to exagerate to make it big or whatever.

Same here. I want another normal Spider-man game like SM and SM: Enter Electro. Where it was not based off a movie or had any special teamups.

Ryuuie
03-19-2010, 05:57 AM
the only thing that gives me hope they wont go that route is that slott is writting it... but we shall see...

and gah... there been any form of illegal downloadings or patchings you can do to the game to get the DLC back in it?

As far as 360, I'm not sure. But if PS3 users used the Media Go! from Sony to download the DLC to their PC and transfer it to their PS3, they may have a shot at patching it in like that...but I highly doubt someone did that.. =/

ProjectPat2280
03-19-2010, 07:34 AM
well we have no control over that what so ever... i'm just stating what I would like. In theory, i think it's ridiculous to have a problem with people wanting a co-op mode with spiderman-centric allies.

No. Its stupid to want to turn a SPIDER-MAN based game into mix and match of other Marvel heros just because Spider-Man has teamed up with them in the past. Spider-Man is primarialy a solo hero. Period. I dont care how many times he's teamed up in the books. Spider-Man primarily works by himself and there is NO reason to include a bunch of random 'Spidey themed teammates' in a Spider-Man game. If you want to play that team up garbage, go play Friend or Foe or Ultimate Alliance but leave that pointless nonsense out of Spider-Man's game.

Nathan
03-19-2010, 07:40 AM
I don't mind if he gets allies that you can summon like in Maximum Carnage or Web of Shadows. If there needs to be co-op, then the second character should be Ben Reilly. I'd love to have him in a game.

ProjectPat2280
03-19-2010, 07:44 AM
I don't mind if he gets allies that you can summon like in Maximum Carnage or Web of Shadows. If there needs to be co-op, then the second character should be Ben Reilly. I'd love to have him in a game.

The most co-op or allies that id like to see show up would be for one small section. Thats it. Maybe you come upon a fight with Daredevil and Bullseye and Spidey lends a hand but thats it. I dont want the whole game featuring multiple heros, regardless if they are Spidey themed or not. Not every damn game needs multiplayer and co-op.

GL1
03-19-2010, 07:55 AM
Whoa... holding of the horses please:

Pointless nonsense?

If you have some specific reasons who teaming up hurts the unknown game design go for it, but acting as if there's no benefit from a gameplay, storytelling and thematic perspective is simply untrue, at the very least we have evidence of the storytelling potential in hundreds and hundreds of Spider-Man team ups throughout the career. There was even a book called Spider-Man Team Up.

The Fans are to blame!?

I've had some pretty bad ideas from time to time, but I don't recall holding Activision at gunpoint and having them put in the game... cuz they sure didn't take any of them. A bad game is the fault of the developer and the publisher, no ifs ands or buts about it. Trying to pin the blame on dissenting opinions that have no real influence does nothing more than try to guilt them into shutting up. It does not make sense, it does not sound compelling.

Me Personally

I'd love a Spidey Free Roam with Multiplayer co-op. That'd make my year pretty much. Daredevil, Black Cat, Venom... throw in some Spider-Woman, Arana and Ben Reilly, if you're feeling real happy and all the improvements that are long overdue in free roam spidey, and I think you could have something really spectacular.

Now, if it's just Spider-Man: Ultimate Alliance, that I could do without.

Ryuuie
03-19-2010, 08:22 AM
The Fans are to blame!?

I've had some pretty bad ideas from time to time, but I don't recall holding Activision at gunpoint and having them put in the game... cuz they sure didn't take any of them. A bad game is the fault of the developer and the publisher, no ifs ands or buts about it. Trying to pin the blame on dissenting opinions that have no real influence does nothing more than try to guilt them into shutting up. It does not make sense, it does not sound compelling.

Well, the truth is hard to hear sometimes. Do you know how Carnage made it into M:UA 2 as DLC? Because Carnage fans made such a fuss over him to be in.

So, the developers added him in after listening to THEM instead of those who had better ideas of say Nova or even Sentry (DS playable or not). Of course, they had to get permission from Activision to do so. This means Activision, Vicarious Visions, AND the fans who wanted Carnage in are responsible for his useless addition to the game that wasted a perfectly good spot.

Now think back when SM:WOS was just being announced. Many many many people on the official WOS forums hoped and prayed that, since he was in the game, that Wolverine was playable. Since he was not, people got pissy and continuously posted about how they wanted extra playable characters. Activision clearly listened to them and here we are now... a Spider-Man game that has extra playable heroes.

This is not a Spider-Man game, this is going to be your dreaded "Spider-Man: Ultimate Alliance".

Now, I may be ok with a little multi and co-op but enough is enough. I know Pat and I have not gotten along in the past but damnit he's right on this. Not every game needs co-op or multiplayer in every level.

So yes, if this game tanks, the blame should not only be on Activision and whoever the dev is for such a horrible idea, but for the fans who rabidly suggested it over and over to them thinking it'd be the best idea in the world.

This is why I say people need to bring their good ideas and disagreements from here to the official forums. Activision is listening... but to the wrong people, it seems.

ProjectPat2280
03-19-2010, 08:36 AM
Well, the truth is hard to hear sometimes. Do you know how Carnage made it into M:UA 2 as DLC? Because Carnage fans made such a fuss over him to be in.

So, the developers added him in after listening to THEM instead of those who had better ideas of say Nova or even Sentry (DS playable or not). Of course, they had to get permission from Activision to do so. This means Activision, Vicarious Visions, AND the fans who wanted Carnage in are responsible for his useless addition to the game that wasted a perfectly good spot.

Now think back when SM:WOS was just being announced. Many many many people on the official WOS forums hoped and prayed that, since he was in the game, that Wolverine was playable. Since he was not, people got pissy and continuously posted about how they wanted extra playable characters. Activision clearly listened to them and here we are now... a Spider-Man game that has extra playable heroes.

This is not a Spider-Man game, this is going to be your dreaded "Spider-Man: Ultimate Alliance".

Now, I may be ok with a little multi and co-op but enough is enough. I know Pat and I have not gotten along in the past but damnit he's right on this. Not every game needs co-op or multiplayer in every level.

So yes, if this game tanks, the blame should not only be on Activision and whoever the dev is for such a horrible idea, but for the fans who rabidly suggested it over and over to them thinking it'd be the best idea in the world.

This is why I say people need to bring their good ideas and disagreements from here to the official forums. Activision is listening... but to the wrong people, it seems.

Yep. Im with this. 100%

I just dont understand peoples fascination with wanting team up in a Spider-Man title. I dont get it. You have other games where Spidey teams up with ppl. Its called Marvel: Ultimate Alliance. Go play that. Activision cant even do a Spider-Man only game right and you bozos want to add more playable characters to the mix??? Why? Oh wait, because Spider-Man has teamed up in the past, oh yea i forgot, in every issue he's got a teammate by his side, wait.....no he doesnt.

Like i said, leave that pointless nonsense out of Spider-Man's titles.

Oscorp
03-19-2010, 09:06 AM
Totally agree with ProjectPan and Ryuuie. Having multiplayer in a Spider-Man game is just stupid imo. He's a solo hero and the developers should focus on better GAMEPLAY and STORY ffs!

GL1
03-19-2010, 09:27 AM
Well, the truth is hard to hear sometimes. Do you know how Carnage made it into M:UA 2 as DLC? Because Carnage fans made such a fuss over him to be in.

So, the developers added him in after listening to THEM instead of those who had better ideas of say Nova or even Sentry (DS playable or not). Of course, they had to get permission from Activision to do so. This means Activision, Vicarious Visions, AND the fans who wanted Carnage in are responsible for his useless addition to the game that wasted a perfectly good spot.

Now think back when SM:WOS was just being announced. Many many many people on the official WOS forums hoped and prayed that, since he was in the game, that Wolverine was playable. Since he was not, people got pissy and continuously posted about how they wanted extra playable characters. Activision clearly listened to them and here we are now... a Spider-Man game that has extra playable heroes.

This is not a Spider-Man game, this is going to be your dreaded "Spider-Man: Ultimate Alliance".

Now, I may be ok with a little multi and co-op but enough is enough. I know Pat and I have not gotten along in the past but damnit he's right on this. Not every game needs co-op or multiplayer in every level.

So yes, if this game tanks, the blame should not only be on Activision and whoever the dev is for such a horrible idea, but for the fans who rabidly suggested it over and over to them thinking it'd be the best idea in the world.

This is why I say people need to bring their good ideas and disagreements from here to the official forums. Activision is listening... but to the wrong people, it seems.

Responsibility or 'blame' involves choice. With no power comes no responsibility. As such, since fans do not choose for developers to listen to them, have no control over whether they are listened to or not, they get zero blame. If they did have responsibility as such, the "silent majority" is as much to blame as the "vocal minority" -- perhaps moreso. If they had only spoken up, then the malady that is playable Carnage would not have been inflicted on us! But the truth is, the silent majority, whoever they may be (they're awful silent), are only responsible for their influence, not the end product, the same is true of the vocal minority. The understanding of the difference between being responsible for ones influence and being responsible for the end product is of the utmost importance for socioemotional stability and understanding.

You should come up with an example that's more clear cut. Nova/Sentry vs Carnage is purely a matter of taste, it's not possible to say one is better than the other, objectively. And SM:UA game would be a Spidey game... just not one I'd purchase because I'm tired of that gameplay formula.

I think we just have different definitions of the word "responsibility," and even the word "is" which prevents us from having a real conversation about blame or any particular entity. We might as well be speaking different languages.

Spider-Vader
03-19-2010, 06:15 PM
No, he's right. Those who want other playable characters in a Spider-Man based game are in the minority.

In fact, if you look around online in the NON-Spider-Man based places, you'll notice that no one really wants the game at all, they want either an X-Men, a Fantastic Four, or an Avengers game.

If this game tanks, then the people who wanted characters like Wolverine and Deadpool playable in a Spider-Man game will be to blame just as much as Activision is.

Screw having DP playable in a Spidey game, I want a solo Deadpool game!

This is the list of characters that should be playable:
Spider-Man
Venom
Black Cat
Daredevil
Iceman
Iron Fist
Luke Cage

No more, no less. They all relate to Spidey & are diverse.

spideyboy_1111
03-19-2010, 06:18 PM
No. Its stupid to want to turn a SPIDER-MAN based game into mix and match of other Marvel heros just because Spider-Man has teamed up with them in the past. Spider-Man is primarialy a solo hero. Period. I dont care how many times he's teamed up in the books. Spider-Man primarily works by himself and there is NO reason to include a bunch of random 'Spidey themed teammates' in a Spider-Man game. If you want to play that team up garbage, go play Friend or Foe or Ultimate Alliance but leave that pointless nonsense out of Spider-Man's game.

i don't see what wrong at all with it having a co-op option... its not like it'd be forced. and why would it matter if there spider-man centric allies? people who are mostly known for working with spider-man over anyone else or even being solo

spideyboy_1111
03-19-2010, 06:20 PM
Totally agree with ProjectPan and Ryuuie. Having multiplayer in a Spider-Man game is just stupid imo. He's a solo hero and the developers should focus on better GAMEPLAY and STORY ffs!

he's no more solo then wolverine.... *yawn* they have there solo books but have many many teamups and allies pretty much all the time, not to mention there a part of the avengers, and wolverine is also an x-man :o

Ryuuie
03-19-2010, 06:38 PM
Responsibility or 'blame' involves choice. With no power comes no responsibility. As such, since fans do not choose for developers to listen to them, have no control over whether they are listened to or not, they get zero blame. If they did have responsibility as such, the "silent majority" is as much to blame as the "vocal minority" -- perhaps moreso. If they had only spoken up, then the malady that is playable Carnage would not have been inflicted on us! But the truth is, the silent majority, whoever they may be (they're awful silent), are only responsible for their influence, not the end product, the same is true of the vocal minority. The understanding of the difference between being responsible for ones influence and being responsible for the end product is of the utmost importance for socioemotional stability and understanding.

You should come up with an example that's more clear cut. Nova/Sentry vs Carnage is purely a matter of taste, it's not possible to say one is better than the other, objectively. And SM:UA game would be a Spidey game... just not one I'd purchase because I'm tired of that gameplay formula.

I think we just have different definitions of the word "responsibility," and even the word "is" which prevents us from having a real conversation about blame or any particular entity. We might as well be speaking different languages.

No, they get the blame because Vicarious reps and Activision reps have flat out said that Carnage is there due to fan service. I don't care what kind of twisted logic you think up, that doesn't trump what they said since they made the content and they know why it was put in and you don't.

People have been clamoring for multi-player Spider-Man ever since WOS (and most likely earlier), it IS their fault if the game tanks because it's what they've been trying to get Activision's attention for.

Like I said, it's hard to accept the truth.

Screw having DP playable in a Spidey game, I want a solo Deadpool game!

This is the list of characters that should be playable:
Spider-Man
Venom
Black Cat
Daredevil
Iceman
Iron Fist
Luke Cage

No more, no less. They all relate to Spidey & are diverse.

No, that's the list that SHOULDN'T be playable.

spideyboy_1111
03-19-2010, 06:44 PM
No, that's the list that SHOULDN'T be playable.

no they really should... other then the kiddie FoF we've never had a multiplayer spider-man game.. and we've had SEVERAL good spider-man solo games. i'd be happy with the option to have something different. especially when you could still play through solo. spider-man, enter electro, maximum carnage, spider-man 1, spider-man 2 were all great spider-man games. the option to play a game like those with a friend as an ally would be alot of fun

Ryuuie
03-19-2010, 06:59 PM
no they really should... other then the kiddie FoF we've never had a multiplayer spider-man game.. and we've had SEVERAL good spider-man solo games. i'd be happy with the option to have something different. especially when you could still play through solo. spider-man, enter electro, maximum carnage, spider-man 1, spider-man 2 were all great spider-man games. the option to play a game like those with a friend as an ally would be alot of fun

What if Activision decides to toss in some stupid team move such as a Fusion system. That will FORCE you to have at least 2 people on the team (or four if they decide to do that). This was the reason why you couldn't have 1 - 4 people on your team in M:UA 2, you had to chose exactly 4.

Spider-Man does not need an ally as not every game out there needs multiplayer and co-op. People are just spoiled by games like Halo 2, Uncharted 2's co-op, and Demon's Soul's co-op that's all. It's a gimmick of the current generation that should not be applied to every single game.

People say they want games based on the comics but most of the time in the comics, he's not really working with anyone unless he REALLY needs it (and he damn sure isn't trying to save dimensions).

spideyboy_1111
03-19-2010, 08:38 PM
What if Activision decides to toss in some stupid team move such as a Fusion system. That will FORCE you to have at least 2 people on the team (or four if they decide to do that). This was the reason why you couldn't have 1 - 4 people on your team in M:UA 2, you had to chose exactly 4.

Spider-Man does not need an ally as not every game out there needs multiplayer and co-op. People are just spoiled by games like Halo 2, Uncharted 2's co-op, and Demon's Soul's co-op that's all. It's a gimmick of the current generation that should not be applied to every single game.

People say they want games based on the comics but most of the time in the comics, he's not really working with anyone unless he REALLY needs it (and he damn sure isn't trying to save dimensions).

im talking theoretically... were both talking what if situations here. we have no idea what there planned. you all just sound like negative nancy's. im just saying what i'd like to see in a game. not some twisted form of it.

ProjectPat2280
03-19-2010, 11:28 PM
im talking theoretically... were both talking what if situations here. we have no idea what there planned. you all just sound like negative nancy's. im just saying what i'd like to see in a game. not some twisted form of it.


Yea and what you'd like to see in the game is stupid. Sorry for being blunt, but we just don't need a hand full of pointless allies taking 'screen time' away from Spidey in a SPIDER-MAN game.

StrainedEyes
03-19-2010, 11:35 PM
I'd also like to cast a vote for Multiple Dimensions being a bad idea. Yes, I saw that episode of TAS, it doesn't mean it would make a good game.

The only thing about this upcoming game that sounds good is that they are bringing back the best Spidey voice actor. Otherwise, meh. I really, really wish that Activison would give the Spider-man franchise back to Neversoft.

MikeFrost
03-19-2010, 11:47 PM
I don't care what kind of twisted logic you think up, that doesn't trump what they said since they made the content and they know why it was put in and you don't.

It's not some twisted logic. His post does make alot of sense. They made the content and they put it in because they wanted to.

Fan service or not, it's their decision that cuts it, not the fans. If the fans asked for it and they didn't put it in, guess what would had happen?

Well nothing, Carnage wouldn't been in the game.

Ryuuie
03-19-2010, 11:59 PM
It's not some twisted logic. His post does make alot of sense. They made the content and they put it in because they wanted to.

Fan service or not, it's their decision that cuts it, not the fans. If the fans asked for it and they didn't put it in, guess what would had happen?

Well nothing, Carnage wouldn't been in the game.

I WOULD believe this... if they didn't decide to put them in only due to Hero HQ's fanbase whining about him so much and if they didn't admit to that being the ONLY reason.

They wouldn't have even thought about him unless they got the idea from somewhere, thus the fans.

You're acting as if he would've put in either way or the fans pretty much had no say in it when Vicarious already mentioned that was why he was put in.

That same fan service is what will drag this game down to below normal Spider-Man mediocrity.

MikeFrost
03-20-2010, 12:06 AM
Actually I don't think it's "fan service", it's called cheap bucks. Throw what the crowd wants to earn their money. It's pretty basic, yea.

They still hold the full responsibility tho. Because they're not setting off to make a good game, they're just wanting to score cheap bucks trying to please all the demographics.

Ryuuie
03-20-2010, 12:12 AM
Actually I don't think it's "fan service", it's called cheap bucks. Throw what the crowd wants to earn their money. It's pretty basic, yea.

They still hold the full responsibility tho. Because they're not setting off to make a good game, they're just wanting to score cheap bucks trying to please all the demographics.

No, it is fan service, you need to hang around Hero HQ more. Be it money or not, they only put Carnage in to appeal to those who wanted him in. Again, I'm more inclined to believe someone who actually worked on the project as they know where they got their inspirations from.

To put the blame on someone else and claim that money was the only reason is pretty ignorant (especially when Activision knew that the pack wouldn't last long). If money WAS the only reason, they would've told more people about the DLC being removed so they'd get the most money as possible.

It just sounds like some people don't want to accept that their idea (be it multiple characters in a Spider-Man game or a useless character like Carnage in DLC) wasn't a very good idea.

MikeFrost
03-20-2010, 01:11 AM
Let's just drop the semantics ok?

I, too, don't like the idea of multiple characters in a Spidey game tho it made sense on MUA. We're sidetracking a bit here.

I was thinking about the different dimentions subject a bit... What if we get multiple playable Spideys like in that crazy TAS episode? One from each dimension...

I mean, the story's already going to be a convuluted piece of crap but if Shattered Dimensions is what we're getting, at least put Spidey in the center of the action and keep other superheroes as cameo fodder like in the PS1 game.

Gamma Goliath
03-20-2010, 02:55 AM
I still can't shake the feeling that there will be clones involved, what if the multiple heroes were clones of spidey in their own deminsion? I'm just brain storming, it wouldn't take away from spidey, because you're another spidey.

Oscorp
03-20-2010, 06:06 AM
Some games should remain singleplayer and one of them is Spider-Man in my opinion.

Think about the short developement time. If you'd be able to play as other heroes, they'd need to have different control setups, as they differ alot from Spider-Man. No way in hell have they had the time to make that GOOD, and at the same time improve on Spider-Man himself, improve on story-telling etc. if they also include multiplayer to work on. It's unrealistic to think they will make everything good in such a short amount of time.

Even if they'd only have singleplayer to focus on, it would probably lack anyway since they even then have ALOT to improve on in short time. So also adding multiplayer in the can of worms is stupid if you ask me.

spideyboy_1111
03-20-2010, 06:55 AM
Yea and what you'd like to see in the game is stupid. Sorry for being blunt, but we just don't need a hand full of pointless allies taking 'screen time' away from Spidey in a SPIDER-MAN game.

except in my plans it wouldnt.... it'd be in co-op only.. sure they might make an appearance like allies have in nearly every game.. but that'd be about it. they'd take absolutely no screen time away.

DeGenerate10
03-20-2010, 09:13 AM
The Spiderman series needs a great game to redeem all the crapiness they've had lately. I'd like to see them do what Arkham Asylum did and bring back the voice actors from the animated series

MikeFrost
03-20-2010, 10:01 AM
Rino Romano was also a good voice for Spidey...

Door Noob
03-20-2010, 10:05 AM
Like in Spiderman Unlimited :wow:

Mario_Galaxy
03-20-2010, 10:35 AM
He's probably in my top 3 of Spidey voices. It was straight up awkward hearing him voice Batman IMO

GamerSlyRatchet
03-20-2010, 01:27 PM
The only thing about this upcoming game that sounds good is that they are bringing back the best Spidey voice actor. Otherwise, meh. I really, really wish that Activison would give the Spider-man franchise back to Neversoft.

I don't know about THAT...

http://www.youtube.com/watch?v=L5tQHowPGXk

As long as Tony Pastor is not Voice Directing, we should be OK.

venom892
03-20-2010, 01:58 PM
All I know is I wish they went back to basics instead this craziness.I loved the simple feel of the two ps1 games.I always thought they should have made a second sequel on PS2.Considering the villains they already had in the first one I would have made the game a war between Hobgoblin and Green Goblin with Spidey in the middle.The bosses would have been villains that hadn't been in the first two including Kraven,Vulture,Tombstone and Morbius.Besides the stories of the ps1 games having a classic Spidey feel another thing I loved about the game was unlockables!To me I loved collecting the comics scattered around the levels.In Enter Electro you could also unlock artwork from different spidey artists based on the boss fights in the game.What I loved the most though was the unlockable costumes and each one having a different advantage(Symboite Spidey havein unlimited webbing,Cosmic Spidey being invincible)I wish they would put unlockables like that back in spidey games.Arkham asylum taught us people still liking looking for hidden stuff.

SpideyForPrez
03-20-2010, 03:42 PM
I don't know about THAT...

http://www.youtube.com/watch?v=L5tQHowPGXk

As long as Tony Pastor is not Voice Directing, we should be OK.

LOL. That first clip with Spidey chasing Shocker is one of my favorite moments from that show. My brother and I always use to quote that when we're looking for each other in the house.

I can't believe this thread gets so much attention. Is there any official info on the next game? Other than the obvious fact that there will be one eventually?

Jick09
03-20-2010, 03:51 PM
Rino Romano was also a good voice for Spidey...He is still my favorite Spidey voice actor.
Whenever I read the comics, it is his voice that comes to mind.
I don't remember CDB's voice, but I remember it being good, so it's always a plus for the game.

Spider-Vader
03-20-2010, 05:39 PM
I like the guy from MUA1 & the guy from Spectacular Spider-Man more.

THE LIZARD#1
03-20-2010, 08:14 PM
That youtube video, clearly people don't see the creative touch to his performance.

Why are people hating on his voice? I think Barnes did a phenomenal job as Spider-Man. He really put emotion into his voice. I remember as a little kid I would get chills when Spider-Man screamed "Shocker!". His manor when in the Black suit was so different from when he was in his original costume.

I still think Barnes has the best Spider-Man voice.

Although I do enjoy Keatons as well.

DACMAN
03-20-2010, 08:32 PM
I like the guy from MUA1 & the guy from Spectacular Spider-Man more.

I thought the guy from MUA was perfect. Really the only two I can think of that I hated was the guy from the 60's cartoon and the guy from Web of Shadows.

Jick09
03-20-2010, 08:42 PM
I like the guy from MUA1 & the guy from Spectacular Spider-Man more.I like them both, too.
But the voice from the MUA1 Spidey is really similar to RR's. I thought it was him until I checked.

Mario_Galaxy
03-20-2010, 09:20 PM
Yeah, that video picks out scenes of cheesy dialogue, or just when he's putting in emotion. The guy was an awesome Spider-Man IMO

GamerSlyRatchet
03-21-2010, 12:41 AM
I thought he was OK, but not that good. Barnes did a fine job with the wisecracks, but the emotional parts felt too forced and false. He sounded too generic and vanilla. He didn't even sound like he was from New York! At least Romano and Keaton gave their voices a slight NY accent.

Though, to the honest, the voice director was incompetent in the 90's series. The voice actors would either be terrible, or the talent would be wasted. Maybe Barnes can play a better Spidey if they have a good director.

BizarroAids
03-21-2010, 06:04 AM
The kid from Spectacular does a great job as Spidey, IMO. I think he has great timing, and tone. I picture his voice alot when reading the comics now. If somehow we could get his voice for a game, the WOS actor was nails on a chalkboard....the only decent one was Wolverine. :csad:

Dark_Lord
03-21-2010, 06:43 AM
The kid from Spectacular does a great job as Spidey, IMO. I think he has great timing, and tone. I picture his voice alot when reading the comics now. If somehow we could get his voice for a game, the WOS actor was nails on a chalkboard....the only decent one was Wolverine. :csad:
If by kid you mean 31 year old man then yeah, he's a kid. :oldrazz: I think he does a good job, but I also like Christopher Daniel Barnes. Either one of them would be cool. I agree about the WoS actor. I did not like him at all.

Pac-Master
03-21-2010, 07:41 AM
If by kid you mean 31 year old man then yeah, he's a kid. :oldrazz: I think he does a good job, but I also like Christopher Daniel Barnes. Either one of them would be cool. I agree about the WoS actor. I did not like him at all.

Agreed. The WOS guy is terrible. I crack up every time I hear him start yelling about Mary Jane to the S.H.I.E.L.D agents at the beginning of the game.

Oscorp
03-21-2010, 12:02 PM
I think the voices from MUA, Spectacular Spider-Man and Rino Romano are better than Barnes'. But I like him too. At least it's leagues better than WoS's voice actor.

Gamma Goliath
03-21-2010, 03:06 PM
I like the guy from the mua games, but I like the guy from 90's TAS the most I think.

But also one voice that stuck with me was the voice from spiderman unlimited, I think he was a generally good peter parker/spiderman voice.

For a younger spidey I like the spectacular spiderman voice as well.

GamerSlyRatchet
03-21-2010, 05:17 PM
I think Josh Keaton could play a good adult Spidey. He also voices the Flash and Aquaman in the new Worlds Collide movie, and he did fine voicing adult characters.

Spider-Vader
03-21-2010, 06:33 PM
LOL. That first clip with Spidey chasing Shocker is one of my favorite moments from that show. My brother and I always use to quote that when we're looking for each other in the house.

I can't believe this thread gets so much attention. Is there any official info on the next game? Other than the obvious fact that there will be one eventually?

They've announced the tile (Spider-Man: Shattered Dimensions) & that it features a couple playable characters.

Ryuuie
03-21-2010, 08:24 PM
Spider-Man: Shattered Dimensions™
Publisher · Activision
Developer · Beenox (possibly)
Release Date · Fall 2010
Platforms · Xbox 360, PlayStation 3, Wii
MSRP
Xbox 360 / PS3 - $59.99 / £39.99
Wii - $49.99 / £34.99
Cast
Spider-Man / Peter Parker: Christopher Daniel Barnes (possibly)



I. Inside the Game
* Amazing Spider-Man writer Dan Slott will provide the story for this game.
* ---
* ---



II. Features
Preorder Only
-North America-
---
-Europe-
---
-Australia-
---
Platform Exclusive
Xbox 360
---
PlayStation 3
---
Wii
---
Cross-Platform (will be included in all versions of the game)
* You will be able to play as multiple heroes.
* ---
* ---



III. Clues
Clue 1:
The word “unstable”.
Clue 2:
The number “4”.
Clue 3:
The concept of time travel.
Clue 4:
The word “universe”.



VI. Images
http://img696.imageshack.us/img696/3261/largeimaged.jpg


X. Sources
http://www.bleedingcool.com/2010/03/13/seven-newsbites-from-emerald-city-comic-con/
http://www.606studios.com/bendisboard/showpost.php?p=6708524&postcount=64
http://www.606studios.com/bendisboard/showpost.php?p=6708697&postcount=66
http://ps3.ign.com/articles/107/1078036p1.html

Jick09
03-21-2010, 09:54 PM
No PC version?
Damn them!:argh:

I really need to get myself a PS3.

Ryuuie
03-22-2010, 02:02 AM
No PC version?
Damn them!:argh:

I really need to get myself a PS3.

That's just an estimation for now. Activision left PC out on M:UA 2 and there's no guarantee that they'll be there for SM:SD either.

The only platforms they are almost guaranteed to put the game on are 360, PS3, and maybe Wii. I didn't put PS2, PSP, and PC because they can always surprise people and not release a game for those platforms (out of all of them, PC is the most likely to be shafted anyway).

GL1
03-22-2010, 07:32 AM
No, they get the blame because Vicarious reps and Activision reps have flat out said that Carnage is there due to fan service. I don't care what kind of twisted logic you think up, that doesn't trump what they said since they made the content and they know why it was put in and you don't.

You misunderstand me. I'm not saying that Activision didn't put Carnage in in response to fans, I'm saying that that does not make fans at fault. This is the basic logic that makes "He asked for it" not an excuse to strike someone. I suspect this is an 'agree to disagree' issue.

Regardless, it does sound like this game will be horrible. I don't think that making it Single player would make it any better, though.

Oscorp
03-22-2010, 12:34 PM
If there, some time in the future, will be a Spider-Man game with as epic boss battles as God Of War 3 (which in itself is the most epic masterpiece yet imo)...then I'm one hell of a lucky guy!

Just wanted to add that...

Maybe a battle where you help out Dr. Strange to defeat Dormammu in his dimension. Now that would be awesome!

Dark_Lord
03-22-2010, 06:00 PM
Even though GamePro's May issue (with the Spider-Man preview) will be on newsstands April 6, it shipped (according to GamePro.com) to subscribers last week. So, there's a chance we could get our first pics and details this week. Assuming we know of any GamePro subscribers.

GL1
03-22-2010, 07:20 PM
If there, some time in the future, will be a Spider-Man game with as epic boss battles as God Of War 3 (which in itself is the most epic masterpiece yet imo)...then I'm one hell of a lucky guy!

I think, especially because of Spidey's awesome rogues gallery, an eye for strong boss battles is really the next big step Spidey games need. Battle carved more from God of War 3 and Shadow of the Colossus would be more than awesome. It is harder to do that with foes that aren't huge, but I think with a little work you can have something that's really epic.

Imagine battling climbing up your webline towards a goblin glider, dodging buildings, dodging bombs. Imagine fighting Shocker or Electro amidst a crumbling Titanic-like cruise ship off the coast of New York. Imagine leaping from car to car chasing Rhino as he tears up Times Square. Epic battles aren't so hard, you just have to tear up enough of the environment. Spider-Man's famous science-based victories would make for spectacular finishes as well.

Even though GamePro's May issue (with the Spider-Man preview) will be on newsstands April 6, it shipped (according to GamePro.com) to subscribers last week. So, there's a chance we could get our first pics and details this week. Assuming we know of any GamePro subscribers.

... people still read gamepro?

Ryuuie
03-22-2010, 08:21 PM
You misunderstand me. I'm not saying that Activision didn't put Carnage in in response to fans, I'm saying that that does not make fans at fault. This is the basic logic that makes "He asked for it" not an excuse to strike someone. I suspect this is an 'agree to disagree' issue.

Regardless, it does sound like this game will be horrible. I don't think that making it Single player would make it any better, though.

You're right, it is. Owning up to one's responsibilities is pretty optional now a days anyway. So yes, it is "agree to disagree".

Anyway, there's no new information on this game but I'll check around HeroHQ since they're about ready to give some information.

Spider-ManHero12
03-22-2010, 11:04 PM
Even though GamePro's May issue (with the Spider-Man preview) will be on newsstands April 6, it shipped (according to GamePro.com) to subscribers last week. So, there's a chance we could get our first pics and details this week. Assuming we know of any GamePro subscribers. That's very true. Here's hoping. :up:

Gamma Goliath
03-23-2010, 06:05 PM
I really hope these guys know what they're doing with spidey. Its been so long since we've a legitimately good spiderman game.

Asteroid-Man
03-24-2010, 03:04 PM
Last good one I played was Spider-Man 2: Enter Electro. Amazing :up: Now they have the ability to combine those sky scrapers with the ground for some levels. What I'd like to see?

Building/Base levels from SM2:EE
Mid-Level web slinging with use of the street
High Up web slinging where fall too low, you have to quickly hit web sling to get yourself back up (like in BM:AA)

They should also implement the upgrades and combat style from AA. The music from SM2:EE was amazing, it could just use some better quality. And whoever wrote that was genius (same with its predecessor).

The voice acting for Spidey was also really great. Just give us a SM3 in THAT series (although if you count Mysterio's Menace this would be the 4th installment).

I know it won't happen but I can dream!!!!

LightningFlash
03-24-2010, 04:27 PM
I loved how the first Spidey game in that series had a story of why you can't reach the ground, because of that gas. Great writing, lol.

venom892
03-24-2010, 04:27 PM
I just wish they figured out that a Spider-man game doesn't need gimmicks.Just a solid story and solid gameplay.

LightningFlash
03-24-2010, 04:32 PM
It being called 'Shattered Dimensions' has me worried though. Possibly do a Secret Wars would be fun, but I would much rather prefer a core Spider-Man game dealing with Green Goblin, or maybe Doc Ock. Not something to deal with symbiotes again, or time travel for that matter.

I see a Secret Wars game to be quite excellent, however. Being able to pick a team of a possibly 20 or so characters, like the series where Spidey picked his team, would be fun. Then going around to deal with villains such as Doc Ock, Dr. Doom, Red Skull, possibly Green Goblin and Hobgoblin. Maybe minor villains such as Lizard, Electro, Shocker, et cetera.

Just lay off the symbiotes this time around is all I'm asking.

Silvermoth
03-24-2010, 11:05 PM
Marvel hasn't really made a good video game since Marvel Ultimate Alliance 1 and they don't seem to have any video games planned. When do the rights with Sega expire? I don't think they were the right choice for Marvel video games.

Spidey_62
03-24-2010, 11:06 PM
A bit of a synopsis from Gamepro's page for the game. No other info there, really.

Influenced by four different comic book re-imaginings of the famous web-slinger, Spider-Man: Shattered Dimensions offers players a unique looking into some of the character's most compelling comic transformations.

Jick09
03-24-2010, 11:14 PM
Interesting.
I imagine a meeting between 616 Spidey with Ultimate Spidey, and perhaps 2099 or some others.
It could be a great experience if done right. It worked greatly for Turtles Forever.

There's a spark of excitment starting to grow inside me.

Ryuuie
03-24-2010, 11:32 PM
A bit of a synopsis from Gamepro's page for the game. No other info there, really.

Nice find! Adding this to the megathread with you getting credit.

Also, seems this game is 360/PS3 until said otherwise.

Gamma Goliath
03-24-2010, 11:40 PM
That's all gamepro had on it? :(

Ryuuie
03-25-2010, 12:05 AM
So far we have:


You are able to play as multiple heroes.
Christopher Daniel Barnes will be associated with the game in SOME way (most likely as Spider-Man himself).
Dan Slott will be writing the game.
The game focuses on four versions of Spider-Man from the comics.
The game will be developed by Beenox.
So far, the only platforms mentioned that will receive this game are PS3 and 360.

Spidey_62
03-25-2010, 12:59 AM
That's all gamepro had on it? :(
Nope, that was just from their website. Anything from the new issue hasn't surfaced yet.

Sam Fisher
03-25-2010, 01:17 AM
So far we have:


You are able to play as multiple heroes.
Christopher Daniel Barnes will be associated with the game in SOME way (most likely as Spider-Man himself).
Dan Slott will be writing the game.
The game focuses on four versions of Spider-Man from the comics.
The game will be developed by Beenox.
So far, the only platforms mentioned that will receive this game are PS3 and 360.

Ben Reilly as a playble character perhaps?

BrollySupersj
03-25-2010, 02:58 AM
Eh...I'm somewhat turned off by the little bit of news we have. I'll stay opened minded till we some some game play videos or screen shots, but right now, I'm a little meh on it.

Dark_Lord
03-25-2010, 05:31 AM
I'm actually more interested now. I think having all playable characters be Spider-Man variations is much better than giving us different playable Spider-Man allies or villains.

Drz
03-25-2010, 05:40 AM
Well one of them will definatly be Symbiote suit Spider-Man lol. :p

Nathan
03-25-2010, 05:40 AM
I wonder who the Spider-Men will be.

1. Of course our classic and original Spidey
2. Spider-Man 2099?
3. Ben Reilly?
4. Hmm...

I already can't think of a 4th one anymore that people, or at least I, would care about.

spideyboy_1111
03-25-2010, 06:01 AM
spidey has several versions.. they don't necissarily all have to be seperate time periods or universes... but they could easily be versions that exist in the same demension...

we could have...
-classic spidey
-symbiote spider-man
-spider-man 2099
-1602 spider-man
-spider-man (that other future one, forget the numbers)
-ben reilly
-manga spider-man
-cosmic spider-man
-spider-phoenix
-fantastic 4 spider-man
-six arm spider-man
-spider-lizard
-spider-hulk
-man-spider...

etc...etc... etc....

zeptron
03-25-2010, 06:02 AM
I still don't get Activision. They publicly announce that their Spidey games have sucked for the last 5 years and say they want to improve them. Then they go to a developer who doesn't have any decent games under their belt to make the next Spidey game.

Drz
03-25-2010, 06:23 AM
I still don't get Activision. They publicly announce that their Spidey games have sucked for the last 5 years and say they want to improve them. Then they go to a developer who doesn't have any decent games under their belt to make the next Spidey game.

Rocksteady had 1 game under their belt and they made a good Batman game. Perhaps Activision has the same level of trust and faith as WB/Eidos did with Rocksteady?

Havok83
03-25-2010, 06:29 AM
Rocksteady had 1 game under their belt and they made a good Batman game. Perhaps Activision has the same level of trust and faith as WB/Eidos did with Rocksteady?
Activision has alot more to lose with this than Eidos did with Batman.

Nathan
03-25-2010, 06:31 AM
Look at the God of War series. The developers of it only released one game prior to it. A game by the name Kinetica in 2001, which got normal reviews but wasn't a breakout hit. Then in 2006 we got God of War.

Havok83
03-25-2010, 06:52 AM
I loved Kinetica. :( Thats an IP, Id love to see ressurrected

Oscorp
03-25-2010, 07:29 AM
I just feel "meh" now after seeing that little bit of news.

GL1
03-25-2010, 08:12 AM
I'm actually more interested now. I think having all playable characters be Spider-Man variations is much better than giving us different playable Spider-Man allies or villains.

I agree. Having all the characters with the same exact skillset makes designing challenges dramatically easier.

spidey has several versions.. they don't necissarily all have to be seperate time periods or universes... but they could easily be versions that exist in the same demension...

Sounds like you're suggesting Spidey from different time periods (Spider-Hulk, Man-Spider, Spidey 2099...) that doesn't really go with the title: "Shattered Dimensions" or the "multiple heroes" clue, if they are, in fact, the same hero.

My bets:

- 616 Spidey
- Ultimate Spidey
- Spectacular Spidey (toon)
- Movie Spider-Man

Ben Reilly works as an alternate costume, unless they make a Ben Reilly who's, y'know, alive:

If they go more comic-ish:

- 616 Spidey
- Ultimate Spidey
- Ben Reilly from a dimension where he lives
- Something with a Symbiote

Nathan
03-25-2010, 08:18 AM
There are supposed to be countless different universes. You could easily have past or future versions of Spider-Man, that aren't from the main 616 Universe. Having almost 3 identical versions of Spider-Man, if they'd use 616, Ultimate and Spectacular, would be incredibly boring. I'd like more variations than slight costume tweaks to tell them apart.

http://img267.imageshack.us/img267/4264/spideycostumes.jpg (http://img267.imageshack.us/i/spideycostumes.jpg/)

ProjectPat2280
03-25-2010, 08:32 AM
If the "multiple" heros are actually multiple versions of Spider-Man himself, i wouldn't be opposed to that, especially if we are talking about alt dimensions and what not. Im eager to here more about this game, i dont expect anything less then pure hot garbage, but im interested to see what they have planned.

Havok83
03-25-2010, 08:39 AM
Well I think a symbiote version or Venom is pretty much a given as one of the alternate forms. Its hard to really see many alternates which would play as different characters. 6-armed Spidey, Cosmic Spiderman, Armored Spiderman, all would and I can see those as possibilities

Nathan
03-25-2010, 08:46 AM
Well, the characters would probably come with different attributes and abilities and maybe even with fighting styles that differ. Like Ben Reilly would have more of a carefree fighting style and wouldn't be as experienced as the normal Spidey, since he hasn't been for years in the hero business and he'd come with impact webbing and his darts.

Symbiote Spidey would of course have more strength, unlimited webbing and have a fighting style that is more brutal. But I can't imagine the other characters to be much different, unless we use the cosmic versions of Spidey or truly mutated ones. I think even Spider-Man 2099 only comes with more strength and unlimited webbing. At least Spider-Man Unlimited comes with his stealth ability, but I don't think many are a fan of him.

Havok83
03-25-2010, 09:01 AM
Well, the characters would probably come with different attributes and abilities and maybe even with fighting styles that differ. Like Ben Reilly would have more of a carefree fighting style and wouldn't be as experienced as the normal Spidey, since he hasn't been for years in the hero business and he'd come with impact webbing and his darts.Would that really be enough to differentiate him? Reilly wasnt that drastically different from Peter in the books and I think in a game, the differences would be less apparent. If they are really going for 4 versions, they should get 4 drastically different versions and Reilly is too similar. He can be an unlockable skin for 616 Spider-Man

Symbiote Spidey would of course have more strength, unlimited webbing and have a fighting style that is more brutal. But I can't imagine the other characters to be much different, unless we use the cosmic versions of Spidey or truly mutated ones. I think even Spider-Man 2099 only comes with more strength and unlimited webbing. At least Spider-Man Unlimited comes with his stealth ability, but I don't think many are a fan of him.
Symbiote would be easy bc they did a great job with that in Web of Shadows. The two Spideys played differently in that game. Yeah cosmic and mutated versions would be different which is why I think they are strong candidates as possibilities. Their attacks and gameplay would have to vary just based on their own abilities

Ryuuie
03-25-2010, 11:42 AM
Not 100% of this is correct so hold off changing stuff until it’s all officially announced.

drtruffle (the Activision mod working on the SM:SD website) told me not all of the information found yesterday is 100% true...but he didn't say what was and what wasn't... also said hold out spreading the news.

Ok...so what I'm supposed to change, I don't know I say, just keep speculating on it or something because this is the only news we've gotten for a while and it's all we have to go by as Activision isn't being helpful by making drt give us hints instead of actual replies as Dan Slott is.

But I will say this, while this game is not in development, things will probably be changed as Activision FINALLY opens their mouths about the game next Saturday. So, if something changed, that's why.

ProjectPat2280
03-25-2010, 12:12 PM
drtruffle (the Activision mod working on the SM:SD website) told me not all of the information found yesterday is 100% true...but he didn't say what was and what wasn't... also said hold out spreading the news.

Ok...so what I'm supposed to change, I don't know I say, just keep speculating on it or something because this is the only news we've gotten for a while and it's all we have to go by as Activision isn't being helpful by making drt give us hints instead of actual replies as Dan Slott is.

But I will say this, while this game is not in development, things will probably be changed as Activision FINALLY opens their mouths about the game next Saturday. So, if something changed, that's why.

Maybe im reading your post wrong, or you have posted the information in an odd way, but just what does all of that mean?

Ryuuie
03-25-2010, 12:21 PM
Maybe im reading your post wrong, or you have posted the information in an odd way, but just what does all of that mean?

Sorry, just got up when I made that post so things probably didn't make sense. lol

drtruffle, the Actimod who's been giving us the clues for SM:SD said that not all of the information found last night (4 comic versions of Spidey, PS3/360 only, and Beenox being devs of the game) was 100% true and wants me to hold off on telling people in the megathread I created over on HeroHQ until Activision themselves releases it.

I'm calling ******** on that. If we waited until Activision gave us information, there would be NO hype on this game and no one would care when it released.

I put a disclaimer in the thread stating that the information is subject to change, but I will not put that it's "not 100% true" because that can discredit ME for all future information.

When I did a megathread for Eidos on B:AA's forums, Eidos was excellent on squashing all rumors and made sure all of my information was 100% legit. Activision should be more involved if they want to stop rumors.

You can probably tell I'm kind of pissed about this because they seem to expect me to play by their rules when I don't work for them. :P

ProjectPat2280
03-25-2010, 12:53 PM
Ahh gotcha slick.

Spider-ManHero12
03-25-2010, 02:56 PM
A bit of a synopsis from Gamepro's page for the game. No other info there, really. Now that's awesome! So, possibly Ben Reilly?

Spider-ManHero12
03-25-2010, 03:02 PM
I'm very curious to see what it's like to be able to play as 2099 Spidey.

Nathan
03-25-2010, 03:15 PM
If he's even in the game. And if he is, he probably wouldn't be much different from normal Spidey.

Spidey_62
03-25-2010, 08:02 PM
Spider-Ham, anyone?:woot:

DACMAN
03-25-2010, 08:22 PM
I'm very curious to see what it's like to be able to play as 2099 Spidey.

I love Spider-Man 2099! What a great character that is way under exposed. I love The Fly influences with the character. I loved the claws and the fact he'd kill people. I loved how New York loved Spidey but people hated Maguiel.

DACMAN
03-25-2010, 08:28 PM
So far we have:


You are able to play as multiple heroes.
Christopher Daniel Barnes will be associated with the game in SOME way (most likely as Spider-Man himself).
The game focuses on four versions of Spider-Man from the comics.
The game will be developed by Beenox.
So far, the only platforms mentioned that will receive this game are PS3 and 360.


:up:


Dan Slott will be writing the game.

:barf:

Gamma Goliath
03-25-2010, 08:48 PM
I mentioned the idea of playing as multiple spiderman a few pages back, I hope I was right.

MikeFrost
03-25-2010, 11:12 PM
What? No PC?!

I'm seriously getting fed up with the industry ****ting on all the PC users... We godamn paved the way for you and this is how we get repaid!

Spidey_62
03-25-2010, 11:19 PM
I love Spider-Man 2099! What a great character that is way under exposed. I love The Fly influences with the character. I loved the claws and the fact he'd kill people. I loved how New York loved Spidey but people hated Maguiel.
I'm hoping he's here, too.

What? No PC?!

I'm seriously getting fed up with the industry ****ting on all the PC users... We godamn paved the way for you and this is how we get repaid!
We don't know it for sure, the consoles we have confirmed are PS3 and 360. Knowing Activision, I wouldn't be surprised if they shove it onto every single console out there.

Ryuuie
03-25-2010, 11:59 PM
We don't know it for sure, the consoles we have confirmed are PS3 and 360. Knowing Activision, I wouldn't be surprised if they shove it onto every single console out there.

They left PC out for M:UA 2 with no reasons.

MikeFrost
03-26-2010, 05:35 AM
If they are to make a quick buck, it makes more sense for them to not include it in PCs.

Because it is just an extra cost over something that will eventually get pirated. Because they know their game will get average reviews and that smart people wont pay to get a half assed singleplayer only game...

Spider-ManHero12
03-26-2010, 01:20 PM
Spider-Ham, anyone?:woot: :word:

LightningFlash
03-26-2010, 01:46 PM
I may have to just rent this game. I've always wanted a definitive Spider-Man game as much as Arkham Asylum was its definitive Batman game. Going past all of these great stories they could use and even use Green Goblin as the main baddie and doing this whole time-travel inter-dimensional thing just doesn't seem like it will be a definitive game.

I need to bust out my N64 now.

ProjectPat2280
03-26-2010, 02:13 PM
What? No PC?!

I'm seriously getting fed up with the industry ****ting on all the PC users... We godamn paved the way for you and this is how we get repaid!

Its because your entire user base just steals everything. Why make a game for the PC when its just gonna get jacked.

Drz
03-26-2010, 02:18 PM
Its because your entire user base just steals everything. Why make a game for the PC when its just gonna get jacked.

You can say the same for Xbox too, right? So go go PS3 only games then? :p

ProjectPat2280
03-26-2010, 02:20 PM
You can say the same for Xbox too, right? So go go PS3 only games then? :p


Haha yes. PS3 is the only viable gaming option out there. Its the best.

Ryuuie
03-26-2010, 02:27 PM
Its because your entire user base just steals everything. Why make a game for the PC when its just gonna get jacked.

Well people wouldn't have to steal anything if DRM wasn't so ****ing obnoxious to the point that if you have no internet connection, you CANNOT play or save your game.

DRM only hurts the paying customer anyway. Anyone who knows how to build a computer can easily figure out how to strip the DRM from the game and play without any problems.

Meanwhile, customers who go to the store/Steam to buy the game are punished unfairly with problems such as down servers causing your new $40 game to be nothing more than a nicely detailed coaster.

DRM turns paying customers into the pirates the gaming companies want to try SO hard to stop.

Haha yes. PS3 is the only viable gaming option out there. Its the best.

I do agree with this though. :D