Originally Posted by aeamek
I'm no defender of SEGA (they've put out some miserable movie-based games) but I don't think we can lay all of the blame on the developers. Movie studios tend to only give them about a year for the development cycle, which is about a whole year too short. You can always tell movie games that have longer cycles (Wolverine) and ones who rush it to market to meet studio demands (IM and IM2). The quality difference is staggering.
Given that Marvel seems bent on getting Cap and Thor's games out with the movie release, I don't hold out much hope for either.
Indeed, development cycle of any kind of product has a great impact on the quality of said product. The time allotted for such development is critical. And given the time constraints of the film properties always can hamper a game. Granted, given a bunch of time to make the game isn't always a recipe for success, but it greatly increases it's chances of not being a poor product.