Re: Superman's power level - Part 1
Honestly, he wasn't *that* weak in Superman TAS.
Anyway, I'd say the key benchmarks are:
1. His durability should not be so high that you need his vulnerabilities to conceivably threaten him, but not so low that ordinary military hardware could easily take him out. The former because its a plot problem if he's only ever challengeable by deus ex machine, the latter because it just looks bad if Superman can be knocked to the ground by a shoulder launched missile.
2. His superspeed should probably be excised from the powerset, beyond the most trivial level. Oh, not his ability to fly really fast, no, but his ability to take complicated actions at high speed. It just creates too many fridge logic problems.