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Old 11-20-2012, 11:50 PM   #17
Andy C.
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Join Date: Mar 2006
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Default Re: Create Your Own Universes

Part II

FACTIONS AND REGIONS:

While the factions and regions shown on the Galaxy Map indicate what group controls the corresponding Hyperspace lanes, the power structure and cultures for each individual system may differ wildly. While each faction may have myriad off-shoots and rival factions within, generally speaking, they differ to whatever group gives them access to Hyperspace.

THE GREAT PANGALACTIC EMPIRE:

Spoiler!!! Click to Read!:


The Great Pangalactic Empire stretches nearly the entire expanse of the galactic disk, holding sway over the vast majority of the Galaxy's worlds and peoples. Created out of the remnants of the old Galactic Republic at the height of the Clone Wars, the Empire enforces a dogma of strict, militaristic, totalitarian statism in order to maintain order. It is divided into smaller sectors, each controlled by local bureaucracies which answer to a Governor, who in turn answers to the Emperor. The civilian governments and military command are one and the same within the Empire, and all Imperial subjects are expected to adhere strictly to the chain of command (with the exception of the Emperor's "ambassador" Darth Vader and his Stormtrooper Corps)

Imperial life is largely based around the tenets of "Gal-Soc" (Galactic Society), a series of rules and guidelines to ensure the efficiency, security, and general welfare of an interstellar populace. Humans, the most populous species in the Galaxy, are given preferential treatment over other sentients, as most technology, architecture, clothing, and even language is all standardized and optimized for humans. Imperial subjects have no inherent rights, but 'privileges' which are granted in exchange for terms of service to the Empire. It is generally accepted that Gal-Soc is the only logical and civilized way for society to function, and anything outside of it is barbaric by comparison. Obedience to Gal-Soc is expected, and deviation is harshly punished.

While worlds farther out from the Core are not as strictly held to obedience to Gal-Soc, in the Core Worlds it is ingrained into the minds of the citizens on a daily basis. Imperial subjects are implanted at birth with data-feeds, augmented-reality systems that give subjects a constant flow of information about their surroundings, as well as a daily feed of (heavily censored) news and Imperial propaganda. They are constantly being told of some new atrocity being committed by the ARGR, some sickening story of corruption out of the Confederacy, or menaced with the threat of the Clone Collective, and how the Emperor will protect them from these threats. The data-feeds are a two-way connection, as the implants also monitor what each subject says and does throughout the day.

The Empire maintains its control over the majority of the Galaxy through control of the Hyperspace Jump Gates, enforced by a massive and powerful military force. The Imperial Armada consists largely of conscripts brainwashed into loyalty, coordinated by Droid intelligences which are then directed by local Governors. The only parts of the Imperial war machine that have independent autonomy are the IISA (Imperial Intelligence and Security Agency), the Emperor's network of spies; and the Stormtrooper Corps, an elite army of genetically and cybernetically enhanced super-soldiers, under the direct command of Darth Vader.

Prominent Imperials:
Emperor Palpatine
Darth Vader
Grand Governor Wilhuff Tarkin
Grand Admiral Thrawn



THE ALLIANCE TO RESTORE THE GALACTIC REPUBLIC:

Spoiler!!! Click to Read!:




For thousands of years, the Galactic Republic was the beacon of civilization throughout the Galaxy. Founded on principles of free trade, equal rights, and a universal sense of cooperation, the Republic flourished and expanded to nearly the entire galaxy. However, with the abundance and prosperity that came with the Republic also came a fair amount of corruption, the greedy and power-hungry finding ways to turn the Republic's laws and political structure to their advantage. Over time, it became an impenetrable mass of conflicting laws and redundant agencies, the representatives to the Senate being influenced less by their constituents and more by internal politics and lobbyists.

It was when the Senate was at its most corrupt that a crisis emerged: the Clone Collective, an unknown and seemingly unstoppable wave of hive-minded clones that swept across the Republic. The Clone Wars would last for decades, before the Senate's Chancellor finally called for the restructuring of the Republic itself into an Empire, for greater efficiency and military strength throughout the duration of the crisis. While the newly founded Imperial army beat back the Clone Collective, the Emperor seemed to find no end of excuses to prolong relinquishing his power, one threat after another that required the unity and order of the Empire for just a while longer.

As the Empire's reach grew more extensive and more invasive, many groups began to protest their loss of liberty. Most of these groups were local political movements, activists and malcontents easily ignored by the Imperials. However, anti-Imperial sentiment continued to grow, even within the seats of power in the Senate.

The Empire attempted to make examples out of the loudest rabble-rousers, violently putting down insurrections and silencing protesters that got out of hand. While the dissenters grew quieter, they did not stop growing in size, quietly and secretly planning their rebellion.

Things would come to a head with the issuing of the Secession Proclamation, a charter signed by a large contingent of rebel Senators declaring independence from the Empire and stating an intent to restore the golden age of the Republic. This coincided with a brilliantly coordinated attack on multiple Jump Gates, seizing control of the Hyperspace lanes for a sizable portion of the Galaxy. The attack stunned the Senate, and before the Imperial armada could mobilize, the rebels had cut off their entire sector of space from the Empire's reach.

The Alliance to Restore the Galactic Republic is a widely disparate collection of various protest groups, many with wildly different philosophies and visions for the future, but all sharing the common goal of toppling the Empire. There is no centralized power structure within the ARGR, which can lead to a great amount of infighting between the Rebel factions, but most of the faction leaders defer to the two surviving Proclaimers (Senators who signed the Secession Proclamation): Mon Mothma and Bail Organa.

Branded as radicals and terrorists, the Rebel Legions consist of everyone from disillusioned youths to grizzled veterans of the Clone Wars, putting together ramshackle strike forces out of decommissioned military cruisers and converted civilian ships. Since they cannot match the Imperial ships-of-the-line in direct combat, the ARGR instead has waged a long and ugly campaign of asymetrical warfare against the Empire, carrying out acts of sabotage, hit-and-run raids, cyber-warfare, and suicide attacks, striking from Alliance-controlled Jump Gates or from hidden bases deep in Imperial space. What they lack in firepower, they make up for in ingenuity and tenacity; no Rebel fighter has been taken alive since the beginning of the war.

While there are many within the ARGR who believe they can continue this kind of fighting until the war becomes too expensive and too unpopular for the Empire to do anything but give in, Mon Mothma and Bail Organa both know their current situation is a stop-gap at best. It is only a matter of time before the Empire finds a way to access their Jump Gates, and unless they find a miracle or two, the Alliance is sure to fall.

Prominent Rebels:
Senator Mon Mothma
Senator Bail Organa
Admiral Gial Ackbar
Commander Garven Dreis of Red Squadron



THE EXCHANGE CONFEDERACY:

Spoiler!!! Click to Read!:




The Exchange Confederacy is a collection of worlds that, while technically are controlled by the Empire, are rarely ever subject to the restrictions of Imperial law. In the days of the Republic, 'The Exchange' was a common name given to a consortium of crime syndicates, usually smuggling and trafficking rings, who bought protection from the more corrupt members of the Senate. Since the founding of the Empire, the Exchange has been allowed to continue in their criminal ways, largely ignored by the Emperor's watchdogs.

As a result, Confederate worlds are lawless, eat-the-weak worlds, where the gap between the rich and poor never stops growing, and protection is only offered to those who can pay for it. The syndicates who control the worlds in Confederate space continually compete for dominance, either on the black market or for greater control of the Metaverse.

This predatory mindset has led to nearly the entire populace of Confederate space engaging in some form of criminal activity. Petty thieves, local gangs, smugglers, hackers, and pirates are commonplace among the lower classes. Higher up, the real money is made in information brokering, slave trading, market manipulation, and for the extremely skilled and cold-hearted, contract killing.

It is unknown exactly why the Empire allows the Exchange to act so openly; they lack even the comparatively meager firepower of the ARGR if the Imperials would ever decide to crack down. Most believe that they allow it in order to benefit from the technological arms-races caused by such unregulated cut-throat competition. While there are still plenty of honest and hard-working people on these worlds, the stereotype prevails that the Exchange Confederation is little more than a wretched hive of scum and villainy.

Prominent Confederates:
Prince Xizor
Jabba Desijilic Tiure
Alexi Garyn
G0-T0



THE CLONE COLLECTIVE:

Spoiler!!! Click to Read!:




The exact origin of the Clone Collective is unknown. Blame is often placed on the Kaminoans, who were well-known for their work in genetic engineering, or on the infamous Spaarti Creations, a bio-tech corporation that had been known for creating small personal clone armies for the extremely rich. What is known about them, however, is they were at one time the greatest threat the Galaxy had ever seen.

In the Common Galactic Epoch year 21066, a massive swarm of unknown ships seemed to emerge out of every Jump Gate in the Galaxy at once, beginning a ruthlessly efficient campaign of extermination against civilian worlds. The Republic, mired in bureaucratic infighting, was slow to respond, and whole worlds burned as this seemingly alien menace swept along the Hyperspace lanes.

By the time the Republic began to mobilize forces against this threat, the number of dead was in the trillions. Whole regions of the Republic were already in shambles, and dispossessed refugees scattered across the Galaxy looking for anywhere that was safe. The Republic's armies soon began to fend off the enemy, but not without taking devastating casualties themselves.

Only when the Jedi intervened in the conflict was the identity of the enemy revealed: a vast armada of clones, engineered to peak physical performance, and linked via a single collective consciousness. Each Clone knew what every other Clone in the Galaxy knew, and they fought as a single entity. No matter how brilliant the Republic's strategies, no matter how desparate their gambits, they simply could not compete with an army that waged war with a single mind.

Even with the full power of the Jedi Knights and their mastery of the force, the Clone Wars would last decades. The loss of life was incalculable, and due to the machinations of Chancellor Palpatine, the Republic lost its liberty by transforming into the Great Pangalactic Empire.

Shortly after the founding of the Empire, the Clones began to retreat. While Imperial propaganda claimed victory after victory for their soldiers, the truth was the Clones just stopped and withdrew. Without so much as a ceasefire agreement, the Clone Wars were simply over.

The Clone Collective now sits in a vast tract of largely empty space, between the border of the Empire and the Unknown Region. No one has ever entered Collective space and returned-- and no one dares to try, as even if they did return, travel into Collective space is punishable by death in the Empire. The last reconaissance recordings taken showed the Clone fleets simply floating in the darkness of space, still in formation but not moving. It is unknown if the Clones simply died out in the black, or if they are waiting for something, to start the Clone Wars all over again.....

Prominent Clones:
n/a


THE RUIN:

Spoiler!!! Click to Read!:




There is a region within Imperial space that has only emerged very recently, but is growing at an alarming rate. It is a region of dead space, of ghost ships and shattered planets, where no life can enter and leave alive. It is a region already said by many to be cursed, haunted by the ghosts of entire civilizations, screaming through the void.

It is a region known simply as the Ruin: the killing grounds of the Death Star.

Created as a super-weapon towards the end of the Clone Wars, the Death Star was a floating battle station unlike anything ever created before it. Part command station, part ore refinery, part automated shipyard, and boasting a superlaser array capable of pushing a planet's core into Hyperspace, causing the rest of the planet to implode around it. The energy demands of such a station were impossible without channeling the raw power of the Force into it, which is precisely what the Emperor did. By doing this, he not only gave the Death Star power, but also, unbelievably, he gave it life.

While the Death Star was not brought into service during the Clone Wars, it was used to quell an uprising on the planet Alderaan years later. The psychic turmoil of over eight billion lives coming to an abrupt end resonated through the Force, and through the Death Star, the mindless automated station becoming overwhelmed with fear and pain and hate. The station itself became a living, feeling wound in the Force, one that could only make itself larger.

The Death Star's ship foundry created Desolators, automated dreadnoughts with immensely powerful tractor beams that would absorb the debris of destroyed planets, and in turn it back to the Death Star to use as materials to create more automated ships. Planet after planet fell to the Death Star and its nightmare fleet, feeding off of the psychic resonance of such massive-scale death and building onto its increasing flotilla of Desolators.

In its wake is the Ruin, the wasted remains of the victim worlds, their resources plundered and their people burned to ash, poisonous wastelands in both the physical world and in the Force. The radiation from the planetary explosions would kill the crew of even the most heavily-shielded ships within minutes. And worse, the psychic trauma of feeling billions and billions of life forms in their last moments of agony and fear is enough to drive a Force Sensitive irreparably insane.

As of 21138 GCE, the Ruin stretches from Alderaan to Phindar, and the Death Star is moving in on the Yavin system, home to one of the Alliance's most valuable hidden bases.




I'm gonna put up some character concepts later, to show y'all how Luke Skywalker or Han Solo or the like might be like in the context of the Redux universe. In the meanwhile, I hope you guys like what I've got.


Last edited by Andy C.; 11-21-2012 at 12:17 AM.
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