Originally Posted by Jexx
The way I see a first-person system working: You have to decide what to shoot at (poles, walls, etc.) gauge whether or not you can actually swing from it, and you could easily lead yourself into a web rush sequence.
The only problem with this is that you don't really see cool acts of agility and flips and such.
That sounds waaaay too complicated to be fun at all. It'd be like being stuck in Web Rush mode permanently. It doesn't sound like it'd be very fluid.