Re: Gears Of War: Judgment
What I find bizarre is that the campaign has clearly borrowed elements from Horde 2.0. The segments where you have 30 seconds to place turrets, grenades etc before the next wave? That's great. Why the hell don't we have a mode just for that?
I mean, when you think about it, campaign is just extended, loosely story based Horde rounds and the declassifieds are essentially just the bonus objectives.
The biggest kick in the pants for me was Aftermath... The story pacing and cinematic elements were consistent, not broken up every 5 minutes by a jarring section cut... THAT'S the game I wanted.
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