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Old 05-06-2013, 06:55 PM   #105
zenith16's Avatar
Join Date: Apr 2008
Location: montreal
Posts: 34,398
Default Re: Funcom tops Oslo stock exchange, invests heavily in The Secret World

Chaos Theory: Player projects enhance The Secret World experience

(3 hours ago)
Horror, Real-Life, Video, Interviews, Opinion, The Secret World, Chaos Theory, Player-Generated Content, Buy-to-Play

One of The Secret World's most unique elements makes it ripe for producing immersive experiences, even outside of the game. Set in the modern real world (as opposed to the fantasy or even sci-fi themes prevalent in our MMOverse), a game can more easily blur the line between logged in and logged out. Players can, and do, generate ways to be a part of the game while still out and about in the real world. Today, I'm going to shine a spotlight on two of these projects that use very different methods to continue immersion beyond actual gameplay.

In January, one TSW fan ran an Alternate-Reality Game (ARG) for fellow players. Using Twitter, the forums, email, and even in-game characters, this player orchestrated a full-on investigation for participants to work through. And just recently, a new site offering to immerse players more deeply into the game through imagery was beta-launched. Both projects further player involvement in the world of the game -- the stories, the conspiracies, the histories, and the surroundings -- beyond the actual game. Both received support from Funcom in their efforts to expand the fans' experiences. And both are definitely worth checking out, so I sat down with the creators to get the scoop on the why, the how, and the what's next. Continue Reading


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