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Old 10-10-2012, 10:38 AM   #60
zenith16
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Default Re: Star Wars: The Old Republic - Part 1

Star Wars: The Old Republic kicks off meeting the developers with Jesse Sky

(15 hours ago)
Sci-fi, Interviews, News items, Star Wars: The Old Republic
13

Like every MMO, Star Wars: The Old Republic is not a game produced by a single person. The community team behind the game has kicked off what promises to be a series of articles introducing the developers, starting with the lead Flashpoint and Operations designer Jesse Sky. Like BioWare's similar articles for other franchises, the interview is a mix of questions about Star Wars: The Old Republic and questions about who Sky is as a person.

Sky goes on record as mentioning that he sees designing Flashpoints as similar to designing an adventure for a tabletop game, with the story choices having a major impact on how the instance is paced out. There's also a science to making sure that the encounters are designed to be challenging while at the same time not insurmountable. If you'd like to know more about one of the minds behind the game's content, check out the full interview, and perhaps throw a few more questions into the official discussion thread.

GDC Online 2012: SWTOR's Damion Schubert dissects story as a mechanic

(1 minute ago)
Sci-fi, Meridian 59, Events, real-world, Game mechanics, MMO industry, Endgame, Opinion, Shadowbane, Free-to-play, Massively Event Coverage, Star Wars: The Old Republic
0

Damion Schubert remains a well-respected member of the online development community. He can tell tales of his time working on Meridian 59 and Shadowbane. His latest project allowed him to build many of the integral systems of Star Wars: The Old Republic, arguably his most successful work to date. He also writes regularly for Game Developer Magazine and speaks at GDC Online and many other game development conferences nearly every year. When it comes to developers who have shaped mulitiplayer online games, Schubert is one of the originals.

At the Game Developers Conference in Austin, Texas, this week, Schubert spent an hour explaining the thought process and development woes of taking an element like BioWare storytelling and making it work in a massively multiplayer setting. This being the first GDC Online since the launch of SWTOR, Schubert spoke frankly and openly about many of the struggles his team had to overcome to make the gaming systems work. Some of the ideas worked out well; others, not so well.

As an avid player of SWTOR, I saw new light. As I listened to Schubert speak, I began to understand why many players are frustrated with elements of the existing game. I also began to understand that if some of the systems and thought processes has been changed early on, players might have received the game better. That said, I also believe that Schubert's team prevented a lot of issues that could have popped up had certain elements been implemented in the way they were originally conceived. Continue Reading






Last edited by zenith16; 10-10-2012 at 01:05 PM.
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