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Old 07-04-2013, 06:34 PM   #458
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Join Date: Jul 2008
Location: Canada
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Default Re: The Xbox One - Part 3

One review I read said he literally put the controller on the table and the game still finished off the combat for him. And when he asked why, he was told they don't want the game to frustrate people.

Here it is:

Why Ryse Is The Most Frustrating Game Of E3

Mark Serrels 13 June 2013 1:00 PM
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I’m on the battlefield. I’m stomping through the corpses of my comrades swinging my sword at anything that moves. I begin a combo, I slash twice and then whooom slow motion is initiated, **** is about to get ‘cinematic’. A button prompt hovers elusively above the sword I’m about to drive into the throat of my enemy… argh I’m too slow! The prompt flickers, disappears.
I missed it. Damn.
But then somehow, for some reason, I still complete the cinematic ‘kill’.
Maybe it’s a bug I think, but no. Next time I deliberately press the wrong button. The kill goes ahead, no consequences. Then I try hitting no buttons whatsoever. The kill goes ahead. I put the controller on the table in front of me, the kill goes ahead.
What is going on here?
I ask one of the Crytek people hovering at the booth – is this a bug? Why am I completing kills when I hit the wrong button prompt? Or, worse, no button at all. Turns out it was a deliberate design choice.
“We don’t want the player to feel frustrated,” I am told.
Well it didn’t work. I didn’t work at all because I feel frustrated. I am frustrated because I am being denied the opportunity to be frustrated, denied the frustration that will motivate me to learn the game, to adapt.

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