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#426 | |
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Side-Kick
Join Date: Mar 2012
Posts: 68
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Assassin's Creed 1 had a good engine but no day/night cycle or nighttime at all. That didn't stop it from being a good engine, and in the next game they added the day/ night cycle. As for the random missions, I'd like to see some modularity to them instead of just a huge number of different ones. I thought that saving civilians in USM was a good change of pace from just simple combat missions, but they were only in story missions instead of random missions. I think it would be good to have about 10 core types of random mission elements that could be mixed and matched randomly and in response to what you do. There could be a combat module, a stealth module, a police shoot out module, a car chase module, a rescue civilian module and more. So maybe a random mission starts as a bank robbery with hostages, and if you use stealth you can end the mission that way. But if you choose combat or aren't good enough at stealth, the bad guys might start a car escape that you have to catch up to. Perhaps while the car chase is going on, you have to save a person or two along the way. I think a dynamic system like that might lead to more variety because of the random combination of elements. I don't have high hopes that we're getting this in TASM, but I think they should try something like that eventually. I like Arkham City a lot, but one downside is there are no random missions or many reasons to keep exploring after you finish everything. There's just combat with prisoners that are always in the same locations. Hopefully TASM offers some gameplay systems that make it fun to just play around after the story is finished. Having a large city and fun swinging system is a big part of that, but so are the random events. |
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#427 | |
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"You Are Not Alone"
Join Date: Jan 2010
Posts: 7,494
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M A N O F S T E E L JUNE 14TH
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#428 | |
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Koloss
Join Date: Aug 2009
Posts: 6,261
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#429 |
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Side-Kick
Join Date: May 2011
Posts: 536
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I still want a Spider-Man game that adopts an intricate choice system. I mean after all, that's what Spider-Man primarily boils down to. Making tough decisions/choices. Or, pushing himself to try and please everyone.
I think it would be fun to be fighting thugs in the street. A stray bullet catches a pedestrian and as Spider-Man you have to choose. Do you go after the thugs who are escaping in a car? Or do you attempt to take the injured civilian to the hospital? Or do you try and do everything? Take the injured civilian to the hospital and try and make it back in time to stop the getaway car? I mean, these missions and their scripting would probably be a little complex. Especially if they are attempting to implement them in a random generation or something. I.E. not scripted/part of the story. However, if they could pull it off, I think that would be an awesome addition to the Spider-Man game franchise. It would definitely encapsulate the character and his belief system. |
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#430 | |
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Auxiliary Assistant
Join Date: Jul 2007
Location: Across the burning sands
Posts: 7,739
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I think, most of the time, I would go after the bad guy.
Taking a hostage to the hospital and let the bad guys run away could become frustrating after a while, since they would provide more fun (from a gameplay standpoint) and no one else other than you will take them down. Unless there's plenty of time to do both. But I never liked taking people to the hospital in past Spidey games anyway. It was never a fun mission, to me.
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Last edited by Jick09; 04-14-2012 at 11:10 PM. |
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#431 | |
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Comics Fan
Join Date: Nov 2011
Location: The Dark Side of Asteroid M
Posts: 8,092
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Personally, I liked those missions but I hated when they became too numerous as well as having to let thugs get away to take someone to the hospital.
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~~~~~Troy Parker~~~~~ 2007 - 2012 Freedom from trolls is the Hype's great lie. And once you accept that, in your heart, you will know peace.
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#432 |
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Earned the Power of Love
Join Date: Jul 2008
Posts: 6,986
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I don't like choices in a Spider-Man game because Spidey is not really a grey character. He's a good guy through and through he does what is best for the citizens of New York, you take your scenario with the robbers, he'd take the person to the hospital instantly. Thus choice is a system that a Spider-Man game doesn't need.
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Go Twins! |
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#433 | ||
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Side-Kick
Join Date: Oct 2006
Posts: 3,211
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#434 |
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Eeeeeeeeeeelectro
Join Date: Aug 2009
Location: Phoenix, AZ
Posts: 3,160
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Agreed.
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"So you don't like names, huh? Well that's too bad, Frog-Face. 'Cause to me you're nothing but a two-bit, no-account, second-rate, sewer-breath-baboon with a brain of a pigeon and the face of an eel!" ~ Spider-Man VIDEO-CLick to Watch!:
Twitter. YouTube. DeviantArt. |
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#435 | |
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SELLING...PERFECTION
Join Date: Mar 2005
Location: College
Posts: 23,064
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Lewis Hamilton 2013 F1 Season Stats: Team: Mercedes Poles: 1 Podiums: 2 Best Finish: 3rd Points: 62 Standing: 4th |
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#436 |
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Not in a million years
Join Date: Oct 2010
Posts: 22,686
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I'd kick the thugs hide all over the place then take the wounded to the hospital
The end
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I must NEVER post in politics forums Jor-El was right, members of the council of Krypton were wrong I still hate driving instructors |
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#437 |
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Believe it!
Join Date: Apr 2006
Location: Sydney
Posts: 10,750
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Yeah, since when was choice a part of a Spidey game? He's pretty consistently moral. Having to choose between to 'righteous' options would just end up making you feel like you failed in someway or that you can never be a TOTAL hero, which would completely undermine the whole escapism and superhero roleplay that goes with a Spidey game.
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#438 |
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Not in a million years
Join Date: Oct 2010
Posts: 22,686
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Now I feel like playing Ultimate Spider-Man again, that one has such missions
I can take the fallen to the hospital and ignore beating the thugs if I didn't feel like it, web them and leave
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I must NEVER post in politics forums Jor-El was right, members of the council of Krypton were wrong I still hate driving instructors |
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#439 | |
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Koloss
Join Date: Aug 2009
Posts: 6,261
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And IMO, choices in games are pretty uninteresting overall. Which is why I've never liked RPG games. |
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#440 |
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Not in a million years
Join Date: Oct 2010
Posts: 22,686
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Any chance of subtly choosing?
Like you should give a helping hand to a villain in a fix, but you can skip that villain and go on with the mission without failing
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I must NEVER post in politics forums Jor-El was right, members of the council of Krypton were wrong I still hate driving instructors |
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#441 | |
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SELLING...PERFECTION
Join Date: Mar 2005
Location: College
Posts: 23,064
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You're missing out on too many great games with that mindset.
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Lewis Hamilton 2013 F1 Season Stats: Team: Mercedes Poles: 1 Podiums: 2 Best Finish: 3rd Points: 62 Standing: 4th |
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#442 |
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Koloss
Join Date: Aug 2009
Posts: 6,261
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Nah...maybe! If you'd recommend me one great game with that kind of gameplay I'd be thankful but I doubt I'll ever find a game of that kind to be exciting.
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#443 |
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Black Cloud
Join Date: Oct 2011
Location: Phoenix, AZ
Posts: 5,543
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A bunch of new Tweets from Dee Brown. I'll summarize here:
* After completing the game you are still able to continue to free roam and do side missions. * At any time, from your apartment, you can restart any indoor mission to try to get 100% completion. Apparently, this unlocks some really cool stuff. * Some bonus suits will be ones we've seen and there will be new ones added. He couldn't comment on the exact number. * There will be a nice mix fof well-known villains and obscure ones. * Spidey will be able to perform his iconic upside down pose, although he didn't mention when or how. * Will not be able to web thugs to light poles but will be able to web them to walls, floors, and ceilings. * Spidey's "spider sense" will trigger automatically when impending danger is present. * Web swinging will not be upgradeable, but rather all his prowess in this ability will be available from start of the game. * Web rush is introduced to the player at the beginning of the game and new uses of it are introduced as the game progresses. * Photo missions will involve looking for clues around the city, among other things. * Stealth takedowns will have upgrades available. * Spidey aids the police during the game but the police are never "after" him. * Concept art unlocked via photo missions * Combat highly resembles Arkham but with some differences and includes Signature Takedowns/Moves. * They are working on getting us (fans) a uncut trailer showcasing Web Rush and Combat. No release date on this as of yet. * Engine for the game was reworked to make this the best looking Spiderman game to date. |
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#444 | ||
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Auxiliary Assistant
Join Date: Jul 2007
Location: Across the burning sands
Posts: 7,739
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Amazing choice system where the right and wrong, sometimes, are really in a grey area. Besides, your choices actually affect the story of the game, having main characters acting differently towards you and having a different ending. Also, it's not a RPG game, which I'm not a fan either. It's an action game.
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#445 | |
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Side-Kick
Join Date: Dec 2004
Posts: 5,133
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"No great genius has ever existed without some touch of madness." - Aristotle |
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#446 | ||||||||||
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Not in a million years
Join Date: Oct 2010
Posts: 22,686
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Would love to see great use for the rest Quote:
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I must NEVER post in politics forums Jor-El was right, members of the council of Krypton were wrong I still hate driving instructors |
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#447 | |
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Not in a million years
Join Date: Oct 2010
Posts: 22,686
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Quote:
Maybe the sequel would surprise you Oscorp, it surprised jacobed
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I must NEVER post in politics forums Jor-El was right, members of the council of Krypton were wrong I still hate driving instructors |
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#448 | ||
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Auxiliary Assistant
Join Date: Jul 2007
Location: Across the burning sands
Posts: 7,739
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Quote:
He's not an ambiguous hero like Cole in InFamous. It works wonderfully there. Here, it's another story. This isn't needed in a Spidey game and there are other things they could add before they even think about it.
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#449 |
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Believe it!
Join Date: Apr 2006
Location: Sydney
Posts: 10,750
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When he says 'costumes we've seen' he's obviously referring to previous games.
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T H E D E A D P O O L Big Head Mode A weekly radio show on all things video games. Join the page and support the show!
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#450 | |
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Not in a million years
Join Date: Oct 2010
Posts: 22,686
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Quote:
:S game, game
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I must NEVER post in politics forums Jor-El was right, members of the council of Krypton were wrong I still hate driving instructors |
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