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Old 05-18-2012, 05:19 PM   #126
Andy C.
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I'm good for that.

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Old 05-18-2012, 07:23 PM   #127
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6pm PST...good for me.

I opened up Taipse to make sure it still worked....No Problem.

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Old 05-19-2012, 03:07 PM   #128
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Okay, I'm gonna be completely honest.....I am hopelessly lost when it comes to Traipse's map-maker. I have absolutely no idea how the hell it's supposed to work.

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Old 05-19-2012, 04:23 PM   #129
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do you mean adding maps or just drawing them?

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Old 05-19-2012, 07:38 PM   #130
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Adding maps. I ended up just drawing them; they look ugly as home-made sin, but they'll work.

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Old 05-19-2012, 07:44 PM   #131
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Cool.

I probably won't be around until 6:30 now. We'll see.

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Old 05-19-2012, 07:46 PM   #132
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We can make due with the power of IMAGINATION!!!

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Old 05-19-2012, 08:29 PM   #133
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VIDEO-CLick to Watch!:

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Old 05-26-2012, 12:31 AM   #134
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I just want to note my interest in any future games.

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Old 05-28-2012, 01:18 PM   #135
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So, I'm trying to do a new character sheet, since the one me and Andy cobbled together last weekend was lost, and I have a question I'm hoping someone can answer: If you want a utility belt, does it cost an equipment point for the utility belt itself? I ask because that's the impression I was under, however by looking at the "example" utility belt (Page 164 in the Core Rules) it says above the items listed in the Utility Belt that the total cost of it is 25 Equipment points, which when you add up the points from all the items listed, it comes to 25, meaning if that the Utility Belt was a point in and of itself, the total should be 26, so I don't think it costs a point to have one and it's true cost is really the sum of all the point costs of each item listed as being stored within the belt. Does that sound right?

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Old 05-31-2012, 12:00 PM   #136
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That's a good question. I don't think the belt costs an extra point, but I used an extra point just for it in case.

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Old 05-31-2012, 09:38 PM   #137
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The Utility Belt isn't counted. It is, for all intents and purposes, only the name of the Equipment array you have. It's fluff, not crunch.

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Old 05-31-2012, 09:41 PM   #138
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well...now I've got to figure out what to do with that extra point!

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Old 05-31-2012, 09:55 PM   #139
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Psychic Paper? Mildly variable Perk effect that grants you whatever credentials you want to display? I'd say that's worth an Equipment point.

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Old 06-01-2012, 04:45 PM   #140
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Quick heads-up. I've got a second job! *woot*

.... on Saturdays. Usually I'll be out by 5, and home by 5:30ish but I might not be out till 6 on some days. I'll try to keep you all updated as to specific times each week.

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Old 06-03-2012, 04:08 PM   #141
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Congrats on the job. Considering our track-record so far, I don't think the schedule will be a problem.

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Old 06-09-2012, 03:43 AM   #142
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Andy, I finished my character sheet. If there are any issues with it, just let me know and I'll go about rectifying it. Here's the link:

https://docs.google.com/open?id=0B1b...k1QdWJmcnFaUlE

and here's an illustration of my character's appearance:

Spoiler!!! Click to Read!:


I'm so ready for this.

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Old 06-09-2012, 06:12 PM   #143
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Just makin' sure, we're all still on for the game, right? Tonight?

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Old 06-09-2012, 06:15 PM   #144
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oh, ****. thought it was next week.

but if we're starting at 6, shouldn't be a problem.

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Old 06-09-2012, 07:18 PM   #145
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This should be the week we're finally able to do it, provided everyone has their **** together.

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Old 06-09-2012, 07:22 PM   #146
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.......EFF.

I lost about half of my maps.

It's not a huge deal, since I can just draw them live on the Traise whiteboard, but it's still a pain in the ass.

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Old 06-09-2012, 07:27 PM   #147
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This should be the week we're finally able to do it, provided everyone has their **** together.
We still have to learn how to use the program

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Old 06-09-2012, 07:30 PM   #148
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We still have to learn how to use the program
Ahhh, **** me.

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Old 06-09-2012, 08:14 PM   #149
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No.

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Old 06-12-2012, 10:35 PM   #150
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Okay, since Saturday's session of M&M was such a success (to us, anyway), Byrd and I were brainstorming the idea of maybe doing a separate game alongside M&M to do during the week. And what better way to parallel a game that essentially is based in it's own world than doing the opposite and going with the DC Adventures Game?

Problem is, we need two key things: Players and a DM. Since Byrd and I only just got into this, neither of us are particularly qualified to be a Gamemaster - plus, frankly, neither of us really want to run the game. We just want to play it. With us in as players, we'd have two of six slots filled.

The DC Adventures Game - by the way - takes place in Pre-New 52 continuity (around the time of Brightest Day), and you can play established characters or make up your own, giving the stats of actual DC mainstays to your own character. So if you want to play Superman, that's fine, but you also have the option of playing your own guy with Superman's powers or someone who resides in Metropolis aswell.

I have the DC Adventures handbook as a nifty little PDF file, which I'd happily give to anyone who wants to join and get a feel for what the game would be like. Just PM or IM me, or voice your interest here. Any day besides Saturday, which is when we're doing the M&M game, or Monday is fine with us.

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