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Old 09-09-2012, 09:06 AM   #176
spidey alex
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Default Re: Web shooter shop class - Part 2

Quote:
Originally Posted by Shadow07_1997 View Post
How many holes are we planning to have in the spinneret? need to know before i start planning my shooter
Hm, well if judging by the concept photos, three holes seems to be a minimum... Here you can see there are three holes which seem to somehow create one straingt line once the fluid exits the spinneret.


More 'realistic' spinneret, in sense of us being able to create it at home (althoug I would prefer the one above xD), is this one:


Because here it looks like there is a main central hole for the fluid, and a few holes around it which create 'reinforcement' strings.
Now, it depends on the materials available, but I'd say it's a lot easyer to make a central hole from, well, anything like a sprinkler, or a pen head, tire nozzle etc..
Though I'm still not sure how to make the fluid go straight from the other surrounding holes... It would require some delicate tools which I don't think any of us have at our disposal xD
Anyone have ideas on actually creating such a small spinneret nozzle and holes?

BTW, symbioteshost: AYE!

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Old 09-09-2012, 09:17 AM   #177
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Default Re: Web shooter shop class - Part 2

Quote:
Originally Posted by spidey alex View Post
Hm, well if judging by the concept photos, three holes seems to be a minimum... Here you can see there are three holes which seem to somehow create one straingt line once the fluid exits the spinneret.


More 'realistic' spinneret, in sense of us being able to create it at home (althoug I would prefer the one above xD), is this one:


Because here it looks like there is a main central hole for the fluid, and a few holes around it which create 'reinforcement' strings.
Now, it depends on the materials available, but I'd say it's a lot easyer to make a central hole from, well, anything like a sprinkler, or a pen head, tire nozzle etc..
Though I'm still not sure how to make the fluid go straight from the other surrounding holes... It would require some delicate tools which I don't think any of us have at our disposal xD
Anyone have ideas on actually creating such a small spinneret nozzle and holes?

BTW, symbioteshost: AYE!
it's very cool to have that but thhink were you can buy it, it has to be more simpler

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Old 09-09-2012, 06:43 PM   #178
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Default Re: Web shooter shop class - Part 2

ok guys.... i think im gonna quit this project. you have all been a great help and inspiration but like white widow i think this has taken a lot of my time.. i will leave the videos and pictures up. but i will not be announcing anything.... so sorry for the inconvenience.

Again i want to say thanks for the support, help, and inspiration. now that i have gotten to where i wanted i will be leaving. i hope that one day you guys will also get to where you want....

Farewell Web-heads

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Old 09-09-2012, 07:05 PM   #179
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Default Re: Web shooter shop class - Part 2

White_widow stuck with it, though it took his time. Now he's on his mission, and won't be back for 2 years.
I would say "don't disappoint by not announcing your formula", but it wasn't as great as we'd hoped, anyway.
Sorry you feel that way. Good luck in the rest of your endeavors.

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Old 09-09-2012, 07:47 PM   #180
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Default Re: Web shooter shop class - Part 2

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possibly. You REALLY wanna know the formula huh... ALL WHO WANT THE FORMULA SAY I..or AYE...or EYE...which was it lol...
Ey!

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Old 09-09-2012, 07:51 PM   #181
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Default Re: Web shooter shop class - Part 2

DON'T GIVE UP!!!!!
We need all the help available!!! You're the closest here(minus WW, but he's out)! If you leave, it'll take us forever to build outselves back up!!! Please!

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Old 09-09-2012, 08:00 PM   #182
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Default Re: Web shooter shop class - Part 2

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Originally Posted by WallCrawler3344 View Post
DON'T GIVE UP!!!!!
We need all the help available!!! You're the closest here(minus WW, but he's out)! If you leave, it'll take us forever to build outselves back up!!! Please!
Whoa! Back up there. We have had a good thing going for a while, and now you say it is pivotal on him, AFTER he decides to quit?
I already have a prototype made, and fluid. All that's left is solenoids, compression, and pictures.
He is definitely not the closest, we have a lot of good people here. In fact, I am speaking with one guy by e-mail who is close too.
He's going his own way. We can't stop it. Let's go with what we got.

EDIT: Everyone says WW is "out". Where was I? He is still "in", he's just not here. Where was I, when this was decided?

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Old 09-09-2012, 10:38 PM   #183
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Default Re: Web shooter shop class - Part 2

Yeah waldaltmon, I don't remember him white widow being "out."

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Old 09-10-2012, 10:38 AM   #184
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Default Re: Web shooter shop class - Part 2

Sorry, if I gave out the wrong idea. I think he should stay, solely because it could effect the time of when we get done. Plus, I don't want everybody else to leave, cuz I've kinda noticed a trend where if one person leaves, everyone else leaves. It's Oke if he leaves. I just was kinda being selfish there. Sorry.

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Old 09-10-2012, 10:39 AM   #185
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Default Re: Web shooter shop class - Part 2

Also, I meant like not on the forums for a while: not gone from the face of the Earth or anything.

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Old 09-10-2012, 03:12 PM   #186
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Default Re: Web shooter shop class - Part 2

Hey how was the person than do a fluid and it hold his 200 pounds brother also If someone can do a page with votes like what will be our surfactant,resin,etc. Please try to do it and Im with you wadalmton keep it up guys!!!!!

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Old 09-10-2012, 03:28 PM   #187
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Default Re: Web shooter shop class - Part 2

Yeah it was you wadalmton can you post a video of
your formula working please maybe we could add PVA and it will be stronger
Anyway just a though

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Old 09-10-2012, 03:32 PM   #188
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Default Re: Web shooter shop class - Part 2

Hey wadalmton You can search in Evay solenoids,schrader valve (for commpresion) .

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Old 09-11-2012, 03:54 AM   #189
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Default Re: Web shooter shop class - Part 2

Hi guys. I saw the pictures of symbiote s host in realwebtechs. I read that there is even a small motor inside the shooter. But i notice it's a very small prototype, so...how can we reach adimension like that? Plus, i'm stuck because i don't know what to use for gaining pressure...
Anyone please Help? Wadaltmon, wallcrawler3344, Marvelfan?

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Old 09-11-2012, 06:06 AM   #190
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Default Re: Web shooter shop class - Part 2

Aracno: Yes it would be ideal to have a small motor to rotate a spinneret. I'm also not sure how it could be done with 'simple' and available tools...
About the pressure, if I may jump in with a suggestion ... I'm thinking of using small co2 capsules, one or more, connected to a cartridge so it constantly keeps the cartridge (or whatever compartment the fluid is in) pressurised. That way the fluid would shoot out immediately once you pull the trigger or whatever
In that case, the cartridge and the nozzle need to be very strong (metal, steel, very strong plastic...)to be able to hold the pressure.

One more thing which I don't get in any webshooter scenario so far is - how to keep the fluid itself (while in a cartridge) in a position so that it's always ready to fire? Imagine a spray-can - you need to hold it in an upright position because if you turn it around all that comes out is pressurised air (or co2 in our case), especially if it's half full or close to empty. And Spiderman, as we know, shoots his webbing in all possible directions, hanging upside down, sideways, upwards, downewards... everywhere. So - how to accomplish that!

Sorry if it's too much details, but I think it's important if we're looking to get as close as possible to tre 'real thing'.
Any ideas or possible solutions?

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Old 09-11-2012, 06:11 AM   #191
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Default Re: Web shooter shop class - Part 2

Go to an auto store, ask the dude at the counter if they have a couple tire valves lying around the back. Most likely, they will give you one or two. Attach it to the pressure vessel by drilling a hole about the size of the valve, put the valve on the inside of the pressure vessel, then Pull the Schader valve through that hole you drilled. Here's a video:http://m.youtube.com/?reload=3&rdm=m..._uri=%2F&gl=US

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Old 09-11-2012, 06:12 AM   #192
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Default Re: Web shooter shop class - Part 2

And use a bike pump, co2, or foot pump to pressurize it.

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Old 09-11-2012, 06:29 AM   #193
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Default Re: Web shooter shop class - Part 2

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And use a bike pump, co2, or foot pump to pressurize it.
How long would you have to pressurise it and how far would it shoot?

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Old 09-11-2012, 03:24 PM   #194
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Default Re: Web shooter shop class - Part 2

300 psi

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Old 09-11-2012, 06:44 PM   #195
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Default Re: Web shooter shop class - Part 2

300 psi at the most. 175 can shoot pretty far.

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Old 09-11-2012, 07:50 PM   #196
pllagunos
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Default Re: Web shooter shop class - Part 2

Yeah i say it because is like that in the comic

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Old 09-11-2012, 08:57 PM   #197
That Spider Guy
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Default Re: Web shooter shop class - Part 2

I just... realized something... while watching TASM for the third time in theaters... Peter, didn't create the webbing formula, he ordered it from oscorp, then modified it and put it into a wristwatch.

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Old 09-11-2012, 10:13 PM   #198
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Default Re: Web shooter shop class - Part 2

Yeah, but in the other comics and tv shows, he makes his own artificial web fluid.

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Old 09-11-2012, 11:17 PM   #199
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Default Re: Web shooter shop class - Part 2

Hello guys! (This post is going to be really long, so bear with me)
I promised you guys pictures of my prototype, and they will come! However, I would like to do a bit of instruction on how I got to where I am, in hopes that it may help some of you.
First thing I did was choose a chassis for the shooter. It had to be something flat on the bottom, but any shape on the top was fine.
I finally decided on using a remote from Dish network, which I had a spare one of already. They look like this:
After taking out the inner circuits, button membrane, and other inner fittings, it was completely hollow. I then cut off all the securing bars within.
(To see the rest of the chassis, go to http://realwebtech.webs.com/apps/pho...toid=161908117 and http://realwebtech.webs.com/apps/pho...toid=161908118)
Next I drew up a little schematic to show really what I wanted to accomplish:
(If these images appear too huge, just right click and say "Copy Image URL", and put that in the web browser address bar, or save the image and look at it later)
From then until now, I have only changed 2 parts of the design: there will be no cyanoacrylate injector (for sure), and the MCU is now an ATMEGA168.
Continued in next post...

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Old 09-11-2012, 11:21 PM   #200
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Default Re: Web shooter shop class - Part 2

Continued from the last post...
Once I got one of the MCU and set it up for testing, I had to figure out what I really wanted it to do. So, I wrote out a little bit of pseudocode which outlines the real code that I transferred to the MCU (SPST = button). Here is the code layout:
I will not tell you guys the real code, though, for the same reason as TheWeb did when he was here... I spent hours making this program (I am not very good with the C language that was used) and don't want that part of my work to be distributed, because it was a lot of work, and I want people to figure out the code for themselves.
However, in hardware mode, I had transferred the battery holders into the shooter chassis, but since then, one has fallen off, so I have to solder it back on.
Continued when I get more time to write and take pictures...

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