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#51 |
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Man of Steel
Join Date: Feb 2012
Location: NJ, USA
Posts: 4,862
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Yeah, bring back combos! I'm actually hoping the next non-Arkham Batman does have combos. Free flow is fun and really nice to look at, but nothing is more satisfying than executing a 5-button combo on a dude's ass.
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#52 |
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Not in a million years
Join Date: Oct 2010
Posts: 22,103
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Wanted to play a good Spider-Man game, instead I played Web of Shadows
![]() At least it has great swinging, and a great swing kick I understand why they used that swinging system for TASM, and there's another reason they didn't explain, but I understand how it might hinder indoor swinging a bit with the design time they have, but man is it draining not to have proper control when it comes to swinging
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I must NEVER post in politics forums Jor-El was right, members of the council of Krypton were wrong |
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#53 |
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Side-Kick
Join Date: May 2012
Location: In my secret base..
Posts: 43
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On that note, here's something I thought about.
This last "movie" game was ok, but not spectacular or particularly deep in its mechanics. When the developers talked about it, I remember them saying they would have made Peter's apartment interactive, which to an extent they did, but that comes down to a simple wardrobe with costumes and level selection. We didn't get to really "mend" our costume, rest, restore stamina or all the things that were rumored about. Some skills you could unlock were almost unnecesary to me, I felt like most moves should have been available to him from the start. It was pretty underwhelming to me, actually. I am aware that Activision shouldn't be trusted at this point, but still, I really wished for a great game for the webhead. Wouldn't it have been better if they just made Spidey swing around the Queens area only, much like in the first part of the movie, or like the first section of The ultimate spider-man game? That way, they could have implemented a grounded swinging system, similar to Spider-Man 2 the movie game, they could have actually make you feel like you ARE attached to something and that there's danger and some effort involved in doing so. They could have focused on that area, instead of having to poorly render a huge city like NY. They could have easily made enemies and stuff re-spawn, made them different and challenging as the game progressed. Oh, and am I the only one bummed by the fact that we can't see Peter's face once throurought the entire game? Ugh. Really, it's a game based on a movie where Peter had more screen-time than Spidey. A Peter Parker skin would have been nice. The fact they wanted to make you feel like you are Spider-man and went for the first-person wiew sounded like a poor and lazy excuse to me. Excuse my rambling, I've been wanting to talk about this for some time and I finally got that out of my chest. What do you think? |
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#54 |
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Not in a million years
Join Date: Oct 2010
Posts: 22,103
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I agree about not showing Peter's face being a bummer, but if they added one more face it could have cost them more money and cause more glitches, which is a sad possibility with Activision
When it comes to danger they made him hang on webs to save himself, but when they said he makes a web net I was looking forward to something he rests on to cushion his fall As for Queens, the threat was focused in Manhattan, the story had to stay there. And to my dismay and dislike to say this; Web of Shadows did right what Beenox didn't when it comes to putting a city in quarantine, they placed barricades and destroyed a bridge
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I must NEVER post in politics forums Jor-El was right, members of the council of Krypton were wrong |
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#55 | |
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Side-Kick
Join Date: May 2012
Location: In my secret base..
Posts: 43
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Quote:
The infection storyline was indeed done better with Web of Shadows, which I played not too long ago (that game has lot of issues when it comes to characters though). Resorting to mechanical enemies, robots and stuff was weak. I can't believe they couldn't come up with human enemies, with Spidey's rogue gallery being so vast! Nearly every boss battle has Spidey facing a mindless enemy or a feral beast. Props to them for including some villain cameos (Mr. Negative's one comes to mind) but still that came off more like a tease to me and it felt frustrating. Gimme human villains to beat up! ![]() So yeah, I'm wondering if coming up with a grounded plot would have made for a better game overall. Alistair was the only villain with some motivation... On a side note, it's funny how once you beat the game, you unlock the equivalent to Man-Spider. It's almost as if they implied that he was right and that spidey too could have become a menace for the city if it wasn't for whatever his blood contains ![]() Maybe I'm reading too much into that and they didn't even mean it, but I thought that little detail was clever. |
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#56 | |
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Not in a million years
Join Date: Oct 2010
Posts: 22,103
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Quote:
Why keep the cross-species mindless, even monster Lizard when he was talking in the movie is a pretty bad move Agreed with the rest of what you said
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I must NEVER post in politics forums Jor-El was right, members of the council of Krypton were wrong |
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#57 |
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Banned User
Join Date: Apr 2012
Location: Oscorp
Posts: 1,965
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I wanted a Peter Parker skin bad.
Has anyone figured out to go POV mode? Hold down R2, don't let go and Spidey will do his Web Rush in POV. It's been a while im not to sure on the conrtrols, so give it a try |
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#58 |
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Not in a million years
Join Date: Oct 2010
Posts: 22,103
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I don't like PoV mode, glad it never worked for me
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I must NEVER post in politics forums Jor-El was right, members of the council of Krypton were wrong |
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#59 |
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SHH's God of Mischief
Join Date: Dec 2006
Location: brisbane, Australia
Posts: 10,053
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i felt they went a little overboard with escorting the infected people side missions
way too many of them
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General Public: (on seeing tdkr multiple times) You Don't owe these people anymore...... you've given them EVERYTHING!! DF: *Batman voice*: Not everything......Not Yet |
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#60 |
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Koloss
Join Date: Aug 2009
Posts: 6,181
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Haha indeed, I hated most of the side missions. They were way too easy and monotonous.
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CBMs I enjoy the most at this moment: 1) The Avengers, 2) The Dark Knight, 3) Iron Man 3, 4) Iron Man, 5) The Amazing Spider-Man. CBMs in the near future I'm most looking forward to at this moment: 2) Thor 2, 3) Man of Steel, 4) The Amazing Spider-Man 2, 5) Guardians of the Galaxy (would be higher in the list if it wasn't for how much I hate the film Super from the same director). |
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#61 | |
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Not in a million years
Join Date: Oct 2010
Posts: 22,103
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Quote:
Camera missions for Bruce were annoyingly hard
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I must NEVER post in politics forums Jor-El was right, members of the council of Krypton were wrong |
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#62 |
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Not in a million years
Join Date: Oct 2010
Posts: 22,103
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Wow, Whitney is annoying on the Wii
VIDEO-CLick to Watch!:
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I must NEVER post in politics forums Jor-El was right, members of the council of Krypton were wrong |
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#63 |
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Side-Kick
Join Date: Mar 2012
Location: Carlow, Ireland
Posts: 1,500
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My word why would you buy this on the Wii
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My Deviantart |
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#64 |
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Not in a million years
Join Date: Oct 2010
Posts: 22,103
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I didn't buy it for Wii, I saw a walkthrough to see the difference
I have the PC version
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I must NEVER post in politics forums Jor-El was right, members of the council of Krypton were wrong |
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#65 |
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Black Cloud
Join Date: Oct 2011
Location: Phoenix, AZ
Posts: 5,511
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Personally I love the new combat system found in ASM and I really hope that Beenox keeps it for the next game. Adding a few more combos to the mix on top of that system would be awesome but I would prefer to keep the free flow based combat.
Someone on a another forum posted a neat idea to include more ways to use the webbing. First, this requires the removal of the 'Web Rush Retreat' (L1) which is something I felt really didn't need to be included anyway. If you needed a quick escape all you had to do is enter the Slow-mo Web Rush (Hold R1) and you could pick a perch point to move out of harms way. So, basically the control scheme for the webbing would be something like this: L1 + Triangle = Weapon disarm L1 + Square = Create a web net either for defensive or offensive moves L1 + X = Web shot to face to blind enemies L1 + Circle = web multiple enemies at the same time And of course, Circle would still be used for standard web shots. |
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#66 | |
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Black Cloud
Join Date: Oct 2011
Location: Phoenix, AZ
Posts: 5,511
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#67 | |
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Not in a million years
Join Date: Oct 2010
Posts: 22,103
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I'd prefer they keep it to this film adaption series
Quote:
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I must NEVER post in politics forums Jor-El was right, members of the council of Krypton were wrong |
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#68 |
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Side-Kick
Join Date: May 2012
Location: In my secret base..
Posts: 43
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Another thing I forgot to mention, I hope they will make Spidey able to dodge bullets with the next game.
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#69 | |
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Auxiliary Assistant
Join Date: Jul 2007
Location: Across the burning sands
Posts: 7,684
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Me too. I missed that a lot in past games.
I was just thinking...and there are no news for another Spidey game so far. Maybe we really won't have another one for 2013?
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#70 |
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the one & only
Join Date: Mar 2010
Posts: 3,733
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This game did a lot right, but they should smooth out the combat animation, and make the web rush more dynamic and not like he's jumping on the moon with no realistic momentum
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Reach for the Reach! |
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#71 |
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Not in a million years
Join Date: Oct 2010
Posts: 22,103
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Hopefully none, gonna be best to have them focus on one game to release in 2014
I miss dodging bullets as well
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I must NEVER post in politics forums Jor-El was right, members of the council of Krypton were wrong |
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#72 |
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SUPERHERO
Join Date: Apr 2010
Location: Swingin' around NYC
Posts: 1,188
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I'm actually kind of tired of this swinging:
![]() I hope that in the next game you can actually chose what type of swinging style. I actually liked the kind of swinging the indoor places. It's just that when your webs go nowhere it's pretty boring. I actually wouldn't mind ![]() The Video Game. It would be a nice reinvention for the new generation consoles.
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Spider-man, favorite hero. JLA, one of my favorite teams. |
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#73 |
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Side-Kick
Join Date: Apr 2007
Posts: 286
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I haven't played this game in a while. It was ok at first but the swing system is so frustrating. It feels like the game is playing for me. I also wish that the web system was better than what it was. I think it's dumb that we can only fire web bullets and not have different types of webbing. Like thick,thin strand,spaghetti, web net,etc.
Also the combat system and upgrades were not that great. Actually...the combat was better than previous games with the rumble features but it was not as exciting and satisfying as Arkham City is. I also which that they would implement costumes that actually do what they do in the comics. It's so boring playing as the scarlet spider and then not being able to use impact webbing. |
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#74 | |
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SUPERHERO
Join Date: Apr 2010
Location: Swingin' around NYC
Posts: 1,188
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Quote:
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Spider-man, favorite hero. JLA, one of my favorite teams. |
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#75 |
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Side-Kick
Join Date: Apr 2007
Posts: 286
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Yes! Variety in different areas like combat,mechanics(like being able to run again like sp2),more poses when swinging,all those special moves and jumps from sp2,better upgrades,more tech based gadgets...etc.
I also like the idea of the web rush. I like bouncing from place to place with the real time version of web rush but there was something missing. I hated how I couldn't do my own real time movements like jumping in between or swinging on a pole etc. They are restricting him too much. |
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