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Old 06-29-2013, 07:54 PM   #676
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Just finished the game, the story was really good, but what i loved was the gameplay. It felt like an old school Resident Evil where you truly reserved your ammunition and you didn't always even need to kill the monsters, but just bypass them and survive.

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Old 06-30-2013, 04:50 AM   #677
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My only real nitpick is that when you kill the humans who have a gun on them you can't pick up their ammo once u kill them it is real frustrating

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Old 06-30-2013, 01:38 PM   #678
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Got it yesterday, it's really fun and just taking my time and soak in the game but I'm contemplating on whether or not I should finish the game as fast as possible since I'm worried about spoilers. I've played around the MP too, it's quite fun.

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Old 06-30-2013, 09:43 PM   #679
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Originally Posted by Superhero 101 View Post
My only real nitpick is that when you kill the humans who have a gun on them you can't pick up their ammo once u kill them it is real frustrating
Because every enemy carrying a gun in any other game always drops ammo.

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Old 07-01-2013, 12:19 AM   #680
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Just started this, and I was surprised to find out that the guy who voiced Booker DeWitt in Bioshock Infinite (Troy Baker) also voiced Joel. Kind of took me out of the game for a minute.

Edit: Damn you Naughty Dog! I'm not 10 minutes in and you make me feel all the feels.


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Old 07-01-2013, 02:03 AM   #681
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Finally beat survivor mode not too difficult but boy were there some parts that made me want to throw my controller

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Old 07-01-2013, 04:06 AM   #682
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I kind of love this piece of concept art. Fantastic.



There's a serenity and pureness to this despite the completely chaotic and apocalyptic setting they find themselves in.

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Old 07-01-2013, 04:13 AM   #683
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Finished it over the weekend and it's still not settled in yet, I am wow its really good but the ending I'm unsure about.

Spoiler!!! Click to Read!:
Is Joel now the bad guy, possibly stopping the world from finding a cure?
Did he get too attached to Ellie and see's this as a second chance with a daughter?


I'd love to see more from this world and see how others are getting on, maybe a different country. If it will be a trilogy I'd like to see it have a "happy ending".

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Old 07-01-2013, 05:40 AM   #684
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Finished it over the weekend and it's still not settled in yet, I am wow its really good but the ending I'm unsure about.

Spoiler!!! Click to Read!:
Is Joel now the bad guy, possibly stopping the world from finding a cure?
Did he get too attached to Ellie and see's this as a second chance with a daughter?


I'd love to see more from this world and see how others are getting on, maybe a different country. If it will be a trilogy I'd like to see it have a "happy ending".

I really don't see him as a bad guy. There was no guarantee there would be a cure. Ellie may have possibly been killed for no reason. Look at how long we've been working on a cure for AIDS, cancer or malaria? These are things that have existed for decades and all the advances in technology hasn't brought a cure. There are no advances being made in this world. It could be decades if ever for the Fireflies to find something


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Old 07-01-2013, 10:28 AM   #685
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Originally Posted by Marvolo View Post
Just started this, and I was surprised to find out that the guy who voiced Booker DeWitt in Bioshock Infinite (Troy Baker) also voiced Joel. Kind of took me out of the game for a minute.

Edit: Damn you Naughty Dog! I'm not 10 minutes in and you make me feel all the feels.
I thought joel was voiced by nolan north?

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Old 07-01-2013, 11:33 AM   #686
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I really don't see him as a bad guy. There was no guarantee there would be a cure. Ellie may have possibly been killed for no reason. Look at how long we've been working on a cure for AIDS, cancer or malaria? These are things that have existed for decades and all the advances in technology hasn't brought a cure. There are no advances being made in this world. It could be decades if ever for the Fireflies to find something

I didn't want Ellie to die, nor did I think she WAS a cure.
Just that maybe Joel was seeing it as a second chance at a family. Lying to her face at the end for me felt like it was setting up a second game.

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Old 07-01-2013, 04:55 PM   #687
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I thought joel was voiced by nolan north?
Nolan North's involvement was only ever a rumor.

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With Naughty Dog’s The Last of Us trailer showing a girl called Ellie that looks remarkably like Juno‘s Ellen Page, and a male character sounding a bit like Nolan North, fans immediately started speculating that the duo were voicing the game’s leads.

Creative Director at Naughty Dog, Neil Druckmann, debunked the rumors, tweeting:

The two leads of The Last of Us are played by Troy Baker and @TheVulcanSalute. You’ll be hearing from them pretty soon.

‘TheVulcanSalute’ is Ashley Johnson, who is known for voicing television shows such as Ben 10, King of the Hill and movies such as Fast Food Nation and What Women Want. Troy Baker, who plays Joel, voiced Two-Face in Arkham City and James Sunderland in the upcoming Silent Hill 2 HD.
http://www.playstationlifestyle.net/...-not-included/

IMDB and Troy's Wiki page say the same.

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Old 07-01-2013, 05:54 PM   #688
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Nolan North's involvement was only ever a rumor.
EDIT: Had posted this under the impression Marv had beaten the game. My mistake!

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Old 07-01-2013, 08:27 PM   #689
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My only real nitpick is that when you kill the humans who have a gun on them you can't pick up their ammo once u kill them it is real frustrating
Ya, it's pretty annoying to literally see the gun they were carrying, or killing him and hoping to take it, but then not benefitting from it. minor gripe, as it makes sense to ramp up the difficulty.

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Old 07-01-2013, 09:01 PM   #690
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Default Re: The Last of Us

So its some epic BS that Ellie and everyone else can bump into things talk and run into the clickers without them noticing, but if I step on a piece of lint all hell breaks loose.

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Old 07-02-2013, 01:10 AM   #691
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So its some epic BS that Ellie and everyone else can bump into things talk and run into the clickers without them noticing, but if I step on a piece of lint all hell breaks loose.
Think about how much harder it would be if Ellie or anyone other than Joel could alert enemies. Count your blessings, it's only a limitation of the technology.

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Old 07-02-2013, 03:53 AM   #692
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Just finished The Last of Us for the first time, it is the very definition of what a triple A game should be. Worthy of its scores, and I haven't tried the multiplayer yet. Naughty Dog can do no wrong in my eyes, Crash to Jak to Uncharted and now this. Since they begun their relationship with Sony they haven't made a single game I didn't like.

Simply outstanding. A experience I haven't felt since maybe Half-Life 2.

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Old 07-02-2013, 10:39 PM   #693
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Ya, it's pretty annoying to literally see the gun they were carrying, or killing him and hoping to take it, but then not benefitting from it. minor gripe, as it makes sense to ramp up the difficulty.
Thought the same at first, but then I figured that being a bad guy doesn't mean they magically have a surplus of bullets - its the end of the world, every one is low on supplies.

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Old 07-02-2013, 10:42 PM   #694
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Think about how much harder it would be if Ellie or anyone other than Joel could alert enemies. Count your blessings, it's only a limitation of the technology.
Oh man, there is nothing I hate worse than dumb AI that ends up getting me killed. I'd much rather suspend disbelief and let the characters interact/travel with me without getting caught 99% of the time. I thought ND had a fairly decent balance with it.

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Old 07-02-2013, 11:50 PM   #695
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So its some epic BS that Ellie and everyone else can bump into things talk and run into the clickers without them noticing, but if I step on a piece of lint all hell breaks loose.
I had posted this a while back regarding the same thing.
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Quote:
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The only way to really fix it would be to make the NPCs at least a little playable. It would also make the game insanely difficult if you had to keep track of three people in stealth mode. It's hard enough just to keep Joel from getting spotted.
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See, Naughty Dog basically turned an escort mission into a game without making it play like one long escort mission. By having the NPCs get caught by the AI, you make the game a 20 hour escort mission with all of the headaches that come with them. And most of us hate escort missions.

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Old 07-03-2013, 01:03 AM   #696
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I had posted this a while back regarding the same thing.
Or just make the AI better. Bioshock Infinite pulled Elizabeth off brilliantly. She never got in my way and she would sneak around and didn't bump into the enemy and the environment.

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Old 07-03-2013, 07:35 AM   #697
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Or just make the AI better. Bioshock Infinite pulled Elizabeth off brilliantly. She never got in my way and she would sneak around and didn't bump into the enemy and the environment.
I haven't played BI yet, isn't it just Elizabeth to worry about? TLOU has up to 3 other people following you at any given time. 3 is a lot more to manage than simply 1

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Old 07-03-2013, 07:44 AM   #698
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Also you're making a lot more complex movements and animations in Last of Us than youa re in Bioshock

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Old 07-03-2013, 08:59 AM   #699
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BI was a huge let down for me, finished it under 10 hours. That was with trying to hunt and search for everything.

The companion was great but she mostly hid and did things behind my back so never really saw her other than in cut scenes.

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Old 07-03-2013, 12:31 PM   #700
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One thing that I did love about Ellie is that she would give you Health and Ammo which was pretty awesome and helped out a lot during difficult situations

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