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Old 02-16-2014, 10:59 PM   #26
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Default Re: Deep down

Report: No playable females, four weapon styles at Deep Down launch

(2 hours ago)



The dungeons of Capcom's Deep Down may as well have a sign above them reading "No girls allowed." According to a DualShockers translation of a Niconico livestream presentation of the game, Deep Down will not feature playable female characters. It's not clear why this would be the case, but DualShockers claims it has something to do with the game's story.

Additional details were also revealed during the stream, such as how the game's difficulty will be fixed, though changes can be made server-side by Capcom if necessary. DualShocker's translation also claims that Deep Down will only have four weapon styles available at launch, with more to be added in later.

Three weapon styles have been revealed thus far: sword and shield, spear and greatsword. Wait ... you don't think ... no playable female characters plus one more weapon style to be revealed ... what if a female character is the fourth weapon? Hey, it's happened before.
[Image: Capcom]


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Old 03-21-2014, 03:16 PM   #27
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Yoshinori Ono Walks Us Through The Dungeons Of deep down . March 21, 2014 . 1:00pm

Ono explains that dungeons in deep down will be filled with various gimmicks and traps, so going through them won’t be easy. These will be randomly-generated, but you’ll be able to learn to predict them.


Quote:


Last month, Capcom’s Corporate Officer and Deputy Head of Consumer Games Development Yoshinori Ono talked about the company’s stance on the development and release of DLC. More recently, he sat down with a reporter from Famitsu to show off deep down’s latest build and talk about exploring dungeons within the game.

VIDEO-CLick to Watch!:



Ono starts out with a brief description of the game’s story and how you’ll be reading memories to travel to the past and solve mysteries that took place.

At 0:50, Ono explains that you’ll be exploring dungeons as a way to solve these mysteries. These dungeons will be filled with various gimmicks and traps, so going through them won’t be easy. According to Ono, these gimmicks will be randomly generated, but a lot of them will appear based on certain algorithms.

For now, you might see things like fire coming out of walls, but eventually, the map will play a bigger role in the traps, and you’ll be studying them and slowly learning what kind of traps you should expect as you gain more experience in understanding the maps.

There may be certain events that could cause the walls to shift, and depending on the situation, you might find alternate routes or even hidden memories. Being able to make it entertaining by having all kinds of hidden objects is one of the features Capcom are working on at the moment, Ono says.

At 1:52, Ono talks a little about weapons in deep down. He explains that in most action games, if you continue using the same weapon for a period of time, you might eventually lose it. In deep down, the weapons will, instead, deteriorate over time. For example, weapons might begin to rust or silver could lose its shine.

Depending on the condition of your weapon, your abilities might also change. This feature is where the new generation of graphics will come into play, as players will need to keep a close eye on their weapon to judge its condition while exploring dungeons.

At the 2:48 mark, Ono is asked what’s been his favorite part of the development of deep down, thus far. His answer is the multiplayer feature, which he looks forward to having people try it out, and expects for some sort of event in the near future where players will get to test it for themselves.

Finally, Ono shares a message for fans:


“It’s already been over a year since we made the announcement in February of last year, at New York,” says Ono. “We also showed some gameplay last September during the Tokyo Game Show. Some of you might be saying ‘still not done yet?’ or ‘are you guys even getting anywhere?’ but I’m listening to all your voices at various bulletin boards.”

“I’m also listening to all the complaints. And for this reason, we’re currently working hard on something that will make you guys think, ‘Oh, so that’s why it took so long!’”

“We’d like to release a beta service for you guys as soon as possible, and we’d also like to prepare an occasion for you to out the multiplayer out soon, as I mentioned earlier,” he continues. “We’re working hard so you can get to try out deep down on the PlayStation 4, so please wait just a little longer. We’ll do our best to bring you the latest information as soon as possible!”

deep down is currently in development for PlayStation 4.

Siliconera



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Old 06-12-2014, 05:22 PM   #28
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New deep down Trailer, Still No Time Frame For Its Release. June 11, 2014 . 2:45am


In deep down, players will travel to the past by reading memories in order to solve mysteries that took place during that time. While Capcom didn’t show too much of it in E3, they shared a look at the game’s latest “E3 2014 Version” trailer

Quote:
VIDEO-CLick to Watch!:


In deep down, players will travel to the past by reading memories in order to solve mysteries that took place during that time. While Capcom didn’t show too much of it in E3, they shared a look at the game’s latest “E3 2014 Version” trailer.

The video is similar to the one we saw earlier this year, but it starts out with a glimpse of what looks like the futuristic-looking present day of deep down, which quickly cuts to what looks like the depths of a castle dungeon.

The character shown in the trailer looks like a traditional knight with a sword and shield, but the upcoming free-to-play action game has more to offer, with different weapons and strategies that will need to be considered before exploring the dungeons.

deep down is currently in development for PlayStation 4.
source:Siliconera

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Old 06-16-2014, 08:52 AM   #29
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Old 07-29-2014, 02:32 PM   #30
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Deep Down Being Free-to-Play Is A Necessary Risk Says Capcom. July 29, 2014 . 12:29pm

During a recent shareholders meeting, Capcom were asked to comment on Deep Down and the fact that the free-to-play approach can be very risky.
Quote:





Capcom have been fairly quiet regarding the development of Deep Down, their upcoming free-to-play action RPG. The game was originally announced in February 2013 for the PlayStation 3, and since then, updates on the title have been fairly sparse, with little indication as to when the game will be released.

Deep Down is part of Capcom’s push into games with a heavy online component. It’s also their first major big-budget free-to-play game, and is being developed alongside an entirely new engine called “Panta Rhei,” which will facilitate development for the latest hardware.

During a recent shareholders meeting, Capcom were asked to comment on the fact that the free-to-play approach can be very risky, and were also asked if one could expect to see the game contribute to the company’s earnings this fiscal year (ie; by March 31st, 2015).

“We understand that there are some risks, partly because ‘deep down’ is our first free-to-play game for a next-generation console,” a Capcom representative replied. “But we believe that risk taking to some extent is required in part because this title is the starting point for our growth in content sales for next-generation consoles.”

“Furthermore, a business model in which we do not simply sell games has the advantage of giving us access to feedback from users. We are able to use that information to solve issues, so we plan to continue to refine and update “deep down” for some time.”

Regarding the earnings question, Capcom stated: We have not decided when to launch this title. But since we will use the free-to-play business model, earnings will probably be small in the first fiscal year regardless of when we start this service because of depreciation expenses. We anticipate earnings from this title for longer term starting in the following fiscal year.”

Deep Down was mysteriously absent from both E3 and San Diego Comic-Con this year, with both events placing Capcom’s Monster Hunter 4 in the spotlight instead. Earlier in the year, Capcom’s Yoshinori Ono stated that the game was taking time to create because Capcom were monitoring user feedback during the development process.

“I’m also listening to all the complaints,” Ono said. “And for this reason, we’re currently working hard on something that will make you guys think, ‘Oh, so that’s why it took so long!’”

Read more stories about Capcom & Deep Down & PlayStation 3 on Siliconera.
source:Siliconera

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Old 08-29-2014, 08:36 AM   #31
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deep down’s Open Beta Test Will Start Sometime In 2015. August 29, 2014 . 2:28am

At the moment, Capcom are testing out all kinds of different things on the game, and ask fans to wait just a little longer.

Quote:

Kazunori Sugiura and Teruki Miya****a have worked on Monster Hunter Frontier G for Capcom, but the two producers have also been charged with the upcoming free-to-play PlayStation 4 title, deep down. They recently shared the latest developments for the game.
VIDEO-CLick to Watch!:


Sugiura starts out by explaining that while we’ve seen nothing but deep down screenshots lately (along with teases from Yoshinori Ono), he’d like to take this opportunity to show a little more, and to assure fans that the game’s development is going smoothly.

At the 1:12 mark of the video, the developers show off the latest footage. The footage shows a bit of some multiplayer action with two players. It might look like a split-screen, but it’s actually two players both taking on dungeons on full screen. As you can see, there seems to be all kinds of different traps and environmental hazards in the dungeons.

At one point, you see one of the characters opening a treasure chest, but the producers mention that if one player opens a chest, it’ll still be available to open for the other player, so there won’t be any bickering going on between buddies.

Treasure chests might be sealed with magic, but as long as one player unlocks it using a magic item, it’ll be available to open for all players.

Next, they show a little bit of a quest that can be taken on with four players. In this quest, the goal is to see how many small-fry monsters they can take out within the allotted time. Using skills will come in handy, especially when taking on bigger foes like the one they show.

After further consulting with Yoshinori Ono, Sugiura was finally able to share that deep down’s open beta will take place sometime in 2015. At the moment, Capcom are testing out all kinds of different things on the game, and ask fans to wait just a little longer.

Read more stories about Deep Down & PlayStation 4 & Videos on Siliconera.
source:Siliconera

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Old 09-17-2014, 10:16 PM   #32
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Capcom’s Deep Down Has A New Trailer At Tokyo Game Show. September 17, 2014 . 7:57pm

A new trailer for Capcom’s free-to-play fantasy action game.




Quote:
Deep Down has a new trailer at Tokyo Game Show. You can catch your latest glimpse of Capcom’s fantasy action game below.

VIDEO-CLick to Watch!:


Deep Down is being developed using Capcom’s next-gen engine, Panta Rhei, and is being created alongside the engine itself. Thus far, the game has only been announced for PlayStation 4, and will be a free-to-play title when it is released.

A beta for Deep Down will be held sometime in 2015.

Read more stories about Deep Down & PlayStation 4 & TGS 2014 & Videos on Siliconera
source:Siliconera

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Old 10-18-2014, 11:03 PM   #33
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PlayStation 4
Deep Down now in the ‘trial and error phase’
Published 1 min ago. 0 comments.
Quote:
But the game will come out, Yoshinori Ono assures.

Famitsu recently ran a special interview conducted by TV personality Ayana Tsubaki with Capcom producer Yoshinori Ono. While much of the interview deals in general terms with Capcom’s future as a company in the coming generation, Tsubaki did manage to tease a handful of details out of the developer about the ongoing status of free-to-play PlayStation 4 game Deep Down.
Initially, the pair spend time talking about the history of the game’s development, particularly with respect to its initial genesis. To hear Ono tell it, “After the team had worked finished working on Resident Evil 5 and 6, they started transitioning into a new project and we asked around about what all they actually wanted to do. Their answer was that they wanted to make a new game.”
He elaborates, “They wanted to focus on new hardware, and they wanted to be able to use new technology to make it. They had a lot of opinions, which ultimately brought us to the game that it is, though it’s not been without its share of trouble because of it. (Laughs.)”
The decision to make the game free-to-play was also borne out of that internal surveying process, with the team believing that developing such a game would add some interesting wrinkles to the creation process. Capcom isn’t entirely unfamiliar with producing games in that vein, albeit to varying degrees of success, with some previous efforts having been shut down, most notably Monster Hunter: Massive Hunting, which was released for mobile phones.
Ono notes that Capcom’s Tokyo branch, which has done work in the free-to-play space, is coordinating with the Osaka team, the side of the equation mainly responsible for Deep Down‘s development. As he explains it, “People within the team just want to try and challenge themselves with new things and that’s brought to bare its own share of costs. (Laughs.) But to the company as a whole, this is a meaningful undertaking, which is why the game was ultimately green-lit to begin with.”
In terms of actual design philosophy, Ono states that the team is taking cues from online games that they like, but are also being allowed to more broadly make the sort of game that they’d like to play in general. “I told the team to just ‘make a game that you all think would be fun,'” he recalls. “If I told them to more specifically do this or that, they might feel pigeonholed into just making something that’s derivative of what Capcom has previously put out.”
Currently, development has entered a stage that Ono describes as being “trial and error,” but urges people to not take its current status to mean the game is potentially on the chopping block. “[The fact that development is taking time] doesn’t mean the game’s release status is in jeopardy, far from it. Rest assured, it will come out. Eventually, we’ll be able to find our groove and then from there, development will progress at breakneck speed.”
That’s not to say that it’s not without additions and changes from what was previously shown, however. Compared to the build that was playable at the Tokyo Game Show in 2013, the controls have been simplified and the game overall has been improved to better allow players to readily grasp a wide breadth of information at a glance.
Additionally, clarifying about the nature of the game’s appearance earlier this year at E3, Ono says that it was mostly there as a visual exhibition, although it got him into trouble because people started to hound him at the show about when the game would come out in North America because of its positive reception on the show floor, an incident that naturally elicited one of his trademark chuckles upon recalling it.
If you missed it, a seven-minute gameplay walkthrough came out in August, followed by a new trailer at the Tokyo Game Show.
Thanks, Hachima Kikou.

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PlayStation 4, Capcom, Deep Down, Famitsu, Yoshinori Ono
source: Gematsu

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Old 10-30-2014, 03:23 AM   #34
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Default Re: Deep down

I don't think this game will be released in 2015.

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Old 12-25-2014, 05:17 PM   #35
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Default Re: Deep down

deep down Screenshots Reveal The Green Dungeon. December 25, 2014 . 12:58am

deep down producer Sugiura posted an update about their PlayStation 4 RPG. He apologized about the public test originally scheduled for 2014 ended up not coming out.


Quote:


deep down producer Sugiura posted an update about their PlayStation 4 RPG. He apologized about the public test originally scheduled for 2014 ended up not coming out. The good news is his boss, Yoshinori Ono, checked out the multiplayer part and gave it an OK. New deep down screenshots show The Green Dungeon and more monsters.


deep down is in development for PlayStation 4.

Read more stories about Deep Down & PlayStation 4 & Screenshots on Siliconera.

source:Siliconera

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Old 02-19-2015, 11:06 AM   #36
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Default Re: Deep down


PlayStation 4
Yoshinori Ono on Deep Down: “The framework has grown much larger”

Published 4 hours ago. 16 comments.

Quote:
"...to the point that what we had before may well have been a dud."




Capcom producer Yoshinori Ono provided the latest update on free-to-play dungeon RPG Deep Down during a new interview with 4Gamer.net.
Deep Down will take a little more time to finish,” Ono said. “There seems to be rumors that development has come to a stop, but those aren’t true.”
Ono continued, “It might be a while ahead, but we hope to show you something truly different from what was shown previously. In fact, since we announced it, the framework behind it has grown much larger to the point that what we had before may well have been a dud.”
The Capcom producer expressed his concerns with not launching with the game’s necessary parts, which ultimately led to its delay.
“Since maintaining an online game service is a long-term challenge, if you don’t properly create necessary parts of it in time for the launch, players won’t stick around long even if it’s interesting,” Ono said. “We eventually came to have concerns that Deep Down wouldn’t initially establish itself well with consumers, so we decided to put aside more time so we could perfect it.”
Deep Down is in development for PlayStation 4.

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PlayStation 4, Capcom, Deep Down, Yoshinori Ono
Yoshinori Ono Explains Why We Haven’t Heard Much About deep down. February 19, 2015 . 2:40am

“It looks like deep down will take just a little longer. It also looks like some people are starting to ask ‘did the development come to a halt?’ but it’s nothing like that,” says Ono with a laugh.

Quote:




Capcom haven’t shared too much information on their upcoming free-to-play PlayStation 4 action RPG, deep down, but company Corporate Officer and Deputy Head of Consuder Games Development Yoshinori Ono recently spoke with 4Gamer about what’s been going on with its development.

In the interview, 4Gamer points out that ever since deep down was first unveiled in 2013, we haven’t heard too much about it as far as new information goes.

“It looks like deep down will take just a little longer. It also looks like some people are starting to ask ‘did the development come to a halt?’ but it’s nothing like that,” says Ono with a laugh. “We’re thinking about showing something that looks completely different from what previously shown, although it might be a while from now.”

“The ideas we have for the game is much larger now compared to when we first announced it,” he continues. “Rather, the ideas we had before might not have been good enough.”





“When it comes to the service of online games, it’s a long-term challenge, so we must make sure to do the necessary parts correctly at the launch of the service, otherwise it’d be a shame to have an amusing game and not have any players stick around,” explains Ono.

Ono concludes, “when looking back at the previous ideas we had for deep down, we felt concerns about it not being able to capture an audience as we would’ve liked, so it was decided to give it more time so that we can further enhance it.”

deep down is currently in development for PlayStation 4.

Read more stories about Deep Down & PlayStation 4 on Siliconera.
source: Gematsu& Siliconera

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Old 03-20-2015, 11:07 AM   #37
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Default Re: Deep down


PlayStation 4
Deep Down management producer discusses concept, long-term approach
Published 30 mins ago. 3 comments.

Quote:
"We're still facing a ton of challenges," Miya****a says.








Deep Down
management producer Teruki Miya****a shared new information regarding the development of the free-to-play PlayStation 4 dungeon RPG during a recent Capcom company interview.
According to Miya****a, Deep Down was born from the idea of a game that would take advantage of the current generation’s enhanced network functionality.
“The plan started from the idea that we should try to make a full-scale online game for home video game consoles,” Miya****a said. “To make the best use of the performance of PlayStation 4, we have brought our technological forces together in the development of Deep Down.”
Miya****a adds that “the most notable feature” enabled by the new generation of consoles is the game’s graphics.
“We’re focusing on things like how to recreate real life gases and liquids, such as flames and running water,” Miya****a said. “In addition, we can now portray minute details, such as the degree of rust in weapons and dirt on a piece of cloth.”
Deep Down sees players exploring dungeons, fighting monsters, gathering items, strengthening their weapons, and solving riddles. Players act as “Ravens,” who have the special ability to read the memories of an object. Miya****a says that Capcom will update the game with “special stories and additional events on a regular basis” and “expand the game content so that you can enjoy it for a while to come.” Major updates are planned to be “released regularly under a planned schedule.”
That said, the approach is long-term gameplay. Capcom is trying to deliver a game where players can experience “intensive exploration through trial and error” that has an element of “progress,” but at the same time is “neither boring nor strenuous.”
“We’re looking at a ten-year span for the online games,” Miya****a said. “For the first three years, we’ll be diving in deeply to see what features are popular among the users. That is to say, if we prepared five plans at the start of the service and two of them gained positive responses from the users, we will further develop those two and reform and transform the other three plans that didn’t work out.”
As far as its dungeon crawling goes, Miya****a teases “a brand new gaming experience which is unlike a traditional dungeon-based game” that he can’t talk about in detail yet. Players will also be able to team up with friends online, with Capcom “thinking of some new team play ideas.”
Capcom is also planning to make use of the DualShock 4 controller. When you first come across “Mementos,” for example, their voices will come from the TV speakers. But when you pick one up or put one in your pocket, their voices will come from the controller speaker.
A release date for Deep Down is still to be announced, but development hasn’t slowed down, despite challenges faced by the development team.
“We’re still facing a ton of challenges,” Miya****a said with a laugh. “For starters, there’s the whole process of developing games for the newest next-generation consoles. Every solution we came up with seemed to create more problems than it solved, so it has really been one step forward, two steps back the whole way. On top of all that, we had to tune up the servers for the online management aspects. We had a really hard time trying to develop a game that combined all the elements.”
Miya****a continued, “We are putting our shoulder to the wheel with the development of Deep Down. We’d really like to create more opportunities for people to come into contact with the game. We just ask for a bit more patience from our users.”
We last saw Deep Down in motion at the Tokyo Game Show. A new set of screenshots were released in December.

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PlayStation 4, Capcom, Deep Down, Teruki Miya****a
source: Gematsu

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Old 04-07-2015, 09:00 AM   #38
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Capcom Hope To Operate Deep Down And Other Online Games For 10 Years. April 6, 2015 . 4:32pm


The company has a 10-year plan, the first three years of which will be spent examining what features players like best.
Quote:
Deep Down is being created by the same department as Monster Hunter Frontier, Capcom’s Teruki Miya****a reveals in an internally-conducted interview at the company.

To get you caught up, Miya****a is the Senior Manage or Consumer Games Development Division 2 Department 2 at Capcom, and served as the management director of Monster Hunter Frontier.

Miya****a is also serving as a management producer on Deep Down and says that while Capcom have a rough schedule figured out for the first stage of the game, they aren’t pushing any sort of fixed schedule because user feedback will influence whatever adjustments and changes need to be made.

For Capcom’s online games in general, Miya****a says, the company has a 10-year plan, the first three years of which will be spent examining what features players like best. This is another part of the reason that the schedule needs to remain flexible.

“That is to say, if we prepared five plans at the start of the service and two of them gained positive responses from the users, we will further develop those two and reform and transform the other three plans that didn’t work out,” Miya****a states. “Thus we can bring the service closer to what our users want and can enjoy for years to come. Even though we have already planned a schedule for a ten-year-period, we’re always open to modifications.”

Miya****a also reveals that large-scale, online games at Capcom tend to require about 100 people working on them at a time. That said, team members aren’t fixed and are always shifting, so as to keep bringing new blood and ideas to the design plans.

Read more stories about Capcom & Deep Down & PlayStation 4 on Siliconera.
source: Siliconera

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Old 06-09-2015, 02:08 PM   #39
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Default Re: Deep down

Whatever Happened to this game has it been scrapped?

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