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Old 03-17-2016, 11:24 PM   #51
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Default Re: Nintendo Entering Mobile: La fin du temps?

before I for get here are the details of how this all works




Miitomo Video Shows Us A Demonstration Of Its Features And How They Work. March 17, 2016 . 9:30am


A new Miitomo video has surfaced and the 17 minutes of footage gives us a look at Mii customization, the Miitomo Shop, and more.



Quote:



Miitomo
released in Japan today and a new video in English has surfaced, courtesy of TiLMENDOMiNATiON.

The 17 minutes of footage gives us a look at Mii customization, the Miitomo Shop, and many other features.


Miitomo is an app for iOS and Android devices created to encourage people to interact with others via their Miis.

Read more stories about Android & iOS & Miitomo on Siliconera.
source: Siliconera

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Old 03-18-2016, 04:20 PM   #52
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Default Re: Nintendo Entering Mobile: La fin du temps?

Wasn't this suppose to be out yesterday? Or was that only in Japan?

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Old 03-18-2016, 10:59 PM   #53
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Wasn't this suppose to be out yesterday? Or was that only in Japan?
from what victor said in the video report of the rundown japan was first (Sib's wise it seems. )we'll get it still at a later date. But they haven't announced when that specific date is yet.

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Old 03-19-2016, 07:02 PM   #54
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Default Re: Nintendo Entering Mobile: La fin du temps?

I just read that in just three days Miitomo has reached 1 million downloads, and it's just been released in Japan. It's f2p (or free to start as Nintendo likes to call it) and all, but still, that's a lot. Imagine what the download amounts will look like when one of the big franchises come out.

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Old 03-19-2016, 09:00 PM   #55
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Default Re: Nintendo Entering Mobile: La fin du temps?

its why Nintendo should have been more open to this a long time ago. They will make a killing the moment a mobile Pokemon is ever announced. Just thinking from a business standpoint, that seems like a series perfect for a F2P model. People have shown that they are willing to throw hundreds of dollars into an addictive title and people would with that

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Old 03-19-2016, 10:30 PM   #56
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Default Re: Nintendo Entering Mobile: La fin du temps?

they have two to three Pokemon game's that are mobile based and I think one is already out in japan. while the other two specifically "go " is still being worked on which most of the gamer outlets have been eyeing that one. Yeah they'd make money here and the rest of the west. it's just a matter of when, if they ever put it out here.

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Old 03-19-2016, 11:08 PM   #57
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Default Re: Nintendo Entering Mobile: La fin du temps?

Yeah there's already been several Pokemon game and apps on mobile. A mainline game will, hopefully, never go to mobile, though.

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Old 03-29-2016, 09:37 PM   #58
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Default Re: Nintendo Entering Mobile: La fin du temps?

and we're getting it soon . march 31thc from both articles below video and written






576 views 5 hours ago

EP Daily Rundown for March 29, 2016



Grab your body armor and stock up on snacks, because today we're discussing new rumours about Grand Theft Auto 6, have an update on the super lame Batman v Superman, have some good news for Deadpool, find out when The Iron Giant is finally coming to Blu-ray, get an update on Apple’s battle with the FBI, and finally, find out when you’ll be able to play Nintendo’s first mobile game Miitomo!

also with



Smartphone
Miitomo launches March 31 in the west

Published 14 hours ago. 17 comments.
Quote:
Nintendo's free-to-start social app.




Miitomo
will launch for iOS and Android in the U.S. and Europe on March 31 following its launch in Japan earlier this month, Nintendo announced.
The free-to-start social experience lets users spark “one-of-a-kind conversations” with friends using Mii characters.


The first three days after it launched in Japan, Miitomo was downloaded more than one million times.


Here’s a full rundown of Miitomo, via Nintendo:
Getting started with Miitomo and being a part of this Nintendo milestone is easy: After downloading the application for free on the App Store for iPhone, iPod Touch or iPad, along with Android devices, users create a Mii character and customize facial features like eyes and hair, as well as voice and personality. Users can also use the camera on their smart devices to snap a photo of themselves, which can be used to create a Mii, or they can simply import their Mii from their Wii U or Nintendo 3DS systems using a QR Code.

Once their Mii is ready, users can add friends who already have the app in person, or by linking the app with their existing Facebook or Twitter accounts. After that step is complete, it’s time to answer some questions! Miitomocreates conversations and turns discussions into a form of play by prompting users to answer all kinds of fun questions. How would you define your fashion style?

What’s the weirdest thing you’ve ever eaten? If you were given ten grand to spend in one day, what would you do? The answers get shared among friends, sparking interesting conversations – part of the fun is discovering unexpected facts about your friends. When users hear how their friends responded to questions, they can give answers a “heart” or a written or picture comment.

To preregister for Miitomo, users can sign up for a Nintendo Account at https://miitomo.com before March 31 to receive an email when the app is ready to download. People that create their Nintendo Account and preregister before March 31 will also receive Platinum Points for the new My Nintendo rewards program, which will simultaneously launch with Miitomo. Aiming to be much more than a standard rewards program, My Nintendo is a comprehensive service that rewards users for interacting with Nintendo products and services in a variety of ways.

Miitomo users who link the app to their Nintendo Account will be able to take advantage of My Nintendo to enhance their experience. Platinum Points can be earned by interacting with Nintendo apps and services, including Miitomo. Gold Points are earned when purchasing digital versions of games from Nintendo.com or Nintendo eShop on Wii U and Nintendo 3DS. Both Platinum and Gold Points can be redeemed for rewards like games, download content, in-app items and eShop discount coupons.


In addition to Miitomo and the My Nintendo program, Nintendo is also launching an enhanced Wii U and Nintendo 3DS shop on Nintendo.com on March 31 for users with a Nintendo Account to purchase digital games. Featuring an expanded catalog of more than 2,000 games, this digital store can be accessed on personal computers or smart devices. The shop serves as an additional purchase option to Nintendo eShop on Wii U and Nintendo 3DS, with all purchases being sent directly to users’ Nintendo 3DS or Wii U systems for download.

Users can now easily find and purchase games that are new, popular and on sale, as well as use filters to search by genre. Purchases of games from this site, as well as Nintendo eShop, will earn My Nintendo Gold Points.
Read More

Smartphone, Miitomo, Nintendo, Release Dates



source:EPN.tv&Gematsu


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Old 04-13-2016, 11:12 PM   #59
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Miitomo Has About 4 Million Monthly Active Users, Estimated $280,000 In Weekly Revenue. April 13, 2016 . 2:30am


Nintendo released their first smartphone app Miitomo late last month, and SurveyMonkey has provided an early analysis of how it’s been performing thus far.

32 Thoughts Read >

Quote:




Nintendo released their first smartphone app Miitomo late last month, and SurveyMonkey has provided an early analysis of how it’s been performing thus far. [Thanks, Nintendo Everything.]

According to SurveyMonkey, Miitomo has been downloaded 2.6 million times last week, with an average of 370,000 downloads per week. About a two-thirds o that were on iOs while the remaining was on Android.

Miitomo has an estimate of about 4 million monthly active users and about a million daily active users. An average user on a typical day has 2 to 3 sessions with a total of 7-8 minutes spent in the app.

Monetization is said to be increasing steadily with an estimate of it making $40,000 combined daily across Android and iOs platforms. Roughly 80% of the revenue is from iOS with Android contributing the other 20%, according to SurveyMonkey.
On a per-user basis, we estimate the app has an ARPDAU (Average Revenue Per Daily Active User) of 3-4 cents. While low compared to mid-core games like Supercell’s Clash Royale, this is actually a healthy number for a more casual game like Miitomo, especially early on.

Miitomo is currently available on Android and iPhone.

Read more stories about iPhone & Android & Miitomo on Siliconera.



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Old 04-20-2016, 09:53 PM   #60
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Miitomo Version 1.1.3 Is Now Available. April 20, 2016 . 8:30am


Nintendo has said that this update to the app includes,”speed optimizations for some processes,” along with various bug fixes.

21 comments Read >

Quote:


The most recent version of Miitomo is now available for download, having gone live on iOS last night and on Android a few days before.

Nintendo has said that this update to the app includes,”speed optimizations for some processes,” along with various bug fixes.

Miitomo is available for iOS and Android devices.

Read more stories about Android & iOS & Miitomo on Siliconera.



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Splatoon Is Coming To Miitomo. April 20, 2016 . 8:10pm

People will be able to get Splatoon-themed clothing items for their Miitomo avatar later this month.

Start a discussion! Read >



Quote:

Nintendo has announced the first game cross-over with Miitomo. Residents of North America, Europe, and Japan using the social networking app will be able to get Splatoon avatar items starting April 27, 2016. People wearing the clothing items will look like Inkling boys and girls.


You can get the Splatoon items via My Nintendo, the Miitomo Shop, and Miitomo Drop. My Nintendo Platinum Points can be redeemed fro an ink tank with pink, aqua, purple, yellow, blue, or orange ink in it. The Miitomo Shop will have Splatoon pins in six different colors. The Miitomo Drop Splatoon stages will have Inkling boy and girl wigs, shirts, shorts, and sneakers.


There is also a Miitomo Splatoon retweet event running on Twitter from now until April 26, 2016. The North American, European, and Japanese accounts all have a message with the #Miitomo_Splatoon_RT hashtag. If the messages on all three accounts get over 10,000 total retweets, every Miitomo user who logs in between April 27 and May 29, 2016, will get a Inkling boy wig in their gift box. If there are over 20,000 retweets, an Inkling girl wig will be given away too.


The Splatoon items will be available in Miitomo until May 29, 2016. Miitomo is immediately available for Apple iOS and Android devices.

Read more stories about Android & Apple iOS & Splatoon & Miitomo on Siliconera.

source: Siliconera


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Old 04-27-2016, 04:59 AM   #61
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Default Re: Nintendo Entering Mobile: La fin du temps?

two articles from the same place



Nintendo Will Make More Smartphone Apps, Including Fire Emblem And Animal Crossing . April 27, 2016 . 12:45am


Nintendo recently released their very first smartphone app with Miitomo, and the company revealed that more is headed our way, including Fire Emblem and Animal Crossing.

9 comments Read >
Quote:
Nintendo recently released their very first smartphone app with Miitomo, and the company revealed that more is headed our way, including Fire Emblem and Animal Crossing this fall.

While no other details were revealed from the company, Fire Emblem and Animal Crossing were the two titles that were mentioned when they tweeted out that more apps will be headed to smart devices.

Read more stories about Fire Emblem & Animal Crossing & iPhone & Android on Siliconera.

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Nintendo’s Miitomo App Has Surpassed 10 Million Users. April 27, 2016 . 1:00am


Nintendo announced today that their very first smartphone app has achieved the milestone of 10 million users.

Start a discussion! Read >
Quote:

Nintendo announced today that their very first smartphone app has achieved the milestone of 10 million users.

According to a tweet from Takashi Mochizuki of The Wall Street Journal, Nintendo CEO Tatsumi Kimishima said that the online data estimating Miitomo revenue is “not far from reality.”

Furthermore, the company has revealed that over 20 million “Miifotos” have been created by Miitomo-users worldwide.

With the popularity of Nintendo’s first smartphone app making it a success, the company announced that more apps will be headed our way, including Fire Emblem and Animal Crossing this fall.

Read more stories about iPhone & Android & Miitomo on Siliconera.
source: Siliconera

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Old 04-27-2016, 11:54 AM   #62
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Default Re: Nintendo Entering Mobile: La fin du temps?

The fact that they're defending these as apps and not games is kind of weird to me. When are the actual games going to come?

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Old 04-28-2016, 10:12 PM   #63
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Nintendo Discuss Smart Device Business And Future Miitomo Plans. April 28, 2016 . 3:30am

Now that Nintendo has released their first smartphone app with Miitomo, the company discussed more on smart device business and future Miitomo plans.

5 comments Read >


Quote:
Now that Nintendo has released their first smartphone app with Miitomo, the company discussed more on smart device business and future Miitomo plans.

I have explained this on some occasions in the past as well, but Nintendo’s smart device business has three purposes.

First, we want to use smart devices to maximize the number of people who come into contact with Nintendo IP.

Next, of course we aim for the smart device business to be profitable on its own.

Furthermore, we want to create synergy with the dedicated video game system business to realize the full potential of our entire business.

We have placed no restrictions on which Nintendo IPs can be developed for smart devices, so we continue to discuss the best ways to bring various characters and worlds to smart devices.

We understand that the value of the Nintendo characters and game titles that our consumers have supported for so long comes from the treasured experiences of playing on Nintendo’s game systems, and the “hand-crafted” feel emblematic of Nintendo’s products. It is not just a matter of character popularity.

This is why we feel that it would be a mistake to simply release our game titles in their current form on smart devices.

Therefore, we are carefully selecting IPs that will provide the consumers with strong value suitable to smart devices. We are working to provide a high-quality experience optimized to smart devices.

To kick off this new business, Nintendo recently released our first application for smart devices, Miitomo.

In Miitomo, the user creates a character likeness called a Mii that sparks conversations with the user’s friends on a wide range of topics, letting you discover things you never knew about your close friends. This is a unique application focused on communication.
Service began first in Japan on March 17th, and expanded to 15 more countries worldwide, including the U.S., on March 31st. We currently offer service in 16 countries and 8 languages.

I have heard that it is unprecedented for a company making its first foray into the smart device business to support so many countries and languages at such an early stage.
As a result of our global efforts, consumers worldwide are enjoying Miitomo. We have already passed 10 million unique users at present.
On top of the number of the unique users, the number of conversations exchanged within Miitomo has exceeded 300 million. In addition, the “Miifoto” functionality allows users to create unique pictures with their Mii, and users have already created more than 20 million of these pictures.
Miitomo aims for further expansion in the future, with plans for regular updates and extension of service to additional countries. We are considering possibilities for launching service in South America and Asia.

Through this support, we expect Miitomo to play an even bigger role on the global stage as the forerunner of Nintendo’s new business activities.
As for Miitomo, our first priority was to bring more consumers around the world in contact with Nintendo entertainment. Items are available as in-game purchases for consumers who want to deepen their experience, but we have designed Miitomo so that it is possible to have plenty of fun enjoying this new mode of communication even without making in-game purchases.

As a result, users are enjoying Miitomo across the globe, with over 75% of users outside of Japan at present.

We expect this percentage to rise even higher in the future as we consider service expansions to South America and Asia.

We believe this shows that Nintendo has made real progress in advancing our smart device business on a global scale.

We will follow Miitomo by releasing new applications using the Fire Emblem and Animal Crossing IPs globally, and our plan has not changed in terms of releasing around five titles by March 2017.
Read more stories about iPhone & Android & Miitomo on Siliconera.


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Old 04-28-2016, 10:14 PM   #64
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More On What To Expect From Fire Emblem And Animal Crossing’s Upcoming Apps . April 28, 2016 . 3:45am


With the recent announcement of the upcoming Fire Emblem and Animal Crossing smart device apps,
much still remains unknown, but we got a few details from Nintendo’s latest financial results briefing.

45 comments Read >


Quote:

With the recent announcement of the upcoming Fire Emblem and Animal Crossing smart device apps, much still remains unknown, but we got a few details from Nintendo’s latest financial results briefing.
Yesterday, we announced that we will follow Miitomo with Fire Emblem and Animal Crossing, two new applications based on our IPs, as the next steps in our smart device business.

We will provide more details about these applications closer to the launch period, but I will provide a brief description of both of them today.

The first IP is Fire Emblem.

Fire Emblem is a pioneering role-playing simulation game series, combining the tactical elements of a simulation game with the character customization elements of a role-playing game.

It is also well known by the catchphrase “tough-to-beat simulation.” This high-quality simulation game depicts intense battles in a sword-and-sorcery world inhabited by unique and charming characters, making it well-loved by fans.

Fifteen titles have been released in this series, from Fire Emblem: Ankokuryu to Hikari no Ken (Japanese title) in 1990 to the latest title, Fire Emblem Fates.

This series has many passionate fans, particularly among gamers in their 20s and 30s.
As I mentioned before, the latest title, Fire Emblem Fates, is selling well in America and has found a wide audience outside of Japan as well.

We have also released many spin-off titles and related products, and this has become a major IP for Nintendo, both in name and in substance.

We are currently developing an application for smart devices based on Fire Emblem.

We expect that many consumers will experience Fire Emblem for the first time on their smart device, so this application will offer a more accessible style of gameplay compared to the titles for dedicated video game systems. At the same time, we still aim to provide a fully engaging experience as a role-playing simulation game.

Next, I will discuss Animal Crossing. Animal Crossing is another one of Nintendo’s most beloved IPs.

In the Animal Crossing series, your avatar is the main character and you can live as you please, experiencing life in real time and enjoying events across all four seasons with delightful animal companions.

The unique and lovable characters, relaxed lifestyle, and endless playability make this series popular with female and young consumers in particular.

Both Animal Crossing: Wild World for Nintendo DS and Animal Crossing: New Leaf for Nintendo 3DS have each sold more than 10 million copies globally.

The series has been loved since its debut in 2001, and has become one of our evergreen software titles.
We are currently developing a new application for smart devices based on the characters and world of Animal Crossing.

As I mentioned before, the Animal Crossing series for dedicated video game systems is well-loved for its long-term playability, so we want to offer a connection between the smart device application and the world of Animal Crossing on dedicated video game systems. This will make it even more fun to play in both ways, while offering a new style of play for smart devices.

We are developing this application to provide consumers with strong value suitable to smart devices while also generating synergy with our dedicated video game system business, as this is one of the goals of our smart device business.
We plan to release both of these applications in fall 2016.
Both of these are pure game applications. Compared to Miitomo, they have more prominent game elements, so consumers will be able to play as they like, and the game content will connect to our business.
Read more stories about Fire Emblem & Animal Crossing & iPhone & Android on Siliconera.
source: Siliconera

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Old 04-29-2016, 06:07 PM   #65
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Oh, so the Fire Emblem and Animal Crossing things will be actual games then. Alright. I would have thought for sure they'd start off with a Mario game, though, but AC is a huge one, too, especially for one casual audiences

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Old 04-30-2016, 10:44 AM   #66
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Animal Crossing on my phone will be the end of me. I probably wont stop playing it. That is, if it's a proper Animal Crossing. If its a stripped down version that doesn't really play the same, it wont be nearly as engrossing.


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Old 04-30-2016, 11:28 AM   #67
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Still waiting on Warioware!

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Old 04-30-2016, 11:31 AM   #68
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Good call. That would be perfect for mobile.

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Old 04-30-2016, 03:19 PM   #69
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Animal Crossing on my phone will be the end of me. I probably wont stop playing it. That is, if it's a proper Animal Crossing. If its a stripped down version that doesn't really play the same, it wont be nearly as engrossing.
They've said in the past that they want mobile games to play in a different fashion than their console and handheld games, so I expect it wouldn't be exactly the same. If I were to guess, I would think it'll be something more in the vein of Happy Home Designer.

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Old 04-30-2016, 03:32 PM   #70
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Yeah, if it's like Happy Home Designer, I probably wont play it.

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Old 05-02-2016, 09:42 PM   #71
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Nintendo On How Serious They Are About Smart Devices, Miitomo, And Future Plans . May 2, 2016 . 5:00am


Following the information we got from Nintendo’s latest financial briefing we got last week, president Tatsumi Kimishima had more to share about “how serious” they are about smart devices, Miitomo, and more on future plans.

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Following the information we got from Nintendo’s latest financial briefing we got last week, president Tatsumi Kimishima had more to share about “how serious” they are about smart devices, Miitomo, and more on future plans in their investor briefing Q&A.

Here’s a roundup of talks on smart devices and apps:
I would like to ask about game design for smart device applications. Is Animal Crossing a title that places emphasis on the synergy with dedicated video game systems? Is the game design of Fire Emblem going to be aimed at contributing to earnings? I would like you to explain the objectives of the two titles recently introduced. I would also like you to tell us, to the extent possible, what aspects you would like to reinforce with the remaining two titles to be released before March 2017.We chose Animal Crossing and Fire Emblem as titles to follow Miitomo from the viewpoint of increasing the diverse types of consumers interested in Nintendo, and widening opportunities for game play. The Animal Crossing series has been played by a wide range of consumers including children and women. I think there is a good chance that those consumers would enjoy this. As for Fire Emblem, it is not so much the width of the audience as the existence of die-hard fans who have stuck to the series for a long time. We selected two titles of different categories and IP to reach as many consumers as possible. We are not limiting the IP for the titles that will follow these two. We will continue to prepare titles using IP that many consumers are familiar with.

I heard that there are over 10 million Miitomo users worldwide. I would like to know the attributes of those users, the number of DAUs (daily active users), as well as how much Miitomo is contributing to earnings. Have there already been positive effects on existing business from its connection with the Nintendo Account system? For applications to be released in the future, are you going to increase the game element and seek to increase revenue from in-app purchases?
The over 10 million users are very balanced in terms of gender. There was a slightly higher ratio of women at the beginning. We will not be releasing statistical data such as DAU numbers. As you are well aware, all kinds of ranking information exists for smart device applications, so I will refer you to those. If you look at them and estimate the in-app purchase revenue, I think it will not be too far off from reality.

The revenue impact of Miitomo is negligible for the fiscal year ended 2016, as we have only just started. The Miitomo download numbers are growing right now, so I think the in-app purchase revenue is also growing more or less as expected.

As for in-app purchases in future titles, we will be releasing titles with strong game elements, as I just explained. The game application content and the type of player vary widely depending on the IP used. Some titles have many fans who may purchase paid content to enhance their play.

As for the Nintendo Account, it is not necessary to register (for a Nintendo Account) in order to play Miitomo. Registration on the Nintendo Account grants membership to “My Nintendo“, a membership service. We will be providing a wide array of services for these members in the future. Consumers playing Miitomo are gradually creating their own Nintendo Accounts. In the graph just presented, there were no numbers, but you could see the increase in the number of My Nintendo members. Henceforth, we would think about ways for consumers with no Nintendo Account to register at the time a new application is released. We hope to increase the number of My Nintendo members in this way.


I would like to reconfirm how serious your company is about your initiative on games for smart devices. How much management resources are you intending to shift over to this business in the future? The company has extremely able, world-class creators, and I think they could create hits in games for smart devices. In that sense, I think the best scenario would be to have the legendary Mr. Miyamoto take up the challenge of games for smart devices, and have him create something that would make people think, “This is truly Nintendo’s smart device game.” Mr. Kimishima, what do you think about that?
If people are “not sure about how serious we are” about smart devices, it means that information issued from our company is not accurately conveyed, and I have to reflect on that. As we have reiterated, we want to grow smart device gaming as one of the pillars of Nintendo’s revenue stream. As for shifting managerial resources in that direction, we have very capable developers who are working on development of games for smart devices, as you already know. Of course, Mr. Miyamoto, our Creative Fellow, is also supporting the business for smart devices from a company-wide perspective. To explain the level of engagement of Mr. Miyamoto, he is having specific talks with developers of games for smart devices on what would be desirable overall. In that sense, what you see from the outside may be markedly different from what we see on the inside. As I have said, we want this to be one of the pillars of our business. Our level of engagement has not lessened, so I hope you will understand that.

I’m sure that there were many things with Miitomo that Nintendo expected, as well as many that were unexpected, that provided learning experiences. I would like to hear as much as possible about what was learned from the experience. Nintendo’s value comes from its strong IP, and using that IP comes with the risk that if the IP is not successful, its value will decrease. In that sense, Miitomo and future titles need to get results in the smart device application market. It may still be too early to generalize, but I would like to know how the response to Miitomo has been in comparison with your expectations.
I believe that Miitomo reaching 10 million unique users in the short time since its release shows that it has achieved the level we had planned. At the same time, this system lets us hear the consumers’ opinions. I believe this business requires us to continue to update to respond to these opinions in various ways, so we knew from the beginning that we would not be able to satisfy everyone right away. We believe that it is important to continue to revitalize the applications by quickly implementing feedback from consumers. Only one month has passed since distribution began. Our goals are to act on the feedback we received during this period quickly and increase the amount of consumers who are playing daily.

About the company’s KPI (Key Performance Indicator). Am I correct in understanding that in the company’s smart device business, the number of daily active users, or DAU, is the most important indicator?
I think that there are lots of ways to evaluate it, but when a user plays continuously it supports the fact that the application has a lot of appeal. This is connected to DAU, so it is important to see how much we can raise the absolute value of DAU, but the rate of continued use is important as well. If the rate of continued use increases, naturally, the DAU will increase as well, so we are keeping a close eye on that. We believe that as this increases, though it will vary by application, revenue from in-app purchases will change as well.

What indicators will be important when developing the same IP for both smart devices and dedicated video game systems?
I think that for dedicated video game systems, the number of units purchased is definitely the most important. Other than the number purchased, the other important thing is how the game is being played after it has been purchased. I do not mean this in the sense of how the game is rated, but rather that how the game is played connects to the future of the IP. Therefore, we believe that in addition to the number of units purchased, the activity numbers including hardware activity, and how much the game continues to be played are both important factors as well. I think that this is the same for both dedicated video game systems and smart devices.

Roughly how much will smart device projects contribute of the company’s overall revenue and profit in the fiscal year ending March 2017? Also, from a long-term perspective, how long can we assume it will take before this becomes hundreds of billions of yen business instead of a tens of billions of yen business?
We plan to have released about five titles (including Miitomo) by March 2017, but the next applications will release in the fall, so the latter half of the year will influence our results. In that sense, it is included in the 45 billion yen operating income and the expected 500 billion yen sales results predicted for the fiscal year ending March 2017, but its impact will not be on the level of the majority. However, (as of the second application) we will be putting out applications that use IP from actual games, so it will be a decent value for the fiscal year ending March 2017. In the mid-to-long term, of course we want to make the smart device business a pillar of profit, so hypothetically, if sales of around 500 billion yen continue in the future, the sales would not grow to the scale of hundreds of billions of yen as you just mentioned, but we believe that it will become a big volume in the future. It is still a little early to get into specific numbers at this point in time, so that is all I can say for now.

You can read more on comments from the investor briefing Q&A about the NX and software lineup in our previous report.

Read more stories about iPhone & Android & Miitomo on Siliconera.


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Old 05-04-2016, 11:38 PM   #72
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Unused Patent Shows That Nintendo Had Interest In Mobile Phones 15 Years Ago . May 4, 2016 . 12:00pm


A recently shared Nintendo patent from 2001 shows that the company had interest in mobile devices for a good while now, and it it appeared to have had options to purchase classic Game Boy titles to play on the device.

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Nintendo has recently gotten itself into the smartphone market with DeNA, having released their first app with more to come. While it may seem like a recent venture, a 2001 patent was recently shared on Reddit, showing that the company has had interest in mobile phones since long ago. [Thanks, Nintendo Life.]

In addition to the top image that shows a mobile phone and controller hybrid, the patent appeared to have had options to purchase Game Boy titles to play on the device, which included Super Mario DX, Metroid 2, and Golf.

While Nintendo is more active than ever with ambitious future plans for smart devices, it’s always interesting to look at these old patents and think about what could have been.
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Old 05-06-2016, 04:59 AM   #73
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Upcoming Miitomo Update To Add New Ways To Add Friends And More. May 6, 2016 . 12:30am


Miitomo users have recently come across a notice from Nintendo that says they’re going to update the app in the near future, and it’ll include new ways of adding friends.

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Miitomo users have recently come across a notice from Nintendo that says they’re going to update the app in the near future, and it’ll include new ways of adding friends. [Thanks, Nintendo Everything.]




As shown in the above image, the update will allow users to send friend requests via e-mail and other methods, so you’ll be able to connect with friends who aren’t linked to you via social media.


You’ll also get to answer the same questions as others when viewing “All answers,” edit a Miifoto before posting it as a comment, and speed optimizations for various processes will also be added as part of the update.

Miitomo is currently available for Android and iPhone.

Read more stories about iPhone & Android & Miitomo on Siliconera.
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Old 05-06-2016, 10:51 PM   #74
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Splatoon’s Miitomo Splatfest Will Be A Global Battle. May 6, 2016 . 10:00am


The next Splatoon Splatfest will be a worldwide event where people from all regions can play together.

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Nintendo has announced the next Splatfest for Splatoon, and this one’s different than previous installments. For the first time, people in all regions will be participating in the Splatfest at once.

This Splatfest is focused on Miitomo costumes. You have to decide if you prefer a fancy party or costume party. It will begin at 8pm PT/10pm CT/11pm ET on May 13, 2016 in North America, 12pm JT on May 14, 2016 in Japan, and 5am CEST on May 14, 2016 in Europe. It will end at 3am PT/5am CT/6am ET on May 15, 2016 in North America, 7pm JT on May 15, 2016 in Japan, and 12pm CEST on May 15, 2016 in Europe. For people who like to side with their favorite Squid Sister, Callie favors fancy parties and Marie likes cosplay.

Splatoon is immediately available for the Nintendo Wii U. To sign up for this Splatfest, head to the Inkopolis Plaza prior to the event and pick a side.

Read more stories about Nintendo Wii U & Splatoon on Siliconera.


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Old 05-10-2016, 10:37 PM   #75
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Miitomo’s 1.2.0 Update Now Live, Allows For Email Invitation And More. May 10, 2016 . 2:00am


Nintendo’s first smartphone app in Miitomo got its latest update today for Android and iOS, and it allows you to add friends via email and more.

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Nintendo’s first smartphone app in Miitomo got its latest update today for Android and iOS, and it allows you to add friends via email and more.

As previously reported, the update will allow users to send friend requests via e-mail and other methods, so you’ll be able to connect with friends who aren’t linked to you via social media.

You’ll also get to answer the same questions as others when viewing “All answers,” edit a Miifoto before posting it as a comment, and speed optimizations for various processes will also be added as part of the update.

Miitomo is currently available for Android and iPhone.

Read more stories about iPhone & Android & Miitomo on Siliconera.
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