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Old 05-12-2016, 03:37 AM   #76
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Default Re: Nintendo Entering Mobile: La fin du temps?

source: GI

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Old 05-25-2016, 10:38 PM   #77
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Default Re: Nintendo Entering Mobile: La fin du temps?

well it's it's own thing but it's still linkedto nintendo as well . so. bah what ever.

Smartphone
Pokemon GO details battles, avatar, more

Published 11 hours ago. 9 comments.

Quote:
United States field test begins today.





The Pokemon Company has shared new information and screenshots on Pokemon GO, its upcoming smartphone game developed by Niantic Labs. An early user test limited to the United States begins today, and tests are also underway in Japan, Australia, and New Zealand.




Get the new information below.
Overview
Pokémon GO will allow players to find and catch more than a hundred different Pokémon as they explore the world around them. When players approach a Pokémon in the wild, their phones will notify them and give them the opportunity to engage and catch the Pokémon using the phone’s touch screen to throw a Poké Ball. Poké Balls and other special items can be found at PokéStops, which are located at interesting places such as public art installations, historical markers, and monuments. During gameplay, Pokémon GO players will be encouraged to join one of three teams and engage in Gym battles with other teams. After joining a team, players will gain the ability to assign their Pokémon to Gyms. Like PokéStops, Gyms can be found at real locations in the world.
Battle
Battling is essential to any Pokémon game, and Pokémon GO is no different. Players can battle using the Pokémon they’ve caught to gain control of a Gym. By using their own Pokémon’s attacks and dodging incoming attacks by swiping left and right on the screen, Pokémon GO players can defeat the defending Pokémon to reduce the Gym’s Prestige. Once the Gym’s Prestige reaches zero, the defending team loses control of the Gym, and the victor’s Pokémon can be assigned to defend the Gym. When a team has control of a Gym, team members can increase its Prestige and level by training their Pokémon with other defending Pokémon. As the Gym gets to a higher level, the defending team gains the ability to assign more Pokémon to defend it. They can also team up with friends and battle together at a rival Gym to take down stronger Gyms faster.
Avatar
In Pokémon GO, players will interact with the world through their in-game Trainer avatar. The trainer’s appearance can be customized by choosing from a variety of different clothes and accessories to make their avatar stand out from the rest. The customized Trainer image will appear on the map as the player moves around, on their profile page, as well as in Gyms under their control.
Pokémon GO Plus
A portable device called the Pokémon GO Plus will enable Pokémon GO players to enjoy the game even while they’re not looking at their smartphones. The device connects to a smartphone via Bluetooth and notifies the player about events in the game—such as the appearance of a Pokémon nearby—using an LED and vibration. In addition, players can catch Pokémon or perform other simple actions by pressing the button on the device.
In-App Purchases
Pokémon GO will be free to download on the App Store and Google Play. In-app purchases will be available for fans who would like to enhance their Pokémon GO experience. Players can purchase PokéCoins, the in-game currency of Pokémon GO. PokéCoins can be exchanged on the App Store and Google Play for power-ups and extra items.
View the screenshots at the gallery.


visit gallery »








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Smartphone, Niantic Labs, Nintendo, Pokemon Go, Screenshots



source: Gematsu

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Old 06-27-2016, 11:09 PM   #78
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Miitomo’s Next Update Adds Mexico, South Africa, Switzerland, and Star Accounts. June 27, 2016 . 9:00am

Mexico, South Africa, and Switzerland are the next three regions coming to Miitomo this week. Also, Japan will be getting Star Accounts for notable users.
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People keeping up with Miitomo received an update on June 26, 2016. Nintendo offered a glimpse at things to come for the social networking app. The biggest addition is the inclusion of three new regions. People in Mexico, South Africa, and Switzerland will be able to create Miis and socialize with Miitomo. However, this is one of between five and six updates, depending on the region in which you live.

Five improvements and updates are coming to all regions. In addition to the usual bug fixes and adjustments that accompany any update, people will be able to use WhatsApp to invite and find friends, the Popularity and Style level caps will be increased to 30, and you’ll be able to share Recent News by talking to your Mii. It will also be able to put links into answers and comments, as users will be able to click them to go to the site in their Apple iOS or Android device’s browser.

The sixth update is only going to be available for Miitomo users in Japan. Much like the Nintendo 3DS’ StreetPass plaza where special guests can appear via SpotPass, Miitomo will be getting Star Account Miis. These will be famous and notable people with verified accounts who can be followed or visited within the app.

Miitomo is immediately available for Apple iOS and Android devices. It will come to Mexico, South Africa, and Switzerland on June 30, 2016.

Read more stories about Android & Apple iOS & Miitomo on Siliconera.

source Siliconera

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Old 09-07-2016, 01:10 PM   #79
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Default Re: Nintendo Entering Mobile: La fin du temps?

Its official. Mario comes to iOS!

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Old 09-07-2016, 01:33 PM   #80
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Default Re: Nintendo Entering Mobile: La fin du temps?

This opens a lot of doors for the NX too.. I think. Imagine being able to sync your iTunes to NX.. Or Apple TV stuffs?

When it comes to mobile marketing tApple & Nintendoto can blend brands have Mario lean on Apple bring the virtual console to iOS and osX make it happen.

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Old 09-07-2016, 01:50 PM   #81
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Default Re: Nintendo Entering Mobile: La fin du temps?

I miss Iwata.

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Old 09-07-2016, 01:57 PM   #82
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Default Re: Nintendo Entering Mobile: La fin du temps?

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Originally Posted by Benstamania View Post
This opens a lot of doors for the NX too.. I think. Imagine being able to sync your iTunes to NX.. Or Apple TV stuffs?

When it comes to mobile marketing tApple & Nintendoto can blend brands have Mario lean on Apple bring the virtual console to iOS and osX make it happen.
It felt so weird seeing Nintendo on Apple's stage. I wonder what the extent of this relationship will be and if it will have any implications for NX. I really like that their flagship character will finally make the jump over. The game looks fun. It will be cool if they create a game inspired by Super Mario Maker which features random bite size experiences from across the different Mario generations

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Old 09-07-2016, 02:20 PM   #83
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Ooooh man.. That would be awesome.

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Old 09-07-2016, 09:33 PM   #84
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Default Re: Nintendo Entering Mobile: La fin du temps?

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Originally Posted by Benstamania View Post
This opens a lot of doors for the NX too.. I think. Imagine being able to sync your iTunes to NX.. Or Apple TV stuffs?

When it comes to mobile marketing tApple & Nintendoto can blend brands have Mario lean on Apple bring the virtual console to iOS and osX make it happen.
Virtual Console on iOS would be DOA unless they seriously restructured the pricing. No way a mobile audience will pay that much for older games. And I don't know how a lot of older games would work well with touch screen.

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Old 09-07-2016, 09:56 PM   #85
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Default Re: Nintendo Entering Mobile: La fin du temps?

well for those that haven't seen it yet, And only those that haven't here's the new Mario Run game.



Here's a short and to the point run down from EPN.TV i n written form the rest you can see in video about the other days event fallowed by another article show casing the actual game of Mario Run.





226 views1 hour ago
EP Daily Rundown for September 7, 2016

Two big game-related events in one day? This sounds like a job for The Rundown! Today,
we find out what Nintendo and Apple announced at the iPhone keynote presentation this morning,
And have all the details from Sony's PlayStation 4Pro
announcement event

Nintendo stole the show at Apple’s big keynote earlier today. This morning, Apple held their annual keynote presentation to unveil the new iPhone and Apple Watch, and those are pretty cool, but the thing that has most excited is what’s coming from Nintendo. Mario creator Shigeru Miyamoto appeared on stage at Apple’s event to announce Super Mario Run, and all-new game coming to the iPhone and iPad. It’s not an endless runner, but is instead an automatic runner similar to Ubisoft’s Rayman Jungle Run, with players guiding Mario as he moves automatically through pre-designed levels. You can’t stop or move backwards, but you will be able to decide when Mario jumps, which seems like a sensible blend between traditional Mario gameplay and what you can get out of a mobile touchscreen. We’ll just have to wait and see how it measures up to the classic Mario games. Super Mario Run will hit the App Store this December, and will find its way to Android devices at a later date. This follows Nintendo’s recent commitment to mobile development; they’ve also got Fire Emblem and Animal Crossing titles coming as well. Expect those early next year.


Mario isn’t the only big game franchise coming to a new Apple device. Niantic Labs CEO John Hanke took the stage at Apple’s event to announce that the hit iPhone and Android game Pokémon Go is coming to the Apple Watch. Like most Apple Watch apps, it will be a scaled down version of the main game. You’ll be able to visit Poke Stops and hatch eggs, but you won’t be able to actually catch Pokémon from the watch. Instead, the watch will let you know when Pokémon pop up nearby, which will give you the opportunity to whip out your phone and catch them. This means you won’t have to constantly walk around with your phone in front of your face like an idiot. Pokémon go will hit the Apple Watch before the end of the year. We can’t help but point out that Nintendo’s appearance at Apple’s event comes just days before they’re expected to finally unveil their next console codenamed the NX. The system is rumoured to have some kind of mobile integration, which seems much more likely after today’s announcements..




Also with the actual game




Smartphone
Super Mario Run announced for iOS

Published 6 hours ago. 115 comments.
Quote:
Animal Crossing and Fire Emblem apps delayed.



Nintendo made a surprise appearance at Apple’s iPhone 7 media briefing today to announce Super Mario Run, Mario‘s smartphone debut coming first to the iOS App Store in December. Users will be able to download a portion of the game for free, and can unlock all of the game content after paying a set purchase price.


The game is an runner where Mario automatically runs to the right of the screen. As he does, he’ll hurdle small gaps and certain enemies. The longer you press the screen, the higher he jumps, which is key to getting high scores. In later levels, you’ll see blocks that will change Mario’s direction and start and stop with specific timing. There is also a new “Toad Rally” mode, where players can choose an opponent from a list and try to beat their high score, and a mode in which players can create their own Mushroom Kingdom based upon those play results.
Here’s the full overview, via the Super Mario Run App Store page:
In this game, you constantly move forward through the courses while using a variety of jumps to navigate. Your character will behave differently depending on the timing of your taps, so it’s up to you to show off particularly smooth moves, gather coins, and reach the goal.
Super Mario Run offers three different game modes:
  • The first mode features challenging courses for you to complete.
  • In the second mode, you challenge the play data of other people’s completed courses. You compete to see who can finish the course with the most style!
  • In the third mode, you can create your own Mushroom Kingdom using coins collected by playing the first two game modes.
In addition to Super Mario Run, Nintendo is preparing a free Super Mario-themed sticker pack for iMessage that will launch day and date with the release of iOS 10.
Finally, Nintendo announced that its previously announced Animal Crossing and Fire Emblem smartphone games, which were planned for release this fall, are now due out before March 31, 2017.






Read More

Smartphone, Game Announce, Nintendo, Super Mario Run


source:EPN.tv&Gematsu

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Old 09-07-2016, 10:04 PM   #86
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Default Re: Nintendo Entering Mobile: La fin du temps?

oh and here's the trailer via siliconera


Super Mario Run Will Be Mario’s First Mobile Game [Update]. September 7, 2016 . 10:43am


Super Mario Run will be Nintendo’s first mobile game starring Mario.
It will launch first on Apple iOS devices in time for the 2016 holiday season.

47 comments Read >


Quote:
Here is footage of Super Mario Run from the event, captured by Gaming Dog.


Super Mario Run will come to Apple iOS devices in 100 countries in December 2016. It will be a paid game, though a price has yet to be announced, but people will be able to play through a portion of the game for free before buying it. Super Mario-themed stickers will also be present as iMessage options when iOS 10 launches this month.

Read more stories about Apple iOS & Super Mario Run on Siliconera.
source: Siliconera

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Old 09-09-2016, 12:19 AM   #87
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Default Re: Nintendo Entering Mobile: La fin du temps?

ok have a new fallow up/ up date on the mobile space on this short and to the point run down in written form other details with other stuff you can catch up in the video.






  • 609 views 7 hours ago

EP Daily Rundown for September 8, 2016

Today in the Rundown, we celebrate the 50th anniversary of Star Trek, have the latest on Nintendo's foray into the mobile marketplace, get an update on Pokémon Go and developer Niantic Labs,and finally, get heroic with DC Comics and
Booster Gold

It looks like Mario is collecting more coins on the iPhone than on consoles. Yesterday, Mario creator Shigeru Miyamoto appeared onstage at Apple’s iPhone 7 announcement event to reveal that Nintendo is bringing a new game called Super Mario Run to iOS devices. Following the announcement, Nintendo’s shares skyrocketed 13%, giving them their biggest bump since the debut of Pokémon Go earlier this summer. Some analysts are even predicting that the game will hit 1 billion downloads worldwide, which will generate a lot of revenue to say the least. Given the poor sales of the Wii U, does this mean Nintendo’s financial future lies in the mobile marketplace and not with traditional consoles? There are many investors who would say yes, but Nintendo itself is staying committed to both, moving ahead with mobile development while also working on their new console, codenamed the NX. That arrives early next year, and Super Mario Run will land on iOS devices this December, with an Android version coming at a later date. What do you think? Should Nintendo stay focused on traditional consoles and handhelds, or take bigger steps into mobile gaming, or both? Let us know what you think in the comments below.

The makers of Pokémon Go are already working on their next big project. With the massively successful game thrusting augmented reality into the mainstream, developer Niantic Labs wants to build on the same formula with future titles. In the latest issue of Game Informer magazine, Niantic Labs CEO John Hanke revealed that they already have several new games in the early stages of development, and all of them will use the same Niantic formula of augmented reality mixed with mapping data from the real world. Hanke adds that the new projects, whatever they are, will also build upon the data created for Pokémon Go, similar to how the Pokémon Go map uses locations originally created for Niantic’s first game Ingress. Don’t expect to see new games from Niantic Labs for at least a few more years
The team hasn’t forgotten about Pokémon Go. A new version of the game is coming to the Apple Watch, letting you know when Pokémon are nearby without looking at your phone. Niantic, The Pokémon Company, and Nintendo have also revealed that the long-awaited Pokémon Go Plus wrist-band will finally hit stores on September 16. Like the Apple Watch, it vibrates when Pokémon are nearby, and is compatible with iOS and Android devices that run the game. The wrist-band was originally slated to arrive earlier this year, but was delayed to accommodate the unexpectedly huge demand following the explosive success of the game.

source:EPN.tv

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Old 09-12-2016, 01:20 AM   #88
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Miyamoto On Super Mario Run’s Modes And What He Has Learned From Making The Game. September 11, 2016 . 5:30pm


Shigeru Miyamoto recently sat down for an interview about the upcoming mobile game,
in which he discussed Nintendo’s approach to creating courses, the different modes it will feature and more.

13 comments Read >


Quote:

Super Mario Run was recently announced to be coming iOS devices later this year. Shigeru Miyamoto recently sat down for an interview with IGN about the upcoming mobile game, in which he discussed Nintendo’s approach to creating courses, the different modes it will feature, as well as what types of things he learned through working on Super Mario Run.

When asked to go into more detail about Toad Rally, the game’s competitive mode that lets you challenge friends and strangers on the Internet, Miyamoto had this to say:
We’ve obviously had the ability to race against people in Mario Kart and with Mario Maker you’re able to share your course with people around the world. In this game, what you’re able to do is you’re able to choose an opponent from a list of people, and you’ll see people you don’t know, players from around the world, and the people on the list will be relatively matched to your skill level. But then you’ll also see within the list the faces of people that you absolutely do know who are your friends, and so you can choose who you want to compete against.”

Next, Miyamoto explained how Nintendo is coming up with various courses for Super Mario Run:
So one of the things that we’re doing is, as you play through each individual level in the world tour, then those components of those levels will appear in the battle mode. In the battle mode, they’re arranged in a way that becomes endless in battle mode, so you can keep running through until times runs out. That’s one of the areas that’s a little bit different this time and we’re putting a lot of effort into that right now.”

Finally, when asked what his goals were and what he learned throughout the process of working on Super Mario Run, Miyamoto had the following to say:
I think first what we’ve done is create a Mario game that’s very distinct from what we’ve done in the past and what’s available on home consoles. And so that I think is great because it’s its own unique style of Mario play designed for mobile devices that I think will be great for people who haven’t played Mario up until now.”
“So really the hope is that through this we’ll be able to reach a much broader audience and turn them into Mario players and then be able to offer them a next step with Mario on our own platforms. I think in terms of something from a development standpoint that we’ve learned, there hasn’t been a whole lot of new discovery there other than maybe the fact that we were surprisingly happy to see how playable Mario is in a vertical video format.

To read Shigeru Miyamoto’s full interview with IGN, you can go here.

Super Mario Run will release in December for iOS devices and sometime next year for Android.

Read more stories about Android & iOS & Super Mario Run on Siliconera.

source: Siliconera

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Old 09-13-2016, 11:40 PM   #89
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Shigeru Miyamoto Shows All The Ways You Can Play Super Mario Run . September 13, 2016 . 8:30am

Nintendo of America has shared a short new video clip featuring Miyamoto as he humorously shows the various ways you can play Super Mario Run on the go.

13 comments Read >


^^Details in the articles it's self.

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Old 09-19-2016, 10:52 PM   #90
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Miyamoto Talks The Origins Of Super Mario Run And The Importance Of Consoles To Nintendo . September 19, 2016 . 9:30am


Shigeru Miyamoto recently sat down for an interview in which he discussed the origins of the game,
the importance of consoles to Nintendo, arelease for Android, and more.

19 comments Read >
Quote:
Super Mario Run, Nintendo’s first Mario game for smartphones, was revealed about two weeks ago during an Apple event. Shigeru Miyamoto, one of the creative forces behind the upcoming mobile game, recently sat down for an interview with Yahoo, in which he discussed the origins of the game, the importance of consoles to Nintendo, the release for Android, and his wish to bring Mario to a larger audience.

First off, when asked about the origins of Super Mario Run, Miyamoto replied with the following:

“It started when we were working on Miitomo (Nintendo’s social game for iOS and Android), or before that when Mr. [Satoru] Iwata (Nintendo’s late CEO) was still with the company. Apple invited him to have a conversation about how the two companies could work together and they started working on ‘Miitomo’ and then this opportunity came up.”

However, this latest interest in smartphone games doesn’t mean Nintendo will be shifting away from consoles anytime soon, with Miyamoto adding the following comment:

“At Nintendo, we still put a lot of importance of sitting down and playing face to face.”

Next, he commented on the reason for prioritizing the iPhone over Android devices:

“One of the reasons we focused on iPhone first was the stability of the platform and being able to get the level of response that we want out of the games. And that’s not to say that Android devices don’t have the same level of responsiveness. But because there are so many Android devices, trying to engineer the game to work across them all requires quite a lot of time.”

Lastly, Miyamoto discussed his hope to reach a larger audience with the availability of a Mario game on smart devices:

“I feel very lucky, because there are a lot of people in Japan making characters and games that become popular in Japan. So I feel fortunate to be able to bring Mario to an audience around the world. And now with the reach of smart devices, we can bring Mario to an entire generation of kids, and hopefully be able to recapture those older players who played when they were younger and remind them how much fun it is to play a Nintendo game.”

To read the full interview, you can go here.

Super Mario Run will release in December this year for iOS, and sometime in 2017 for Android.

Read more stories about Android & iOS & Super Mario Run on Siliconera.
source: Siliconera

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Old 10-28-2016, 12:57 AM   #91
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Nintendo Shares More On Their Smart Device Goals With Super Mario Run, Miitomo, And More. October 27, 2016 . 3:30am

We got a taste of Nintendo’s first smartphone app with Miitomo earlier this year, but they also have big plans for more. The company shared a bit on their goals for smart apps in their latest financial results briefing.

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Quote:


We got a taste of Nintendo’s first smartphone app with Miitomo earlier this year, but they also have big plans for more. The company shared a bit on their goals for smart apps in their latest financial results briefing.


As we have explained in the past, Nintendo has three main goals when it comes to our smart device business. We would like to utilize smart devices as a platform to reach the maximum number of consumers with our IP. Of course, we also expect the smart device business to be profitable on its own, while generating synergy with our dedicated video game systems to maximize the potential of Nintendo’s overall business strategies. In addition to already-released Miitomo, we expect to have released the three titles listed above in series by the end of March 2017.
In September this year, we announced Super Mario Run, a new action game featuring Mario optimized for smart devices and playable with one hand. This game is set to launch globally in December.

The Super Mario action games have been well-loved by fans all over the world, and we hope to reach even more fans across the world through Super Mario Run. We have been informed that over 20 million people have already signed up to receive notifications for the release of this title.
Previously, we announced that we would be releasing Super Mario Run in more than 100 countries, but we can now say that we plan to release this title in approximately 150 countries for iPhone and iPad in December. Although we have not announced the release timing yet, we are also developing an Android version. Downloading Super Mario Run will be free, as will some of the play elements. All of the game content will be enjoyable after paying a set purchase price. With our current plan, once a set purchase price is paid, consumers can repeatedly play the game without worrying about additional fees required. So, children can also play it with peace of mind. We will announce further details, including pricing, at a later date.

We released Miitomo in March this year, and it will soon reach 15 million unique users. This title has not been impactful from a profit perspective, but the trends have been largely according to our expectations.

As our initial foray into the smart device business, Miitomo has focused on bringing Nintendo’s entertainment to as many people as possible across the world. Another main goal of Miitomo has been to let consumers connect with their friends. We are making preparations to allow friend relationships from Miitomo to be carried over to Super Mario Run. Since Super Mario Run has a mode where you can compete with other players, this means that active communication with your family and friends in Miitomo will lead to even more fun moments in Super Mario Run.

In order to enjoy Miitomo with your family and friends, we are planning a major update soon that will completely transform Miitomo by making communication with your friends even more fun. This update will introduce a unique message feature that lets you use your Mii character’s facial expressions and voice to send any message you want in expressive one-on-one communication. We are also planning additional features.
Read more stories about Android & iPhone & Miitomo & Nintendo & Super Mario Run on Siliconera.
source: Siliconera

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Old 11-02-2016, 10:56 PM   #92
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2 hours ago


EP Daily Rundown for November 2, 2016

In a special edition of The Rundown brought to you from the beautiful San Francisco Bay, we have good news about Project Scorpio, Animal Crossing: New Leaf, Nintendo's mobile game Super Mario Run, the latest project from the makers of Journey and finally, intel on when to expect the next Star Wars: Battlefront game!

Super Mario Run is shaking up Nintendo in more ways than one. The new iOS game, which will mark the iconic Nintendo character’s first time on a mobile device, is being made with the Unity game engine. It’s unusual for Nintendo to use a third-party engine, they usually work with their own in-house engines, so this is a surprising shift for the company. Using a new engine might not sound like such a big deal, but it further signals a new willingness on Nintendo’s part to work more closely with other game makers, and embrace new technology. We suspected that Nintendo was moving in this direction last year when they announced that they would finally start making mobile games. Super Mario Run will launch on iOS devices in December. Their new system, called the Nintendo Switch, is expected to have more third-party games than the last few Nintendo consoles, and it will even be able to run the Unreal 4 engine. It launches in March.


source:
EPN.tv

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Old 11-05-2016, 02:21 AM   #93
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Miitomo’s Big Update Will Add Messaging And More Customizations. November 4, 2016 . 8:30am

Miitomo’s upcoming update will give players a bunch of new features to play around with, including the option to customize their rooms with flooring and wallpapers.

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Quote:


Miitomo’s upcoming update will give players a bunch of new features to play around with, including the option to customize their rooms with flooring and wallpapers.

Here’s a look at the full list of changes coming to the app:
  • The ability to send messages directly to your friends.
  • The ability to customize your room with new flooring and wallpapers.
  • The ability to hang your favorite images on your room’s walls as posters.
  • The ability to share your outfits with the world through “Style Central” and answer publicly posted questions in “Answer Central.”
  • The ability to create “Sidekick Mii” characters, complete with their own customizable rooms.

Miitomo is available for iOS and Android devices.

Read more stories about Android & iOS & Miitomo on Siliconera.
source: Siliconera

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Old 11-15-2016, 11:00 PM   #94
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EP Daily Rundown for November 15, 2016

Today in the Rundown, we begin by filling our inventory with loads of Nintendo news! We have some disappointing rumours about the new Zelda game Breath of the Wild,the latest on the Nintendo Switch, and when to expected the news for fans of the HBO series Westworld, and finally, rumours about new wearable tech from Apple!

And the Switch isn’t the only new platform Nintendo is focusing on. Nintendo has revealed that their new mobile game Super Mario Run will launch worldwide on December 15. That’s when the game will be available on iOS devices, and Nintendo has confirmed that it will eventually come to Android devices as well, but not until next year. Players lucky enough to have a compatible device will be able to download and try out a watered down free version, and if they want to unlock the full version, it will cost $14 in Canada. That seems like a good way to avoid those pesky in-game microtransactions. Super Mario Run is Nintendo’s first real game designed for smartphones, following the release of their social app Miitomo earlier this year, and they’re expecting to rake in the dough. Nintendo has also confirmed that they’re working on future mobile games featuring other iconic characters, with new Fire Emblem and Animal Crossing titles expected to hit mobile devices in the near future..

source:
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Old 11-17-2016, 04:32 AM   #95
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Learn More About Super Mario Run’s Three Modes . November 16, 2016 . 2:30am

When Super Mario Run releases on December 15 for iOS, fans will get to try out three modes. Here are more details about the three modes the game has to offer.

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Nintendo announced that Super Mario Run, Mario’s first smartphone game, is releasing on December 15 for iOS. The game will be available to try out for free, but it’ll cost $9.99 to get in on everything. Here’s more on what the game has to offer.

World Tour
Run and jump with style to rescue Princess Peach from Bowser’s clutches! Through plains, caverns, Ghost Houses, airships, castles, and more… Clear 6 worlds filled with 24 brand new courses designed for mobile play.

Toad Rally
Show off Mario’s stylish moves, compete against your friends, and challenge people from all over the world. Compete against the stylish moves of other players for the higest score as you gather coins and get cheered on by a crowd of Toads. If you’re impressive enough, the Toads may even come live in your kingdom. You can also perform stylish moves to fill up your gauge and launch into Coin Rush!

In order to play Toad Rally, you will need Rally Tickets that you can acquire in a variety of ways, such as clearing worlds or through bonus games in your kingdom.

Kingdom Builder
Gather coins and Toads to build your very own kingdom. Create your unique kingdom with buildings and decorations that you purchase with coins collected in your Toad Rally challenges.




Super Mario Run releases on December 15, 2016 for iPhone and iPad.

Read more stories about iPhone & Super Mario Run on Siliconera.

source: Siliconera

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Old 12-08-2016, 11:37 PM   #96
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Nintendo On Super Mario Run’s Design And Why They Didn’t Make Mobile Games Sooner. December 8, 2016 . 8:00am

In a recent interview with the Wall Street Journal, Miyamoto explained the reason behind Super Mario Run’s design, as well as why Nintendo had waited until this year to create mobile games.
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With Nintendo’s next mobile venture, Super Mario Run, slated to release next week for iOS devices, Shigeru Miyamoto recently spoke to the Wall Street Journal about this latest endeavor.

In regards to the creation of Super Mario Run, Miyamoto explained that development took approximately a year, and that the game was designed the way it was with how people hold their phones in mind. Since the majority of people hold their phone in one hand, this meant that the width of the screen would be narrow. This forced the team to design gameplay around the size of the screen, focusing on making Mario climb and drop through stages to progress and collect items.

When questioned why Nintendo had waited until this year to produce a game for mobile devices, Miyamoto replied by saying that smartphones simply weren’t powerful enough, even though he added that now there are “more opportunities for consumers to come into contact with a mobile phone than our own gaming devices.”

Super Mario Run will release for iOS devices on December 15th. It is scheduled to release for Android sometime next year.

Read more stories about Android & iOS & Super Mario Run on Siliconera.




source: Siliconera

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Old 12-09-2016, 01:30 AM   #97
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Super Mario Run Gets An Introduction Trailer And Also A Cool Live-Action One. December 8, 2016 . 4:00am

In addition to showcasing Super Mario Run and a peek at the Nintendo Switch during The Tonight Show, Nintendo shared an introduction trailer along with a live-action one for their upcoming smartphone game.
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In addition to showcasing Super Mario Run and a peek at the Nintendo Switch during The Tonight Show, Nintendo shared an introduction trailer along with a live-action one for their upcoming smartphone game.

The main focus behind Super Mario Run is that it’s a game that you can play with just one hand. Since Mario automatically runs, it’ll be up to you to help him jump and perform wall jumps to make get him to the goal. As shown in the video, there are plenty of stylish moves that Mario can perform.





Parkour!

Super Mario Run releases on December 15, 2016 for iPhone and iPad. You can read more about the game’s three modes in our earlier report.

Read more stories about iPhone & Super Mario Run on Siliconera.
source: Siliconera

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Old 12-10-2016, 12:27 AM   #98
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Super Mario Fail – The Rundown

It's cold outside so bundle up with a toasty new Rundown! Today,
we have disappointing news about Nintendo's mobile game Super Mario Run,
take a look at the latest Spider-Man movie, find out when you can test out Ghost Recon Wildlands.
get the latest on the battle between Ubisoft and Vivendi, and finally, intercept forceful intel on the next Star Wars Battlefront game!

If you’re planning to play Nintendo’s new mobile game on an airplane, guess again. The company’s first big mobile game Super Mario Run will require a constant internet connection in order to play.

That’s according to Mario creator Shigeru Miyamoto, who tells Mashable that the constant internet connection is required for security reasons, and also to integrate all the built-in online features included in the game’s three different modes.
Unfortunately, this means you will not be able to play the game anywhere that doesn’t have an internet connection, namely, on a flight or on a road trip. This seems like a terrible idea, especially for a mobile game that everyone is eager to play. Hopefully Nintendo doesn’t continue this policy with their upcoming console/handheld hybrid the Switch. Super Mario Run will run onto iOS devices next week, with an Android version slated to follow next year.

source:
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Old 12-12-2016, 12:03 AM   #99
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three articles from the same place.




Shigeru Miyamoto Says That Speedrunners Are Part Of The Inspiration Behind Super Mario Run. December 9, 2016 . 8:00am

In a recent interview, Miyamoto revealed that the upcoming Mario mobile game was, in part, inspired by watching speed runners.

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Super Mario Run is less than a week away from launching on iPhones and iPads, and Nintendo’s Shigeru Miyamoto has been taking part in quite a number of recent interviews to talk a bit about the company’s new mobile endeavor.

In an interview with Buzzfeed, Miyamoto revealed that the upcoming Mario mobile game was, in part, inspired by watching speed runners. Nintendo employees noted that, with the D-pad continuously held down, gameplay boiled down to the player’s level of precision with their jumping, which is what Super Mario Run’s main design is built around.

Here’s an excerpt from the article describing the inspiration for Super Mario Run:
“According to Miyamoto, part of the inspiration for Super Mario Run’s auto-running came from a surprising source: ‘super players.’ Watching online videos of these gamers’ astounding speed runs and other feats of gaming skill, Nintendo employees noticed that the gamers never let up on the D-Pad. Mario always kept running, and all of the skill came down to the incredible precision of the jumping. What if, the Nintendo braintrust reasoned, all players could have that experience? Ironically, the most skilled Super Mario players in the world may be partially responsible for introducing Mario to thousands and thousands of first-time players.”

Additionally, Miyamoto reportedly also shared a bit about a time during which Nintendo considered adding GPS to the Nintendo 3DS with plans of making a game similar to Pokémon GO. This idea was ultimately scrapped, however, with Nintendo eventually deciding that it “made more sense to put the game on millions of devices that already had satellite location tracking.”

You can read the rest of the interview here.

Super Mario Run will release for iOS devices on December 15th, and will release for Android sometime in 2017.

Read more stories about Android & iOS & Super Mario Run on Siliconera.




next up



Reggie Fils-Aime On Why We Shouldn’t Expect Classic NES Games Going Mobile Anytime Soon. December 9, 2016 . 9:30am

Nintendo of America president Reggie Fils-Aime recently spoke to CNET about the upcoming smartphone title Super Mario Run, as well as the company’s future in mobile gaming.

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Nintendo of America president Reggie Fils-Aime recently spoke to CNET about the upcoming smartphone title Super Mario Run, as well as the company’s future in mobile gaming. He also acknowledged the shortages of the NES Classic Edition in addition to revealing that Nintendo, as of now, has no plans to release classic NES games on mobile devices.

On the topic of Super Mario Run, Reggie told CNET that the mobile game would not see a release on the upcoming Switch:
“Development for Super Mario Run is different than development for Nintendo Switch [the company’s all-new Wii U successor, coming in March 2017]. With Switch we’re going to have a variety of input devices, a variety of ways for you to interact with the game. Here, it’s all the screen. So it’s a different type of development challenge. But at the core, our developers are looking to create content that you really can’t get anywhere else, you can’t experience anywhere else…that’s a core philosophy that’s going to continue.”

Next, he did acknowledge the shortage of NES Classic Editions with the following:
“Every day there’s more going into the retail channel. The overall level of demand is certainly greater than we anticipated, that’s why we’re suffering through the shortages out there in the marketplace.”

Despite the success of Pokémon GO and Nintendo’s hopes for Super Mario Run, Reggie said that there are currently no plans for bringing NES games onto mobile devices:
“Candidly, no, without a fair amount of modification. And this hearkens back to the questions that we received maybe five years ago saying, ‘Nintendo, when are you going to get into mobile?’ And at the time, it was positioned as, just take all your legacy content and just put it on mobile. The fact of the matter is, to make a great mobile game, you can’t do that. You need to think about the input device. You need to think about, how is this going to be sticky?”

Finally, though Super Mario Run will not get a version for the Switch, Reggie didn’t completely rule out the possibility of a future Apple TV release, saying the following:
“You know…we haven’t even launched Super Mario Run yet, so we haven’t even thought about those types of applications, but again, what I would say is, we developed this to live on these kinds of screens, and to be played in this type of experience, and we think that’s what it’s best for. Let’s see what happens after the 15th of December.”

To read the entire interview with CNET, you can go here.

Super Mario Run will release for iOS on December 15th, and Android devices sometime in 2017. The Nintendo Switch is slated for a March 2017 launch, and more details are expected to be revealed during an event in January.

Read more stories about Android & iOS & NES Classic Edition & Super Mario Run on Siliconera.




lastly




Watch Shigeru Miyamoto Play Super Mario Run And Eat Cake At The Same Time. December 11, 2016 . 9:30am

A new set of videos shows the Mario creator eating cake while playing the upcoming mobile game as well as demonstrating his talent for measuring random objects.

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Quote:


With Super Mario Run heading to iPhones and iPads in just a few days, Nintendo’s Shigeru Miyamoto has been popping up all over, doing interviews and making appearances. Two new videos have surfaced, featuring Miyamoto showing off a variety of skills, including eating cake with one hand while playing Super Mario Run in the other. You can watch it below.




Additionally, while backstage on the Tonight Show with Jimmy Fallon, Miyamoto played a game in which he would guess the sizes of various objects, including a lightsaber, a “?” Block, a pizza, and more. Miyamoto says he attributes this ability to the fact that he would estimate the measurements of things while he was building a house. You can see how well he does with his guessing in the following video.




Super Mario Run will release for iOS devices on December 15th and for Android sometime in 2017.

Read more stories about Android & iOS & Super Mario Run on Siliconera.
source: Siliconera


Last edited by zenith16; 12-12-2016 at 12:09 AM.
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Old 12-13-2016, 01:07 AM   #100
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well this more over all mario games in general then it being about the maker game. but it fist since generalized talk its slightly of topic .




Shigeru Miyamoto Says Technology Will Play A Crucial Role In The Future Of The Mario Franchise. December 12, 2016 . 8:00am

Mario has been an integral part of gaming history for the past 30 years, and creator Shigeru Miyamoto says he believes that, no matter where Mario’s future takes him, technology will play a highly influential role.

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Mario has been an integral part of gaming history for the past 30 years, and the iconic plumber’s creator, Shigeru Miyamoto, says he believes that, no matter where Mario’s future takes him, technology will play a highly influential role. [Thanks, PowerUpGaming.]

During a Super Mario Run event at the Apple store, Miyamoto was questioned on what kind of path he sees the Mario franchise headed down in the coming years, to which he replied, “It’s impossible to know the future. I don’t know what’s going to happen in five years.” He went on to reference a character popularity poll that had been conducted three years after the launch of Super Mario Bros., in which Mario had surpassed Mickey Mouse in popularity. Miyamoto went on to say that it was at that point he realized that “Mickey Mouse was a character that had evolved with the evolution of cinema and animation,” and that if he wanted Mario to continue to survive as a character, then Mario would have to “evolve with technology and video games.”

Here is Miyamoto’s full commentary:
“There was a point just a few years after we released Super Mario Bros. where somebody had done a character popularity poll, and Mario had become more popular at the time than Mickey Mouse. And people said, ‘Well, how do you feel about that?’ To that I replied, ‘But Mickey Mouse has been around for 40 years; Mario has only been around for three!’ And that was when I started to think that maybe what I should do is worry about what is happening with Mario 40 years from now, and then we’ll see how he’s doing against Mickey at that point in time.


“At that time, I realized that Mickey Mouse was a character that had evolved with the evolution of cinema and animation, and so it was then when I felt that if I want Mario to continue to survive as a character, then Mario needs to evolve with technology and video games.


“That’s why when we were making Super Mario 64 for the Nintendo 64; that’s why it was such a fun project for me. And it’s why when we made Super Mario Maker – and all of you could then become Mario game designers – that was a fun project for me as well.


“As far as what’s going to happen in five years, it really depends on what new technology I come across, and then at that point in time I’ll partner that technology with Mario – or maybe Link – and create something new.”

Super Mario Run will release for iOS devices on December 15th and sometime in 2017 for Android.

Read more stories about Android & iOS & Super Mario & Super Mario Run on Siliconera.


source:
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