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Old 07-07-2017, 02:05 AM   #226
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Default Re: Crash Bandicoot N. Sane Trilogy

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Speaking with Metro Game Central, the studio’s producer, Kara Massie, revealed that the future of the Crash brand has not yet been decided, noting that the door is open for the possibility of additional remasters, or indeed a brand new Crash Bandicoot game. Massie also let slip that Crash Team Racing is one title that gets “asked about a lot.”

“I’d love to work on another Crash game, this has been marvelous,” she added, giving hope that the acclaimed karting racing title may be the next title in line to get a PS4 facelift. The fan-favorite title was released for the PlayStation back in 1999, and marked developer Naughty Dog’s final Crash game to date before the studio jumped ship to the PS2 to produce Jak & Daxter.
https://www.psu.com/news/33067/crash...aster-possible

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Old 07-10-2017, 12:17 PM   #227
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Default Re: Crash Bandicoot N. Sane Trilogy

The more I've been playing the more sour the game is feeling for me. Something is just not quite right in the controls. I played these three games religiously when I was a kid and the hit detection and jump physics seems like they aren't what they once were. It's actually really disappointing.

I'm finding the games harder than they ever were originally and I think once I'm done with a playthrough of each I'll be trading it away or selling it.

I wish they'd have done something like what Insomniac did with Ratchet and Clank. Do a remake, but bring the game into the modern scene. So far as I can tell the Crash games have aged like milk.

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Old 07-16-2017, 09:24 AM   #228
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Default Re: Crash Bandicoot N. Sane Trilogy

A lot of people have said that about the controls and jumping, so I'm glad it wasn't just me. I thought maybe it'd just been so long, but yeah, apparently there's some wonkiness there most people tend to agree.

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Old 07-16-2017, 09:51 AM   #229
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Default Re: Crash Bandicoot N. Sane Trilogy

So many times I've screamed at the TV, "You were nowhere near me!" Or "I hit you first!"

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Old 07-16-2017, 12:41 PM   #230
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Default Re: Crash Bandicoot N. Sane Trilogy

So some guys online did some digital sleuthing and found they did mess up the controls and hit boxes. Apparently because they used Unreal for the engine the hit boxes are in fact different than the original game and to give some kind of consistency across the three games they increased the jump fall speed. That change in the jumping would explain why I had such a hard time making so many of the jumps in the first two games. Crash just wasn't controlling like he used to.

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Old 07-16-2017, 05:02 PM   #231
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Default Re: Crash Bandicoot N. Sane Trilogy




There's also an issue with the Nitro boxes as well. In the originals they hopped, but in the remakes, not only do they jump ridiculously high, they also seem to be more "sensitive", making it even more dangerous to walk close to them.



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Old 07-16-2017, 05:23 PM   #232
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Default Re: Crash Bandicoot N. Sane Trilogy

Yeah it seems that Vicarious Visions wasn't the best developer to do Crash Bandicoot games. Since Activision owns Crash, can the games only be developed by studios Activision is parent to, or could they hand the development to a studio outside that bubble? Might not be cheap, but is it theoretically possible?

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Old 07-16-2017, 06:41 PM   #233
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Default Re: Crash Bandicoot N. Sane Trilogy

The thing that happened is the engine got updated along with the graphics and level layout, but the problem is the levels were made with the original engine and physics in mind. If you don't tweak the levels to allow for the changes in game feel it's gonna be a wreck.

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