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Old 02-09-2014, 03:06 PM   #51
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Default Re: Sonic The Hedgehog.

Define big. Sonic Heroes sold 5 million, that blows 3 out of the water.

Unleashed did quite well also.

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Old 02-09-2014, 03:11 PM   #52
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Default Re: Sonic The Hedgehog.

Yeah, if Sonic hasn't been relevant since the second one then why has there been a never-ending glut of Sonic games since then?

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Old 02-09-2014, 03:18 PM   #53
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Default Re: Sonic The Hedgehog.

I do think SEGA should actually pull back personally. Maybe only release a game every few years. Quality control.

They have flooded the market with subpar games, ever since Adventure (with the occasional exception).

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Old 02-09-2014, 03:25 PM   #54
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Default Re: Sonic The Hedgehog.

Oh, I totally agree. I haven't been a fan of the series since Adventure. I just think saying that Sonic has been irrelevant for twenty years is a pretty dumb thing to say when there's a ton of evidence to the contrary.

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Old 02-09-2014, 06:00 PM   #55
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Default Re: Sonic The Hedgehog.

Quote:
Originally Posted by Soapy View Post
Welcome to 1999.
The only difference being the 1999 redesigns were good.

These are atrocious.

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Old 02-09-2014, 06:20 PM   #56
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Default Re: Sonic The Hedgehog.

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Originally Posted by jacobed View Post
They all look fine. Sonic has been irrelevant since the second Sonic
Ok, right.

Quote:
Originally Posted by Thundercrack85 View Post
I do think SEGA should actually pull back personally. Maybe only release a game every few years. Quality control.

They have flooded the market with subpar games, ever since Adventure (with the occasional exception).
Yeah I didn't care for Sonic Colors, Sonic 06 (I'm surprised everytime someone says they like this game), the Magic Rings and the Black Knight, and only liked half of Unleashed. But Generations and Colors were fantastic steps in the right direction and the Sonic Advance games were good, I haven't played Lost World yet...but Sonic Boom isn't even made by Sonic Team and by a western company as its going to be a western game but I think eventually SEGA will get it right again. They have gotten pretty close with the past couple years.

But I would say the Genesis games were the best, but its not like they haven't been good since then. Sonic 4 was a nice experiment.

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Old 02-09-2014, 06:22 PM   #57
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They all look fine. Sonic has been irrelevant since the second Sonic
Ehhhhh I don't think so. Sonic sorta faded away during the Saturn era, but he bounced back with the Adventure series in 1999 (But it was an uphill climb)

Adventure 2 Battle was a huge hit on GameCube. One of the biggest sellers for that system. Sonic X came out about a year later and was also a hit. It's STILL on the air in reruns, over 10 years later.

When they took it off the lineup last year, viewers complained, so they brought it back. It also spawned a bit of merchandise.

Also, Sonic has been in the Macys Parade for the past 3 years, recently appeared in his own Monopoly board game and spawned a popular web series called Sonic for Hire. Had a cameo in a very successful Disney movie. (Even got his own poster promoting the film) Now he's got a new cartoon series.

He's had a few hits like Colors and Generations too. (Heroes and Unleashed also sold well, but weren't up to par with other games in the series)

I'd say he's still relevant.

I don't like the new 'silly' direction the series has gone since Colors, though. I prefer a story style similar to the Adventure series or Unleashed.

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Old 02-10-2014, 06:33 AM   #58
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Default Re: Sonic The Hedgehog.

Well, my nephew's soul was crushed by Sonic '06. He figured out the test of Wisdom for Sonic's campaign but he keeps failing the Test of Courage and all the loading screens have mentally wrecked him.

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Define big.
He's that dumb, purple cat that likes to fish isn't he?

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Old 02-10-2014, 03:21 PM   #59
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Default Re: Sonic The Hedgehog.

My youngest cousin loves Sonic 06, I have alot of trouble convincing him to play another Sonic game. He really wants to get Sonic and the Secret Rings.

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Old 02-10-2014, 03:44 PM   #60
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Default Re: Sonic The Hedgehog.

I haven't enjoyed anything Sonic related since i was a little kid playing my Genesis, but I dig those redesigns. To be honest I cant tell ya what they altered.

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Old 02-25-2014, 10:57 PM   #61
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Default Re: Sonic The Hedgehog.

From what's now a closed off thread.
Quote:
well if this is the thread for it.

this was just put up.




PREVIEWS



WHAT TO EXPECT FROM SONIC BOOM

Shaun chats with the people behind the new game and television series Sonic Boom to find out how they'll tie-in with each other and what's different this time around

source:EPD.TV/ROTR
from here: http://forums.superherohype.com/showthread.php?t=473823

and what now been put currently been put up.



Sonic Boom Developers Talk About How Sonic And Friends Have Changed . February 25, 2014 . 11:32am

Sega have shared a behind-the-scenes developer video for Sonic Boom, their upcoming Sonic the Hedgehog multimedia project.

Quote:
Quote:
Sega have shared a behind-the-scenes developer video for Sonic Boom, their upcoming Sonic the Hedgehog multimedia project. As previously reported, the project consists of a Wii U game, a Nintendo 3DS game, an animated cartoon, and merchandise.

Sonic Boom is independent of other Sonic titles, and in the video, embedded above, the game’s developers discuss changes to the Sonic characters, including Knuckles, Amy and Tails, all of whom will be given an increased importance in the Sonic Boom game.

Sonic Boom is slated for release on Wii U and Nintendo 3DS, but a release date for the game hasn’t been announced yet. You can read more about the project here.



source:Siliconera



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Old 04-20-2014, 08:25 PM   #62
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Default Re: Sonic The Hedgehog.

Sega On Why Sonic Boom Uses Cryengine 3. April 19, 2014 . 9:30am

Sonic Boom actually runs on a modified version of Cryengine 3 that allows the engine to execute split-screen gaming, which it isn’t normally capable of.





Quote:

Sonic Boom, an upcoming game for the Wii U and Nintendo 3DS, is being developed by Big Red Button Entertainment, rather than Sega’s Sonic Team. Additionally, the Wii U version of the game is being made using Crytek’s Cryengine 3 technology.

Speaking with Official Nintendo Magazine, Sega producer Stephen Frost explained why the developer opted to use Cryengine specifically.

“You associate CryEngine with lush, tropical, beachy things. These are also things with which Sonic is associated, so they work together,” Frost said.

Sonic Boom actually runs on a modified version of Cryengine 3 that allows the engine to execute split-screen gaming, which it isn’t normally capable of.

“We worked in close contact with Crytek in Germany, and the team there is pretty excited about that as well,” said Big Red Button CEO and visual director, Bob Rafai. “In the end, it was simply the right choice for the project.”
source: Siliconera

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Old 05-29-2014, 07:12 PM   #63
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Sonic And Co. Have A New Pal In Sonic Boom – Sticks. May 29, 2014 . 1:30pm

The Sonic franchise is getting a new character in Sonic Boom.

Quote:
TheSonic franchise is getting another character in Sonic Boom, an alternate take on the world of Sonic the Hedgehog. As detailed in past reports,Sonic Boom covers a Wii U and Nintendo 3DS game, as well as a new TV series.



Sonic Boom is being developed by Big Red Button for Wii U and Sanzaru Games for Nintendo 3DS. The Wii U version is being built using a modified version of Crytek’s CryEngine 3, and will support co-op gameplay.


source:siliconera

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Old 06-02-2014, 12:10 PM   #64
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Sonic Boom Hands-On: Eggman Defeated By Sonic’s Electric Lasso. June 2, 2014 . 9:25am

Sonic Boom is a departure from both classic 2D Sonic the Hedgehog and the 3D games like Sonic Adventure. The Wii U version developed by Big Red Button plays more like a platformer where Sonic kicks robot butt.


Quote:

Sonic Boom is a departure from both classic 2D Sonic the Hedgehog and the 3D games like Sonic Adventure. The Wii U version developed by Big Red Button plays more like a platformer where Sonic kicks robot butt.

Sonic still has his Spin Dash, but other than zipping up ramps designed specifically for Sonic it isn’t that useful on the field. I found the Spin Dash was best used to close distance between Sonic and robot attackers. Crashing into a robot counts as a hit and you can follow up with a combo by pressing the Y button to make Sonic unleash a flurry of kicks. Sonic is a speedy fighter in Sonic Boom and completely the opposite of Knuckles who was paired with Sonic. Knuckles is slow, but powerful. His three hit combo smashed all of the fodder enemies I came across in the demo level. Knuckles has some new attacks too like a breakdancing flare move which is good for crowd control and he can burrow.

Amy is armed with a hammer and a three hit combo. Although, she doesn’t hit nearly as hard as Knuckles. Amy also has a move where she lunges forward with her hammer and spins it. The biggest difference Amy has compared to the other characters is she is the only character with a triple jump. Tails stands out from the Sonic Boom team as the only ranged attacker. He can fire grenades by pressing X and this move can be charged too. Pressing Y makes Tails drop a robot that seeks out enemies.



All four of Sonic Boom’s heroes have a new item called the Enerbeam, which is kind of like an electric lasso. You can use the Enerbeam to yank off enemy shields and grab enemies. After you tie an enemy up, Sonic spins the enemy around with the Enerbeam until you toss it at another enemy. That’s the trick to defeating the Crab Driller mini-boss in the demo.

You can run fast if you want to in Sonic Boom, but it feels like Big Red Button rewards players for taking their time to search for items. Sonic Boom has a lot of collectables. You can find robot scrap parts, which are used for upgrades. I also found a Crown when I backtracked and kicked a moving trampoline into place. Players can also search for Shinies, buried treasure which you can only see by using the Wii U controller to light up a path to the item. Big Red Button wouldn’t give specifics on what players will earn from collecting all of these items other than some items unlock concept art.



Another demo had a boss fight with Eggman. This was the first time where all four Sonic Boom characters were together and you can switch between any of them during the fight. The computer controlled the other three characters. Eggman takes his egg shaped spaceship and merges it with a walker way out of of Sonic’s jumping reach. Just like the Crab Driller, I grabbed robots with the Enerbeam and toss them at Eggman. When Eggman is stunned you can use the Enerbeam and yank Eggman. This makes all of the other computer controlled characters pull out their Enerbeams too and together you can pull Eggman to the ground. Once grounded, you can mash the attack button to make the Sonic Boom team rush Eggman as a group, kind of like Persona’s all-out attacks.

Sonic Boom is slated for release later this year on Wii U and Nintendo 3DS.

source:Siiliconera

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Old 06-03-2014, 03:22 PM   #65
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All About Creating Sonic Boom: Rise Of Lyric With Big Red Button. June 3, 2014 . 3:02am

Siliconera spoke to Bob Rafei, CEO of Big Red Button, about Sonic Team’s reaction to the Wii U game, running in 3D space, and how Eggman fits in alongside a new villain.


Quote:


After playing Sonic Boom: Rise of Lyric, Siliconera spoke with Bob Rafei, Creative Director and CEO of Big Red Button which is developing the Wii U game. Rafei and his studio have been working with Sega and Sonic Team to make a new type Sonic the Hedgehog game tied to the upcoming TV show of the same name.

What was the biggest takeaway you got from fans after Sonic Boom was announced?

Bob Rafei, CEO of Big Red Button: That’s easy. What a strong fanbase and a vocal fanbase this franchise has.

The most important feedback was from Sega and Sonic Team. This is something they are exploring in terms of a different approach for Sonic. That was the most important guidance to us.

In terms of your first question, having that strong reaction to me validates we were on the right track. The majority of it was strong and positive so we know we are hitting the right chord. Also from my personal perspective is if we didn’t foster such a strong reaction we wouldn’t be giving Sega their run for their money by having us really explore a different approach with the franchise. We ultimately believe we are on the right track and we are happy and comfortable with the direction that Sonic Boom is going in.

What part of Sonic Boom surprised Sonic Team the most when you showed it to them?

I would say combat. That was a bit of a head scratcher for Sonic Team, but the more they saw what we were doing the more they helped us hone it. We knew it had to have speed elements because it is a Sonic game. That sense of exploration is going back to a Sonic Adventure feel.

[Feedback from Sonic Team] was really in terms of balancing and tuning. Part of the mission mandate at Big Red Button was to expand on Sonic. I would say that is something we brought to the table and Sega really digested and agreed it was a good approach.



Sonic is an interesting series since there are kids that grew up with 2D Sonic and there are kids that grew up with and prefer 3D Sonic. And now, there are going to be kids that will grow up with Sonic Boom. There are three different kinds of games with one starring character. When you look at your style in Sonic Boom what are the tenets of this kind of Sonic game?

Primarily, it is a character action exploration. It’s an epic adventure story. It’s all about exploration. We introduced combat in a way that is kind of new to the franchise so it was very important that we do that right because it is such a different approach. And certainly speed is part of the equation. The speed component for us is tapping into joyous movement, the sense of rollercoaster and exhilaration of movement.

In terms of the main project pillar, it was cooperative play. We wanted to have an experience where friends and family sit down on a couch and are able to play the game together. That kind of relationship people will bring to it, we wanted to have the characters display that in their banter. Personality was another big important part of it, in terms of how the characters emote and how it reflects into the mechanics as well.

For example, Sonic is all about speed. His navigation and combat are centered around fast rapid movements. Knuckles is a big bruiser, he’s a power character. Tails is the inventor on the team and Amy has agility. She has a triple jump. Knuckles has burrow and wall climbing. Tails has a buddy bot, which he can release onto enemies or unlock gates for him. That kind of characteristic that comes out in their persona also come out in how they speak to each other in the story. These guys known each other for a long time that means we can have some fun since they don’t always agree with each other.

Is it hard to do joyous movement in 3D space compared to the 2D Sonic games where Sonic had one less plane to worry about?

I think Sonic Boom has found a good formula for that. We tried to make a subtle variation by having lane changing and the obstacle course. There are a lot of different paths too. Classic Sonic has the main path and for the more skilled players you can access the higher levels. That is also something we wanted to tap into as well.

In terms of navigating in 3D space, yeah it is more difficult because spatially you have to understand what is happening. That’s the challenge of any driving game has or flying game has. That is something we were also very aware of when we developing the course in Sonic Boom.

How did you solve the problem?

It’s the progression of challenge and that’s through introduction and mastery of a mechanic. There will be cases when we’re introducing it will be a lot more straight forward and you are just mastering lane changing or obstacle avoidance. Later on, it becomes pretty fast and frantic. It was very important for us to get the right balance into the game. Right now, you’re seeing one of the levels and later on we’ll give you more feedback about what the full game has.


Sonic is known for having an attitude and in the old cartoons he made a lot of one liner wisecracks. When you were writing the story, what are some of the jokes and catchphrases he has in Sonic Boom?

There are so many. We wanted to find a balance between making the character appealing and not being so repetitive by saying the same one liners. What we love about his personality is we wanted to build on his attitude of rushing into action sometimes without thinking about it. Tails, a lot of times, is telling him, “We got to check this out” or the other team members will say, “I don’t know if we need to go there.” That’s the fun aspect of having Sonic rush into action and then have to backtrack to see if he got into trouble or not. That plays a big part in the story which will we reveal more at E3.

What about Amy? It seems like she’s changed the most.

We wanted to have a strong, able-bodied female character. We didn’t want her to be fawning after Sonic. The goal was to have her be appealing on her own. She is very agile, she is very acrobatic, and very graceful. She’s the only character, from a pure mechanics perspective, that has a triple jump. There are some places that only she can get to.

And Knuckles?

He’s the most fun character to write for because he’s a little slow on the uptake. A lot of times, the things he is saying tend to be funny because he is trying to process what is happening. He’s our go to guy for the punch line and I think the show does that as well. In collaboration with the TV writers, we wanted to have a consistent approach with their personalities and the show really plays up on that.



How does Eggman fit into this since Sonic Boom has a new main villain?

We wanted him to pass down the torch in terms of introducing a new villain. That’s a very fun dynamic that was very cool to create, these two guys have an uneasy partnership and we’ll be talking about that more at E3.

We will still see a decent amount of Eggman in the game?

Oh yeah, absolutely. We wanted to tap into the best parts of canon and build on top of that. Eggman is in the game and there is a boss round with him here. Part of the narrative arc is being stronger with friends, which is what are team represents and that kind of discord the antagonist team goes through. They can ultimately never be able to work together, so that becomes their undoing. Versus the team, which learns to mesh together and use their individual skills to their best advantage.

It seems like there are more collectables in Sonic Boom like all of those robot parts in the demo.

Because we chose to do a character adventure, part of the genre is the ability to explore and to find these rare items. That’s where that comes from, to be true to the genre blending, taking those parts of Sonic that we love and putting a twist on it by giving it a classic character adventure feel. You go to the hubs, you meet NPCs, there are unlockables there, there are missions that they give you. There are home improvement missions you’ll see at the hubs and those are satisfied by collecting robot parts.

Are we going to see any other characters from the Sonic universe? Maybe Metal Sonic, Shadow or Fang?

That’s to be determined later.
source:Siliconera


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Old 06-03-2014, 09:38 PM   #66
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Sonic Boom On 3DS Will Focus More On Platforming. June 3, 2014 . 2:42pm

Sega have shared the first details and screenshots for the Nintendo 3DS version of Sonic Boom.






Quote:


Sega have shared the first details and screenshots for the Nintendo 3DS version of Sonic Boom, titled Sonic Boom: Shattered Crystal.

Developed by Sanzaru Games, the 3DS game will focus more on platforming and puzzles, as opposed to the Wii U version’s focus on action-adventure and exploration.


Additionally, collectibles found in the 3DS version will be able to unlock special content on the Wii U via Wi-Fi connectivity.

Sonic Boom is slated for release on Wii U and Nintendo 3DS this November. Siliconera recently spoke with Big Red Button about developing the Wii U version of the game

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Old 07-04-2014, 07:13 PM   #67
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Default Re: Sonic The Hedgehog.


New video interview former Naughty Dog alum Bob Rafei heading the project


Taking a Different Approach to Sonic
Victor tracks down Bob Rafei, the creative director of the new Wii U game Sonic Boom: Rise of Lyric to find out how they hope to breathe new life into the blue hedgehog.




source: EPN.TV


Last edited by zenith16; 07-04-2014 at 07:19 PM.
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Old 07-24-2014, 02:43 PM   #68
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Sonic Boom Wii U And 3DS Release Dates Announced

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on Jul 24, 2014 at 01:09 PM
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6
Wii U's Rise of Lyric and 3DS's Shattered Crystal kick off the newest chapter of the world's most famous hedgehog this November.
... More

source: GI

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Old 08-14-2014, 02:42 PM   #69
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source: GI

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Old 09-05-2014, 01:14 PM   #70
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Default Re: Sonic The Hedgehog.

The slowest parts of Sonic Boom might also be the best

(3 hours ago)
19

Poor Sonic. Ever since transitioning to 3D, our dear blue hedgehog has stumbled. His games find only so-so levels of success, and there's even a meme named after the cycle of hype and disappointment that each new title generates. And it's all because he's too fast.

Focusing on speed worked in the days of the Sega Genesis – days when players only had to worry about going left, right, up and down. With the addition of another dimension however, too much speed makes Sonic difficult to control. The assumption, of course, is that making Sonic slow would strip him of his defining asset.

Yet Sonic Boom: Rise of Lyric developer Big Red Button Entertainment has done just that, and in an ironic twist, the slowest parts of the game may end up being the best.
Sonic Boom (3DS, Wii U) - PAX screenshots


Continue Reading


source: JoyStiq

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Old 09-05-2014, 01:24 PM   #71
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Default Re: Sonic The Hedgehog.

They should try a completely 3D sonic game like Mario Galaxy, and have it on PS4 and Xbone as well as WiiU

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Old 09-05-2014, 02:59 PM   #72
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They should try a completely 3D sonic game like Mario Galaxy, and have it on PS4 and Xbone as well as WiiU
I don't think a formula like that can work for Sonic. The main gameplay around him is all about speed and the reason the older games work bc they pretty much move in one direction. I don't think he would be well suited for exploration and the more open level structure found in the 3D Mario games. I think 2D with a mix of 3D in between those segments works best for him

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Old 09-05-2014, 04:09 PM   #73
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Default Re: Sonic The Hedgehog.

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They should try a completely 3D sonic game like Mario Galaxy, and have it on PS4 and Xbone as well as WiiU
I think that is what Lost World attempted to be...attempted.

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Old 09-18-2014, 03:23 PM   #74
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Default Re: Sonic The Hedgehog.

Sonic Boom Wii U has the guile to release a week early

(5 hours ago)
8

Sega moved the Wii U Rise of Lyric edition of Sonic Boom up to November 11, a week ahead of its previously announced November 18 ETA. The publisher didn't say why it's shifted the date forward, but it does mean both the 3DS Shattered Crystal and Wii U versions are hitting store shelves on the same day.

Sonic Boom marks the debut of the newly be-scarfed hog, and on Wii U it mixes some of the series' trademark high-speed platforming with more leisurely puzzling and open combat sequences. In his PAX preview, Joystiq's Sam Prell pondered if those slower segments may prove more fun than the breakneck stuff, despite the blast processing.
Sonic Boom (3DS, Wii U) - PAX screenshots


[Image: Sega]
Continue Reading


source:Joystiq



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Old 10-05-2014, 11:55 AM   #75
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source: GI

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