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Old 03-31-2017, 04:16 AM   #351
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Default Re: Star Wars: The Old Republic - Part 1

Hyperspace Beacon: Star Wars The Old Republic will finally allow us to switch factions

March 29, 2017 16 comments


Long-time players of Star Wars: The Old Republic: In the next update 5.2: The War for Iokath, you will finally be able to switch factions. Insert disco horn here.

That's right: If you are a Republic character, you will finally be able to fight alongside the best people in the universe: the Sith Empire. And if you're a traitor to the Empress, you can fight alongside the Galactic Republic.




I also wanted to amplify another announcement about a couple of long-awaited companions. Republic Troopers, you will finally get your love interest Elara Dorne back, and Sith Warriors, you will finally be able to Force choke Malavai Quinn again, just as you always wanted.


I'll explain the details, my opinion, and show a teaser video on the matter below in this edition of Hyperspace Beacon.
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source: Massivelyop.com/

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Old 04-07-2017, 03:13 AM   #352
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Default Re: Star Wars: The Old Republic - Part 1

Star Wars: The Old Republic’s galaxy map gets a big do-over

April 6, 2017 4 comments


Star Wars: The Old Republic is getting a new quality-of-life feature in the form of a revamped galaxy map, BioWare’s Eric Musco told forumgoers this earlier today — expect it in GU52.

“Aside from just being improved aesthetically, it also provides new functionality,” he writes. “We really wanted to improve players’ ability to travel around the galaxy.” You’re gonna need a ship, of course, and legacy perks will help:
“If you’ve acquired the Quick Travel perk, you can travel directly to your personal ship from the Galaxy Map. If you have a Priority Transport/Planetary perks, you will have a zero credit cost to travel to that location from the Galaxy Map. The Priority Transport perks function the same, but they no longer have a cooldown. Allowing you to travel quickly to different locations. You can now use Quick Travel while located inside ship hangers.”
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source: Massivelyop.com/

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Old 04-08-2017, 03:29 AM   #353
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Default Re: Star Wars: The Old Republic - Part 1

SWTOR posts a trailer for next week’s big raid update

April 7, 2017 4 comments


The War for Iokath: Gods from the Machine

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All set for next week’s War of Iokath landing in Star Wars: The Old Republic? We’ve been getting details in dribs and drabs, especially about the dungeon, whose first boss was teased earlier this week. Massively OP’s SWTOR columnist Larry Everett has previously discussed the new-old companions and faction-switching options in the patch, and we covered the new map yesterday. And now this afternoon, BioWare released a lore piece and a new trailer to go along with the raid, the game’s first in two years.


Check out the trailer below, then mark April 11th on your Galactic Standard Calendar!
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source: Massivelyop.com/

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Old 04-17-2017, 04:26 AM   #354
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Default Re: Star Wars: The Old Republic - Part 1

SWTOR changes up producers, teases 2017 road map

April 14, 2017 12 comments
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Over at BioWare, the frisky employees have tagged in a new producer to handle the title. The result is that Ben Irving is out and Keith Kanneg is in as the new Star Wars: The Old Republic game producer. Kanneg announced the changeover yesterday in his first producer’s letter, saying that Irving has moved to “a great new opportunity” in the company while Kanneg himself moved up from his previous job as director of live services.
SWTOR’s newest producer gave out his professional and gamer cred résumé: “I’ve been with BioWare/EA and SWTOR for the past six years, where I’ve held a variety of positions, and have always been a very active player with nearly 10,000 hours of gameplay, 28 plus characters and tons of achievements.”
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PSA: Pick up a free astromech droid minipet in Star Wars: The Old Republic

April 15, 2017 11 comments
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Star Wars: The Old Republic fans, if you haven’t been paying any attention to Star Wars Celebration, at least point your eyeballs at this one announcement: BioWare is celebrating the event with a code that unlocks a sweet astromech droid minipet on your account. Apply SWCELEBRATION17 to your account and get the cutest lil dude in the galaxy. Hooray for free stuff.
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SWTOR sits on a brand-new superweapon

April 16, 2017 5 comments
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Now that we’ve watched The Last Jedi teaser trailer a few hundred times and steeled ourselves for a potential Death Star Number 4, SWTOR would like to interest you in its own superweapon. When Update 5.2: The War for Iokath releases next week, players are going to work to uncover the truths behind the machine-dominated planet and its terrible, horrible, no-good, very bad secret. The team put out a dev diary that outlines some of the activities available for players on this new planet. The devs say that players will be able to make a difference on the future of the game’s storyline: “You’ll need to make the ultimate choice between Republic and Empire, a decision that will impact the fate of Iokath and the greater galaxy. As the Alliance Commander, depending on your choice you will join forces with former Companions Malavai Quinn or Elara Dorne. Together you’ll fight to decide who will be victorious and claim the superweapons power.”
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source: Massivelyop.com/

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Old 04-20-2017, 01:16 AM   #355
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Default Re: Star Wars: The Old Republic - Part 1

one video stream and anew article on updates
The Stream Team: The end of act one in SWTOR’s KOTFE

April 19, 2017 Leave a comment



SWTOR CMA with Larry & MJ: Concluding act one of KOTFE

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Massively OP’s Larry and MJ have reached a major culminating part of the story in the SWTOR Choose My Alignment adventure — the end of Knights of the Fallen Empire’s first act. The duo are on the way to talk to the Scion of Zakuul, Heska. How will things unfold? That all depends on you, the viewer! Join us live at 2:00 p.m. to direct the choices during this act one conclusion. What: Star Wars: The Old Republic
Who: Larry Everett & MJ Guthrie
When: 2:00 p.m. EDT on Wednesday, April 19th, 2017
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SWTOR expansion trailer is nominated for a Webby

April 19, 2017 3 comments



STAR WARS: The Old Republic – Knights of the Eternal Throne – "Betrayed" Trailer

  • 4,727,641 views6 months ago

Here’s a welcome shot of publicity for Star Wars: The Old Republic this week. Knights of the Eternal Throne’s

“Betrayed” trailer was nominated for a Webby Award for the Long Form (Branded) category alongside companies such as BMW and Chipotle.

The public can view and vote for whichever short film they think is the best, so obviously SWTOR would appreciate your help in propelling it to the top.


The trailer, created by Blur and directed by Dave Wilson, was released to promote last fall’s expansion. It shows the backstory of a powerful Force-using family and the separate paths that certain members took over the course of their lives. Also, it has a girl Force-crushing an armored soldier like he was a soda can, so that’s pretty awesome.




If you need a refresher on the trailer in question, we’ve got it for you after the break.
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source: Massivelyop.com/

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Old 05-11-2017, 03:17 AM   #356
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The Stream Team: Charging into KOTFE’s Chapter IX in SWTOR

May 10, 2017 Leave a comment


Massively OP’s Larry and MJ wrapped up KOTFE’s Chapter VIII and are charging right into Chapter IX as their Choose My Alignment adventure continues in SWTOR. First up: Meet with some of the new alliance members that will be helping to take down the Eternal Throne. Join us live at 2:00 p.m. to make any of those important decisions that come along. As a bonus, thanks to a donation by Sray, the duo will be giving away one SWTOR digital starter pack so someone new can also dive in and start checking out the Knights of the Fallen Empire for themselves. What: Star Wars: The Old Republic
Who: Larry Everett & MJ Guthrie
When: 2:00 p.m. EDT on Wednesday, May 10th, 2017
Enjoy the show!
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source: Massivelyop.com/

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Old 05-27-2017, 02:18 AM   #357
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The Stream Team: Dealings with SWTOR’s Dr Oggurobb

May 24, 2017 Leave a comment



After meeting with the rest of the alliance and building up the base, Massively OP’s Larry and MJ are set to do some tasks for the various members. First up: Dr. Oggurobb. What kind of mischief will working with this common-speaking Hutt bring? That depends on what you, the viewer, decide in regard to our choices. Join us live at 2:00 p.m. for your chance to sway the direction of the adventure in this latest installment of Choose My Alignment. What: Star Wars: The Old Republic
Who: Larry Everett & MJ Guthrie
When: 2:00 p.m. EDT on Wednesday, May 24th, 2017
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source: Massivelyop.com/

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Old 06-16-2017, 04:54 AM   #358
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Summer of SWTOR kicks off with the return of the Nar Shaddaa nightlife event


June 13, 2017 8 comments

The so-called “Summer of SWTOR” is officially underway now that BioWare has pushed out Game Update 5.2.2.

It’s not the biggest patch in the world, but it does reactivate the popular Nar Shaddaa nightlife event.



Player gamblers are invited to descend upon the neon-tinted planet for some lighthearted gambling for some new rewards, such as the Gamorrean Guard companion. The event will keep the good times rolling through August.




The patch includes a few new legacy perks, such as higher tiers of speeder piloting and a command XP booster (yes, CXP is still a thing). You also can use crew missions to increase a companion’s influence, customize Shae Vizla and Theron Shan, and craft tier 4 gear. That should keep you busy for at least an hour or so!Read more



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The Stream Team: Resistance is not futile In SWTOR

June 14, 2017 MJ Guthrie 5 comments
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Last time in SWTOR’s Choose My Alignment adventures, the audience made a big decision that will influence the story going forward. What choices will it have to make today as Massively OP’s Larry and MJ continue building up the resistance? It all starts off with a nice little chat with Lana Beniko (good thing MJ on her good side, eh?). Tune in live at 2:00 p.m. to continue deciding the fate of the Chiss Agent as KOTFE’s Chapter IX continues in… What: Star Wars: The Old Republic
Who: Larry Everett & MJ Guthrie
When: 2:00 p.m. EDT on Wednesday, June 14th, 2017
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Via: Massivelyop.com/
source: Patch notes


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Old 06-23-2017, 08:18 PM   #359
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Star Wars: The Old Republic explains how the developers listen to community feedback


June 22, 2017 27 comments


Feedback is important for every MMO, and that includes Star Wars: The Old Republic. But where does feedback come from? If the developers never ask you about your opinion specifically, how will they actually collect your feedback?

Community manager Eric Musco chimed in on the forums explaining where the development team looks for feedback and how his job involves filtering and synthesizing that feedback from multiple sources, all of which serves different purposes and offers different inputs.


The official forums and Reddit, for example, offer the feedback of particular narrows slices of the game with a big time investment; Twitter, meanwhile, has much more breadth of feedback but less depth on individual issues.



There are also focus groups and specific influential players courted by the development team just for feedback and information. Check out the full rundown if you’re curious about how the melange of feedback gets passed along to developers; this isn’t necessarily how every game does it, but it is how it happens for SWTOR.Read more

Via: Massivelyop.com/
source: Official Site via Dulfy

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Old 07-04-2017, 12:36 PM   #360
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SWTOR swings the nerfhammer at Troopers and Bounty Hunters


July 6, 2017 17 comments




There is a grave disturbance in the Force, as if… a Star Wars: The Old Republic spec is overpowered and in dire need of a nerf. Only BioWare was prophecied to bring the balance to the classes.

The studio announced on the forums that it has reduced the damage to two mirrored classes, bringing the Assault Trooper and Ordnance Expert DPS down by nerfing both burst damage and periodic damage.Read more


Via: Massivelyop.com/
source: Official forums


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Old 07-08-2017, 05:07 PM   #361
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Star Wars: The Old Republic explains the changes coming to Engineer and Saboteur

July 4, 2017 6 comments


Engineer Snipers and Saboteur Gunslingers are getting tuned down a bit in the next major patch for Star Wars: The Old Republic. The official post on the matter states the reasoning pretty simply: The spec was swimming in energy and was dealing more damage than intended, so damage on both Plasma Probe/Incendiary Grenade and Electrified Railgun/Blazing Speed was tuned down while the number of Cluster Bombs/Contingency Charges generated were also tuned down. It shouldn’t cripple the playstyle, but it should make for a more balanced level of DPS. On the bright side, players will get a mild quality of life buff by adding Quickdraw/Takedown to the list of abilities which add or extend the duration of Electrified Railgun/Blazing Speed, thus avoiding some uncomfortable bits of the spec rotation. No one likes being made weaker, obviously, but hopefully the change won’t be seen as the worst thing ever by dedicated players.



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SWTOR team explains the need for ‘sweeping and severe’ class changes


July 8, 2017 12 comments


Is there anything more dread-inducing for an MMORPG player than hearing that massive class changes are incoming? You never know if you’re going to come out of such an event unscathed, buffed, or nerfed to the ground.Read more

Via Dulfy,Massivelyop.com/
source: Official Site& Official forums

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Old 07-16-2017, 12:27 AM   #362
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The Stream Team: Diving into SWTOR’s new Manaan stronghold


July 12,2017 One comment



SWTOR
just introduced a new stronghold, and this one will help Massively OP’s Larry and MJ cool off a bit in the summer heat. Well, it could if it were real! Manaan, the home of the Selith, is a water planet, and the duo will be diving in to show it off.Read more

source: Massivelyop.com/

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Old 07-26-2017, 07:12 AM   #363
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SWTOR’s Update 5.4 will add a new flashpoint and player housing on a moving train


July22, 2017 9 comments


Now that Star Wars: The Old Republic players have mastered their emotions and the 5.3 update, it is time to gaze to the galaxy and prepare for what’s coming. BioWare realized that it had been a little vague on what August’s Update 5.4 would contain and rectified this with more elaboration on the patch’s contents in a forum post.Read more

source: Official forums

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Old 08-01-2017, 02:22 AM   #364
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SWTOR is moving toward a legacy-based currency system


july 29, 2017 17 comments


The Hoojib is out of the bag: Star Wars: The Old Republic is planning on making a huge change to its currency systems.

Responding to a question about one of the newer currencies in the game, Game Producer Keith Kanneg let it slip that the team is going to change how currency works so that you’ll be able to save some money between characters and pool resources.Read more


Via: Massivelyop.com/
source: Official forums

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Old 08-19-2017, 01:19 AM   #365
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Star Wars: The Old Republic marches on with class changes


August 17,2017 5 comments




If next Monday is Eclipse Day in North America, is it OK if we deem Tuesday to be Star Wars On A Train Day? Because you know that when Star Wars: The Old Republic’s Update 5.4 arrives on August 22nd, you won’t be able to think over the noise of millions of players shouting “WHEEE!” as they set up shop in a high tech, high velocity mobile housing.Read more


Via: Massivelyop.com/
source: Official forum #1, #2

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Old 08-23-2017, 01:14 AM   #366
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SWTOR delays Update 5.4 by a day due to a last-minute bug


August 22 2017 3 comments


Sorry to rain on your Umbara parade, SWTOR players, but you’re going to have to wait an extra day to dive into the August update.

The devs announced that they had to delay the patch in order to fix a serious issue with the new instance: “As we do with all updates, we continually test until it goes out the door.

From this testing we discovered a critical bug with the Crisis on Umbara flashpoint. Read more


source: SWTOR

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Old 08-29-2017, 01:46 AM   #367
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Hyperspace Beacon: Impressions of SWTOR’s Crisis on Umbara update

August 25,2017
7 comments

I questioned BioWare‘s delay of the latest update for Star Wars: The Old Republic. According to a post on the official forums, the team decided to delay the launch of Crisis on Umbara because of a bug that could “prevent a substantial amount of gameplay when a player experiences it, from not playing the intro cinematic to not allowing re-entry into the instance.”

Before reading the explanation, I joked to friends about the delay, saying that something must have happened to break the cash shop, otherwise, BioWare would never delay an update. It would just be released and fix it later in a patch.Read more

source: Massivelyop.com/

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Old 09-01-2017, 06:54 AM   #368
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i am going to start play this game

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Old 09-23-2017, 01:03 AM   #369
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The class balance train roars forward with SWTOR Update 5.5


September 21, 2017 4 comments




Ootini! With Game Update 5.5 moved to October, Star Wars: The Old Republic players have a little more time to prepare for some of the changes to come — including additional class build adjustments. Yes, the developers aren’t quite finished monkeying around with disciplines in the MMO.

Snipers and Gunslingers are going to be getting a slight nerf to their honed shots talent. The devs said that the marksmanship and sharpshooter builds were “slightly overperforming,” and so this tweak should bring DPS in line.Read more

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Old 09-27-2017, 01:54 AM   #370
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Default Re: Star Wars: The Old Republic - Part 1

SWTOR plays the nerf-and-buff game with Assassins, Shadows, Sages, and Sorcs in 5.5


September 26 2017 3 comments





The latest set of class changes for Star Wars: The Old Republic are like the circle of life. Deception Assassins and Infiltration Shadows? You’ve been overperforming!

Enjoy losing damage and critical hit chance on several of your abilities so that you are closer to your expected DPS target. If you were enjoying have all of that damage… well, that’s too bad, you were doing too much. On the other hand, Telekinetics Sages and Lightning Sorcerers? You weren’t doing enough damage. So you… also lost potency? On one attack,Read more


Via : Massivelyop.com/

source: Official Site (1, 2) via Dulfy

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Old 09-29-2017, 04:42 AM   #371
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Default Re: Star Wars: The Old Republic - Part 1

SWTOR wheels in its healing classes for invasive surgery


September 28, 2017 5 comments







For better or for worse, BioWare’s class designers are hewing through builds for Star Wars: The Old Republic’s Update 5.5 — and they are not done yet. Not by a long shot. So what changes are next?

Medicine Operatives and Sawbones Scoundrels are going to have to contend with some changes with their healing skills, including nerfs to heals-over-time and buffs to direct healing. “Overall, the majority of the healing reduction was aimed at the Operative’s/Scoundrel’s heal-over-time abilities, which are usually more prone to over-heal,”Read more

source: Dulfy, #2

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Old 10-05-2017, 02:31 AM   #372
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Star Wars: The Old Republic offers more details about ‘United Forces’ server merges


october 4 2017 51 comments



If you’re not subscribed to Star Wars: The Old Republic, you can forget about keeping your name. Subscribers will always win over non-subscribers.

It’s pay-to-keep-your-name! The latest fall roadmap video is out, and as you could no doubt expect, it discusses the game’s upcoming server merges – which we covered in detail on Monday – extensively. Following the United Forces merge, which cuts the game back to just five servers across the US and Europe, there will no longer be a designated RP serverRead more


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Hyperspace Beacon: The pros and cons of SWTOR’s United Forces server merges


Octber 4, 20 17 30 comments






First, if you’re hoping this is going to be an article hating on server merges and declaring them the ruination of an MMO community, then prepare for disappointment. I believe that server merges when done correctly are more beneficial to the health of a game than attempting to over segregate the playerbase. In fact, if I haven’t written about it here, I have mentioned multiple times in other forums that I think a single-server is probably one of the best things to happen to MMOs.

EVE Online and Champions Online were a couple of the first MMOs to embrace this idea, and I know I’ve applauded them for it. Although Star Wars: The Old Republic isn’t going down to one single server for its whole game, it is greatly reducing the number of servers. On November 8th, BioWare will reduce the servers to one server for each of the major English-speaking regions: US West Coast, US East Coast, Read more


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The Stream Team: Taking a story break with SWTOR’s Star Fortresses


October4, 2017 Comment's




It’s not story time! Massively OP’s Larry and MJ have been running through SWTOR’s story for a long, long time. Today, however, they are taking a short break. Larry is taking MJ on her first Star Fortress run. There may not be any Choose My Alignment options,Read more

source: Massivelyop.com/

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Old 10-25-2017, 04:12 AM   #373
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SWTOR celebrates KOTOR’s Xbox One launch with cash-shop outfits and free expansions


October 24,2017 16 comments




It’s been a while since the classic RPG Star Wars: Knights of the Old Republic first launched, but Xbox One players are just getting to jump in on October 24th.

Of course, odds are high that anyone playing Star Wars: The Old Republic is already familiar with that game…

but have you played the sequel expansion where you go and beat the snot out of Revan a few hundred years later? Look, it makes sense in context. You can find out yourself by taking part in the MMORPG’s new promotion, Read more

source: Massivelyop.com/

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Old 10-27-2017, 03:50 AM   #374
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Default Re: Star Wars: The Old Republic - Part 1

It's a good thing I'm a subscriber during this server changes.

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Old 11-01-2017, 04:39 AM   #375
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Default Re: Star Wars: The Old Republic - Part 1

SWTOR has a round of ‘utility changes’ coming to classes in Update 5.6


October 30,2017 2 comments





Those who thought that all of the big class changes that have been rocking Star Wars: The Old Republic over the past few months are over probably should not disengage their safety protocols.

Game Update 5.6, which is scheduled for November 28th, is rolling out a large round of “utility changes” to pretty much every class.Even the Force did not foresee this. To be fair, the Force was binging on Stranger Things season 2 at the time.


The changes are targeted at specific class skills that are under- or overperforming according to the developers’ perspective.Read more

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