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Old 08-08-2018, 11:55 AM   #151
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Default Re: The Official Super Smash Bros. Thread - Part 2

Ok,, it looks like they brought over all the stages from the 3DS, except for Pacmaze, which sucks, but everything else seems to be there.



And is that a Mario2 stage I'm seeing? If you pause at the stage select screen, it's 3rd down, and 5 over. Or is that an old stage I don't know about?

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Old 08-08-2018, 12:12 PM   #152
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Default Re: The Official Super Smash Bros. Thread - Part 2

Mushroom Kingdom II, from Melee.

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Old 08-08-2018, 12:26 PM   #153
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Default Re: The Official Super Smash Bros. Thread - Part 2

Oh ok, I never played Melee, but it is Mario 2.


Very Cool.

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Old 08-08-2018, 01:29 PM   #154
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Default Re: The Official Super Smash Bros. Thread - Part 2

This might be bad, but I didn't even know that Castlevania was a thing until the Netflix animated series. Simon and Richter don't mean much to me, but it's hella cool seeing this spooky presence in a Smash game. I love seeing these classic monsters at Dracula's Castle. Hyped!

King K. Rool shows that memes really can come true.

Not as hyped about the choice of echoes. I'm not sure what Dark Samus has to offer. I know that echoes already tread close to this territory, but Dark Samus just seems like an alt costume. Chrom is a distinct character, but he's another Fire Emblem representative.

So many stages and songs! And new modes. This really feels ultimate.

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Old 08-08-2018, 01:43 PM   #155
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Default Re: The Official Super Smash Bros. Thread - Part 2

I seriously can't even handle my excitement...

throw in Dixie Kong, Banjo-Kazooie, Crash, and id love Mumbo Jumbo from B-K but that may be too far fetched to dream.

anywho that would be my ideal final roster, and i don't think id ever have to hope and dream again

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Old 08-08-2018, 01:48 PM   #156
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Default Re: The Official Super Smash Bros. Thread - Part 2

The only thing I'm bummed about, is that Shovel Knight is an assist trophy. I was hoping he would be a playable character.

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Old 08-08-2018, 01:49 PM   #157
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Default Re: The Official Super Smash Bros. Thread - Part 2

This is for those that missed it some how and only those that missed it.





Switch
Super Smash Bros. Ultimate adds Simon Belmont and King K. Rool, Echo fighters Richter Belmont, Chrom, and Dark Samus
Published 4 hours ago. 66 comments.

Quote:
Plus tons of other new information.



Simon Belmont from the Castlevania series, King K. Rool from the Donkey Kong Country series, and Echo fighters (fighters based on existing fighters, but with a different visual appearance) Richter Belmont from the Castlevania series (based on Simon Belmont), Chrom from the Fire Emblem series (based on Roy), and Dark Samus from the Metroid series (based on Samus) will be playable in Super Smash Bros.


Ultimate, NIntendo announced.
Nintendo also announced a slew of other new information.



Here is the full roundup, via the company:
  • Simon Belmont: Simon’s signature weapon is, of course, his whip, with special attacks true to the Castlevania series, including the axe, cross, holy water and Grand Cross Final Smash. His stage is Dracula’s Castle, with candlesticks that release an item when destroyed. Alucard, the tragic hero from Castlevania: Symphony of the Night, appears as an Assist Trophy, lending his cursed steel in battle. Richter Belmont, a descendant of Simon Belmont and the star of his own Castlevania games, also joins the Super Smash Bros. Ultimate roster as an Echo fighter.
  • King K. Rool: As the beloved villain from all three Donkey Kong Country games on Super NES, King K. Rool joins Super Smash Bros. Ultimate as a playable fighter. He attacks with a blunderbuss that can fire cannonballs at opponents, and throws his crown, which acts like a boomerang.
  • Echo Fighters: Echo fighters in Super Smash Bros. Ultimate have move sets based on other fighters, but a different visual appearance. In addition to Richter Belmont, two other Echo fighters in the game are Chrom from the Fire Emblem series (Echo fighter for Roy) and Dark Samus from the Metroidgames (Echo fighter for Samus). Echo fighters can be displayed as separate fighters on the character select screen or stacked on top of the character they are echoing. When stacked, players can change between them with the press of a button. It’s up to players to decide how they want them displayed.
  • Stages: Returning favorites with new visuals and tweaks will make up most of the stages in Super Smash Bros. Ultimate, but there are new stages in the mix as well. These include Dracula’s Castle from the Castlevania series and New Donk City Hall from the Super Mario Odyssey game. More than 100 stages will be in the game, but because the popular Battlefield and Omega forms can also be selected for each stage, more than 300 total stages are available right from the start! Each stage in the game will also support eight-player battles (additional accessories may be required for multiplayer modes and are sold separately) and feature the ability to turn off hazards like the Yellow Devil in Wily Castle.
  • Stage Morph: In a Super Smash Bros. first, the Stage Morph option will let players seamlessly transition between two different stages. When you select this option in the rules, one stage will transform into another during battle.
  • Music: For fans that want it all, My Music lets players select specific music tracks for each stage. Up until now, each stage had its own music track. But in Super Smash Bros. Ultimate, players can select tracks by series. If they are fighting on a stage from The Legend of Zelda, for example, they can select any music track included from that franchise, including new additions like The Legend of Zelda: Breath of the Wild – Main Theme. Counting game music tracks and other music, like in-game menus and other short musical passages, there are approximately 900 compositions – that’s more than 28 hours of video game music! When playing in Handheld mode, music can be played even while the Nintendo Switch screen is turned off, turning the system into its own portable music player.
  • Items: New items being added to Super Smash Bros. Ultimate include the Banana Gun, Killing Edge, Bomber, Death’s Scythe, Staff, Ramblin’ Evil Mushroom and Rage Blaster, among others from a wide variety of different video game franchises. Items in the game can be picked up and used offensively and defensively in battle.
  • Pokémon: After players throw a Poké Ball in the game, many new and returning Pokémon may appear to assist in battle. Some of these Pokémon include Abra, Solgaleo, Lunala, Mimikyu and the enormous Alolan Exeggutor.
  • Assist Trophies: Some of the new Assist Trophies that are joining Super Smash Bros. Ultimate include Zero from the Mega Man X series, Knuckles from Sonic The Hedgehog, Krystal from Star Fox Adventures, Rathalos from the Monster Hunter series, Shovel Knight from, well, Shovel Knight and the evil Moon from The Legend of Zelda: Majora’s Mask.
  • Classic Mode: The single-player mode in which players battle against a series of fighters will return in Super Smash Bros. Ultimate. Each fighter has a set of stages and opponents that she or he will face.
  • Stamina Battle: In addition to Time Battle and Stock Battle, Stamina Battle is also one of the standard modes in Super Smash Bros. Ultimate. In Stamina Battle, players fight to deplete each other’s stamina until only one fighter is left standing.
  • Final Smash Meter: In addition to regular Final Smashes that can be activated after breaking a Smash Ball, the Final Smash Meter is now a selectable option. If enabled, players can charge their Final Smash Meter over the course of a battle. Once the Final Smash Meter is fully charged, players can unleash a less powerful Final Smash attack.
  • Squad Strike: When playing Squad Strike, players will participate in 5-on-5 or 3-on-3 skirmishes, with each player using either five or three consecutive fighters in one battle.
  • Tourney Mode: Up to 32 players can participate in Tourney mode, making it great for parties or events with a lot of people. And since Nintendo Switch can be played anywhere, these tournaments can even take place in unexpected places!
  • Smashdown: After battling in this mode, the previously selected fighters will no longer be available, forcing players to have to pick a different fighter for the next round. This mode favors players who are skilled with multiple fighters and encourages others to diversify their rosters.
  • Training: The improved Training mode in Super Smash Bros. Ultimateincludes an exclusive stage that features a grid, used to help measure the distance and trajectory of special moves and fighter knockback.
Super Smash Bros. Ultimate is due out for Switch on December 7.
Watch a new set of videos below.



View a new set of screenshots at the gallery.
Super Smash Bros. Ultimate Direct – August 8, 2018


Simon Belmont





Richter Belmont


King K. Rool


Chrom


Dark Samus


visit gallery »




source:Gematsu

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Old 08-08-2018, 02:02 PM   #158
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Default Re: The Official Super Smash Bros. Thread - Part 2

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All I want, is K. Rool. That's it...
I. AM. SATISFIED!!!! They could release this unfinished for full price and patch in updates as they go and I am ready to pay full price!

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Old 08-08-2018, 02:02 PM   #159
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Default Re: The Official Super Smash Bros. Thread - Part 2

I really like the idea of Smashdown.

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Old 08-08-2018, 09:41 PM   #160
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Default Re: The Official Super Smash Bros. Thread - Part 2

I am really liking a lot of the tweaks Sakurai is making to the base system of the game. I will be really sad if the competitive environment doesn't adopt some of these features.

I am really hoping that Adventure mode returns.

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Old 08-09-2018, 10:55 AM   #161
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Default Re: The Official Super Smash Bros. Thread - Part 2

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Originally Posted by spideyboy_1111 View Post
I seriously can't even handle my excitement...

throw in Dixie Kong, Banjo-Kazooie, Crash, and id love Mumbo Jumbo from B-K but that may be too far fetched to dream.

anywho that would be my ideal final roster, and i don't think id ever have to hope and dream again
I've been really pessimistic about the odds of B-K ever making it in, but seeing how far they seem to be going to give Smash fans what they've been asking for I actually have a bit of hope that it might not be impossible for them to make it in, since MS has been open about being willing to talk to Nintendo about the IP. I would lose my s*** if they ever got announced.


Last edited by KillerMcQueen; 08-09-2018 at 10:58 AM.
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Old 08-09-2018, 02:59 PM   #162
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Default Re: The Official Super Smash Bros. Thread - Part 2

This keeps looking better and better. Can't wait for December.

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Old 08-09-2018, 09:01 PM   #163
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Default Re: The Official Super Smash Bros. Thread - Part 2

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I am really liking a lot of the tweaks Sakurai is making to the base system of the game. I will be really sad if the competitive environment doesn't adopt some of these features.

They won't. Have you met the tourney Smashers? The memes are all true. You introduce new features to that group, its like showing a cigarette lighter to neanderthal barbarians. They will beat you to death. Bayonetta, No Items, Final Destination...



Me? I play competitively, and I am definitely using that Smash Gauge feature. Finally, I can add FS to no-item battles.

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Old 08-11-2018, 09:20 AM   #164
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Default Re: The Official Super Smash Bros. Thread - Part 2


The Guardian published a new feature this week with Smash Bros. director Masahiro Sakurai. Sakurai weighed in on the importance of remembering the beginner crowd, said that he’ll continue working on the series as long as there’s demand, and more.
Below are the highlights:
Read More




Also with

Masahiro Sakurai On Making And Balancing Super Smash Bros., His Love For Video Games. August 10, 2018 . 5:00pm

Sakurai is a notorious workaholic but what he enjoys more than making games is actually playing them. The Smash Bros. creator shared more about himself and his thoughts on gaming in an interview.

20 comments Read >







source: Nintendoeverything.com/& Siliconera

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Old 08-12-2018, 02:30 PM   #165
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Default Re: The Official Super Smash Bros. Thread - Part 2

So, we are at 72 fighters. I am thinking I underestimated how many fighters will be added in the game. Still, not too many of new fighters, but mainly echo fighters.

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Old 08-13-2018, 06:36 PM   #166
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Default Re: The Official Super Smash Bros. Thread - Part 2

Pretty sure I see myself being a King K. Rool main. I love the big characters and Donkey Kong Country might be my favorite game. Top five at the very least. I love how he looks. His moveset seems amazing and super faithful to the games. I still really, really want Dixie Kong, but King K. Rool is a pretty dope addition too. Dixie could be an echo fighter perhaps...

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Old 08-14-2018, 07:24 PM   #167
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Default Re: The Official Super Smash Bros. Thread - Part 2

Its rather odd, that now that they have explicitly acknowledged the clones, that the audience seems much more receptive to them. I am curious who the next echoes will be. I am pretty certain Ken or Akuma are coming in as clones.

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Old 08-14-2018, 08:09 PM   #168
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Default Re: The Official Super Smash Bros. Thread - Part 2

Hoping for Impa as a Sheik echo if we can't have a new original Zelda rep.

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Old 08-17-2018, 11:51 PM   #169
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Default Re: The Official Super Smash Bros. Thread - Part 2

Looking at requests on various other sites, I still can't help but shake my head when people request Goku.

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Old 08-18-2018, 11:25 AM   #170
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Default Re: The Official Super Smash Bros. Thread - Part 2

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Looking at requests on various other sites, I still can't help but shake my head when people request Goku.
Yeah I'm getting tired of that too. It's clear that the theme of Smash is game characters and game history. Goku may have been in a bunch of DBZ games, but he's first and foremost an anime/manga character. It'd be like requesting Mickey Mouse or the Ninja Turtles in Smash. They don't fit.

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Old Today, 12:06 PM   #171
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Default Re: The Official Super Smash Bros. Thread - Part 2

So I speculate Sora, Geno, Banjo & Kazooie (possibly an echo of Duck Hunt Dog), Crash Bandicoot, and Decidueye.

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Old Today, 12:56 PM   #172
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Default Re: The Official Super Smash Bros. Thread - Part 2

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Originally Posted by Matt Mortem View Post
Pretty sure I see myself being a King K. Rool main. I love the big characters and Donkey Kong Country might be my favorite game. Top five at the very least. I love how he looks. His moveset seems amazing and super faithful to the games. I still really, really want Dixie Kong, but King K. Rool is a pretty dope addition too. Dixie could be an echo fighter perhaps...
Spoiler!!! Click to Read!:
So someone leaked a certain fighter for ponytail and that could be Dixie as an echo fighter. Probably debunked.

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