![]() |
![]() |
#676 |
Side-Kick
Join Date: Jul 2004
Posts: 15,744
|
![]()
Looks like ****ing garbage.
Spoiler!!! Click to Read!:
Do you prefer either 3D modeling or hand-drawn stuff, or is there a preference? |
![]() |
![]() |
![]() |
#677 | |
Side-Kick
Join Date: May 2006
Posts: 1,413
|
![]() Quote:
I think I like them equally. I love drawing but it's usually a lot more tedious than 3d design. Although the problem with 3d are the numerous glitches and bugs in Maya that drive you insane when you are trying to work. I'm still chipping away at my illustration book, but I've taken some time to dedicate to 3d stuff as well. Me and a buddy are starting a small gaming company and our first focus will be on graphics and environment design. We're using UDK but all of our objects are made Maya and then textured in Mudbox, Painter X, and Photoshop. He's doing the tech stuff in UDK and I'm covering the art design.
__________________
|
|
![]() |
![]() |
![]() |
#678 |
Side-Kick
Join Date: May 2006
Posts: 1,413
|
![]()
Here are the first screens of a demo map I'm building in UDK. All the assets were made by me. The only stock assets are the smoke and light effects. The map features fully dynamic lighting and real-time simulated global illumination. Even with the fully dynamic lighting and high polygon count, the map runs at about 15-20 fps when played in the small view-port. At full screen it gets choppy and only runs about 10 fps (The choppy framerate ain't so bad though, considering my pc could only run a 10mb demo map at 25fps, and that had baked lighting with low poly models).
I need to post a video of the map because you lose a lot when staring at a still shot. You can't see the light cutting through the smoke or the slight flickering of the light that you'd see in motion (I also had to tweak the contrast settings of the last 2 pics to get them to match up to the contrast levels you'd see in-game). Also, the map wasn't built using a grid (big mistake), so everything had to be fitted in using the xyz coordinates from Maya. Had it been a straight cooridoor, I could've used a snapping grid system, but then I wouldn't have gotten those snaking halls I wanted. ![]() ![]() ![]() ![]()
__________________
|
![]() |
![]() |
![]() |
#679 |
Arch Duke of Anemone
Join Date: Oct 2011
Location: Evergreen State
Posts: 787
|
![]()
So COOL!
__________________
Proud Member of GOSA (Geyser Observation and Study Association)
Follow my adventures: http://godsfireworks.blogspot.com/ |
![]() |
![]() |
![]() |
#680 |
ThunderBack.
Join Date: Aug 2005
Location: valleys of South Wales.UK
Posts: 1,153
|
![]()
great as always keith, the level of detail is mind blowing, shading is out of this world, great dark underground atmosphere.
![]()
__________________
My Deviant art
http://b-man-g-man.deviantart.com/gallery/ Thunder Backs Art. http://www.facebook.com/thunderbacks |
![]() |
![]() |
![]() |
#681 | |
Side-Kick
Join Date: May 2006
Posts: 1,413
|
![]()
Thanks!
Quote:
Here's video of the tunnel. The quality is very rough and choppy, but it's the best I could do with the video-capture software I used. I'll tinker around with it and try to get some better footage.
__________________
|
|
![]() |
![]() |
![]() |
#682 |
Side-Kick
Join Date: May 2006
Posts: 1,413
|
![]()
Here's the latest update on the tunnel map I'm building in UDK. Sorry for the bad video quality, the Fraps trial version doesn't seem to let you upload to Youtube in HD (Although I may have missed something since I'm new to video capturing). The next update will be in HD.
__________________
|
![]() |
![]() |
![]() |
#683 | |
Hit'n the deck
Join Date: Sep 2006
Location: Outside Suburban Tempe
Posts: 1,346
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#684 |
The Hyper Artist
Join Date: Jan 2012
Location: San Diego, CA
Posts: 58
|
![]()
That is amazing work! I love it oodles. ^_^
![]() |
![]() |
![]() |
![]() |
#685 | |
Side-Kick
Join Date: May 2006
Posts: 1,413
|
![]() Quote:
__________________
|
|
![]() |
![]() |
![]() |
#686 |
Side-Kick
Join Date: Mar 2006
Location: ROK
Posts: 869
|
![]()
That BG work is frakkin' great!
__________________
My Art Commission Price List |
![]() |
![]() |
![]() |
#687 |
Side-Kick
Join Date: May 2006
Posts: 1,413
|
![]()
Thanks!
It's been forever since I posted last. Here's some recent stuff I've done. The second two pics were done for a trade-show last April. I'm hoping to be able to enter the next monthly fanart contest this time. I'm kinda mad I won't be able to get a Batman piece done on time. I'm still in Batman mode after seeing TDKR (9.3/10 as of my first viewing). ![]() ![]() ![]() ![]()
__________________
|
![]() |
![]() |
![]() |
#688 |
Side-Kick
Join Date: Jul 2012
Posts: 33
|
![]()
wow
|
![]() |
![]() |
![]() |
#689 |
Hit'n the deck
Join Date: Sep 2006
Location: Outside Suburban Tempe
Posts: 1,346
|
![]()
Hey Keith here's a heads up since you're pretty bada$$ at these kind of things.
http://gameofthrones.tumblr.com/ It says it's about $4,000.00 worth of stuff. |
![]() |
![]() |
![]() |
#690 |
ROFLICIOUS
Join Date: Apr 2006
Posts: 3,860
|
![]()
US residents only? Damnit.
__________________
I Occasionally Draw things. They can be found in my thread by following this link. |
![]() |
![]() |
![]() |
#691 | |
Side-Kick
Join Date: May 2006
Posts: 1,413
|
![]()
Thanks!
Quote:
__________________
|
|
![]() |
![]() |
![]() |
#692 | |
Hit'n the deck
Join Date: Sep 2006
Location: Outside Suburban Tempe
Posts: 1,346
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#693 |
Side-Kick
Join Date: May 2006
Posts: 1,413
|
![]()
Not yet, but hopefully soon. I work for Disney Interactive so we have plenty of awesome games lined up.
__________________
|
![]() |
![]() |
![]() |
#694 |
Guest
Join Date: Jul 2012
Posts: 7,453
|
![]()
I would love to see your take on Dead Space!
|
![]() |
![]() |
![]() |
#695 |
Side-Kick
Join Date: May 2006
Posts: 1,413
|
![]()
Finally have some new to stuff to post...
![]() badNeighbor by keithwhalenart@ymail.com, on Flickr ![]() swampDdweller by keithwhalenart@ymail.com, on Flickr ![]() theBlindPrincess by keithwhalenart@ymail.com, on Flickr ![]() gangster by keithwhalenart@ymail.com, on Flickr ![]() fox by keithwhalenart@ymail.com, on Flickr ![]() theExperiment by keithwhalenart@ymail.com, on Flickr
__________________
|
![]() |
![]() |
![]() |
#696 |
Hit'n the deck
Join Date: Sep 2006
Location: Outside Suburban Tempe
Posts: 1,346
|
![]() ![]() ![]() |
![]() |
![]() |
![]() |
#697 | |
Dr. Perky
Join Date: Oct 2007
Location: Bates Motel
Posts: 3,768
|
![]()
Was there ever a point in your life where you couldn't even draw a person and it look good?
I want to draw comic style stuff so bad but I can't draw people very well..
__________________
Quote:
PSN ID:NerdHerd9707 I won't push it on you but if you'd like to ask me about Christ, I'm here. |
|
![]() |
![]() |
![]() |
#698 | |
Side-Kick
Join Date: May 2006
Posts: 1,413
|
![]()
Thanks!
Quote:
1. Practice everyday and improve as much as you can with drawing people, and... 2. Define your own very unique style of drawing that doesn't rely too heavily on accurate anatomy. Look at some of Ben templesmiths art to see what he does. I'm not a fan of his, but he's making a decent living using renderings as simple as stick figures to a great degree.
__________________
|
|
![]() |
![]() |
![]() |
#699 |
Side-Kick
Join Date: May 2006
Posts: 1,413
|
![]()
Have a few new pics I haven't posted yet. Some various character designs...
![]() ![]() ![]() ![]() And this was a promo painting for a game I made recently, called Super Robot Bubble Pop on the IOS Store... ![]()
__________________
|
![]() |
![]() |
![]() |
#700 |
Newbie First Class
Join Date: Nov 2014
Posts: 16
|
![]()
I like it! Amazing!
|
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|