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[C]ured.
Join Date: Jun 2005
Posts: 19,084
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I played Ultimate Spider-Man recently and have also played Spider-Man: The Movie 2. In terms of USM's poor quality in comparisson to SM2, the only assesment i can make is that Activision threw USM together in order to test the controls for Spider-Man: The Movie 3 whilst playing as Venom. Rumors are abundant and say that Venom will be the big villain in Spider-Man 3, and it therefore makes sense that Activision would want to test their control scheme in a game which would be released earlier than the movie's game. Allowing them time to alter controls, graphics, voices, and core game elements. Hence--USM.
Some Improvemts that I would make if i was making Spider-Man: The Movie 3 (This is only a re-done control scheme)::: Swinging Style: Same as Spider-Man 2's default setup (((normal swinging -- push swing button once to shoot out a webline, press jump to jump off of webline and fly through the air.))) I would however have an additional feature-- The Longer The swing button is pressed, then the longer Spider-Man's webline would be. Meaning that once the web was connected to an 'anchorpoint', the player could hold the button and Spidey's web would get longer and longer until he reached the ground. If someone needed to climb the web, i would have the same scheme as in USM ( triangle button for PS2). Combat System: Same as USM, except that i would bring back all of the web tricks ( Hanging villains from streetlamps, webbing them up while they're alive, rodeo web etc etc.) Also, i would make it so that the enemies could be beaten around after their health was depleted, as in spider-man 2, yet i'd make it necessary for them to be hung from streetlamps once dealt with entirely. I would bring back the spider sense / dodging ability, and the Charge Jump as well. Then, I think, that would be a great game
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#2 |
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True Red and Blues
Join Date: Sep 2004
Location: The Truth Is Out There
Posts: 15,658
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Spider-Man 3 game.
I made a thread on this already. I agree with the combat system part you typed. Just add some things from Spider-Man The Movie Game, pretty much all of the moves from Spider-Man 2 The Movie Game, and the Ultimate Spider-Man game, then the combat would be more fun. ![]()
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"Whatever life holds in store for me, I'll never forget these words: "With great power, comes great responsibility." This is my gift, my curse. Who am I? I'm Spider-Man. Deviantart |
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#3 |
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Side-Kick
Join Date: May 2003
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Just watch the video THWIP posted in that other thread... that is how it should be
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Long live THWIP*[/color] [color=red]2000-2005 |
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#4 |
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[C]ured.
Join Date: Jun 2005
Posts: 19,084
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I tried to watch that and my comp (a mac) couldnt detect the file
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Connections are for airports. [H]
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#5 | |
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Banned User
Join Date: Nov 2001
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#6 | |
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Side-Kick
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Long live THWIP*[/color] [color=red]2000-2005 |
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#7 | |
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YEAH, I JUST FORWARDED THAT E-MAIL AGAIN. HE WORKS IN AUSTRALIA, BTW. MAYBE YOU COULD GO ASK HIM FOR THE VIDEO IN PERSON.
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#8 | |
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Side-Kick
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Long live THWIP*[/color] [color=red]2000-2005 |
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#9 | |
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Banned User
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![]() AS FAR AS I CAN TELL, HE WORKS HERE IT'S IN SYDNEY. WHERE DO YOU LIVE AGAIN?
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#10 | |
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Side-Kick
Join Date: May 2003
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Long live THWIP*[/color] [color=red]2000-2005 |
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Banned User
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OH...MELBOURNE. ![]() AND DON'T CALL ME VICTORIA. ![]()
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#12 |
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Side-Kick
Join Date: May 2003
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Sorry
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Long live THWIP*[/color] [color=red]2000-2005 |
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#13 |
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Banned User
Join Date: Feb 2006
Location: South Central
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What exactly was wrong with USM, and what was good about Spiderman The Movie 2?
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#14 |
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Side-Kick
Join Date: May 2003
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Pretty much everything was wrong with USM.
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Long live THWIP*[/color] [color=red]2000-2005 |
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#15 |
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Banned User
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That's a very good answer and not at all a stupid one. So can anyone give me actual reasons, or is this more of the same comic geek nonsense that hyped the movie game in the first place?
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#16 |
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Side-Kick
Join Date: May 2003
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USM
- Web Swinging was dumbed down. - Fight controls were weak. - Camera was terrible. - Boss battles were not evenly weighted. - Venom was nothing special. - The Cell Shading effect didnt really work for the game. - Scale was weird. - Random battles and missions were poor.
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Long live THWIP*[/color] [color=red]2000-2005 |
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Side-Kick
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SM2 - You aim and controll your web slinging. USM - You pull the trigger and he swings. Not the same Quote:
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It was pointless to put him in the game. He didnt add anything. He was poorly though out and poorly implimented. Quote:
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I hated it because it was a poor game, not because it was based on a certain comic. I am sorry if scale is a retarded reason fo not liking a game. I happen to value immersion in games.
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Long live THWIP*[/color] [color=red]2000-2005 Last edited by Mentok; 02-20-2006 at 01:06 AM. |
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#20 |
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Banned User
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![]() Well, I searched for a single story building for a few minutes but didn't find one, so I took this. Even a door is taller than spiderman at his absolute longest, which you see for less than a full second less than 1% of the time. The scale is fine, sorry. |
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Side-Kick
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![]() http://www.eurogamer.net/article.php?article_id=61337 As the game opens, you are immediately confronted and struck by a control system that has taken a massive step back since the previous game. Now you can only shoot one web at a time (why?) and you have to double-jump and zip your way around the city in what feels like an alarmingly limited and retrograde way. Whatever a spider can? Only if it's a curiously lazy and stupid spider. You will get used to it, but you will never fully come to terms with the fact that it used to be so much better. Quote:
Am I complaining because the boss battles are hard? No. My complaints are over the stupidity of the battles and the AI used. Quote:
![]() See, I can do it too... dosent make the game any better, but if it make you feel good thats fine Quote:
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I guess you would like a shooting game better if you didnt have to aim? Just pull the trigger and the target is dead right? You are right though. It was boring. Quote:
No, I have taste in video games. You just seem to be a comic fanboy ![]() Quote:
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Long live THWIP*[/color] [color=red]2000-2005 Last edited by Mentok; 02-20-2006 at 02:23 AM. |
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#22 | |
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Side-Kick
Join Date: May 2003
Location: MESO-F******-POTAMIA!
Posts: 20,647
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Long live THWIP*[/color] [color=red]2000-2005 |
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#23 |
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The Best There Is
Join Date: Jan 2005
Location: Brooklyn, NY
Posts: 8,448
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Excuse me, was there a shot against Bruce Campbell in there? Bruce, who is not only th' effin' man, but was th' funniest thing in th' entire flamin' movie games?!
Trem, quit bein' a ****ing ******* an' get a life. We don't need pompous ****s like you who obviously don't know **** about **** around; we got too many as it is.
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Banned User
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And I don't know if you've ever seen a skyscraper, but they aren't much taller than what you're seeing in these games. I'm sorry, but there really don't have clouds towards their midsections if that's what you're thinking. Quote:
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And I don't even know how to respond to the idiot. Trem?
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Side-Kick
Join Date: May 2003
Location: MESO-F******-POTAMIA!
Posts: 20,647
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SM2 http://guides.ign.com/guides/566824/page_3.html Web swinging in Spider-Man 2 is no simple task—in fact, it's almost an art. You'll have to master an intricate pattern of button presses that involves, at the very least, three buttons. USM Oh yeah. You press a single button. Yeah, the controlls for web swinging are exactly the same. Quote:
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What exactly was wrong with USM, and what was good about Spiderman The Movie 2? Pretty much everything was wrong with USM. That's a very good answer and not at all a stupid one. So can anyone give me actual reasons, or is this more of the same comic geek nonsense that hyped the movie game in the first place? USM - Web Swinging was dumbed down. - Fight controls were weak. - Camera was terrible. - Boss battles were not evenly weighted. - Venom was nothing special. - The Cell Shading effect didnt really work for the game. - Scale was weird. - Random battles and missions were poor. I answered a question of yours. This whole thing is going because You like a game and I dont. No big deal I guess but oh well. Quote:
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Long live THWIP*[/color] [color=red]2000-2005 Last edited by Mentok; 02-20-2006 at 04:33 AM. |
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