![]() |
|
|
#26 |
|
Side-Kick
Join Date: Sep 2004
Location: San Antonio
Posts: 47,300
|
from IGN.com:
"StarCraft 2 will have no unit selection limit, which should please or enrage StarCraft purists. The game has been in development since 2003, and may have been further along had World of Warcraft not impacted the development process to a degree. Today, StarCraft 2's development team is around 40 members strong, with several other teams around Blizzard helping out here and there." http://pc.ign.com/articles/790/790158p1.html |
|
|
|
|
|
#27 |
|
Guest
Posts: n/a
|
I think it is better if they make the food cap as an option.
By that, you can choose to have 100, 200, 300, ..etc. to 600. But I think they'll have to adjust the AI for this. Well for me 100 or 200 food limit is good enough. I don't find greater than 200 cap fun to play, like in warcraft 3. But I guess the starcraft map editor is a good tool to do many things. And I hope the editor can open and modify campaign missions dirrectly and do more than the world editor of warcraft 3 or WOW. I do my own customs maps since the start of warcraft 2 and starcraft but I no longer played those since 2004. |
|
|
|
#29 |
|
Suit up
Join Date: Feb 2003
Location: Calgary
Posts: 11,284
|
__________________
In the beginning, the universe was created. This has made a lot of people very upset, and has been widely regarded as a bad move. |
|
|
|
|
|
#30 |
|
>:(
Join Date: Jan 2006
Posts: 8,137
|
Been waiting for a new Starcraft
. This is (hopefully) going to be great. It is my fave RTS game, I've played Ages of Empires, Warcraft, and Command and Conquer, but none of them could give me as fun or satisfying of a match as Starcraft could.I hope they don't tweak the fundamental gameplay too much as it was pretty near perfect IMO. Increasing or removing unit limit's would be fine, but I think the overall roles of the 3 races need to stay the same. Creating new units is a must tho, and maybe some different multiplayer options.
__________________
Once you eliminate the impossible, whatever remains, no matter how improbable, must be the truth. |
|
|
|
|
|
#31 |
|
Awaiting Email Confirmation
Join Date: Jul 2002
Posts: 25,975
|
I LOVIES MY sTARcRAFT.
|
|
|
|
|
|
#32 |
|
Gods of Movies
SHH! Global Moderator
Join Date: Jun 2001
Posts: 153,732
|
Maybe it's because I haven't played Starcraft in just shy of forever, but the Starcraft 2 vids on Gametrailers.com don't look like they have much in the way of significant graphical improvements over Starcraft 1. I imagine they're 3D models instead of sprites now, but at that size, they don't really look that different. I hope there's something like Warcraft III's ability to zoom in and out so that I can drool over how badass my Colossi and Dragoons are...
__________________
"She doesn't love me! Now I just need to get her to admit it and I win. Somehow that means I win!" - Mark, Peep Show |
|
|
|
|
|
#33 |
|
Side-Kick
Join Date: Sep 2004
Location: San Antonio
Posts: 47,300
|
you do realize that this is still in the beta stage, right?
of course they're not gonna have special stuff to show yet, because most of it is still under lock and key... |
|
|
|
|
|
#34 |
|
All crews reporting.
Join Date: Sep 2006
Location: Sydney, Australia
Posts: 775
|
Although it has been in development since 2003, and I imagine that there will be a lot of stuff released over the next few months.
|
|
|
|
|
|
#35 |
|
Hit'n the deck
Join Date: Sep 2006
Location: Outside Suburban Tempe
Posts: 1,275
|
I can't wait for more Blizzard stuff. I wonder if this will break WoW addictions all over the world. After this they should do Diablo 3 all WoW 3D style.
|
|
|
|
|
|
#36 |
|
Guest
Posts: n/a
|
I wish they would release a Demo version early, if there are
|
|
|
|
#38 |
|
...
Join Date: Nov 2006
Posts: 482
|
|
|
|
|
|
|
#39 |
|
Banned User
Join Date: May 2006
Location: En Mi Casa
Posts: 14,549
|
The graphics suck but what can you expect from Blizzard... still should be great... the wait is finally over
|
|
|
|
|
|
#40 |
|
>:(
Join Date: Jan 2006
Posts: 8,137
|
Ya, Blizzard always seems to be more about the art style than overall pixel counts. Like how WoW looks decent despite not being overall graphics intensive.
__________________
Once you eliminate the impossible, whatever remains, no matter how improbable, must be the truth. |
|
|
|
|
|
#41 |
|
Banned User
Join Date: Jun 2007
Posts: 2,182
|
It's official, this game has become even more closely "linked" to WH40k
|
|
|
|
|
|
#43 |
|
Banned User
Join Date: Jun 2007
Posts: 2,182
|
That this game resembles Warhammer 40k even more than it did in Starcraft. In some way, that's good, in other more creativity/IP-related ways, it's not so good.
|
|
|
|
|
|
#44 | |
|
All crews reporting.
Join Date: Sep 2006
Location: Sydney, Australia
Posts: 775
|
Quote:
And remember, the 'Nids are rip offs of the Zerg, not the other way round. So, please explain. |
|
|
|
|
|
|
#45 | |
|
Banned User
Join Date: Jun 2007
Posts: 2,182
|
Quote:
And how exactly? Well considering that lore-wise.. the Protoss "Immortals" (a "new" unit) are a complete rip-off of the IoM Dreadnoughts, and the Marines in the trailer had a knack for looking even more like SM, yeah. Nothing at all.
|
|
|
|
|
|
|
#46 |
|
All crews reporting.
Join Date: Sep 2006
Location: Sydney, Australia
Posts: 775
|
My understanding of the 'Nids was that they were relatively recently added to 40K (ie last 10 or so years) - it seems I was wrong (I'm a Fantasy nut, so leave me alone).
And the two examples you quoted were there to begin with - when did Marines NOT look like their WH40K counterparts? And what the hell are you on about with the Immortals - they're just a revamped Dragoon (from the original game)? Same goes for the Stalker. So you haven't actually answered the question - I asked how it has moved closer to Wh40K. What you just provided were two things that were already there. So, again, please explain. Last edited by wellsy; 06-10-2007 at 12:10 AM. |
|
|
|
|
|
#47 |
|
Awaiting Email Confirmation
Join Date: Jul 2002
Posts: 25,975
|
If the owners behind Warhammer hadn't stupidly pulled the agreement out from underneath the financially weak Blizzard in the 11th hour, Blizzard never would have taken their completed Warhammer RTS that for some reason the owners of the Warhammer IP weren't happy with, retooled all the units and game world, and released a little known game called Warcraft.
While Blizzard without a doubt is HEAVILY influenced by Warhammer, they do still make it their own (More so with each sucessive itteration) to a large degree and their quality is without peer in the industry. The main inspiration for Blizzards two Craft series is Warhammer, understandable considering Warcraft was originally suppose to be a Warhammer game. Now bow down to your queen
Last edited by Zenien; 06-10-2007 at 03:22 PM. |
|
|
|
|
|
#48 |
|
Coming to Town
Join Date: May 2003
Posts: 36,805
|
Female human/Predator?
|
|
|
|
|
|
#49 |
|
Awaiting Email Confirmation
Join Date: Jul 2002
Posts: 25,975
|
Yes.
![]() Kerrigan! |
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|