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#1 |
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Repent, Harlequin!
Join Date: Mar 2006
Location: The Basement
Posts: 3,520
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![]() The Silver Age RPG Game Master: Andy C. Assistant Game Master: Catman_prb It's midway through the 20th Century, and the citizens of the gleaming Millennium City bear witness to a dazzling meteor shower. However, what they don't know is that the few meteorites that impacted on Earth have more to them than meets the eye. When some are recovered by the government, it's made public that some of the meteorite specimens have caused incredible mutations to those who come into contact with them! Many of these super-humans are put to work by the United States for public service, but the true extent of the "Meteor Men's" abilities is yet to be seen...as are their loyalties in the ever-escalating Cold War... Meanwhile, authorities all across the world are astonished at the increasing number of Unidentified Flying Objects sighted over Earth's major cities. While these sightings are usually dismissed as paranoia about Soviet satellites or more strange meteors or the like, certain circles are taking the talk much more seriously. Elsewhere, the Space Race has led to fantastic technological advances in virtually every field of applied sciences. Inspired by Einstein and his contemporaries, more and more scientists and inventors are pushing the limits of human ingenuity. While there are some who question the possible side effects of these experiments, there are few who stand in the way of scientific ambition. All around the world, strange and remarkable events have begun occurring. Unbeknownst to all, the most truly unbelievable events have only been set in motion. As a new day begins on the planet Earth, the sun has just begun to rise on Millennium City... MILLENNIUM CITY: Located in the heart of New England, Millennium City is home to over six million people, both ordinary and extraordinary. It is the single most technologically advanced city on Earth, as well as the cleanest. Its people are typically friendly, and its industries are perpetually booming. However, the growing number of strange events taking place in and around the city may prove to make Millennium City a bit more dangerous than believed. Centered on the island of New Athens, the city now covers four islands as well as several miles of the mainland, and is divided up into eight distinct boroughs: Spoiler!!! Click to Read!:
LANDMARKS: Spoiler!!! Click to Read!:
Last edited by Andy C.; 12-04-2007 at 05:25 PM. |
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#2 |
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Repent, Harlequin!
Join Date: Mar 2006
Location: The Basement
Posts: 3,520
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CHARACTER CREATION:
In order to join into the adventures in Millennium City, a player must first create a character to play. Whether he/she wishes to create a heroic defender or a malevolent terror, a powerful alien or a skilled vigilante, the player’s character can be determined by following these instructions. BIO: The first step in creating a character is deciding who he/she is. This includes the character’s Hero/Villain name, Secret Identity, Alignment, Backstory, and Supporting Cast. Spoiler!!! Click to Read!:
STATS: A Hero or Villain is defined not only by personality and abilities, but also by his/her own physical and mental attributes. While many of these attributes can be augmented by extraordinary means, he/she has still got to start somewhere. A character’s Stats include Strength, Speed, Intelligence, Wisdom, Spirit, Charisma, and Potency. Starting players are assigned 30 Stat points to give their characters as they see fit, with 1 extra point awarded every 2 Levels. These are meant for the players to keep in mind while playing their characters, to remind them of their characters’ limitations and to avoid unfair advantages over other players. Spoiler!!! Click to Read!:
Certain Stats can be augmented by adding Ranks into specific Powers, Gadgets, or Magic Items. Such augmentations are explained in their respective sections. LEVELS: A character’s Level is a marker of how powerful and experienced he/she is. The longer a Hero or Villain fights the good fight, the more spectacular events involving the character, the more Levels he/she will gain. All starting Heroes and Villains are set at Level 1. Upon advancing a Level, the player receives 10 Ranks to be assigned to the character’s Powers, Gadgets, or Magic Items as he/she sees fit. Every 2 Levels, the player also gains 1 Stat point. Levels are awarded by the Game Master or Assistant Game Masters, depending on several factors, including: -The number/scale of Events in which the character plays a role -The number of other Heroes and Villains involved in Events -Outstanding portrayal of a character -Outstanding work in posts, both in and out of character Gaining Levels is something to be decided by the GM and AGMs, not petitioned for by the players. Pestering the GM about it is not only a waste of time, but likely a guarantee that the character will not be awarded at all (I don’t particularly expect that problem to arise, but I’ve had similar problems when running other RPGs on a different board) Last edited by Andy C.; 12-30-2007 at 09:56 PM. |
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#3 |
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Repent, Harlequin!
Join Date: Mar 2006
Location: The Basement
Posts: 3,520
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CLASSES:
A player determines his/her character's path by selecting its Class. While Classes do not necessarily determine a character's powers, they do determine how effective said powers may be, as well as how they can be used. Each Class has specific traits that affect one's powers/stats, as well as a specific Character Strength and Character Weakness (to be described in their respective section). While a starting character may only pick one Class, a character of Level 5 or higher may start adding levels to different Classes. For example, if a player has gained 8 levels, he/she may choose to advance all 8 levels to the character's existing Class, or may put 5 Levels into the existing Class and 3 into another, or 2 into a second class and 1 into a third, and so on and so forth. Mixing Classes will result in a wider array of abilities, but will weaken said abilities' potential. The list of potential classes may include: HERO CLASSES: Champion: Spoiler!!! Click to Read!:
Avenger: Spoiler!!! Click to Read!:
Gadgeteer: Spoiler!!! Click to Read!:
Spell-Slinger: Spoiler!!! Click to Read!:
Powerhouse: Spoiler!!! Click to Read!:
Speedster: Spoiler!!! Click to Read!:
Strategist: Spoiler!!! Click to Read!:
Last edited by Andy C.; 12-30-2007 at 09:59 PM. |
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#4 |
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Repent, Harlequin!
Join Date: Mar 2006
Location: The Basement
Posts: 3,520
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VILLAIN CLASSES:
Overlord: Spoiler!!! Click to Read!:
Marauder: Spoiler!!! Click to Read!:
Mad Scientist: Spoiler!!! Click to Read!:
Warlock: Spoiler!!! Click to Read!:
Brute: Spoiler!!! Click to Read!:
Speed Demon: Spoiler!!! Click to Read!:
Mastermind: Spoiler!!! Click to Read!:
Last edited by Andy C.; 12-06-2007 at 04:32 PM. |
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#5 |
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Repent, Harlequin!
Join Date: Mar 2006
Location: The Basement
Posts: 3,520
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STRENGTHS AND WEAKNESSES:
Not all Heroes and Villains are created equal. While physical Stats and various abilities define what a character is capable of doing, the character’s Strengths and Weaknesses are what make him/her unique. These are certain quirks in a character’s personality that may give him/her certain advantages or disadvantages in various scenarios. Some of these are Major, which can be crucial in deciding a story’s outcome, while some are Minor, and factor relatively less. 1 Major Strength must be matched with either 1 Major or 2 Minor Weaknesses, and vice versa. Certain Strengths contradict with certain Weaknesses, and cannot be used together. Starting characters may take up to 3 Major Strengths and Weaknesses, or any equivalent in Major/Minor ones. New Strengths and Weaknesses can be gained once every 3 Levels, and also may be awarded to the character by the GM, depending on how the game progresses (ex: a character may use a certain weapon or Gadget so often that he/she is later awarded the “Specialist” Strength for it) These traits are primarily used for the purposes of role-playing, so each individual character feels distinct. A player should keep the character’s Strengths and Weaknesses in mind, as ignoring them can cause a character to miss out on awards from the GM. Major Strengths: Spoiler!!! Click to Read!:
Minor Strengths: Spoiler!!! Click to Read!:
Major Weaknesses: Spoiler!!! Click to Read!:
Minor Weaknesses: Spoiler!!! Click to Read!:
Last edited by Andy C.; 01-03-2008 at 11:24 PM. |
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#6 |
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Repent, Harlequin!
Join Date: Mar 2006
Location: The Basement
Posts: 3,520
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SUPER-POWERS:
Whether it through calamity or destiny, several people around the world of Millennium City have come into the possession of extraordinary abilities. Regardless of the means, many of these men and women have put their newfound Super-powers to use, either as Heroes or Villains. Super-Powers are abilities that are non-magical in nature, yet still allow characters to do things that would otherwise be impossible. The actual extent of these Powers is determined by the amount of Ranks a player puts towards them. The more Ranks invested in a Power, the greater the ability. Starting characters get 50 Ranks to distribute, and are awarded an additional 10 upon gaining a Level. Some more advanced Powers require a certain amount of Ranks placed first into a prerequisite Power to unlock. NOTE: In determining the actual extent of a character’s Power, players may occasionally need to refer to equations that involve the variables R or Y. In all cases, R is always equal to the amount of Ranks placed into that particular Power, and Y correlates directly to R. Y can always be found by consulting this chart: 1-5 Ranks: Y= 2 6-10 Ranks: Y= 5 11-15 Ranks: Y= 10 16-20 Ranks: Y= 25 21-25 Ranks: Y= 50 26-30 Ranks: Y= 100 31-35 Ranks: Y= 500 36-40 Ranks: Y= 1,000 41-45 Ranks: Y= 5,000 46-50 Ranks: Y= 10,000 BASIC PHYSICAL POWERS: Enhanced Strength- Spoiler!!! Click to Read!:
Enhanced Speed- Spoiler!!! Click to Read!:
Enhanced Endurance- Spoiler!!! Click to Read!:
Enhanced Senses- Spoiler!!! Click to Read!:
Size Manipulation- Spoiler!!! Click to Read!:
Shape Manipulation- Spoiler!!! Click to Read!:
BASIC MENTAL POWERS: Telepathy- Spoiler!!! Click to Read!:
Telekinesis- Spoiler!!! Click to Read!:
Precognition- Spoiler!!! Click to Read!:
Hypnotism- Spoiler!!! Click to Read!:
BASIC MISC. POWERS: Energy/Elemental Manipulation- Spoiler!!! Click to Read!:
Teleportation- Spoiler!!! Click to Read!:
Invisibility- Spoiler!!! Click to Read!:
Intangibility- Spoiler!!! Click to Read!:
Create Multiple- Spoiler!!! Click to Read!:
Defy Gravity- Spoiler!!! Click to Read!:
Last edited by Andy C.; 12-04-2007 at 05:45 PM. |
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#7 |
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Repent, Harlequin!
Join Date: Mar 2006
Location: The Basement
Posts: 3,520
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ADVANCED PHYSICAL POWERS:
Shockwave- Spoiler!!! Click to Read!:
Directed Shockwave- Spoiler!!! Click to Read!:
Irresistible Force- Spoiler!!! Click to Read!:
Immovable Object- Spoiler!!! Click to Read!:
Sonic Boom- Spoiler!!! Click to Read!:
Whirlwind- Spoiler!!! Click to Read!:
Super-Strength- Spoiler!!! Click to Read!:
Super-Speed- Spoiler!!! Click to Read!:
ADVANCED MENTAL POWERS: Mind Meld- Spoiler!!! Click to Read!:
Remote Viewing- Spoiler!!! Click to Read!:
Psychic Possession- Spoiler!!! Click to Read!:
ADVANCED MISC. POWERS: Energy/Elemental Shield- Spoiler!!! Click to Read!:
Energy/Elemental Construct- Spoiler!!! Click to Read!:
Energy/Elemental Absorption- Spoiler!!! Click to Read!:
Advanced Teleportation- Spoiler!!! Click to Read!:
Perfect Multiple- Spoiler!!! Click to Read!:
Last edited by Andy C.; 01-02-2008 at 08:26 PM. |
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#8 |
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Repent, Harlequin!
Join Date: Mar 2006
Location: The Basement
Posts: 3,520
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GADGETS:
Gadgets are devices used by Heroes or Villains for various purposes. Some are simple hand-held objects that can incapacitate a foe or help scale a building. Some are colossal mechanisms that can lay siege to a city or ward off monsters. Characters can create Gadgets by combining items from the lists of Bases and Augmentations. The more advanced the Base it is, or the more Augmentations it has, the more Ranks it will cost. Gadgeteers and Mad Scientists may be able to invent new Gadgets by adding new Bases and Augmentations not found on the lists. That is, of course, so long as they can explain the invention to the GM and get approval. BASES: Bases are the initial Gadgets themselves. They may be something as simple as a grappling hook, or as advanced as a fighter jet. These are not particularly spectacular, as it is the Augmentations that make them unique. Bases can be any of the following: Hand-Held Bases: Spoiler!!! Click to Read!:
Armor Bases: Spoiler!!! Click to Read!:
Vehicles: Spoiler!!! Click to Read!:
Augmentations: Spoiler!!! Click to Read!:
Last edited by Andy C.; 12-09-2007 at 01:51 AM. |
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#9 |
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Repent, Harlequin!
Join Date: Mar 2006
Location: The Basement
Posts: 3,520
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MAGIC:
Magic is a force that is difficult to quantify, let alone actually use, yet the idea of it has become part of virtually ever culture in human history. While it is often difficult to determine fact from fiction when discussing the art of the otherworldly, the fundamental core of magic is simply to make the impossible happen. The universe, according to those who claim to reach beyond it, is only one set of possibilities, one wavelength along an entire spectrum of reality. There are infinite other wavelengths apart from the one we know, and each one of them has a different set of possibilities. Magic, therefore, is the act of temporarily extending our wavelength so that it reaches into another, effectively pulling universes together for a small moment to gain a desired effect. Obviously, stretching out the boundaries of our universe, even for just a second, can have dire consequences. The more that the wavelength is stretched to reach a specific other length, the greater the chances are of something from that wavelength reaching back. The dangers of creating merges between universes are incalculable, and it is therefore advised that the more extreme augmentations to the fabric of reality be used very, very sparingly. In our universe, it is not possible for human beings to extend the wavelengths without some sort of augmentation. However, there are certain items scattered throughout the universe, which have, by one means or another, become more attuned to other wavelengths than our own. These can be solid objects, spoken words, virtually anything. ITEMS: Magic Items are conduits that a character needs in order to reach into the different wavelengths of reality. The higher the character’s potency and the more Ranks the player puts into the Item, the more powerful the spells that can be cast. Items can have one specific effect or multiple effects, depending on how much the player wants to rely on said item. It must be noted, however, that if the Item is lost, the character cannot cast the desired spells. In the case of Magic Words, these can only trigger one specific spell, but they can be used as often as the character is capable of speaking. EFFECTS: Since the art of Magic is essentially tampering with the fabric of reality, there are virtually limitless possibilities as to the effects of certain Magic Items. For the sake of simplicity, however, most Magical effects can be placed into the following: Transmutation- the act of transforming one substance into another. Illusion- the act of deceiving the senses Enchantment- the act of setting a permanent effect upon other items The strength of these spells can be determined by the number of Ranks placed into them. Typically, the more Ranks placed into those spells, the larger or more powerful the effect may be. Power Mimicry- spells which are virtually identical to the abilities known as Super-powers. In the case of determining the spell’s strength, use the specified equation, replacing the stat with Potency. Wave Shifting- spells which extend the spell-caster directly into another wavelength. This can be extremely dangerous, as other lengths of reality are often unpredictable. The more Ranks placed into these spells, the better chance the character has of shifting directly into the desired wavelength. |
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#10 |
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Repent, Harlequin!
Join Date: Mar 2006
Location: The Basement
Posts: 3,520
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ROLE-PLAYING:
Once a character is created, then he/she can be let loose to adventure into Millennium City. While being a text-based RPG allows far more creative freedom, there are still several things to keep in mind. For the most part, the game operates on the same rules as every other RPG on the Forum. The basics can be learned by reading Twylight’s excellent RPG guides, which can be found here: http://forums.superherohype.com/showthread.php?t=277689 For the purposes of this RPG, however, there are a few other rules that should be observed: NUMBER-CRUNCHING: The Character Creation contains a lot of different stats, powers, and spells that all have a certain numerical outcome. However, since there are no concrete rules about Hit Points, Mana, or the like, these numbers are mainly to be used as a reference than a steadfast rule. Keep them in mind while playing, but it is not necessary to continually run equations in the middle of a battle. While they do not need to be Gospel, they also should not be completely dismissed. A character whose Strength score is clearly less than another’s should not be able to deal out crushing blows to the opponent, for example. These numbers are primarily to be referenced if the players seriously need to call a character’s abilities into question. CITY LIVING: Millennium City was constructed for the sole purpose of giving players a large, active environment in which to live and participate. Rather than just “some buildings” that can be toppled over during a battle, please keep in mind just where in the city your character is, what is around you, and how much is getting trashed in the middle of the action. SUBJECT MATTER: One of the first things called into question when the RPG was proposed was what sort of subject matter would be allowable. Since the theme of the RPG is based around the Silver and Bronze Ages of comics, most ‘mature’ themes like excessive violence, substance abuse, and sexuality should be avoided, or at least treated with the proper sense of how serious those subjects can be. Social issues like challenging corrupt authority, changing an unfair status quo, turbulence in politics, etc. are definitely allowed, since the Silver Age occurred during the height of the Cold War and these were very real issues to be addressed at the time. However, since comics were (and still are) a means of escapist fantasy, dragging real-world issues into the story should be more of the exception than the rule. The basic rule of thumb to keep in mind is deciding whether or not it is something you would want your own kids to read. It doesn’t have to be patronizing, but it shouldn’t be a complete sensory shock, either. FINAL THOUGHTS: This project started off originally as something that kind of tickled my fancy after reading a few issues of All-Star Superman. It became a labor of love, coming up with a whole world where the impossible happens every day, and good and evil are played out in loud Technicolor melodramas. More than anything, it reminded me of why I enjoy superhero stories so much. If you enjoy playing this game, then I’ve done my job. If not, then there are plenty of other ways to keep yourself entertained, and I at least gave it a good shot. Whether this game takes off or falls flat on its face, I’ve done what I could to leave my mark. Here’s hoping you enjoy exploring the world of Millennium City as much as I enjoyed creating it. Cheers, -Andy Cayse APPLICATION User's Screenname: Why do you wish to join this RPG? In two complete sentences, what can you bring to this RPG? Do you know how to post pictures? Character's Hero/Villain Name: Real Name/Secret Identity: Backstory: Allignment: Class: Level: Stats: (Starting characters have 30 points which they may distribute) Strength: Speed: Intelligence: Wisdom: Spirit: Charisma: Potency: Character Strengths: Major: Minor: Character Weaknesses: Major: Minor: Super-powers/Gadgets/Magical Items: (Starting characters have 50 ranks which they may distribute) Power: ___ (Rank: ___) Gadget: ___ (Rank: ___) Magic Item: ___ (Rank: ___) etc. Please provide a brief sample post as your character: ROSTER:
HEROES: The Citizen (Champion) Eddie Brock Jr. Doctor Rock (Gadgeteer) Byrd Man Captain Astro (Champion) Andy C. VILLAINS: Avenger (Marauder) Catman_prb Velocity (Speed Demon) Oh Snap! Last edited by Andy C.; 01-02-2008 at 08:16 PM. |
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#11 |
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Golden Domer
Join Date: Jul 2006
Location: 250 52nd St.
Posts: 24,887
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I'll step out on a limb and hope I got this right...
User's Screenname: Eddie Brock Jr. Why do you wish to join this RPG? It's like uber-CAH...with Silver Age goodness! In two complete sentences, what can you bring to this RPG? I can bring a dedication to the concept that will be unparalleled. And my character will be oozing with Silver Age-y-ness! Do you know how to post pictures? Is this RPG awesome? Character's Hero Name: The Citizen Real Name/Secret Identity: David McDonald is the newly-elected Mayor of Millennium City. Backstory: Dave is the model American. He was born in Philadelphia, Pennsylvania - at one time, our nation's capital. He is the oldest sibling in his family. He has a younger brother, Alan, and an even younger sister, Hailey. In high school, Dave was the star athlete on his school's baseball team. He dated the head cheerleader, Katherine, for all four years. Immediately after graduating, Dave joined the Army. He went to Europe to fight in World War II. When the war ended, Dave returned home. He married his high school sweetheart, Katherine. Not long after, Dave entered into the crazy world of post-War politics. Now, he has reached the pinnacle of his career. He has won the mayoral race in his new home, Millennium City. Now, as he prepares to embark in the sea of politics, he will gain magnificent abilities that will help him save his city...in a whole new way. Allignment: Hero Class: Champion Level: 1 Stats: (Starting characters have 30 points which they may distribute) Strength:5 Speed:4 Intelligence:5 Wisdom:4 Spirit:5 Charisma:7 Potency: 0 Character Strengths: Major: Inspiration Minor: Good Looks Character Weaknesses: Major: Real Life Minor: Unflinching Super-powers/Gadgets/Magical Items: (Starting characters have 50 ranks which they may distribute) Power: Enhanced Strength(Rank: 5x20x25), Enhanced Speed (Rank: 4x4x2), Precognition (Rank: 5x4x2), Defy Gravity (Rank: 22)
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Dear Marvel, please stop canceling excellent television shows before their time.
"Dear DC, if Marvel gets Rocket Raccoon in a movie before you make either Wonder Woman or Justice League, you have f***ing failed." -ToplessRobot.com |
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#12 |
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Repent, Harlequin!
Join Date: Mar 2006
Location: The Basement
Posts: 3,520
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Approved. And thank you for providing the template for applications/character sheets.
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#13 | |
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Golden Domer
Join Date: Jul 2006
Location: 250 52nd St.
Posts: 24,887
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Quote:
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__________________
Dear Marvel, please stop canceling excellent television shows before their time.
"Dear DC, if Marvel gets Rocket Raccoon in a movie before you make either Wonder Woman or Justice League, you have f***ing failed." -ToplessRobot.com |
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#14 |
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Repent, Harlequin!
Join Date: Mar 2006
Location: The Basement
Posts: 3,520
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I mean, since it hadn't been posted yet in this thread [Edit: it is now]
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#15 |
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El Hombre Pájaro
Join Date: May 2006
Location: America
Posts: 21,369
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I might try and work up an app after I see how this all works out, Andge.
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#16 | |
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twylobite
Join Date: Dec 2003
Location: The twylight zone...
Posts: 26,100
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I'll try to get mine typed up towards the end of this week. *so excited*
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#17 |
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Sad Clown
Join Date: Jul 2007
Location: Losing The Game
Posts: 4,744
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User's Screenname: Catman_prb
Why do you wish to join this RPG?: I'm AGM aren't I? In two complete sentences, what can you bring to this RPG?: AGMing goodness, or fairness, whatever. Also I can bring the first major villain. Do you know how to post pictures?: Oui Character's Hero/Villain Name: Avenger Real Name/Secret Identity: Gc'Tann/ Glen Tann Backstory: Gc'Tann was the son of the corrupt leader of the planet Taara. Gc'Tann's father spent vast amounts of time conducting experiments on the savages of the wasteland tribes. He invented many dangerous weapons through these tests. When the government was taken over by the wasteland tribes, Gc'Tann was sent into space by his father, so as not to face the punishment for his fathers crimes. On his long, isolated voyage through space, Gc'Tann almost went insane ffrom his anger at the tribes. However his father has left some of his weapons in the spacecraft. Gc'Tann took them, and swore that he would never be cheated out of anything again. Allignment: Villain Class: Marauder Level: 1 Stats: (Starting characters have 30 points which they may distribute) Strength:7 Speed:5 Intelligence:8 Wisdom: Spirit:8 Charisma:2 Potency:0 Character Strengths: Major:Fearless Minor:Good looks Character Weaknesses: Major:Hot-headed Minor:Out-of-towner Super-powers/Gadgets/Magical Items: (Starting characters have 50 ranks which they may distribute) Tech Armour Suit - 25 Ranks Enhance Strength - 21 Ranks Computer Uplink - 4 Ranks
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Last edited by Catman_prb; 12-05-2007 at 03:36 PM. |
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#18 |
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Repent, Harlequin!
Join Date: Mar 2006
Location: The Basement
Posts: 3,520
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Sounds good, with one slight hitch: do you have any augmentations on your Tech suit (jets, lasers, etc)?
I also should've clarified that the Tech suit is supposed to be the whole thing, helmet and gauntlets included. So that'd give you 25 Ranks back to augment your suit. That part's my bad. Anyway, lemme know what augmentations you're adding, and you'll be approved. |
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#19 |
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Sad Clown
Join Date: Jul 2007
Location: Losing The Game
Posts: 4,744
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Ok, I'll just go edit it.
Edit: I've just edited it.
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Last edited by Catman_prb; 12-05-2007 at 03:32 PM. |
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#20 |
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Repent, Harlequin!
Join Date: Mar 2006
Location: The Basement
Posts: 3,520
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Allrighty then, you're approved!
Quick addition to the character-creation process: this isn't a necessary step by any means, but I'd kinda like to see what your characters look like. Creating a Micro-Hero would be a big help. They're pretty easy to do. This site has a ton of them to reference from: http://jerome.galica.free.fr/ A little fooling around in MSPaint or Photoshop, and you've got your own guy. I do recommend modding it to your own design rather than just lifting someone else's. Also, I'm going to be re-working the Magic system over the next couple of days, as it is woefully undefined at the moment. I hope the 'Gods & Men' guys won't mind too terribly if I adopt a couple of their ideas. Last edited by Andy C.; 12-05-2007 at 04:27 PM. |
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#21 |
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Revamped and Renegade.
Join Date: May 2007
Location: East City
Posts: 6,776
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I'll have an app up soon.
up:
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#22 | |
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Golden Domer
Join Date: Jul 2006
Location: 250 52nd St.
Posts: 24,887
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Quote:
I'll try again.
__________________
Dear Marvel, please stop canceling excellent television shows before their time.
"Dear DC, if Marvel gets Rocket Raccoon in a movie before you make either Wonder Woman or Justice League, you have f***ing failed." -ToplessRobot.com |
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#23 |
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Repent, Harlequin!
Join Date: Mar 2006
Location: The Basement
Posts: 3,520
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Well, don't break your back over it. It's just an extra thing.
Anywho, still need at least 3 more characters for this thing to go active. |
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#24 |
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Side-Kick
Join Date: Oct 2004
Location: England
Posts: 3,411
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Would it be alright if I played a journalist?
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Insert witty comment here. |
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#25 |
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Repent, Harlequin!
Join Date: Mar 2006
Location: The Basement
Posts: 3,520
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You mean as a secret identity, or purely as a spectator sort of character?
Either way, I'm good with it. As a matter of fact, the 'spectator' view would be pretty cool, in a Marvels sorta way. Just write up an application (I guess you can skip the super-powers portion, unless you wanna hook him up with some Gadgets) and you're good to go. |
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