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Old 03-09-2008, 05:17 PM   #26
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Default Re: Aliens: Colonial Marines

Stating 4 player co-op is more noticeable then it being buried in a paragraph in a load of paragraphs I guess.

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Old 03-09-2008, 05:38 PM   #27
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Default Re: Aliens: Colonial Marines

Well......I got nothing......

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Old 03-15-2008, 11:24 AM   #28
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Default Re: Aliens: Colonial Marines

It'll also have online multiplayer. Hopefully you'll get to play as the Aliens.

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Old 03-17-2008, 09:29 AM   #29
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Default Re: Aliens: Colonial Marines

Really psyched for a great Alien FPS.

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Old 03-18-2008, 01:45 AM   #30
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Default Re: Aliens: Colonial Marines

Quote:
Originally Posted by Spider-Vader View Post
It'll also have online multiplayer. Hopefully you'll get to play as the Aliens.
That would kick ass!!

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Old 03-18-2008, 08:47 AM   #31
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Default Re: Aliens: Colonial Marines

I am really hyped for this game. AVP2 Came when I was a little kid. I had seen the movies and I was big alien-fan, so I had to buy the game. I found the game too scary and I ended up looking internet for location of aliens . :]


Last edited by Finlandman; 03-18-2008 at 08:48 AM. Reason: mis-spelling
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Old 08-28-2008, 10:40 PM   #32
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Default Re: Aliens: Colonial Marines

In-Game footage at the 5:40 mark. Just a couple of seconds, but it looks good.

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Old 08-28-2008, 11:06 PM   #33
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Default Re: Aliens: Colonial Marines

This game looks sick..

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Old 08-29-2008, 01:27 AM   #34
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Default Re: Aliens: Colonial Marines

I'm hoping we get some high quality footage of this game soon!

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Old 08-29-2008, 01:36 PM   #35
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Default Re: Aliens: Colonial Marines

Oh mama...

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Old 08-31-2008, 03:33 AM   #36
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Default Re: Aliens: Colonial Marines

Wow. It looks awesome.

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Old 01-07-2009, 01:52 AM   #37
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Default Re: Aliens: Colonial Marines

Heres a new preview of the game from GamesRadar.

http://www.gamesradar.com/pc/aliens-...04114826124039


Quote:
The game’s story is being written by Battlestar Galactica’s writers Bradley Thompson and David Weddle and is set after the events of the Aliens and Alien 3 movies. The game not only features the adrift Sulaco, but also the Fiorina ‘Fury’ 161 prison facility and the derelict alien spacecraft from the original movie as backdrops to the action. One aspect of the story that ties neatly into the Aliens universe is the use of the Weyland Yutani Corporation as an over-arching evil, a puppet-master pulling the strings behind the action. Though your immediate survival against the Sulaco’s alien infestation is your primary concern, the game will build in a conspiracy story behind the gunplay. And who knows, maybe an unexpected betrayal.

Each mission will put you in the space armor of a different marine in the six-man squad. You’ll use commands familiar to Brothers in Arms players to guide your troop through the maze of acid-blasted corridors, trying to stay ahead of the critters. By focusing on one squad member at a time, Gearbox has been able to create an episodic feel to the action. Back stories, plot details and characters gently expand and you’ll get a deeper perspective on the action. It also means that the game will have a very immediate feel – you can dip in for an hour at a time to play out one episode of the full story arc

Before you reach for the keyboard and start hurling abuse at Gearbox, this is no casual blaster. There will be more than six episodes to wade through, including some revelations that could affect the Aliens canon. The game builds slowly, emulating the slow burn pace of the movies. Your first foray onto the abandoned USS Sulaco is a tense affair with few aliens to be seen and only the ominous pinging from your handheld motion detector for company.

When that first confrontation does arrive it’s not the guns-blazing, space marine frag-fest you may expect. Instead the alien bursts out of the shadows and drags you kicking into an air duct where it prepares to cocoon you in slime. You guessed it - this is a Quick Time Event where button presses have to be hit as the event unfolds. It works well, as the directions mimic the action perfectly. For example, pressing right smashes open a vent casing to the right, or pressing up raises your gun and blasts your captor, forcing it to retreat.

The influence of the movie is all over this shooter, with Quick Time Events ensuring you never know what’s around the next corner. The famous white-knuckle tension you got from the movie is central to Aliens: CM. You won’t know what’s coming next. Scripted events blend into corridor shootouts, with your goal being to stay alive.

Keeping each team-member safe is at the heart of the game. Each member of the squad has a unique skill needed to get through a mission. One marine will be able to hack security doors and another will be able to set up portable gun turrets. If you’ve seen the extended version of Aliens, you’ll recognize how these skills fit into a scenario. Also, each marine you play will have a different weapons loadout. The officer carries a pistol, while other squad members have flamethrowers, grenades or even an RPG.


Tactically, the Brothers in Arms influence is all over the gameplay. Not just in relaying orders to the squad, but in adding realism to the combat. The question is, how do you flank an alien that can attack from above and below, as well as airducts and service pipes? The answer, for now, is partly by using familiar tactics. One mission emulates the alien attack on Hadley’s Hope, with you setting up portable gun turrets. It’s in this mission that the game’s tactical clout hits home.

You can not only set up turrets but use technicians to hack and lock or weld doors, order your team to push tables and cabinets against windows, and set up strike teams to cover weak areas of a room. You can even set booby traps to cover air vents if your explosives guy is still alive. The pulse rifles feature a ticking ammo level, Hicks’ Remington shotgun is here for close quarter escapes and the Smart Guns, as carried by Vasquez and Drake, make a welcome appearance.


The action resembles Call of Duty in style, with down-the-scope targeting and a rechargeable health system. The big difference is the AI being implemented. Aliens will crawl out of every nook and cranny, scramble up walls and scurry across the ceiling. Aliens Colonial Marines could be 2009’s biggest challenge.

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Old 01-07-2009, 05:37 AM   #38
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Default Re: Aliens: Colonial Marines

Very very interesting. I'll look forward to more on ACM.

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Old 01-07-2009, 09:09 AM   #39
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Default Re: Aliens: Colonial Marines

I had already forgotten this game. Nice to know that it's still alive.

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Old 01-10-2009, 12:01 PM   #40
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Default Re: Aliens: Colonial Marines

No trailer or anything? MUA2 has had a trailer & that game is really freakin' secretive... or Activision is lazy.

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Old 01-10-2009, 12:25 PM   #41
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Default Re: Aliens: Colonial Marines

I can't wait for this game, but I could certainly do without the QTEs.

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Old 01-10-2009, 01:07 PM   #42
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Default Re: Aliens: Colonial Marines

Quote:
Originally Posted by Pandamar141 View Post
I can't wait for this game, but I could certainly do without the QTEs.
As long as they arent overdone, ill be fine with them.

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Old 01-11-2009, 02:57 AM   #43
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Default Re: Aliens: Colonial Marines

This looks great. I hope it follows the comic storyline.

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Old 01-11-2009, 09:23 PM   #44
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This looks great. I hope it follows the comic storyline.
Which one?

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Old 01-13-2009, 06:26 PM   #45
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Default Re: Aliens: Colonial Marines

I hope we get some kind of demo

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Old 01-13-2009, 07:55 PM   #46
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Which one?
The Colonial Marines issue in Aliens Omnibus Vol. 2.

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Old 02-11-2009, 12:22 PM   #47
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Default Re: Aliens: Colonial Marines

Delayed to 2010.

http://kotaku.com/5151456/aliens-fig...-again-in-2010

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Old 02-11-2009, 12:32 PM   #48
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Default Re: Aliens: Colonial Marines

Damn thats lame. I MUCH rather have Colonial Marines than another AvP...unless that AvP is really, really good.

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Old 02-11-2009, 12:33 PM   #49
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Default Re: Aliens: Colonial Marines

Uh oh, not a good sign.

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Old 02-11-2009, 12:39 PM   #50
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Default Re: Aliens: Colonial Marines

!!!

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