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Old 06-06-2009, 01:40 PM   #51
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Default Re: Left 4 Dead 2

I heard in L4D1 that they were going to link the campaigns. For instance, at the end of 'No Mercy' they were going to have the plane crash & go into one of the other campaigns (Blood Harvest, I think) but they decided not to because it would make the final battle of 'No Mercy' seem pointless or something like that.

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Old 06-06-2009, 01:41 PM   #52
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Default Re: Left 4 Dead 2

No way, that would be awesome.

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Old 06-06-2009, 01:57 PM   #53
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Default Re: Left 4 Dead 2

Yeah, I guess that's what they're doing in this game. Would of been cool. Though it wouldn't of been far for each campaign because you can see No Mercy hospital in all of the other campaigns I think.

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Old 06-06-2009, 01:58 PM   #54
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Default Re: Left 4 Dead 2

Really? I never noticed.

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Old 06-06-2009, 02:23 PM   #55
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Default Re: Left 4 Dead 2

Yeah, in the finale of Blood Harvest (or whatever one has the dock) you can see the hospital in the city across the river or lake or whatever it is.

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Old 06-06-2009, 02:25 PM   #56
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Default Re: Left 4 Dead 2

Huh, go figure. I gotta play L4D again and check that out.

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Old 06-12-2009, 02:01 PM   #57
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Default Re: Left 4 Dead 2

"This is from PC Gamer magazine

* There will be variations on the Smoker and Boomer, which have mutated with new abilities, this is akin to the wandering witch
* Among the levels seen will be Malls, abandoned cityscapes, lonely farms, muddy alligator dens, aged plantations and confederate locals
* There is a great sense of the occult, voodoo in many southern towns which gives atmosphere
* There is a level taking place in the crypts
* The world will be much more alive and interactive
* The First campaign begins outside a mall
* This is where the actual story begins and the characters meet, the story begins there rather than in l4d1 being picked up some ways in
* The characters learn about each other and respond over the course of the maps differently
* The game begins with little interaction, [god knows what that's supposed to mean] the story arcs add new dialogue and context sensitive discussion
* You see the way different groups have reacted to the infection, some people holed up trying to survive on their own,some people fleeing
* The Third campaign takes place in a muddy bayou, a flooded forest with only traces of civilization, rustic shacks and pools of algae
* If you tread water in the pools your speed is significantly reduced,however it has its advantages. Wading in the river allows a much better view of the oncoming infected than jogging in the dense tree line.
* Some melee weapons have "alternate attacks"
* There will be new throwables other than the pipe and molotov
* There is multiple variations on pistols, smg's and shotguns, all of which are improved over the previous selection
* You can dual wield two different types of pistols at once
* A POWERFUL REVOLVER IS IN THE WORKS
* Also a bolt action carbine
* Both the campaigns PCG played were set entirely outdoors, but they were far far larger than any maps in l4d with a lot more exploration
* The Gauntlet is the best new mode, set in the finale of the fifth campaign. Your destination is the end of a suspension bridge. The Air Force is about to bomb the area so you have to move quickly. The run is hard, dense with cars and there are seldom rails to stop you falling

This is from PC Gamer magazine * There will be variations on the Smoker and Boomer, which have mutated with new abilities, this is akin to the wandering witch * Among the levels seen will be Malls, abandoned cityscapes, lonely farms, muddy alligator dens, aged plantations and confederate locals * There is a great sense of the occult, voodoo in many southern towns which gives atmosphere * There is a level taking place in the crypts * The world will be much more alive and interactive * The First campaign begins outside a mall * This is where the actual story begins and the characters meet, the story begins there rather than in l4d1 being picked up some ways in * The characters learn about each other and respond over the course of the maps differently * The game begins with little interaction, [god knows what that's supposed to mean] the story arcs add new dialogue and context sensitive discussion * You see the way different groups have reacted to the infection, some people holed up trying to survive on their own,some people fleeing * The Third campaign takes place in a muddy bayou, a flooded forest with only traces of civilization, rustic shacks and pools of algae * If you tread water in the pools your speed is significantly reduced,however it has its advantages. Wading in the river allows a much better view of the oncoming infected than jogging in the dense tree line. * Some melee weapons have "alternate attacks" * There will be new throwables other than the pipe and molotov * There is multiple variations on pistols, smg's and shotguns, all of which are improved over the previous selection * You can dual wield two different types of pistols at once * A POWERFUL REVOLVER IS IN THE WORKS * Also a bolt action carbine * Both the campaigns PCG played were set entirely outdoors, but they were far far larger than any maps in l4d with a lot more exploration * The Gauntlet is the best new mode, set in the finale of the fifth campaign. Your destination is the end of a suspension bridge. The Air Force is about to bomb the area so you have to move quickly. The run is hard, dense with cars and there are seldom rails to stop you falling"


Last edited by Why Are You Crouching Spock?; 06-12-2009 at 02:07 PM.
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Old 06-13-2009, 11:30 AM   #58
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Default Re: Left 4 Dead 2

Damn, I can't wait. I hope there's a limited edition or something for pre-ordering.

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Old 06-13-2009, 02:13 PM   #59
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Default Re: Left 4 Dead 2

The Charger look interesting. Seems like a weaker version of the Tank with a cool "Hunter pounce" attack. Wonder if they're gonna bring back the Shrieker that they cut from the first game.

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Old 06-13-2009, 02:42 PM   #60
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Default Re: Left 4 Dead 2

That'd be cool. I think they'd update him besides the horde calling though.

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Old 06-14-2009, 08:13 PM   #61
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Default Re: Left 4 Dead 2

Quote:
Originally Posted by Spider-Vader View Post
Damn, I can't wait. I hope there's a limited edition or something for pre-ordering.
Me Neither,If theres a limited edition im getting it for sure.

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Old 06-17-2009, 12:31 PM   #62
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Default Re: Left 4 Dead 2

The Gauntlet sounds cool. That suspense of getting off the bridge in time, while hordes of zombies, and god know's what else coming at you - WHILE the Air Force is bout to drop bombs on you? Gimme that game now!

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Old 06-17-2009, 12:35 PM   #63
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Default Re: Left 4 Dead 2

Quote:
Originally Posted by kez1984 View Post
* There will be variations on the Smoker and Boomer, which have mutated with new abilities, this is akin to the wandering witch
Nooooooooooo! That b***h moves now?

/scared

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Old 06-17-2009, 01:14 PM   #64
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Default Re: Left 4 Dead 2

Haha, that should be fun.

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Old 06-17-2009, 01:23 PM   #65
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Default Re: Left 4 Dead 2

I got pretty damn good at finding any route AROUND her crying. If she's gonna be taking leisurely strolls, then damn.

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Old 06-17-2009, 01:30 PM   #66
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Default Re: Left 4 Dead 2

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Originally Posted by Colossal Spoons View Post
I got pretty damn good at finding any route AROUND her crying. If she's gonna be taking leisurely strolls, then damn.
Except when they'd spawn right in the only doorway to continue through the level.

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Old 06-17-2009, 01:36 PM   #67
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Default Re: Left 4 Dead 2

I hated that.

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Old 06-17-2009, 01:41 PM   #68
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Default Re: Left 4 Dead 2

That's when I stand still and let Francis disturb her. Seriously, he couldn't resist lol.

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Old 06-17-2009, 02:21 PM   #69
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Default Re: Left 4 Dead 2

*sings creepy music that signals theres a witch nearby*

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Old 06-17-2009, 04:55 PM   #70
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Default Re: Left 4 Dead 2

Tank has the best music IMO.

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Old 06-17-2009, 11:48 PM   #71
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Default Re: Left 4 Dead 2

Quote:
Originally Posted by Colossal Spoons View Post
Nooooooooooo! That b***h moves now?

/scared
I was thinking the same thing.

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Old 06-18-2009, 08:01 AM   #72
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Default Re: Left 4 Dead 2

Quote:
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Tank has the best music IMO.
I liked all the music. Interesting way to signal that something is around/happening.

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Old 06-18-2009, 08:51 AM   #73
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Default Re: Left 4 Dead 2

Yeah, it's much better than flashing a warning on the screen or something.

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Old 06-18-2009, 10:54 AM   #74
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Default Re: Left 4 Dead 2

I wonder if that'll ease the PC gamers.

Because PC gamers were just megapissed about hearing about L4D2.

Personally, I love how it looks...and I'll get it. Valve is like the nicest company out there, they don't steamrow gamers...offer nice prices, and they offered that survival pack for free...I'll support them.

I gotta get Xbox LIVE Gold again...just to play this game online.

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Old 06-18-2009, 11:12 AM   #75
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Default Re: Left 4 Dead 2

Nah, nothing's gonna appease the people who were angry about L4D2's announcement. They want more content for L4D1 rather than having to buy a sequel.

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