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#1 |
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Side-Kick
Join Date: Feb 2006
Posts: 1,134
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![]() Howdy all. A brief history on this project. I teamed up with Flamehead around 2007 to work on a completely CGI series of episodes of Ghost Rider. When Flamehead dropped out on me with no warning i suddenly re-evaluated the logistics of the project. Rendering times for each shot for a full series would choke my graphics card and the rendered shots would quickly fill my hard drive. I quickly abandoned the episodic idea and decided to just do a full film in CGI. However that quickly fell apart as Life pulled me away and what little free time i had was filled with filling out requests from friends to work on the CGI for they're projects. Now that ive regained alot of time, I have a hunger to get back on this project. The image at the top is a heavily unfinished shot for the film. As you can see i need to add more controls for the fire and texture the body more and do cloth simulations. What I am looking for at the moment are voice actors. Here is a current list of characters that will be appearing that needs voicing: Ghost Rider Johnny Blaze Roxanne Simpson Daniel Ketch Vengeance Mephisto Blackheart Scarecrow The Wish Demon Crash Simpson If you think you can voice any of these characters then please don’t hesitate to reply or PM me. Thanks
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Spider-man 3 Directors Cut petition: http://www.petitiononline.com/GregA/petition.html Sign or i'll eat you. Last edited by The Ones; 06-20-2009 at 12:26 PM. |
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#2 |
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No Way as Way
Join Date: May 2000
Location: New York, NY USA
Posts: 9,802
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Looks good, man. I was wondering how things were going with this project. You're using Maya, right? What resolution are you rendering the scenes at?
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Kwai Cheng: Old man, how is it that you hear these things? Master Po: Young man, how is it that you do not? Kung-Fu, 1972 |
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#3 |
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Side-Kick
Join Date: Feb 2006
Posts: 1,134
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I couldn't get my head around modeling in Maya, so im doing all modeling in 3DS max and exporting it into Mud Box for detailing and then then back into 3DS max for UV mapping and Texturing then exporting to FBX and then using Maya and Motion builder for animation.
I'm using Mental Ray to render and im rendering it out at 700x350 resolution. Enables me to retain the anamorphic wide screen im going for and makes Compositing easier
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Spider-man 3 Directors Cut petition: http://www.petitiononline.com/GregA/petition.html Sign or i'll eat you. Last edited by The Ones; 06-20-2009 at 01:20 PM. |
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