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Old 10-04-2010, 01:47 PM   #1301
Matt Mortem
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Default Re: Halo Reach

I do miss that the ranked and social slayer divisions in Halo 3. I also would like more playlists. Seperate SWAT and snjpers so that players that want to play slayer can just play slayer

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Old 10-04-2010, 01:56 PM   #1302
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Default Re: Halo Reach

I don't think I'll be playing Big Team anything until the boot player thing is updated. I had a pretty decent spree going on (with the Tank) and off in the distance I shot an enemy warthog which must have had one of my teammates around it or something, so I was booted.

I was also leading the team in kills.

I hope they lost. THAT is my major complaint with Reach, the stupid booting crap.

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Old 10-04-2010, 01:59 PM   #1303
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Default Re: Halo Reach

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Originally Posted by Matt Mortem View Post
I do miss that the ranked and social slayer divisions in Halo 3. I also would like more playlists. Seperate SWAT and snjpers so that players that want to play slayer can just play slayer
See, I love SWAT, but I hate Snipers.

....Does that make sense?

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Old 10-04-2010, 02:04 PM   #1304
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See, I love SWAT, but I hate Snipers.

....Does that make sense?
I like SWAT in that the games are quick. Snipers always takes so long to complete. Might as well call it Camping.

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Old 10-04-2010, 02:09 PM   #1305
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Default Re: Halo Reach

Agreed. "Team Camping".

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Old 10-04-2010, 02:21 PM   #1306
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Default Re: Halo Reach

Eh, there will always be campers. People would camp in Halo 3 and Halo 2 if they were up by 1 point.

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Old 10-04-2010, 02:55 PM   #1307
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Default Re: Halo Reach

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Originally Posted by Benstamania View Post
I don't think I'll be playing Big Team anything until the boot player thing is updated. I had a pretty decent spree going on (with the Tank) and off in the distance I shot an enemy warthog which must have had one of my teammates around it or something, so I was booted.

I was also leading the team in kills.

I hope they lost. THAT is my major complaint with Reach, the stupid booting crap.
They should just take out friendly fire altogether.

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Old 10-04-2010, 03:12 PM   #1308
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Default Re: Halo Reach

I don't see why it would matter at all if Halo is nothing like COD. They are both perfectly enjoyable franchises for their own reasons, so let them exist as separate entities. I agree with several of your points, but they're all things that can be easily fixed with a patch (and have already been confirmed to be fixed shortly). Everything else is superficial, and while might be cool, is hardly a negative to the game.

The only thing I honestly wouldnt have minded is just more options for customistion, for instance being able to individually colour every armour piece. But that doesn't break the game for me, I love the gameplay and really, Bungie is one of the most dedicated Devs out there so I know they're going to keep providing for years to come. Just enjoy it for what it is, a great Halo game.

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Old 10-04-2010, 03:19 PM   #1309
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Correct me if there's already a way to do this, but I think it would be neat if you could let strangers in to your custom games. If you're playing on a custom map, the people coming in would be prompted to download it. Shouldn't take too long to do.

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Old 10-04-2010, 05:32 PM   #1310
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Default Re: Halo Reach

I always get pissed off during Firefight/Rocketfight on (I went blank on the level name). But when you jetpack to the top of the small building it gives you the return to battlefield countdown.

A) You're not even that far up. There are higher places in that level.

B) You can stand on all buildings except that one.


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Old 10-04-2010, 05:44 PM   #1311
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the respawns tonight were awful.... Multiflag on Blood Gulch... was spawning me nearer their flag than ours.... and i was on Defence...

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Old 10-04-2010, 05:49 PM   #1312
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I'm just keeping fingers crossed that they fix that. I'm glad that the leveling up isn't taking as long anymore. I'm almost to Cap grade 2 and I've played for about and hour and a half

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Old 10-04-2010, 05:59 PM   #1313
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Default Re: Halo Reach

You mean Captain Grade 1?

and my Spartan finally updated.
Haven't bought many things, I'm saving my credits. Don't know what for though.
Sucks you can't see the wrist. Spend all those cR's and you can't even see it.

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Old 10-04-2010, 06:06 PM   #1314
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Default Re: Halo Reach

oh yeah I meant cap grade 1. Jumping ahead of myself lol. I've been looking at all the available helmets, and I gotta say I'm pretty happy with my fully upgraded EOD helmet. It's a good lookin mask

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Old 10-04-2010, 06:18 PM   #1315
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Default Re: Halo Reach

EOD doesn't look that good to me. It's kind of cool in that it resembles Darth Vader, but that MJOLNIR Mark V looks so damn sleek.

Did you just call the helmet a mask? Say it ain't so?

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Old 10-04-2010, 06:25 PM   #1316
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Default Re: Halo Reach

eh I've been listening to Mushroomhead all day, so any head covering is a mask to me right now. They main reason I'm using EOD is that none of my friends are. THey're all using the Grenadier or Recon helmets. I like to stand out

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Old 10-05-2010, 01:53 AM   #1317
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Default Re: Halo Reach

Aw man, I was fully hoping my Spartan would have updated too lol. Sadly, no. I seriously cannot wait until I hit Lt Colonel so I can get Gold Visor, JFO Helmet and put it all together with the ODST Chestpiece to make an Iron Man Spartan ^_^

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Old 10-05-2010, 03:00 AM   #1318
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Default Re: Halo Reach

Half of the update is today, I'm pretty excited for the changes.

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Old 10-05-2010, 08:54 AM   #1319
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I wish the Firefight/Booting changes were part of the update. *so frustrating*

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Old 10-05-2010, 09:53 AM   #1320
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Default Re: Halo Reach

Well, the 3 strikes and your out thing and no friendly fire IS part of this update for firefight.....right?

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Old 10-05-2010, 11:04 AM   #1321
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I thought they said that was in the second update coming later in the month.

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Old 10-05-2010, 12:44 PM   #1322
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Whats in the first update???

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Old 10-05-2010, 01:30 PM   #1323
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The new playlists were the big thing. SWAT is its own entity now (thank goodness).

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Old 10-05-2010, 01:34 PM   #1324
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have to say... not had SWAT pop up for a few days.... did have Blood Gulch pop up about 8 times in a row last night...

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Old 10-05-2010, 01:52 PM   #1325
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Default Re: Halo Reach

Here's a list of changes made today. The booting fixes made it in!

PLAYLISTS

Rumble Pit
* Added Crazy King
* Added Juggernaut
* Removed Oddball on Asylum

Team Slayer
* Removed SWAT
* Removed Classic
* Weights adjusted based on voting data

Team SWAT (New!)
* Based on existing Team Slayer SWAT offering
* Removed Hemorrhage
* Replaced Zealot with Arena Zealot map variant

Team Objective
* Added Crazy King
* Added several gametypes on Powerhouse (CTF, Assault, Stockpile, Crazy King, 3 Plots)
* Removed heavy vehicles from all 4v4 Team Objective gametypes

Multi Team
* Added Rocket Race

Big Team Battle
* Added Crazy King
* Removed SWAT
* Removed Snipers from Boneyard
* Weights adjusted based on voting data

Doubles Arena
* Removed Slayer Pro for Season 2
* Removed Boardwalk
* Replaced Zealot with Arena Zealot map variant

Team Arena
* Removed Slayer Pro for Season 2
* Replaced Zealot with Arena Zealot map variant



MAPS

Arena Zealot (New!)
* Added a softkill zone to the space area
* Modified initial spawns so enemies cannot see each other

Zealot
* Objects can no longer be dropped into the boot_base

Asylum
* Removed multiple duplicate Headhunter score zones

Boneyard
* Changed the base object for territories from a hill marker to a flag stand
* Objects can no longer come to rest on the out of bounds cliff behind the scaffolding where the Invasion core is captured
* Players can no longer sit in the out of bounds area under the ship scaffolding

Pinnacle
* Health Packs should not respawn after 15 seconds

Hemorrhage
* Landmine removed from Red team's west cliff
* Respawn time for all Mongoose vehicles is now 45 seconds
* Scorpions replaced with Wraiths (4 minute respawn)

Paradiso
* Respawn timer for Concussion Rifle at Red base is now 30 seconds to match Concussion Rifle at Blue base

Reflection
* Changed the base object for territories from a hill marker to a flag stand

Boardwalk
* Changed the base object for territories from a hill marker to a flag stand

Powerhouse
* Respawn timer for all Needler weapons is now 45 seconds


GAMETYPES

Global Changes
* Slayer DMR now has motion tracker enabled
* Evade has replaced Hologram for all gametypes in which players can hold objects (CTF, Assault, Stockpile, Oddball)
* Evade has replaced Dropshield for gametypes which create concentrated gameplay in specific areas (Crazy King, Territories, Oddball)
* All Classic gametypes should now include Sprint as default equipment

King of the Hill
* Teams are now always able to correctly score points
* Players standing in the hill no longer receive extra points upon returning from a host migration

Rocket Race
* Players now attached to vehicles after being on foot for 10 seconds
* Flipped vehicles will be detected to prevent players from attaching to a non-upright vehicle
* Added functionality for tracking and reporting rotations
* Fountain of Mongeese should no longer be possible (don't ask)
* Players are no longer able to jack another teams Mongoose
* Players are no longer forced into a specific role of driver or gunner
* All players start with a Rocket Launcher
* Players move at 50% speed, do significantly reduced damage and are marked with a nav icon
* Players on foot are now able to score points in Rocket Race

Juggernaut
* The Juggernaut no longer sees other players as allies upon returning from a host migration
* New clients after a host migration will no longer lose their Juggernaut status

Territories
* All teams now have separate capture timers for each territory
* Locked territories will no longer prevent players from using equipment
* The flag in the territory is now attached if the territory is a flag stand object
* Added a HUD_Widget to display contested status to players inside a territory
* The progress bar for a territory will now show as full when that territory is being contested (capture progress is saved and will appear again once the territory is no longer contested)
* Random flag clothes will no longer disappear after a round transition

Oddball
* Bombs in Hot Potato now properly report carry time
* Multiple hot potato bombs will no longer spawn in the same location
* The carry time reported stat will now always be correct after a host migration has occurred
* Players carrying the oddball during a host migration will no longer receive extra points

Stockpile
* All stockpile flags are now attached to their spawn location if it is a flag stand

Invasion
* The game score is now set per frame tick based off of the current phase
* A failsafe game end timer has been added to catch any possible bad cases of Invasion games not ending properly

Invasion: Boneyard
* The core will now reset whenever it is thrown through a shield door into a spawning location in Phase 3

Invasion (Assault) and Assault
* Added sudden death to Invasion (Assault) and Assault gametypes

Race
* Players who die before the first checkpoint will no longer spawn in a random location on the map

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