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#26 |
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Side-Kick
Join Date: Jul 2008
Posts: 3,567
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Not having a 4 co-op in this game would have to lead me to believe that something should happen to the other Horsemen for sure, such as a kidnapping scenerio. To me, I wouldn't see it as something stupid. I could definitely see War searching for the others, or as you just brought up, perhaps two Horsemen as War and Death searching, while other parts of the game can deal with Famine and Pestilence being captured and escaping.
2 co-op is okay I suppose, still something I wouldn't be into, lol, but it's sure sounds better than 4 co-op. 4 sounds way too crowded, imo. |
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#27 |
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Believe it!
Join Date: Apr 2006
Location: Sydney
Posts: 10,737
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I still disagree that the horsemen need to be captured at all. It could start with War finding them, after we see them falling towards earth at the end of 1, but I don't see why they need to be 'captured'. That would just be like the devs were dangling a carrot at the end of the first game, then snatching it away again.
Also, I disagree with your reason that you stated before as to WHY they would need to be captured.
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#28 |
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Side-Kick
Join Date: Apr 2008
Location: montreal
Posts: 6,611
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4 player co-op won't be a problem if they do what they did in borderlands. That with each player added the difficulty is raised even higher. that's my two cents, for this any way. Back to your regular discussion on this game.
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#29 |
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Believe it!
Join Date: Apr 2006
Location: Sydney
Posts: 10,737
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I don't know if you've read the rest of this thread Zenith, but that's pretty much all we've talked about so far. That IS the regular discussion lol.
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#30 | |
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Side-Kick
Join Date: Apr 2008
Location: montreal
Posts: 6,611
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lol don't worry I've read all of it. umm the way I see this is that make this game the same way you play the single player. But the difficulty just goes up when ever your buddies enter the game. But it should be seamless kinda like brinks being done. cause they had the idea that the single player and multi part are basically the same and equal but only in this case it only has 4 player co-op. it'll make even more challenging and fun.
it'll an easy drop in and drop game. any way here's an example of what Imean though. Quote:
Any ways it's just an example. Last edited by zenith16; 09-07-2010 at 11:09 PM. |
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#31 | ||
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Join Date: May 2003
Posts: 35,710
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Quote:
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#32 |
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Side-Kick
Join Date: Jul 2008
Posts: 3,567
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Seeing as how the Charred Council didn't even want the Horsemen to arrive, I could see them being captured.
But, again, that's why it's called opinions, right? Lol. |
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#33 |
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Join Date: May 2003
Posts: 35,710
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You can have your opinion. But we can still point out that it's a terrible idea. That would be the first game all over again. War is all by himself because he was the only one that got awakened. In the sequel, he'd be all alone by himself because the Horsemen get captured right on their arrival.
That would destroy the whole freaking ending of the first one. When he said he's not alone. Players want to see the Horsemen. That's what the entire first game build up to. |
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#34 |
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Side-Kick
Join Date: Jul 2008
Posts: 3,567
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To have a game with a typical outcome would be a bogus idea though, that's what I'm trying to say.
You can bring up the fact that what if Joker wasn't in TDK since his card was shown in Batman Begins, but as a game, we, as gamers, always want something that's unpredictable. |
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#35 |
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Believe it!
Join Date: Apr 2006
Location: Sydney
Posts: 10,737
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Yeah, but it IS possible to do both. Fans were satisfied when they saw Joker WAS going to be the new villain, but there was nothing predictable at all in the execution, and it can be the same with Darksiders 2
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#36 | |
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Believe it!
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Location: Sydney
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Quote:
So it's been pushed back. Any ideas on the reasons? Perhaps they're implementing something that they want to take their time with?...........Co op perhaps?
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#37 |
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Side-Kick
Join Date: Apr 2008
Location: montreal
Posts: 6,611
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Last edited by zenith16; 11-04-2010 at 09:54 AM. |
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#38 |
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Believe it!
Join Date: Apr 2006
Location: Sydney
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But surely by delaying the games release that would put a further drain on their resources, costing them more money. I would have thought if they were in financial trouble, they'd be in more of a rush to get one of their better titles out there asap.
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#39 |
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Side-Kick
Join Date: Apr 2008
Location: montreal
Posts: 6,611
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New news
Darksiders 2 will star new character, take place alongside events of first game Enjoy and discussions in session. |
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#40 | |
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Trons sticking together
Join Date: May 2007
Location: The Year 70XX
Posts: 20,958
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I foresee many people not being happy about that, since it seems there was so much buzz about the four horsemen being together and such from the end of the first game
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"When you see a John Woo film, it's comforting to know how shallow the world really is. The full force of the manly coolness factor with a peice of nose hair sticking out from the tiny crack between manly and cool, exposes the thinness of the male hormone factor. It takes an idiot to do cool things. That's why it's cool." Quote:
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#41 |
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Arsenal
Join Date: Mar 2008
Posts: 14,395
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My thoughts exactly.
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#42 |
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Ours is the Fury
Join Date: Feb 2003
Location: Sudden Valley
Posts: 38,019
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Yeah, I don't get it either. Unless it focuses on the 3 other Horseman and what they did during the first game.
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#43 |
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Believe it!
Join Date: Apr 2006
Location: Sydney
Posts: 10,737
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Perhaps it's because they don't think enough people played the first one to make a direct sequel...
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#44 | |
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Arsenal
Join Date: Mar 2008
Posts: 14,395
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![]() Quote:
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#45 |
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Ours is the Fury
Join Date: Feb 2003
Location: Sudden Valley
Posts: 38,019
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If you play as Death, I'm in
I hope they tweak the controls a bit. I don't think I was ever able to pull off a block, I just dashed away all the time. |
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#46 |
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All about the back-end.
Join Date: Aug 2006
Posts: 12,627
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Awesome. I'm just getting ready to finish the first one.
I was pretty worried that we were going to play as Death in the next one because I really didn't like his original design, but I'm glad to see they improved it. |
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#47 |
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All about the back-end.
Join Date: Aug 2006
Posts: 12,627
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They need to make the combat sections much shorter in Darksiders 2, or do a better job of checkpointing. Having to start a 20 minute fight over (as well as redo the puzzles you need to solve in order to get the fight) after dying is unacceptable.
I thought we, as a society, had moved past crap like this.
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#48 |
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Believe it!
Join Date: Apr 2006
Location: Sydney
Posts: 10,737
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Dual wielding weapons, the essential addition to any sequel :P
@Soapy, I don't think you can be too harsh on them. Wasn't this Vigil's debut game? For a new IP, I think it was an incredibly solid effort. Compelling story, fun combat, nice temples/dungeons and awesome boss fights. It was one of the few IP's (not based on anything) that i'd played in a while where I was really sad it was over.
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#49 |
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All about the back-end.
Join Date: Aug 2006
Posts: 12,627
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Oh, I'm not being harsh at all. I looove Darksiders. Very few brand new games have the sort of immediate cachet this game has right out of the gate.
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#50 |
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Arsenal
Join Date: Mar 2008
Posts: 14,395
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http://www.gameinformer.com/games/da...l-trailer.aspx
Trailer is out. I hope Oblivion will have old races, demons and angels out there to keep the variety high. Gotta say i love Joe Mad's designs.
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