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#601 |
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Side-Kick
Join Date: Jul 2008
Location: Canada
Posts: 2,662
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I'm hoping with next gen we can finally have more true choices in games like Heavy Rain did. I never played it but heard that unlike other games that promise choice, there is literally 5 or 6 different endings.
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#602 |
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Science the Bear
Join Date: Dec 2005
Posts: 10,709
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Heavy Rain's endings are really less about what choices you make but rather how well you do on the QTE sequences. The ending system is tiered with the best ending being "you hit all the button prompts" and the worst being "you didn't so everyone is dead". I think there's actually only 1 choice that actually creates a ending (a variation of the worst one). So its less about making actual choices Walking Dead style and more quantitatively a reflection of how well you did.
Its a lot like old FMV games that resulted in different endings depending on your performance.
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HAHAHAHA! Delicious Success! Last edited by Upset Spideyfan; 01-26-2013 at 03:06 PM. |
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#603 | |
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Side-Kick
Join Date: Aug 2006
Posts: 29,933
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You can obtain and miss entire segments of the game depending on what you choose to do. For example if you let Ethan get caught, you get a new chapter based around his time in the police station, but you dont have to go there. Its not like the game forces you to remain on the run the entire time. There are of course some forced segments such as Ethan surviving the early car crash and Shelby not drowning when his car goes into the river, but theres still several spots in the game where the story does branch out. Madison and creepy guy? Thats another chapter that can be missed and its based on the choices you make, not getting a QTE right or wrong. TWD never branches out; HR does even if everything gets all tied back up at the end as the story reaches its climax. The entire end segment is different depending on how you played an what combination of characters you bring there and of course the various endings go on from that. I think QD did a relatively good job with the choices they offered and think it was a bit more open and less "scripted" so to speak for lack of a better term, but it could have benefited for more consistent writing. Without going into spoilers, one the biggest complaints about it was plotholes and causing the gamer to stretch his imagination in order to make certain works without giving a valid explanation for so. Thats something I really hope they correct in their future games. I think TWD benefits by having better writing and while there are minor plot holes and stuff that gets dropped, its really nothing major that stands out and hinders the gaming experience Its more closer to 20. Theres 4 playable characters and each of them has about 3-5 endings and I beleive there's one unplayable that has 1 or 2. Its all spliced together at the end when you've completed the game. I thought that was really neat Last edited by Havok83; 01-26-2013 at 03:21 PM. |
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#604 |
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Walking out the Desert
Join Date: Feb 2008
Location: The little part of the Big Apple
Posts: 19,558
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I remember going after the Platinum for Heavy Rain and looking at a guide for how to get each ending. The best part, yet most frustrating thing about it, was hat there were certain decisions or objects you had to make as early as halfway into the game just to unlock the course of events that would allow you to reach a particular ending. The endings truly were based on what you did or didn't do.
I was also thinking that inFamous 2 is a good example of a game that had different endings based on you choices, but at the same time, about 90% of the game is the same with just a few missions that are different based on whether you played a Good Cole or Evil Cole. But it was definitely an improvement over the first one, which basically had the same ending.
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#605 | |
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Side-Kick
Join Date: Aug 2006
Posts: 29,933
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#606 | |
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Walking out the Desert
Join Date: Feb 2008
Location: The little part of the Big Apple
Posts: 19,558
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#607 | |
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Science the Bear
Join Date: Dec 2005
Posts: 10,709
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I wasn't arguing Heavy Rain didn't have branching paths or alt endings.
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What people are talking about in here is divergent storytelling as a result of player choice, I don't think that Heavy Rain really does that. What it does is essentially remove the failure state you'd see in a normal FMV game of this style and keeps the action going, but again that's not really "I choose to not kill this man" and now the plot will play out differently. To be fair HR does several straight up "this or that" decisions, Walking Dead style, but only 1 has any sort of serious effect (and even then only in the worst-possible ending).
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HAHAHAHA! Delicious Success! Last edited by Upset Spideyfan; 01-26-2013 at 04:30 PM. |
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#608 |
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Bell-Ringer
Join Date: Apr 2011
Posts: 5,331
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just finished episode 5.
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Movies seen recently: , The Avengers- 10/10, Chimpanzee-6/10, MIB3- 6/10, Brave- 9/10, Amazing Spider-man- 8/10, TDKR- 8.5/10, Bourne Legacy- 7/10, Wreck-it Ralph- 9/10, Skyfall- 9/10, The Hobbit part 1- 9.5/10 |
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#609 |
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Permission To Die
Join Date: Dec 2007
Location: Elm Street
Posts: 18,203
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Clem
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After they killed me, I became something much, much worse. The stuff nightmares are made of. The children still feared me, and their fear gave me the power to invade their dreams, and that's when the fun REALLY began.
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#610 | |
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XMN AVNGRS JL
Join Date: Dec 2005
Location: Londinium, North of Gaul, circa XLIII AD
Posts: 39,337
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360GT: Miramax7000 CONTEST OF MARVELS II
Brackets I & II Brackets III & IV Brackets V & VI Brackets VII & VIII Discussion Thread |
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#611 |
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The Man
SHH! Global Moderator
Join Date: Aug 2000
Location: Camp Manuel
Posts: 74,135
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Every time I see this thread bumped, I expect a season 2 announcement and am always devastated when it isn't.
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"f*** the psycho terrorists." ----Anita18 Avatar by Hunter Rider |
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#612 | |
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Side-Kick
Join Date: Aug 2006
Posts: 29,933
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#613 | |
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XMN AVNGRS JL
Join Date: Dec 2005
Location: Londinium, North of Gaul, circa XLIII AD
Posts: 39,337
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Something like TWD needs choice & consequence to succeed (along with story & characters) as that is its main asset and the rest of the game is not really aiming too high. Mass Effect on the other hand gets so much criticism despite having all the qualities to be one of the top games out there even if it was totally linear. They must sometimes think what's the point of trying this out when it's leading to an avoidable barrage of criticism and the failure on this aspect of the game blinds these people to all the other merits of the game.
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360GT: Miramax7000 CONTEST OF MARVELS II
Brackets I & II Brackets III & IV Brackets V & VI Brackets VII & VIII Discussion Thread |
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#614 |
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Caught in the War
Join Date: Dec 2007
Location: Mandalore
Posts: 2,458
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Spoiler!!! Click to Read!:
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#615 |
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Walking out the Desert
Join Date: Feb 2008
Location: The little part of the Big Apple
Posts: 19,558
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#616 |
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The Man
SHH! Global Moderator
Join Date: Aug 2000
Location: Camp Manuel
Posts: 74,135
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I was about to be pissed that this thread was once again bumped with no news of season 2, but that is just too damn funny to be mad about.
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"f*** the psycho terrorists." ----Anita18 Avatar by Hunter Rider |
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#617 |
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The Man
SHH! Global Moderator
Join Date: Aug 2000
Location: Camp Manuel
Posts: 74,135
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But here is some good news:
Telltale hints at "extra content," for season one! I REALLY would like an alternative chapter 4 and 5 where Lee goes with Lilly.
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"f*** the psycho terrorists." ----Anita18 Avatar by Hunter Rider |
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#618 |
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Science the Bear
Join Date: Dec 2005
Posts: 10,709
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Excellent.
A bit sad it sounds like season 2 is still a ways off though. I need season 2 in my life now.
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HAHAHAHA! Delicious Success! |
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#619 |
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Side-Kick
Join Date: May 2010
Posts: 10,757
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Maybe they will add more choices to the game as well. Like leaving with Lilly or being able to save Carley etc
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#620 |
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Walking out the Desert
Join Date: Feb 2008
Location: The little part of the Big Apple
Posts: 19,558
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Carley
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#621 |
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Light up the Night
Join Date: Aug 2006
Posts: 13,023
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It's way too late to add alternate choices into the game. Plus that stuff should have been in there since the beginning.
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#622 |
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Built from Lego
Join Date: Jun 2011
Location: New Zealand/Canada
Posts: 2,865
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Why is it too late? If the DLC were to add in some completely alternate story branches, I'd definitely give it another play through just to see the possibilities.
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#623 |
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Brony
Join Date: Sep 2005
Location: Moncton, NB, Canada
Posts: 3,276
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Oh god. Duck Hunt. That's terrible.
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It's time to make yourself proud and everybody else a little nervous. |
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#624 |
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Light up the Night
Join Date: Aug 2006
Posts: 13,023
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What's wrong with Duck Hunt?
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Your game music of the week: "Special World 8" from Super Mario 3D Land VIDEO-CLick to Watch!:
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#625 | |
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Snikt. Stab. Repeat.
SHH! Administrator
Join Date: Feb 2004
Location: A world I long to see.
Posts: 18,006
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I started the game this week, finished it last night. I think I'm emotionally drained now.
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"And remember, the truth that once was spoken, to love another person is to see the face of God." |
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