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View Poll Results: Should we start the One Universe game?
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Old 11-05-2011, 05:46 PM   #26
Lord
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Default Re: One Universe: DC/Marvel RPG Application

I think this time the rpg should follow the ultimate route and have people changing the character but keeping the basis

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Old 11-05-2011, 05:49 PM   #27
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Default Re: One Universe: DC/Marvel RPG Application

Last game, it was hard to want to pick up characters because people kinda "Ultimatized" people rather than just playing them in a shared universe. Heck, I had to fix up characters to make them passable/playable that others messed up with how confusing and convulted they seemed to be.

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Aquaman can only be whole when he loses that hand again and reclaims the super-awesome water hand. It's one of comics' great paradoxes.
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Old 11-05-2011, 05:55 PM   #28
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Default Re: One Universe: DC/Marvel RPG Application

If you want to ultimatize an origin, we have games for that.

I like the idea of this one being a blending of classic origins within the shared universe.

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Old 11-05-2011, 05:55 PM   #29
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Default Re: One Universe: DC/Marvel RPG Application

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Originally Posted by Lord View Post
I think this time the rpg should follow the ultimate route and have people changing the character but keeping the basis
I do not like the sound of that.

Ultimization shouldn't be necessary, if anything the combining of the two universes should result in something of a re-calibration; meaning no changes to the characters are needed, just changes to the circumstances at which contributed to them becoming the characters they are.

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Old 11-05-2011, 05:57 PM   #30
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Default Re: One Universe: DC/Marvel RPG Application

Early career (did you guys mention 3 years in??) and regular/classic origins seems a good way to go. Then there is no Earth shattering question about continuity of either Earths.

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Old 11-05-2011, 06:01 PM   #31
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Default Re: One Universe: DC/Marvel RPG Application

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I do not like the sound of that.

Ultimization shouldn't be necessary, if anything the combining of the two universes should result in something of a re-calibration; meaning no changes to the characters are needed, just changes to the circumstances at which contributed to them becoming the characters they are.
That's what i meant with keeping the basis

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Originally Posted by childeroland View Post
Plenty of male-led action films fail, yet the actors' gender is not blamed. Why should it be different for women? Especially since far more male-led action films are made than female-led action films?
Quote:
Originally Posted by Roger Ebert
Most of the executives in Hollywood - in fact almost everyone in the movie industry - is smarter than almost all of the movies they make, and they know it. They're just not smart enough not to make them.
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Old 11-05-2011, 06:05 PM   #32
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Default Re: One Universe: DC/Marvel RPG Application

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That's what i meant with keeping the basis
What you said in your previous post made it sound like I could make Bruce Wayne Batman and have his parents killed by Green Goblin. Which isn't the case.

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Aquaman can only be whole when he loses that hand again and reclaims the super-awesome water hand. It's one of comics' great paradoxes.
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Old 11-05-2011, 06:12 PM   #33
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Default Re: One Universe: DC/Marvel RPG Application

What? No! It means you can change and modernise things like in the Ultimate Marvel Comics for examples but you should keep the core and what the character simbolises intact, and i think you should keep the RPG set 1 year at most in the career of the characters

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Originally Posted by childeroland View Post
Plenty of male-led action films fail, yet the actors' gender is not blamed. Why should it be different for women? Especially since far more male-led action films are made than female-led action films?
Quote:
Originally Posted by Roger Ebert
Most of the executives in Hollywood - in fact almost everyone in the movie industry - is smarter than almost all of the movies they make, and they know it. They're just not smart enough not to make them.
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Old 11-05-2011, 06:14 PM   #34
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Default Re: One Universe: DC/Marvel RPG Application

No. This isn't any degree of Ultimatizing. And my example is still relevant just more extreme than what you are saying.

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Aquaman can only be whole when he loses that hand again and reclaims the super-awesome water hand. It's one of comics' great paradoxes.
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Old 11-05-2011, 06:16 PM   #35
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Default Re: One Universe: DC/Marvel RPG Application

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RPG set 1 year at most in the career of the characters
Three years is the way to go. I want the characters to have a sense of familiarity with each other. It can get tedious as hell to have half a season of an RPG where all the PCs have to keep meeting new characters and reacting to meeting them for the first time over and over.

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Old 11-05-2011, 06:23 PM   #36
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Default Re: One Universe: DC/Marvel RPG Application

The period of time, I imagine, is only to provide players with a bit of context. The world your character will be entering into is one that has been aware of super-humans for three years: that doesn't necessarily mean that the character you have applied for has to have been.

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Old 11-05-2011, 06:27 PM   #37
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Default Re: One Universe: DC/Marvel RPG Application

No, I mean three years since the heroes started their careers.

I mean, we all know the origins. Do we really need to see someone spend ten posts and two weeks showing Peter Parker become Spider-Man, or having Hal Jordan trained by the GLC?

Just skip the origin and get cracking on your own stories.

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Old 11-05-2011, 06:36 PM   #38
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Default Re: One Universe: DC/Marvel RPG Application

How does it hurt to have the option open to people, though? If it's something that you personally aren't interested in doing, don't do it. Other people might be.

This isn't even relevant to the character I want to apply for, but I still think people should have the artistic freedom to do so.

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Old 11-05-2011, 06:42 PM   #39
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Default Re: One Universe: DC/Marvel RPG Application

Because I said so. That's why.

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Old 11-05-2011, 07:08 PM   #40
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Default Re: One Universe: DC/Marvel RPG Application

-Double Post-

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Old 11-05-2011, 07:09 PM   #41
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Default Re: One Universe: DC/Marvel RPG Application

I dunno. I'd really like to do an origin.

I can see where it can be tedious to some, but to me, the origin and seeing how these characters mixed up in each other becoming what they did is half the fun in a game like this.

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Old 11-05-2011, 07:14 PM   #42
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Default Re: One Universe: DC/Marvel RPG Application

I gotta be honest in that I have zero interest if people are stuck doing origins with the chance of them flaking out. I've RPed here for years and I've seen the trends. The old OU had the worst with that.

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Originally Posted by TheCorpulent1 View Post
Aquaman can only be whole when he loses that hand again and reclaims the super-awesome water hand. It's one of comics' great paradoxes.

Last edited by trustyside-kick; 11-05-2011 at 07:19 PM.
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Old 11-05-2011, 07:18 PM   #43
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Default Re: One Universe: DC/Marvel RPG Application

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Originally Posted by trustyside-kick View Post
I gotta be honest in that I have zero interest if people are stuck doing origins with the chance of them flaming out. I've RPed here for years and I've seen the trends. The old OU had the worst with that.
Then people don't have to do an origin. Which is why I set the open as one year in. If people don't want to do an origin and already have their character and some others familiar with each other, by all means do it.

But one year is also early enough that if people want to do an origin, they can do an origin.

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Old 11-05-2011, 07:23 PM   #44
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Default Re: One Universe: DC/Marvel RPG Application

Also people starting with the origins makes it harder for new players to come in when the character is later free again. It's easier to say "same origins but the character did 'this this and that' this season". New people won't think/feel like they are playing someone else's Batman, Spider-Man, etc. In UDC and All-Star Marvel it is different because it is expected that things will be different.

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Aquaman can only be whole when he loses that hand again and reclaims the super-awesome water hand. It's one of comics' great paradoxes.
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Old 11-05-2011, 07:26 PM   #45
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Default Re: One Universe: DC/Marvel RPG Application

On the other side of the coin, starting with established characters rules out the chance of their origin story (which, whilst sharing the basic premise will have some differences since it's set in another universe) ever being told.

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Old 11-05-2011, 07:26 PM   #46
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Double post.

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Old 11-05-2011, 07:33 PM   #47
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Default Re: One Universe: DC/Marvel RPG Application

Just do the origin the way we are in WF. Use flashbacks.

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Old 11-05-2011, 07:34 PM   #48
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Default Re: One Universe: DC/Marvel RPG Application

If people want to do origins, then they should have to update the wiki.


Oh yeah, I just played the wiki card.

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Old 11-05-2011, 07:35 PM   #49
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Default Re: One Universe: DC/Marvel RPG Application

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If people want to do origins, then they should have to update the wiki.


Oh yeah, I just played the wiki card.
**** your wiki. You and the OCD bastard trusty are the only two who give a flying **** about it!

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Old 11-05-2011, 07:35 PM   #50
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Default Re: One Universe: DC/Marvel RPG Application

That'd be the day.

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Aquaman can only be whole when he loses that hand again and reclaims the super-awesome water hand. It's one of comics' great paradoxes.
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