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Old 07-02-2014, 01:37 PM   #1
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Default One Piece Unlimited World: Red

One Piece Unlimited World: Red Gets A Free DLC Quest In Europe. July 2, 2014 . 8:30am

One Piece Unlimited World: Red is currently available in Europe, and Bandai Namco have released the first piece of free downloadable content for the game.
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One Piece Unlimited World: Red is currently available in Europe, and Bandai Namco have released the first piece of free downloadable content for the game.

The DLC is a quest titled “Red Stands Alone,” and can be downloaded off PSN and the Nintendo eShop. It will involve you challenging Red in combat once again, and Namco say the player will face some of the toughest enemies in the game in a new setup at a higher level of difficulty.

North America will get One Piece Unlimited World: Red next week.
Read more at Nintendo 3DS & One Piece Unlimited World: Red & PlayStation 3 & PlayStation Vita & Wii U on Siliconera.


source:Siliconera

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Old 07-09-2014, 01:01 PM   #4
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Default Re: One Piece Unlimited World: Red

Following up o what EPN.TV said two posts up from this post

Why One Piece Unlimited World Red Has An Original Story. July 9, 2014 . 2:04am

In an interview with Siliconera, One Piece Unlimited World Red producer Koji Nakajima talks about making the red dragon boss battle, balancing characters, and how they decide what arcs from One Piece they turn into video games.

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There are many One Piece arcs Bandai Namco could draw from to create a One Piece video game. One Piece Romance Dawn covers the East Blue Saga and Marineford Arc while One Piece Unlimited World Red has an original story. In an interview with Siliconera, Koji Nakajima, producer at Bandai Namco Games, explained how they pick stories for the One Piece games.

"Being able to relive the One Piece storyline is exciting from a fan’s perspective. However, we also want to expand on the One Piece universe and explore side stories. Every year, when we make a One Piece game we decide what we should focus on, a certain arc or something new," said Nakajima. "Ganbarion wrote the story for Red. The new characters for this game, Pato and Yadoya, were made by the series creator, Eiichiro Oda. We work very closely with Toei Animation and Shueisha to make sure everything we write stays in line with the One Piece universe."



Nakajima explained that after all of the characters have been created the entire cast goes though an adjustment period where they tweak characters and make sure all of the attacks are rendered to keep the feel of the One Piece universe. This takes about two to three months to complete.

"One of the main pillars in creating Unlimited World Red was making sure players could experience the adventurous pirate lifestyle that Luffy and his friends live everyday. Instead of just focusing on battles, I wanted to make sure there was pirate life elements and adventure in the game. I like the fishing parts," Nakajima laughed. "When we updated Red, I wanted to add an emphasis on the battling part of One Piece which is why the coliseum was added. Trafalgar Law is a very popular character and he’s really cool. Boa Hancock is a personal favorite."

One Piece Unlimited World Red also has giant boss battles, like a Red Dragon fight early on. Nakajima said this was one of his favorite fights. "One of the biggest challenges with big enemies is it’s really easy to determine their movement patterns. We wanted to minimize this and give the dragon more patterns," said when talking about how the team had to balance the Red Dragon fight with the Straw Hat crew’s attacks.



What’s next for the One Piece series? I asked if Bandai Namco plans to continue the One Piece: Pirate Warriors series. "Right now, we’re not sure yet," Nakajima answered. I also asked if he is considering to release the One Piece Unlimited Cruise games in North America since both of the Wii games were released in Europe. "It’s been awhile since we released Unlimited Cruise and [Unlimited Cruise] SP. We don’t have plans to bring those over, but we would love to look into it if fans are interested."

"I’ve made lots of One Piece games. Right now, I would like to make a fighting game that puts all of the Devil Fruit abilities and Haki in the spotlight. If I could make a fighting game, I would want it to capture the flashiness of the Devil Fruit abilities like how [Admiral] Aokiji uses ice and can create it at will," Nakajima said when I asked him what kind of One Piece game he would personally like to create.

Read more stories about Interviews & Nintendo 3DS & One Piece Unlimited World: Red & PlayStation 3 & PlayStation Vita & Wii U on Siliconera.
source:Siliconera

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Old 07-09-2014, 08:11 PM   #5
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Default Re: One Piece Unlimited World: Red

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Old 07-17-2014, 07:02 PM   #6
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Default Re: One Piece Unlimited World: Red

One Piece Unlimited World: Red Has Its First Paid DLC.July 17, 2014 . 8:30am

One Piece Unlimited World: Red has its first batch of paid downloadable content, Bandai Namco have announced.




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One Piece Unlimited World: Red has its first batch of paid downloadable content, Bandai Namco have announced.

The first piece of DLC within this batch is titled “Quest for Money” and contains a Golden Bell Quest where Luffy and his crew search for a “a massive treasure… of at least a handful of berries”. This quest costs $0.99/€0.99.

The second DLC is the “Nami Swimsuit Pack”. This one should speak for itself. It comes with a quest called “Hody’s Revenge,” where the Straw-Hat crew fight against the Fishman, who is seeking revenge once more. It costs $2.99/€2.99.

Read more stories about Nintendo 3DS & One Piece Unlimited World: Red & PlayStation 3 & PlayStation Vita & Wii U on Siliconera.
source:Siliconera

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Old 07-17-2014, 08:02 PM   #7
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Default Re: One Piece Unlimited World: Red

I like one piece, but i'm not sure what to think of the game, the property deserves AAA treatment like Naruto did.

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Originally Posted by childeroland View Post
Plenty of male-led action films fail, yet the actors' gender is not blamed. Why should it be different for women? Especially since far more male-led action films are made than female-led action films?
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Old 07-17-2014, 08:05 PM   #8
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Default Re: One Piece Unlimited World: Red

well you can play on the Wii U thanks to be being shared throuh the 3D's so that's sorta kida llike that but that studio makers chose too. and fan demand.

same can be said for the currently popular Fairy Tale series too . ad alot of other stuff like the A Simple magical index ad scietific rail gun series the latter of which or both which is alot like X-Men to a degree . Darker then black, Black Lagoon There's a lot that can use that.


And people would love it.


Last edited by zenith16; 07-17-2014 at 08:13 PM.
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Old 07-18-2014, 06:32 AM   #9
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Default Re: One Piece Unlimited World: Red

Fairy Tail's success doesn't come close to One Piece's though, and the way the abilities are used in there isn't very varied, but then again, this could actualy make the adaptation into video game an easier job.

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Plenty of male-led action films fail, yet the actors' gender is not blamed. Why should it be different for women? Especially since far more male-led action films are made than female-led action films?
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Old 07-18-2014, 03:35 PM   #10
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Default Re: One Piece Unlimited World: Red

well on abilitys well I'll let these speak for them selves http://fairytail.wikia.com/wiki/Main_Page

A simple magical index and scientific Rail gun
http://toarumajutsunoindex.wikia.com...ide_Characters

Darker the black
http://darkerthanblack.wikia.com/



Like I said alot of series of anime that are liked all for the west side here would benefit from that treatment alot .


Last edited by zenith16; 07-18-2014 at 04:29 PM.
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Old 07-31-2014, 05:03 PM   #11
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Default Re: One Piece Unlimited World: Red

Summer Vacation In The World Of One Piece: Unlimited World Red. July 31, 2014 . 1:58pm

Because of the writing and several other factors, I feel like extra attention was paid to not only making the world of Unlimited World Red look like Eiichirou Oda’s world, but also to make it feel like it.

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Bright blue skies, breezy winds. All things seem dandy as the Straw Hat Pirates escort a small raccoon, Pato, to his home-island after they saved him from being stranded at sea. Upon arriving at Trance Town, the gang splits up, each deciding to kick back at the lazy port their own way. However, within the hour everyone except Luffy has vanished. Not too worried, but nevertheless going off to find them with Pato in tow, he leaves Trance Town and finds himself in a very familiar place.

Not only that, but a very familiar face also appears to stand in his way despite how impossible it should be. Depending on your familiarity with the anime or manga series, One Piece Unlimited World Red may send you on an emotional roller coaster despite the predictable pattern of visiting old areas and facing familiar bosses.

Because of the writing and several other factors, I feel like extra attention was paid to not only making the world of Unlimited World Red look like Eiichirou Oda’s world, but also to make it feel like it. The dialogue is almost 100% voiced (with the main exceptions being quest menus and Coliseum dialogue), and conversations are split evenly between full FMVs and full portrait sprites showing the characters’ expressions.

The story is something I feel like wouldn’t be out of place in the original One Piece’s world, though it is considered non-canonical. While I didn’t feel like the villain, Redfield, was as strong as others in the series (and admittedly, that’s a very high bar to set), the reactions the Straw Hat Crew have to the different areas or people they face aren’t just rehashes of what appear in the anime. For example, when they find themselves in Mt. Corvo, where Luffy grew up in and then encountering the bears and wolves in the forest, they all have their comments about Luffy’s hometown.

My favorite moment was when I met Wapol again, and absolutely no one remembers him (or cares). The only person who supposedly does is Brook, who, as Wapol indignantly points out, wasn’t even there in the first place.


Acting as your temporary headquarters, Trance Town is a strange but refreshing place. The colors are bright and refreshing, giving the entire place the feel of a summer resort, and though Luffy’s natural running speed is pretty slow, rocketing across the entire map with the mere press of a button has made traveling through a town practically like flying. I never learned much about the place other than that it needs a lot of facilities built (preferably by you, with generous donations of materials), but none is really needed since it achieves its goal of being a safe haven in all the chaos occurring around it.

Despite everything happening on the island, Trance Town still manages to achieve the laidback feel that Luffy’s adventures sometimes have when no one is after their lives. You can expand facilities through across the town, check out some quests, go through areas you’ve previously visited to net some bugs and/or catch some fish, play a few minigames with Chopper or Luffy, etc. Each character has their own custom action they can take in the field that enhance the exploration as well, especially since you can only have two other characters with you at a time. Usopp can grow flowers that attract a rare insect, while Brook can run across the water to reach small islands. Though the main story is rather urgent and sometimes made me want to either hug my Nintendo 3DS or throw it across the room, the lulls in between the chapters are just as enjoyable simply in their aimlessness.

It’s also amusing to see Sanji or Zoro trying to catch a small beetle with a butterfly net.

Speaking of which, the original animals created for the game really fit the art style in the game. The enemies, too, are designed to fit each world (which, though it sounds intuitive, I haven’t seen often in anime-based games). Skypiea is filled with the Gods Enforcers with their funny goat-like heads and cloud skates, and Alabasta features the kingdom’s soldiers, dressed in their own costumes and having a different fighting style compared to, say, the Marines from Marineford.


There are at least 8 fields that appear around Trance Town, each from the Straw Hat Crew’s past adventures. I like how the areas focused on areas that weren’t visited in either of the Pirate Warriors games (the only other One Piece games I’ve played), such as Fishman Island and Mt. Corvo near Fushia Village, or that weren’t expanded upon, such as Skypiea and Enies Lobby. I especially enjoyed finding a familiar area from the show rather than just having a generic boxy map to beat enemies up in. I also enjoyed the small details built into each area, such as your footsteps in Skypiea making cute “boop” suction sounds because of the wet cloud surface.

All the places are rendered in a beautiful, striking palette of primary colors, giving everything the lively feel of One Piece, and even the effects, though not the most high resolution swirls or patterns you’ve ever seen, were created to fit the color scheme and looked more cartoony than I usually see in video games. But, like in the original One Piece, no matter how silly or colorful something looks, they may very well be dangerous. Those colorful swirls? They’re the warning that Crocodile is going to sling a clawful of sand in your face, or that Caesar Clown is going to send poisonous gas or explosions flying your way.

As relaxing and laidback as I found the exploration in Unlimited World Red to be, the combat can be very hectic. Before I started the game, I had seen trailers and had thought that the movements in the game would be slow and sluggish—especially compared to the Pirate Warriors games. However, I was glad to be proven completely wrong. It’s true that Red doesn’t have quite the same crispness as the other games, but in turn it places much more focus on paying attention to your enemies and dodging or guarding attacks. Enemies take off quite a chunk of hit if they connect, and though there is a level system in place, that damage never really goes down, so the battles become a hectic rush of attacking while keeping an eye out on your surroundings.

Damage is dealt through combos, and if you perform the list of combos appearing on the screen without getting knocked down, you can activate a Break Rush, where your character does more damage for a limited period of time. When an enemy targets you, a button prompt appears over your character’s head that prompts you to either guard or dodge – which the character does seems to be dependent on the person. For example, Zoro tends to guard while Usopp tends to run. Note that this doesn’t mean the battle stops to allow you to push the button like the usual QTE. I’ve missed many prompts because I was too busy performing a combo or the prompt came and went before I could react.


In addition to simple combos, your characters also have a few special moves to pull off that differ based on character. Each character has a maximum of three different moves they can pull off, and each take off 1-2 SP points that are accumulated as you deal damage. There is also a team attack that you can pull off that hits everyone in the field and generally seems to depend on who you have on your team.

Unless stated otherwise, you can have up to three party members in a team. The way teams work in Unlimited World Red, though, is slightly different in that each character has their own health bar yet take no damage from enemies. This, coupled with the ability to switch the character you control at will, means that essentially you have three lives before it’s game over. What surprised me, too, is how the AI for your party in the game is actually very aggressive, and because the party members don’t take damage, it doesn’t matter if they run willy-nilly into attacks.

Though the combos present in Unlimited World Red are simple compared to other games, I enjoyed the effort put into differentiating each character’s playing style. For example, Luffy has longer combos and focuses on dealing damage both in air and on ground, while Zoro is mostly ground-based and moves slower, but deals more damage per hit.

These differences are rather basic, but then you also have Usopp, who has an actual sniping mode where the controls switch to an almost FPS-style of play and is one of the only characters with multiple attacks that can hit downed enemies. Franky can build a stationary tank and lob cannonballs at the enemy, though he lacks any extensive combos. I also don’t understand why he can strike poses in battle. Brook can put people to sleep with his music, while Sanji is the only character with an actual Dash option.

Of less importance but just as fun are the dodging and guarding animations. Nami and Chopper flip and roll out of the way (like semi-normal people), but the other character’s actions vary more. They also have different effects. Luffy practically teleports to the side in a whiz of pinkish-red smoke, while Law uses his fruit to literally teleport past the opponent. Brook’s soul leaves his body, causing some time to pass before he returns to battle, and Sanji jumps upwards.

And then there’s Usopp, who throws up his hands and runs away screaming like a little girl.


There are only two factors that take me out of the immersion. The first is that the faces of the characters appear stiff in battle (but not on the portraits, thankfully), and the second is that, if you manage to get separated from your party members, they’ll actually teleport to your side, sometimes in the middle of an attack. Sometimes they’ll even teleport ahead, starting on the next batch of enemies before you even see them.

I’ve made no mention of the Battle Coliseum area thus far, and that’s because it’s actually a completely separate game from the main story. In fact, you can select to play either the Main Story or Battle Coliseum right after you load the game, and you have to quit one part of the game to play the other. Playing the Battle Coliseum does net you extra quests for the main story, though, and it’s always fun playing the many characters that only appear in that part of the game, such as Shanks and Aokiji.

The Battle Coliseum loosely follows the story from the Dressrosa arc and plays like a fighting game, where you have to battle enemy after enemy with dialogue appearing every time you earn enough points to rise a rank. You can choose the type of battles you can fight – 1-on-1 duels, Battle Royale against one or two boss characters or a gang of lackeys, or fighting 50-150 grunt enemies. Sometimes, a special match will appear where you have to use a certain character to fight another one related to him or her in the anime in a 1-on-1 duel. For example, one of the battles is Shanks vs. Blackbeard.

Although One Piece Unlimited World Red is on the short side, it is a fun excursion into a piece of One Piece’s world that doesn’t just feel like the Straw Hat Crew thrown together to form a game. To me, it actually felt like I was playing a part of the anime. However, because it’s so short and because of its limited roster, you can catch onto attack patterns quickly and the game loses much of its difficulty. This is why I actually appreciated the Battle Coliseum special matches, where I’m forced to use characters I would never have otherwise used.

Food for Thought:

1. I’ve played both the 3DS and PS3 versions of the game. The PS3 version runs smoother and has HD graphics (and it seems like it even has more shadows and effects). However, while the PS3 handles the camera better, with the presence of a second analog stick, the 3DS handles the menu, items, swapping characters, and the map better because of its second screen.

2. I couldn’t fit in the Word system from the game in the main article. Words hold power on this island, and equipping words (essentially quotes from the anime) can enhance a character’s stats or unlock an ability or attack. Some Words can even be used as items and activate special effects, like boosted attack or regenerating health. One of the more annoying uses is having to use them to unlock barriers on the map since you’ll inevitably have to backtrack, but thankfully these Words always provide a great reward. I love how when the Words are used, though, your character says the phrase out loud.

Read more stories about Nintendo 3DS & One Piece Unlimited World: Red & PlayStation Vita & Playtests & Wii U on Siliconera.



source:Siliconera

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Old 08-07-2014, 08:10 PM   #12
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Default Re: One Piece Unlimited World: Red

Win One Piece Unlimited World Red From Siliconera And Bandai Namco Games. August 7, 2014 . 5:03pm

We have three copies of One Piece Unlimited World Red to giveaway to our readers in North America.


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Bandai Namco Games sent Siliconera of One Piece Unlimited World Red for PlayStation 3 to giveaway to our readers. To enter, send an e-mail to our tip line – siliconera[AT]gmail.com with the subject "One Piece summer vacation" for a chance to win. This giveaway is open to residents in North America.

For more about One Piece Unlimited World Red and how its original story check out our playtest.

The One Piece Unlimited World Red giveaway is open now and entries will be accepted until Sunday, August 10 at 11:59PM PST until. We’ll pick three lucky readers who will receive a Day One Edition version of One Piece Unlimited World Red for PS3.

Read more stories about One Piece Unlimited World: Red & PlayStation 3 on Siliconera.
source:Siliconera

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Old 08-14-2014, 08:04 PM   #13
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Default Re: One Piece Unlimited World: Red


One Piece Unlimited World Red Review
EPN.TV

Synopsis:they played One piece Unlimited World Red, some decent game play elements but it's mired with sexist stereotypes (marissa) and bad camera


Marissa's score 5.5(mediocre) & Victor's score 6.0(Fair)

more was said in the full show August 14 – Reviews on the Run – Full Show

The Knights Of Sidonia are here to save the galaxy, open up the National Treasure Edition of Saints Row IV, lock and load with Modern Combat 5: Blackout, and the Straw Hat crew returns in One Piece Unlimited World Red.


^^Vic likes the series but wants more out of it detail i the full show.

source: EPN.TV




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