The SuperHeroHype Forums  

Go Back   The SuperHeroHype Forums > Games > PC

Reply
 
Thread Tools Display Modes
Old 04-11-2014, 11:56 AM   #1
zenith16
Side-Kick
 
zenith16's Avatar
 
Join Date: Apr 2008
Location: montreal
Posts: 18,440
Default Orcs Must Die Unchained


VIDEO-CLick to Watch!:




Orcs Must Die Unchained Announced
Robot Entertainment is mixing things up with its latest entry in the Orcs Must Die series by adding five vs. five MOBA elements. Orcs Must Die Unchained will be a free-to-play, team-based, five vs. five multiplayer game, with players able to send minions down each lane to attack the enemy teamís base. Of course the traps and cards are still all present and correct, it just wouldnít be OMD without them. However, this time they will be used to help defend your lanes and summon minions to attack the other teamís lanes. There will also be an AI bot option if you wish to play alone. If you want to play the game right now, you can purchase a founders pack with alpha access for $150. The Founders Pack also includes access to five heroes, $200 worth of in-game Gold, five exclusive skins, an extra alpha code, four beta codes, five copies of the original two Orcs Must Die games, and developer forum access. If youíre not feeling that generous, thereís a smaller $20 option that will grant you access to the beta once it begins.




source:EPN.TV

zenith16 is offline   Reply With Quote
Old 06-19-2014, 07:32 PM   #3
zenith16
Side-Kick
 
zenith16's Avatar
 
Join Date: Apr 2008
Location: montreal
Posts: 18,440
Default Re: Orcs Must Die Unchained

and

  • Orcs Must Die! Unchained designer says "toxic players" are good to have

    at 17:30 on 27 June 2014
    Generally speaking, "toxic" behavior amongst its players is not something that most game developers and publishers are looking for. Even pros, who aren't exactly famous for their upstanding behavior on the field of battle, can go too far, as these League of Legends Challenger Series players learned the hard way. But in the eyes of Orcs Must Die! Unchained designer Jerome K. Jones, attracting players like that to your game is actually a sign that you're doing something right, and he doesn't want them to go away.

    Read and comment >


    Orcs Must Die! Unchained hands-on: don't let the fact that it's a lane pusher scare you


  • at 17:09 on 27 June 2014

    Robot Entertainment didn’t set out to make a MOBA, but design director Ian Fischer told me that’s what everyone thinks Orcs Must Die! Unchained is, and he’s not going to fight it.

    It makes sense when you see how the game is set up. Imagine the original Orcs Must Die! games, where you defend your fortress from waves of orcs by setting up traps, or wading into the battle yourself. Mirror that setup and you’ll get Unchained’s basic premise: Two fortresses with two teams protecting them, and two armies of orcs heading in opposite directions. Consider that the orcs move through multiple lanes between the fortresses, a roster of heroes that lend themselves to different roles (ranged dps, melee tank), and the MOBA label makes sense.


  • source:GI & Pc gamer


Last edited by zenith16; 07-06-2014 at 09:22 AM.
zenith16 is offline   Reply With Quote
Old 07-18-2014, 09:04 PM   #5
zenith16
Side-Kick
 
zenith16's Avatar
 
Join Date: Apr 2008
Location: montreal
Posts: 18,440
Default Re: Orcs Must Die Unchained

source: GI

zenith16 is offline   Reply With Quote
Old 07-25-2014, 01:16 PM   #6
zenith16
Side-Kick
 
zenith16's Avatar
 
Join Date: Apr 2008
Location: montreal
Posts: 18,440
Default Re: Orcs Must Die Unchained


  • Test Chamber – Orcs Must Die! Unchained

    test chamber
    on Jul 25, 2014 at 01:06 PM
    12 Views


    Join Daniel Tack and Ben Hanson as they take a look at Robot Entertainment's upcoming team-battle trapfest, Orcs Must Die! Unchained.
    ... More
source: GI

zenith16 is offline   Reply With Quote
Old 08-15-2014, 03:14 PM   #7
zenith16
Side-Kick
 
zenith16's Avatar
 
Join Date: Apr 2008
Location: montreal
Posts: 18,440
Default Re: Orcs Must Die Unchained


Trapping And Slapping Through Two Matches Of Orcs Must Die Unchained

Preview
on Aug 15, 2014 at 02:26 PM
546 Views


Orcs Must Die Unchained continues to evolve during its closed beta test.
... More

source: GI

zenith16 is offline   Reply With Quote
Old 08-26-2014, 07:47 PM   #8
zenith16
Side-Kick
 
zenith16's Avatar
 
Join Date: Apr 2008
Location: montreal
Posts: 18,440
Default Re: Orcs Must Die Unchained

source: GI

zenith16 is offline   Reply With Quote
Old 10-15-2014, 01:49 PM   #9
zenith16
Side-Kick
 
zenith16's Avatar
 
Join Date: Apr 2008
Location: montreal
Posts: 18,440
Default Re: Orcs Must Die Unchained

source: GI

zenith16 is offline   Reply With Quote
Old 02-06-2015, 02:28 PM   #10
zenith16
Side-Kick
 
zenith16's Avatar
 
Join Date: Apr 2008
Location: montreal
Posts: 18,440
Default Re: Orcs Must Die Unchained





Mighty Quest for Epic Loot : Official PC Launch Day Arrives

Posted Feb 05, 2015



Ubisoft has announced that the official launch day for The Mighty Quest for Epic Loot has finally arrived for PC. During a very successful beta run, the team took into account player concerns and feedback to bring several features into the game including crafting, open creation, barricades, new traps, rare creatures and clans.

Quote:
Players can take advantage of an awesome "Infinite Pack" for $24.99 that includes all four heroes, a pair of epic rings, a 'bling mine', some unreleased rare creatures and traps (and access to all those to be added in the future), and one material mine.
Ready to give it a try? Head to The Mighty Quest for Epic Loot page to find out more.
In addition to all of the above, a brand new trailer has been released to celebrate the launch. Enjoy!
VIDEO-CLick to Watch!:





Permalink | 7 comments







Read more at http://www.mmorpg.com/newsroom.cfm/p...qgR7YRfHhop.99

source: MMORPG.com

zenith16 is offline   Reply With Quote
Old 02-27-2015, 09:15 PM   #11
zenith16
Side-Kick
 
zenith16's Avatar
 
Join Date: Apr 2008
Location: montreal
Posts: 18,440
Default Re: Orcs Must Die Unchained




General : Tencent Buys Minority Stake in Robot Entertainment

Posted Feb 27, 2015



Robot Entertainment, developers of Orcs Must Die Unchained, has announced that Tencent has purchased a minority stake in the company. CEO Patrick Hudson says that the move will give Robot Entertainment financial stability and flexibility.
Quote:
"Taking on Tencent as an investor gives us additional financial flexibility but, more importantly, it creates a long-lasting and valuable partnership with the world's premier publisher and operator of games", said Robot Entertainment CEO Patrick Hudson. "It's a very exciting time for Robot Entertainment. We're looking forward to showing Orcs Must Die! Unchained to fans at PAX East in Boston and releasing the game to market later this year on PC and PlayStation 4."
Read the full press release on the Robot Entertainment site.
Permalink | 0 comments

source: MMORPG.com

zenith16 is offline   Reply With Quote
Old 03-17-2015, 04:23 PM   #12
zenith16
Side-Kick
 
zenith16's Avatar
 
Join Date: Apr 2008
Location: montreal
Posts: 18,440
Default Re: Orcs Must Die Unchained



More Recently








General : Orcs Must Die: Unchained - New Build Will Make a Difference

Posted Mar 17, 2015


Orcs Must Die: Unchained has been in beta for a while, and the developers at Robot recently unveiled a new build that will kick off phase two of the beta beginning on March 24th. The new build features hero overhauls, new systems, UI improvements, and more, and was playable at PAX East. The blend of the original Orcs Must Die sieges with fast-paced MOBA style gameplay is still there, but the new changes will make a difference in the game going forward. Here’s what we can expect from Orcs Must Die: Unchained.
Read more of Christina Gonzalez's Orcs Must Die: Unchained - New Build Will Make a Difference.
Quote:
If you’re unfamiliar with the series, the basic premise of Unchained is this. You play a hero on a team of five with the task to protect your rift in your base. This magical rift is irresistible to Orcs, Kobolds, and other minions you and the enemy team will spawn and it’d your team’s job not to let too many pass. The use of traps, careful positioning, and strategic siege tactics is an integral part of the Orcs Must Die games, the second of which introduced many more traps (a bunch of which are included in Unchained), as well as co-op. Unchained seems like a kind of natural evolution for anyone who has played the series. In essence, it does play out with clear MOBA influence with the blend of third-person siege action.
The game’s lineup of heroes has been overhauled, with their roles as offensive or defensive heroes more clearly defined to help players build effective teams. In fact, phase two of the beta will launch with only 10 of the current heroes in their new builds, before each hero coming back with its new setup and progression system. Also added to the new build are hero levels and new progression choices. Gaining passive upgrades at certain levels makes the game feel a bit more flexible in letting players have some choice in the matter (it’s similar to the system in Smite, if you’re familiar with that). The progression should also help players feel a little more invested in their heroes as they go along.

This time around, I played as Ivy, the same hero with which I first experienced the game last year at PAX East. Ivy is classified now as an offensive hero, but she’s a hybrid. She’s an archer who can snipe, kill, and very much annoy other players, but she’s also notable for her ability to lay down a temporary AOE healing circle surrounding her, lending her viability for the more support or hybrid-oriented players. This time, my team didn’t seem to realize that the archer with the magical green circle around her could heal them if they stayed close, and we got in some trouble early as everyone moved away from me. One of the new passives you could choose for leveling up was a +50 movement speed buff and that still didn’t allow me to keep up with most of my teammates, who were barrelling into the action. However, the new passives are useful. Some of my other options included adding a personal heal to the HP glyph I could lay on the ground (Ivy is otherwise unaffected), or adding damage to my snare.
Other things players can expect in beta phase two are new traps, including some fan favorites like the overhead boulder drop from OMD, and bosses. These bosses begin to spawn when your camps reach level four and their job is to reach your rift and demolish gates standing in their way. Getting to spawn these bosses will happen periodically, and while they’re all tough, some will be particularly tricky. We got to see a couple of the new bosses, including one who splits into several smaller versions of himself once the initial form is defeated. Taking these bosses down will require strategy and cooperation and protecting your base at all costs.
As far as what didn’t quite resonate this time, traps felt slightly de-emphasized over the action. My first time playing Orcs Must Die: Unchained, I felt like the balance skewed a bit closer to the original games with online competitive MOBA components. It felt like traps were vital and everyone was using them. This time around playing Ivy once more, it felt like I didn’t really always need to set traps, which diminished things slightly. I set healing glyphs and a few traps, but was defeated a couple of times by an enemy’s well-defended and trap filled tight corner, so it may have just been my team’s fault. Defensive heroes will also have access to a somewhat different selection, so it’s going to be helpful to know the full lineup in order to play strategically. Orcs Must Die: Unchained is going into phase two of its beta with what feels like a few standout holes filled in. With promises that Robot will also concentrate on filling in the lore side a bit more as well, likely with the reintroduction of its now more robust heroes, things are still a blast to play.
Christina Gonzalez / Christina is a freelancer and contributor to MMORPG.com, where she writes the community-focused Social Hub column
Permalink | 0 comments



Read more at http://www.mmorpg.com/newsroom.cfm/p...0ieMYAqq5CK.99

source: MMORPG.com& GI

zenith16 is offline   Reply With Quote
Old 07-05-2015, 07:01 AM   #13
zenith16
Side-Kick
 
zenith16's Avatar
 
Join Date: Apr 2008
Location: montreal
Posts: 18,440
Default Re: Orcs Must Die Unchained






Orcs Must Die: Unchained : Time to Team Up and Take on Hordes of Orcs

Posted Jul 02, 2015


This week Orcs Must Die! Unchained brought some big changes to their game. Originally Unchained followed a third person view MOBA format which grew popular with fans of the original. Now as Producer, Chris Rippy and the team continue development they just released a huge PvE patch for the game. Players will be able to enter into co-op play and take on hordes of enemies similar to what made the original Orcs Must Die so much fun.
Read more of Garrett Fuller's Orcs Must Die: Team Up and Take on Hordes of Orcs.
Quote:

The PvP aspect of Unchained follows the third person MOBA format, but the developers wanted to add in a fun and fluid multi-player system which took advantage of the gameís mechanics and was more closely in line with the original game's co-op vision. As players honed their skills against each other, it was fun for the team to finally throw them into the deep end against hordes of Orcs where they have to work together. You can play this mode in single player or co-op. We asked the guys at Robot Entertainment what goes into balancing the characters when it comes to building out this type of game play. Basically in the MOBA format the characters are split between and offense and defense. They found that in the PvE version the defensive characters really took center stage. The team is working on the balance to bring the offensive characters up to speed. They want to you be able to play whatever character you want in the PvE mode. Itís just that because you are facing down loads of Orc enemies, the format benefits the more defensive heroes.

In testing this new format Chris and crew saw a great trend break out on the leaderboards as to how people were keeping score. The new mode is set up to be increasingly challenging like Horde Mode in other games explained Chris. ďAs players go through the game we want them to look back and say, if I had just put that trap there, or changed the way I set that up.Ē Itís that kind of experience that they want to bring to the PVE. This also works very well in the co-op mode. Getting the right mix of characters is always important so co-op mode remains a solid challenge to small groups of players.
For the game play, players will spawn into the map and have some time to set up their defenses. Once set, the waves of Orcs come rolling in. Right now players in closed beta are being put into a matchmaking system to group up. The team should have party play set up soon. The big buff your team will get is called Unchained, which increases your attacks and reduces your cooldowns. The solo and co-op play spawns boss mobs and higher forms of orcs to fight. Chris said that the team is messing with the idea of adding in full heroes as foes. If you can get through twelve waves of orcs you are considered to be doing very well. The leader boards paint a good picture of where players are ranked.

Robot continues to work on building out this new side of the game. They want to see where players take it in closed beta and are looking at player feedback very closely. Chris mentioned that along with the MOBA experience they are really excited to deliver this throwback to what made Orcs Must Die! so popular in its first iterations. Fighting against so many foes, especially in third person view brings a lot to the tower defense format which the series has been known for since it debuted.
Orcs Must Die! Unchained now has stepped in as a twofold game for players to enjoy. If you want a break from the heavy competition of fighting against your friends then maybe itís time to team up and see how well you can do against hordes of orcs. It will be great to see what type of game play mix Robot Entertainment can come up with combining the MOBA and Co-op formats for fans of the game. We find ourselves wishing more MOBAs would offer some form of PVE aspect like this, as it brings a much needed change of pace to the game. Weíll keep you posted as more news come in. For now you can register for the closed beta here.
Article By: Garrett Fuller
Created On: July 02, 2015
Permalink | 7 comments







Read more at http://www.mmorpg.com/newsroom.cfm/p...5h18OyECEg9.99


source: MMORPG.com

zenith16 is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:00 AM.

monitoring_string = "dee460792f24517621e3ca080805de7e"
Contact Us - Mobile - SuperHeroHype - ComingSoon.net - Shock Till You Drop - Lost Password - Clear Cookies - Archive - Privacy Statement - Terms of Service - Top - AdChoices


Powered by vBulletin®
Copyright ©2000 - 2015, Jelsoft Enterprises Ltd.
SuperHeroHype.com is a property of CraveOnline Media, LLC, an Evolve Media, LLC company. ©2015 All Rights Reserved.