The SuperHeroHype Forums  

Go Back   The SuperHeroHype Forums > Games > PC

Thread Tools Display Modes
Old 11-08-2014, 07:26 PM   #1
zenith16's Avatar
Join Date: Apr 2008
Location: montreal
Posts: 14,485
Default Blizzard's: Overwatch

Overwatch first look: Blizzard takes on Team Fortress 2

- 3 hours ago

VIDEO-CLick to Watch!:

Blizzard gave a detailed outline of their upcoming team shooter Overwatch at Blizzcon today, delving into specifics about classes, maps, modes, and the philosophy they're bringing to their first FPS.
It's a six vs. six team shooter set 60 years in the future in a world of cartoon heroes and villains with wildly different abilities. You can play as a genius ape called Winston, or a teleporting rogue called Tracer, a sniper with a grappling hook, a samurai with a deadly bow. Overwatch derives its complexity from the interaction between these varied skillsets. Abilities are designed to be satisfying and useful when used individually, but can be game-winning when used in combination by a coordinated team.
Every map is objective-focused, so you'll be fighting to seize capture points and escort payloads (hello, Team Fortress 2). The maps are designed to be easily parsed to allow players to focus clearly on the heroes they're facing rather than shifting level geometry. Environments are based in vivid futuristic visions of real-world locations, and Blizzard want them to be relatable and lighthearted futuristic facsimiles of real world locations. A payload map set in London has attackers escorting a bomb to the base of Big Ben, and along the way you pass a big red bus with hover jets for wheels. There's an Egyptian map with a theme park arrangement of sphinxes and statues. There's a gorgeous map set around a Japanese temple, covered in bring pink blossom.
It's cute, and ideal for a game designed to be approachable to players that don't see themselves as shooter fans. As Blizzard projected in all caps onto the Blizzcon main stage screen, there is "NO DEATHMATCH". Philosophically, Metzen and Kaplan frame Overwatch as is a reaction against twitch-based modern military shooters. Metzen: "We have a long legacy of developing multiplayer games, and it came down to 'is it even possible to build a shooter that doesn't feel cynical, that doesn't feel cruel, that doesn't feel nasty. Can you build one that really promotes teamwork and relationship and having fun with your friends, and not getting killed with a thrown knife from halfway across the map as soon as you jump in."

A cast of characters that look like they've just blasted their way out of a Saturday morning cartoon certainly helps. Aside from a cockney accent that causes this British reporter physical pain, they're brilliantly realised. The art style was devised by one of Blizzard's star designers, Geoff Goodman, who created the Lich King and many other famous Blizzard characters. The aforementioned cockney, Tracer, is a spiky-haired waif who can teleport, throw sticky grenades and—brilliantly—deploy a time-reverse move that teleports her to her exact state three second in the past. A resource called Energy ticks up rapidly after you've used an ability, and series of ticks near the reticule let you know when you can use your abilities again.
Abilities can chain together in impressive ways. In one video, Blizzard showed Tracer teleporting from a ledge down to a payload, sticking a grenade to its defender, and then reversing time to put her back on the ledge as the grenade exploded. There's even greater potential for cross-character skill combos among the twelve existing heroes (with many more to come, Blizzard suggest). In a video of a full match shown at the end of today's presentation, the buildy dwarf character, Torbjorn, deployed his ultimate ability to resist incoming damage and increase his build speed, leapt on top of the payload and successfully built a turret on top of the moving objective. Another character threw a bubble shield onto the payload and the turret moved through the level, blasting defenders as they charged. Internally, Blizzard refer to this tactic as the "killdozer".

VIDEO-CLick to Watch!:

Comparisons to Team Fortress 2 are justified, but it's about time someone took on Valve's brilliant team shooter, and the sheer quantity and variety of Overwatch's characters is exciting. Kaplan and Metzen wouldn't talk about pricing, but it would seem mad to distribute Overwatch as a self-contained priced product with such a direct free competitor around, and there's obvious capacity for Overwatch to offer players an endless stream of new heroes and hero skins.
There are hints that Blizzard will emulate TF2's approach to narrative by telling Overwatch's story outside of the game. In-game, you can field characters that are technically mortal enemies on the same team, and field multiple instances of the same hero on a single team. In fact, you can technically field a team of six angry apes if you like, though Blizz don't want this to be tactically effective. Metzen suggests that the story could be advanced by more cinematics, not unlike the one Blizzard used to introduce the game today at Blizzcon. Players can absorb as much of the story as they like outside of the game, and then toy with those personalities in-game, as a kid might with action figures of their favourite cartoon series.
I've yet to play - check out Evan's upcoming hands-on for detailed impressions - but Overwatch is an instantly appealing prospect. Its light, earnest demeanour really plays to Blizzard's strengths, and it's a brave leap for Blizz, not into their first new universe for 17 years, but into a whole new genre. It goes into beta sometime next year.
Lastly here's the in Engine trailer of what the game play will be like
VIDEO-CLick to Watch!:

Here’s a full run down of the shooter, via its official website:
Fight for the Future
Overwatch is a team-based shooter where heroes do battle in a world of conflict.
Welcome to Overwatch
Soldiers. Scientists. Adventurers. Oddities.
In a time of global crisis, an international task force of heroes banded together to restore peace to a war-torn world:
It ended the crisis and helped to maintain peace in the decades that followed, inspiring an era of exploration, innovation, and discovery. But after many years, Overwatch’s influence waned, and it was eventually disbanded.
Overwatch is gone… but the world still needs heroes.
Choose a Hero
Offense. Defense. Tank. Support.
Overwatch features a wide array of unique heroes, ranging from a time-jumping adventurer, to an armored, rocket-hammer-wielding warrior, to a transcendent robot monk. Every hero plays differently, and mastering their abilities is the key to unlocking their potential. No two heroes are the same.
Play Your Role
Whether you’re engaging in combat on the front line, providing defensive cover with your energy shield, or supporting your allies by amplifying their damage, every hero’s abilities are designed to be effective as part of a team. Learning to utilize your abilities in concert with your teammates’ is the key to victory.
Team-Based Objectives
Teams of heroes do battle across the planet. From protecting the secrets of the mysterious Temple of Anubis, to safely escorting an EMP device through King’s Row, the world is your battlefield.
  • Payload - The attacking team’s objective is to move the payload to a delivery point, while the defenders must halt the attackers’ progress until time runs out.
  • Point Capture - Two teams battle over control of the map, one team on offense, the other on defense. The attackers’ goal is to capture critical objectives, while the defenders must maintain control over them until time runs out.
Twelve different characters are playable, including the teleporting Tracer shown in the screenshot above. For full descriptions and ability showcases of all the game’s characters, visit its official website.

The website also hosts a gallery of screenshots and gameplay videos.
A beta is scheduled for 2015, which you can opt-in for If you’re at BlizzCon, the game is playable to attendees.

source: PC gamer

Last edited by zenith16; 11-09-2014 at 10:32 AM.
zenith16 is offline   Reply With Quote
Old 11-08-2014, 11:22 PM   #2
zenith16's Avatar
Join Date: Apr 2008
Location: montreal
Posts: 14,485
Default Re: Blizzard's: Overwatch

  • Blizzard on representation in games: “We build games for everybody”

    20 hours ago
  • Quote:
    During a press presentation for Overwatch at BlizzCon on Friday in Anaheim, California, Blizzard Senior Vice President Chris Metzen addressed whether the representation of women factored into Blizzard’s thinking when it was designing Overwatch’s characters, five of which are women (and one is a gorilla).
    A press conference attendee asked: “There’s been a lot of conversation about female representation in gaming in the past couple years, I suppose. And I was wondering if that entered your thinking when you were designing [Overwatch] and the characters.”
  • “Totally,” Metzen began. “Absolutely. Our female and employees and… even my daughter calls me out… We were looking at old Warcraft stuff on YouTube, a cinematic the dragon aspects and my daughter’s like, ‘Why are they all in swimsuits?’ And I’m like, ‘Ugh, I don’t know, honey.’
  • VIDEO-CLick to Watch!:

    “But I think we’re clear that we’re in an age where gaming is for everybody,” Metzen continued. “We build games for everybody. We want everyone to come and play. And increasingly in the world like people want to feel represented. People from all walks of life, from everywhere in the world. Boys and girls, everybody. And you know, we feel indebted to do our best to honor that. There’s a lot of room for growth, but specifically with Overwatch over the past year we’ve been very cognizant of that, like, trying not to oversexualize the female characters. I don’t know that we oversexualize the male characters. But it’s something we’re very sensitive to. We want that to be part of who we are, of what our brand looks like and appears to our community. I think Mike [Morhaime] talked in a roundabout way to that in his speech this morning. So it’s something we’re very cognizant of. We want girls to feel kick-butt and equally represented.”

Here's another article
​Overwatch hands-on: Why Blizzard's FPS isn't just TF2 II

- 21 hours ago

VIDEO-CLick to Watch!:

A few steps away from where Overwatch was announced at BlizzCon, 600 PCs sat waiting for attendees to play it. That in and of itself deserves a golf clap. We usually have to endure months of marketing teases before we get our hands on a big game. Blizzard is admirably aggressive about showing off its first built-from-scratch thing in 18 years: I got to play all 12 characters at BlizzCon.
The expectations set by Overwatch’s trailer weren’t that far off: this is an FPS built on Blizzard’s unhidden affection for Team Fortress 2. There’s a capture-point mode, and a Payload-style mode actually called Payload. There’s a fast-moving, low-HP pipsqueak who fights at close range. The medic heals with a tether beam. There’s an archer sniper, and a second sniper with a scoped rifle. There’s a class that (as its ultimate ability) deploys a teleporter. There’s a character that builds a sentry turret, then hits it with a wrench to upgrade.

It’s easy to hold up these pieces of Overwatch, but in your hands, when all those pieces are in motion, Overwatch doesn’t feel like a TF2 clone. It doesn’t feel like it has Quake in its DNA in the way TF2 does. And where TF2’s nine classes operate as hard counters to one another in a kind of food chain (Pyro hunts Spy who stabs Medic who ubers Heavy or Demo in order to destroy an Engineer’s sentry), Overwatch’s heroes feel a little more like first-person packages of MOBA-like abilities who have looser relationships to one another.
There isn’t one character who’s in charge of turrets, for example. Actually, one of the characters is a turret: Bastion transforms into a static gun that can self-heal. He can also toss out a mobile mine a la COD: Black Ops’ RC car bomb. The best expression of Overwatch’s mechanical looseness is the fact that every imaginable kind of character movement is represented: jetpacking, wall-climbing, grappling-hooking, gliding, ability- and equipment-driven teleportation, a superjump, a dashing charge that pins enemies (like L4D2’s Charger).

Too much of a good thing?

The best term I can pin on it is “mechanical flamboyance.” Overwatch’s diversity is refreshing and fun, but the big question is whether that variety will actually help Overwatch be a great competitive game. The incongruous abilities and characters may simply make it a wild, loose, and playful FPS that happens to have a higher than average skill ceiling.
I loved playing as Tracer, for example. She drew on my spontaneity and reflexes in a way that an FPS hasn’t since Tribes: Ascend. Tracer can teleport three successive times. In addition to that, her medium-length cooldown ability rewinds her position, health and ammo to what they were three seconds ago. At one point I phased through a Reinhardt’s front-facing energy shield, appearing behind him to get in a few shots. Then, as he shifted his shield to face me, I rewound time, phasing back through him again to deal even more damage. Tracer’s potential for nimble trickery and harassment is delightfully high.

But I have absolutely no clue if this artful dodging gels with a balanced game. The best competitive shooters are usually the most mechanically stripped-down (Quake, CS:GO), but then again, the best competitive MOBAs spread their complexity thick, across a hundred-some characters. Overwatch is taking a kitchen sink approach to multiplayer FPS, and it’ll be interesting to see how much of its 12 characters and dozens of abilities survive beta testing. At the very least it seems like Overwatch is going to need some sort of character drafting and banning system in high-level competitive play.
For now, this is a colorful, creative FPS with a level of polish that we associate with Blizzard games. There are a ton of touches that convey how far along Overwatch seems to be. I liked that Bastion’s basic movement animation, for example, jilted the first-person camera vertically as he walked, a reflection of his robotic movement.
I'll need to play it more before I can be sure whether Overwatch has a future as a competitive, skill-driven FPS, but for now Blizzard's twist on TF2 feels both reverential to that source material and original to me.
source: PC gamer

Last edited by zenith16; 11-08-2014 at 11:52 PM.
zenith16 is offline   Reply With Quote
Old 11-09-2014, 12:59 AM   #3
We Are Hunter Rider
DarthSkywalker's Avatar
Join Date: Jun 2004
Posts: 29,541
Default Re: Blizzard's: Overwatch

Finally a thread .

Saw the trailers, and I am in love. I don't always get into Blizzard games, but this is looks fantastic. Fun, beautiful, with a lot of options.

Tracer, Hanzo and Winston are my early favorites.

"You've failed, Your Highness. I am a Jedi, like my father before me."
DarthSkywalker is online now   Reply With Quote
Old 11-10-2014, 05:27 PM   #4
zenith16's Avatar
Join Date: Apr 2008
Location: montreal
Posts: 14,485
Default Re: Blizzard's: Overwatch

VIDEO-CLick to Watch!:

What did BlizzCon think of Overwatch?

- 12 hours ago

I played Blizzard's new FPS Overwatch at BlizzCon five times, the basis for my impressions on the game that I wrote over the weekend. But BlizzCon attendees also had a chance to play a game, and I was curious what they thought of Blizzard's first crack at a multiplayer FPS.

Also with

  • Just Played


    Huber and Ben got hands-on with Blizzard's first new IP in 17 years at Blizzcon 2014!
    Views: 3,609 | Posted: 11/10/2014

source: PC gamer & GT

Last edited by zenith16; 11-11-2014 at 12:24 AM.
zenith16 is offline   Reply With Quote

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT -5. The time now is 11:18 AM.

monitoring_string = "dee460792f24517621e3ca080805de7e"
Contact Us - Mobile - SuperHeroHype - - Shock Till You Drop - Lost Password - Clear Cookies - Archive - Privacy Statement - Terms of Service - Top - AdChoices

Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd. is a property of CraveOnline Media, LLC, an Evolve Media, LLC company. 2014 All Rights Reserved.