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Old 03-30-2013, 05:32 PM   #376
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Default Re: The Look of the Turtles

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Since Avatar, the presentation of Hulk being continually refined over the last few movies, the work on LotR, and Rise of the Planet of the Apes, I'm not terribly concerned about the turtles' looks with regard to the CGI quality. It'll also come down to the design of the turtles themselves. Textures and color choices can make or break them, regardless of how good the effects are. There's also the cinematography. Looking at the 1990 film, or the gameplay from the upcoming release, they look amazing in a gritty setting with somewhat low levels of lighting.

As for the look and design, I'm hoping for something along the lines of the current IDW run.
Oh, I'm sure the CG will look fine and as photo-real as the tech will allow. But I'll still be aware that what I'm seeing is CG, and in that sense, I do wish they'd incorporate live-action elements instead of settling for mo-cap wholesale. It's the "just because you can doesn't necessarily mean you should" argument and has nothing to do with artistry, per se.

Avatar, Hulk, Caesar, etc were all top-notch effects, and I enjoyed them, but, think for a moment of the visceral difference if (using some bleeding-edge suit/animatronic technology which no one is working on, because why bother?) the Hulk as you saw him was a mostly-in-camera effect. He'd go from being well-rendered CG that you'd gladly suspend your disbelief for to a pants-sh**ingly real, terrifying creature in a second.

It's like that scene with the jeeps in Jurassic Park where, just knowing that (part of the time) an actual, extraordinarily-large and heavy machine with sharp-looking claws and teeth was hovering over the set made it that much more tense whereas the fight at the end was mostly just spectacle.

That's all I'm saying. it's easier suspending disbelief over a humanoid turtle doing backflips and cracking jokes when there's a humanoid turtle doing backflips and cracking jokes vs. a computer model of one, and I wish filmmakers would remember that and at least try. Maybe by the time the sequels are in development we'll finally breach the uncanny valley and you won't have any idea whether it's in-camera or not, but we aren't there yet.

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Old 03-30-2013, 05:35 PM   #377
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Default Re: The Look of the Turtles

It would look too clunky. The characters are supposed to be able to move swiftly, and they range from lithe to bulky in their body types. CG is honestly the only route to go to get a realistic depiction regarding the action.

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Old 03-30-2013, 05:58 PM   #378
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Default Re: The Look of the Turtles

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It would look too clunky. The characters are supposed to be able to move swiftly, and they range from lithe to bulky in their body types. CG is honestly the only route to go to get a realistic depiction regarding the action.
Oh? You've done the research? Invested in the R&D, have you?

I'm not even saying you wouldn't be right (although I don't think the performances in the original film's suits were "clunky". They could move just fine), but it's been two decades. I think maybe if someone tried they'd be able to make a different approach work. At the very least, they could try.

That's my point. We've gotten so lazy with CGI that it's not even worth anyone's time to attempt anything else. A practical element thrown into the mix might even be more mind-blowing now that our brains have gotten so accustomed to pixels... Again, the CG will turn out fine, I'm sure, but by no means is it the "only route" unless you (not you in particular) are just too lazy to think of anything else. It's less innovation nowadays, more "refinement".

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Old 03-31-2013, 12:49 PM   #379
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Default Re: The Look of the Turtles

I'm totally in agreement that a proper blend between practical and post-production effects is always the best course of action. The problem is, 'proper' blend varies from project to project. A technique along the lines of Where the Wild Things Are doesn't strike me as working. The problem with suits is that they can be done, but likely too restrictive to make the turtles move like we've never seen before, and like we've always wanted. I also think of instances in which heads/faces are 100% CGI, but attached to in-camera bodies. Those have always struck me as too jarring to work. The other example I'd like to bring up is cases in which certain fighting moves are executed with a CGI double, when the remainder of that character's presence is in-camera. Blade II is the example I most typically point to for that. It is also apparent in recent superhero movies.

Bottom line, I'm thinking that, if CGI is going to be heavily present in executing the turtles, the least of all evils may very-well be doing them as 100% CGI mo-cap, which is what we're getting. It's not lazy, it's just appropriate.

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Old 04-03-2013, 09:02 AM   #380
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Default Re: The Look of the Turtles

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Originally Posted by scifiwolf View Post
Since Avatar, the presentation of Hulk being continually refined over the last few movies, the work on LotR, and Rise of the Planet of the Apes, I'm not terribly concerned about the turtles' looks with regard to the CGI quality. It'll also come down to the design of the turtles themselves. Textures and color choices can make or break them, regardless of how good the effects are. There's also the cinematography. Looking at the 1990 film, or the gameplay from the upcoming release, they look amazing in a gritty setting with somewhat low levels of lighting.

As for the look and design, I'm hoping for something along the lines of the current IDW run.
TBH, the Hulk's CGI wasn't refined that much over the course of his last 3 movie appearances.

The thing is, there was a drop off in quality with TIH because ILM didn't do the CG work. But if you compare ILM's work on Hulk to there work in The Avengers, there isn't much difference. We get a very real looking Hulk in both as compared to TIH where he looks borderline cartoony at times. No offense to Rhythm and Hues though. They are good, but their work in TIH wasn't very good IMO. I blame the design mostly.

I would say that the CG work in this film will likely be done by ILM or Weta, so we can expect solid CGI on the Turtles.

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Old 04-03-2013, 09:07 AM   #381
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Default Re: The Look of the Turtles

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It would look too clunky. The characters are supposed to be able to move swiftly, and they range from lithe to bulky in their body types. CG is honestly the only route to go to get a realistic depiction regarding the action.
I'm inclined to agree...then I catch a glimpse of the amazing work done on hellboy. I'd personally go with the abe sapien approach. CG facial acting, and body replacement when needed. But otherwise actors in suits.

Still after avatar and pirates, anything is possible.

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Old 04-04-2013, 12:25 PM   #382
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Default Re: The Look of the Turtles

Many things are worrisome about this movie but the look of the turtles (CGI) ala Rise of the Planet of the Apes will not be one of them. It'll probably be the main reason to see the movie.

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Old 04-10-2013, 01:43 AM   #383
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Default Re: The Look of the Turtles

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The cartoon turtles, and the ones on the first TMNT movie had faces that resembled frogs.
Compared to how cartoony and frog like Secret of the Ooze, and TMNT 3(AND to an extent 2007 TMNT movie) I would say the first movie(and to an extent the Ninja Turtles: the next mutation for a low budget fox show) had the best turtle design.

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Old 04-12-2013, 12:52 AM   #384
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Default Re: The Look of the Turtles

It doesn't matter how good the CGI is, it's not going to look better than the suits and animatronics used in the first TMNT movie back in 1990.

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Old 04-12-2013, 09:07 AM   #385
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Default Re: The Look of the Turtles

Debatable lol

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Old 04-16-2013, 02:35 AM   #386
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Default Re: The Look of the Turtles

The turtles did look good back then. I'll admit, they're still remarkable. The only bad thing is the clumsy movements but you can't be a stickler on that considering the era. The martial arts are fine; nothing too fancy but sometimes inventive.

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Old 04-16-2013, 03:51 AM   #387
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Default Re: The Look of the Turtles

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The turtles did look good back then. I'll admit, they're still remarkable. The only bad thing is the clumsy movements but you can't be a stickler on that considering the era. The martial arts are fine; nothing too fancy but sometimes inventive.
This is a great point. Arguably you can't beat four remarkable looking suits and pretty damn good martial arts within those suits. And although I loved the head pieces, there's definitely room for improvement. Especially in the 1990 film, the facial movements weren't very fluid (I mean they're animatronic puppets, what more can you get). The motion capture is a good idea if done right. Although even that kind of technology seems kind of strange for the turtles. Motion capture is especially good for humanoid creatures, like Navi and apes because they very heavily resemble humans. The turtles really don't. So, although I'm not crazy about this reboot (almost at all at this point) I am mildly curious on how they'll portray the turtles...and what they'll bomb next.

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Old 04-16-2013, 03:54 AM   #388
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Default Re: The Look of the Turtles

The talking wasn't really convincing either. Maybe parts of it, like the shells, legs and arms could be practical, and heads, hands, and feet would be CGI? In fight scenes they should be all CGI imo

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Old 04-16-2013, 04:14 AM   #389
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It is what it is, you know. I think they're fine for what they were at the time. The whole point was that you believed in those characters. Regardless if its 1990 or 2013, they're still believable due to the writing and their interactions. Think how 'Jaws' didn't have the most realistic shark but it was still terrifying due to the drama.

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Old 04-24-2013, 06:13 PM   #390
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Default Re: The Look of the Turtles

Another trailer and big pics of the turtles for that video game...

VIDEO-CLick to Watch!:


Donnie

Spoiler!!! Click to Read!:


Leo

Spoiler!!! Click to Read!:


Mikey

Spoiler!!! Click to Read!:


Raph

Spoiler!!! Click to Read!:


It looks like other than the new toon's logo, they're taking some some visual cues as well.

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Old 04-24-2013, 07:56 PM   #391
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Default Re: The Look of the Turtles

Those look pretty awesome!!

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Old 04-24-2013, 07:58 PM   #392
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Default Re: The Look of the Turtles

Those may be what they may be going for. The designs do work.

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Old 04-24-2013, 08:13 PM   #393
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Default Re: The Look of the Turtles

Those pics areally really amazing, hope the movie is thinking along these same lines cuz I'm very impressed.

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Old 04-24-2013, 08:29 PM   #394
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Default Re: The Look of the Turtles

I'd probably make the eyes less CG Scooby Doo, but other than that they're decent.

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Old 04-24-2013, 08:37 PM   #395
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Default Re: The Look of the Turtles

I don't know why the perfectly symmetrical texture map for their bodies bothers me. Ralph looks like he's got a balding head of hair.

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Old 04-24-2013, 08:38 PM   #396
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Default Re: The Look of the Turtles

I like how childish Mikey looks haha!

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Old 04-24-2013, 08:40 PM   #397
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Default Re: The Look of the Turtles

So Bay stated that the CGI looks so real and cool and that the turtle models look awesome! AND he said this isn't HIS film, it's John Liebsman.

So I'm pumped to see what they'll look like!

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Old 04-24-2013, 08:42 PM   #398
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Default Re: The Look of the Turtles

They ever announce a budget for this?

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Old 04-24-2013, 08:43 PM   #399
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Default Re: The Look of the Turtles

I have a feeling it'll be a long time before we see the looks. They won't be revealed during location shooting since there are no costumes, so no reason to preemptively release anything.

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Old 04-24-2013, 10:25 PM   #400
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I wouldn't be surprised if these designs reflect the film version too due to corporate synergy and all that.

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