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Old 06-07-2012, 09:21 AM   #501
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Default Re: Batman: Arkham City - - - - - - Part 15

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I don't see why Robin and Nightwing wouldn't break weapons. They were trained by Batman.

Besides the abilities Grayson had from his time in the circus, they learned everything from Batman. It makes sense for them to be unable to do an inverted takedown, since they're not as strong as Bruce to pick someone up as fast, but to disarm weapons? They should do it as well.
I agree. At least Nightwing, with years more experience and physical development in comparison to Robin, should be able to break a weapon.

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Old 06-07-2012, 09:54 AM   #502
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Default Re: Batman: Arkham City - - - - - - Part 15

so in the Harley DLC, how much do you get to play as Robin and how much as Batman.

is it mostly Robin?

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Old 06-07-2012, 10:00 AM   #503
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Default Re: Batman: Arkham City - - - - - - Part 15

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so in the Harley DLC, how much do you get to play as Robin and how much as Batman.

is it mostly Robin?
Mostly Robin but when you play Batman you get to explore outside in the steel mill, so you can play Batman for longer if you want.

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Old 06-07-2012, 10:08 AM   #504
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Default Re: Batman: Arkham City - - - - - - Part 15

I found 21/30 of balloons but I still can't find others. Where other ones located at?

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Old 06-07-2012, 10:10 AM   #505
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Default Re: Batman: Arkham City - - - - - - Part 15

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I found 21/30 of balloons but I still can't find others. Where other ones located at?
http://www.youtube.com/watch?v=LtHHskwqCjg

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Old 06-07-2012, 10:23 AM   #506
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Default Re: Batman: Arkham City - - - - - - Part 15

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Cheers J.


I hope we get another Story based DLC cos Conroy did say he recorded lots more I wonder if we get play as Nightwing in the next DLC?

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Old 06-07-2012, 11:01 AM   #507
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Default Re: Batman: Arkham City - - - - - - Part 15

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Hey, I need some help. I'm in the old Gotham City Police Department building and I need to find out how to get the Cryptographic Sequencer because I need it to get out of there but I don't have it yet so it's obviously something I have to retrieve beforehand.

If anybody can tell me how, I'd appreciate it.
You have the cryptographic sequencer from the moment you suit up. (It's the first gadget you use to hack into the Tyger guard communications before saving Catwoman.)

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Old 06-07-2012, 11:33 AM   #508
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Default Re: Batman: Arkham City - - - - - - Part 15

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Mostly Robin but when you play Batman you get to explore outside in the steel mill, so you can play Batman for longer if you want.
thanks.

so you can't explore outside as Robin??

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Old 06-07-2012, 12:10 PM   #509
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Default Re: Batman: Arkham City - - - - - - Part 15

No, only inside the docks.
But since he has the grappling hook and can plane, it wouldn't be hard to put him outside.

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Old 06-07-2012, 12:46 PM   #510
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Default Re: Batman: Arkham City - - - - - - Part 15

Has it been confirmed that the Harley DLC is the last one or are there news&rumors about more??

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Old 06-07-2012, 01:23 PM   #511
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Default Re: Batman: Arkham City - - - - - - Part 15

I remember Rocksteady saying that this would be the final one, in the description. Or something like that. I can't find.

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Old 06-07-2012, 02:28 PM   #512
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Default Re: Batman: Arkham City - - - - - - Part 15

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No, only inside the docks.
But since he has the grappling hook and can plane, it wouldn't be hard to put him outside.
thanks.

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Old 06-08-2012, 02:38 PM   #513
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Default Re: Batman: Arkham City - - - - - - Part 15

Damn it! I just finished Harley's Revenge for the third time and I only found 4 of the 5 balloons I was missing. I'll have to watch a video and retrace each step as Batman when trying to get the codes to find that final balloon because there's no way I'll remember which I did and didn't get.

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Old 06-08-2012, 09:06 PM   #514
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Default Re: Batman: Arkham City - - - - - - Part 15

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I remember Rocksteady saying that this would be the final one, in the description. Or something like that. I can't find.
Yes, this is the last DLC for Arkham City.

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Old 06-08-2012, 10:15 PM   #515
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Default Re: Batman: Arkham City - - - - - - Part 15

Happy to say I found the final balloon relatively early in my 4th play through. Now I can go back to beating the hell out of goons in the challenge maps.

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Old 06-08-2012, 10:27 PM   #516
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Default Re: Batman: Arkham City - - - - - - Part 15

So I know I'm like 13 or 14 parts behind, but I finally got all of the Riddler's trophies/riddles, and I feel accomplished.
I still need to finish up the achievements though.
In the challenge mode, I can only play as Batman, Catwoman, and Nightwing, but I found Nightwing is a lot more fun to play with.

I have only one real complaint that I feel the game missed out on, and that's a co-op/multiplayer campaign mode where one player is Batman, and the other is Catwoman, Nightwing, or Robin; depending on the DLC of course.
I hope in the next Batman Arkham game they include it; I know some people feel Batman is better solo and that's fine, but the co-op/multiplayer should be an option for those who don't prefer his solo adventures.

I've been debating about springing for the Harley's Revenge DLC, but I haven't really heard anything good about it.

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Old 06-08-2012, 10:32 PM   #517
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Default Re: Batman: Arkham City - - - - - - Part 15

If they ever feel like including co-op, which I don't think can work on this game because of the free flow, then I hope it's reserved to some special challenge maps. I don't want that interfering on the story

Congrats on getting all the Riddler Trophies. There's a lot of them, that's for sure.

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Old 06-08-2012, 10:34 PM   #518
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Default Re: Batman: Arkham City - - - - - - Part 15

Yeah, I can't even say how long it actually took to find all of them.

As for the Co-Op, Saints Row 3 manage to work just fine with the free flow that it shouldn't be too hard for the next game to incorporate it.

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Old 06-08-2012, 10:44 PM   #519
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Default Re: Batman: Arkham City - - - - - - Part 15

Do you have a video where I can watch that? I'd like to have an idea on how that could work.

When we're fighting with Batman, for example, we go from one thug to the other, maximizing our freeflow combo. If our partner suddenly hits the guy that we were supposed to hit next, then the combo would break and I'd have to start it all again, losing my points. That's why I don't think it is a good idea, but I'm curious on how Saints Row did that.

Not only that, but it's so satisfying to clean an area with 20 plus thugs all by myself. That's why it should be an option only for the challenge maps, imo, if they decide to go for that.

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Old 06-08-2012, 11:04 PM   #520
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Default Re: Batman: Arkham City - - - - - - Part 15

Just youtube Saints Row the Third Co-op gameplay. Of course it's not played on the same system with two controls, but few games do that anymore anyway. But the open world and missions play just the same as solo campaign.

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Old 06-09-2012, 03:51 AM   #521
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Default Re: Batman: Arkham City - - - - - - Part 15

Take a look at this. Possible easter egg for Arkham 3?

http://www.youtube.com/watch?v=V_lj8UCS-Ww

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Old 06-09-2012, 04:08 AM   #522
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Default Re: Batman: Arkham City - - - - - - Part 15

I'd say yes, and that it would be awesome.

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Old 06-09-2012, 05:41 AM   #523
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Default Re: Batman: Arkham City - - - - - - Part 15

I beaten New Game Plus for a first time usually I'm playing on normal but this time I decided to have a go and Mr Freeze was insane battle and guys wearing armour noying as hell though.

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Old 06-09-2012, 12:20 PM   #524
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Default Re: Batman: Arkham City - - - - - - Part 15

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Just youtube Saints Row the Third Co-op gameplay. Of course it's not played on the same system with two controls, but few games do that anymore anyway. But the open world and missions play just the same as solo campaign.
Just did. It's too different to even compare. There isn't a free flow combat in Saints Row 3.

Like I said before, we bounce from one enemy to the other. Each hit maximizes our combo count. If we're playing with someone else in the same room, then this someone can break our combo by hitting the enemy that we were supposed to hit next, resetting the counter and making us lose our points. If we lose points, it takes longer to upgrade our weapons and armor.

There's also the cases where we have to grapple to far away from where we are. This would either split the screen or hold us back if our partner is behind. It'd make things harder on missions with a time count.

In the sections where we have to use stealth, our partner might mess up and give to the enemy our location. It would also be a problem when we are walking on wires or pipes and there is only the option of going back or going forward. One would have to leave the segment for the other to proceed with the attack, which could also call the atention of the enemy and ruin the stealth. The gargoyles and other grapple points wouldn't all be available either when our partner is in one of them. Let's also remember that some thugs like to shoot at them, leaving less spots available. And what would they do when our partner dies? Do we die too?

Not to mention, like I also said before, the satisfaction of cleaning an entire room full thugs all by yourself. It's great. This game wasn't made to be played in co-op.

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Take a look at this. Possible easter egg for Arkham 3?

http://www.youtube.com/watch?v=V_lj8UCS-Ww
Awesome.
Could anyone explain to me the differences between Gotham and Bludhaven?
I know the second is where Nightwing operates.

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Old 06-09-2012, 12:51 PM   #525
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Default Re: Batman: Arkham City - - - - - - Part 15

Could the answer be as simple as co-op combos?

Anyway, I think a kind of mission co-op would be better, each with individual objectives possibly.

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