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Old 03-15-2013, 09:36 PM   #151
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Default Re: Gears Of War: Judgment

If I've read correctly, the mp seems rather uh stripped down. 4 maps, 3 mp modes. No down but not out, no active reload. There's 2 maps and Execution coming free the first week in April though

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Old 03-16-2013, 02:20 AM   #152
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Default Re: Gears Of War: Judgment

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If I've read correctly, the mp seems rather uh stripped down. 4 maps, 3 mp modes. No down but not out, no active reload. There's 2 maps and Execution coming free the first week in April though
Wow. That sounds awful. I really am gonna wait to see what my gears fanatic buddy says. Seems like a half assed attempt to get one more Gears outta this gen.

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Old 03-16-2013, 02:29 AM   #153
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Default Re: Gears Of War: Judgment

It sounds like the multiplayer is more People Can Fly so I'm sure they wanted to try some different things out. They say the 4 maps are really really great though and that the gnasher back to the Gears 1 gnasher. I'd rather a game ship with 4 great maps than with 10 and only 1 or 2 be good. Everything that they've changed is easily easily fixable with a patch if people end up not liking it. It really does sound like People Can Fly came in and wanted to do a Gears game their way. Which I'm all for since I like them as developers.

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Old 03-16-2013, 12:31 PM   #154
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Default Re: Gears Of War: Judgment

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It sounds like the multiplayer is more People Can Fly so I'm sure they wanted to try some different things out. They say the 4 maps are really really great though and that the gnasher back to the Gears 1 gnasher. I'd rather a game ship with 4 great maps than with 10 and only 1 or 2 be good. Everything that they've changed is easily easily fixable with a patch if people end up not liking it. It really does sound like People Can Fly came in and wanted to do a Gears game their way. Which I'm all for since I like them as developers.
Screw that mess. 4 maps, no matter how good they are is horses**t. Gears 3 launched with WAY more than 4 awesome maps. No excuse that PCF couldnt do the same.

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Old 03-16-2013, 05:21 PM   #155
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Default Re: Gears Of War: Judgment

Oh I agree, I don't understand why not. This Overrun demo is ridiculously dumb, I load up and right away, it says your disc is unreadable. So stupid

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Old 03-16-2013, 06:33 PM   #156
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Default Re: Gears Of War: Judgment

Odd. I figured there'd be network issues but getting that message is strange

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Old 03-16-2013, 07:09 PM   #157
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Very strange. I gave up and went and bought Nhl 13

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Old 03-17-2013, 11:23 AM   #158
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Default Re: Gears Of War: Judgment

I actually don't agree with the map complaints.

I mean sure, 4 doesn't seem like much but it's 4 each, 4 for FFA and TDM and then a different 4 for Over run which I am actually happy with. I disliked in Gears 3 how some maps that were great for TDM sucked for Horde/Beast and vice versa.

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Old 03-17-2013, 12:07 PM   #159
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Default Re: Gears Of War: Judgment

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If I've read correctly, the mp seems rather uh stripped down. 4 maps, 3 mp modes. No down but not out, no active reload. There's 2 maps and Execution coming free the first week in April though
No DBNO in some multiplayer modes (excluding Execution & Overrun) & no actives is right but they've been known about for a long time. And they don't really count as stripping down, they're changes that have been made to try and improve the flow of the game (even though they might not achieve that). Most seem to agree that taking out actives from multiplayer (but keeping it in campaign & co-op modes) is a positive although the reception to DBNO removal is more negative.

Also as Wolvie says there are 8 maps going up to 10 within a couple of weeks of release which is as many as Gears 3. Just they are specialised in that 6 of them will be for regular multiplayer & 4 of them will be for Overrun. Overrun better be good as its a big part of the sell for this game & it was when I played it. Just got to see what the long term appeal will be like for it.

Less MP modes also will be good for Gears. Even thought there were many great modes, quite a few of them weren't really played in Gears 3. Wingman, Warzone & even Guardian for eg were not played as much as you'd expect. Bad Company 2 did fine with only really 2 widely played gamemodes in Conquest & Rush & I think BF3 would also have done fine with just those 2. This covers TDM that was the most popular & one objective gamemode for those who prefer that in Domination & the intro of FFA. Plus 2 gamemodes to be added by DLC I believe. (not that I'm a fan of that tactic)

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Old 03-17-2013, 02:38 PM   #160
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Default Re: Gears Of War: Judgment

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I actually don't agree with the map complaints.

I mean sure, 4 doesn't seem like much but it's 4 each, 4 for FFA and TDM and then a different 4 for Over run which I am actually happy with. I disliked in Gears 3 how some maps that were great for TDM sucked for Horde/Beast and vice versa.
Eh thats a good point. Maps like Overpass SUCKED something fierce for TDM because it encouraged camping so much.

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Old 03-17-2013, 02:44 PM   #161
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Default Re: Gears Of War: Judgment

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Most seem to agree that taking out actives from multiplayer (but keeping it in campaign & co-op modes) is a positive although the reception to DBNO removal is more negative.
)
I dont see how in the world that can be seen as a positive. The AR system always brought something extra to the game that NO other MP game has. Same goes for the DBNO. It seems like PCF are just f***ing with s**t for the SOLE purpose of leaving their mark on this series.

No way true Gears players wanted the removal of DBNO and Active Reloads. Thats PCF catering to the CoD numbskulls who might pick this game up.

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Old 03-17-2013, 03:40 PM   #162
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Default Re: Gears Of War: Judgment

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I dont see how in the world that can be seen as a positive. The AR system always brought something extra to the game that NO other MP game has. Same goes for the DBNO. It seems like PCF are just f***ing with s**t for the SOLE purpose of leaving their mark on this series.
A lot of this stuff is justified in the developer podcasts so it's not really a case of them Fing with it for the sake of it. That doesn't mean they didn't get it horribly wrong but they've shown they didn't do it just for the sake of it.

Quote:
No way true Gears players wanted the removal of DBNO and Active Reloads. Thats PCF catering to the CoD numbskulls who might pick this game up.
Dude, I've read the Epic Games forums (where most of these 'true' Gears players probably reside ) about Gears 2 & 3 pretty much every other day for the last 5 years. Most are totally against DBNO being taken out but in favour of actives getting the boot (from multiplayer only) & have said so long before Judgment was on the horizon. The damage is too high with an active reducing the skill needed (closing the skill gap between a good & crap player). Timing an active reload before you enter a battle doesn't require the ability of tighter aiming (without an active) while moving around trying not to get hit. Give it any more power and it will attract the same complaints (apart from multi-gib) of the sawed off shotgun.

Without actives you also don't have a whole team of 'pre-actives' & when you're in a gnasher battle and you get beaten you know it's the player who beat you on skill, not a pre-actived reload. Again it might happen to be my opinion as well but aside from that, it is the majority view at that place from what I've read, though maybe not as one sided as the argument about removing DBNO.

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Old 03-17-2013, 04:31 PM   #163
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Default Re: Gears Of War: Judgment

I don't mind either of them being taken out. Especially down but not out, I can't stand the kill stealing. It bugs me to no end, especially since medals and stuff only count when you get the kill with the gun even though downing a guy is basically killing them. I don't think its catering to the "dumb fans" at all, no offense but that is just a dumb thing to say. They're just trying something different and I find nothing wrong with that, everything is very easily fixable with an update if it doesn't work like they're hoping it would. I'm very happy to see stopping power is gone. It might make the rifles back to useless but I couldn't stand stopping power, it was stupid.

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Old 03-17-2013, 09:31 PM   #164
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Default Re: Gears Of War: Judgment

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I don't mind either of them being taken out. Especially down but not out, I can't stand the kill stealing. It bugs me to no end, especially since medals and stuff only count when you get the kill with the gun even though downing a guy is basically killing them. I don't think its catering to the "dumb fans" at all, no offense but that is just a dumb thing to say. They're just trying something different and I find nothing wrong with that, everything is very easily fixable with an update if it doesn't work like they're hoping it would. I'm very happy to see stopping power is gone. It might make the rifles back to useless but I couldn't stand stopping power, it was stupid.
They're not trying something new, they are completely removing what WAS new when this series came out. Ya know what game doesnt have DBNO? Or doesnt have Active reloads? Call of Duty.

Removing stopping power is also another, in a looooong list of boneheaded moves PCF are making. Like you said, its going to make damn near all of the rifles completely useless...again. We just went through that garbage with Gears 2.

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Old 03-17-2013, 09:49 PM   #165
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They're not trying something new, they are completely removing what WAS new when this series came out. Ya know what game doesnt have DBNO? Or doesnt have Active reloads? Call of Duty.

Removing stopping power is also another, in a looooong list of boneheaded moves PCF are making. Like you said, its going to make damn near all of the rifles completely useless...again. We just went through that garbage with Gears 2.
Removing stopping power is another thing that most hardcore Gears players have been in favour of. And keeping rifles as powerful as they are in Gears 3 is what makes it more like Call of Duty to me. Keep the high damage fine (so that it's easily superior to Gears 2 rifles) but the stopping power on top is too much (more so on retro than others), especially as the animation when you are caught within it is super annoying!

Gears multiplayer is not as big as it is because of the rifles (although the lancer is THE signature weapon for campaign & horde though, no 2 ways about that). Many other games do rifle play better but in Gears, those are support weapons. The gnasher & the unique power weapons like the torque bow are what differentiated this game's multiplayer & drove it to success.

I'd prefer they kept DBNO in all modes except FFA but at least it's in Execution & Overrun & will stop all the kill stealing.

If there's one other big thing I'm pissed at though it's getting rid of Horde unless Survival can somehow match up to it.

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Old 03-17-2013, 11:42 PM   #166
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Removing stopping power is another thing that most hardcore Gears players have been in favour of. And keeping rifles as powerful as they are in Gears 3 is what makes it more like Call of Duty to me. Keep the high damage fine (so that it's easily superior to Gears 2 rifles) but the stopping power on top is too much (more so on retro than others), especially as the animation when you are caught within it is super annoying.
I just dont buy any of that. Gears 2 devolved into nothing but douchebags rolling around with the Gnasher. Every other weapon was useless against someone rolling into you with that weapon. At least with Gears 3, the rifle was able to prevent that bs rolling Gnasher combo. I cant buy that anyone would want to go back to that.

I mean im picking this game up, im not gonna sit here and talk smack about it without at least playing it at some point, but right now, i dont see this game staying in my Xbox for longer than a week before Gears 3 goes right back in. I'll be all too happy to see People Can Fly depart this series.

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Old 03-18-2013, 12:57 AM   #167
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Default Re: Gears Of War: Judgment

http://uk.ign.com/videos/2013/03/17/...t-video-review

IGN video review

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Old 03-18-2013, 01:03 AM   #168
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Default Re: Gears Of War: Judgment

http://kotaku.com/5991012/gears-of-w...-kotaku-review

More negative this one.

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Old 03-18-2013, 01:03 AM   #169
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Default Re: Gears Of War: Judgment

Giant Bomb review (3/5)

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Despite my feelings that Baird is the most extraneous character in the Gears universe and a general feeling after Gears 3 that I was probably done with this franchise, Judgment is still a good time. It doesn't let its story get in the way of its action, and the declassified modifiers had me playing Gears in ways that I normally wouldn't, making for a more interesting challenge than the typical difficulty settings offer. But the lack of maps just sucks every last bit of life out of the multiplayer, regardless of its new modes.

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Old 03-18-2013, 01:12 AM   #170
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Default Re: Gears Of War: Judgment

http://www.eurogamer.net/articles/20...udgment-review
8/10

http://uk.gamespot.com/features/gear...nProgressGears
Review in Progress

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Old 03-18-2013, 01:18 AM   #171
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Default Re: Gears Of War: Judgment

It's hitting the kind of mark I expected. Likely to be the weakest Gears game (for its time) but still a good game. From a side title stop-gap it's par for the course & I think it's a very similar proposition & likely end result to God of War: Ascension. Really just there to fill the gap and end this gen while the real resources are working on the next core installment of each GoW franchise for next gen. Looking forward to this weekend!

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Old 03-18-2013, 01:26 AM   #172
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Default Re: Gears Of War: Judgment

It seems to be better designed than God of War Ascension. That felt like a step down from GOW 3 not a step sideways.

Judgement seems to be a Gears 3.5 which, to be honest, I have no problem with really.

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Old 03-18-2013, 01:30 AM   #173
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Default Re: Gears Of War: Judgment

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I just dont buy any of that. Gears 2 devolved into nothing but douchebags rolling around with the Gnasher. Every other weapon was useless against someone rolling into you with that weapon. At least with Gears 3, the rifle was able to prevent that bs rolling Gnasher combo. I cant buy that anyone would want to go back to that.

I mean im picking this game up, im not gonna sit here and talk smack about it without at least playing it at some point, but right now, i dont see this game staying in my Xbox for longer than a week before Gears 3 goes right back in. I'll be all too happy to see People Can Fly depart this series.
Oh yeah if you completely hated that then I see your point. Most people who didn't quit Gears after seeing that rolling gnasher douchebaggery was going to dominate & continued to play years after release obviously were ok with that kind of douchebaggery so no surprise they'd be calling for less stopping power. I thought the retro was the way too strong with crazy damage combined with stopping power especially as you didn't need to aim with it. The lancer was super strong with an insane clip but it deserved a significant buff anyway. The hammerburst was probably fair but then it was modded half the time. But really there just needs to be a better balance. Gears 2 shotguns were too dominant. In Judgment, rifles need to be a hell of a lot better than they were in that while still giving you at least a chance to escape if you are great at evading.

I forgot the other big change that I think really could be a problem & that's having limited loadouts. You don't start with both a rifle & shotgun, you have to choose one! Sounds quite crap tbh.

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Old 03-18-2013, 01:35 AM   #174
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It seems to be better designed than God of War Ascension. That felt like a step down from GOW 3 not a step sideways.

Judgement seems to be a Gears 3.5 which, to be honest, I have no problem with really.
Oh right, I didn't buy the game or read reviews yet. That's disappointing!

Yeah that's all I expected from this Gears. When Gears 2 & 3 came out I anticipated them like crazy for the years in between. I took 2 weeks off work to get into them properly. This one even now I'm no more excited than I would be for any main game release. I'm playing the night of UK release (22nd) & by the time I get home will probably be near last on my friends list to play it.

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Old 03-18-2013, 02:15 AM   #175
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Default Re: Gears Of War: Judgment

See, I'm excited about this game for 2 reasons.

One, I love the Gears fiction. I read all the comics and I think I loved the story of Raam's Shadow more than the Gears 3 story just because it delved deeper into the world history. And by all accounts, Gears Judgement is not shallow in it's world extending of the fiction.

Secondly, I always loved Gears for the campaign more than the MP. I mean, I love the MP, but having declassified and a rating system for campaign this time around is exactly what I want. I want reasons and rewards for playing through and mastering every level and I love that People Can Fly are catering to that. In my hands on with the campaign, the thing I was happiest with were the randomly spawning enemies and the declassified system. I am really looking forward to saying YES to everything with 3 other friends in tow. It's like playing poker with gaming and just constantly raising the stakes.

Other than that, if everything else is still Gears then I do not care, bring it on. Gears is still one of the best co-op titles and 3rd person shooters out there so why wouldn't I welcome more? It seems to have more thought put into the design than any new COD title. And Assassins Creed Brotherhood was one of those 2.5 games and I loved that game immensely.

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