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#901 |
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Science the Bear
Join Date: Dec 2005
Posts: 10,733
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In the video I just posted he said it'll "tie-in" to the ending and that there will be some "easter eggs".
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#902 |
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Straight Edge Soul
Join Date: Jul 2008
Posts: 2,420
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ah, thanks!
can't say I'm too excited about it. as others have said here, the whole ending debacle left a real sour taste in my mouth, and kind of dampened my whole enthusiasm for anything ME 3 related. |
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#903 | ||
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ლ(ಠ益ಠლ)
Join Date: Jul 2003
Posts: 27,670
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Quote:
Quote:
On the video: Spoiler!!! Click to Read!:
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#904 |
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Science the Bear
Join Date: Dec 2005
Posts: 10,733
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Still disagree, reuniting warring factions/helping the Krogan, keeping my ME2 squad alive - all of that stuff still felt worthwhile simply because BW made me care about those things and those people a great deal. The problem was that the original endings in the sheer scope of the relays being destroyed made all of that feel worthless.
I felt the EC thankfully went and corrected that and gave us proper epilogues like getting to see Tuchanka and Rannoch under construction, the fates of the ME2 squads, etc.
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HAHAHAHA! Delicious Success! Last edited by Upset Spideyfan; 08-04-2012 at 04:31 PM. |
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#905 |
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ლ(ಠ益ಠლ)
Join Date: Jul 2003
Posts: 27,670
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But now do you understand why someone could be upset that the game is painfully linear when it didn't have to be?
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#906 |
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Science the Bear
Join Date: Dec 2005
Posts: 10,733
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And again I disagree with you that it was painfully linear, certainly no more so than any other ME game and I liked the both of those a great deal - besides as I've pointed out there was more variation as the result of previous choices than in ME1 or 2.
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HAHAHAHA! Delicious Success! Last edited by Upset Spideyfan; 08-04-2012 at 04:41 PM. |
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#907 |
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ლ(ಠ益ಠლ)
Join Date: Jul 2003
Posts: 27,670
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Less dialogue choices, more scripted sequences and ME3 has about the same amount of variation that ME2 did. That's the problem. Feel free to disagree but I was just offering up some perspective since you don't get what the issue is with the lack of consequence.
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#908 |
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Science the Bear
Join Date: Dec 2005
Posts: 10,733
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I've already pointed out to specific examples, on the previous page, so I'll just defer to those for my response but you are certainly entitled to your opinion.
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#909 |
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Light up the Night
Join Date: Aug 2006
Posts: 13,061
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Regarding whether or not the choices mattered, yes the Quarian/Geth war and the genophage stuff was great, but they're the exception that proves the rule. The fact that that your choices from previous games only mattered in a small handful of instances only serves to illustrate how terrible Bioware is about that stuff in the majority of the game where your choices are turned into "war assets" and they force certain things on you.
Mass Effect is a fantastic series of games and a great trilogy, but if the games are to be judged on how well they executed on the original promise of the series (which of course they won't) then Mass Effect has mostly been an abject failure.
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#910 |
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Side-Kick
Join Date: May 2010
Posts: 10,767
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#911 | ||
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ლ(ಠ益ಠლ)
Join Date: Jul 2003
Posts: 27,670
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Quote:
![]() Quote:
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#912 |
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Science the Bear
Join Date: Dec 2005
Posts: 10,733
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No need to get rude about it, dude.
I can see this, I think the fact is that from the perspective of resources and budget a series that is going to fundamentally change based on player choice from 30-40 hr game to game is not wholly feasible, at least not in the current gen while looking like and playing like a AAA game.
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HAHAHAHA! Delicious Success! Last edited by Upset Spideyfan; 08-04-2012 at 05:09 PM. |
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#913 | |
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ლ(ಠ益ಠლ)
Join Date: Jul 2003
Posts: 27,670
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lol
Quote:
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#914 |
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Science the Bear
Join Date: Dec 2005
Posts: 10,733
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I'm talking about across a series of games, as in not one, hence why I wrote that.
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#915 |
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ლ(ಠ益ಠლ)
Join Date: Jul 2003
Posts: 27,670
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Ooooh, so because they had dozens of choices made across two games to map out consequences for, they... didn't have the time, or the resources, to bother with a branching narrative, or hell, to even simply show the consequences of more than a couple of those choices. Makes sense. I'll leave now, you make my head hurt.
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#916 |
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Science the Bear
Join Date: Dec 2005
Posts: 10,733
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If you're going to act like a child then you should go.
Otherwise: AP is a solo game. AP does not incorporate past decisions while simultaneously working as a standalone game that somebody can pick up off the shelf. Hence your example is invalid. AP is also roughly 15 hrs long. AP was not a AAA game (in regards to production values) The EC was 2 gigabytes alone. AAA game content takes longer to produce, costs more and takes up more disc size - hence my specific statement. /lesson.
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HAHAHAHA! Delicious Success! Last edited by Upset Spideyfan; 08-04-2012 at 06:06 PM. |
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#917 |
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The Mandalore
Join Date: Jun 2007
Location: Florida
Posts: 11,515
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I was fine with how my choices were shown. Anyone who thought Bioware would drastically change the game to show changes is an idiot. If they did that, the game probably would have been shorter because they would have had to make so many different outcomes. It would have been like making multiple games instead of one game.
Though, I do think they should have showed the War Assets (which are basically your choices) more in the final battle.
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Looogaan! We've missed you! Weapon X hasn't been the same without 'cha! Nobody calls me bub anymore!~ Deadpool Avengers, Defenders, Thunderbolts... I make any team better!~ Hawkeye If you see me typo it's because I'm typing on an iPhone. I don't have access to a computer currently & it's hard to type on this thing, sorry. |
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#918 | |
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Science the Bear
Join Date: Dec 2005
Posts: 10,733
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Moving on - I'm intrigued by these new areas that Leviathan is going to add to the Citadel: Quote:
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#919 |
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Punishment Continues
Join Date: Jul 2000
Posts: 12,510
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I don't care if it's pessimistic: I just can't take Bioware's tweets seriously after the endless tweets regarding the EC that were just plain wrong. Even if they were from Jessica whats-her-face, she still works for Bioware and most of the stuff she tweeted was just hot air.
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#920 | |
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ლ(ಠ益ಠლ)
Join Date: Jul 2003
Posts: 27,670
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Quote:
So you're saying it's easier to write a branching narrative for one game, than it is to write a branching narrative for one game that has had two games before it to use as a template? And because Mass Effect 3 was such a lengthy game, and had such a big budget, that a branching narrative couldn't be done? lmfao. If that makes sense to you, cool.
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#921 | |
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Literary elitist
Join Date: Jan 2005
Posts: 6,045
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Quote:
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#922 |
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Science the Bear
Join Date: Dec 2005
Posts: 10,733
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Definitely. Vader pretty much hit the nail on the head.
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HAHAHAHA! Delicious Success! Last edited by Upset Spideyfan; 08-05-2012 at 06:57 PM. |
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#923 |
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Coming to Town
Join Date: May 2003
Posts: 36,859
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Again, the suicide mission on steroids. That's all I wanted. Was that too much to ask for? See your war assets and team members in action, and depending on your choices, they either live or die.
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#924 |
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Science the Bear
Join Date: Dec 2005
Posts: 10,733
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I think everyone agrees on that, going by some of the deleted files it sounds like that was the plan at some point but it wasn't implemented and it is certainly a shame - its really the only thing I'm still Hmm about in regards to the ending.
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HAHAHAHA! Delicious Success! Last edited by Upset Spideyfan; 08-05-2012 at 07:09 PM. |
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#925 |
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Literary elitist
Join Date: Jan 2005
Posts: 6,045
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I'm fine with Earth.
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